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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-24 07:16:00 +00:00
Added SKIP_TITLE_SCREEN Setting, added const for type icon size, fixed some battle bugs and inconsistencies
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@@ -465,8 +465,8 @@ class PokemonSummary_Scene
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# Draw Pokémon type(s)
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@pokemon.types.each_with_index do |type, i|
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type_number = GameData::Type.get(type).icon_position
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type_rect = Rect.new(0, type_number * 28, 64, 28)
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type_x = (@pokemon.types.length == 1) ? 402 : 370 + (66 * i)
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type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
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type_x = (@pokemon.types.length == 1) ? 402 : 370 + ((GameData::Type::ICON_SIZE[0] + 2) * i)
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overlay.blt(type_x, 146, @typebitmap.bitmap, type_rect)
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end
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# Draw Exp bar
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@@ -712,7 +712,7 @@ class PokemonSummary_Scene
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move = @pokemon.moves[i]
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if move
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type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
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imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * 28, 64, 28])
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imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE])
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textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
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if move.total_pp > 0
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textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
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@@ -778,7 +778,7 @@ class PokemonSummary_Scene
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end
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if move
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type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
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imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * 28, 64, 28])
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imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE])
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textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
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if move.total_pp > 0
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textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
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@@ -805,8 +805,8 @@ class PokemonSummary_Scene
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# Draw Pokémon's type icon(s)
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@pokemon.types.each_with_index do |type, i|
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type_number = GameData::Type.get(type).icon_position
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type_rect = Rect.new(0, type_number * 28, 64, 28)
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type_x = (@pokemon.types.length == 1) ? 130 : 96 + (70 * i)
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type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
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type_x = (@pokemon.types.length == 1) ? 130 : 96 + ((GameData::Type::ICON_SIZE[0] + 6) * i)
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overlay.blt(type_x, 78, @typebitmap.bitmap, type_rect)
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end
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end
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