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https://github.com/infinitefusion/infinitefusion-e18.git
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Finished FPS agnosticism, removed particle engine
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@@ -1030,12 +1030,14 @@ MenuHandlers.add(:debug_menu, :toggle_snag_machine, {
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}
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})
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MenuHandlers.add(:debug_menu, :relic_stone, {
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"name" => _INTL("Use Relic Stone"),
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MenuHandlers.add(:debug_menu, :toggle_purify_chamber_access, {
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"name" => _INTL("Toggle Purify Chamber Access"),
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"parent" => :shadow_pokemon_menu,
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"description" => _INTL("Choose a Shadow Pokémon to show to the Relic Stone for purification."),
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"description" => _INTL("Toggle access to the Purify Chamber via the PC."),
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"effect" => proc {
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pbRelicStone
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$player.seen_purify_chamber = !$player.seen_purify_chamber
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pbMessage(_INTL("The Purify Chamber is accessible.")) if $player.seen_purify_chamber
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pbMessage(_INTL("The Purify Chamber is not accessible.")) if !$player.seen_purify_chamber
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}
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})
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@@ -1048,6 +1050,15 @@ MenuHandlers.add(:debug_menu, :purify_chamber, {
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}
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})
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MenuHandlers.add(:debug_menu, :relic_stone, {
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"name" => _INTL("Use Relic Stone"),
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"parent" => :shadow_pokemon_menu,
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"description" => _INTL("Choose a Shadow Pokémon to show to the Relic Stone for purification."),
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"effect" => proc {
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pbRelicStone
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}
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})
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#===============================================================================
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# PBS file editors
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#===============================================================================
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@@ -185,14 +185,14 @@ def pbDebugVariables(mode)
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end
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current_id = right_window.index + 1
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case mode
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when 0 # Switches
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when 0 # Switches
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if Input.trigger?(Input::USE)
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pbPlayDecisionSE
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$game_switches[current_id] = !$game_switches[current_id]
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right_window.refresh
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$game_map.need_refresh = true
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end
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when 1 # Variables
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when 1 # Variables
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if Input.repeat?(Input::LEFT)
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pbDebugSetVariable(current_id, -1)
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right_window.refresh
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