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https://github.com/infinitefusion/infinitefusion-e18.git
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Renamed all battle-related classes and modules
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83
Data/Scripts/011_Battle/004_Scene/009_Battle_DebugScene.rb
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83
Data/Scripts/011_Battle/004_Scene/009_Battle_DebugScene.rb
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#===============================================================================
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# Used when generating new trainers for battle challenges
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#===============================================================================
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class Battle::DebugSceneNoLogging
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def initialize
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@battle = nil
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@lastCmd = [0,0,0,0]
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@lastMove = [0,0,0,0]
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end
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# Called whenever the battle begins.
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def pbStartBattle(battle)
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@battle = battle
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@lastCmd = [0,0,0,0]
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@lastMove = [0,0,0,0]
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end
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def pbBlitz(keys)
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return rand(30)
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end
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# Called whenever a new round begins.
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def pbBeginCommandPhase; end
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def pbBeginAttackPhase; end
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def pbShowOpponent(idxTrainer); end
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def pbDamageAnimation(battler,effectiveness=0); end
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def pbCommonAnimation(animName,user=nil,target=nil); end
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def pbAnimation(moveID,user,targets,hitNum=0); end
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def pbEndBattle(result); end
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def pbWildBattleSuccess; end
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def pbTrainerBattleSuccess; end
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def pbBattleArenaJudgment(b1,b2,r1,r2); end
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def pbBattleArenaBattlers(b1,b2); end
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def pbRefresh; end
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def pbDisplayMessage(msg,brief=false); end
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def pbDisplayPausedMessage(msg); end
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def pbDisplayConfirmMessage(msg); return true; end
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def pbShowCommands(msg,commands,defaultValue); return 0; end
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def pbSendOutBattlers(sendOuts,startBattle=false); end
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def pbRecall(idxBattler); end
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def pbItemMenu(idxBattler,firstAction); return -1; end
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def pbResetMoveIndex(idxBattler); end
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def pbHPChanged(battler,oldHP,showAnim=false); end
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def pbFaintBattler(battler); end
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def pbEXPBar(battler,startExp,endExp,tempExp1,tempExp2); end
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def pbLevelUp(pkmn,battler,oldTotalHP,oldAttack,oldDefense,
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oldSpAtk,oldSpDef,oldSpeed); end
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def pbForgetMove(pkmn,moveToLearn); return 0; end # Always forget first move
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def pbCommandMenu(idxBattler,firstAction)
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return 1 if rand(15)==0 # Bag
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return 4 if rand(10)==0 # Call
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return 0 # Fight
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end
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def pbFightMenu(idxBattler,megaEvoPossible=false)
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battler = @battle.battlers[idxBattler]
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50.times do
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break if yield rand(battler.move.length)
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end
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end
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def pbChooseTarget(idxBattler,target_data,visibleSprites=nil)
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targets = @battle.allOtherSideBattlers(idxBattler).map { |b| b.index }
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return -1 if targets.length==0
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return targets.sample
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end
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def pbPartyScreen(idxBattler,canCancel=false)
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replacements = []
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@battle.eachInTeamFromBattlerIndex(idxBattler) do |_b,idxParty|
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replacements.push(idxParty) if !@battle.pbFindBattler(idxParty,idxBattler)
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end
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return if replacements.length==0
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50.times do
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break if yield replacements[rand(replacements.length)],self
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end
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end
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end
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