mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 14:26:01 +00:00
Updated Power Green fonts, repositioned all text accordingly
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@@ -199,8 +199,8 @@ class TriadScene
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pbSetSystemFont(@sprites["overlay"].bitmap)
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pbDrawTextPositions(
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@sprites["overlay"].bitmap,
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[[@battle.opponentName, 52, -2, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)],
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[@battle.playerName, Graphics.width - 52, -2, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
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[[@battle.opponentName, 52, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)],
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[@battle.playerName, Graphics.width - 52, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
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)
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@sprites["score"] = Sprite.new(@viewport)
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@sprites["score"].bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
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@@ -577,7 +577,7 @@ class TriadScene
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end
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pbDrawTextPositions(
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bitmap,
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[[_INTL("{1}-{2}", oppscore, playerscore), Graphics.width / 2, -2, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
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[[_INTL("{1}-{2}", oppscore, playerscore), Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
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)
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end
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@@ -83,12 +83,12 @@ class VoltorbFlip
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pbUpdateRowNumbers(0, 0, i)
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pbUpdateColumnNumbers(0, 0, i)
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end
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pbDrawShadowText(@sprites["text"].bitmap, 8, 16, 118, 26,
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pbDrawShadowText(@sprites["text"].bitmap, 8, 22, 118, 26,
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_INTL("Your coins"), Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
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pbDrawShadowText(@sprites["text"].bitmap, 8, 82, 118, 26,
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pbDrawShadowText(@sprites["text"].bitmap, 8, 88, 118, 26,
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_INTL("Prize coins"), Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
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# Draw current level
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pbDrawShadowText(@sprites["level"].bitmap, 8, 148, 118, 28,
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pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28,
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_INTL("Level {1}", @level.to_s), Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
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# Displays total and current coins
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pbUpdateCoins
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@@ -314,7 +314,7 @@ class VoltorbFlip
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end
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# Update level text
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@sprites["level"].bitmap.clear
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pbDrawShadowText(@sprites["level"].bitmap, 8, 150, 118, 28, "Level " + @level.to_s,
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pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, "Level " + @level.to_s,
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Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
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@points = 0
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pbUpdateCoins
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@@ -365,7 +365,7 @@ class VoltorbFlip
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pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!", $player.name, @points.to_s_formatted))
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# Update level text
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@sprites["level"].bitmap.clear
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pbDrawShadowText(@sprites["level"].bitmap, 8, 150, 118, 28, _INTL("Level {1}", @level.to_s),
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pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, _INTL("Level {1}", @level.to_s),
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Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
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old_coins = $player.coins
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$player.coins += @points
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