Added SKIP_TITLE_SCREEN Setting, added const for type icon size, fixed some battle bugs and inconsistencies

This commit is contained in:
Maruno17
2024-06-25 15:55:10 +01:00
parent ff2d8e5f55
commit 195c34a7c8
20 changed files with 101 additions and 243 deletions

View File

@@ -465,8 +465,8 @@ class PokemonSummary_Scene
# Draw Pokémon type(s)
@pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (@pokemon.types.length == 1) ? 402 : 370 + (66 * i)
type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
type_x = (@pokemon.types.length == 1) ? 402 : 370 + ((GameData::Type::ICON_SIZE[0] + 2) * i)
overlay.blt(type_x, 146, @typebitmap.bitmap, type_rect)
end
# Draw Exp bar
@@ -712,7 +712,7 @@ class PokemonSummary_Scene
move = @pokemon.moves[i]
if move
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * 28, 64, 28])
imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE])
textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
if move.total_pp > 0
textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
@@ -778,7 +778,7 @@ class PokemonSummary_Scene
end
if move
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * 28, 64, 28])
imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE])
textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
if move.total_pp > 0
textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
@@ -805,8 +805,8 @@ class PokemonSummary_Scene
# Draw Pokémon's type icon(s)
@pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (@pokemon.types.length == 1) ? 130 : 96 + (70 * i)
type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
type_x = (@pokemon.types.length == 1) ? 130 : 96 + ((GameData::Type::ICON_SIZE[0] + 6) * i)
overlay.blt(type_x, 78, @typebitmap.bitmap, type_rect)
end
end

View File

@@ -27,6 +27,10 @@ class PokemonTrainerCard_Scene
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["trainer"] = IconSprite.new(336, 112, @viewport)
@sprites["trainer"].setBitmap(GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
if !@sprites["trainer"].bitmap
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
end
@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width - 128) / 2
@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height - 128)
@sprites["trainer"].z = 2

View File

@@ -1467,10 +1467,11 @@ class PokemonStorageScene
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (pokemon.types.length == 1) ? 52 : 18 + (70 * i)
type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
type_x = (pokemon.types.length == 1) ? 52 : 18 + ((GameData::Type::ICON_SIZE[0] + 6) * i)
overlay.blt(type_x, 272, typebitmap.bitmap, type_rect)
end
typebitmap.dispose
drawMarkings(overlay, 70, 240, 128, 20, pokemon.markings)
pbDrawImagePositions(overlay, imagepos)
end

View File

@@ -54,8 +54,8 @@ class MoveRelearner_Scene
overlay.clear
@pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (@pokemon.types.length == 1) ? 400 : 366 + (70 * i)
type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
type_x = (@pokemon.types.length == 1) ? 400 : 366 + ((GameData::Type::ICON_SIZE[0] + 6) * i)
overlay.blt(type_x, 70, @typebitmap.bitmap, type_rect)
end
textpos = [
@@ -68,7 +68,7 @@ class MoveRelearner_Scene
if moveobject
moveData = GameData::Move.get(moveobject)
type_number = GameData::Type.get(moveData.display_type(@pokemon)).icon_position
imagepos.push([_INTL("Graphics/UI/types"), 12, yPos - 4, 0, type_number * 28, 64, 28])
imagepos.push([_INTL("Graphics/UI/types"), 12, yPos - 4, 0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE])
textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black])
textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
if moveData.total_pp > 0