Updated Power Green fonts, repositioned all text accordingly

This commit is contained in:
Maruno17
2022-02-20 23:29:09 +00:00
parent dd78075657
commit 19e50bd507
37 changed files with 353 additions and 332 deletions

View File

@@ -311,16 +311,16 @@ class HallOfFame_Scene
dexnumber = _ISPRINTF("No. {1:03d}", number)
end
textPositions = [
[dexnumber, 32, Graphics.height - 86, 0, BASECOLOR, SHADOWCOLOR],
[pokename, Graphics.width - 192, Graphics.height - 86, 2, BASECOLOR, SHADOWCOLOR],
[dexnumber, 32, Graphics.height - 74, 0, BASECOLOR, SHADOWCOLOR],
[pokename, Graphics.width - 192, Graphics.height - 74, 2, BASECOLOR, SHADOWCOLOR],
[_INTL("Lv. {1}", pokemon.egg? ? "?" : pokemon.level),
64, Graphics.height - 54, 0, BASECOLOR, SHADOWCOLOR],
64, Graphics.height - 42, 0, BASECOLOR, SHADOWCOLOR],
[_INTL("IDNo.{1}", pokemon.egg? ? "?????" : idno),
Graphics.width - 192, Graphics.height - 54, 2, BASECOLOR, SHADOWCOLOR]
Graphics.width - 192, Graphics.height - 42, 2, BASECOLOR, SHADOWCOLOR]
]
if hallNumber > -1
textPositions.push([_INTL("Hall of Fame No."), (Graphics.width / 2) - 104, -6, 0, BASECOLOR, SHADOWCOLOR])
textPositions.push([hallNumber.to_s, (Graphics.width / 2) + 104, -6, 1, BASECOLOR, SHADOWCOLOR])
textPositions.push([_INTL("Hall of Fame No."), (Graphics.width / 2) - 104, 6, 0, BASECOLOR, SHADOWCOLOR])
textPositions.push([hallNumber.to_s, (Graphics.width / 2) + 104, 6, 1, BASECOLOR, SHADOWCOLOR])
end
pbDrawTextPositions(overlay, textPositions)
end
@@ -329,7 +329,7 @@ class HallOfFame_Scene
overlay = @sprites["overlay"].bitmap
overlay.clear
pbDrawTextPositions(overlay, [[_INTL("Welcome to the Hall of Fame!"),
Graphics.width / 2, Graphics.height - 80, 2, BASECOLOR, SHADOWCOLOR]])
Graphics.width / 2, Graphics.height - 68, 2, BASECOLOR, SHADOWCOLOR]])
end
def pbAnimationLoop

View File

@@ -25,8 +25,8 @@ class Window_DexesList < Window_CommandPokemon
allown = (@commands2[index][1] >= @commands2[index][2])
pbDrawImagePositions(
self.contents,
[["Graphics/Pictures/Pokedex/icon_menuseenown", rect.x + 236, rect.y + 2, (allseen) ? 24 : 0, 0, 24, 24],
["Graphics/Pictures/Pokedex/icon_menuseenown", rect.x + 332, rect.y + 2, (allown) ? 24 : 0, 24, 24, 24]]
[["Graphics/Pictures/Pokedex/icon_menuseenown", rect.x + 236, rect.y + 6, (allseen) ? 24 : 0, 0, 24, 24],
["Graphics/Pictures/Pokedex/icon_menuseenown", rect.x + 332, rect.y + 6, (allown) ? 24 : 0, 24, 24, 24]]
)
end
end

View File

@@ -40,9 +40,9 @@ class Window_Pokedex < Window_DrawableCommand
indexNumber -= 1 if @commands[index][5]
if $player.seen?(species)
if $player.owned?(species)
pbCopyBitmap(self.contents, @pokeballOwn.bitmap, rect.x - 6, rect.y + 8)
pbCopyBitmap(self.contents, @pokeballOwn.bitmap, rect.x - 6, rect.y + 10)
else
pbCopyBitmap(self.contents, @pokeballSeen.bitmap, rect.x - 6, rect.y + 8)
pbCopyBitmap(self.contents, @pokeballSeen.bitmap, rect.x - 6, rect.y + 10)
end
text = sprintf("%03d%s %s", indexNumber, " ", @commands[index][1])
else
@@ -424,17 +424,17 @@ class PokemonPokedex_Scene
end
end
textpos = [
[dexname, Graphics.width / 2, -2, 2, Color.new(248, 248, 248), Color.new(0, 0, 0)]
[dexname, Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.new(0, 0, 0)]
]
textpos.push([GameData::Species.get(iconspecies).name, 112, 46, 2, base, shadow]) if iconspecies
textpos.push([GameData::Species.get(iconspecies).name, 112, 58, 2, base, shadow]) if iconspecies
if @searchResults
textpos.push([_INTL("Search results"), 112, 302, 2, base, shadow])
textpos.push([@dexlist.length.to_s, 112, 334, 2, base, shadow])
textpos.push([_INTL("Search results"), 112, 314, 2, base, shadow])
textpos.push([@dexlist.length.to_s, 112, 346, 2, base, shadow])
else
textpos.push([_INTL("Seen:"), 42, 302, 0, base, shadow])
textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 302, 1, base, shadow])
textpos.push([_INTL("Owned:"), 42, 334, 0, base, shadow])
textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 334, 1, base, shadow])
textpos.push([_INTL("Seen:"), 42, 314, 0, base, shadow])
textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 314, 1, base, shadow])
textpos.push([_INTL("Owned:"), 42, 346, 0, base, shadow])
textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 346, 1, base, shadow])
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
@@ -477,36 +477,36 @@ class PokemonPokedex_Scene
shadow = Color.new(72, 72, 72)
# Write various bits of text
textpos = [
[_INTL("Search Mode"), Graphics.width / 2, -2, 2, base, shadow],
[_INTL("Order"), 136, 52, 2, base, shadow],
[_INTL("Name"), 58, 110, 2, base, shadow],
[_INTL("Type"), 58, 162, 2, base, shadow],
[_INTL("Height"), 58, 214, 2, base, shadow],
[_INTL("Weight"), 58, 266, 2, base, shadow],
[_INTL("Color"), 326, 110, 2, base, shadow],
[_INTL("Shape"), 454, 162, 2, base, shadow],
[_INTL("Reset"), 80, 338, 2, base, shadow, 1],
[_INTL("Start"), Graphics.width / 2, 338, 2, base, shadow, 1],
[_INTL("Cancel"), Graphics.width - 80, 338, 2, base, shadow, 1]
[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow],
[_INTL("Order"), 136, 64, 2, base, shadow],
[_INTL("Name"), 58, 122, 2, base, shadow],
[_INTL("Type"), 58, 174, 2, base, shadow],
[_INTL("Height"), 58, 226, 2, base, shadow],
[_INTL("Weight"), 58, 278, 2, base, shadow],
[_INTL("Color"), 326, 122, 2, base, shadow],
[_INTL("Shape"), 454, 174, 2, base, shadow],
[_INTL("Reset"), 80, 346, 2, base, shadow, 1],
[_INTL("Start"), Graphics.width / 2, 346, 2, base, shadow, 1],
[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1]
]
# Write order, name and color parameters
textpos.push([@orderCommands[params[0]], 344, 58, 2, base, shadow, 1])
textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 116, 2, base, shadow, 1])
textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 116, 2, base, shadow, 1])
textpos.push([@orderCommands[params[0]], 344, 66, 2, base, shadow, 1])
textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 124, 2, base, shadow, 1])
textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 124, 2, base, shadow, 1])
# Draw type icons
if params[2] >= 0
type_number = @typeCommands[params[2]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32)
overlay.blt(128, 168, @typebitmap.bitmap, typerect)
else
textpos.push(["----", 176, 168, 2, base, shadow, 1])
textpos.push(["----", 176, 176, 2, base, shadow, 1])
end
if params[3] >= 0
type_number = @typeCommands[params[3]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32)
overlay.blt(256, 168, @typebitmap.bitmap, typerect)
else
textpos.push(["----", 304, 168, 2, base, shadow, 1])
textpos.push(["----", 304, 176, 2, base, shadow, 1])
end
# Write height and weight limits
ht1 = (params[4] < 0) ? 0 : (params[4] >= @heightCommands.length) ? 999 : @heightCommands[params[4]]
@@ -519,16 +519,16 @@ class PokemonPokedex_Scene
ht2 = (params[5] < 0) ? 99 * 12 : (ht2 / 0.254).round
wt1 = (params[6] >= @weightCommands.length) ? 99_990 : (wt1 / 0.254).round
wt2 = (params[7] < 0) ? 99_990 : (wt2 / 0.254).round
textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 220, 2, base, shadow, 1])
textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 220, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 272, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 272, 2, base, shadow, 1])
textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 228, 2, base, shadow, 1])
textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 228, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1])
hwoffset = true
else
textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 220, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 220, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 272, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 272, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 228, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 228, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1])
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1])
end
overlay.blt(344, 214, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
overlay.blt(344, 266, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
@@ -549,13 +549,13 @@ class PokemonPokedex_Scene
shadow = Color.new(72, 72, 72)
# Write various bits of text
textpos = [
[_INTL("Search Mode"), Graphics.width / 2, -2, 2, base, shadow],
[_INTL("OK"), 80, 338, 2, base, shadow, 1],
[_INTL("Cancel"), Graphics.width - 80, 338, 2, base, shadow, 1]
[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow],
[_INTL("OK"), 80, 346, 2, base, shadow, 1],
[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1]
]
title = [_INTL("Order"), _INTL("Name"), _INTL("Type"), _INTL("Height"),
_INTL("Weight"), _INTL("Color"), _INTL("Shape")][mode]
textpos.push([title, 102, (mode == 6) ? 58 : 52, 0, base, shadow])
textpos.push([title, 102, (mode == 6) ? 70 : 64, 0, base, shadow])
case mode
when 0 # Order
xstart = 46
@@ -615,7 +615,7 @@ class PokemonPokedex_Scene
when 2 # Type icons
2.times do |i|
if !sel[i] || sel[i] < 0
textpos.push(["----", 298 + (128 * i), 58, 2, base, shadow, 1])
textpos.push(["----", 298 + (128 * i), 66, 2, base, shadow, 1])
else
type_number = @typeCommands[sel[i]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32)
@@ -636,8 +636,8 @@ class PokemonPokedex_Scene
txt1 = sprintf("%.1f", ht1 / 10.0)
txt2 = sprintf("%.1f", ht2 / 10.0)
end
textpos.push([txt1, 286, 58, 2, base, shadow, 1])
textpos.push([txt2, 414, 58, 2, base, shadow, 1])
textpos.push([txt1, 286, 66, 2, base, shadow, 1])
textpos.push([txt2, 414, 66, 2, base, shadow, 1])
overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
when 4 # Weight range
wt1 = (sel[0] < 0) ? 0 : (sel[0] >= @weightCommands.length) ? 9999 : @weightCommands[sel[0]]
@@ -653,14 +653,14 @@ class PokemonPokedex_Scene
txt1 = sprintf("%.1f", wt1 / 10.0)
txt2 = sprintf("%.1f", wt2 / 10.0)
end
textpos.push([txt1, 286, 58, 2, base, shadow, 1])
textpos.push([txt2, 414, 58, 2, base, shadow, 1])
textpos.push([txt1, 286, 66, 2, base, shadow, 1])
textpos.push([txt2, 414, 66, 2, base, shadow, 1])
overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
when 5 # Color
if sel[0] < 0
textpos.push(["----", 362, 58, 2, base, shadow, 1])
textpos.push(["----", 362, 66, 2, base, shadow, 1])
else
textpos.push([cmds[sel[0]].name, 362, 58, 2, base, shadow, 1])
textpos.push([cmds[sel[0]].name, 362, 66, 2, base, shadow, 1])
end
when 6 # Shape icon
if sel[0] >= 0
@@ -670,9 +670,9 @@ class PokemonPokedex_Scene
else
if sel[0] < 0
text = ["----", "-", "----", "", "", "----", ""][mode]
textpos.push([text, 362, 58, 2, base, shadow, 1])
textpos.push([text, 362, 66, 2, base, shadow, 1])
else
textpos.push([cmds[sel[0]], 362, 58, 2, base, shadow, 1])
textpos.push([cmds[sel[0]], 362, 66, 2, base, shadow, 1])
end
end
# Draw selected option(s) button graphic
@@ -682,8 +682,8 @@ class PokemonPokedex_Scene
xpos2 = xstart + ((sel[1] + 1) * xgap)
xpos2 = xstart + (cols * xgap) if sel[1] < 0
xpos2 = xstart if sel[1] >= cols - 1
ypos1 = ystart + 172
ypos2 = ystart + 28
ypos1 = ystart + 180
ypos2 = ystart + 36
overlay.blt(16, 120, @searchsliderbitmap.bitmap, Rect.new(0, 192, 32, 44)) if sel[1] < cols - 1
overlay.blt(464, 120, @searchsliderbitmap.bitmap, Rect.new(32, 192, 32, 44)) if sel[1] >= 0
overlay.blt(16, 264, @searchsliderbitmap.bitmap, Rect.new(0, 192, 32, 44)) if sel[0] >= 0
@@ -698,9 +698,13 @@ class PokemonPokedex_Scene
sel.length.times do |i|
selrect = Rect.new(0, selbuttony, @selbitmap.bitmap.width, selbuttonheight)
if sel[i] >= 0
overlay.blt(xstart + ((sel[i] % cols) * xgap), ystart + ((sel[i] / cols).floor * ygap), @selbitmap.bitmap, selrect)
overlay.blt(xstart + ((sel[i] % cols) * xgap),
ystart + ((sel[i] / cols).floor * ygap),
@selbitmap.bitmap, selrect)
else
overlay.blt(xstart + ((cols - 1) * xgap), ystart + ((cmds.length / cols).floor * ygap), @selbitmap.bitmap, selrect)
overlay.blt(xstart + ((cols - 1) * xgap),
ystart + ((cmds.length / cols).floor * ygap),
@selbitmap.bitmap, selrect)
end
end
end
@@ -709,34 +713,44 @@ class PokemonPokedex_Scene
when 0, 1 # Order, name
cmds.length.times do |i|
x = xstart + halfwidth + ((i % cols) * xgap)
y = ystart + 6 + ((i / cols).floor * ygap)
y = ystart + 14 + ((i / cols).floor * ygap)
textpos.push([cmds[i], x, y, 2, base, shadow, 1])
end
if mode != 0
textpos.push([(mode == 1) ? "-" : "----",
xstart + halfwidth + ((cols - 1) * xgap), ystart + 6 + ((cmds.length / cols).floor * ygap), 2, base, shadow, 1])
xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1])
end
when 2 # Type
typerect = Rect.new(0, 0, 96, 32)
cmds.length.times do |i|
typerect.y = @typeCommands[i].icon_position * 32
overlay.blt(xstart + 14 + ((i % cols) * xgap), ystart + 6 + ((i / cols).floor * ygap), @typebitmap.bitmap, typerect)
overlay.blt(xstart + 14 + ((i % cols) * xgap),
ystart + 6 + ((i / cols).floor * ygap),
@typebitmap.bitmap, typerect)
end
textpos.push(["----",
xstart + halfwidth + ((cols - 1) * xgap), ystart + 6 + ((cmds.length / cols).floor * ygap), 2, base, shadow, 1])
xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1])
when 5 # Color
cmds.length.times do |i|
x = xstart + halfwidth + ((i % cols) * xgap)
y = ystart + 6 + ((i / cols).floor * ygap)
y = ystart + 14 + ((i / cols).floor * ygap)
textpos.push([cmds[i].name, x, y, 2, base, shadow, 1])
end
textpos.push(["----",
xstart + halfwidth + ((cols - 1) * xgap), ystart + 6 + ((cmds.length / cols).floor * ygap), 2, base, shadow, 1])
xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1])
when 6 # Shape
shaperect = Rect.new(0, 0, 60, 60)
cmds.length.times do |i|
shaperect.y = @shapeCommands[i].icon_position * 60
overlay.blt(xstart + 4 + ((i % cols) * xgap), ystart + 4 + ((i / cols).floor * ygap), @shapebitmap.bitmap, shaperect)
overlay.blt(xstart + 4 + ((i % cols) * xgap),
ystart + 4 + ((i / cols).floor * ygap),
@shapebitmap.bitmap, shaperect)
end
end
# Draw all text

View File

@@ -215,18 +215,18 @@ class PokemonPokedexInfo_Scene
end
textpos = [
[_INTL("{1}{2} {3}", indexText, " ", species_data.name),
246, 36, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)]
246, 48, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)]
]
if @show_battled_count
textpos.push([_INTL("Number Battled"), 314, 152, 0, base, shadow])
textpos.push([$player.pokedex.battled_count(@species).to_s, 452, 184, 1, base, shadow])
textpos.push([_INTL("Number Battled"), 314, 164, 0, base, shadow])
textpos.push([$player.pokedex.battled_count(@species).to_s, 452, 196, 1, base, shadow])
else
textpos.push([_INTL("Height"), 314, 152, 0, base, shadow])
textpos.push([_INTL("Weight"), 314, 184, 0, base, shadow])
textpos.push([_INTL("Height"), 314, 164, 0, base, shadow])
textpos.push([_INTL("Weight"), 314, 196, 0, base, shadow])
end
if $player.owned?(@species)
# Write the category
textpos.push([_INTL("{1} Pokémon", species_data.category), 246, 68, 0, base, shadow])
textpos.push([_INTL("{1} Pokémon", species_data.category), 246, 80, 0, base, shadow])
# Write the height and weight
if !@show_battled_count
height = species_data.height
@@ -234,15 +234,15 @@ class PokemonPokedexInfo_Scene
if System.user_language[3..4] == "US" # If the user is in the United States
inches = (height / 0.254).round
pounds = (weight / 0.45359).round
textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 152, 1, base, shadow])
textpos.push([_ISPRINTF("{1:4.1f} lbs.", pounds / 10.0), 494, 184, 1, base, shadow])
textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 164, 1, base, shadow])
textpos.push([_ISPRINTF("{1:4.1f} lbs.", pounds / 10.0), 494, 196, 1, base, shadow])
else
textpos.push([_ISPRINTF("{1:.1f} m", height / 10.0), 470, 152, 1, base, shadow])
textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 184, 1, base, shadow])
textpos.push([_ISPRINTF("{1:.1f} m", height / 10.0), 470, 164, 1, base, shadow])
textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 196, 1, base, shadow])
end
end
# Draw the Pokédex entry text
drawTextEx(overlay, 40, 244, Graphics.width - (40 * 2), 4, # overlay, x, y, width, num lines
drawTextEx(overlay, 40, 246, Graphics.width - (40 * 2), 4, # overlay, x, y, width, num lines
species_data.pokedex_entry, base, shadow)
# Draw the footprint
footprintfile = GameData::Species.footprint_filename(@species, @form)
@@ -261,15 +261,15 @@ class PokemonPokedexInfo_Scene
end
else
# Write the category
textpos.push([_INTL("????? Pokémon"), 246, 68, 0, base, shadow])
textpos.push([_INTL("????? Pokémon"), 246, 80, 0, base, shadow])
# Write the height and weight
if !@show_battled_count
if System.user_language[3..4] == "US" # If the user is in the United States
textpos.push([_INTL("???'??\""), 460, 152, 1, base, shadow])
textpos.push([_INTL("????.? lbs."), 494, 184, 1, base, shadow])
textpos.push([_INTL("???'??\""), 460, 164, 1, base, shadow])
textpos.push([_INTL("????.? lbs."), 494, 196, 1, base, shadow])
else
textpos.push([_INTL("????.? m"), 470, 152, 1, base, shadow])
textpos.push([_INTL("????.? kg"), 482, 184, 1, base, shadow])
textpos.push([_INTL("????.? m"), 470, 164, 1, base, shadow])
textpos.push([_INTL("????.? kg"), 482, 196, 1, base, shadow])
end
end
end
@@ -372,11 +372,11 @@ class PokemonPokedexInfo_Scene
overlay,
[[sprintf("Graphics/Pictures/Pokedex/overlay_areanone"), 108, 188]]
)
textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) - 6, 2, base, shadow])
textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) + 6, 2, base, shadow])
end
textpos.push([pbGetMessage(MessageTypes::RegionNames, @region), 414, 38, 2, base, shadow])
textpos.push([pbGetMessage(MessageTypes::RegionNames, @region), 414, 50, 2, base, shadow])
textpos.push([_INTL("{1}'s area", GameData::Species.get(@species).name),
Graphics.width / 2, 346, 2, base, shadow])
Graphics.width / 2, 358, 2, base, shadow])
pbDrawTextPositions(overlay, textpos)
end
@@ -394,8 +394,8 @@ class PokemonPokedexInfo_Scene
end
end
textpos = [
[GameData::Species.get(@species).name, Graphics.width / 2, Graphics.height - 94, 2, base, shadow],
[formname, Graphics.width / 2, Graphics.height - 62, 2, base, shadow]
[GameData::Species.get(@species).name, Graphics.width / 2, Graphics.height - 82, 2, base, shadow],
[formname, Graphics.width / 2, Graphics.height - 50, 2, base, shadow]
]
# Draw all text
pbDrawTextPositions(overlay, textpos)

View File

@@ -19,8 +19,7 @@ class PokemonPartyConfirmCancelSprite < SpriteWrapper
@overlaysprite = BitmapSprite.new(@bgsprite.bitmap.width, @bgsprite.bitmap.height, viewport)
@overlaysprite.z = self.z + 1
pbSetSystemFont(@overlaysprite.bitmap)
@yoffset = 8
textpos = [[text, 56, (narrowbox) ? -4 : 2, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)]]
textpos = [[text, 56, (narrowbox) ? 8 : 14, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)]]
pbDrawTextPositions(@overlaysprite.bitmap, textpos)
self.x = x
self.y = y
@@ -126,8 +125,8 @@ class Window_CommandPokemonColor < Window_CommandPokemon
base = Color.new(0, 80, 160)
shadow = Color.new(128, 192, 240)
end
pbDrawShadowText(self.contents, rect.x, rect.y, rect.width, rect.height,
@commands[index], base, shadow)
pbDrawShadowText(self.contents, rect.x, rect.y + (self.contents.text_offset_y || 0),
rect.width, rect.height, @commands[index], base, shadow)
end
end
@@ -365,11 +364,11 @@ class PokemonPartyPanel < SpriteWrapper
pbSetSystemFont(@overlaysprite.bitmap)
textpos = []
# Draw Pokémon name
textpos.push([@pokemon.name, 96, 10, 0, basecolor, shadowcolor])
textpos.push([@pokemon.name, 96, 22, 0, basecolor, shadowcolor])
if !@pokemon.egg?
if !@text || @text.length == 0
# Draw HP numbers
textpos.push([sprintf("% 3d /% 3d", @pokemon.hp, @pokemon.totalhp), 224, 54, 1, basecolor, shadowcolor])
textpos.push([sprintf("% 3d /% 3d", @pokemon.hp, @pokemon.totalhp), 224, 66, 1, basecolor, shadowcolor])
# Draw HP bar
if @pokemon.hp > 0
w = @pokemon.hp * 96 / @pokemon.totalhp.to_f
@@ -397,9 +396,9 @@ class PokemonPartyPanel < SpriteWrapper
end
# Draw gender symbol
if @pokemon.male?
textpos.push([_INTL(""), 224, 10, 0, Color.new(0, 112, 248), Color.new(120, 184, 232)])
textpos.push([_INTL(""), 224, 22, 0, Color.new(0, 112, 248), Color.new(120, 184, 232)])
elsif @pokemon.female?
textpos.push([_INTL(""), 224, 10, 0, Color.new(232, 32, 16), Color.new(248, 168, 184)])
textpos.push([_INTL(""), 224, 22, 0, Color.new(232, 32, 16), Color.new(248, 168, 184)])
end
# Draw shiny icon
if @pokemon.shiny?
@@ -414,13 +413,13 @@ class PokemonPartyPanel < SpriteWrapper
[["Graphics/Pictures/Party/overlay_lv", 20, 70, 0, 0, 22, 14]])
pbSetSmallFont(@overlaysprite.bitmap)
pbDrawTextPositions(@overlaysprite.bitmap,
[[@pokemon.level.to_s, 42, 57, 0, basecolor, shadowcolor]])
[[@pokemon.level.to_s, 42, 68, 0, basecolor, shadowcolor]])
end
# Draw annotation text
if @text && @text.length > 0
pbSetSystemFont(@overlaysprite.bitmap)
pbDrawTextPositions(@overlaysprite.bitmap,
[[@text, 96, 52, 0, basecolor, shadowcolor]])
[[@text, 96, 62, 0, basecolor, shadowcolor]])
end
end
@refreshing = false

View File

@@ -340,22 +340,22 @@ class PokemonSummary_Scene
_INTL("MOVES"),
_INTL("RIBBONS")][page - 1]
textpos = [
[pagename, 26, 10, 0, base, shadow],
[@pokemon.name, 46, 56, 0, base, shadow],
[@pokemon.level.to_s, 46, 86, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Item"), 66, 312, 0, base, shadow]
[pagename, 26, 22, 0, base, shadow],
[@pokemon.name, 46, 68, 0, base, shadow],
[@pokemon.level.to_s, 46, 98, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Item"), 66, 324, 0, base, shadow]
]
# Write the held item's name
if @pokemon.hasItem?
textpos.push([@pokemon.item.name, 16, 346, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([@pokemon.item.name, 16, 358, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
else
textpos.push([_INTL("None"), 16, 346, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)])
textpos.push([_INTL("None"), 16, 358, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)])
end
# Write the gender symbol
if @pokemon.male?
textpos.push([_INTL(""), 178, 56, 0, Color.new(24, 112, 216), Color.new(136, 168, 208)])
textpos.push([_INTL(""), 178, 68, 0, Color.new(24, 112, 216), Color.new(136, 168, 208)])
elsif @pokemon.female?
textpos.push([_INTL(""), 178, 56, 0, Color.new(248, 56, 32), Color.new(224, 152, 144)])
textpos.push([_INTL(""), 178, 68, 0, Color.new(248, 56, 32), Color.new(224, 152, 144)])
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
@@ -388,12 +388,12 @@ class PokemonSummary_Scene
end
# Write various bits of text
textpos = [
[_INTL("Dex No."), 238, 74, 0, base, shadow],
[_INTL("Species"), 238, 106, 0, base, shadow],
[@pokemon.speciesName, 435, 106, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Type"), 238, 138, 0, base, shadow],
[_INTL("OT"), 238, 170, 0, base, shadow],
[_INTL("ID No."), 238, 202, 0, base, shadow]
[_INTL("Dex No."), 238, 86, 0, base, shadow],
[_INTL("Species"), 238, 118, 0, base, shadow],
[@pokemon.speciesName, 435, 118, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Type"), 238, 150, 0, base, shadow],
[_INTL("OT"), 238, 182, 0, base, shadow],
[_INTL("ID No."), 238, 214, 0, base, shadow]
]
# Write the Regional/National Dex number
dexnum = 0
@@ -412,15 +412,15 @@ class PokemonSummary_Scene
end
end
if dexnum <= 0
textpos.push(["???", 435, 74, 2, dexNumBase, dexNumShadow])
textpos.push(["???", 435, 86, 2, dexNumBase, dexNumShadow])
else
dexnum -= 1 if dexnumshift
textpos.push([sprintf("%03d", dexnum), 435, 74, 2, dexNumBase, dexNumShadow])
textpos.push([sprintf("%03d", dexnum), 435, 86, 2, dexNumBase, dexNumShadow])
end
# Write Original Trainer's name and ID number
if @pokemon.owner.name.empty?
textpos.push([_INTL("RENTAL"), 435, 170, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push(["?????", 435, 202, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("RENTAL"), 435, 182, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push(["?????", 435, 214, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
else
ownerbase = Color.new(64, 64, 64)
ownershadow = Color.new(176, 176, 176)
@@ -432,12 +432,13 @@ class PokemonSummary_Scene
ownerbase = Color.new(248, 56, 32)
ownershadow = Color.new(224, 152, 144)
end
textpos.push([@pokemon.owner.name, 435, 170, 2, ownerbase, ownershadow])
textpos.push([sprintf("%05d", @pokemon.owner.public_id), 435, 202, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([@pokemon.owner.name, 435, 182, 2, ownerbase, ownershadow])
textpos.push([sprintf("%05d", @pokemon.owner.public_id), 435, 214, 2,
Color.new(64, 64, 64), Color.new(176, 176, 176)])
end
# Write Exp text OR heart gauge message (if a Shadow Pokémon)
if @pokemon.shadowPokemon?
textpos.push([_INTL("Heart Gauge"), 238, 234, 0, base, shadow])
textpos.push([_INTL("Heart Gauge"), 238, 246, 0, base, shadow])
heartmessage = [_INTL("The door to its heart is open! Undo the final lock!"),
_INTL("The door to its heart is almost fully open."),
_INTL("The door to its heart is nearly open."),
@@ -445,13 +446,13 @@ class PokemonSummary_Scene
_INTL("The door to its heart is opening up."),
_INTL("The door to its heart is tightly shut.")][@pokemon.heartStage]
memo = sprintf("<c3=404040,B0B0B0>%s\n", heartmessage)
drawFormattedTextEx(overlay, 234, 304, 264, memo)
drawFormattedTextEx(overlay, 234, 308, 264, memo)
else
endexp = @pokemon.growth_rate.minimum_exp_for_level(@pokemon.level + 1)
textpos.push([_INTL("Exp. Points"), 238, 234, 0, base, shadow])
textpos.push([@pokemon.exp.to_s_formatted, 488, 266, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("To Next Lv."), 238, 298, 0, base, shadow])
textpos.push([(endexp - @pokemon.exp).to_s_formatted, 488, 330, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("Exp. Points"), 238, 246, 0, base, shadow])
textpos.push([@pokemon.exp.to_s_formatted, 488, 278, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("To Next Lv."), 238, 310, 0, base, shadow])
textpos.push([(endexp - @pokemon.exp).to_s_formatted, 488, 342, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
@@ -487,15 +488,15 @@ class PokemonSummary_Scene
pbDrawImagePositions(overlay, imagepos)
# Write various bits of text
textpos = [
[_INTL("TRAINER MEMO"), 26, 10, 0, base, shadow],
[@pokemon.name, 46, 56, 0, base, shadow],
[_INTL("Item"), 66, 312, 0, base, shadow]
[_INTL("TRAINER MEMO"), 26, 22, 0, base, shadow],
[@pokemon.name, 46, 68, 0, base, shadow],
[_INTL("Item"), 66, 324, 0, base, shadow]
]
# Write the held item's name
if @pokemon.hasItem?
textpos.push([@pokemon.item.name, 16, 346, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([@pokemon.item.name, 16, 358, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
else
textpos.push([_INTL("None"), 16, 346, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)])
textpos.push([_INTL("None"), 16, 358, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)])
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
@@ -524,7 +525,7 @@ class PokemonSummary_Scene
eggstate = _INTL("Sounds can be heard coming from inside! It will hatch soon!") if @pokemon.steps_to_hatch < 1275
memo += sprintf("<c3=404040,B0B0B0>%s\n", eggstate)
# Draw all text
drawFormattedTextEx(overlay, 232, 82, 268, memo)
drawFormattedTextEx(overlay, 232, 86, 268, memo)
# Draw the Pokémon's markings
drawMarkings(overlay, 84, 292)
end
@@ -620,7 +621,7 @@ class PokemonSummary_Scene
memo += sprintf("<c3=404040,B0B0B0>%s\n", characteristics[best_stat][best_iv % 5])
end
# Write all text
drawFormattedTextEx(overlay, 232, 82, 268, memo)
drawFormattedTextEx(overlay, 232, 86, 268, memo)
end
def drawPageThree
@@ -638,25 +639,25 @@ class PokemonSummary_Scene
end
# Write various bits of text
textpos = [
[_INTL("HP"), 292, 70, 2, base, statshadows[:HP]],
[sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 70, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Attack"), 248, 114, 0, base, statshadows[:ATTACK]],
[sprintf("%d", @pokemon.attack), 456, 114, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Defense"), 248, 146, 0, base, statshadows[:DEFENSE]],
[sprintf("%d", @pokemon.defense), 456, 146, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Sp. Atk"), 248, 178, 0, base, statshadows[:SPECIAL_ATTACK]],
[sprintf("%d", @pokemon.spatk), 456, 178, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Sp. Def"), 248, 210, 0, base, statshadows[:SPECIAL_DEFENSE]],
[sprintf("%d", @pokemon.spdef), 456, 210, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Speed"), 248, 242, 0, base, statshadows[:SPEED]],
[sprintf("%d", @pokemon.speed), 456, 242, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Ability"), 224, 278, 0, base, shadow]
[_INTL("HP"), 292, 82, 2, base, statshadows[:HP]],
[sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 82, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Attack"), 248, 126, 0, base, statshadows[:ATTACK]],
[sprintf("%d", @pokemon.attack), 456, 126, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Defense"), 248, 158, 0, base, statshadows[:DEFENSE]],
[sprintf("%d", @pokemon.defense), 456, 158, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Sp. Atk"), 248, 190, 0, base, statshadows[:SPECIAL_ATTACK]],
[sprintf("%d", @pokemon.spatk), 456, 190, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Sp. Def"), 248, 222, 0, base, statshadows[:SPECIAL_DEFENSE]],
[sprintf("%d", @pokemon.spdef), 456, 222, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Speed"), 248, 254, 0, base, statshadows[:SPEED]],
[sprintf("%d", @pokemon.speed), 456, 254, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Ability"), 224, 290, 0, base, shadow]
]
# Draw ability name and description
ability = @pokemon.ability
if ability
textpos.push([ability.name, 362, 278, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
drawTextEx(overlay, 224, 320, 282, 2, ability.description, Color.new(64, 64, 64), Color.new(176, 176, 176))
textpos.push([ability.name, 362, 290, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
drawTextEx(overlay, 224, 322, 282, 2, ability.description, Color.new(64, 64, 64), Color.new(176, 176, 176))
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
@@ -693,12 +694,12 @@ class PokemonSummary_Scene
textpos = []
imagepos = []
# Write move names, types and PP amounts for each known move
yPos = 92
yPos = 104
Pokemon::MAX_MOVES.times do |i|
move = @pokemon.moves[i]
if move
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
imagepos.push(["Graphics/Pictures/types", 248, yPos + 8, 0, type_number * 28, 64, 28])
imagepos.push(["Graphics/Pictures/types", 248, yPos - 4, 0, type_number * 28, 64, 28])
textpos.push([move.name, 316, yPos, 0, moveBase, moveShadow])
if move.total_pp > 0
textpos.push([_INTL("PP"), 342, yPos + 32, 0, moveBase, moveShadow])
@@ -746,14 +747,14 @@ class PokemonSummary_Scene
end
# Write various bits of text
textpos = [
[_INTL("MOVES"), 26, 10, 0, base, shadow],
[_INTL("CATEGORY"), 20, 116, 0, base, shadow],
[_INTL("POWER"), 20, 148, 0, base, shadow],
[_INTL("ACCURACY"), 20, 180, 0, base, shadow]
[_INTL("MOVES"), 26, 22, 0, base, shadow],
[_INTL("CATEGORY"), 20, 128, 0, base, shadow],
[_INTL("POWER"), 20, 160, 0, base, shadow],
[_INTL("ACCURACY"), 20, 192, 0, base, shadow]
]
imagepos = []
# Write move names, types and PP amounts for each known move
yPos = 92
yPos = 104
yPos -= 76 if move_to_learn
limit = (move_to_learn) ? Pokemon::MAX_MOVES + 1 : Pokemon::MAX_MOVES
limit.times do |i|
@@ -764,7 +765,7 @@ class PokemonSummary_Scene
end
if move
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
imagepos.push(["Graphics/Pictures/types", 248, yPos + 8, 0, type_number * 28, 64, 28])
imagepos.push(["Graphics/Pictures/types", 248, yPos - 4, 0, type_number * 28, 64, 28])
textpos.push([move.name, 316, yPos, 0, moveBase, moveShadow])
if move.total_pp > 0
textpos.push([_INTL("PP"), 342, yPos + 32, 0, moveBase, moveShadow])
@@ -810,14 +811,14 @@ class PokemonSummary_Scene
textpos = []
# Write power and accuracy values for selected move
case selected_move.display_damage(@pokemon)
when 0 then textpos.push(["---", 216, 148, 1, base, shadow]) # Status move
when 1 then textpos.push(["???", 216, 148, 1, base, shadow]) # Variable power move
else textpos.push([selected_move.display_damage(@pokemon).to_s, 216, 148, 1, base, shadow])
when 0 then textpos.push(["---", 216, 160, 1, base, shadow]) # Status move
when 1 then textpos.push(["???", 216, 160, 1, base, shadow]) # Variable power move
else textpos.push([selected_move.display_damage(@pokemon).to_s, 216, 160, 1, base, shadow])
end
if selected_move.display_accuracy(@pokemon) == 0
textpos.push(["---", 216, 180, 1, base, shadow])
textpos.push(["---", 216, 192, 1, base, shadow])
else
textpos.push(["#{selected_move.display_accuracy(@pokemon)}%", 216 + overlay.text_size("%").width, 180, 1, base, shadow])
textpos.push(["#{selected_move.display_accuracy(@pokemon)}%", 216 + overlay.text_size("%").width, 192, 1, base, shadow])
end
# Draw all text
pbDrawTextPositions(overlay, textpos)
@@ -825,7 +826,7 @@ class PokemonSummary_Scene
imagepos = [["Graphics/Pictures/category", 166, 124, 0, selected_move.display_category(@pokemon) * 28, 64, 28]]
pbDrawImagePositions(overlay, imagepos)
# Draw selected move's description
drawTextEx(overlay, 4, 222, 230, 5, selected_move.description, base, shadow)
drawTextEx(overlay, 4, 224, 230, 5, selected_move.description, base, shadow)
end
def drawPageFive
@@ -834,8 +835,8 @@ class PokemonSummary_Scene
@sprites["downarrow"].visible = false
# Write various bits of text
textpos = [
[_INTL("No. of Ribbons:"), 234, 326, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[@pokemon.numRibbons.to_s, 450, 326, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)]
[_INTL("No. of Ribbons:"), 234, 338, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[@pokemon.numRibbons.to_s, 450, 338, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)]
]
# Draw all text
pbDrawTextPositions(overlay, textpos)
@@ -874,11 +875,11 @@ class PokemonSummary_Scene
pbDrawImagePositions(overlay, imagepos)
# Draw name of selected ribbon
textpos = [
[name, 18, 280, 0, nameBase, nameShadow]
[name, 18, 292, 0, nameBase, nameShadow]
]
pbDrawTextPositions(overlay, textpos)
# Draw selected ribbon's description
drawTextEx(overlay, 18, 322, 480, 2, desc, base, shadow)
drawTextEx(overlay, 18, 324, 480, 2, desc, base, shadow)
end
def pbGoToPrevious
@@ -1083,9 +1084,9 @@ class PokemonSummary_Scene
@markingbitmap.bitmap, markrect)
end
textpos = [
[_INTL("Mark {1}", pokemon.name), 366, 90, 2, base, shadow],
[_INTL("OK"), 366, 242, 2, base, shadow],
[_INTL("Cancel"), 366, 292, 2, base, shadow]
[_INTL("Mark {1}", pokemon.name), 366, 102, 2, base, shadow],
[_INTL("OK"), 366, 254, 2, base, shadow],
[_INTL("Cancel"), 366, 304, 2, base, shadow]
]
pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos)
redraw = false

View File

@@ -66,7 +66,7 @@ class Window_PokemonBag < Window_DrawableCommand
rect = Rect.new(rect.x + 16, rect.y + 16, rect.width - 16, rect.height)
thispocket = @bag.pockets[@pocket]
if index == self.itemCount - 1
textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y - 2, false, self.baseColor, self.shadowColor])
textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y + 2, false, self.baseColor, self.shadowColor])
else
item = (@filterlist) ? thispocket[@filterlist[@pocket][index]][0] : thispocket[index][0]
baseColor = self.baseColor
@@ -76,7 +76,7 @@ class Window_PokemonBag < Window_DrawableCommand
shadowColor = Color.new(248, 144, 144)
end
textpos.push(
[@adapter.getDisplayName(item), rect.x, rect.y - 2, false, baseColor, shadowColor]
[@adapter.getDisplayName(item), rect.x, rect.y + 2, false, baseColor, shadowColor]
)
if GameData::Item.get(item).is_important?
if @bag.registered?(item)
@@ -94,7 +94,7 @@ class Window_PokemonBag < Window_DrawableCommand
qty = (@filterlist) ? thispocket[@filterlist[@pocket][index]][1] : thispocket[index][1]
qtytext = _ISPRINTF("x{1: 3d}", qty)
xQty = rect.x + rect.width - self.contents.text_size(qtytext).width - 16
textpos.push([qtytext, xQty, rect.y - 2, false, baseColor, shadowColor])
textpos.push([qtytext, xQty, rect.y + 2, false, baseColor, shadowColor])
end
end
pbDrawTextPositions(self.contents, textpos)
@@ -200,7 +200,7 @@ class PokemonBag_Scene
@sprites["itemlist"].shadowColor = ITEMLISTSHADOWCOLOR
@sprites["itemicon"] = ItemIconSprite.new(48, Graphics.height - 48, nil, @viewport)
@sprites["itemtext"] = Window_UnformattedTextPokemon.newWithSize(
"", 72, 270, Graphics.width - 72 - 24, 128, @viewport
"", 72, 272, Graphics.width - 72 - 24, 128, @viewport
)
@sprites["itemtext"].baseColor = ITEMTEXTBASECOLOR
@sprites["itemtext"].shadowColor = ITEMTEXTSHADOWCOLOR
@@ -293,7 +293,7 @@ class PokemonBag_Scene
# Draw the pocket name
pbDrawTextPositions(
overlay,
[[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 176, 2, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]]
[[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 186, 2, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]]
)
# Draw slider arrows
showslider = false

View File

@@ -45,7 +45,7 @@ class PokegearButton < SpriteWrapper
rect.y = @button.height / 2 if @selected
self.bitmap.blt(0, 0, @button.bitmap, rect)
textpos = [
[@name, rect.width / 2, (rect.height / 2) - 22, 2, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]
[@name, rect.width / 2, (rect.height / 2) - 10, 2, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]
]
pbDrawTextPositions(self.bitmap, textpos)
imagepos = [

View File

@@ -39,9 +39,9 @@ class MapBottomSprite < SpriteWrapper
def refresh
bitmap.clear
textpos = [
[@mapname, 18, -8, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@maplocation, 18, 348, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@mapdetails, Graphics.width - 16, 348, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
[@mapname, 18, 4, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@maplocation, 18, 360, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@mapdetails, Graphics.width - 16, 360, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
]
pbDrawTextPositions(bitmap, textpos)
end
@@ -251,7 +251,7 @@ class PokemonRegionMap_Scene
text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly")
pbDrawTextPositions(
@sprites["help"].bitmap,
[[text, Graphics.width - 16, -8, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]]
[[text, Graphics.width - 16, 4, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]]
)
@sprites.each do |key, sprite|
next if !key.include?("point")

View File

@@ -49,18 +49,18 @@ class PokemonTrainerCard_Scene
$PokemonGlobal.startTime.day,
$PokemonGlobal.startTime.year)
textPositions = [
[_INTL("Name"), 34, 58, 0, baseColor, shadowColor],
[$player.name, 302, 58, 1, baseColor, shadowColor],
[_INTL("ID No."), 332, 58, 0, baseColor, shadowColor],
[sprintf("%05d", $player.public_ID), 468, 58, 1, baseColor, shadowColor],
[_INTL("Money"), 34, 106, 0, baseColor, shadowColor],
[_INTL("${1}", $player.money.to_s_formatted), 302, 106, 1, baseColor, shadowColor],
[_INTL("Pokédex"), 34, 154, 0, baseColor, shadowColor],
[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 154, 1, baseColor, shadowColor],
[_INTL("Time"), 34, 202, 0, baseColor, shadowColor],
[time, 302, 202, 1, baseColor, shadowColor],
[_INTL("Started"), 34, 250, 0, baseColor, shadowColor],
[starttime, 302, 250, 1, baseColor, shadowColor]
[_INTL("Name"), 34, 70, 0, baseColor, shadowColor],
[$player.name, 302, 70, 1, baseColor, shadowColor],
[_INTL("ID No."), 332, 70, 0, baseColor, shadowColor],
[sprintf("%05d", $player.public_ID), 468, 70, 1, baseColor, shadowColor],
[_INTL("Money"), 34, 118, 0, baseColor, shadowColor],
[_INTL("${1}", $player.money.to_s_formatted), 302, 118, 1, baseColor, shadowColor],
[_INTL("Pokédex"), 34, 166, 0, baseColor, shadowColor],
[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, 1, baseColor, shadowColor],
[_INTL("Time"), 34, 214, 0, baseColor, shadowColor],
[time, 302, 214, 1, baseColor, shadowColor],
[_INTL("Started"), 34, 262, 0, baseColor, shadowColor],
[starttime, 302, 262, 1, baseColor, shadowColor]
]
pbDrawTextPositions(overlay, textPositions)
x = 72

View File

@@ -49,44 +49,44 @@ class PokemonLoadPanel < SpriteWrapper
return if disposed?
@refreshing = true
if !self.bitmap || self.bitmap.disposed?
self.bitmap = BitmapWrapper.new(@bgbitmap.width, 111 * 2)
self.bitmap = BitmapWrapper.new(@bgbitmap.width, 222)
pbSetSystemFont(self.bitmap)
end
if @refreshBitmap
@refreshBitmap = false
self.bitmap&.clear
if @isContinue
self.bitmap.blt(0, 0, @bgbitmap.bitmap, Rect.new(0, (@selected) ? 111 * 2 : 0, @bgbitmap.width, 111 * 2))
self.bitmap.blt(0, 0, @bgbitmap.bitmap, Rect.new(0, (@selected) ? 222 : 0, @bgbitmap.width, 222))
else
self.bitmap.blt(0, 0, @bgbitmap.bitmap, Rect.new(0, (111 * 2 * 2) + ((@selected) ? 23 * 2 : 0), @bgbitmap.width, 23 * 2))
self.bitmap.blt(0, 0, @bgbitmap.bitmap, Rect.new(0, 444 + ((@selected) ? 46 : 0), @bgbitmap.width, 46))
end
textpos = []
if @isContinue
textpos.push([@title, 16 * 2, 2 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Badges:"), 16 * 2, 53 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.badge_count.to_s, 103 * 2, 53 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Pokédex:"), 16 * 2, 69 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.pokedex.seen_count.to_s, 103 * 2, 69 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Time:"), 16 * 2, 85 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@title, 32, 16, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Badges:"), 32, 118, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.badge_count.to_s, 206, 118, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Pokédex:"), 32, 150, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.pokedex.seen_count.to_s, 206, 150, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Time:"), 32, 182, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
hour = @totalsec / 60 / 60
min = @totalsec / 60 % 60
if hour > 0
textpos.push([_INTL("{1}h {2}m", hour, min), 103 * 2, 85 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("{1}h {2}m", hour, min), 206, 182, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
else
textpos.push([_INTL("{1}m", min), 103 * 2, 85 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("{1}m", min), 206, 182, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
end
if @trainer.male?
textpos.push([@trainer.name, 56 * 2, 29 * 2, 0, MALETEXTCOLOR, MALETEXTSHADOWCOLOR])
textpos.push([@trainer.name, 112, 70, 0, MALETEXTCOLOR, MALETEXTSHADOWCOLOR])
elsif @trainer.female?
textpos.push([@trainer.name, 56 * 2, 29 * 2, 0, FEMALETEXTCOLOR, FEMALETEXTSHADOWCOLOR])
textpos.push([@trainer.name, 112, 70, 0, FEMALETEXTCOLOR, FEMALETEXTSHADOWCOLOR])
else
textpos.push([@trainer.name, 56 * 2, 29 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.name, 112, 70, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
end
mapname = pbGetMapNameFromId(@mapid)
mapname.gsub!(/\\PN/, @trainer.name)
textpos.push([mapname, 193 * 2, 2 * 2, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([mapname, 386, 16, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
else
textpos.push([@title, 16 * 2, 1 * 2, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@title, 32, 14, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
end
pbDrawTextPositions(self.bitmap, textpos)
end
@@ -104,16 +104,16 @@ class PokemonLoad_Scene
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99998
addBackgroundOrColoredPlane(@sprites, "background", "loadbg", Color.new(248, 248, 248), @viewport)
y = 16 * 2
y = 32
commands.length.times do |i|
@sprites["panel#{i}"] = PokemonLoadPanel.new(
i, commands[i], (show_continue) ? (i == 0) : false, trainer,
frame_count, stats, map_id, @viewport
)
@sprites["panel#{i}"].x = 24 * 2
@sprites["panel#{i}"].x = 48
@sprites["panel#{i}"].y = y
@sprites["panel#{i}"].pbRefresh
y += (show_continue && i == 0) ? 112 * 2 : 24 * 2
y += (show_continue && i == 0) ? 224 : 48
end
@sprites["cmdwindow"] = Window_CommandPokemon.new([])
@sprites["cmdwindow"].viewport = @viewport
@@ -140,25 +140,25 @@ class PokemonLoad_Scene
@sprites["panel#{oldi}"].pbRefresh
@sprites["panel#{newi}"].selected = true
@sprites["panel#{newi}"].pbRefresh
while @sprites["panel#{newi}"].y > Graphics.height - (40 * 2)
while @sprites["panel#{newi}"].y > Graphics.height - 80
@commands.length.times do |i|
@sprites["panel#{i}"].y -= 24 * 2
@sprites["panel#{i}"].y -= 48
end
6.times do |i|
break if !@sprites["party#{i}"]
@sprites["party#{i}"].y -= 24 * 2
@sprites["party#{i}"].y -= 48
end
@sprites["player"].y -= 24 * 2 if @sprites["player"]
@sprites["player"].y -= 48 if @sprites["player"]
end
while @sprites["panel#{newi}"].y < 16 * 2
while @sprites["panel#{newi}"].y < 32
@commands.length.times do |i|
@sprites["panel#{i}"].y += 24 * 2
@sprites["panel#{i}"].y += 48
end
6.times do |i|
break if !@sprites["party#{i}"]
@sprites["party#{i}"].y += 24 * 2
@sprites["party#{i}"].y += 48
end
@sprites["player"].y += 24 * 2 if @sprites["player"]
@sprites["player"].y += 48 if @sprites["player"]
end
end
end
@@ -171,15 +171,15 @@ class PokemonLoad_Scene
@sprites["player"] = TrainerWalkingCharSprite.new(filename, @viewport)
charwidth = @sprites["player"].bitmap.width
charheight = @sprites["player"].bitmap.height
@sprites["player"].x = (56 * 2) - (charwidth / 8)
@sprites["player"].y = (56 * 2) - (charheight / 8)
@sprites["player"].x = 112 - (charwidth / 8)
@sprites["player"].y = 112 - (charheight / 8)
@sprites["player"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
end
trainer.party.each_with_index do |pkmn, i|
@sprites["party#{i}"] = PokemonIconSprite.new(pkmn, @viewport)
@sprites["party#{i}"].setOffset(PictureOrigin::CENTER)
@sprites["party#{i}"].x = (167 + (33 * (i % 2))) * 2
@sprites["party#{i}"].y = (56 + (25 * (i / 2))) * 2
@sprites["party#{i}"].x = 334 + (66 * (i % 2))
@sprites["party#{i}"].y = 112 + (50 * (i / 2))
@sprites["party#{i}"].z = 99999
end
end

View File

@@ -193,14 +193,14 @@ class Window_PokemonOption < Window_DrawableCommand
when EnumOption
if @options[index].values.length > 1
totalwidth = 0
@options[index].each_value do |value|
@options[index].values.each do |value|
totalwidth += self.contents.text_size(value).width
end
spacing = (rect.width - rect.x - optionwidth - totalwidth) / (@options[index].values.length - 1)
spacing = 0 if spacing < 0
xpos = optionwidth + rect.x
ivalue = 0
@options[index].each_value do |value|
@options[index].values.each do |value|
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
(ivalue == self[index]) ? SEL_VALUE_BASE_COLOR : self.baseColor,
(ivalue == self[index]) ? SEL_VALUE_SHADOW_COLOR : self.shadowColor)

View File

@@ -71,15 +71,15 @@ class ReadyMenuButton < SpriteWrapper
self.bitmap.blt(0, 0, @button.bitmap, rect)
textx = (@command[2]) ? 164 : (GameData::Item.get(@command[0]).is_important?) ? 146 : 124
textpos = [
[@command[1], textx, 16, 2, Color.new(248, 248, 248), Color.new(40, 40, 40), 1]
[@command[1], textx, 24, 2, Color.new(248, 248, 248), Color.new(40, 40, 40), 1]
]
if !@command[2] && !GameData::Item.get(@command[0]).is_important?
qty = $bag.quantity(@command[0])
if qty > 99
textpos.push([_INTL(">99"), 230, 16, 1,
textpos.push([_INTL(">99"), 230, 24, 1,
Color.new(248, 248, 248), Color.new(40, 40, 40), 1])
else
textpos.push([_INTL("x{1}", qty), 230, 16, 1,
textpos.push([_INTL("x{1}", qty), 230, 24, 1,
Color.new(248, 248, 248), Color.new(40, 40, 40), 1])
end
end

View File

@@ -409,7 +409,7 @@ class PokemonBoxSprite < SpriteWrapper
pbSetSystemFont(@contents)
widthval = @contents.text_size(boxname).width
xval = 162 - (widthval / 2)
pbDrawShadowText(@contents, xval, 8, widthval, 32,
pbDrawShadowText(@contents, xval, 14, widthval, 32,
boxname, Color.new(248, 248, 248), Color.new(40, 48, 48))
@refreshBox = false
end
@@ -531,7 +531,7 @@ class PokemonBoxPartySprite < SpriteWrapper
@contents.blt(0, 0, @boxbitmap.bitmap, Rect.new(0, 0, 172, 352))
pbDrawTextPositions(
self.bitmap,
[[_INTL("Back"), 86, 240, 2, Color.new(248, 248, 248), Color.new(80, 80, 80), 1]]
[[_INTL("Back"), 86, 248, 2, Color.new(248, 248, 248), Color.new(80, 80, 80), 1]]
)
xvalues = [] # [18, 90, 18, 90, 18, 90]
yvalues = [] # [2, 18, 66, 82, 130, 146]
@@ -1326,8 +1326,8 @@ class PokemonStorageScene
@markingbitmap.bitmap, markrect)
end
textpos = [
[_INTL("OK"), 402, 208, 2, base, shadow, 1],
[_INTL("Cancel"), 402, 272, 2, base, shadow, 1]
[_INTL("OK"), 402, 216, 2, base, shadow, 1],
[_INTL("Cancel"), 402, 280, 2, base, shadow, 1]
]
pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos)
pbMarkingSetArrow(@sprites["arrow"], index)
@@ -1400,8 +1400,8 @@ class PokemonStorageScene
buttonshadow = Color.new(80, 80, 80)
pbDrawTextPositions(
overlay,
[[_INTL("Party: {1}", (@storage.party.length rescue 0)), 270, 326, 2, buttonbase, buttonshadow, 1],
[_INTL("Exit"), 446, 326, 2, buttonbase, buttonshadow, 1]]
[[_INTL("Party: {1}", (@storage.party.length rescue 0)), 270, 334, 2, buttonbase, buttonshadow, 1],
[_INTL("Exit"), 446, 334, 2, buttonbase, buttonshadow, 1]]
)
pokemon = nil
if @screen.pbHeldPokemon
@@ -1420,26 +1420,26 @@ class PokemonStorageScene
nonshadow = Color.new(224, 224, 224)
pokename = pokemon.name
textstrings = [
[pokename, 10, 2, false, base, shadow]
[pokename, 10, 14, false, base, shadow]
]
if !pokemon.egg?
imagepos = []
if pokemon.male?
textstrings.push([_INTL(""), 148, 2, false, Color.new(24, 112, 216), Color.new(136, 168, 208)])
textstrings.push([_INTL(""), 148, 14, false, Color.new(24, 112, 216), Color.new(136, 168, 208)])
elsif pokemon.female?
textstrings.push([_INTL(""), 148, 2, false, Color.new(248, 56, 32), Color.new(224, 152, 144)])
textstrings.push([_INTL(""), 148, 14, false, Color.new(248, 56, 32), Color.new(224, 152, 144)])
end
imagepos.push(["Graphics/Pictures/Storage/overlay_lv", 6, 246])
textstrings.push([pokemon.level.to_s, 28, 228, false, base, shadow])
textstrings.push([pokemon.level.to_s, 28, 240, false, base, shadow])
if pokemon.ability
textstrings.push([pokemon.ability.name, 86, 300, 2, base, shadow])
textstrings.push([pokemon.ability.name, 86, 312, 2, base, shadow])
else
textstrings.push([_INTL("No ability"), 86, 300, 2, nonbase, nonshadow])
textstrings.push([_INTL("No ability"), 86, 312, 2, nonbase, nonshadow])
end
if pokemon.item
textstrings.push([pokemon.item.name, 86, 336, 2, base, shadow])
textstrings.push([pokemon.item.name, 86, 348, 2, base, shadow])
else
textstrings.push([_INTL("No item"), 86, 336, 2, nonbase, nonshadow])
textstrings.push([_INTL("No item"), 86, 348, 2, nonbase, nonshadow])
end
if pokemon.shiny?
imagepos.push(["Graphics/Pictures/shiny", 156, 198])

View File

@@ -32,17 +32,17 @@ class Window_PokemonItemStorage < Window_DrawableCommand
rect = drawCursor(index, rect)
textpos = []
if index == @bag.length
textpos.push([_INTL("CANCEL"), rect.x, rect.y - 6, false, self.baseColor, self.shadowColor])
textpos.push([_INTL("CANCEL"), rect.x, rect.y, false, self.baseColor, self.shadowColor])
else
item = @bag[index][0]
itemname = @adapter.getDisplayName(item)
baseColor = (index == @sortIndex) ? Color.new(248, 24, 24) : self.baseColor
textpos.push([itemname, rect.x, rect.y - 6, false, self.baseColor, self.shadowColor])
textpos.push([itemname, rect.x, rect.y, false, self.baseColor, self.shadowColor])
if !GameData::Item.get(item).is_important? # Not a Key item/HM/TM
qty = _ISPRINTF("x{1: 2d}", @bag[index][1])
sizeQty = self.contents.text_size(qty).width
xQty = rect.x + rect.width - sizeQty - 2
textpos.push([qty, xQty, rect.y - 6, false, baseColor, self.shadowColor])
textpos.push([qty, xQty, rect.y, false, baseColor, self.shadowColor])
end
end
pbDrawTextPositions(self.contents, textpos)
@@ -90,7 +90,7 @@ class ItemStorage_Scene
@sprites["pocketwindow"].y = 16
pbSetNarrowFont(@sprites["pocketwindow"].bitmap)
# Item description
@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("", 84, 270, Graphics.width - 84, 128, @viewport)
@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("", 84, 272, Graphics.width - 84, 128, @viewport)
@sprites["itemtextwindow"].baseColor = ITEMTEXTBASECOLOR
@sprites["itemtextwindow"].shadowColor = ITEMTEXTSHADOWCOLOR
@sprites["itemtextwindow"].windowskin = nil
@@ -132,7 +132,7 @@ class ItemStorage_Scene
def pbRefresh
bm = @sprites["pocketwindow"].bitmap
# Draw title at upper left corner ("Toss Item/Withdraw Item")
drawTextEx(bm, 0, 4, bm.width, 2, @title, TITLEBASECOLOR, TITLESHADOWCOLOR)
drawTextEx(bm, 0, 8, bm.width, 2, @title, TITLEBASECOLOR, TITLESHADOWCOLOR)
itemwindow = @sprites["itemwindow"]
# Draw item icon
@sprites["icon"].item = itemwindow.item

View File

@@ -176,15 +176,15 @@ class Window_PokemonMart < Window_DrawableCommand
rect = drawCursor(index, rect)
ypos = rect.y
if index == count - 1
textpos.push([_INTL("CANCEL"), rect.x, ypos - 4, false, self.baseColor, self.shadowColor])
textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, false, self.baseColor, self.shadowColor])
else
item = @stock[index]
itemname = @adapter.getDisplayName(item)
qty = @adapter.getDisplayPrice(item)
sizeQty = self.contents.text_size(qty).width
xQty = rect.x + rect.width - sizeQty - 2 - 16
textpos.push([itemname, rect.x, ypos - 4, false, self.baseColor, self.shadowColor])
textpos.push([qty, xQty, ypos - 4, false, self.baseColor, self.shadowColor])
textpos.push([itemname, rect.x, ypos + 2, false, self.baseColor, self.shadowColor])
textpos.push([qty, xQty, ypos + 2, false, self.baseColor, self.shadowColor])
end
pbDrawTextPositions(self.contents, textpos)
end
@@ -228,7 +228,7 @@ class PokemonMart_Scene
@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
winAdapter = buying ? BuyAdapter.new(adapter) : SellAdapter.new(adapter)
@sprites["itemwindow"] = Window_PokemonMart.new(
stock, winAdapter, Graphics.width - 316 - 16, 12, 330 + 16, Graphics.height - 126
stock, winAdapter, Graphics.width - 316 - 16, 10, 330 + 16, Graphics.height - 124
)
@sprites["itemwindow"].viewport = @viewport
@sprites["itemwindow"].index = 0

View File

@@ -59,24 +59,23 @@ class MoveRelearner_Scene
overlay.blt(type_x, 70, @typebitmap.bitmap, type_rect)
end
textpos = [
[_INTL("Teach which move?"), 16, 2, 0, Color.new(88, 88, 80), Color.new(168, 184, 184)]
[_INTL("Teach which move?"), 16, 14, 0, Color.new(88, 88, 80), Color.new(168, 184, 184)]
]
imagepos = []
yPos = 76
yPos = 88
VISIBLEMOVES.times do |i|
moveobject = @moves[@sprites["commands"].top_item + i]
if moveobject
moveData = GameData::Move.get(moveobject)
type_number = GameData::Type.get(moveData.display_type(@pokemon)).icon_position
imagepos.push(["Graphics/Pictures/types", 12, yPos + 8, 0, type_number * 28, 64, 28])
imagepos.push(["Graphics/Pictures/types", 12, yPos - 4, 0, type_number * 28, 64, 28])
textpos.push([moveData.name, 80, yPos, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)])
textpos.push([_INTL("PP"), 112, yPos + 32, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
if moveData.total_pp > 0
textpos.push([_INTL("PP"), 112, yPos + 32, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, 1,
Color.new(64, 64, 64), Color.new(176, 176, 176)])
else
textpos.push(["-", 80, yPos, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push(["--", 228, yPos + 32, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push(["--", 230, yPos + 32, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
end
end
yPos += 64
@@ -88,13 +87,13 @@ class MoveRelearner_Scene
basedamage = selMoveData.display_damage(@pokemon)
category = selMoveData.display_category(@pokemon)
accuracy = selMoveData.display_accuracy(@pokemon)
textpos.push([_INTL("CATEGORY"), 272, 108, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)])
textpos.push([_INTL("POWER"), 272, 140, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)])
textpos.push([_INTL("CATEGORY"), 272, 120, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)])
textpos.push([_INTL("POWER"), 272, 152, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)])
textpos.push([basedamage <= 1 ? basedamage == 1 ? "???" : "---" : sprintf("%d", basedamage),
468, 140, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("ACCURACY"), 272, 172, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)])
468, 152, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("ACCURACY"), 272, 184, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)])
textpos.push([accuracy == 0 ? "---" : "#{accuracy}%",
468, 172, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
468, 184, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
pbDrawTextPositions(overlay, textpos)
imagepos.push(["Graphics/Pictures/category", 436, 116, 0, category * 28, 64, 28])
if @sprites["commands"].index < @moves.length - 1
@@ -104,7 +103,7 @@ class MoveRelearner_Scene
imagepos.push(["Graphics/Pictures/reminderButtons", 134, 350, 76, 0, 76, 32])
end
pbDrawImagePositions(overlay, imagepos)
drawTextEx(overlay, 272, 214, 230, 5, selMoveData.description,
drawTextEx(overlay, 272, 216, 230, 5, selMoveData.description,
Color.new(64, 64, 64), Color.new(176, 176, 176))
end

View File

@@ -655,11 +655,9 @@ class Window_PurifyChamberSets < Window_DrawableCommand
textpos = []
rect = drawCursor(index, rect)
if index == @switching
textpos.push([(index + 1).to_s, rect.x,
rect.y - 6, false, Color.new(248, 0, 0), self.shadowColor])
textpos.push([(index + 1).to_s, rect.x, rect.y, false, Color.new(248, 0, 0), self.shadowColor])
else
textpos.push([(index + 1).to_s, rect.x,
rect.y - 6, false, self.baseColor, self.shadowColor])
textpos.push([(index + 1).to_s, rect.x, rect.y, false, self.baseColor, self.shadowColor])
end
if @chamber.setCount(index) > 0
pbDrawGauge(self.contents, Rect.new(rect.x + 16, rect.y + 6, 48, 8),
@@ -949,14 +947,14 @@ class PurifyChamberSetView < SpriteWrapper
if pkmn.types.length == 1
textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level,
GameData::Type.get(pkmn.types[0]).name),
2, -6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
else
textpos.push([_INTL("{1} Lv.{2} {3}/{4}", pkmn.name, pkmn.level,
GameData::Type.get(pkmn.types[0]).name,
GameData::Type.get(pkmn.types[1]).name),
2, -6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
end
textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 18, 0,
textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 30, 0,
Color.new(248, 248, 248), Color.new(128, 128, 128)])
# draw heart gauge
pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 3 / 4, 8, @info.bitmap.width * 1 / 4, 8),
@@ -966,7 +964,7 @@ class PurifyChamberSetView < SpriteWrapper
Color.new(0, 0, 248), @chamber.chamberFlow(@set), 6)
end
if @chamber.setCount(@set) > 0
textpos.push([_INTL("TEMPO"), 2, 18, 0,
textpos.push([_INTL("TEMPO"), 2, 30, 0,
Color.new(248, 248, 248), Color.new(128, 128, 128)])
# draw tempo gauge
pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 1 / 4, 24 + 8, @info.bitmap.width * 1 / 4, 8),

View File

@@ -151,9 +151,9 @@ class PokemonEntryScene
pbSetSystemFont(@sprites["gender"].bitmap)
textpos = []
if pokemon.male?
textpos.push([_INTL(""), 0, -6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)])
textpos.push([_INTL(""), 0, 6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)])
elsif pokemon.female?
textpos.push([_INTL(""), 0, -6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)])
textpos.push([_INTL(""), 0, 6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)])
end
pbDrawTextPositions(@sprites["gender"].bitmap, textpos)
end
@@ -389,7 +389,7 @@ class PokemonEntryScene2
COLUMNS.times do |y|
ROWS.times do |x|
pos = (y * ROWS) + x
textPos.push([@@Characters[i][0][pos], 44 + (x * 32), 12 + (y * 38), 2,
textPos.push([@@Characters[i][0][pos], 44 + (x * 32), 24 + (y * 38), 2,
Color.new(16, 24, 32), Color.new(160, 160, 160)])
end
end
@@ -436,9 +436,9 @@ class PokemonEntryScene2
pbSetSystemFont(@sprites["gender"].bitmap)
textpos = []
if pokemon.male?
textpos.push([_INTL(""), 0, -6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)])
textpos.push([_INTL(""), 0, 6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)])
elsif pokemon.female?
textpos.push([_INTL(""), 0, -6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)])
textpos.push([_INTL(""), 0, 6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)])
end
pbDrawTextPositions(@sprites["gender"].bitmap, textpos)
end
@@ -513,12 +513,12 @@ class PokemonEntryScene2
bgoverlay.clear
pbSetSystemFont(bgoverlay)
textPositions = [
[@helptext, 160, 6, false, Color.new(16, 24, 32), Color.new(168, 184, 184)]
[@helptext, 160, 18, false, Color.new(16, 24, 32), Color.new(168, 184, 184)]
]
chars = @helper.textChars
x = 166
chars.each do |ch|
textPositions.push([ch, x, 42, false, Color.new(16, 24, 32), Color.new(168, 184, 184)])
textPositions.push([ch, x, 54, false, Color.new(16, 24, 32), Color.new(168, 184, 184)])
x += 24
end
pbDrawTextPositions(bgoverlay, textPositions)