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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Rewrote the random dungeon generator code
This commit is contained in:
@@ -873,6 +873,91 @@ module Compiler
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process_pbs_file_message_end
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end
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#=============================================================================
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# Save dungeon tileset contents data to PBS file
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#=============================================================================
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def write_dungeon_tilesets(path = "PBS/dungeon_tilesets.txt")
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write_pbs_file_message_start(path)
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tilesets = load_data("Data/Tilesets.rxdata")
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schema = GameData::DungeonTileset::SCHEMA
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keys = schema.keys
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File.open(path, "wb") { |f|
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idx = 0
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add_PBS_header_to_file(f)
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GameData::DungeonTileset.each do |tileset_data|
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echo "." if idx % 50 == 0
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idx += 1
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Graphics.update if idx % 250 == 0
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f.write("\#-------------------------------\r\n")
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tileset_name = (tilesets && tilesets[tileset_data.id]) ? tilesets[tileset_data.id].name : nil
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if tileset_name
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f.write(sprintf("[%d] # %s\r\n", tileset_data.id, tileset_name))
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else
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f.write(sprintf("[%d]\r\n", tileset_data.id))
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end
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keys.each do |key|
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if ["Autotile", "Tile"].include?(key)
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tiles = tileset_data.tile_type_ids
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tiles.each do |tile_type, tile_ids|
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tile_ids.each do |tile|
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next if tile[1] # Tile was auto-generated from "walls" property
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if tile[0] < 384
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next if key == "Tile"
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f.write(sprintf("Autotile = %i,%s", tile[0] / 48, tile_type.to_s))
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else
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next if key == "Autotile"
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f.write(sprintf("Tile = %i,%s", tile[0] - 384, tile_type.to_s))
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end
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f.write("\r\n")
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end
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end
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else
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record = tileset_data.property_from_string(key)
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next if record.nil? || (record.is_a?(Array) && record.empty?)
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next if record == false || record == 0
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(record, f, schema[key])
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f.write("\r\n")
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end
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end
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end
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}
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process_pbs_file_message_end
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end
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#=============================================================================
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# Save dungeon parameters to PBS file
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#=============================================================================
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def write_dungeon_parameters(path = "PBS/dungeon_parameters.txt")
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write_pbs_file_message_start(path)
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schema = GameData::DungeonParameters::SCHEMA
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keys = schema.keys
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# Write file
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File.open(path, "wb") { |f|
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idx = 0
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add_PBS_header_to_file(f)
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GameData::DungeonParameters.each do |parameters_data|
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echo "." if idx % 50 == 0
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idx += 1
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Graphics.update if idx % 250 == 0
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f.write("\#-------------------------------\r\n")
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if parameters_data.version > 0
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f.write(sprintf("[%s,%d]\r\n", parameters_data.area, parameters_data.version))
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else
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f.write(sprintf("[%s]\r\n", parameters_data.area))
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end
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keys.each do |key|
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value = parameters_data.property_from_string(key)
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next if !value || (value.is_a?(Array) && value.length == 0)
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f.write(sprintf("%s = ", key))
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pbWriteCsvRecord(value, f, schema[key])
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f.write("\r\n")
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end
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end
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}
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process_pbs_file_message_end
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end
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#=============================================================================
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# Save all data to PBS files
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#=============================================================================
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@@ -897,6 +982,8 @@ module Compiler
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write_trainer_lists
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write_metadata
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write_map_metadata
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write_dungeon_tilesets
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write_dungeon_parameters
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write_phone
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echoln ""
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Console.echo_h2("Successfully rewrote all PBS files", text: :green)
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