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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Added new section-based format for trainertypes.txt
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@@ -2,17 +2,31 @@ module GameData
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class TrainerType
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attr_reader :id
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attr_reader :real_name
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attr_reader :base_money
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attr_reader :battle_BGM
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attr_reader :victory_ME
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attr_reader :intro_ME
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attr_reader :gender
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attr_reader :base_money
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attr_reader :skill_level
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attr_reader :skill_code
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attr_reader :intro_ME
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attr_reader :battle_BGM
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attr_reader :victory_ME
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DATA = {}
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DATA_FILENAME = "trainer_types.dat"
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SCHEMA = {
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"Name" => [:name, "s"],
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"Gender" => [:gender, "e", {"Male" => 0, "male" => 0, "M" => 0, "m" => 0, "0" => 0,
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"Female" => 1, "female" => 1, "F" => 1, "f" => 1, "1" => 1,
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"Unknown" => 2, "unknown" => 2, "Other" => 2, "other" => 2,
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"Mixed" => 2, "mixed" => 2, "X" => 2, "x" => 2, "2" => 2}],
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"BaseMoney" => [:base_money, "u"],
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"SkillLevel" => [:skill_level, "u"],
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"SkillCode" => [:skill_code, "s"],
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"IntroME" => [:intro_ME, "s"],
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"BattleBGM" => [:battle_BGM, "s"],
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"VictoryME" => [:victory_ME, "s"]
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}
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extend ClassMethodsSymbols
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include InstanceMethods
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@@ -68,13 +82,13 @@ module GameData
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@base_money = hash[:base_money] || 30
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@battle_BGM = hash[:battle_BGM]
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@victory_ME = hash[:victory_ME]
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@intro_ME = hash[:intro_ME]
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@gender = hash[:gender] || 2
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@base_money = hash[:base_money] || 30
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@skill_level = hash[:skill_level] || @base_money
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@skill_code = hash[:skill_code]
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@intro_ME = hash[:intro_ME]
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@battle_BGM = hash[:battle_BGM]
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@victory_ME = hash[:victory_ME]
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end
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# @return [String] the translated name of this trainer type
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@@ -342,18 +342,18 @@ end
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# Trainer type editor
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#===============================================================================
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def pbTrainerTypeEditor
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gender_array = []
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GameData::TrainerType::SCHEMA["Gender"][2].each { |key, value| gender_array[value] = key if !gender_array[value] }
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trainer_type_properties = [
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[_INTL("Internal Name"), ReadOnlyProperty, _INTL("Internal name that is used as a symbol like :XXX.")],
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[_INTL("Trainer Name"), StringProperty, _INTL("Name of the trainer type as displayed by the game.")],
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[_INTL("Base Money"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
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[_INTL("Battle BGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
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[_INTL("Battle End ME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")],
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[_INTL("Battle Intro ME"), MEProperty, _INTL("ME played before battles against trainers of this type.")],
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[_INTL("Gender"), EnumProperty.new([
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_INTL("Male"), _INTL("Female"), _INTL("Undefined")]),
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_INTL("Gender of this Trainer type.")],
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[_INTL("Skill Level"), LimitProperty.new(9999), _INTL("Skill level of this Trainer type.")],
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[_INTL("Skill Code"), StringProperty, _INTL("Letters/phrases representing AI modifications of trainers of this type.")],
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[_INTL("ID"), ReadOnlyProperty, _INTL("ID of this Trainer Type (used as a symbol like :XXX).")],
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[_INTL("Name"), StringProperty, _INTL("Name of this Trainer Type as displayed by the game.")],
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[_INTL("Gender"), EnumProperty.new(gender_array), _INTL("Gender of this Trainer Type.")],
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[_INTL("BaseMoney"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
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[_INTL("SkillLevel"), LimitProperty.new(9999), _INTL("Skill level of this Trainer Type.")],
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[_INTL("SkillCode"), StringProperty, _INTL("Letters/phrases representing AI modifications of trainers of this type.")],
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[_INTL("IntroME"), MEProperty, _INTL("ME played before battles against trainers of this type.")],
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[_INTL("BattleBGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
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[_INTL("VictoryME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")]
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]
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pbListScreenBlock(_INTL("Trainer Types"), TrainerTypeLister.new(0, true)) { |button, tr_type|
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if tr_type
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@@ -372,26 +372,26 @@ def pbTrainerTypeEditor
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data = [
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t_data.id.to_s,
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t_data.real_name,
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t_data.base_money,
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t_data.battle_BGM,
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t_data.victory_ME,
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t_data.intro_ME,
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t_data.gender,
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t_data.base_money,
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t_data.skill_level,
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t_data.skill_code
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t_data.skill_code,
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t_data.intro_ME,
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t_data.battle_BGM,
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t_data.victory_ME
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]
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if pbPropertyList(t_data.id.to_s, data, trainer_type_properties, true)
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# Construct trainer type hash
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type_hash = {
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:id => t_data.id,
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:name => data[1],
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:base_money => data[2],
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:battle_BGM => data[3],
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:victory_ME => data[4],
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:intro_ME => data[5],
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:gender => data[6],
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:skill_level => data[7],
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:skill_code => data[8]
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:gender => data[2],
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:base_money => data[3],
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:skill_level => data[4],
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:skill_code => data[5],
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:intro_ME => data[6],
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:battle_BGM => data[7],
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:victory_ME => data[8]
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}
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# Add trainer type's data to records
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GameData::TrainerType.register(type_hash)
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@@ -436,8 +436,8 @@ def pbTrainerTypeEditorNew(default_name)
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return nil
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end
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# Choose a gender
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gender = pbMessage(_INTL("Is the Trainer male, female or undefined?"), [
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_INTL("Male"), _INTL("Female"), _INTL("Undefined")], 0)
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gender = pbMessage(_INTL("Is the Trainer male, female or unknown?"), [
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_INTL("Male"), _INTL("Female"), _INTL("Unknown")], 0)
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# Choose a base money value
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params = ChooseNumberParams.new
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params.setRange(0, 255)
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@@ -445,10 +445,10 @@ def pbTrainerTypeEditorNew(default_name)
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base_money = pbMessageChooseNumber(_INTL("Set the money per level won for defeating the Trainer."), params)
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# Construct trainer type hash
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tr_type_hash = {
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:id => id.to_sym,
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:name => name,
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:base_money => base_money,
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:gender => gender
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:id => id.to_sym,
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:name => name,
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:gender => gender,
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:base_money => base_money
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}
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# Add trainer type's data to records
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GameData::TrainerType.register(tr_type_hash)
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@@ -952,36 +952,69 @@ module Compiler
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#=============================================================================
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def compile_trainer_types(path = "PBS/trainertypes.txt")
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GameData::TrainerType::DATA.clear
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schema = GameData::TrainerType::SCHEMA
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tr_type_names = []
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tr_type_hash = nil
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# Read each line of trainertypes.txt at a time and compile it into a trainer type
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pbCompilerEachCommentedLine(path) { |line, line_no|
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line = pbGetCsvRecord(line, line_no, [0, "snsUSSSeUS",
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nil, nil, nil, nil, nil, nil, nil, {
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"Male" => 0, "M" => 0, "0" => 0,
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"Female" => 1, "F" => 1, "1" => 1,
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"Mixed" => 2, "X" => 2, "2" => 2, "" => 2
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}, nil, nil]
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)
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type_symbol = line[1].to_sym
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if GameData::TrainerType::DATA[type_symbol]
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raise _INTL("Trainer type ID '{1}' is used twice.\r\n{2}", type_symbol, FileLineData.linereport)
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pbCompilerEachPreppedLine(path) { |line, line_no|
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if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [tr_type_id]
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# Add previous trainer type's data to records
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GameData::TrainerType.register(tr_type_hash) if tr_type_hash
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# Parse trainer type ID
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tr_type_id = $~[1].to_sym
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if GameData::TrainerType.exists?(tr_type_id)
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raise _INTL("Trainer Type ID '{1}' is used twice.\r\n{2}", tr_type_id, FileLineData.linereport)
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end
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# Construct trainer type hash
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tr_type_hash = {
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:id => tr_type_id
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}
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elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
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if !tr_type_hash
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raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
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end
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# Parse property and value
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property_name = $~[1]
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line_schema = schema[property_name]
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next if !line_schema
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property_value = pbGetCsvRecord($~[2], line_no, line_schema)
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# Record XXX=YYY setting
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tr_type_hash[line_schema[0]] = property_value
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tr_type_names.push(tr_type_hash[:name]) if property_name == "Name"
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else # Old format
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# Add previous trainer type's data to records
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GameData::TrainerType.register(tr_type_hash) if tr_type_hash
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# Parse trainer type
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line = pbGetCsvRecord(line, line_no, [0, "snsUSSSeUS",
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nil, nil, nil, nil, nil, nil, nil, {
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"Male" => 0, "M" => 0, "0" => 0,
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"Female" => 1, "F" => 1, "1" => 1,
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"Mixed" => 2, "X" => 2, "2" => 2, "" => 2
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}, nil, nil])
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tr_type_id = line[1].to_sym
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if GameData::TrainerType.exists?(tr_type_id)
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raise _INTL("Trainer Type ID '{1}' is used twice.\r\n{2}", tr_type_id, FileLineData.linereport)
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end
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# Construct trainer type hash
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tr_type_hash = {
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:id => tr_type_id,
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:name => line[2],
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:base_money => line[3],
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:battle_BGM => line[4],
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:victory_ME => line[5],
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:intro_ME => line[6],
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:gender => line[7],
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:skill_level => line[8],
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:skill_code => line[9]
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}
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# Add trainer type's data to records
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GameData::TrainerType.register(tr_type_hash)
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tr_type_names.push(tr_type_hash[:name])
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tr_type_hash = nil
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end
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# Construct trainer type hash
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type_hash = {
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:id => type_symbol,
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:name => line[2],
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:base_money => line[3],
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:battle_BGM => line[4],
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:victory_ME => line[5],
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:intro_ME => line[6],
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:gender => line[7],
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:skill_level => line[8],
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:skill_code => line[9]
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}
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# Add trainer type's data to records
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GameData::TrainerType.register(type_hash)
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tr_type_names.push(type_hash[:name])
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}
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# Add last trainer type's data to records
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GameData::TrainerType.register(tr_type_hash) if tr_type_hash
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# Save all data
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GameData::TrainerType.save
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MessageTypes.setMessagesAsHash(MessageTypes::TrainerTypes, tr_type_names)
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@@ -556,19 +556,18 @@ module Compiler
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def write_trainer_types
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File.open("PBS/trainertypes.txt", "wb") { |f|
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add_PBS_header_to_file(f)
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f.write("\#-------------------------------\r\n")
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GameData::TrainerType.each do |t|
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f.write(sprintf("0,%s,%s,%d,%s,%s,%s,%s,%s,%s\r\n",
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csvQuote(t.id.to_s),
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csvQuote(t.real_name),
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t.base_money,
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csvQuote(t.battle_BGM),
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csvQuote(t.victory_ME),
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csvQuote(t.intro_ME),
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["Male", "Female", "Mixed"][t.gender],
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(t.skill_level == t.base_money) ? "" : t.skill_level.to_s,
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csvQuote(t.skill_code)
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))
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f.write("\#-------------------------------\r\n")
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f.write(sprintf("[%s]\r\n", t.id))
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f.write(sprintf("Name = %s\r\n", t.real_name))
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gender = GameData::TrainerType::SCHEMA["Gender"][2].key(t.gender)
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f.write(sprintf("Gender = %s\r\n", gender))
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f.write(sprintf("BaseMoney = %d\r\n", t.base_money))
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f.write(sprintf("SkillLevel = %d\r\n", t.skill_level)) if t.skill_level != t.base_money
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f.write(sprintf("SkillCode = %s\r\n", t.skill_code)) if !nil_or_empty?(t.skill_code)
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f.write(sprintf("IntroME = %s\r\n", t.intro_ME)) if !nil_or_empty?(t.intro_ME)
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f.write(sprintf("BattleBGM = %s\r\n", t.battle_BGM)) if !nil_or_empty?(t.battle_BGM)
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f.write(sprintf("VictoryME = %s\r\n", t.victory_ME)) if !nil_or_empty?(t.victory_ME)
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end
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}
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Graphics.update
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