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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Updated Power Green fonts, repositioned all text accordingly
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@@ -88,7 +88,7 @@ class PokemonTilesetScene
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TILES_PER_ROW.times do |xx|
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tile_id = tile_ID_from_coordinates(xx, @top_y + yy)
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terr = @tileset.terrain_tags[tile_id]
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textpos.push([terr.to_s, (xx * TILE_SIZE) + (TILE_SIZE / 2), (yy * TILE_SIZE) - 6, 2, TEXT_COLOR, TEXT_SHADOW_COLOR])
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textpos.push([terr.to_s, (xx * TILE_SIZE) + (TILE_SIZE / 2), (yy * TILE_SIZE) + 6, 2, TEXT_COLOR, TEXT_SHADOW_COLOR])
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end
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end
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pbDrawTextPositions(@sprites["overlay"].bitmap, textpos)
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@@ -123,8 +123,8 @@ class PokemonTilesetScene
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terrain_tag_name = terrain_tag.to_s
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end
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textpos = [
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[_INTL("Terrain Tag:"), tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 10, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)],
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[terrain_tag_name, tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 42, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)]
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[_INTL("Terrain Tag:"), tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 22, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)],
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[terrain_tag_name, tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 54, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)]
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]
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# Draw all text
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pbDrawTextPositions(overlay, textpos)
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@@ -7,9 +7,9 @@ module ShadowText
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when 1
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x += (w / 2) - (width / 2)
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end
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pbDrawShadowText(bitmap, x, y, w, h, t,
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disabled ? Color.new(26 * 8, 26 * 8, 25 * 8) : Color.new(12 * 8, 12 * 8, 12 * 8),
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Color.new(26 * 8, 26 * 8, 25 * 8))
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pbDrawShadowText(bitmap, x, y + 6, w, h, t,
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disabled ? Color.new(208, 208, 200) : Color.new(96, 96, 96),
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Color.new(208, 208, 200))
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end
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end
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