Fixed visual mistake in SnakeSquares transition animation

This commit is contained in:
Maruno17
2021-08-31 16:54:14 +01:00
parent 218307d993
commit 171f1aade2

View File

@@ -466,7 +466,11 @@ module Transitions
for j in 0...NUM_SPRITES_Y
for i in 0...NUM_SPRITES_X
idx_sprite = j * NUM_SPRITES_X + i
if idx_sprite >= TOTAL_SPRITES / 2
sprite_x = ((j.odd?) ? i : (NUM_SPRITES_X - i - 1)) * @black_bitmap.width
else
sprite_x = ((j.even?) ? i : (NUM_SPRITES_X - i - 1)) * @black_bitmap.width
end
sprite_x += @black_bitmap.width / 2
@sprites[idx_sprite] = new_sprite(sprite_x, j * @black_bitmap.height * @zoom_y_target,
@black_bitmap, @black_bitmap.width / 2)