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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 14:44:58 +00:00
Implemented usage of GameData::Item
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@@ -200,7 +200,7 @@ class PokeBattle_Scene
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# Start Bag screen
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itemScene = PokemonBag_Scene.new
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itemScene.pbStartScene($PokemonBag,true,Proc.new { |item|
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useType = pbGetItemData(item,ItemData::BATTLE_USE)
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useType = GameData::Item.get(item).battle_use
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next useType && useType>0
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},false)
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# Loop while in Bag screen
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@@ -208,10 +208,11 @@ class PokeBattle_Scene
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loop do
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# Select an item
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item = itemScene.pbChooseItem
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break if item==0
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break if !item
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# Choose a command for the selected item
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itemName = PBItems.getName(item)
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useType = pbGetItemData(item,ItemData::BATTLE_USE)
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item = GameData::Item.get(item)
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itemName = item.name
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useType = item.battle_use
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cmdUse = -1
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commands = []
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commands[cmdUse = commands.length] = _INTL("Use") if useType && useType!=0
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@@ -237,11 +238,11 @@ class PokeBattle_Scene
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case useType
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when 1, 6 # Use on Pokémon
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if @battle.pbTeamLengthFromBattlerIndex(idxBattler)==1
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break if yield item, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
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break if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
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end
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when 3, 8 # Use on battler
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if @battle.pbPlayerBattlerCount==1
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break if yield item, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
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break if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
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end
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end
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# Fade out and hide Bag screen
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@@ -276,7 +277,7 @@ class PokeBattle_Scene
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idxMove = pkmnScreen.pbChooseMove(pkmn,_INTL("Restore which move?"))
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next if idxMove<0
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end
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break if yield item, useType, idxPartyRet, idxMove, pkmnScene
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break if yield item.id, useType, idxPartyRet, idxMove, pkmnScene
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end
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pkmnScene.pbEndScene
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break if idxParty>=0
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@@ -286,7 +287,7 @@ class PokeBattle_Scene
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idxTarget = -1
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if @battle.pbOpposingBattlerCount(idxBattler)==1
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@battle.eachOtherSideBattler(idxBattler) { |b| idxTarget = b.index }
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break if yield item, useType, idxTarget, -1, itemScene
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break if yield item.id, useType, idxTarget, -1, itemScene
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else
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wasTargeting = true
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# Fade out and hide Bag screen
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@@ -297,7 +298,7 @@ class PokeBattle_Scene
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tempVisibleSprites["targetWindow"] = true
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idxTarget = pbChooseTarget(idxBattler,PBTargets::Foe,tempVisibleSprites)
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if idxTarget>=0
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break if yield item, useType, idxTarget, -1, self
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break if yield item.id, useType, idxTarget, -1, self
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end
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# Target invalid/cancelled choosing a target; show the Bag screen again
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wasTargeting = false
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@@ -305,7 +306,7 @@ class PokeBattle_Scene
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itemScene.pbFadeInScene
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end
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when 5, 10 # Use with no target
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break if yield item, useType, idxBattler, -1, itemScene
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break if yield item.id, useType, idxBattler, -1, itemScene
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end
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end
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@bagLastPocket = $PokemonBag.lastpocket
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