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Rewrote the random dungeon generator code
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30
PBS/dungeon_parameters.txt
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30
PBS/dungeon_parameters.txt
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[cave]
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DungeonSize = 5,4
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CellSize = 10,10
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MinRoomSize = 5,5
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MaxRoomSize = 9,9
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CorridorWidth = 2
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ShiftCorridors = true
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NodeLayout = full
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RoomLayout = full
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RoomChance = 70
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ExtraConnections = 2
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FloorPatches = 2,50,25
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FloorDecorations = 50,200
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VoidDecorations = 50,200
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#-------------------------------
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[forest]
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DungeonSize = 5,4
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CellSize = 10,10
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MinRoomSize = 4,4
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MaxRoomSize = 8,8
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CorridorWidth = 2
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NodeLayout = full
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RoomLayout = full
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RoomChance = 70
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ExtraConnections = 2
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FloorPatches = 3,75,25
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FloorDecorations = 50,200
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VoidDecorations = 50,200
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28
PBS/dungeon_tilesets.txt
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28
PBS/dungeon_tilesets.txt
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[7] # Dungeon cave
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Autotile = 1,floor_patch
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Tile = 40,void
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Tile = 41,void_decoration
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Tile = 48,void_decoration_large
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Tile = 42,floor
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Tile = 50,floor_decoration_large
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Tile = 0,walls
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DoubleWalls = true
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FloorPatchUnderWalls = true
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#-------------------------------
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[23] # Dungeon forest
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Autotile = 1,floor_decoration
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Tile = 40,void
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Tile = 42,floor
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Tile = 43,floor
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Tile = 44,floor
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Tile = 45,floor
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Tile = 46,floor
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Tile = 47,floor_patch
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Tile = 8,walls
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Tile = 25,wall_top
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SnapToLargeGrid = true
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LargeVoidTiles = true
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LargeWallTiles = true
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ThinNorthWallOffset = -8
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