Implemented usage of GameData::Item

This commit is contained in:
Maruno17
2020-11-08 22:45:59 +00:00
parent ff70791104
commit 1955d3698e
82 changed files with 1986 additions and 2195 deletions

View File

@@ -17,7 +17,7 @@ class PokeBattle_Battler
@battle.pbEndPrimordialWeather
# Items that trigger upon switching in (Air Balloon message)
if switchIn && itemActive?
BattleHandlers.triggerItemOnSwitchIn(@item,self,@battle)
BattleHandlers.triggerItemOnSwitchIn(self.item,self,@battle)
end
# Berry check, status-curing ability check
pbHeldItemTriggerCheck if switchIn
@@ -75,7 +75,7 @@ class PokeBattle_Battler
choices = []
@battle.eachOtherSideBattler(@index) do |b|
next if b.ungainableAbility? ||
[:POWEROFALCHEMY, :RECEIVER, :TRACE].include?(b.ability)
[:POWEROFALCHEMY, :RECEIVER, :TRACE].include?(b.ability_id)
choices.push(b)
end
if choices.length>0
@@ -109,7 +109,7 @@ class PokeBattle_Battler
@effects[PBEffects::Illusion] = nil
if !@effects[PBEffects::Transform]
@battle.scene.pbChangePokemon(self, @pokemon)
@battle.pbDisplay(_INTL("{1}'s {2} wore off!", pbThis, PokemonData::Ability.get(oldAbil).name))
@battle.pbDisplay(_INTL("{1}'s {2} wore off!", pbThis, GameData::Ability.get(oldAbil).name))
@battle.pbSetSeen(self)
end
end
@@ -135,32 +135,32 @@ class PokeBattle_Battler
# permanent is whether the item is lost even after battle. Is false for Knock
# Off.
def pbRemoveItem(permanent=true)
def pbRemoveItem(permanent = true)
@effects[PBEffects::ChoiceBand] = -1
@effects[PBEffects::Unburden] = true if @item>0
setInitialItem(0) if self.initialItem==@item && permanent
self.item = 0
@effects[PBEffects::Unburden] = true if self.item
setInitialItem(nil) if permanent && self.item == self.initialItem
self.item = nil
end
def pbConsumeItem(recoverable=true,symbiosis=true,belch=true)
PBDebug.log("[Item consumed] #{pbThis} consumed its held #{PBItems.getName(@item)}")
PBDebug.log("[Item consumed] #{pbThis} consumed its held #{itemName}")
if recoverable
setRecycleItem(@item)
@effects[PBEffects::PickupItem] = @item
setRecycleItem(@item_id)
@effects[PBEffects::PickupItem] = @item_id
@effects[PBEffects::PickupUse] = @battle.nextPickupUse
end
setBelched if belch && pbIsBerry?(@item)
setBelched if belch && self.item.is_berry?
pbRemoveItem
pbSymbiosis if symbiosis
end
def pbSymbiosis
return if fainted?
return if @item!=0
return if !self.item
@battle.pbPriority(true).each do |b|
next if b.opposes?
next if !b.hasActiveAbility?(:SYMBIOSIS)
next if b.item==0 || b.unlosableItem?(b.item)
next if !b.item || b.unlosableItem?(b.item)
next if unlosableItem?(b.item)
@battle.pbShowAbilitySplash(b)
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
@@ -171,7 +171,7 @@ class PokeBattle_Battler
b.pbThis,b.abilityName,b.itemName,pbThis(true)))
end
self.item = b.item
b.item = 0
b.item = nil
b.effects[PBEffects::Unburden] = true
@battle.pbHideAbilitySplash(b)
pbHeldItemTriggerCheck
@@ -179,20 +179,22 @@ class PokeBattle_Battler
end
end
def pbHeldItemTriggered(thisItem,forcedItem=0,fling=false)
# item_to_use is an item ID or GameData::Item object. own_item is whether the
# item is held by self. fling is for Fling only.
def pbHeldItemTriggered(item_to_use, own_item = true, fling = false)
# Cheek Pouch
if hasActiveAbility?(:CHEEKPOUCH) && pbIsBerry?(thisItem) && canHeal?
if hasActiveAbility?(:CHEEKPOUCH) && GameData::Item.get(item_to_use).is_berry? && canHeal?
@battle.pbShowAbilitySplash(self)
pbRecoverHP(@totalhp/3)
pbRecoverHP(@totalhp / 3)
if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
@battle.pbDisplay(_INTL("{1}'s HP was restored.",pbThis))
@battle.pbDisplay(_INTL("{1}'s HP was restored.", pbThis))
else
@battle.pbDisplay(_INTL("{1}'s {2} restored its HP.",pbThis,abilityName))
@battle.pbDisplay(_INTL("{1}'s {2} restored its HP.", pbThis, abilityName))
end
@battle.pbHideAbilitySplash(self)
end
pbConsumeItem if forcedItem<=0
pbSymbiosis if forcedItem>0 && !fling # Bug Bite/Pluck users trigger Symbiosis
pbConsumeItem if own_item
pbSymbiosis if !own_item && !fling # Bug Bite/Pluck users trigger Symbiosis
end
#=============================================================================
@@ -201,96 +203,91 @@ class PokeBattle_Battler
# NOTE: A Pokémon using Bug Bite/Pluck, and a Pokémon having an item thrown at
# it via Fling, will gain the effect of the item even if the Pokémon is
# affected by item-negating effects.
# If forcedItem is -1, the Pokémon's held item is forced to be consumed. If it
# is greater than 0, a different item (of that ID) is forced to be consumed
# (not the Pokémon's held one).
def pbHeldItemTriggerCheck(forcedItem=0,fling=false)
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbHeldItemTriggerCheck(item_to_use = nil, fling = false)
return if fainted?
return if forcedItem==0 && !itemActive?
pbItemHPHealCheck(forcedItem,fling)
pbItemStatusCureCheck(forcedItem,fling)
pbItemEndOfMoveCheck(forcedItem,fling)
return if !item_to_use && !itemActive?
pbItemHPHealCheck(item_to_use, fling)
pbItemStatusCureCheck(item_to_use, fling)
pbItemEndOfMoveCheck(item_to_use, fling)
# For Enigma Berry, Kee Berry and Maranga Berry, which have their effects
# when forcibly consumed by Pluck/Fling.
if forcedItem!=0
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerTargetItemOnHitPositiveBerry(thisItem,self,@battle,true)
pbHeldItemTriggered(thisItem,forcedItem,fling)
if item_to_use
itm = item_to_use || self.item
if BattleHandlers.triggerTargetItemOnHitPositiveBerry(itm, self, @battle, true)
pbHeldItemTriggered(itm, false, fling)
end
end
end
# forcedItem is an item ID for Bug Bite/Pluck/Fling, and 0 otherwise.
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbItemHPHealCheck(forcedItem=0,fling=false)
return if forcedItem==0 && !itemActive?
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerHPHealItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
elsif forcedItem==0
def pbItemHPHealCheck(item_to_use = nil, fling = false)
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if BattleHandlers.triggerHPHealItem(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
elsif !item_to_use
pbItemTerrainStatBoostCheck
end
end
# Cures status conditions, confusion, infatuation and the other effects cured
# by Mental Herb.
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemStatusCureCheck(forcedItem=0,fling=false)
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbItemStatusCureCheck(item_to_use = nil, fling = false)
return if fainted?
return if forcedItem==0 && !itemActive?
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerStatusCureItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if BattleHandlers.triggerStatusCureItem(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
# Called at the end of using a move.
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemEndOfMoveCheck(forcedItem=0,fling=false)
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbItemEndOfMoveCheck(item_to_use = nil, fling = false)
return if fainted?
return if forcedItem==0 && !itemActive?
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerEndOfMoveItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
elsif BattleHandlers.triggerEndOfMoveStatRestoreItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if BattleHandlers.triggerEndOfMoveItem(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
elsif BattleHandlers.triggerEndOfMoveStatRestoreItem(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
# Used for White Herb (restore lowered stats). Only called by Moody and Sticky
# Web, as all other stat reduction happens because of/during move usage and
# this handler is also called at the end of each move's usage.
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemStatRestoreCheck(forcedItem=0,fling=false)
# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
# fling is for Fling only.
def pbItemStatRestoreCheck(item_to_use = nil, fling = false)
return if fainted?
return if forcedItem==0 && !itemActive?
thisItem = (forcedItem>0) ? forcedItem : @item
if BattleHandlers.triggerEndOfMoveStatRestoreItem(thisItem,self,@battle,(forcedItem!=0))
pbHeldItemTriggered(thisItem,forcedItem,fling)
return if !item_to_use && !itemActive?
itm = item_to_use || self.item
if BattleHandlers.triggerEndOfMoveStatRestoreItem(itm, self, @battle, !item_to_use.nil?)
pbHeldItemTriggered(itm, item_to_use.nil?, fling)
end
end
# Called when the battle terrain changes and when a Pokémon loses HP.
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemTerrainStatBoostCheck
return if !itemActive?
if BattleHandlers.triggerTerrainStatBoostItem(@item,self,@battle)
pbHeldItemTriggered(@item)
if BattleHandlers.triggerTerrainStatBoostItem(self.item, self, @battle)
pbHeldItemTriggered(self.item)
end
end
# Used for Adrenaline Orb. Called when Intimidate is triggered (even if
# Intimidate has no effect on the Pokémon).
# forcedItem is an item ID for Pluck/Fling, and 0 otherwise. fling is for
# Fling only.
def pbItemOnIntimidatedCheck
return if !itemActive?
if BattleHandlers.triggerItemOnIntimidated(@item,self,@battle)
pbHeldItemTriggered(@item)
if BattleHandlers.triggerItemOnIntimidated(self.item, self, @battle)
pbHeldItemTriggered(self.item)
end
end
end