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Finished FPS agnosticism, removed particle engine
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@@ -185,14 +185,14 @@ def pbDebugVariables(mode)
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end
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current_id = right_window.index + 1
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case mode
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when 0 # Switches
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when 0 # Switches
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if Input.trigger?(Input::USE)
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pbPlayDecisionSE
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$game_switches[current_id] = !$game_switches[current_id]
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right_window.refresh
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$game_map.need_refresh = true
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end
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when 1 # Variables
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when 1 # Variables
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if Input.repeat?(Input::LEFT)
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pbDebugSetVariable(current_id, -1)
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right_window.refresh
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