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Fixes issue with gym randomizer when wiping out in a gym
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@@ -154,7 +154,9 @@ module GameData
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end
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if $game_switches[SWITCH_RANDOM_GYM_PERSIST_TEAMS] && $PokemonGlobal.randomGymTrainersHash != nil
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if $PokemonGlobal.randomGymTrainersHash[trainerId] != nil && $PokemonGlobal.randomGymTrainersHash[trainerId].length >= $PokemonGlobal.randomTrainersHash[trainerId].length
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return getSpecies($PokemonGlobal.randomGymTrainersHash[trainerId][pokemonIndex])
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newSpecies = getSpecies($PokemonGlobal.randomGymTrainersHash[trainerId][pokemonIndex])
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return newSpecies if newSpecies
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return species
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end
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end
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new_species = generateRandomGymSpecies(species)
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@@ -82,6 +82,7 @@ end
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# Blacking out animation
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#===============================================================================
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def pbStartOver(gameover=false)
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$game_variables[VAR_CURRENT_GYM_TYPE]=-1
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if pbInBugContest?
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pbBugContestStartOver
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return
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@@ -127,7 +127,7 @@ def bstOk(newspecies, oldPokemonSpecies, bst_range = 50)
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end
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def gymLeaderOk(newspecies)
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return true if $game_variables[152] == -1 #not in a gym
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return true if $game_variables[VAR_CURRENT_GYM_TYPE] == -1 #not in a gym
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leaderType = getLeaderType()
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if leaderType == nil
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return true
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@@ -138,7 +138,7 @@ def gymLeaderOk(newspecies)
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end
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def getLeaderType()
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currentGym = $game_variables[152]
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currentGym = $game_variables[VAR_CURRENT_GYM_TYPE]
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if currentGym > $game_variables[151].length
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return nil
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else
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@@ -209,7 +209,6 @@ def playPokeFluteAnimation
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end
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def restoreDefaultCharacterSprite(charset_number=0)
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meta = GameData::Metadata.get_player($Trainer.character_ID)
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$game_player.setDefaultCharName(nil, 0, false)
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Graphics.update
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Input.update
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