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Added SKIP_TITLE_SCREEN Setting, added const for type icon size, fixed some battle bugs and inconsistencies
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@@ -278,13 +278,13 @@ class Battle::Move::EffectDependsOnEnvironment < Battle::Move
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return if @battle.pbRandom(100) >= chance
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case @secretPower
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when 2
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target.pbSleep if target.pbCanSleep?(user, false, self)
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target.pbSleep(user) if target.pbCanSleep?(user, false, self)
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when 10
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target.pbBurn(user) if target.pbCanBurn?(user, false, self)
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when 0, 1
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target.pbParalyze(user) if target.pbCanParalyze?(user, false, self)
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when 9
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target.pbFreeze if target.pbCanFreeze?(user, false, self)
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target.pbFreeze(user) if target.pbCanFreeze?(user, false, self)
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when 5
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if target.pbCanLowerStatStage?(:ATTACK, user, self)
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target.pbLowerStatStage(:ATTACK, 1, user)
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