Adds cache for autogen sprites to reduce lag when loading sprites

This commit is contained in:
infinitefusion
2023-11-23 19:25:28 -05:00
parent cbe71d8530
commit 1af9d853cb
8 changed files with 30 additions and 6 deletions

View File

@@ -1482,7 +1482,7 @@ def pbUnfuse(pokemon, scene, supersplicers, pcPosition = nil)
bodyPoke = getBasePokemonID(pokemon.species_data.id_number, true)
headPoke = getBasePokemonID(pokemon.species_data.id_number, false)
if (pokemon.obtain_method == 2 || pokemon.ot != $Trainer.name) # && !canunfuse
if (pokemon.obtain_method == 2 || pokemon.ot != $Trainer.name) && false # && !canunfuse
scene.pbDisplay(_INTL("You can't unfuse a Pokémon obtained in a trade!"))
return false
else