6.4 update (minus sprites)

This commit is contained in:
infinitefusion
2024-12-21 09:43:11 -05:00
parent f70c2cfde4
commit 1e325366d2
1717 changed files with 140299 additions and 27845 deletions

View File

@@ -0,0 +1,102 @@
class CustomSpriteExtracter < PIFSpriteExtracter
@instance = new
def self.instance
@@instance ||= new # If @@instance is nil, create a new instance
@@instance # Return the existing or new instance
end
SPRITESHEET_FOLDER_PATH = "Graphics/CustomBattlers/spritesheets/spritesheets_custom/"
SPRITE_SIZE = 288 # Original sprite size
SCALED_SIZE = 288 # Scaled sprite size
SHEET_WIDTH = SPRITE_SIZE * COLUMNS # 2880 pixels wide spritesheet
def load_bitmap_from_spritesheet(pif_sprite)
body_id = pif_sprite.body_id
spritesheet_file = getSpritesheetPath(pif_sprite)
spritesheet_bitmap = AnimatedBitmap.new(spritesheet_file).bitmap
sprite_x_position,sprite_y_position =get_sprite_position_on_spritesheet(body_id,SPRITE_SIZE,COLUMNS)
src_rect = Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE)
sprite_bitmap = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
sprite_bitmap.blt(0, 0, spritesheet_bitmap, src_rect)
spritesheet_bitmap.dispose # Dispose since not needed
return sprite_bitmap
end
def load_sprite_to_file(pif_sprite)
head_id = pif_sprite.head_id
body_id = pif_sprite.body_id
alt_letter = pif_sprite.alt_letter
base_folder = "#{Settings::CUSTOM_BATTLERS_FOLDER_INDEXED}#{head_id}/"
individualSpriteFile = "#{base_folder}#{head_id}.#{body_id}#{alt_letter}.png"
if !pbResolveBitmap(individualSpriteFile)
animatedBitmap = load_sprite_from_spritesheet(pif_sprite)
Dir.mkdir(base_folder) unless Dir.exist?(base_folder)
animatedBitmap.bitmap.save_to_png(individualSpriteFile)
end
return AnimatedBitmap.new(individualSpriteFile)
end
def getSpritesheetPath(pif_sprite)
alt_letter = pif_sprite.alt_letter
head_id = pif_sprite.head_id
return "#{SPRITESHEET_FOLDER_PATH}#{head_id}/#{head_id}#{alt_letter}.png"
end
def should_update_spritesheet?(pif_sprite)
return false if !$updated_spritesheets
return false if !downloadAllowed?()
return false if requestRateExceeded?(Settings::CUSTOMSPRITES_RATE_LOG_FILE,Settings::CUSTOMSPRITES_ENTRIES_RATE_TIME_WINDOW,Settings::CUSTOMSPRITES_RATE_MAX_NB_REQUESTS,false)
spritesheet_file = getSpritesheetPath(pif_sprite)
return true if !pbResolveBitmap(spritesheet_file)
return !$updated_spritesheets.include?(spritesheet_file)
end
def load_sprite_directly(head_id,body_id,alt_letter="")
load_sprite(PIFSprite.new(:CUSTOM,head_id,body_id,alt_letter))
end
#
# def extract_bitmap_to_file(head_id, body_id, alt_letter, folder)
# # Create the directory if it doesn't exist
# Dir.mkdir(folder) unless Dir.exist?(folder)
#
# # Load the entire spritesheet
# spritesheet_file = "#{SPRITESHEET_FOLDER_PATH}#{head_id}\\#{head_id}#{alt_letter}.png"
# spritesheet_bitmap = AnimatedBitmap.new(spritesheet_file).bitmap
#
# # Calculate the 0-based row and column from the sprite index
# index = body_id
# row = index / COLUMNS
# col = index % COLUMNS
#
# # Define the area of the sprite on the spritesheet
# sprite_x_position = col * SPRITE_SIZE
# sprite_y_position = row * SPRITE_SIZE
#
# # Create a new bitmap for the sprite at its original size
# sprite_bitmap = Bitmap.new(SPRITE_SIZE, SPRITE_SIZE)
#
# # Copy the sprite from the spritesheet to the new bitmap
# src_rect = Rect.new(sprite_x_position, sprite_y_position, SPRITE_SIZE, SPRITE_SIZE)
# sprite_bitmap.blt(0, 0, spritesheet_bitmap, src_rect)
#
# # Dispose of the spritesheet bitmap if its no longer needed
# spritesheet_bitmap.dispose
#
# # Save the sprite bitmap to a file
# file_path = "#{folder}/#{head_id}.#{body_id}.png"
# sprite_bitmap.save_to_png(file_path)
#
# # Dispose of the sprite bitmap
# sprite_bitmap.dispose
#
# # Return the path to the saved PNG file
# return file_path
# end
end