Updated Power Green fonts, repositioned all text accordingly

This commit is contained in:
Maruno17
2022-02-20 23:29:09 +00:00
parent dd78075657
commit 19e50bd507
37 changed files with 353 additions and 332 deletions

View File

@@ -199,8 +199,8 @@ class TriadScene
pbSetSystemFont(@sprites["overlay"].bitmap)
pbDrawTextPositions(
@sprites["overlay"].bitmap,
[[@battle.opponentName, 52, -2, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)],
[@battle.playerName, Graphics.width - 52, -2, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
[[@battle.opponentName, 52, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)],
[@battle.playerName, Graphics.width - 52, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
)
@sprites["score"] = Sprite.new(@viewport)
@sprites["score"].bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
@@ -577,7 +577,7 @@ class TriadScene
end
pbDrawTextPositions(
bitmap,
[[_INTL("{1}-{2}", oppscore, playerscore), Graphics.width / 2, -2, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
[[_INTL("{1}-{2}", oppscore, playerscore), Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
)
end

View File

@@ -83,12 +83,12 @@ class VoltorbFlip
pbUpdateRowNumbers(0, 0, i)
pbUpdateColumnNumbers(0, 0, i)
end
pbDrawShadowText(@sprites["text"].bitmap, 8, 16, 118, 26,
pbDrawShadowText(@sprites["text"].bitmap, 8, 22, 118, 26,
_INTL("Your coins"), Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
pbDrawShadowText(@sprites["text"].bitmap, 8, 82, 118, 26,
pbDrawShadowText(@sprites["text"].bitmap, 8, 88, 118, 26,
_INTL("Prize coins"), Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
# Draw current level
pbDrawShadowText(@sprites["level"].bitmap, 8, 148, 118, 28,
pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28,
_INTL("Level {1}", @level.to_s), Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
# Displays total and current coins
pbUpdateCoins
@@ -314,7 +314,7 @@ class VoltorbFlip
end
# Update level text
@sprites["level"].bitmap.clear
pbDrawShadowText(@sprites["level"].bitmap, 8, 150, 118, 28, "Level " + @level.to_s,
pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, "Level " + @level.to_s,
Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
@points = 0
pbUpdateCoins
@@ -365,7 +365,7 @@ class VoltorbFlip
pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!", $player.name, @points.to_s_formatted))
# Update level text
@sprites["level"].bitmap.clear
pbDrawShadowText(@sprites["level"].bitmap, 8, 150, 118, 28, _INTL("Level {1}", @level.to_s),
pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, _INTL("Level {1}", @level.to_s),
Color.new(60, 60, 60), Color.new(150, 190, 170), 1)
old_coins = $player.coins
$player.coins += @points