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Added new section-based format for trainertypes.txt
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@@ -342,18 +342,18 @@ end
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# Trainer type editor
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#===============================================================================
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def pbTrainerTypeEditor
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gender_array = []
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GameData::TrainerType::SCHEMA["Gender"][2].each { |key, value| gender_array[value] = key if !gender_array[value] }
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trainer_type_properties = [
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[_INTL("Internal Name"), ReadOnlyProperty, _INTL("Internal name that is used as a symbol like :XXX.")],
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[_INTL("Trainer Name"), StringProperty, _INTL("Name of the trainer type as displayed by the game.")],
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[_INTL("Base Money"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
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[_INTL("Battle BGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
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[_INTL("Battle End ME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")],
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[_INTL("Battle Intro ME"), MEProperty, _INTL("ME played before battles against trainers of this type.")],
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[_INTL("Gender"), EnumProperty.new([
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_INTL("Male"), _INTL("Female"), _INTL("Undefined")]),
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_INTL("Gender of this Trainer type.")],
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[_INTL("Skill Level"), LimitProperty.new(9999), _INTL("Skill level of this Trainer type.")],
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[_INTL("Skill Code"), StringProperty, _INTL("Letters/phrases representing AI modifications of trainers of this type.")],
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[_INTL("ID"), ReadOnlyProperty, _INTL("ID of this Trainer Type (used as a symbol like :XXX).")],
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[_INTL("Name"), StringProperty, _INTL("Name of this Trainer Type as displayed by the game.")],
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[_INTL("Gender"), EnumProperty.new(gender_array), _INTL("Gender of this Trainer Type.")],
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[_INTL("BaseMoney"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
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[_INTL("SkillLevel"), LimitProperty.new(9999), _INTL("Skill level of this Trainer Type.")],
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[_INTL("SkillCode"), StringProperty, _INTL("Letters/phrases representing AI modifications of trainers of this type.")],
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[_INTL("IntroME"), MEProperty, _INTL("ME played before battles against trainers of this type.")],
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[_INTL("BattleBGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
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[_INTL("VictoryME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")]
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]
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pbListScreenBlock(_INTL("Trainer Types"), TrainerTypeLister.new(0, true)) { |button, tr_type|
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if tr_type
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@@ -372,26 +372,26 @@ def pbTrainerTypeEditor
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data = [
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t_data.id.to_s,
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t_data.real_name,
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t_data.base_money,
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t_data.battle_BGM,
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t_data.victory_ME,
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t_data.intro_ME,
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t_data.gender,
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t_data.base_money,
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t_data.skill_level,
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t_data.skill_code
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t_data.skill_code,
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t_data.intro_ME,
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t_data.battle_BGM,
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t_data.victory_ME
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]
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if pbPropertyList(t_data.id.to_s, data, trainer_type_properties, true)
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# Construct trainer type hash
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type_hash = {
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:id => t_data.id,
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:name => data[1],
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:base_money => data[2],
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:battle_BGM => data[3],
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:victory_ME => data[4],
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:intro_ME => data[5],
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:gender => data[6],
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:skill_level => data[7],
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:skill_code => data[8]
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:gender => data[2],
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:base_money => data[3],
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:skill_level => data[4],
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:skill_code => data[5],
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:intro_ME => data[6],
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:battle_BGM => data[7],
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:victory_ME => data[8]
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}
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# Add trainer type's data to records
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GameData::TrainerType.register(type_hash)
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@@ -436,8 +436,8 @@ def pbTrainerTypeEditorNew(default_name)
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return nil
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end
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# Choose a gender
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gender = pbMessage(_INTL("Is the Trainer male, female or undefined?"), [
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_INTL("Male"), _INTL("Female"), _INTL("Undefined")], 0)
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gender = pbMessage(_INTL("Is the Trainer male, female or unknown?"), [
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_INTL("Male"), _INTL("Female"), _INTL("Unknown")], 0)
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# Choose a base money value
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params = ChooseNumberParams.new
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params.setRange(0, 255)
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@@ -445,10 +445,10 @@ def pbTrainerTypeEditorNew(default_name)
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base_money = pbMessageChooseNumber(_INTL("Set the money per level won for defeating the Trainer."), params)
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# Construct trainer type hash
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tr_type_hash = {
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:id => id.to_sym,
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:name => name,
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:base_money => base_money,
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:gender => gender
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:id => id.to_sym,
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:name => name,
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:gender => gender,
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:base_money => base_money
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}
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# Add trainer type's data to records
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GameData::TrainerType.register(tr_type_hash)
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