mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Removed script/event text collation from compiler (added a debug function to do that instead), removed system cache reloader from compiler
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@@ -31,8 +31,8 @@ module Compiler
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# Write each element in turn
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game_data.each do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 50 == 0
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Graphics.update if idx % 250 == 0
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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@@ -189,8 +189,8 @@ module Compiler
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# Write each element in turn
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GameData::Species.each_species do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 50 == 0
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Graphics.update if idx % 250 == 0
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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@@ -249,8 +249,8 @@ module Compiler
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GameData::Species.each do |element|
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next if element.form == 0
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 50 == 0
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Graphics.update if idx % 250 == 0
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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@@ -317,8 +317,8 @@ module Compiler
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element.shadow_x == base_element.shadow_x &&
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element.shadow_size == base_element.shadow_size
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end
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echo "." if idx % 50 == 0
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Graphics.update if idx % 250 == 0
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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@@ -410,8 +410,8 @@ module Compiler
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add_PBS_header_to_file(f)
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GameData::Encounter.each do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 50 == 0
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Graphics.update if idx % 250 == 0
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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map_name = (map_infos[element.map]) ? " # #{map_infos[element.map].name}" : ""
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@@ -463,8 +463,8 @@ module Compiler
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# Write each element in turn
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GameData::Trainer.each do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 50 == 0
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Graphics.update if idx % 250 == 0
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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if schema["SectionName"]
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@@ -696,8 +696,8 @@ module Compiler
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add_PBS_header_to_file(f)
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GameData::MapMetadata.each do |element|
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next if element.pbs_file_suffix != path[1]
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echo "." if idx % 50 == 0
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Graphics.update if idx % 250 == 0
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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f.write("\#-------------------------------\r\n")
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map_name = (map_infos && map_infos[element.id]) ? map_infos[element.id].name : nil
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