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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Anim Editor: colour changes
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@@ -11,8 +11,8 @@ class UIControls::BaseControl < BitmapSprite
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TEXT_COLOR = Color.black
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TEXT_SIZE = 18 # Default is 22 if size isn't explicitly set
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TEXT_OFFSET_Y = 5
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HOVER_COLOR = Color.cyan # For clickable area when hovering over it
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CAPTURE_COLOR = Color.pink # For area you clicked in but aren't hovering over
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HOVER_COLOR = Color.new(224, 255, 255) # For clickable area when hovering over it; light blue
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CAPTURE_COLOR = Color.new(255, 64, 128) # For area you clicked in but aren't hovering over; hot pink
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DISABLED_COLOR = Color.gray
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DISABLED_COLOR_DARK = Color.new(128, 128, 128)
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@@ -8,7 +8,7 @@ class UIControls::Checkbox < UIControls::BaseControl
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CHECKBOX_FILL_SIZE = CHECKBOX_HEIGHT - 4
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UNCHECKED_COLOR = Color.gray
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CHECKED_COLOR = Color.new(64, 255, 64) # Green
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CHECKED_COLOR = Color.new(48, 192, 48) # Darkish green
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def initialize(width, height, viewport, value = false)
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super(width, height, viewport)
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@@ -8,7 +8,7 @@ class UIControls::Button < UIControls::BaseControl
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BUTTON_HEIGHT = 28 # Used when @fixed_size is false
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# TODO: This will also depend on the font size.
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TEXT_BASE_OFFSET_Y = 18 # Text is centred vertically in the button
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HIGHLIGHT_COLOR = Color.green
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HIGHLIGHT_COLOR = Color.new(224, 192, 32) # Dark yellow
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def initialize(width, height, viewport, text = "")
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super(width, height, viewport)
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@@ -7,7 +7,7 @@ class UIControls::List < UIControls::BaseControl
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TEXT_PADDING_X = 4
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TEXT_OFFSET_Y = 3
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SELECTED_ROW_COLOR = Color.green
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SELECTED_ROW_COLOR = Color.new(216, 192, 32) # Dark yellow
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def initialize(width, height, viewport, values = [])
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super(width, height, viewport)
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@@ -137,8 +137,8 @@ class AnimationEditor
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when 1, 12 then wid = 4
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else wid = 5
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end
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@delete_bitmap.fill_rect([i - 1, 1].max, i + 1, wid, 1, Color.red)
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@delete_bitmap.fill_rect([i - 1, 1].max, 14 - i, wid, 1, Color.red)
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@delete_bitmap.fill_rect([i - 1, 1].max, i + 1, wid, 1, Color.new(248, 96, 96))
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@delete_bitmap.fill_rect([i - 1, 1].max, 14 - i, wid, 1, Color.new(248, 96, 96))
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@delete_disabled_bitmap.fill_rect([i - 1, 1].max, i + 1, wid, 1, Color.new(160, 160, 160))
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@delete_disabled_bitmap.fill_rect([i - 1, 1].max, 14 - i, wid, 1, Color.new(160, 160, 160))
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end
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@@ -15,6 +15,7 @@ class AnimationEditor::Canvas < Sprite
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attr_reader :values
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FRAME_SIZE = 48
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PARTICLE_FRAME_COLOR = Color.new(0, 0, 0, 64)
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def initialize(viewport, anim, settings)
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super(viewport)
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@@ -58,8 +59,8 @@ class AnimationEditor::Canvas < Sprite
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def initialize_particle_frames
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# Frame for selected particle
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@sel_frame_bitmap = Bitmap.new(FRAME_SIZE, FRAME_SIZE)
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@sel_frame_bitmap.outline_rect(0, 0, @sel_frame_bitmap.width, @sel_frame_bitmap.height, Color.new(0, 0, 0, 64))
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@sel_frame_bitmap.outline_rect(2, 2, @sel_frame_bitmap.width - 4, @sel_frame_bitmap.height - 4, Color.new(0, 0, 0, 64))
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@sel_frame_bitmap.outline_rect(0, 0, @sel_frame_bitmap.width, @sel_frame_bitmap.height, PARTICLE_FRAME_COLOR)
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@sel_frame_bitmap.outline_rect(2, 2, @sel_frame_bitmap.width - 4, @sel_frame_bitmap.height - 4, PARTICLE_FRAME_COLOR)
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@sel_frame_sprite = Sprite.new(viewport)
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@sel_frame_sprite.bitmap = @sel_frame_bitmap
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@sel_frame_sprite.z = 99999
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@@ -67,7 +68,7 @@ class AnimationEditor::Canvas < Sprite
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@sel_frame_sprite.oy = @sel_frame_bitmap.height / 2
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# Frame for other particles
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@frame_bitmap = Bitmap.new(FRAME_SIZE, FRAME_SIZE)
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@frame_bitmap.outline_rect(1, 1, @frame_bitmap.width - 2, @frame_bitmap.height - 2, Color.new(0, 0, 0, 64))
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@frame_bitmap.outline_rect(1, 1, @frame_bitmap.width - 2, @frame_bitmap.height - 2, PARTICLE_FRAME_COLOR)
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@battler_frame_sprites = []
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@frame_sprites = []
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end
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@@ -28,16 +28,17 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
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:foreground => Color.new(128, 160, 248), # Blue
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:midground => Color.new(128, 160, 248), # Blue
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:background => Color.new(128, 160, 248), # Blue
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:user => Color.new(96, 248, 96), # Green
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:target => Color.new(248, 96, 96), # Red
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:user_and_target => Color.new(248, 248, 96), # Yellow
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:user_side_foreground => Color.new(128, 248, 248), # Cyan
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:user_side_background => Color.new(128, 248, 248), # Cyan
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:target_side_foreground => Color.new(128, 248, 248), # Cyan
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:target_side_background => Color.new(128, 248, 248) # Cyan
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:user => Color.new(64, 224, 64), # Green
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:target => Color.new(224, 64, 64), # Red
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:user_and_target => Color.new(224, 224, 64), # Yellow
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:user_side_foreground => Color.new(128, 224, 224), # Cyan
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:user_side_background => Color.new(128, 224, 224), # Cyan
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:target_side_foreground => Color.new(128, 224, 224), # Cyan
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:target_side_background => Color.new(128, 224, 224) # Cyan
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}
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SE_CONTROL_BG_COLOR = Color.gray
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TIME_AFTER_ANIMATION_COLOR = Color.new(160, 160, 160)
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POSITION_LINE_COLOR = Color.new(248, 96, 96)
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attr_reader :keyframe # The selected keyframe
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attr_reader :values
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@@ -123,12 +124,12 @@ class AnimationEditor::ParticleList < UIControls::BaseControl
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# Position line sprite
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@position_sprite = BitmapSprite.new(3, height - UIControls::Scrollbar::SLIDER_WIDTH - VIEWPORT_SPACING, @position_viewport)
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@position_sprite.ox = @position_sprite.width / 2
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@position_sprite.bitmap.fill_rect(0, 0, @position_sprite.bitmap.width, @position_sprite.bitmap.height, Color.red)
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@position_sprite.bitmap.fill_rect(0, 0, @position_sprite.bitmap.width, @position_sprite.bitmap.height, POSITION_LINE_COLOR)
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# Selected particle line sprite
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@particle_line_sprite = BitmapSprite.new(@position_viewport.rect.width, 3, @commands_viewport)
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@particle_line_sprite.z = -10
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@particle_line_sprite.oy = @particle_line_sprite.height / 2
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@particle_line_sprite.bitmap.fill_rect(0, 0, @particle_line_sprite.bitmap.width, @particle_line_sprite.bitmap.height, Color.red)
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@particle_line_sprite.bitmap.fill_rect(0, 0, @particle_line_sprite.bitmap.width, @particle_line_sprite.bitmap.height, POSITION_LINE_COLOR)
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end
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def initialize_controls
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