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Fixed visual mistake in SnakeSquares transition animation
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@@ -466,7 +466,11 @@ module Transitions
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for j in 0...NUM_SPRITES_Y
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for j in 0...NUM_SPRITES_Y
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for i in 0...NUM_SPRITES_X
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for i in 0...NUM_SPRITES_X
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idx_sprite = j * NUM_SPRITES_X + i
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idx_sprite = j * NUM_SPRITES_X + i
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sprite_x = ((j.even?) ? i : (NUM_SPRITES_X - i - 1)) * @black_bitmap.width
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if idx_sprite >= TOTAL_SPRITES / 2
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sprite_x = ((j.odd?) ? i : (NUM_SPRITES_X - i - 1)) * @black_bitmap.width
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else
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sprite_x = ((j.even?) ? i : (NUM_SPRITES_X - i - 1)) * @black_bitmap.width
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end
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sprite_x += @black_bitmap.width / 2
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sprite_x += @black_bitmap.width / 2
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@sprites[idx_sprite] = new_sprite(sprite_x, j * @black_bitmap.height * @zoom_y_target,
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@sprites[idx_sprite] = new_sprite(sprite_x, j * @black_bitmap.height * @zoom_y_target,
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@black_bitmap, @black_bitmap.width / 2)
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@black_bitmap, @black_bitmap.width / 2)
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