Updated Power Green fonts, repositioned all text accordingly

This commit is contained in:
Maruno17
2022-02-20 23:29:09 +00:00
parent dd78075657
commit 19e50bd507
37 changed files with 353 additions and 332 deletions

View File

@@ -39,9 +39,9 @@ class MapBottomSprite < SpriteWrapper
def refresh
bitmap.clear
textpos = [
[@mapname, 18, -8, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@maplocation, 18, 348, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@mapdetails, Graphics.width - 16, 348, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
[@mapname, 18, 4, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@maplocation, 18, 360, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@mapdetails, Graphics.width - 16, 360, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
]
pbDrawTextPositions(bitmap, textpos)
end
@@ -251,7 +251,7 @@ class PokemonRegionMap_Scene
text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly")
pbDrawTextPositions(
@sprites["help"].bitmap,
[[text, Graphics.width - 16, -8, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]]
[[text, Graphics.width - 16, 4, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]]
)
@sprites.each do |key, sprite|
next if !key.include?("point")