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https://github.com/infinitefusion/infinitefusion-e18.git
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pokeradar
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@@ -2,20 +2,16 @@ class PokemonGlobalMetadata
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attr_accessor :pokeradarBattery
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end
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class PokemonTemp
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attr_accessor :pokeradar # [species, level, chain count, grasses (x,y,ring,rarity)]
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attr_accessor :pokeradar # [species, level, chain count, grasses (x,y,ring,rarity)]
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end
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################################################################################
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# Using the Poke Radar
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################################################################################
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def pbCanUsePokeRadar?
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# Can't use Radar if not in tall grass
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terrain = $game_map.terrain_tag($game_player.x,$game_player.y)
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terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
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if !terrain.land_wild_encounters || !terrain.shows_grass_rustle
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pbMessage(_INTL("Can't use that here."))
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return false
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@@ -33,9 +29,9 @@ def pbCanUsePokeRadar?
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# Debug
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return true if $DEBUG && Input.press?(Input::CTRL)
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# Can't use Radar if it isn't fully charged
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if $PokemonGlobal.pokeradarBattery && $PokemonGlobal.pokeradarBattery>0
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if $PokemonGlobal.pokeradarBattery && $PokemonGlobal.pokeradarBattery > 0
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pbMessage(_INTL("The battery has run dry!\nFor it to recharge, you need to walk another {1} steps.",
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$PokemonGlobal.pokeradarBattery))
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$PokemonGlobal.pokeradarBattery))
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return false
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end
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return true
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@@ -43,12 +39,39 @@ end
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def pbUsePokeRadar
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return false if !pbCanUsePokeRadar?
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$PokemonTemp.pokeradar = [0,0,0,[]] if !$PokemonTemp.pokeradar
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$PokemonGlobal.pokeradarBattery = 50
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$PokemonTemp.pokeradar = [0, 0, 0, []] if !$PokemonTemp.pokeradar
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$PokemonGlobal.pokeradarBattery = Settings::POKERADAR_BATTERY_STEPS
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rareAllowed = canEncounterRarePokemon()
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playPokeradarLightAnimation(rareAllowed)
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pbWait(20)
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pbPokeRadarHighlightGrass
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return true
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end
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#can only encounter rare if have seen every encounterable land pokemon on the route
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def canEncounterRarePokemon()
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processed = []
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for encounter in $PokemonEncounters.listPossibleEncounters($PokemonEncounters.pbEncounterType)
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species = encounter[0]
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if !processed.include?(species)
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if $Trainer.seen[species]
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processed << species
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else
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return false
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end
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end
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end
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return true
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end
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def playPokeradarLightAnimation(rareAllowed = false)
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if rareAllowed
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$scene.spriteset.addUserAnimation(Settings::POKERADAR_LIGHT_ANIMATION_GREEN_ID, $game_player.x, $game_player.y, true)
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else
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$scene.spriteset.addUserAnimation(Settings::POKERADAR_LIGHT_ANIMATION_RED_ID, $game_player.x, $game_player.y, true)
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end
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end
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def pbPokeRadarCancel
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$PokemonTemp.pokeradar = nil
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end
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@@ -57,57 +80,49 @@ def listUnseenPokemonInCurrentRoute(encounterType)
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processed = []
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unseen = []
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for encounter in $PokemonEncounters.listPossibleEncounters(encounterType)
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species = encounter[0]
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species = encounter[1]
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if !processed.include?(species)
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if $Trainer.seen?(species)
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processed<<species
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processed << species
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else
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unseen<<species
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processed<<species
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unseen << species
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processed << species
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end
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end
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end
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return unseen
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end
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#can only encounter rare if have seen every encounterable land pokemon on the route
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def canEncounterRarePokemon()
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processed = []
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for encounter in $PokemonEncounters.listPossibleEncounters($PokemonEncounters.pbEncounterType)
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species = encounter[0]
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if !processed.include?(species)
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if $Trainer.seen[species]
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processed<<species
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else
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return false
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end
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end
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end
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return true
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#pokedex register seen doesn't work correctly so temporarily removed
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unseenPokemon = listUnseenPokemonInCurrentRoute($PokemonEncounters.encounter_type)
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return unseenPokemon.length == 0
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end
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def pbPokeRadarHighlightGrass(showmessage=true)
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grasses = [] # x, y, ring (0-3 inner to outer), rarity
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def pbPokeRadarHighlightGrass(showmessage = true)
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grasses = [] # x, y, ring (0-3 inner to outer), rarity§
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# Choose 1 random tile from each ring around the player
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for i in 0...4
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r = rand((i+1)*8)
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r = rand((i + 1) * 8)
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# Get coordinates of randomly chosen tile
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x = $game_player.x
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y = $game_player.y
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if r<=(i+1)*2
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x = $game_player.x-i-1+r
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y = $game_player.y-i-1
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elsif r<=(i+1)*6-2
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x = [$game_player.x+i+1,$game_player.x-i-1][r%2]
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y = $game_player.y-i+((r-1-(i+1)*2)/2).floor
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if r <= (i + 1) * 2
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x = $game_player.x - i - 1 + r
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y = $game_player.y - i - 1
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elsif r <= (i + 1) * 6 - 2
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x = [$game_player.x + i + 1, $game_player.x - i - 1][r % 2]
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y = $game_player.y - i + ((r - 1 - (i + 1) * 2) / 2).floor
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else
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x = $game_player.x-i+r-(i+1)*6
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y = $game_player.y+i+1
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x = $game_player.x - i + r - (i + 1) * 6
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y = $game_player.y + i + 1
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end
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# Add tile to grasses array if it's a valid grass tile
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if x>=0 && x<$game_map.width &&
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y>=0 && y<$game_map.height
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if x >= 0 && x < $game_map.width &&
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y >= 0 && y < $game_map.height
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terrain = $game_map.terrain_tag(x, y)
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if terrain.land_wild_encounters && terrain.shows_grass_rustle
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# Choose a rarity for the grass (0=normal, 1=rare, 2=shiny)
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@@ -118,11 +133,11 @@ def pbPokeRadarHighlightGrass(showmessage=true)
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v = rand(65536) / v
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s = 2 if v == 0
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end
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grasses.push([x,y,i,s])
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grasses.push([x, y, i, s])
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end
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end
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end
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if grasses.length==0
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if grasses.length == 0
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# No shaking grass found, break the chain
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pbMessage(_INTL("The grassy patch remained quiet...")) if showmessage
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pbPokeRadarCancel
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@@ -130,16 +145,16 @@ def pbPokeRadarHighlightGrass(showmessage=true)
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# Show grass rustling animations
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for grass in grasses
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case grass[3]
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when 0 # Normal rustle
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$scene.spriteset.addUserAnimation(Settings::RUSTLE_NORMAL_ANIMATION_ID,grass[0],grass[1],true,1)
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when 1 # Vigorous rustle
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$scene.spriteset.addUserAnimation(Settings::RUSTLE_VIGOROUS_ANIMATION_ID,grass[0],grass[1],true,1)
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when 2 # Shiny rustle
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$scene.spriteset.addUserAnimation(Settings::RUSTLE_SHINY_ANIMATION_ID,grass[0],grass[1],true,1)
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when 0 # Normal rustle
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$scene.spriteset.addUserAnimation(Settings::RUSTLE_NORMAL_ANIMATION_ID, grass[0], grass[1], true, 1)
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when 1 # Vigorous rustle
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$scene.spriteset.addUserAnimation(Settings::RUSTLE_VIGOROUS_ANIMATION_ID, grass[0], grass[1], true, 1)
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when 2 # Shiny rustle
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$scene.spriteset.addUserAnimation(Settings::RUSTLE_SHINY_ANIMATION_ID, grass[0], grass[1], true, 1)
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end
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end
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$PokemonTemp.pokeradar[3] = grasses if $PokemonTemp.pokeradar
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pbWait(Graphics.frame_rate/2)
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pbWait(Graphics.frame_rate / 2)
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end
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end
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@@ -186,16 +201,16 @@ end
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################################################################################
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EncounterModifier.register(proc { |encounter|
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if GameData::EncounterType.get($PokemonTemp.encounterType).type != :land ||
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$PokemonGlobal.bicycle || $PokemonGlobal.partner
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$PokemonGlobal.bicycle || $PokemonGlobal.partner
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pbPokeRadarCancel
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next encounter
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end
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ring = pbPokeRadarGetShakingGrass
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if ring >= 0 # Encounter triggered by stepping into rustling grass
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if ring >= 0 # Encounter triggered by stepping into rustling grass
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# Get rarity of shaking grass
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rarity = 0 # 0 = rustle, 1 = vigorous rustle, 2 = shiny rustle
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rarity = 0 # 0 = rustle, 1 = vigorous rustle, 2 = shiny rustle
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$PokemonTemp.pokeradar[3].each { |g| rarity = g[3] if g[2] == ring }
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if $PokemonTemp.pokeradar[2] > 0 # Chain count, i.e. is chaining
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if $PokemonTemp.pokeradar[2] > 0 # Chain count, i.e. is chaining
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if rarity == 2 || rand(100) < 86 + ring * 4 + ($PokemonTemp.pokeradar[2] / 4).floor
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# Continue the chain
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encounter = [$PokemonTemp.pokeradar[0], $PokemonTemp.pokeradar[1]]
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@@ -208,67 +223,69 @@ EncounterModifier.register(proc { |encounter|
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end
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pbPokeRadarCancel
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end
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else # Not chaining; will start one
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else
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# Not chaining; will start one
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# Force random wild encounter, vigorous shaking means rarer species
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encounter = pbPokeRadarGetEncounter(rarity)
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$PokemonTemp.forceSingleBattle = true
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end
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else # Encounter triggered by stepping in non-rustling grass
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pbPokeRadarCancel if encounter
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else
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# Encounter triggered by stepping in non-rustling grass
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pbPokeRadarCancel if encounter && $PokemonGlobal.repel <= 0
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end
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next encounter
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})
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Events.onWildPokemonCreate += proc { |_sender,e|
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Events.onWildPokemonCreate += proc { |_sender, e|
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pokemon = e[0]
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next if !$PokemonTemp.pokeradar
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grasses = $PokemonTemp.pokeradar[3]
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next if !grasses
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for grass in grasses
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next if $game_player.x!=grass[0] || $game_player.y!=grass[1]
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pokemon.shiny = true if grass[3]==2
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next if $game_player.x != grass[0] || $game_player.y != grass[1]
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pokemon.shiny = true if grass[3] == 2
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break
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end
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}
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Events.onWildBattleEnd += proc { |_sender,e|
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species = e[0]
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level = e[1]
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Events.onWildBattleEnd += proc { |_sender, e|
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species = e[0]
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level = e[1]
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decision = e[2]
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if $PokemonTemp.pokeradar && (decision==1 || decision==4) # Defeated/caught
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if $PokemonTemp.pokeradar && (decision == 1 || decision == 4) # Defeated/caught
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$PokemonTemp.pokeradar[0] = species
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$PokemonTemp.pokeradar[1] = level
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$PokemonTemp.pokeradar[2] += 1
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$PokemonTemp.pokeradar[2] = 40 if $PokemonTemp.pokeradar[2]>40
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$PokemonTemp.pokeradar[2] = 40 if $PokemonTemp.pokeradar[2] > 40
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pbPokeRadarHighlightGrass(false)
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else
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pbPokeRadarCancel
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end
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}
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Events.onStepTaken += proc { |_sender,_e|
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Events.onStepTaken += proc { |_sender, _e|
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if $PokemonGlobal.pokeradarBattery && $PokemonGlobal.pokeradarBattery > 0 &&
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!$PokemonTemp.pokeradar
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!$PokemonTemp.pokeradar
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$PokemonGlobal.pokeradarBattery -= 1
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end
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terrain = $game_map.terrain_tag($game_player.x,$game_player.y)
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terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
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if !terrain.land_wild_encounters || !terrain.shows_grass_rustle
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pbPokeRadarCancel
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end
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}
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Events.onMapChange += proc { |_sender,_e|
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Events.onMapChange += proc { |_sender, _e|
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pbPokeRadarCancel
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}
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################################################################################
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# Item handlers
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################################################################################
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ItemHandlers::UseInField.add(:POKERADAR,proc { |item|
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ItemHandlers::UseInField.add(:POKERADAR, proc { |item|
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next (pbCanUsePokeRadar?) ? pbUsePokeRadar : 0
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})
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ItemHandlers::UseFromBag.add(:POKERADAR,proc { |item|
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ItemHandlers::UseFromBag.add(:POKERADAR, proc { |item|
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next (pbCanUsePokeRadar?) ? 2 : 0
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})
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