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6.4 update (minus sprites)
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@@ -393,8 +393,8 @@ class Interpreter
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old_y = event.y
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# Apply strict version of passable, which treats tiles that are passable
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# only from certain directions as fully impassible
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return if !event.can_move_in_direction?($game_player.direction, true)
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# ^why?? - no
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return if !event.can_move_in_direction?($game_player.direction, false)
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case $game_player.direction
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when 2 then event.move_down
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when 4 then event.move_left
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