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https://github.com/infinitefusion/infinitefusion-e18.git
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updates to version 6.1
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@@ -358,37 +358,38 @@ class RandomizerItemOptionsScene < PokemonOption_Scene
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def pbGetOptions(inloadscreen = false)
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options = [
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EnumOption.new(_INTL("Type"), [_INTL("Mapped"), _INTL("Dynamic")],
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proc {
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if $game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC]
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1
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else
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0
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end
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},
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proc { |value|
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if value == 0
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$game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = true
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$game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC] = false
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else
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value == 1
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$game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = false
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$game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC] = true
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end
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},
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[
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"Random items are decided at the start of the game",
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"Random items are decided as you obtain them"],
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# EnumOption.new(_INTL("Type"), [_INTL("Mapped"), _INTL("Dynamic")],
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# proc {
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# if $game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC]
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# 1
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# else
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# 0
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# end
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# },
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# proc { |value|
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# if value == 0
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# $game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = true
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# $game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC] = false
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# else
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# value == 1
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# $game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = false
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# $game_switches[SWITCH_RANDOM_ITEMS_DYNAMIC] = true
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# end
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# },
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# [
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# "Random items are decided at the start of the game",
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# "Random items are decided as you obtain them"],
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# proc { $game_switches[SWITCH_RANDOM_ITEMS_FULL] ? 0 : 1 },
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# proc { |value|
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# $game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = value == 0
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# $game_switches[SWITCH_RANDOM_ITEMS_FULL] = value == 1
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# }, ["Random items are decided at the start of the game", "Random items are decided as you obtain them"]
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),
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#),
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EnumOption.new(_INTL("Found items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_FOUND_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_FOUND_ITEMS] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS_MAPPED] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS] = $game_switches[SWITCH_RANDOM_FOUND_ITEMS] || $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]
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}, "Randomize the items picked up on the ground"
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),
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