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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Updated Power Green fonts, repositioned all text accordingly
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@@ -32,17 +32,17 @@ class Window_PokemonItemStorage < Window_DrawableCommand
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rect = drawCursor(index, rect)
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textpos = []
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if index == @bag.length
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textpos.push([_INTL("CANCEL"), rect.x, rect.y - 6, false, self.baseColor, self.shadowColor])
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textpos.push([_INTL("CANCEL"), rect.x, rect.y, false, self.baseColor, self.shadowColor])
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else
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item = @bag[index][0]
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itemname = @adapter.getDisplayName(item)
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baseColor = (index == @sortIndex) ? Color.new(248, 24, 24) : self.baseColor
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textpos.push([itemname, rect.x, rect.y - 6, false, self.baseColor, self.shadowColor])
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textpos.push([itemname, rect.x, rect.y, false, self.baseColor, self.shadowColor])
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if !GameData::Item.get(item).is_important? # Not a Key item/HM/TM
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qty = _ISPRINTF("x{1: 2d}", @bag[index][1])
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sizeQty = self.contents.text_size(qty).width
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xQty = rect.x + rect.width - sizeQty - 2
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textpos.push([qty, xQty, rect.y - 6, false, baseColor, self.shadowColor])
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textpos.push([qty, xQty, rect.y, false, baseColor, self.shadowColor])
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end
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end
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pbDrawTextPositions(self.contents, textpos)
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@@ -90,7 +90,7 @@ class ItemStorage_Scene
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@sprites["pocketwindow"].y = 16
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pbSetNarrowFont(@sprites["pocketwindow"].bitmap)
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# Item description
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@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("", 84, 270, Graphics.width - 84, 128, @viewport)
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@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("", 84, 272, Graphics.width - 84, 128, @viewport)
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@sprites["itemtextwindow"].baseColor = ITEMTEXTBASECOLOR
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@sprites["itemtextwindow"].shadowColor = ITEMTEXTSHADOWCOLOR
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@sprites["itemtextwindow"].windowskin = nil
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@@ -132,7 +132,7 @@ class ItemStorage_Scene
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def pbRefresh
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bm = @sprites["pocketwindow"].bitmap
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# Draw title at upper left corner ("Toss Item/Withdraw Item")
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drawTextEx(bm, 0, 4, bm.width, 2, @title, TITLEBASECOLOR, TITLESHADOWCOLOR)
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drawTextEx(bm, 0, 8, bm.width, 2, @title, TITLEBASECOLOR, TITLESHADOWCOLOR)
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itemwindow = @sprites["itemwindow"]
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# Draw item icon
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@sprites["icon"].item = itemwindow.item
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