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Rewrote the random dungeon generator code
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@@ -79,7 +79,6 @@ class BugContestState
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@contestMaps.push(map)
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end
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end
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echoln "contest maps: #{@contestMaps}"
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end
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# Reception map is handled separately from contest map since the reception map
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@@ -94,7 +93,6 @@ class BugContestState
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@reception.push(map)
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end
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end
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echoln "reception maps: #{@reception}"
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end
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def pbOffLimits?(map)
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