Added SKIP_TITLE_SCREEN Setting, added const for type icon size, fixed some battle bugs and inconsistencies

This commit is contained in:
Maruno17
2024-06-25 15:55:10 +01:00
parent ff2d8e5f55
commit 195c34a7c8
20 changed files with 101 additions and 243 deletions

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@@ -514,6 +514,10 @@ module Settings
# start the game (in Debug mode). You will not need to hold Ctrl/Shift to
# compile anything.
PROMPT_TO_COMPILE = false
# Whether the game will skip the intro splash screens and title screen, and go
# straight to the Continue/New Game screen. Only applies to playing in Debug
# mode.
SKIP_TITLE_SCREEN = true
# Whether the game will skip the Continue/New Game screen and go straight into
# a saved game (if there is one) or start a new game (if there isn't). Only
# applies to playing in Debug mode.

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@@ -27,6 +27,8 @@ module GameData
"Flags" => [:flags, "*s"]
}
ICON_SIZE = [64, 28]
extend ClassMethodsSymbols
include InstanceMethods

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@@ -109,31 +109,16 @@ module GameData
when "TypeDependsOnUserIVs"
return pbHiddenPower(pkmn)[0]
when "TypeAndPowerDependOnUserBerry"
type_array = {
:NORMAL => [:CHILANBERRY],
:FIRE => [:CHERIBERRY, :BLUKBERRY, :WATMELBERRY, :OCCABERRY],
:WATER => [:CHESTOBERRY, :NANABBERRY, :DURINBERRY, :PASSHOBERRY],
:ELECTRIC => [:PECHABERRY, :WEPEARBERRY, :BELUEBERRY, :WACANBERRY],
:GRASS => [:RAWSTBERRY, :PINAPBERRY, :RINDOBERRY, :LIECHIBERRY],
:ICE => [:ASPEARBERRY, :POMEGBERRY, :YACHEBERRY, :GANLONBERRY],
:FIGHTING => [:LEPPABERRY, :KELPSYBERRY, :CHOPLEBERRY, :SALACBERRY],
:POISON => [:ORANBERRY, :QUALOTBERRY, :KEBIABERRY, :PETAYABERRY],
:GROUND => [:PERSIMBERRY, :HONDEWBERRY, :SHUCABERRY, :APICOTBERRY],
:FLYING => [:LUMBERRY, :GREPABERRY, :COBABERRY, :LANSATBERRY],
:PSYCHIC => [:SITRUSBERRY, :TAMATOBERRY, :PAYAPABERRY, :STARFBERRY],
:BUG => [:FIGYBERRY, :CORNNBERRY, :TANGABERRY, :ENIGMABERRY],
:ROCK => [:WIKIBERRY, :MAGOSTBERRY, :CHARTIBERRY, :MICLEBERRY],
:GHOST => [:MAGOBERRY, :RABUTABERRY, :KASIBBERRY, :CUSTAPBERRY],
:DRAGON => [:AGUAVBERRY, :NOMELBERRY, :HABANBERRY, :JABOCABERRY],
:DARK => [:IAPAPABERRY, :SPELONBERRY, :COLBURBERRY, :ROWAPBERRY, :MARANGABERRY],
:STEEL => [:RAZZBERRY, :PAMTREBERRY, :BABIRIBERRY],
:FAIRY => [:ROSELIBERRY, :KEEBERRY]
}
if pkmn.hasItem?
type_array.each do |type, items|
return type if items.include?(pkmn.item_id) && GameData::Type.exists?(type)
item_data = pkmn.item
if item_data
item_data.flags.each do |flag|
next if !flag[/^NaturalGift_(\w+)_(?:\d+)$/i]
typ = $~[1].to_sym
ret = typ if GameData::Type.exists?(typ)
break
end
end
return :NORMAL
when "TypeDependsOnUserPlate"
item_types = {
:FISTPLATE => :FIGHTING,
@@ -209,169 +194,22 @@ module GameData
when "TypeDependsOnUserIVs"
return pbHiddenPower(pkmn)[1]
when "TypeAndPowerDependOnUserBerry"
damage_array = {
60 => [:CHERIBERRY, :CHESTOBERRY, :PECHABERRY, :RAWSTBERRY, :ASPEARBERRY,
:LEPPABERRY, :ORANBERRY, :PERSIMBERRY, :LUMBERRY, :SITRUSBERRY,
:FIGYBERRY, :WIKIBERRY, :MAGOBERRY, :AGUAVBERRY, :IAPAPABERRY,
:RAZZBERRY, :OCCABERRY, :PASSHOBERRY, :WACANBERRY, :RINDOBERRY,
:YACHEBERRY, :CHOPLEBERRY, :KEBIABERRY, :SHUCABERRY, :COBABERRY,
:PAYAPABERRY, :TANGABERRY, :CHARTIBERRY, :KASIBBERRY, :HABANBERRY,
:COLBURBERRY, :BABIRIBERRY, :CHILANBERRY, :ROSELIBERRY],
70 => [:BLUKBERRY, :NANABBERRY, :WEPEARBERRY, :PINAPBERRY, :POMEGBERRY,
:KELPSYBERRY, :QUALOTBERRY, :HONDEWBERRY, :GREPABERRY, :TAMATOBERRY,
:CORNNBERRY, :MAGOSTBERRY, :RABUTABERRY, :NOMELBERRY, :SPELONBERRY,
:PAMTREBERRY],
80 => [:WATMELBERRY, :DURINBERRY, :BELUEBERRY, :LIECHIBERRY, :GANLONBERRY,
:SALACBERRY, :PETAYABERRY, :APICOTBERRY, :LANSATBERRY, :STARFBERRY,
:ENIGMABERRY, :MICLEBERRY, :CUSTAPBERRY, :JABOCABERRY, :ROWAPBERRY,
:KEEBERRY, :MARANGABERRY]
}
if pkmn.hasItem?
damage_array.each do |dmg, items|
next if !items.include?(pkmn.item_id)
ret = dmg
ret += 20 if Settings::MECHANICS_GENERATION >= 6
return ret
item_data = pkmn.item
if item_data
item_data.flags.each do |flag|
return [$~[1].to_i, 10].max if flag[/^NaturalGift_(?:\w+)_(\d+)$/i]
end
end
return 1
when "ThrowUserItemAtTarget"
fling_powers = {
130 => [:IRONBALL
],
100 => [:HARDSTONE,:RAREBONE,
# Fossils
:ARMORFOSSIL,:CLAWFOSSIL,:COVERFOSSIL,:DOMEFOSSIL,:HELIXFOSSIL,
:JAWFOSSIL,:OLDAMBER,:PLUMEFOSSIL,:ROOTFOSSIL,:SAILFOSSIL,
:SKULLFOSSIL
],
90 => [:DEEPSEATOOTH,:GRIPCLAW,:THICKCLUB,
# Plates
:DRACOPLATE,:DREADPLATE,:EARTHPLATE,:FISTPLATE,:FLAMEPLATE,
:ICICLEPLATE,:INSECTPLATE,:IRONPLATE,:MEADOWPLATE,:MINDPLATE,
:PIXIEPLATE,:SKYPLATE,:SPLASHPLATE,:SPOOKYPLATE,:STONEPLATE,
:TOXICPLATE,:ZAPPLATE
],
80 => [:ASSAULTVEST,:CHIPPEDPOT,:CRACKEDPOT,:DAWNSTONE,:DUSKSTONE,
:ELECTIRIZER,:HEAVYDUTYBOOTS,:MAGMARIZER,:ODDKEYSTONE,:OVALSTONE,
:PROTECTOR,:QUICKCLAW,:RAZORCLAW,:SACHET,:SAFETYGOGGLES,
:SHINYSTONE,:STICKYBARB,:WEAKNESSPOLICY,:WHIPPEDDREAM
],
70 => [:DRAGONFANG,:POISONBARB,
# EV-training items (Macho Brace is 60)
:POWERANKLET,:POWERBAND,:POWERBELT,:POWERBRACER,:POWERLENS,
:POWERWEIGHT,
# Drives
:BURNDRIVE,:CHILLDRIVE,:DOUSEDRIVE,:SHOCKDRIVE
],
60 => [:ADAMANTORB,:DAMPROCK,:GRISEOUSORB,:HEATROCK,:LEEK,:LUSTROUSORB,
:MACHOBRACE,:ROCKYHELMET,:STICK,:TERRAINEXTENDER
],
50 => [:DUBIOUSDISC,:SHARPBEAK,
# Memories
:BUGMEMORY,:DARKMEMORY,:DRAGONMEMORY,:ELECTRICMEMORY,:FAIRYMEMORY,
:FIGHTINGMEMORY,:FIREMEMORY,:FLYINGMEMORY,:GHOSTMEMORY,
:GRASSMEMORY,:GROUNDMEMORY,:ICEMEMORY,:POISONMEMORY,
:PSYCHICMEMORY,:ROCKMEMORY,:STEELMEMORY,:WATERMEMORY
],
40 => [:EVIOLITE,:ICYROCK,:LUCKYPUNCH
],
30 => [:ABSORBBULB,:ADRENALINEORB,:AMULETCOIN,:BINDINGBAND,:BLACKBELT,
:BLACKGLASSES,:BLACKSLUDGE,:BOTTLECAP,:CELLBATTERY,:CHARCOAL,
:CLEANSETAG,:DEEPSEASCALE,:DRAGONSCALE,:EJECTBUTTON,:ESCAPEROPE,
:EXPSHARE,:FLAMEORB,:FLOATSTONE,:FLUFFYTAIL,:GOLDBOTTLECAP,
:HEARTSCALE,:HONEY,:KINGSROCK,:LIFEORB,:LIGHTBALL,:LIGHTCLAY,
:LUCKYEGG,:LUMINOUSMOSS,:MAGNET,:METALCOAT,:METRONOME,
:MIRACLESEED,:MYSTICWATER,:NEVERMELTICE,:PASSORB,:POKEDOLL,
:POKETOY,:PRISMSCALE,:PROTECTIVEPADS,:RAZORFANG,:SACREDASH,
:SCOPELENS,:SHELLBELL,:SHOALSALT,:SHOALSHELL,:SMOKEBALL,:SNOWBALL,
:SOULDEW,:SPELLTAG,:TOXICORB,:TWISTEDSPOON,:UPGRADE,
# Healing items
:ANTIDOTE,:AWAKENING,:BERRYJUICE,:BIGMALASADA,:BLUEFLUTE,
:BURNHEAL,:CASTELIACONE,:ELIXIR,:ENERGYPOWDER,:ENERGYROOT,:ETHER,
:FRESHWATER,:FULLHEAL,:FULLRESTORE,:HEALPOWDER,:HYPERPOTION,
:ICEHEAL,:LAVACOOKIE,:LEMONADE,:LUMIOSEGALETTE,:MAXELIXIR,
:MAXETHER,:MAXHONEY,:MAXPOTION,:MAXREVIVE,:MOOMOOMILK,:OLDGATEAU,
:PARALYZEHEAL,:PARLYZHEAL,:PEWTERCRUNCHIES,:POTION,:RAGECANDYBAR,
:REDFLUTE,:REVIVALHERB,:REVIVE,:SHALOURSABLE,:SODAPOP,
:SUPERPOTION,:SWEETHEART,:YELLOWFLUTE,
# Battle items
:XACCURACY,:XACCURACY2,:XACCURACY3,:XACCURACY6,
:XATTACK,:XATTACK2,:XATTACK3,:XATTACK6,
:XDEFEND,:XDEFEND2,:XDEFEND3,:XDEFEND6,
:XDEFENSE,:XDEFENSE2,:XDEFENSE3,:XDEFENSE6,
:XSPATK,:XSPATK2,:XSPATK3,:XSPATK6,
:XSPECIAL,:XSPECIAL2,:XSPECIAL3,:XSPECIAL6,
:XSPDEF,:XSPDEF2,:XSPDEF3,:XSPDEF6,
:XSPEED,:XSPEED2,:XSPEED3,:XSPEED6,
:DIREHIT,:DIREHIT2,:DIREHIT3,
:ABILITYURGE,:GUARDSPEC,:ITEMDROP,:ITEMURGE,:RESETURGE,
:MAXMUSHROOMS,
# Vitamins
:CALCIUM,:CARBOS,:HPUP,:IRON,:PPUP,:PPMAX,:PROTEIN,:ZINC,
:RARECANDY,
# Most evolution stones (see also 80)
:EVERSTONE,:FIRESTONE,:ICESTONE,:LEAFSTONE,:MOONSTONE,:SUNSTONE,
:THUNDERSTONE,:WATERSTONE,:SWEETAPPLE,:TARTAPPLE, :GALARICACUFF,
:GALARICAWREATH,
# Repels
:MAXREPEL,:REPEL,:SUPERREPEL,
# Mulches
:AMAZEMULCH,:BOOSTMULCH,:DAMPMULCH,:GOOEYMULCH,:GROWTHMULCH,
:RICHMULCH,:STABLEMULCH,:SURPRISEMULCH,
# Shards
:BLUESHARD,:GREENSHARD,:REDSHARD,:YELLOWSHARD,
# Valuables
:BALMMUSHROOM,:BIGMUSHROOM,:BIGNUGGET,:BIGPEARL,:COMETSHARD,
:NUGGET,:PEARL,:PEARLSTRING,:RELICBAND,:RELICCOPPER,:RELICCROWN,
:RELICGOLD,:RELICSILVER,:RELICSTATUE,:RELICVASE,:STARDUST,
:STARPIECE,:STRANGESOUVENIR,:TINYMUSHROOM,
# Exp Candies
:EXPCANDYXS, :EXPCANDYS, :EXPCANDYM, :EXPCANDYL, :EXPCANDYXL
],
20 => [# Feathers
:CLEVERFEATHER,:GENIUSFEATHER,:HEALTHFEATHER,:MUSCLEFEATHER,
:PRETTYFEATHER,:RESISTFEATHER,:SWIFTFEATHER,
:CLEVERWING,:GENIUSWING,:HEALTHWING,:MUSCLEWING,:PRETTYWING,
:RESISTWING,:SWIFTWING
],
10 => [:AIRBALLOON,:BIGROOT,:BRIGHTPOWDER,:CHOICEBAND,:CHOICESCARF,
:CHOICESPECS,:DESTINYKNOT,:DISCOUNTCOUPON,:EXPERTBELT,:FOCUSBAND,
:FOCUSSASH,:LAGGINGTAIL,:LEFTOVERS,:MENTALHERB,:METALPOWDER,
:MUSCLEBAND,:POWERHERB,:QUICKPOWDER,:REAPERCLOTH,:REDCARD,
:RINGTARGET,:SHEDSHELL,:SILKSCARF,:SILVERPOWDER,:SMOOTHROCK,
:SOFTSAND,:SOOTHEBELL,:WHITEHERB,:WIDELENS,:WISEGLASSES,:ZOOMLENS,
# Terrain seeds
:ELECTRICSEED,:GRASSYSEED,:MISTYSEED,:PSYCHICSEED,
# Nectar
:PINKNECTAR,:PURPLENECTAR,:REDNECTAR,:YELLOWNECTAR,
# Incenses
:FULLINCENSE,:LAXINCENSE,:LUCKINCENSE,:ODDINCENSE,:PUREINCENSE,
:ROCKINCENSE,:ROSEINCENSE,:SEAINCENSE,:WAVEINCENSE,
# Scarves
:BLUESCARF,:GREENSCARF,:PINKSCARF,:REDSCARF,:YELLOWSCARF,
# Mints
:LONELYMINT, :ADAMANTMINT, :NAUGHTYMINT, :BRAVEMINT, :BOLDMINT,
:IMPISHMINT, :LAXMINT, :RELAXEDMINT, :MODESTMINT, :MILDMINT,
:RASHMINT, :QUIETMINT, :CALMMINT, :GENTLEMINT, :CAREFULMINT,
:SASSYMINT, :TIMIDMINT, :HASTYMINT, :JOLLYMINT, :NAIVEMINT,
:SERIOUSMINT,
# Sweets
:STRAWBERRYSWEET, :LOVESWEET, :BERRYSWEET, :CLOVERSWEET,
:FLOWERSWEET, :STARSWEET, :RIBBONSWEET
]
}
return 0 if !pkmn.item
return 10 if pkmn.item.is_berry?
return 80 if pkmn.item.is_mega_stone?
if pkmn.item.is_TR?
ret = GameData::Move.get(pkmn.item.move).power
ret = 10 if ret < 10
return ret
item_data = pkmn.item
if item_data
item_data.flags.each do |flag|
return [$~[1].to_i, 10].max if flag[/^Fling_(\d+)$/i]
end
return 10
end
fling_powers.each do |power,items|
return power if items.include?(pkmn.item_id)
end
return 10
return 0
when "PowerHigherWithUserHP"
return [150 * pkmn.hp / pkmn.totalhp, 1].max
when "PowerLowerWithUserHP"

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@@ -309,8 +309,8 @@ class Battle::Battler
return true
end
def pbSleep(msg = nil)
pbInflictStatus(:SLEEP, pbSleepDuration, msg)
def pbSleep(user = nil, msg = nil)
pbInflictStatus(:SLEEP, pbSleepDuration, msg, user)
end
def pbSleepSelf(msg = nil, duration = -1)
@@ -391,8 +391,8 @@ class Battle::Battler
return pbCanInflictStatus?(:FROZEN, user, showMessages, move)
end
def pbFreeze(msg = nil)
pbInflictStatus(:FROZEN, 0, msg)
def pbFreeze(user = nil, msg = nil)
pbInflictStatus(:FROZEN, 0, msg, user)
end
#=============================================================================

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@@ -449,6 +449,7 @@ class Battle::Battler
end
def pbMoveTypeWeakeningBerry(berry_type, move_type, mults)
return false if !canConsumeBerry?
return if move_type != berry_type
return if !Effectiveness.super_effective?(@damageState.typeMod) && move_type != :NORMAL
mults[:final_damage_multiplier] /= 2

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@@ -181,17 +181,17 @@ class Battle::Move
c = 0
# Ability effects that alter critical hit rate
if c >= 0 && user.abilityActive?
c = Battle::AbilityEffects.triggerCriticalCalcFromUser(user.ability, user, target, c)
c = Battle::AbilityEffects.triggerCriticalCalcFromUser(user.ability, user, target, self, c)
end
if c >= 0 && target.abilityActive? && !target.beingMoldBroken?
c = Battle::AbilityEffects.triggerCriticalCalcFromTarget(target.ability, user, target, c)
c = Battle::AbilityEffects.triggerCriticalCalcFromTarget(target.ability, user, target, self, c)
end
# Item effects that alter critical hit rate
if c >= 0 && user.itemActive?
c = Battle::ItemEffects.triggerCriticalCalcFromUser(user.item, user, target, c)
c = Battle::ItemEffects.triggerCriticalCalcFromUser(user.item, user, target, self, c)
end
if c >= 0 && target.itemActive?
c = Battle::ItemEffects.triggerCriticalCalcFromTarget(target.item, user, target, c)
c = Battle::ItemEffects.triggerCriticalCalcFromTarget(target.item, user, target, self, c)
end
return false if c < 0
# Move-specific "always/never a critical hit" effects

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@@ -11,12 +11,12 @@ class Battle::Move::SleepTarget < Battle::Move
def pbEffectAgainstTarget(user, target)
return if damagingMove?
target.pbSleep
target.pbSleep(user)
end
def pbAdditionalEffect(user, target)
return if target.damageState.substitute
target.pbSleep if target.pbCanSleep?(user, false, self)
target.pbSleep(user) if target.pbCanSleep?(user, false, self)
end
end
@@ -331,12 +331,12 @@ class Battle::Move::FreezeTarget < Battle::Move
def pbEffectAgainstTarget(user, target)
return if damagingMove?
target.pbFreeze
target.pbFreeze(user)
end
def pbAdditionalEffect(user, target)
return if target.damageState.substitute
target.pbFreeze if target.pbCanFreeze?(user, false, self)
target.pbFreeze(user) if target.pbCanFreeze?(user, false, self)
end
end
@@ -371,7 +371,7 @@ class Battle::Move::FreezeFlinchTarget < Battle::Move
chance = pbAdditionalEffectChance(user, target, 10)
return if chance == 0
if target.pbCanFreeze?(user, false, self) && @battle.pbRandom(100) < chance
target.pbFreeze
target.pbFreeze(user)
end
target.pbFlinch(user) if @battle.pbRandom(100) < chance
end
@@ -385,7 +385,7 @@ class Battle::Move::ParalyzeBurnOrFreezeTarget < Battle::Move
return if target.damageState.substitute
case @battle.pbRandom(3)
when 0 then target.pbBurn(user) if target.pbCanBurn?(user, false, self)
when 1 then target.pbFreeze if target.pbCanFreeze?(user, false, self)
when 1 then target.pbFreeze(user) if target.pbCanFreeze?(user, false, self)
when 2 then target.pbParalyze(user) if target.pbCanParalyze?(user, false, self)
end
end
@@ -400,7 +400,7 @@ class Battle::Move::PoisonParalyzeOrSleepTarget < Battle::Move
case @battle.pbRandom(3)
when 0 then target.pbPoison(user) if target.pbCanPoison?(user, false, self)
when 1 then target.pbParalyze(user) if target.pbCanParalyze?(user, false, self)
when 2 then target.pbSleep if target.pbCanSleep?(user, false, self)
when 2 then target.pbSleep(user) if target.pbCanSleep?(user, false, self)
end
end
end
@@ -429,7 +429,7 @@ class Battle::Move::GiveUserStatusToTarget < Battle::Move
msg = ""
case user.status
when :SLEEP
target.pbSleep
target.pbSleep(user)
msg = _INTL("{1} woke up.", user.pbThis)
when :POISON
target.pbPoison(user, nil, user.statusCount != 0)
@@ -441,7 +441,7 @@ class Battle::Move::GiveUserStatusToTarget < Battle::Move
target.pbParalyze(user)
msg = _INTL("{1} was cured of paralysis.", user.pbThis)
when :FROZEN
target.pbFreeze
target.pbFreeze(user)
msg = _INTL("{1} was thawed out.", user.pbThis)
end
if msg != ""

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@@ -278,13 +278,13 @@ class Battle::Move::EffectDependsOnEnvironment < Battle::Move
return if @battle.pbRandom(100) >= chance
case @secretPower
when 2
target.pbSleep if target.pbCanSleep?(user, false, self)
target.pbSleep(user) if target.pbCanSleep?(user, false, self)
when 10
target.pbBurn(user) if target.pbCanBurn?(user, false, self)
when 0, 1
target.pbParalyze(user) if target.pbCanParalyze?(user, false, self)
when 9
target.pbFreeze if target.pbCanFreeze?(user, false, self)
target.pbFreeze(user) if target.pbCanFreeze?(user, false, self)
when 5
if target.pbCanLowerStatStage?(:ATTACK, user, self)
target.pbLowerStatStage(:ATTACK, 1, user)

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@@ -242,11 +242,19 @@ class Battle::Scene
case useType
when 1 # Use on Pokémon
if @battle.pbTeamLengthFromBattlerIndex(idxBattler) == 1
break if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
break
else
next
end
end
when 3 # Use on battler
if @battle.pbPlayerBattlerCount == 1
break if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
break
else
next
end
end
end
# Fade out and hide Bag screen

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@@ -208,7 +208,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
# pbShowWindow to make the graphic appear while the command menu is being
# displayed.
USE_GRAPHICS = true
TYPE_ICON_HEIGHT = 28
TYPE_ICON_HEIGHT = GameData::Type::ICON_SIZE[1]
# Text colours of PP of selected move
PP_COLORS = [
Color.new(248, 72, 72), Color.new(136, 48, 48), # Red, zero PP

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@@ -503,23 +503,23 @@ class Battle::AI::AIMove
# Ability effects that alter critical hit rate
if user.ability_active?
crit_stage = Battle::AbilityEffects.triggerCriticalCalcFromUser(user_battler.ability,
user_battler, target_battler, crit_stage)
user_battler, target_battler, @move, crit_stage)
return -1 if crit_stage < 0
end
if target.ability_active? && !target.being_mold_broken?
crit_stage = Battle::AbilityEffects.triggerCriticalCalcFromTarget(target_battler.ability,
user_battler, target_battler, crit_stage)
user_battler, target_battler, @move, crit_stage)
return -1 if crit_stage < 0
end
# Item effects that alter critical hit rate
if user.item_active?
crit_stage = Battle::ItemEffects.triggerCriticalCalcFromUser(user_battler.item,
user_battler, target_battler, crit_stage)
user_battler, target_battler, @move, crit_stage)
return -1 if crit_stage < 0
end
if target.item_active?
crit_stage = Battle::ItemEffects.triggerCriticalCalcFromTarget(user_battler.item,
user_battler, target_battler, crit_stage)
user_battler, target_battler, @move, crit_stage)
return -1 if crit_stage < 0
end
# Other effects

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@@ -448,11 +448,11 @@ Battle::AI::Handlers::MoveEffectScore.add("EnsureNextCriticalHit",
crit_stage = -1 if user.battler.pbOwnSide.effects[PBEffects::LuckyChant] > 0
if crit_stage >= 0 && user.ability_active? && ![:MERCILESS].include?(user.ability_id)
crit_stage = Battle::AbilityEffects.triggerCriticalCalcFromUser(user.battler.ability,
user.battler, user.battler, crit_stage)
user.battler, user.battler, move.move, crit_stage)
end
if crit_stage >= 0 && user.item_active?
crit_stage = Battle::ItemEffects.triggerCriticalCalcFromUser(user.battler.item,
user.battler, user.battler, crit_stage)
user.battler, user.battler, move.move, crit_stage)
end
if crit_stage >= 0 && crit_stage < 50
crit_stage += user.effects[PBEffects::FocusEnergy]
@@ -487,12 +487,12 @@ Battle::AI::Handlers::MoveEffectScore.add("StartPreventCriticalHitsAgainstUserSi
crit_stage = 0
if b.ability_active?
crit_stage = Battle::AbilityEffects.triggerCriticalCalcFromTarget(b.battler.ability,
b.battler, b.battler, crit_stage)
b.battler, b.battler, move.move, crit_stage)
next if crit_stage < 0
end
if b.item_active?
crit_stage = Battle::ItemEffects.triggerCriticalCalcFromTarget(b.battler.item,
b.battler, b.battler, crit_stage)
b.battler, b.battler, move.move, crit_stage)
next if crit_stage < 0
end
user_side_immune = false
@@ -505,12 +505,12 @@ Battle::AI::Handlers::MoveEffectScore.add("StartPreventCriticalHitsAgainstUserSi
crit_stage = 0
if crit_stage >= 0 && b.ability_active?
crit_stage = Battle::AbilityEffects.triggerCriticalCalcFromUser(b.battler.ability,
b.battler, user.battler, crit_stage)
b.battler, user.battler, move.move, crit_stage)
next if crit_stage < 0
end
if crit_stage >= 0 && b.item_active?
crit_stage = Battle::ItemEffects.triggerCriticalCalcFromUser(b.battler.item,
b.battler, user.battler, crit_stage)
b.battler, user.battler, move.move, crit_stage)
next if crit_stage < 0
end
if crit_stage >= 0 && crit_stage < 50

View File

@@ -205,12 +205,12 @@ module Battle::AbilityEffects
DamageCalcFromTargetAlly.trigger(ability, user, target, move, mults, power, type)
end
def self.triggerCriticalCalcFromUser(ability, user, target, crit_stage)
return trigger(CriticalCalcFromUser, ability, user, target, crit_stage, ret: crit_stage)
def self.triggerCriticalCalcFromUser(ability, user, target, move, crit_stage)
return trigger(CriticalCalcFromUser, ability, user, target, move, crit_stage, ret: crit_stage)
end
def self.triggerCriticalCalcFromTarget(ability, user, target, crit_stage)
return trigger(CriticalCalcFromTarget, ability, user, target, crit_stage, ret: crit_stage)
def self.triggerCriticalCalcFromTarget(ability, user, target, move, crit_stage)
return trigger(CriticalCalcFromTarget, ability, user, target, move, crit_stage, ret: crit_stage)
end
#=============================================================================
@@ -1693,13 +1693,13 @@ Battle::AbilityEffects::DamageCalcFromTargetAlly.add(:FRIENDGUARD,
#===============================================================================
Battle::AbilityEffects::CriticalCalcFromUser.add(:MERCILESS,
proc { |ability, user, target, c|
proc { |ability, user, target, move, c|
next 99 if target.poisoned?
}
)
Battle::AbilityEffects::CriticalCalcFromUser.add(:SUPERLUCK,
proc { |ability, user, target, c|
proc { |ability, user, target, move, c|
next c + 1
}
)
@@ -1709,7 +1709,7 @@ Battle::AbilityEffects::CriticalCalcFromUser.add(:SUPERLUCK,
#===============================================================================
Battle::AbilityEffects::CriticalCalcFromTarget.add(:BATTLEARMOR,
proc { |ability, user, target, c|
proc { |ability, user, target, move, c|
next -1
}
)
@@ -1847,7 +1847,7 @@ Battle::AbilityEffects::OnBeingHit.add(:EFFECTSPORE,
msg = _INTL("{1}'s {2} made {3} fall asleep!", target.pbThis,
target.abilityName, user.pbThis(true))
end
user.pbSleep(msg)
user.pbSleep(target, msg)
end
when 1
if user.pbCanPoison?(target, Battle::Scene::USE_ABILITY_SPLASH)

View File

@@ -125,12 +125,12 @@ module Battle::ItemEffects
DamageCalcFromTarget.trigger(item, user, target, move, mults, power, type)
end
def self.triggerCriticalCalcFromUser(item, user, target, crit_stage)
return trigger(CriticalCalcFromUser, item, user, target, crit_stage, ret: crit_stage)
def self.triggerCriticalCalcFromUser(item, user, target, move, crit_stage)
return trigger(CriticalCalcFromUser, item, user, target, move, crit_stage, ret: crit_stage)
end
def self.triggerCriticalCalcFromTarget(item, user, target, crit_stage)
return trigger(CriticalCalcFromTarget, item, user, target, crit_stage, ret: crit_stage)
def self.triggerCriticalCalcFromTarget(item, user, target, move, crit_stage)
return trigger(CriticalCalcFromTarget, item, user, target, move, crit_stage, ret: crit_stage)
end
#=============================================================================
@@ -1280,13 +1280,13 @@ Battle::ItemEffects::DamageCalcFromTarget.add(:YACHEBERRY,
#===============================================================================
Battle::ItemEffects::CriticalCalcFromUser.add(:LUCKYPUNCH,
proc { |item, user, target, c|
proc { |item, user, target, move, c|
next c + 2 if user.isSpecies?(:CHANSEY)
}
)
Battle::ItemEffects::CriticalCalcFromUser.add(:RAZORCLAW,
proc { |item, user, target, c|
proc { |item, user, target, move, c|
next c + 1
}
)
@@ -1294,7 +1294,7 @@ Battle::ItemEffects::CriticalCalcFromUser.add(:RAZORCLAW,
Battle::ItemEffects::CriticalCalcFromUser.copy(:RAZORCLAW, :SCOPELENS)
Battle::ItemEffects::CriticalCalcFromUser.add(:LEEK,
proc { |item, user, target, c|
proc { |item, user, target, move, c|
next c + 2 if user.isSpecies?(:FARFETCHD) || user.isSpecies?(:SIRFETCHD)
}
)

View File

@@ -465,8 +465,8 @@ class PokemonSummary_Scene
# Draw Pokémon type(s)
@pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (@pokemon.types.length == 1) ? 402 : 370 + (66 * i)
type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
type_x = (@pokemon.types.length == 1) ? 402 : 370 + ((GameData::Type::ICON_SIZE[0] + 2) * i)
overlay.blt(type_x, 146, @typebitmap.bitmap, type_rect)
end
# Draw Exp bar
@@ -712,7 +712,7 @@ class PokemonSummary_Scene
move = @pokemon.moves[i]
if move
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * 28, 64, 28])
imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE])
textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
if move.total_pp > 0
textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
@@ -778,7 +778,7 @@ class PokemonSummary_Scene
end
if move
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * 28, 64, 28])
imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE])
textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
if move.total_pp > 0
textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
@@ -805,8 +805,8 @@ class PokemonSummary_Scene
# Draw Pokémon's type icon(s)
@pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (@pokemon.types.length == 1) ? 130 : 96 + (70 * i)
type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
type_x = (@pokemon.types.length == 1) ? 130 : 96 + ((GameData::Type::ICON_SIZE[0] + 6) * i)
overlay.blt(type_x, 78, @typebitmap.bitmap, type_rect)
end
end

View File

@@ -27,6 +27,10 @@ class PokemonTrainerCard_Scene
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["trainer"] = IconSprite.new(336, 112, @viewport)
@sprites["trainer"].setBitmap(GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
if !@sprites["trainer"].bitmap
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
end
@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width - 128) / 2
@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height - 128)
@sprites["trainer"].z = 2

View File

@@ -1467,10 +1467,11 @@ class PokemonStorageScene
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (pokemon.types.length == 1) ? 52 : 18 + (70 * i)
type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
type_x = (pokemon.types.length == 1) ? 52 : 18 + ((GameData::Type::ICON_SIZE[0] + 6) * i)
overlay.blt(type_x, 272, typebitmap.bitmap, type_rect)
end
typebitmap.dispose
drawMarkings(overlay, 70, 240, 128, 20, pokemon.markings)
pbDrawImagePositions(overlay, imagepos)
end

View File

@@ -54,8 +54,8 @@ class MoveRelearner_Scene
overlay.clear
@pokemon.types.each_with_index do |type, i|
type_number = GameData::Type.get(type).icon_position
type_rect = Rect.new(0, type_number * 28, 64, 28)
type_x = (@pokemon.types.length == 1) ? 400 : 366 + (70 * i)
type_rect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
type_x = (@pokemon.types.length == 1) ? 400 : 366 + ((GameData::Type::ICON_SIZE[0] + 6) * i)
overlay.blt(type_x, 70, @typebitmap.bitmap, type_rect)
end
textpos = [
@@ -68,7 +68,7 @@ class MoveRelearner_Scene
if moveobject
moveData = GameData::Move.get(moveobject)
type_number = GameData::Type.get(moveData.display_type(@pokemon)).icon_position
imagepos.push([_INTL("Graphics/UI/types"), 12, yPos - 4, 0, type_number * 28, 64, 28])
imagepos.push([_INTL("Graphics/UI/types"), 12, yPos - 4, 0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE])
textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black])
textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
if moveData.total_pp > 0

View File

@@ -94,7 +94,7 @@ class TriadCard
if type
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
type_number = GameData::Type.get(type).icon_position
typerect = Rect.new(0, type_number * 28, 64, 28)
typerect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
bitmap.blt(8, 50, typebitmap.bitmap, typerect, 192)
typebitmap.dispose
end
@@ -116,7 +116,7 @@ class TriadCard
bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
# Draw type icon
type_number = GameData::Type.get(@type).icon_position
typerect = Rect.new(0, type_number * 28, 64, 28)
typerect = Rect.new(0, type_number * GameData::Type::ICON_SIZE[1], *GameData::Type::ICON_SIZE)
bitmap.blt(8, 50, typebitmap.bitmap, typerect, 192)
# Draw Pokémon icon
bitmap.blt(8, 24, iconbitmap.bitmap, Rect.new(0, 0, 64, 64))

View File

@@ -9,7 +9,7 @@ class Scene_DebugIntro
end
def pbCallTitle
return Scene_DebugIntro.new if $DEBUG
return Scene_DebugIntro.new if $DEBUG && Settings::SKIP_TITLE_SCREEN
return Scene_Intro.new
end