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Finished FPS agnosticism, removed particle engine
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@@ -17,7 +17,7 @@ class PokemonSystem
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attr_accessor :textinput
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def initialize
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@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
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@textspeed = 1 # Text speed (0=slow, 1=medium, 2=fast, 3=instant)
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@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
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@battlestyle = 0 # Battle style (0=switch, 1=set)
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@sendtoboxes = 0 # Send to Boxes (0=manual, 1=automatic)
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@@ -422,7 +422,7 @@ MenuHandlers.add(:options_menu, :text_speed, {
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"name" => _INTL("Text Speed"),
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"order" => 30,
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"type" => EnumOption,
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"parameters" => [_INTL("Slow"), _INTL("Normal"), _INTL("Fast")],
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"parameters" => [_INTL("Slow"), _INTL("Mid"), _INTL("Fast"), _INTL("Inst")],
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"description" => _INTL("Choose the speed at which text appears."),
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"on_select" => proc { |scene| scene.sprites["textbox"].letterbyletter = true },
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"get_proc" => proc { next $PokemonSystem.textspeed },
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