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pokemon cries
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@@ -61,9 +61,9 @@ module GameData
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return nil if !species || !form
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validate species => [Symbol, self, String, Integer]
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validate form => Integer
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# if other.is_a?(Integer)
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# p "Please switch to symbols, thanks."
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# end
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# if other.is_a?(Integer)
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# p "Please switch to symbols, thanks."
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# end
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species = species.species if species.is_a?(self)
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species = DATA[species].species if species.is_a?(Integer)
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species = species.to_sym if species.is_a?(String)
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@@ -200,6 +200,10 @@ module GameData
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return pbGetMessage(MessageTypes::Entries, @id_number)
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end
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def is_fusion
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return @id_number > Settings::NB_POKEMON
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end
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def apply_metrics_to_sprite(sprite, index, shadow = false)
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if shadow
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if (index & 1) == 1 # Foe Pokémon
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@@ -209,7 +213,8 @@ module GameData
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if (index & 1) == 0 # Player's Pokémon
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sprite.x += @back_sprite_x * 2
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sprite.y += (@back_sprite_y * 2) + Settings::BACKSPRITE_POSITION_OFFSET
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else # Foe Pokémon
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else
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# Foe Pokémon
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sprite.x += @front_sprite_x * 2
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sprite.y += (@front_sprite_y * 2) + Settings::FRONTSPRITE_POSITION_OFFSET
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sprite.y -= @front_sprite_altitude * 2
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@@ -219,7 +224,7 @@ module GameData
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def shows_shadow?
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return true
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# return @front_sprite_altitude > 0
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# return @front_sprite_altitude > 0
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end
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def get_evolutions(exclude_invalid = false)
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@@ -362,13 +367,15 @@ def pbGetEvolvedFormData(species, exclude_invalid = false)
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end
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# @deprecated Use {GameData#Species#get_family_evolutions} instead. This alias is slated to be removed in v20.
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def pbGetEvolutionFamilyData(species) # Unused
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def pbGetEvolutionFamilyData(species)
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# Unused
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Deprecation.warn_method('pbGetEvolutionFamilyData', 'v20', 'GameData::Species.get(species).get_family_evolutions')
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return GameData::Species.get(species).get_family_evolutions
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end
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# @deprecated Use {GameData#Species#get_previous_species} instead. This alias is slated to be removed in v20.
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def pbGetPreviousForm(species) # Unused
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def pbGetPreviousForm(species)
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# Unused
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Deprecation.warn_method('pbGetPreviousForm', 'v20', 'GameData::Species.get(species).get_previous_species')
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return GameData::Species.get(species).get_previous_species
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end
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@@ -380,7 +387,8 @@ def pbGetBabySpecies(species, check_items = false, item1 = nil, item2 = nil)
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end
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# @deprecated Use {GameData#Species#family_evolutions_have_method?} instead. This alias is slated to be removed in v20.
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def pbCheckEvolutionFamilyForMethod(species, method, param = nil) # Unused
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def pbCheckEvolutionFamilyForMethod(species, method, param = nil)
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# Unused
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Deprecation.warn_method('pbCheckEvolutionFamilyForMethod', 'v20', 'GameData::Species.get(species).family_evolutions_have_method?(method)')
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return GameData::Species.get(species).family_evolutions_have_method?(method, param)
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end
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@@ -18,11 +18,16 @@ module GameData
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factors.each_with_index do |factor, index|
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value = ((i / (2 ** index)) % 2 == 0) ? factor[1] : factor[2]
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case factor[0]
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when 0 then try_species = value
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when 1 then try_form = value
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when 2 then try_gender = value
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when 3 then try_shadow = value
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when 4 then try_subfolder = value # Shininess
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when 0 then
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try_species = value
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when 1 then
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try_form = value
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when 2 then
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try_gender = value
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when 3 then
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try_shadow = value
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when 4 then
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try_subfolder = value # Shininess
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end
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end
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# Look for a graphic matching this combination's parameters
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@@ -177,6 +182,10 @@ module GameData
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def self.check_cry_file(species, form)
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species_data = self.get_species_form(species, form)
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return nil if species_data.nil?
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if species_data.is_fusion
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species_data = GameData::Species.get(getHeadID(species_data))
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end
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if form > 0
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ret = sprintf("Cries/%s_%d", species_data.species, form)
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return ret if pbResolveAudioSE(ret)
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@@ -238,7 +247,7 @@ end
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# Deprecated methods
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#===============================================================================
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# @deprecated This alias is slated to be removed in v20.
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def pbLoadSpeciesBitmap(species, gender = 0, form = 0, shiny = false, shadow = false, back = false , egg = false)
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def pbLoadSpeciesBitmap(species, gender = 0, form = 0, shiny = false, shadow = false, back = false, egg = false)
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Deprecation.warn_method('pbLoadSpeciesBitmap', 'v20', 'GameData::Species.sprite_bitmap(species, form, gender, shiny, shadow, back, egg)')
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return GameData::Species.sprite_bitmap(species, form, gender, shiny, shadow, back, egg)
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end
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@@ -17,7 +17,7 @@
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class HallOfFame_Scene
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# When true, all pokémon will be in one line
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# When false, all pokémon will be in two lines
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SINGLEROW = false
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SINGLEROW = true
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# Make the pokémon movement ON in hall entry
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ANIMATION = true
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# Speed in pokémon movement in hall entry. Don't use less than 2!
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@@ -39,42 +39,42 @@ class HallOfFame_Scene
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FINALFADESPEED = 16
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# Sprites opacity value when them aren't selected
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OPACITY = 64
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BASECOLOR = Color.new(248,248,248)
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SHADOWCOLOR = Color.new(0,0,0)
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BASECOLOR = Color.new(248, 248, 248)
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SHADOWCOLOR = Color.new(0, 0, 0)
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# Placement for pokemon icons
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def pbStartScene
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@sprites={}
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@viewport=Viewport.new(0,0,Graphics.width, Graphics.height)
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@viewport.z=99999
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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# Comment the below line to doesn't use a background
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addBackgroundPlane(@sprites,"bg","hallfamebg",@viewport)
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@sprites["hallbars"]=IconSprite.new(@viewport)
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addBackgroundPlane(@sprites, "bg", "hallfamebg", @viewport)
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@sprites["hallbars"] = IconSprite.new(@viewport)
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@sprites["hallbars"].setBitmap("Graphics/Pictures/hallfamebars")
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@sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
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@sprites["overlay"].z=10
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites["overlay"].z = 10
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pbSetSystemFont(@sprites["overlay"].bitmap)
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@alreadyFadedInEnd=false
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@useMusic=false
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@battlerIndex=0
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@hallEntry=[]
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@alreadyFadedInEnd = false
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@useMusic = false
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@battlerIndex = 0
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@hallEntry = []
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end
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def pbStartSceneEntry
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pbStartScene
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@useMusic=(ENTRYMUSIC && ENTRYMUSIC!="")
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@useMusic = (ENTRYMUSIC && ENTRYMUSIC != "")
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pbBGMPlay(ENTRYMUSIC) if @useMusic
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saveHallEntry
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@xmovement=[]
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@ymovement=[]
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@xmovement = []
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@ymovement = []
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createBattlers
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbStartScenePC
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pbStartScene
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@hallIndex=$PokemonGlobal.hallOfFame.size-1
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@hallEntry=$PokemonGlobal.hallOfFame[-1]
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@hallIndex = $PokemonGlobal.hallOfFame.size - 1
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@hallEntry = $PokemonGlobal.hallOfFame[-1]
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createBattlers(false)
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pbFadeInAndShow(@sprites) { pbUpdate }
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pbUpdatePC
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@@ -88,35 +88,36 @@ class HallOfFame_Scene
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@viewport.dispose
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end
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def slowFadeOut(sprites,exponent) # 2 exponent
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def slowFadeOut(sprites, exponent)
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# 2 exponent
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# To handle values above 8
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extraWaitExponent=exponent-9
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exponent=8 if 8<exponent
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max=2**exponent
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speed=(2**8)/max
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extraWaitExponent = exponent - 9
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exponent = 8 if 8 < exponent
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max = 2 ** exponent
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speed = (2 ** 8) / max
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for j in 0..max
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if extraWaitExponent>-1
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(2**extraWaitExponent).times do
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if extraWaitExponent > -1
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(2 ** extraWaitExponent).times do
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Graphics.update
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Input.update
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pbUpdate
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end
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end
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pbSetSpritesToColor(sprites,Color.new(0,0,0,j*speed))
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pbSetSpritesToColor(sprites, Color.new(0, 0, 0, j * speed))
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block_given? ? yield : pbUpdateSpriteHash(sprites)
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end
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end
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# Dispose the sprite if the sprite exists and make it null
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def restartSpritePosition(sprites,spritename)
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def restartSpritePosition(sprites, spritename)
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sprites[spritename].dispose if sprites.include?(spritename) && sprites[spritename]
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sprites[spritename]=nil
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sprites[spritename] = nil
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end
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# Change the pokémon sprites opacity except the index one
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def setPokemonSpritesOpacity(index,opacity=255)
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def setPokemonSpritesOpacity(index, opacity = 255)
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for n in 0...@hallEntry.size
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@sprites["pokemon#{n}"].opacity=(n==index) ? 255 : opacity if @sprites["pokemon#{n}"]
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@sprites["pokemon#{n}"].opacity = (n == index) ? 255 : opacity if @sprites["pokemon#{n}"]
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end
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end
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@@ -127,142 +128,145 @@ class HallOfFame_Scene
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end
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# Update the global variables
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$PokemonGlobal.hallOfFame.push(@hallEntry)
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$PokemonGlobal.hallOfFameLastNumber+=1
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$PokemonGlobal.hallOfFame.delete_at(0) if HALLLIMIT>-1 &&
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$PokemonGlobal.hallOfFame.size>HALLLIMIT
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$PokemonGlobal.hallOfFameLastNumber += 1
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$PokemonGlobal.hallOfFame.delete_at(0) if HALLLIMIT > -1 &&
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$PokemonGlobal.hallOfFame.size > HALLLIMIT
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end
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# Return the x/y point position in screen for battler index number
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# Don't use odd numbers!
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def xpointformula(battlernumber)
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ret=0
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ret = 0
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if !SINGLEROW
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ret=32+160*xpositionformula(battlernumber)
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ret = 32 + 160 * xpositionformula(battlernumber)
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else
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ret=(60*(battlernumber/2)+48)*(xpositionformula(battlernumber)-1)
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ret+=Graphics.width/2-56
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ret = (60 * (battlernumber / 2) + 48) * (xpositionformula(battlernumber) - 1)
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ret += Graphics.width / 2 - 56
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end
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return ret
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end
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def ypointformula(battlernumber)
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ret=0
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ret = 0
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if !SINGLEROW
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ret=32+128*ypositionformula(battlernumber)/2
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ret = 32 + 128 * ypositionformula(battlernumber) / 2
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else
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ret=96-8*(battlernumber/2)
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ret = 96 - 8 * (battlernumber / 2)
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end
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return ret
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end
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# Returns 0, 1 or 2 as the x/y column value
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def xpositionformula(battlernumber)
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ret=0
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ret = 0
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if !SINGLEROW
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ret=(battlernumber/3%2==0) ? (19-battlernumber)%3 : (19+battlernumber)%3
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ret = (battlernumber / 3 % 2 == 0) ? (19 - battlernumber) % 3 : (19 + battlernumber) % 3
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else
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ret=battlernumber%2*2
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ret = battlernumber % 2 * 2
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end
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return ret
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end
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def ypositionformula(battlernumber)
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ret=0
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ret = 0
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if !SINGLEROW
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ret=(battlernumber/3)%2*2
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ret = (battlernumber / 3) % 2 * 2
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else
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ret=1
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ret = 1
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end
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return ret
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end
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def moveSprite(i)
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spritename=(i>-1) ? "pokemon#{i}" : "trainer"
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speed = (i>-1) ? ANIMATIONSPEED : 2
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if(!ANIMATION) # Skips animation
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@sprites[spritename].x-=speed*@xmovement[i]
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@xmovement[i]=0
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@sprites[spritename].y-=speed*@ymovement[i]
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@ymovement[i]=0
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spritename = (i > -1) ? "pokemon#{i}" : "trainer"
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speed = (i > -1) ? ANIMATIONSPEED : 2
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if (!ANIMATION) # Skips animation
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@sprites[spritename].x -= speed * @xmovement[i]
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@xmovement[i] = 0
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@sprites[spritename].y -= speed * @ymovement[i]
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@ymovement[i] = 0
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end
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if(@xmovement[i]!=0)
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direction = (@xmovement[i]>0) ? -1 : 1
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@sprites[spritename].x+=speed*direction
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@xmovement[i]+=direction
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if (@xmovement[i] != 0)
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direction = (@xmovement[i] > 0) ? -1 : 1
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@sprites[spritename].x += speed * direction
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@xmovement[i] += direction
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end
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if(@ymovement[i]!=0)
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direction = (@ymovement[i]>0) ? -1 : 1
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@sprites[spritename].y+=speed*direction
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@ymovement[i]+=direction
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if (@ymovement[i] != 0)
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direction = (@ymovement[i] > 0) ? -1 : 1
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@sprites[spritename].y += speed * direction
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@ymovement[i] += direction
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end
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end
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def createBattlers(hide=true)
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def createBattlers(hide = true)
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# Movement in animation
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for i in 0...6
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# Clear all 6 pokémon sprites and dispose the ones that exists every time
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# that this method is call
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restartSpritePosition(@sprites,"pokemon#{i}")
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next if i>=@hallEntry.size
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xpoint=xpointformula(i)
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ypoint=ypointformula(i)
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pok=@hallEntry[i]
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@sprites["pokemon#{i}"]=PokemonSprite.new(@viewport)
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restartSpritePosition(@sprites, "pokemon#{i}")
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next if i >= @hallEntry.size
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xpoint = xpointformula(i)
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ypoint = ypointformula(i)
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pok = @hallEntry[i]
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@sprites["pokemon#{i}"] = PokemonSprite.new(@viewport)
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@sprites["pokemon#{i}"].setOffset(PictureOrigin::TopLeft)
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@sprites["pokemon#{i}"].setPokemonBitmap(pok)
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@sprites["pokemon#{i}"].zoom_x = Settings::BACKRPSPRITE_SCALE
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@sprites["pokemon#{i}"].zoom_y = Settings::BACKRPSPRITE_SCALE
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# This method doesn't put the exact coordinates
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@sprites["pokemon#{i}"].x = xpoint
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@sprites["pokemon#{i}"].y = ypoint
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if @sprites["pokemon#{i}"].bitmap && !@sprites["pokemon#{i}"].disposed?
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@sprites["pokemon#{i}"].x += (128-@sprites["pokemon#{i}"].bitmap.width)/2
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@sprites["pokemon#{i}"].y += (128-@sprites["pokemon#{i}"].bitmap.height)/2
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@sprites["pokemon#{i}"].x += (128 - @sprites["pokemon#{i}"].bitmap.width) / 2
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@sprites["pokemon#{i}"].y += (128 - @sprites["pokemon#{i}"].bitmap.height) / 2
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end
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@sprites["pokemon#{i}"].z=7-i if SINGLEROW
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@sprites["pokemon#{i}"].z = 7 - i if SINGLEROW
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next if !hide
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# Animation distance calculation
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horizontal=1-xpositionformula(i)
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vertical=1-ypositionformula(i)
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xdistance=(horizontal==-1) ? -@sprites["pokemon#{i}"].bitmap.width : Graphics.width
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ydistance=(vertical==-1) ? -@sprites["pokemon#{i}"].bitmap.height : Graphics.height
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xdistance=((xdistance-@sprites["pokemon#{i}"].x)/ANIMATIONSPEED).abs+1
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ydistance=((ydistance-@sprites["pokemon#{i}"].y)/ANIMATIONSPEED).abs+1
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biggerdistance=(xdistance>ydistance) ? xdistance : ydistance
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@xmovement[i]=biggerdistance
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@xmovement[i]*=-1 if horizontal==-1
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@xmovement[i]=0 if horizontal== 0
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@ymovement[i]=biggerdistance
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@ymovement[i]*=-1 if vertical==-1
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@ymovement[i]=0 if vertical== 0
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horizontal = 1 - xpositionformula(i)
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vertical = 1 - ypositionformula(i)
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xdistance = (horizontal == -1) ? -@sprites["pokemon#{i}"].bitmap.width : Graphics.width
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ydistance = (vertical == -1) ? -@sprites["pokemon#{i}"].bitmap.height : Graphics.height
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xdistance = ((xdistance - @sprites["pokemon#{i}"].x) / ANIMATIONSPEED).abs + 1
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ydistance = ((ydistance - @sprites["pokemon#{i}"].y) / ANIMATIONSPEED).abs + 1
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biggerdistance = (xdistance > ydistance) ? xdistance : ydistance
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@xmovement[i] = biggerdistance
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@xmovement[i] *= -1 if horizontal == -1
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@xmovement[i] = 0 if horizontal == 0
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@ymovement[i] = biggerdistance
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@ymovement[i] *= -1 if vertical == -1
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@ymovement[i] = 0 if vertical == 0
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# Hide the battlers
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@sprites["pokemon#{i}"].x+=@xmovement[i]*ANIMATIONSPEED
|
||||
@sprites["pokemon#{i}"].y+=@ymovement[i]*ANIMATIONSPEED
|
||||
@sprites["pokemon#{i}"].x += @xmovement[i] * ANIMATIONSPEED
|
||||
@sprites["pokemon#{i}"].y += @ymovement[i] * ANIMATIONSPEED
|
||||
end
|
||||
end
|
||||
|
||||
def createTrainerBattler
|
||||
@sprites["trainer"]=IconSprite.new(@viewport)
|
||||
@sprites["trainer"] = IconSprite.new(@viewport)
|
||||
@sprites["trainer"].setBitmap(GameData::TrainerType.front_sprite_filename($Trainer.trainer_type))
|
||||
if !SINGLEROW
|
||||
@sprites["trainer"].x=Graphics.width-96
|
||||
@sprites["trainer"].y=160
|
||||
@sprites["trainer"].x = Graphics.width - 96
|
||||
@sprites["trainer"].y = 160
|
||||
else
|
||||
@sprites["trainer"].x=Graphics.width/2
|
||||
@sprites["trainer"].y=178
|
||||
@sprites["trainer"].x = Graphics.width / 2
|
||||
@sprites["trainer"].y = 178
|
||||
end
|
||||
@sprites["trainer"].z=9
|
||||
@sprites["trainer"].ox=@sprites["trainer"].bitmap.width/2
|
||||
@sprites["trainer"].oy=@sprites["trainer"].bitmap.height/2
|
||||
@sprites["trainer"].z = 9
|
||||
@sprites["trainer"].ox = @sprites["trainer"].bitmap.width / 2
|
||||
@sprites["trainer"].oy = @sprites["trainer"].bitmap.height / 2
|
||||
if REMOVEBARS
|
||||
@sprites["overlay"].bitmap.clear
|
||||
@sprites["hallbars"].visible=false
|
||||
@sprites["hallbars"].visible = false
|
||||
end
|
||||
@xmovement[@battlerIndex]=0
|
||||
@ymovement[@battlerIndex]=0
|
||||
if(ANIMATION && !SINGLEROW) # Trainer Animation
|
||||
startpoint=Graphics.width/2
|
||||
@xmovement[@battlerIndex] = 0
|
||||
@ymovement[@battlerIndex] = 0
|
||||
if (ANIMATION && !SINGLEROW) # Trainer Animation
|
||||
startpoint = Graphics.width / 2
|
||||
# 2 is the trainer speed
|
||||
@xmovement[@battlerIndex]=(startpoint-@sprites["trainer"].x)/2
|
||||
@sprites["trainer"].x=startpoint
|
||||
@xmovement[@battlerIndex] = (startpoint - @sprites["trainer"].x) / 2
|
||||
@sprites["trainer"].x = startpoint
|
||||
else
|
||||
ENTRYWAITTIME.times do
|
||||
Graphics.update
|
||||
@@ -272,62 +276,73 @@ class HallOfFame_Scene
|
||||
end
|
||||
end
|
||||
|
||||
def getDifficulty
|
||||
if $game_switches[GAME_DIFFICULTY_EASY]
|
||||
return "Easy"
|
||||
elsif $game_switches[GAME_DIFFICULTY_HARD]
|
||||
return "Hard"
|
||||
else
|
||||
return "Normal"
|
||||
end
|
||||
end
|
||||
|
||||
def writeTrainerData
|
||||
totalsec = Graphics.frame_count / Graphics.frame_rate
|
||||
hour = totalsec / 60 / 60
|
||||
min = totalsec / 60 % 60
|
||||
pubid=sprintf("%05d",$Trainer.public_ID)
|
||||
lefttext= _INTL("Name<r>{1}<br>",$Trainer.name)
|
||||
lefttext+=_INTL("IDNo.<r>{1}<br>",pubid)
|
||||
lefttext+=_ISPRINTF("Time<r>{1:02d}:{2:02d}<br>",hour,min)
|
||||
lefttext+=_INTL("Pokédex<r>{1}/{2}<br>",
|
||||
$Trainer.pokedex.owned_count,$Trainer.pokedex.seen_count)
|
||||
@sprites["messagebox"]=Window_AdvancedTextPokemon.new(lefttext)
|
||||
@sprites["messagebox"].viewport=@viewport
|
||||
@sprites["messagebox"].width=192 if @sprites["messagebox"].width<192
|
||||
@sprites["msgwindow"]=pbCreateMessageWindow(@viewport)
|
||||
pubid = sprintf("%05d", $Trainer.public_ID)
|
||||
lefttext = _INTL("Name<r>{1}<br>", $Trainer.name)
|
||||
lefttext += _INTL("IDNo.<r>{1}<br>", pubid)
|
||||
lefttext += _ISPRINTF("Time<r>{1:02d}:{2:02d}<br>", hour, min)
|
||||
lefttext += _INTL("Pokédex<r>{1}/{2}<br>",
|
||||
$Trainer.pokedex.owned_count, $Trainer.pokedex.seen_count)
|
||||
lefttext += _INTL("Difficulty<r>{1}<br>", getDifficulty())
|
||||
@sprites["messagebox"] = Window_AdvancedTextPokemon.new(lefttext)
|
||||
@sprites["messagebox"].viewport = @viewport
|
||||
@sprites["messagebox"].width = 192 if @sprites["messagebox"].width < 192
|
||||
@sprites["msgwindow"] = pbCreateMessageWindow(@viewport)
|
||||
pbMessageDisplay(@sprites["msgwindow"],
|
||||
_INTL("League champion!\nCongratulations!\\^"))
|
||||
end
|
||||
|
||||
def writePokemonData(pokemon,hallNumber=-1)
|
||||
overlay=@sprites["overlay"].bitmap
|
||||
def writePokemonData(pokemon, hallNumber = -1)
|
||||
overlay = @sprites["overlay"].bitmap
|
||||
overlay.clear
|
||||
pokename=pokemon.name
|
||||
speciesname=pokemon.speciesName
|
||||
pokename = pokemon.name
|
||||
speciesname = pokemon.speciesName
|
||||
if pokemon.male?
|
||||
speciesname+="♂"
|
||||
speciesname += "♂"
|
||||
elsif pokemon.female?
|
||||
speciesname+="♀"
|
||||
speciesname += "♀"
|
||||
end
|
||||
pokename+="/"+speciesname
|
||||
pokename=_INTL("Egg")+"/"+_INTL("Egg") if pokemon.egg?
|
||||
idno=(pokemon.owner.name.empty? || pokemon.egg?) ? "?????" : sprintf("%05d",pokemon.owner.public_id)
|
||||
pokename += "/" + speciesname
|
||||
pokename = _INTL("Egg") + "/" + _INTL("Egg") if pokemon.egg?
|
||||
idno = (pokemon.owner.name.empty? || pokemon.egg?) ? "?????" : sprintf("%05d", pokemon.owner.public_id)
|
||||
dexnumber = _INTL("No. ???")
|
||||
if !pokemon.egg?
|
||||
species_data = GameData::Species.get(pokemon.species)
|
||||
dexnumber = _ISPRINTF("No. {1:03d}",species_data.id_number)
|
||||
dexnumber = _ISPRINTF("No. {1:03d}", species_data.id_number)
|
||||
end
|
||||
textPositions=[
|
||||
[dexnumber,32,Graphics.height-86,0,BASECOLOR,SHADOWCOLOR],
|
||||
[pokename,Graphics.width-192,Graphics.height-86,2,BASECOLOR,SHADOWCOLOR],
|
||||
[_INTL("Lv. {1}",pokemon.egg? ? "?" : pokemon.level),
|
||||
64,Graphics.height-54,0,BASECOLOR,SHADOWCOLOR],
|
||||
[_INTL("IDNo.{1}",pokemon.egg? ? "?????" : idno),
|
||||
Graphics.width-192,Graphics.height-54,2,BASECOLOR,SHADOWCOLOR]
|
||||
textPositions = [
|
||||
[dexnumber, 32, Graphics.height - 86, 0, BASECOLOR, SHADOWCOLOR],
|
||||
[pokename, Graphics.width - 192, Graphics.height - 86, 2, BASECOLOR, SHADOWCOLOR],
|
||||
[_INTL("Lv. {1}", pokemon.egg? ? "?" : pokemon.level),
|
||||
64, Graphics.height - 54, 0, BASECOLOR, SHADOWCOLOR],
|
||||
[_INTL("IDNo.{1}", pokemon.egg? ? "?????" : idno),
|
||||
Graphics.width - 192, Graphics.height - 54, 2, BASECOLOR, SHADOWCOLOR]
|
||||
]
|
||||
if (hallNumber>-1)
|
||||
textPositions.push([_INTL("Hall of Fame No."),Graphics.width/2-104,-6,0,BASECOLOR,SHADOWCOLOR])
|
||||
textPositions.push([hallNumber.to_s,Graphics.width/2+104,-6,1,BASECOLOR,SHADOWCOLOR])
|
||||
if (hallNumber > -1)
|
||||
textPositions.push([_INTL("Hall of Fame No."), Graphics.width / 2 - 104, -6, 0, BASECOLOR, SHADOWCOLOR])
|
||||
textPositions.push([hallNumber.to_s, Graphics.width / 2 + 104, -6, 1, BASECOLOR, SHADOWCOLOR])
|
||||
end
|
||||
pbDrawTextPositions(overlay,textPositions)
|
||||
pbDrawTextPositions(overlay, textPositions)
|
||||
end
|
||||
|
||||
def writeWelcome
|
||||
overlay=@sprites["overlay"].bitmap
|
||||
overlay = @sprites["overlay"].bitmap
|
||||
overlay.clear
|
||||
pbDrawTextPositions(overlay,[[_INTL("Welcome to the Hall of Fame!"),
|
||||
Graphics.width/2,Graphics.height-80,2,BASECOLOR,SHADOWCOLOR]])
|
||||
pbDrawTextPositions(overlay, [[_INTL("Welcome to the Hall of Fame!"),
|
||||
Graphics.width / 2, Graphics.height - 80, 2, BASECOLOR, SHADOWCOLOR]])
|
||||
end
|
||||
|
||||
def pbAnimationLoop
|
||||
@@ -336,7 +351,7 @@ class HallOfFame_Scene
|
||||
Input.update
|
||||
pbUpdate
|
||||
pbUpdateAnimation
|
||||
break if @battlerIndex==@hallEntry.size+2
|
||||
break if @battlerIndex == @hallEntry.size + 2
|
||||
end
|
||||
end
|
||||
|
||||
@@ -345,19 +360,19 @@ class HallOfFame_Scene
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
continueScene=true
|
||||
continueScene = true
|
||||
break if Input.trigger?(Input::BACK) # Exits
|
||||
if Input.trigger?(Input::USE) # Moves the selection one entry backward
|
||||
@battlerIndex+=10
|
||||
continueScene=pbUpdatePC
|
||||
@battlerIndex += 10
|
||||
continueScene = pbUpdatePC
|
||||
end
|
||||
if Input.trigger?(Input::LEFT) # Moves the selection one pokémon forward
|
||||
@battlerIndex-=1
|
||||
continueScene=pbUpdatePC
|
||||
@battlerIndex -= 1
|
||||
continueScene = pbUpdatePC
|
||||
end
|
||||
if Input.trigger?(Input::RIGHT) # Moves the selection one pokémon backward
|
||||
@battlerIndex+=1
|
||||
continueScene=pbUpdatePC
|
||||
@battlerIndex += 1
|
||||
continueScene = pbUpdatePC
|
||||
end
|
||||
break if !continueScene
|
||||
end
|
||||
@@ -368,75 +383,76 @@ class HallOfFame_Scene
|
||||
end
|
||||
|
||||
def pbUpdateAnimation
|
||||
if @battlerIndex<=@hallEntry.size
|
||||
if @xmovement[@battlerIndex]!=0 || @ymovement[@battlerIndex]!=0
|
||||
spriteIndex=(@battlerIndex<@hallEntry.size) ? @battlerIndex : -1
|
||||
if @battlerIndex <= @hallEntry.size
|
||||
if @xmovement[@battlerIndex] != 0 || @ymovement[@battlerIndex] != 0
|
||||
spriteIndex = (@battlerIndex < @hallEntry.size) ? @battlerIndex : -1
|
||||
moveSprite(spriteIndex)
|
||||
else
|
||||
@battlerIndex+=1
|
||||
if @battlerIndex<=@hallEntry.size
|
||||
@battlerIndex += 1
|
||||
if @battlerIndex <= @hallEntry.size
|
||||
# If it is a pokémon, write the pokémon text, wait the
|
||||
# ENTRYWAITTIME and goes to the next battler
|
||||
@hallEntry[@battlerIndex - 1].play_cry
|
||||
writePokemonData(@hallEntry[@battlerIndex-1])
|
||||
(ENTRYWAITTIME*Graphics.frame_rate/20).times do
|
||||
writePokemonData(@hallEntry[@battlerIndex - 1])
|
||||
(ENTRYWAITTIME * Graphics.frame_rate / 20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
end
|
||||
if @battlerIndex<@hallEntry.size # Preparates the next battler
|
||||
setPokemonSpritesOpacity(@battlerIndex,OPACITY)
|
||||
if @battlerIndex < @hallEntry.size # Preparates the next battler
|
||||
setPokemonSpritesOpacity(@battlerIndex, OPACITY)
|
||||
@sprites["overlay"].bitmap.clear
|
||||
else # Show the welcome message and preparates the trainer
|
||||
else
|
||||
# Show the welcome message and preparates the trainer
|
||||
setPokemonSpritesOpacity(-1)
|
||||
writeWelcome
|
||||
(ENTRYWAITTIME*2*Graphics.frame_rate/20).times do
|
||||
(ENTRYWAITTIME * 2 * Graphics.frame_rate / 20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
end
|
||||
setPokemonSpritesOpacity(-1,OPACITY) if !SINGLEROW
|
||||
setPokemonSpritesOpacity(-1, OPACITY) if !SINGLEROW
|
||||
createTrainerBattler
|
||||
end
|
||||
end
|
||||
end
|
||||
elsif @battlerIndex>@hallEntry.size
|
||||
elsif @battlerIndex > @hallEntry.size
|
||||
# Write the trainer data and fade
|
||||
writeTrainerData
|
||||
(ENTRYWAITTIME*Graphics.frame_rate/20).times do
|
||||
(ENTRYWAITTIME * Graphics.frame_rate / 20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
end
|
||||
fadeSpeed=((Math.log(2**12)-Math.log(FINALFADESPEED))/Math.log(2)).floor
|
||||
pbBGMFade((2**fadeSpeed).to_f/20) if @useMusic
|
||||
slowFadeOut(@sprites,fadeSpeed) { pbUpdate }
|
||||
@alreadyFadedInEnd=true
|
||||
@battlerIndex+=1
|
||||
fadeSpeed = ((Math.log(2 ** 12) - Math.log(FINALFADESPEED)) / Math.log(2)).floor
|
||||
pbBGMFade((2 ** fadeSpeed).to_f / 20) if @useMusic
|
||||
slowFadeOut(@sprites, fadeSpeed) { pbUpdate }
|
||||
@alreadyFadedInEnd = true
|
||||
@battlerIndex += 1
|
||||
end
|
||||
end
|
||||
|
||||
def pbUpdatePC
|
||||
# Change the team
|
||||
if @battlerIndex>=@hallEntry.size
|
||||
@hallIndex-=1
|
||||
return false if @hallIndex==-1
|
||||
@hallEntry=$PokemonGlobal.hallOfFame[@hallIndex]
|
||||
@battlerIndex=0
|
||||
if @battlerIndex >= @hallEntry.size
|
||||
@hallIndex -= 1
|
||||
return false if @hallIndex == -1
|
||||
@hallEntry = $PokemonGlobal.hallOfFame[@hallIndex]
|
||||
@battlerIndex = 0
|
||||
createBattlers(false)
|
||||
elsif @battlerIndex<0
|
||||
@hallIndex+=1
|
||||
return false if @hallIndex>=$PokemonGlobal.hallOfFame.size
|
||||
@hallEntry=$PokemonGlobal.hallOfFame[@hallIndex]
|
||||
@battlerIndex=@hallEntry.size-1
|
||||
elsif @battlerIndex < 0
|
||||
@hallIndex += 1
|
||||
return false if @hallIndex >= $PokemonGlobal.hallOfFame.size
|
||||
@hallEntry = $PokemonGlobal.hallOfFame[@hallIndex]
|
||||
@battlerIndex = @hallEntry.size - 1
|
||||
createBattlers(false)
|
||||
end
|
||||
# Change the pokemon
|
||||
@hallEntry[@battlerIndex].play_cry
|
||||
setPokemonSpritesOpacity(@battlerIndex,OPACITY)
|
||||
hallNumber=$PokemonGlobal.hallOfFameLastNumber + @hallIndex -
|
||||
setPokemonSpritesOpacity(@battlerIndex, OPACITY)
|
||||
hallNumber = $PokemonGlobal.hallOfFameLastNumber + @hallIndex -
|
||||
$PokemonGlobal.hallOfFame.size + 1
|
||||
writePokemonData(@hallEntry[@battlerIndex],hallNumber)
|
||||
writePokemonData(@hallEntry[@battlerIndex], hallNumber)
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -467,7 +483,7 @@ end
|
||||
#===============================================================================
|
||||
class HallOfFamePC
|
||||
def shouldShow?
|
||||
return $PokemonGlobal.hallOfFameLastNumber>0
|
||||
return $PokemonGlobal.hallOfFameLastNumber > 0
|
||||
end
|
||||
|
||||
def name
|
||||
@@ -507,13 +523,13 @@ end
|
||||
#
|
||||
#===============================================================================
|
||||
def pbHallOfFameEntry
|
||||
scene=HallOfFame_Scene.new
|
||||
screen=HallOfFameScreen.new(scene)
|
||||
scene = HallOfFame_Scene.new
|
||||
screen = HallOfFameScreen.new(scene)
|
||||
screen.pbStartScreenEntry
|
||||
end
|
||||
|
||||
def pbHallOfFamePC
|
||||
scene=HallOfFame_Scene.new
|
||||
screen=HallOfFameScreen.new(scene)
|
||||
scene = HallOfFame_Scene.new
|
||||
screen = HallOfFameScreen.new(scene)
|
||||
screen.pbStartScreenPC
|
||||
end
|
||||
|
||||
@@ -93,6 +93,8 @@ def getDexNumberForSpecies(species)
|
||||
dexNum = GameData::Species.get(species).id_number
|
||||
elsif species.is_a?(Pokemon)
|
||||
dexNum = GameData::Species.get(species.species).id_number
|
||||
elsif species.is_a?(GameData::Species)
|
||||
return species.id_number
|
||||
else
|
||||
dexNum = species
|
||||
end
|
||||
@@ -142,7 +144,10 @@ def getBodyID(species)
|
||||
return (dexNum / NB_POKEMON).round
|
||||
end
|
||||
|
||||
def getHeadID(species, bodyId)
|
||||
def getHeadID(species, bodyId = nil)
|
||||
if bodyId == nil
|
||||
bodyId = getBodyID(species)
|
||||
end
|
||||
head_dexNum = getDexNumberForSpecies(species)
|
||||
body_dexNum = getDexNumberForSpecies(bodyId)
|
||||
calculated_number = (head_dexNum - (body_dexNum * NB_POKEMON)).round
|
||||
|
||||
@@ -1317,7 +1317,7 @@ def pbDNASplicing(pokemon, scene, supersplicers = false, superSplicer = false)
|
||||
|
||||
typeWindow = drawPokemonType(newid)
|
||||
|
||||
if hasCustom§
|
||||
if hasCustom
|
||||
previewwindow.picture.pbSetColor(220, 255, 220, 200)
|
||||
else
|
||||
previewwindow.picture.pbSetColor(255, 255, 255, 200)
|
||||
@@ -1407,6 +1407,11 @@ def pbDNASplicing(pokemon, scene, supersplicers = false, superSplicer = false)
|
||||
end
|
||||
body_level = poke1.level
|
||||
head_level = poke2.level
|
||||
|
||||
pokemon.exp_gained_since_fused=0
|
||||
pokemon.exp_when_fused_head=nil
|
||||
pokemon.exp_when_fused_body=nil
|
||||
|
||||
if $Trainer.party.length >= 6
|
||||
if (keepInParty == 0)
|
||||
$PokemonStorage.pbStoreCaught(poke2)
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user