mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Added SKIP_TITLE_SCREEN Setting, added const for type icon size, fixed some battle bugs and inconsistencies
This commit is contained in:
@@ -27,6 +27,10 @@ class PokemonTrainerCard_Scene
|
||||
pbSetSystemFont(@sprites["overlay"].bitmap)
|
||||
@sprites["trainer"] = IconSprite.new(336, 112, @viewport)
|
||||
@sprites["trainer"].setBitmap(GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
|
||||
if !@sprites["trainer"].bitmap
|
||||
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
|
||||
"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
|
||||
end
|
||||
@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width - 128) / 2
|
||||
@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height - 128)
|
||||
@sprites["trainer"].z = 2
|
||||
|
||||
Reference in New Issue
Block a user