mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Finished FPS agnosticism, removed particle engine
This commit is contained in:
@@ -16,8 +16,6 @@ class Game_Screen
|
||||
|
||||
def initialize
|
||||
@brightness = 255
|
||||
@fadeout_duration = 0
|
||||
@fadein_duration = 0
|
||||
@tone = Tone.new(0, 0, 0, 0)
|
||||
@tone_target = Tone.new(0, 0, 0, 0)
|
||||
@tone_duration = 0
|
||||
@@ -72,16 +70,6 @@ class Game_Screen
|
||||
end
|
||||
|
||||
def update
|
||||
if @fadeout_duration && @fadeout_duration >= 1
|
||||
d = @fadeout_duration
|
||||
@brightness = (@brightness * (d - 1)) / d
|
||||
@fadeout_duration -= 1
|
||||
end
|
||||
if @fadein_duration && @fadein_duration >= 1
|
||||
d = @fadein_duration
|
||||
@brightness = ((@brightness * (d - 1)) + 255) / d
|
||||
@fadein_duration -= 1
|
||||
end
|
||||
now = $stats.play_time
|
||||
if @tone_timer_start
|
||||
@tone.red = lerp(@tone_initial.red, @tone_target.red, @tone_duration, @tone_timer_start, now)
|
||||
|
||||
@@ -437,6 +437,8 @@ class Game_Map
|
||||
end
|
||||
|
||||
def update
|
||||
uptime_now = System.uptime
|
||||
play_now = $stats.play_time
|
||||
# Refresh maps if necessary
|
||||
if $map_factory
|
||||
$map_factory.maps.each { |i| i.refresh if i.need_refresh }
|
||||
@@ -445,13 +447,13 @@ class Game_Map
|
||||
# If scrolling
|
||||
if (@scroll_distance_x || 0) != 0
|
||||
duration = @scroll_distance_x.abs * TILE_WIDTH.to_f / (10 * (2**@scroll_speed))
|
||||
scroll_offset = lerp(0, @scroll_distance_x, duration, @scroll_timer_start, System.uptime)
|
||||
scroll_offset = lerp(0, @scroll_distance_x, duration, @scroll_timer_start, uptime_now)
|
||||
self.display_x = @scroll_start_x + scroll_offset * REAL_RES_X
|
||||
@scroll_distance_x = 0 if scroll_offset == @scroll_distance_x
|
||||
end
|
||||
if (@scroll_distance_y || 0) != 0
|
||||
duration = @scroll_distance_y.abs * TILE_HEIGHT.to_f / (10 * (2**@scroll_speed))
|
||||
scroll_offset = lerp(0, @scroll_distance_y, duration, @scroll_timer_start, System.uptime)
|
||||
scroll_offset = lerp(0, @scroll_distance_y, duration, @scroll_timer_start, uptime_now)
|
||||
self.display_y = @scroll_start_y + scroll_offset * REAL_RES_Y
|
||||
@scroll_distance_y = 0 if scroll_offset == @scroll_distance_y
|
||||
end
|
||||
@@ -462,22 +464,24 @@ class Game_Map
|
||||
# Update common events
|
||||
@common_events.each_value { |common_event| common_event.update }
|
||||
# Update fog
|
||||
now = $stats.play_time
|
||||
@fog_ox -= @fog_sx / 8.0
|
||||
@fog_oy -= @fog_sy / 8.0
|
||||
@fog_scroll_last_update_timer = uptime_now if !@fog_scroll_last_update_timer
|
||||
scroll_mult = (uptime_now - @fog_scroll_last_update_timer) * 5
|
||||
@fog_ox -= @fog_sx * scroll_mult
|
||||
@fog_oy -= @fog_sy * scroll_mult
|
||||
@fog_scroll_last_update_timer = uptime_now
|
||||
if @fog_tone_timer_start
|
||||
@fog_tone.red = lerp(@fog_tone_initial.red, @fog_tone_target.red, @fog_tone_duration, @fog_tone_timer_start, now)
|
||||
@fog_tone.green = lerp(@fog_tone_initial.green, @fog_tone_target.green, @fog_tone_duration, @fog_tone_timer_start, now)
|
||||
@fog_tone.blue = lerp(@fog_tone_initial.blue, @fog_tone_target.blue, @fog_tone_duration, @fog_tone_timer_start, now)
|
||||
@fog_tone.gray = lerp(@fog_tone_initial.gray, @fog_tone_target.gray, @fog_tone_duration, @fog_tone_timer_start, now)
|
||||
if now - @fog_tone_timer_start >= @fog_tone_duration
|
||||
@fog_tone.red = lerp(@fog_tone_initial.red, @fog_tone_target.red, @fog_tone_duration, @fog_tone_timer_start, play_now)
|
||||
@fog_tone.green = lerp(@fog_tone_initial.green, @fog_tone_target.green, @fog_tone_duration, @fog_tone_timer_start, play_now)
|
||||
@fog_tone.blue = lerp(@fog_tone_initial.blue, @fog_tone_target.blue, @fog_tone_duration, @fog_tone_timer_start, play_now)
|
||||
@fog_tone.gray = lerp(@fog_tone_initial.gray, @fog_tone_target.gray, @fog_tone_duration, @fog_tone_timer_start, play_now)
|
||||
if play_now - @fog_tone_timer_start >= @fog_tone_duration
|
||||
@fog_tone_initial = nil
|
||||
@fog_tone_timer_start = nil
|
||||
end
|
||||
end
|
||||
if @fog_opacity_timer_start
|
||||
@fog_opacity = lerp(@fog_opacity_initial, @fog_opacity_target, @fog_opacity_duration, @fog_opacity_timer_start, now)
|
||||
if now - @fog_opacity_timer_start >= @fog_opacity_duration
|
||||
@fog_opacity = lerp(@fog_opacity_initial, @fog_opacity_target, @fog_opacity_duration, @fog_opacity_timer_start, play_now)
|
||||
if play_now - @fog_opacity_timer_start >= @fog_opacity_duration
|
||||
@fog_opacity_initial = nil
|
||||
@fog_opacity_timer_start = nil
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user