mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Updated Power Green fonts, repositioned all text accordingly
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@@ -66,7 +66,7 @@ class Window_PokemonBag < Window_DrawableCommand
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rect = Rect.new(rect.x + 16, rect.y + 16, rect.width - 16, rect.height)
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thispocket = @bag.pockets[@pocket]
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if index == self.itemCount - 1
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textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y - 2, false, self.baseColor, self.shadowColor])
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textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y + 2, false, self.baseColor, self.shadowColor])
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else
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item = (@filterlist) ? thispocket[@filterlist[@pocket][index]][0] : thispocket[index][0]
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baseColor = self.baseColor
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@@ -76,7 +76,7 @@ class Window_PokemonBag < Window_DrawableCommand
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shadowColor = Color.new(248, 144, 144)
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end
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textpos.push(
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[@adapter.getDisplayName(item), rect.x, rect.y - 2, false, baseColor, shadowColor]
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[@adapter.getDisplayName(item), rect.x, rect.y + 2, false, baseColor, shadowColor]
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)
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if GameData::Item.get(item).is_important?
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if @bag.registered?(item)
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@@ -94,7 +94,7 @@ class Window_PokemonBag < Window_DrawableCommand
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qty = (@filterlist) ? thispocket[@filterlist[@pocket][index]][1] : thispocket[index][1]
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qtytext = _ISPRINTF("x{1: 3d}", qty)
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xQty = rect.x + rect.width - self.contents.text_size(qtytext).width - 16
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textpos.push([qtytext, xQty, rect.y - 2, false, baseColor, shadowColor])
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textpos.push([qtytext, xQty, rect.y + 2, false, baseColor, shadowColor])
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end
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end
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pbDrawTextPositions(self.contents, textpos)
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@@ -200,7 +200,7 @@ class PokemonBag_Scene
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@sprites["itemlist"].shadowColor = ITEMLISTSHADOWCOLOR
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@sprites["itemicon"] = ItemIconSprite.new(48, Graphics.height - 48, nil, @viewport)
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@sprites["itemtext"] = Window_UnformattedTextPokemon.newWithSize(
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"", 72, 270, Graphics.width - 72 - 24, 128, @viewport
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"", 72, 272, Graphics.width - 72 - 24, 128, @viewport
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)
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@sprites["itemtext"].baseColor = ITEMTEXTBASECOLOR
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@sprites["itemtext"].shadowColor = ITEMTEXTSHADOWCOLOR
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@@ -293,7 +293,7 @@ class PokemonBag_Scene
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# Draw the pocket name
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pbDrawTextPositions(
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overlay,
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[[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 176, 2, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]]
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[[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 186, 2, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]]
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)
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# Draw slider arrows
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showslider = false
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