mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
6.4 update (minus sprites)
This commit is contained in:
@@ -63,21 +63,25 @@ end
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def setHairColor(hue_shift)
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$Trainer.hair_color = hue_shift
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refreshPlayerOutfit()
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end
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def shiftHatColor(incr)
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$Trainer.hat_color = 0 if !$Trainer.hat_color
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$Trainer.hat_color += incr
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refreshPlayerOutfit()
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end
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def shiftClothesColor(incr)
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$Trainer.clothes_color = 0 if !$Trainer.clothes_color
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$Trainer.clothes_color += incr
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refreshPlayerOutfit()
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end
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def shiftHairColor(incr)
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$Trainer.hair_color = 0 if !$Trainer.hair_color
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$Trainer.hair_color += incr
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refreshPlayerOutfit()
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end
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def pbLoadOutfitBitmap(outfitFileName)
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@@ -99,25 +103,41 @@ end
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def getEasterEggHeldItem()
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map = $game_map.map_id
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return "HOTDOG" if [141, 194].include?(map) #restaurant
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return "SNOWBALL" if [670, 693, 698, 694].include?(map)
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return "WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
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return "ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
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return "secrets/HOTDOG" if [141, 194].include?(map) #restaurant
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return "secrets/SNOWBALL" if [670, 693, 698, 694].include?(map)
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return "secrets/WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
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return "secrets/ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
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return "SAFARIBALL" if [445, 484, 485, 486, 107, 487, 488, 717, 82, 75, 74].include?(map) #Safari Zone
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return "secrets/WISP" if [401,402,403,467,468,469].include?(map) #Pokemon Tower
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return "secrets/SKULL" if [400].include?(map) #Pokemon Tower ground floor
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return "secrets/ROCK" if [349,350,800,].include?(map) #Rock Tunnel
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return "secrets/MAGIKARP" if [394,471,189,].include?(map) #Fishing huts
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return "secrets/AZUREFLUTE" if [694,].include?(map) && $PokemonBag.pbQuantity(:AZUREFLUTE)>=1 #Ice Mountain peak
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return "secrets/BIGSODA" if [436,].include?(map) && $PokemonBag.pbQuantity(:SODAPOP)>=1 #Celadon dept. store top
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return "secrets/EGG" if [13,406,214,].include?(map) #Celadon Café
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return "secrets/STICK" if [266,].include?(map) #Ilex forest
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return nil
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end
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def getCurrentPokeball()
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otherItem = getEasterEggHeldItem()
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def getCurrentPokeball(allowEasterEgg=true)
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otherItem = getEasterEggHeldItem() if allowEasterEgg
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return otherItem if otherItem
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firstPokemon = $Trainer.party[0]
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return firstPokemon.poke_ball if firstPokemon
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return nil
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end
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def generate_front_trainer_sprite_bitmap(pokeball = nil, clothes_id = nil, hat_id = nil, hair_id = nil,
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def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
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echoln caller
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echoln trainerAppearance.hat
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return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,
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trainerAppearance.hair,trainerAppearance.skin_color,
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trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color)
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end
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def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, clothes_id = nil, hat_id = nil, hair_id = nil,
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skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil)
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echoln hat_id
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clothes_id = $Trainer.clothes if !clothes_id
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hat_id = $Trainer.hat if !hat_id
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hair_id = $Trainer.hair if !hair_id
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@@ -130,7 +150,7 @@ def generate_front_trainer_sprite_bitmap(pokeball = nil, clothes_id = nil, hat_i
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outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
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hatFilename = getTrainerSpriteHatFilename(hat_id) # _INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER + "/hat_trainer_{1}", $Trainer.hat)
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pokeball = getCurrentPokeball if !pokeball
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pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
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ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
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baseFilePath = getBaseTrainerSpriteFilename(skin_tone_id)
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@@ -158,6 +178,7 @@ def generate_front_trainer_sprite_bitmap(pokeball = nil, clothes_id = nil, hat_i
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hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename) #pbLoadOutfitBitmap(hatFilename) if pbResolveBitmap(hatFilename)
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baseBitmap.bitmap = baseBitmap.bitmap.clone
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baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
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@@ -167,6 +188,48 @@ def generate_front_trainer_sprite_bitmap(pokeball = nil, clothes_id = nil, hat_i
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return baseBitmap
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end
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def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
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baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainerAppearance.skin_color)
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baseSprite = AnimatedBitmap.new(baseBitmapFilename)
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baseBitmap = baseSprite.bitmap.clone # nekkid sprite
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outfitFilename = getOverworldOutfitFilename(trainerAppearance.clothes, action)
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hairFilename = getOverworldHairFilename(trainerAppearance.hair)
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#Clothes
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clothes_color_shift = trainerAppearance.clothes_color || 0
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clothesBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift).bitmap if pbResolveBitmap(outfitFilename)
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baseBitmap.blt(0, 0, clothesBitmap, clothesBitmap.rect)
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#clothesBitmap.dispose
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#Hair
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hair_color_shift = trainerAppearance.hair_color || 0
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hairBitmap = AnimatedBitmap.new(hairFilename, hair_color_shift).bitmap if pbResolveBitmap(hairFilename)
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baseBitmap.blt(0, 0, hairBitmap, hairBitmap.rect)
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hat_color_shift = trainerAppearance.hat_color || 0
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hatFilename = getOverworldHatFilename(trainerAppearance.hat)
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hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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if hatBitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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return baseBitmap
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end
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def generateClothedBitmapStatic(trainer, action = "walk")
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baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainer.skin_tone)
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if !pbResolveBitmap(baseBitmapFilename)
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@@ -174,39 +237,77 @@ def generateClothedBitmapStatic(trainer, action = "walk")
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end
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baseSprite = AnimatedBitmap.new(baseBitmapFilename)
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baseBitmap = baseSprite.bitmap.clone #nekkid sprite
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outfitFilename = getOverworldOutfitFilename(trainer.clothes, action) #
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# Clone the base sprite bitmap to create the base for the player's sprite
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baseBitmap = baseSprite.bitmap.clone # nekkid sprite
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outfitFilename = getOverworldOutfitFilename(trainer.clothes, action)
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outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
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hairFilename = getOverworldHairFilename(trainer.hair)
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hatFilename = getOverworldHatFilename(trainer.hat)
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hair_color_shift = trainer.hair_color
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hat_color_shift = trainer.hat_color
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clothes_color_shift = trainer.clothes_color
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# Use default values if color shifts are not set
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hair_color_shift = trainer.hair_color || 0
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hat_color_shift = trainer.hat_color || 0
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clothes_color_shift = trainer.clothes_color || 0
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hair_color_shift = 0 if !hair_color_shift
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hat_color_shift = 0 if !hat_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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#@hat.update(@character_name, hatFilename,hat_color_shift) if @hat
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# Use fallback outfit if the specified outfit cannot be resolved
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if !pbResolveBitmap(outfitFilename)
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outfitFilename = Settings::PLAYER_TEMP_OUTFIT_FALLBACK
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end
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) # if pbResolveBitmap(outfitFilename) #pbLoadOutfitBitmap(outfitFilename) if pbResolveBitmap(outfitFilename)
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# Load the outfit and hair bitmaps
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift)
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hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
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hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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# Blit the outfit onto the base sprite
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baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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#baseBitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect)
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current_offset = 0 #getCurrentSpriteOffset()
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current_offset = [0, 0] # Replace this with getCurrentSpriteOffset() if needed
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positionHair(baseBitmap, hairBitmapWrapper.bitmap, current_offset) if hairBitmapWrapper
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#baseBitmap.blt(0, 0, hatBitmap, hatBitmap.rect) if hatBitmap
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# Handle the hat - duplicate it for each frame if necessary
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if hatBitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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return baseBitmap
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end
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def positionHair(baseBitmap, hairBirmap, offset)
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baseBitmap.blt(offset[0], offset[1], hairBirmap, hairBirmap.rect)
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def positionHair(baseBitmap, hairBitmap, offset)
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baseBitmap.blt(offset[0], offset[1], hairBitmap, hairBitmap.rect)
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end
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def positionHat(baseBitmap, hatBitmap, offset, frame_index, frame_width)
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# Define a rect for each frame
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frame_rect = Rect.new(frame_index * frame_width, 0, frame_width, hatBitmap.height)
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# Blit only the part of the hat corresponding to the current frame
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baseBitmap.blt(offset[0], offset[1], hatBitmap, frame_rect)
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end
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def duplicateHatForFrames(hatBitmap, frame_count)
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# Create a new bitmap for the duplicated hat frames
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frame_width = hatBitmap.width
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total_width = frame_width * frame_count
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duplicatedBitmap = Bitmap.new(total_width, hatBitmap.height)
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# Copy the single hat frame across each required frame
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frame_count.times do |i|
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duplicatedBitmap.blt(i * frame_width, 0, hatBitmap, hatBitmap.rect)
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end
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return duplicatedBitmap
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end
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def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored = false)
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@@ -240,3 +341,4 @@ end
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@@ -22,6 +22,66 @@ class OutfitSelector
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return list_folders(get_hair_sets_list_path())
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end
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def generate_hats_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
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list = []
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list += additionalIds
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list += search_hats(additionalTags)
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if baseOptions
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list += get_hats_base_options()
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list += search_hats(get_regional_sets_tags())
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end
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return list
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end
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def generate_clothes_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
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list = []
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list += additionalIds
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list += search_clothes(additionalTags)
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if baseOptions
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list += get_clothes_base_options()
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list += search_clothes(get_regional_sets_tags())
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end
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return list
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end
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def generate_hairstyle_choice(baseOptions=true,additionalIds=[],additionalTags=[],filterOutTags=[])
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list = []
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list += additionalIds
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list += search_hairstyles(additionalTags)
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if baseOptions
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list += get_hairstyle_salon_base_options()
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list += search_hairstyles(get_regional_sets_tags())
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end
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list << HAIR_BALD
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return list
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end
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def get_regional_sets_tags()
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regional_tags = []
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regional_tags << "kanto" if $game_switches[SWITCH_KANTO_HAIR_COLLECTION]
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regional_tags << "johto" if $game_switches[SWITCH_JOHTO_HAIR_COLLECTION]
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regional_tags << "hoenn" if $game_switches[SWITCH_HOENN_HAIR_COLLECTION]
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regional_tags << "sinnoh" if $game_switches[SWITCH_SINNOH_HAIR_COLLECTION]
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regional_tags << "unova" if $game_switches[SWITCH_UNOVA_HAIR_COLLECTION]
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regional_tags << "kalos" if $game_switches[SWITCH_KALOS_HAIR_COLLECTION]
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regional_tags << "alola" if $game_switches[SWITCH_ALOLA_HAIR_COLLECTION]
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regional_tags << "galar" if $game_switches[SWITCH_GALAR_HAIR_COLLECTION]
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regional_tags << "paldea" if $game_switches[SWITCH_PALDEA_HAIR_COLLECTION]
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return regional_tags
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end
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def get_hairstyle_salon_base_options()
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return search_hairstyles(["default"])
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end
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def get_clothes_base_options()
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return search_clothes(["default"])
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end
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def get_hats_base_options()
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return search_hats(["default"])
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end
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def parse_hairstyles_folder
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hairstyle_types= list_folders(get_hair_sets_list_path())
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max_versions_number = 10
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@@ -13,7 +13,7 @@ def update_global_hats_list()
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# Iterate through the JSON data and create Hat objects
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hat_data.each do |data|
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tags = data['tags'] ? data['tags'].split(',') : []
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tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
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hat = Hat.new(
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data['id'],
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data['name'],
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@@ -34,7 +34,7 @@ def update_global_hairstyles_list()
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# Iterate through the JSON data and create Hat objects
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hair_data.each do |data|
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tags = data['tags'] ? data['tags'].split(',') : []
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tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
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hair = Hairstyle.new(
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data['id'],
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data['name'],
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@@ -55,7 +55,7 @@ def update_global_clothes_list()
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# Iterate through the JSON data and create Hat objects
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outfits_data.each do |data|
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tags = data['tags'] ? data['tags'].split(',') : []
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tags = data['tags'] ? data['tags'].split(',').map(&:strip) : []
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outfit = Clothes.new(
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data['id'],
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data['name'],
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@@ -20,16 +20,33 @@ def filter_clothes(filter_tags = [], only_unlocked = false)
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return filter_outfits_by_tag(full_data_list, filter_tags, existing_files_list, unlocked_list, only_unlocked)
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end
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def filter_clothes_only_not_owned(clothes_ids_list)
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filtered_list = []
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clothes_ids_list.each do|clothe_id|
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filtered_list << clothe_id if !$Trainer.unlocked_clothes.include?(clothe_id)
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end
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return filtered_list
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end
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def filter_clothes_only_owned(clothes_ids_list)
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filtered_list = []
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clothes_ids_list.each do|clothe_id|
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filtered_list << clothe_id if $Trainer.unlocked_clothes.include?(clothe_id)
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end
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return filtered_list
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end
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#HATS
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def search_hats(matching_tags = [], only_unlocked = false)
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def search_hats(matching_tags = [],excluding_tags=[], only_unlocked = false)
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update_global_outfit_lists()
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selector = OutfitSelector.new
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full_data_list = $PokemonGlobal.hats_data
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existing_files_list = selector.parse_hats_folder()
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unlocked_list = $Trainer.unlocked_hats
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return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, unlocked_list, only_unlocked)
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return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, unlocked_list, only_unlocked,excluding_tags)
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end
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def filter_hats(filter_tags = [], only_unlocked = false)
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@@ -38,18 +55,58 @@ def filter_hats(filter_tags = [], only_unlocked = false)
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full_data_list = $PokemonGlobal.hats_data
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existing_files_list = selector.parse_hats_folder()
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echoln existing_files_list
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unlocked_list = $Trainer.unlocked_hats
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return filter_outfits_by_tag(full_data_list, filter_tags, existing_files_list, unlocked_list, only_unlocked)
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end
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def filter_hats_only_not_owned(hats_ids_list)
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filtered_list = []
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hats_ids_list.each do|hat_id|
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filtered_list << hat_id if !$Trainer.unlocked_hats.include?(hat_id)
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end
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return filtered_list
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end
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|
||||
def filter_hats_only_owned(hats_ids_list)
|
||||
filtered_list = []
|
||||
hats_ids_list.each do|hat_id|
|
||||
filtered_list << hat_id if $Trainer.unlocked_hats.include?(hat_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
|
||||
|
||||
#HAIRSTYLES
|
||||
|
||||
def search_hairstyles(matching_tags = [], only_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
full_data_list = $PokemonGlobal.hairstyles_data
|
||||
existing_files_list = selector.parse_hairstyle_types_folder()
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, [], false)
|
||||
end
|
||||
|
||||
def filter_out_hairstyles(filter_tags = [],base_list = [],require_unlocked=false)
|
||||
update_global_outfit_lists()
|
||||
selector = OutfitSelector.new
|
||||
|
||||
data_list = $PokemonGlobal.hairstyles_data
|
||||
existing_files_list = selector.parse_hairstyle_types_folder()
|
||||
return exclude_outfits_by_tag(data_list, filter_tags, existing_files_list, base_list, false)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
# Generic searching methods
|
||||
|
||||
#Get outfits that have ANY of the tags
|
||||
def search_outfits_by_tag(outfits_map, matching_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false)
|
||||
def search_outfits_by_tag(outfits_map, matching_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false, excluding_tags=[])
|
||||
filtered_list = []
|
||||
outfits_map.each do |outfit_id, outfit|
|
||||
next if outfit.tags.any? { |tag| excluding_tags.include?(tag) }
|
||||
if outfit.tags.any? { |tag| matching_tags.include?(tag) }
|
||||
filtered_list << outfit_id if outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
end
|
||||
@@ -70,6 +127,19 @@ def filter_outfits_by_tag(outfits_map, filter_tags = [], physical_files_list = [
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
#Get all outfits from list that DON'T have a tag
|
||||
def exclude_outfits_by_tag(outfits_map, filter_tags = [], physical_files_list = [], unlocked_list = [], require_unlocked = false)
|
||||
update_global_outfit_lists()
|
||||
|
||||
filtered_list = []
|
||||
outfits_map.each do |outfit_id, outfit|
|
||||
if filter_tags.any? { |tag| !outfit.tags.include?(tag) }
|
||||
filtered_list << outfit_id if outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
end
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
|
||||
def outfit_is_valid?(outfit_id, physical_files_list, unlocked_list, require_unlocked)
|
||||
return false if require_unlocked && !unlocked_list.include?(outfit_id)
|
||||
@@ -85,6 +155,7 @@ end
|
||||
|
||||
def get_clothes_by_id(id)
|
||||
update_global_outfit_lists()
|
||||
echoln $PokemonGlobal.clothes_data
|
||||
return $PokemonGlobal.clothes_data.has_key?(id) ? $PokemonGlobal.clothes_data[id] : nil
|
||||
end
|
||||
|
||||
|
||||
185
Data/Scripts/050_Outfits/ItemSets.rb
Normal file
185
Data/Scripts/050_Outfits/ItemSets.rb
Normal file
@@ -0,0 +1,185 @@
|
||||
#set outfit ids,
|
||||
#
|
||||
|
||||
CLOTHES_NORMAL = "normal"
|
||||
|
||||
CLOTHES_FIGHTING = "fighting"
|
||||
|
||||
CLOTHES_FLYING = "temp"
|
||||
|
||||
CLOTHES_POISON = "deadlypoisondanger"
|
||||
|
||||
CLOTHES_GROUND = "groundcowboy"
|
||||
|
||||
CLOTHES_ROCK = "temp"
|
||||
|
||||
CLOTHES_BUG_1 = "bughakama"
|
||||
CLOTHES_BUG_2 = "bughakamapants"
|
||||
|
||||
CLOTHES_GHOST = "temp"
|
||||
|
||||
CLOTHES_STEEL_M = "steelworkerM"
|
||||
CLOTHES_STEEL_F = "steelworkerF"
|
||||
|
||||
CLOTHES_FIRE = "firefigther"
|
||||
|
||||
CLOTHES_WATER = "waterdress"
|
||||
|
||||
CLOTHES_GRASS = "temp"
|
||||
|
||||
CLOTHES_ELECTRIC = "urbanelectric"
|
||||
|
||||
CLOTHES_PSYCHIC = "temp"
|
||||
|
||||
CLOTHES_ICE = "temp"
|
||||
|
||||
CLOTHES_DRAGON = "dragonconqueror"
|
||||
|
||||
CLOTHES_DARK = "temp"
|
||||
|
||||
CLOTHES_FAIRY_M = "mikufairym"
|
||||
CLOTHES_FAIRY_F = "mikufairyf"
|
||||
|
||||
|
||||
NORMAL_ITEMS = [:NORMALGEM,:MOOMOOMILK,:POTION,:FULLHEAL,:CHILANBERRY,]
|
||||
FIGHTING_ITEMS = [:FIGHTINGGEM,:PROTEIN,:CHOPLEBERRY,]
|
||||
FLYING_ITEMS = [:FLYINGGEM,:HEALTHWING,:MUSCLEWING,:RESISTWING,:GENIUSWING,:CLEVERWING,:SWIFTWING,:AIRBALLOON,:PRETTYWING,:COBABERRY, ]
|
||||
POISON_ITEMS = [:POISONGEM,:ANTIDOTE, :KEBIABERRY, ]
|
||||
GROUND_ITEMS = [:GROUNDGEM,:SHUCABERRY, ]
|
||||
ROCK_ITEMS = [:ROCKGEM, :STARDUST,:CHARTIBERRY, ]
|
||||
BUG_ITEMS = [:BUGGEM,:HONEY,:TANGABERRY, ]
|
||||
GHOST_ITEMS = [:GHOSTGEM,:KASIBBERRY,]
|
||||
STEEL_ITEMS = [:STEELGEM,:BABIRIBERRY,:METALPOWDER,]
|
||||
FIRE_ITEMS = [:FIREGEM,:LAVACOOKIE,:BURNHEAL,:OCCABERRY, ]
|
||||
WATER_ITEMS = [:WATERGEM,:HEARTSCALE,:PEARL,:PASSHOBERRY ]
|
||||
GRASS_ITEMS = [:GRASSGEM,:LUMBERRY,:ORANBERRY,:SITRUSBERRY,:GRASSYSEED,:ABSORBBULB,:TINYMUSHROOM, :RINDOBERRY, ]
|
||||
ELECTRIC_ITEMS = [:ELECTRICGEM,:ELECTRICSEED,:PARLYZHEAL,:CELLBATTERY,:WACANBERRY, ]
|
||||
PSYCHIC_ITEMS = [:PSYCHICGEM,:PSYCHICSEED, :MENTALHERB, :PAYAPABERRY,]
|
||||
ICE_ITEMS = [:ICEGEM,:SNOWBALL,:ICEHEAL,:YACHEBERRY, ]
|
||||
DRAGON_ITEMS = [:DRAGONGEM,:HABANBERRY, ]
|
||||
DARK_ITEMS = [:DARKGEM,:COLBURBERRY, ]
|
||||
FAIRY_ITEMS = [:FAIRYGEM,:MISTYSEED, ]
|
||||
|
||||
|
||||
def isWearingElectricOutfit()
|
||||
return (isWearingClothes(CLOTHES_ELECTRIC))
|
||||
end
|
||||
|
||||
def isWearingNormalOutfit()
|
||||
return (isWearingClothes(CLOTHES_NORMAL))
|
||||
end
|
||||
|
||||
def isWearingFightingOutfit()
|
||||
return (isWearingClothes(CLOTHES_FIGHTING))
|
||||
end
|
||||
|
||||
def isWearingFlyingOutfit()
|
||||
return (isWearingClothes(CLOTHES_FLYING))
|
||||
end
|
||||
|
||||
def isWearingPoisonOutfit()
|
||||
return (isWearingClothes(CLOTHES_POISON))
|
||||
end
|
||||
|
||||
def isWearingGroundOutfit()
|
||||
return (isWearingClothes(CLOTHES_GROUND))
|
||||
end
|
||||
|
||||
def isWearingRockOutfit()
|
||||
return (isWearingClothes(CLOTHES_ROCK))
|
||||
end
|
||||
|
||||
def isWearingBugOutfit()
|
||||
return ((isWearingClothes(CLOTHES_BUG_1) || isWearingClothes(CLOTHES_BUG_2)))
|
||||
end
|
||||
|
||||
def isWearingGhostOutfit()
|
||||
return (isWearingClothes(CLOTHES_GHOST))
|
||||
end
|
||||
|
||||
def isWearingSteelOutfit()
|
||||
return ((isWearingClothes(CLOTHES_STEEL_M) || isWearingClothes(CLOTHES_STEEL_F)))
|
||||
end
|
||||
|
||||
def isWearingFireOutfit()
|
||||
return (isWearingClothes(CLOTHES_FIRE))
|
||||
end
|
||||
|
||||
def isWearingWaterOutfit()
|
||||
return (isWearingClothes(CLOTHES_WATER))
|
||||
end
|
||||
|
||||
def isWearingGrassOutfit()
|
||||
return (isWearingClothes(CLOTHES_GRASS))
|
||||
end
|
||||
|
||||
def isWearingPsychicOutfit()
|
||||
return (isWearingClothes(CLOTHES_PSYCHIC))
|
||||
end
|
||||
|
||||
def isWearingIceOutfit()
|
||||
return (isWearingClothes(CLOTHES_ICE))
|
||||
end
|
||||
|
||||
def isWearingDragonOutfit()
|
||||
return (isWearingClothes(CLOTHES_DRAGON))
|
||||
end
|
||||
|
||||
def isWearingDarkOutfit()
|
||||
return (isWearingClothes(CLOTHES_DARK))
|
||||
end
|
||||
|
||||
def isWearingFairyOutfit()
|
||||
return ((isWearingClothes(CLOTHES_FAIRY_M) || isWearingClothes(CLOTHES_FAIRY_F)))
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def pickUpTypeItemSetBonus()
|
||||
return if rand(10) != 0
|
||||
items_list = if isWearingElectricOutfit()
|
||||
ELECTRIC_ITEMS
|
||||
elsif isWearingNormalOutfit()
|
||||
NORMAL_ITEMS
|
||||
elsif isWearingFightingOutfit()
|
||||
FIGHTING_ITEMS
|
||||
elsif isWearingFlyingOutfit()
|
||||
FLYING_ITEMS
|
||||
elsif isWearingPoisonOutfit()
|
||||
POISON_ITEMS
|
||||
elsif isWearingGroundOutfit()
|
||||
GROUND_ITEMS
|
||||
elsif isWearingRockOutfit()
|
||||
ROCK_ITEMS
|
||||
elsif isWearingBugOutfit()
|
||||
BUG_ITEMS
|
||||
elsif isWearingGhostOutfit()
|
||||
GHOST_ITEMS
|
||||
elsif isWearingSteelOutfit()
|
||||
STEEL_ITEMS
|
||||
elsif isWearingFireOutfit()
|
||||
FIRE_ITEMS
|
||||
elsif isWearingWaterOutfit()
|
||||
WATER_ITEMS
|
||||
elsif isWearingGrassOutfit()
|
||||
GRASS_ITEMS
|
||||
elsif isWearingPsychicOutfit()
|
||||
PSYCHIC_ITEMS
|
||||
elsif isWearingIceOutfit()
|
||||
ICE_ITEMS
|
||||
elsif isWearingDragonOutfit()
|
||||
DRAGON_ITEMS
|
||||
elsif isWearingDarkOutfit()
|
||||
DARK_ITEMS
|
||||
elsif isWearingFairyOutfit()
|
||||
FAIRY_ITEMS
|
||||
else
|
||||
[]
|
||||
end
|
||||
if !items_list.empty?
|
||||
Kernel.pbItemBall(items_list.sample)
|
||||
end
|
||||
end
|
||||
|
||||
118
Data/Scripts/050_Outfits/OutfitIds.rb
Normal file
118
Data/Scripts/050_Outfits/OutfitIds.rb
Normal file
@@ -0,0 +1,118 @@
|
||||
#Clothes
|
||||
CLOTHES_TEAM_ROCKET_MALE = "rocketm"
|
||||
CLOTHES_TEAM_ROCKET_FEMALE = "rocketf"
|
||||
|
||||
CLOTHES_OFFICE_WORKER_F = "officeworkerf"
|
||||
CLOTHES_OFFICE_WORKER_M = "officeworkerm"
|
||||
CLOTHES_BUSINESS_SUIT = "BusinessSuit"
|
||||
|
||||
CLOTHES_ADVENTURER = "fantasyadventurersoutfit"
|
||||
CLOTHES_EMERALD = "emeraldSPE"
|
||||
CLOTHES_PIKACHU_ONESIE = "pikaonesie"
|
||||
|
||||
CLOTHES_BREEDER="PKMBreeder"
|
||||
|
||||
CLOTHES_LASS_YELLOW ="lass"
|
||||
CLOTHES_LASS_BLUE ="lass2"
|
||||
|
||||
DEFAULT_OUTFIT_MALE = "red"
|
||||
DEFAULT_OUTFIT_FEMALE = "leaf"
|
||||
STARTING_OUTFIT = "pikajamas"
|
||||
|
||||
|
||||
#Hats
|
||||
HAT_TEAM_ROCKET = "rocketcap"
|
||||
HAT_POSTMAN = "postman"
|
||||
HAT_PIDGEY_NEST = "pidgey"
|
||||
HAT_SWABLU_NEST = "swablu"
|
||||
HAT_PIKACHUM_NEST = "pikhatchum"
|
||||
HAT_PIKACHUF_NEST = "pikhatchuf"
|
||||
HAT_PARAS_NEST = "headparas"
|
||||
HAT_EEVEE_NEST = "eevee"
|
||||
|
||||
HAT_PARASHROOM = "parashroom"
|
||||
HAT_AERODACTYL = "aerodactylSkull"
|
||||
HAT_DUSKULL_MASK = "duskullmask"
|
||||
HAT_SLEEPMASK = "sleepmask"
|
||||
HAT_DITTO_MASK = "creepydittomask"
|
||||
HAT_EGG = "egg"
|
||||
HAT_DRIFLOON_CAP = "drifloon"
|
||||
HAT_EMERALD = "emeraldSPEgem"
|
||||
HAT_SQUIRTLE_SHADES = "squirtlesquadshades"
|
||||
HAT_WOOPER = "wooperclips"
|
||||
HAT_PIKACHU_HOOD = "pikaonesie"
|
||||
HAT_FEZ = "fez"
|
||||
HAT_HALO = "halo"
|
||||
HAT_MAGIKARP = "magicap"
|
||||
HAT_SLOWKING_SHELL = "slowking"
|
||||
HAT_ZOROARK = "banefulfoxmask"
|
||||
HAT_FROG = "froghat"
|
||||
HAT_SANTA = "santa"
|
||||
|
||||
|
||||
HAT_BREEDER_1="breedervisor"
|
||||
HAT_BREEDER_2="breederbandana"
|
||||
HAT_BREEDER_2_2="PKMBreeder"
|
||||
|
||||
HAT_BREEDER_3="egg"
|
||||
|
||||
HAT_BREEDEROUTFIT="PKMBreeder"
|
||||
|
||||
|
||||
FUSION_HAT = "fusionnerd"
|
||||
FUSION_OUTFIT = "fusionnerd"
|
||||
|
||||
HAT_ASH = "ash"
|
||||
HAT_BIANCA = "bianca"
|
||||
HAT_CLEFAIRY = "clefairyearheadband"
|
||||
HAT_FLOWER = "mikufairy"
|
||||
|
||||
|
||||
HAT_CARDBOARD_BOX = "box"
|
||||
HAT_CAPTAIN = "seacaptain"
|
||||
HAT_GYM_REWARD_1 = "brockpan"
|
||||
HAT_GYM_REWARD_2 = "starmieclip"
|
||||
HAT_GYM_REWARD_3 = "surgeglasses"
|
||||
HAT_GYM_REWARD_4 = "erikaHeadband"
|
||||
HAT_GYM_REWARD_5 = "kogascarf"
|
||||
HAT_GYM_REWARD_6 = "sabrinasballs"
|
||||
HAT_GYM_REWARD_7 = "blaineGlasses"
|
||||
HAT_GYM_REWARD_8 = "giovannifedora"
|
||||
HAT_GYM_REWARD_9 = "luluribbon"
|
||||
HAT_GYM_REWARD_10 = "kurtsentaihelmet"
|
||||
HAT_GYM_REWARD_11 = "falknerscage"
|
||||
HAT_GYM_REWARD_12 = "clairbow"
|
||||
HAT_GYM_REWARD_13 = "chuckmoustache"
|
||||
HAT_GYM_REWARD_14 = "prycemask"
|
||||
HAT_GYM_REWARD_15 = "mortyHeadband"
|
||||
HAT_GYM_REWARD_16 = "magnemitepin"
|
||||
|
||||
|
||||
#Hairstyles
|
||||
HAIR_RED = "red"
|
||||
HAIR_LEAF = "leaf"
|
||||
|
||||
HAIR_HEXMANIAC = "HexManiac"
|
||||
HAIR_LASS = "lass"
|
||||
|
||||
HAIR_BALD = "bald"
|
||||
HAIR_RIVAL = "gary"
|
||||
HAIR_BROCK = "brock"
|
||||
HAIR_MISTY1 = "mistyRBY"
|
||||
HAIR_MISTY2 = "mistyGSC"
|
||||
|
||||
HAIR_SURGE = "surge" #does not exist yet
|
||||
HAIR_ERIKA = "erika"
|
||||
HAIR_KOGA = "koga" #does not exist yet
|
||||
HAIR_JANINE = "janine"
|
||||
HAIR_SABRINA = "sabrina" #does not exist yet
|
||||
HAIR_BLAINE = "blaine" #does not exist yet
|
||||
HAIR_GIOVANNI = "giovanni" #does not exist yet
|
||||
HAIR_WHITNEY = "whitney"
|
||||
HAIR_KURT = "kurt"
|
||||
HAIR_FALKNER = "falkner"
|
||||
HAIR_CLAIR = "clair"
|
||||
HAIR_CHUCK = "chuck" #does not exist yet
|
||||
HAIR_PRYCE = "pryce" #does not exist yet
|
||||
HAIR_MORTY = "morty" #does not exist yet
|
||||
HAIR_JASMINE = "jasmine" #does not exist yet
|
||||
@@ -79,6 +79,7 @@ class CharacterSelectMenuPresenter
|
||||
@name = getDefaultName() if @name == ''
|
||||
pbSEPlay("GUI trainer card open", 80, 100)
|
||||
updateDisplayedName(current_index)
|
||||
applyHair() #for easter egg lol
|
||||
when OPTION_CONFIRM
|
||||
pbSEPlay("GUI save choice", 80, 100)
|
||||
@current_index = @options.length - 1
|
||||
@@ -111,7 +112,8 @@ class CharacterSelectMenuPresenter
|
||||
|
||||
def applyAllSelectedValues
|
||||
applyGender(@gender)
|
||||
pbSet(VAR_TRAINER_AGE, @gender)
|
||||
echoln @age
|
||||
pbSet(VAR_TRAINER_AGE, @age)
|
||||
$Trainer.skin_tone = @skinTone
|
||||
$Trainer.name = @name
|
||||
end
|
||||
@@ -214,11 +216,19 @@ class CharacterSelectMenuPresenter
|
||||
end
|
||||
|
||||
def applyHair()
|
||||
applyHairEasterEggs()
|
||||
hairColorId = HAIR_COLOR_IDS[@hairColor]
|
||||
hairId = hairColorId.to_s + "_" + @hairstyle.to_s
|
||||
$Trainer.hair = hairId
|
||||
end
|
||||
|
||||
def applyHairEasterEggs()
|
||||
@hairstyle = HAIR_RIVAL if @name == "Gary" && @gender == 1
|
||||
@hairstyle = HAIR_BROCK if @name == "Brock" && @gender == 1
|
||||
@hairstyle = HAIR_MISTY if @name == "Misty" && @gender == 0
|
||||
|
||||
end
|
||||
|
||||
def applyGender(gender_index)
|
||||
# outfitId = gender + 1
|
||||
pbSet(VAR_TRAINER_GENDER, gender_index)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
def playOutfitRemovedAnimation()
|
||||
pbSEPlay("shiny", 80, 60)
|
||||
$scene.spriteset.addUserAnimation(Settings::OW_SHINE_ANIMATION_ID, $game_player.x, $game_player.y, true)
|
||||
@@ -9,7 +8,7 @@ def playOutfitChangeAnimation()
|
||||
$scene.spriteset.addUserAnimation(Settings::OW_SHINE_ANIMATION_ID, $game_player.x, $game_player.y, true)
|
||||
end
|
||||
|
||||
def selectHairstyle(all_unlocked=false)
|
||||
def selectHairstyle(all_unlocked = false)
|
||||
selector = OutfitSelector.new
|
||||
display_outfit_preview()
|
||||
hat = $Trainer.hat
|
||||
@@ -22,11 +21,11 @@ def selectHairstyle(all_unlocked=false)
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextHairstyle(1,all_unlocked)
|
||||
selector.changeToNextHairstyle(1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 1 #PREVIOUS
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextHairstyle(-1,all_unlocked)
|
||||
selector.changeToNextHairstyle(-1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 2 #Toggle hat
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
@@ -44,11 +43,16 @@ def selectHairstyle(all_unlocked=false)
|
||||
$Trainer.hat = hat
|
||||
end
|
||||
|
||||
|
||||
def selectHairColor
|
||||
original_color = $Trainer.hair_color
|
||||
$game_switches[SWITCH_SELECTING_CLOTHES]=true
|
||||
$game_map.update
|
||||
display_outfit_preview()
|
||||
hat = $Trainer.hat
|
||||
commands = ["Shift up", "Shift down", "Toggle hat", "Reset", "Back"]
|
||||
commands = ["Shift up", "Shift down", "Toggle hat", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
previous_input = choice
|
||||
@@ -58,10 +62,12 @@ def selectHairColor
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHairColor(10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 1 #PREVIOUS
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHairColor(-10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 2 #Toggle hat
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
if hat == $Trainer.hat
|
||||
@@ -74,17 +80,27 @@ def selectHairColor
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
$Trainer.hair_color = 0
|
||||
display_outfit_preview()
|
||||
ret = false
|
||||
when 4 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.hair_color = original_color
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
end
|
||||
hide_outfit_preview()
|
||||
$Trainer.hat = hat
|
||||
$game_switches[SWITCH_SELECTING_CLOTHES]=false
|
||||
$game_map.update
|
||||
return ret
|
||||
|
||||
end
|
||||
|
||||
def selectHatColor
|
||||
original_color = $Trainer.hat_color
|
||||
display_outfit_preview()
|
||||
commands = ["Shift up", "Shift down", "Reset", "Back"]
|
||||
commands = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
@@ -94,25 +110,37 @@ def selectHatColor
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHatColor(10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 1 #PREVIOUS
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftHatColor(-10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
$Trainer.hat_color = 0
|
||||
display_outfit_preview()
|
||||
refreshPlayerOutfit()
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.hat_color = original_color
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
end
|
||||
refreshPlayerOutfit()
|
||||
hide_outfit_preview()
|
||||
return ret
|
||||
end
|
||||
|
||||
def selectClothesColor
|
||||
original_color = $Trainer.clothes_color
|
||||
display_outfit_preview()
|
||||
commands = ["Shift up", "Shift down", "Reset", "Back"]
|
||||
commands = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
ret = false
|
||||
while (true)
|
||||
choice = pbShowCommands(nil, commands, commands.length, previous_input)
|
||||
previous_input = choice
|
||||
@@ -121,22 +149,32 @@ def selectClothesColor
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftClothesColor(10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 1 #PREVIOUS
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
shiftClothesColor(-10)
|
||||
display_outfit_preview()
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
$Trainer.clothes_color = 0
|
||||
display_outfit_preview()
|
||||
refreshPlayerOutfit()
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.clothes_color = original_color
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
end
|
||||
refreshPlayerOutfit()
|
||||
hide_outfit_preview()
|
||||
return ret
|
||||
end
|
||||
|
||||
def selectHat(all_unlocked=false)
|
||||
def selectHat(all_unlocked = false)
|
||||
selector = OutfitSelector.new
|
||||
display_outfit_preview()
|
||||
commands = ["Next hat", "Previous hat", "Remove hat", "Back"]
|
||||
@@ -147,11 +185,11 @@ def selectHat(all_unlocked=false)
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextHat(1,all_unlocked)
|
||||
selector.changeToNextHat(1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 1 #PREVIOUS
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextHat(-1,all_unlocked)
|
||||
selector.changeToNextHat(-1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 2 #REMOVE HAT
|
||||
playOutfitRemovedAnimation()
|
||||
@@ -169,7 +207,7 @@ def spinCharacter
|
||||
|
||||
end
|
||||
|
||||
def selectClothes(all_unlocked=false)
|
||||
def selectClothes(all_unlocked = false)
|
||||
selector = OutfitSelector.new
|
||||
display_outfit_preview()
|
||||
commands = ["Next", "Previous"]
|
||||
@@ -183,11 +221,11 @@ def selectClothes(all_unlocked=false)
|
||||
case choice
|
||||
when 0 #NEXT
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextClothes(1,all_unlocked)
|
||||
selector.changeToNextClothes(1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 1 #PREVIOUS
|
||||
playOutfitChangeAnimation()
|
||||
selector.changeToNextClothes(-1,all_unlocked)
|
||||
selector.changeToNextClothes(-1, all_unlocked)
|
||||
display_outfit_preview()
|
||||
when 2 #REMOVE CLOTHES
|
||||
break if !$DEBUG
|
||||
@@ -201,8 +239,6 @@ def selectClothes(all_unlocked=false)
|
||||
hide_outfit_preview()
|
||||
end
|
||||
|
||||
|
||||
|
||||
def place_hat_on_pokemon(pokemon)
|
||||
hatscreen = PokemonHatPresenter.new(nil, pokemon)
|
||||
hatscreen.pbStartScreen()
|
||||
|
||||
@@ -16,16 +16,17 @@ class PokemonHatPresenter
|
||||
@original_pokemon_bitmap = nil
|
||||
end
|
||||
|
||||
def getPicturePath()
|
||||
if @pokemon.isTripleFusion?
|
||||
picturePath = GameData::Species::getSpecialSpriteName(@pokemon.species_data.id_number)
|
||||
elsif @pokemon.isFusion?
|
||||
picturePath = get_fusion_sprite_path(@pokemon.species_data.head_pokemon.id_number, @pokemon.species_data.body_pokemon.id_number)
|
||||
else
|
||||
picturePath = get_unfused_sprite_path(@pokemon.species_data.id_number, @pokemon.spriteform_body)
|
||||
end
|
||||
return picturePath
|
||||
end
|
||||
# def getPicturePath()
|
||||
# if @pokemon.isTripleFusion?
|
||||
# picturePath = GameData::Species::getSpecialSpriteName(@pokemon.species_data.id_number)
|
||||
# elsif @pokemon.isFusion?
|
||||
# picturePath = get_fusion_sprite_path(@pokemon.species_data.head_pokemon.id_number, @pokemon.species_data.body_pokemon.id_number)
|
||||
# else
|
||||
# picturePath = get_unfused_sprite_path(@pokemon.species_data.id_number)
|
||||
# end
|
||||
# echoln picturePath
|
||||
# return picturePath
|
||||
# end
|
||||
|
||||
def pbStartScreen
|
||||
@view.init_window(self)
|
||||
@@ -71,13 +72,15 @@ class PokemonHatPresenter
|
||||
|
||||
def position_hat
|
||||
@view.display_move_arrows
|
||||
min_x, max_x = -64, 88
|
||||
min_y, max_y = -20, 140
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
@x_pos += PIXELS_PER_MOVEMENT if Input.repeat?(Input::RIGHT)
|
||||
@x_pos -= PIXELS_PER_MOVEMENT if Input.repeat?(Input::LEFT)
|
||||
@y_pos += PIXELS_PER_MOVEMENT if Input.repeat?(Input::DOWN)
|
||||
@y_pos -= PIXELS_PER_MOVEMENT if Input.repeat?(Input::UP)
|
||||
@x_pos += PIXELS_PER_MOVEMENT if Input.repeat?(Input::RIGHT) && @x_pos < max_x
|
||||
@x_pos -= PIXELS_PER_MOVEMENT if Input.repeat?(Input::LEFT) && @x_pos > min_x
|
||||
@y_pos += PIXELS_PER_MOVEMENT if Input.repeat?(Input::DOWN) && @y_pos < max_y
|
||||
@y_pos -= PIXELS_PER_MOVEMENT if Input.repeat?(Input::UP) && @y_pos > min_y
|
||||
break if Input.trigger?(Input::USE)
|
||||
return false if Input.trigger?(Input::BACK)
|
||||
@view.update()
|
||||
@@ -87,8 +90,25 @@ class PokemonHatPresenter
|
||||
end
|
||||
|
||||
def initialize_bitmap()
|
||||
picturePath = getPicturePath()
|
||||
@original_pokemon_bitmap = AnimatedBitmap.new(picturePath)
|
||||
spriteLoader = BattleSpriteLoader.new
|
||||
|
||||
if @pokemon.isTripleFusion?
|
||||
#todo
|
||||
elsif @pokemon.isFusion?
|
||||
@original_pokemon_bitmap = spriteLoader.load_fusion_sprite(@pokemon.head_id(),@pokemon.body_id())
|
||||
else
|
||||
echoln @pokemon
|
||||
echoln @pokemon.species_data
|
||||
@original_pokemon_bitmap = spriteLoader.load_base_sprite(@pokemon.id_number)
|
||||
end
|
||||
|
||||
# picturePath = getPicturePath()
|
||||
# if picturePath
|
||||
# @original_pokemon_bitmap = AnimatedBitmap.new(picturePath)
|
||||
# else
|
||||
# @original_pokemon_bitmap = GameData::Species.setAutogenSprite(@pokemon)
|
||||
# #autogen
|
||||
# end
|
||||
@original_pokemon_bitmap.scale_bitmap(Settings::FRONTSPRITE_SCALE)
|
||||
end
|
||||
|
||||
|
||||
@@ -32,6 +32,10 @@ class PokemonHatView
|
||||
|
||||
end
|
||||
|
||||
def getWindowWidth()
|
||||
return @previewwindow.width/2
|
||||
end
|
||||
|
||||
def initialize_arrows()
|
||||
middle_horizontal = 100
|
||||
width_horizontal = 90
|
||||
|
||||
@@ -23,7 +23,8 @@ class TrainerClothesPreview
|
||||
end
|
||||
|
||||
def show()
|
||||
@playerBitmap = generate_front_trainer_sprite_bitmap(@pokeball,
|
||||
@playerBitmap = generate_front_trainer_sprite_bitmap(false,
|
||||
@pokeball,
|
||||
@clothes, @hat, @hair,
|
||||
@skin_tone,
|
||||
@hair_color, @hat_color, @clothes_color)
|
||||
|
||||
@@ -35,7 +35,7 @@ class ClothesMartAdapter < OutfitsMartAdapter
|
||||
|
||||
|
||||
def addItem(item)
|
||||
changed_clothes = obtainNewClothes(item.id)
|
||||
changed_clothes = obtainClothes(item.id)
|
||||
if changed_clothes
|
||||
@worn_clothes = item.id
|
||||
end
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false)
|
||||
def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false, isShop=true, message=nil)
|
||||
commands = []
|
||||
commands[cmdBuy = commands.length] = _INTL("Buy")
|
||||
commands[cmdQuit = commands.length] = _INTL("Quit")
|
||||
cmd = pbMessage(_INTL("Welcome! How may I serve you?"), commands, cmdQuit + 1)
|
||||
message = _INTL("Welcome! How may I serve you?") if !message
|
||||
cmd = pbMessage(message, commands, cmdQuit + 1)
|
||||
loop do
|
||||
if cmdBuy >= 0 && cmd == cmdBuy
|
||||
adapter = getAdapter(itemType, stock, true)
|
||||
adapter = getAdapter(itemType, stock, isShop)
|
||||
view = ClothesShopView.new()
|
||||
presenter = getPresenter(itemType, view, stock, adapter, versions)
|
||||
presenter.pbBuyScreen
|
||||
@@ -14,8 +15,6 @@ def genericOutfitsShopMenu(stock = [], itemType = nil, versions = false)
|
||||
pbMessage(_INTL("Please come again!"))
|
||||
break
|
||||
end
|
||||
cmd = pbMessage(_INTL("Is there anything else I can help you with?"),
|
||||
commands, cmdQuit + 1)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -41,32 +40,35 @@ end
|
||||
|
||||
def list_all_possible_outfits() end
|
||||
|
||||
def clothesShop(outfits_list = [])
|
||||
def clothesShop(outfits_list = [], free=false,customMessage=nil)
|
||||
stock = []
|
||||
outfits_list.each { |outfit_id|
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
genericOutfitsShopMenu(stock, :CLOTHES)
|
||||
genericOutfitsShopMenu(stock, :CLOTHES,false,!free,customMessage)
|
||||
end
|
||||
|
||||
def hatShop(outfits_list = [])
|
||||
def hatShop(outfits_list = [], free=false, customMessage=nil)
|
||||
stock = []
|
||||
outfits_list.each { |outfit_id|
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
genericOutfitsShopMenu(stock, :HAT)
|
||||
genericOutfitsShopMenu(stock, :HAT,false,!free,customMessage)
|
||||
end
|
||||
|
||||
def hairShop(outfits_list = [])
|
||||
stock = []
|
||||
def hairShop(outfits_list = [],free=false, customMessage=nil)
|
||||
currentHair = getSimplifiedHairIdFromFullID($Trainer.hair)
|
||||
stock = [:SWAP_COLOR]
|
||||
#always add current hairstyle as first option (in case the player just wants to swap the color)
|
||||
stock << get_hair_by_id(currentHair) if $Trainer.hair
|
||||
outfits_list.each { |outfit_id|
|
||||
echoln outfit_id
|
||||
next if outfit_id == currentHair
|
||||
outfit = get_hair_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
genericOutfitsShopMenu(stock, :HAIR, true)
|
||||
genericOutfitsShopMenu(stock, :HAIR, true,!free,customMessage)
|
||||
end
|
||||
|
||||
def openSelectOutfitMenu(stock = [], itemType)
|
||||
@@ -91,13 +93,14 @@ def changeHatMenu()
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
stock << :REMOVE_HAT
|
||||
openSelectOutfitMenu(stock, :HAT)
|
||||
end
|
||||
|
||||
def changeOutfit()
|
||||
commands = []
|
||||
commands[cmdClothes = commands.length] = _INTL("Change clothes")
|
||||
commands[cmdHat = commands.length] = _INTL("Change hat")
|
||||
commands[cmdClothes = commands.length] = _INTL("Change clothes")
|
||||
commands[cmdQuit = commands.length] = _INTL("Quit")
|
||||
|
||||
cmd = pbMessage(_INTL("What would you like to do?"), commands, cmdQuit + 1)
|
||||
@@ -112,4 +115,7 @@ def changeOutfit()
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
@@ -44,14 +44,10 @@ class ClothesShopPresenter < PokemonMartScreen
|
||||
itemname, price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
quantity = 1
|
||||
|
||||
if @adapter.getMoney < price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
added = 0
|
||||
|
||||
@adapter.setMoney(@adapter.getMoney - price)
|
||||
@stock.compact!
|
||||
pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
class ClothesShopView < PokemonMart_Scene
|
||||
|
||||
|
||||
def initialize(currency_name="Money")
|
||||
def initialize(currency_name = "Money")
|
||||
@currency_name = currency_name
|
||||
end
|
||||
|
||||
def pbStartBuyOrSellScene(buying, stock, adapter)
|
||||
super(buying, stock, adapter)
|
||||
@initial_direction = $game_player.direction
|
||||
@sprites["icon"].visible=false
|
||||
@sprites["icon"].visible = false
|
||||
if @adapter.isShop?
|
||||
@sprites["background"].setBitmap("Graphics/Pictures/martScreenOutfit")
|
||||
else
|
||||
@@ -16,7 +14,7 @@ class ClothesShopView < PokemonMart_Scene
|
||||
end
|
||||
|
||||
preview_y = @adapter.isShop? ? 80 : 0
|
||||
@sprites["trainerPreview"] = TrainerClothesPreview.new(0, preview_y, true,"WALLET")
|
||||
@sprites["trainerPreview"] = TrainerClothesPreview.new(0, preview_y, true, "WALLET")
|
||||
|
||||
@sprites["trainerPreview"].show()
|
||||
@sprites["moneywindow"].visible = false if !@adapter.isShop?
|
||||
@@ -26,18 +24,21 @@ class ClothesShopView < PokemonMart_Scene
|
||||
end
|
||||
|
||||
def scroll_map
|
||||
pbScrollMap(DIRECTION_UP, 5, 5)
|
||||
pbScrollMap(DIRECTION_RIGHT, 7, 5)
|
||||
pbScrollMap(DIRECTION_UP, 5, 6)
|
||||
pbScrollMap(DIRECTION_RIGHT, 7, 6)
|
||||
@initial_direction = $game_player.direction
|
||||
$game_player.turn_down
|
||||
pbRefreshSceneMap
|
||||
end
|
||||
|
||||
def scroll_back_map
|
||||
@adapter.reset_player_clothes()
|
||||
pbScrollMap(DIRECTION_LEFT, 7, 5)
|
||||
pbScrollMap(DIRECTION_DOWN, 5, 5)
|
||||
pbScrollMap(DIRECTION_LEFT, 7, 6)
|
||||
pbScrollMap(DIRECTION_DOWN, 5, 6)
|
||||
$game_player.turn_generic(@initial_direction)
|
||||
pbRefreshSceneMap
|
||||
#$scene.reset_map(true)
|
||||
#pbRefreshSceneMap
|
||||
# $scene.reset_map(false)
|
||||
end
|
||||
|
||||
def refreshStock(adapter)
|
||||
@@ -54,11 +55,21 @@ class ClothesShopView < PokemonMart_Scene
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
#@sprites["icon"].item = itemwindow.item
|
||||
#@sprites["icon"].item = itemwindow.item
|
||||
@sprites["itemtextwindow"].text =
|
||||
(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit.")
|
||||
|
||||
item = itemwindow.item
|
||||
if itemwindow.item
|
||||
if itemwindow.item.is_a?(Symbol)
|
||||
text = @adapter.getSpecialItemCaption(item)
|
||||
else
|
||||
text = @adapter.getDescription(item)
|
||||
end
|
||||
else
|
||||
text = _INTL("Quit.")
|
||||
end
|
||||
@sprites["itemtextwindow"].text = text
|
||||
itemwindow.refresh
|
||||
end
|
||||
@sprites["moneywindow"].text = _INTL("{2}:\r\n<r>{1}", @adapter.getMoneyString,@currency_name)
|
||||
@sprites["moneywindow"].text = _INTL("{2}:\r\n<r>{1}", @adapter.getMoneyString, @currency_name)
|
||||
end
|
||||
|
||||
def updateTrainerPreview()
|
||||
@@ -66,13 +77,20 @@ class ClothesShopView < PokemonMart_Scene
|
||||
end
|
||||
|
||||
def displayNewItem(itemwindow)
|
||||
@adapter.updateTrainerPreview(itemwindow.item,@sprites["trainerPreview"])
|
||||
@sprites["itemtextwindow"].text =
|
||||
(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit.")
|
||||
item = itemwindow.item
|
||||
if item
|
||||
if item.is_a?(Symbol)
|
||||
description = @adapter.getSpecialItemDescription(itemwindow.item)
|
||||
else
|
||||
description = @adapter.getDescription(itemwindow.item)
|
||||
end
|
||||
@adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"])
|
||||
else
|
||||
description = _INTL("Quit.")
|
||||
end
|
||||
@sprites["itemtextwindow"].text = description
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbChooseBuyItem
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
displayNewItem(itemwindow)
|
||||
@@ -87,25 +105,27 @@ class ClothesShopView < PokemonMart_Scene
|
||||
if itemwindow.item != olditem
|
||||
displayNewItem(itemwindow)
|
||||
end
|
||||
if Input.trigger?(Input::AUX1)#L button
|
||||
@adapter.switchVersion(itemwindow.item,-1)
|
||||
if Input.trigger?(Input::AUX1) #L button - disabled because same key as speed up...
|
||||
#@adapter.switchVersion(itemwindow.item, -1)
|
||||
#updateTrainerPreview()
|
||||
end
|
||||
if Input.trigger?(Input::AUX2) #R button
|
||||
@adapter.switchVersion(itemwindow.item, 1)
|
||||
updateTrainerPreview()
|
||||
end
|
||||
if Input.trigger?(Input::AUX2)#R button
|
||||
@adapter.switchVersion(itemwindow.item,1)
|
||||
updateTrainerPreview()
|
||||
end
|
||||
if Input.trigger?(Input::SPECIAL)#R button
|
||||
if Input.trigger?(Input::SPECIAL) #R button
|
||||
@adapter.toggleEvent(itemwindow.item)
|
||||
updateTrainerPreview()
|
||||
end
|
||||
|
||||
|
||||
if Input.trigger?(Input::BACK)
|
||||
pbPlayCloseMenuSE
|
||||
return nil
|
||||
elsif Input.trigger?(Input::USE)
|
||||
if itemwindow.index < @stock.length
|
||||
if itemwindow.item.is_a?(Symbol)
|
||||
@adapter.doSpecialItemAction(itemwindow.item)
|
||||
updateTrainerPreview()
|
||||
elsif itemwindow.index < @stock.length
|
||||
pbRefresh
|
||||
return @stock[itemwindow.index]
|
||||
else
|
||||
@@ -130,10 +150,9 @@ class ClothesShopView < PokemonMart_Scene
|
||||
super
|
||||
end
|
||||
|
||||
|
||||
def pbEndBuyScene
|
||||
@sprites["trainerPreview"].erase()
|
||||
@sprites["trainerPreview"]=nil
|
||||
@sprites["trainerPreview"] = nil
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
@viewport.dispose
|
||||
Kernel.pbClearText()
|
||||
|
||||
@@ -6,21 +6,37 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def initialize(stock = nil, isShop = nil)
|
||||
super
|
||||
|
||||
@version = getCurrentHairVersion().to_i
|
||||
@worn_hair = $Trainer.hair
|
||||
@worn_hat = $Trainer.hat
|
||||
@hat_visible=false
|
||||
@hat_visible = false
|
||||
@removable = true
|
||||
@previous_item= find_first_item()
|
||||
end
|
||||
|
||||
def switchVersion(item, delta=1)
|
||||
def find_first_item()
|
||||
return @items.find { |item| item.is_a?(Outfit) }
|
||||
end
|
||||
|
||||
def switchVersion(item, delta = 1)
|
||||
if !item.is_a?(Outfit)
|
||||
item = @previous_item
|
||||
end
|
||||
pbSEPlay("GUI party switch", 80, 100)
|
||||
newVersion = @version+ delta
|
||||
newVersion = @version + delta
|
||||
lastVersion = findLastHairVersion(item.id)
|
||||
newVersion = lastVersion if newVersion <= 0
|
||||
newVersion = 1 if newVersion > lastVersion
|
||||
@version = newVersion
|
||||
end
|
||||
|
||||
#player can't "own" hairstyles
|
||||
# if you want to go back one you had before, you have to pay again
|
||||
def itemOwned(item)
|
||||
return false
|
||||
end
|
||||
|
||||
def toggleEvent(item)
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
toggleHatVisibility()
|
||||
@@ -28,8 +44,8 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def toggleText()
|
||||
text = ""
|
||||
text << "Color: L / R\n"
|
||||
text << "Hat: D\n"
|
||||
#text << "Color: R, \n"
|
||||
text << "Toggle Hat: D\n"
|
||||
|
||||
end
|
||||
|
||||
@@ -39,15 +55,16 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def getPrice(item, selling = nil)
|
||||
return 0 if !@isShop
|
||||
trainerStyleID = getSplitHairFilenameAndVersionFromID($Trainer.hair)[0]
|
||||
return 0 if item == trainerStyleID
|
||||
return nil if itemOwned(item)
|
||||
trainer_hair_id = getSplitHairFilenameAndVersionFromID(@worn_hair)[1]
|
||||
|
||||
|
||||
return nil if item.id == trainer_hair_id
|
||||
return item.price.to_i
|
||||
end
|
||||
|
||||
def getDisplayPrice(item, selling = nil)
|
||||
trainerStyleID = getSplitHairFilenameAndVersionFromID($Trainer.hair)[0]
|
||||
return "-" if item == trainerStyleID
|
||||
trainerStyleID = getSplitHairFilenameAndVersionFromID(@worn_hair)[1]
|
||||
return "-" if item.id == trainerStyleID
|
||||
super
|
||||
end
|
||||
|
||||
@@ -64,6 +81,7 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def getName(item)
|
||||
echoln $Trainer.hair
|
||||
return item.id
|
||||
end
|
||||
|
||||
@@ -84,12 +102,13 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def updateTrainerPreview(item, previewWindow)
|
||||
return if !item
|
||||
item = @previous_item if !item
|
||||
item = @previous_item if item.is_a?(Symbol)
|
||||
@previous_item = find_first_item() if !item.is_a?(Symbol)
|
||||
displayed_hat = @hat_visible ? @worn_hat : nil
|
||||
previewWindow.hat=displayed_hat
|
||||
previewWindow.hat = displayed_hat
|
||||
$Trainer.hat = displayed_hat
|
||||
itemId = getCurrentHairId(item.id)
|
||||
echoln itemId
|
||||
previewWindow.hair = itemId
|
||||
$Trainer.hair = itemId
|
||||
pbRefreshSceneMap
|
||||
@@ -99,10 +118,8 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
def addItem(item)
|
||||
itemId = getCurrentHairId(item.id)
|
||||
|
||||
changed_clothes = obtainNewHairstyle(itemId)
|
||||
if changed_clothes
|
||||
@worn_clothes = itemId
|
||||
end
|
||||
obtainNewHairstyle(itemId)
|
||||
@worn_hair = itemId
|
||||
end
|
||||
|
||||
def get_current_clothes()
|
||||
@@ -112,15 +129,57 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
def putOnOutfit(item)
|
||||
itemFullId = getCurrentHairId(item.id)
|
||||
putOnHair(item.id, @version)
|
||||
@worn_clothes = itemFullId
|
||||
@worn_hair = itemFullId
|
||||
end
|
||||
|
||||
def reset_player_clothes()
|
||||
$Trainer.hair = @worn_clothes
|
||||
# can change hair color for free if not changing the style
|
||||
if getVersionFromFullID(@worn_hair) != @version
|
||||
worn_id = getSimplifiedHairIdFromFullID(@worn_hair)
|
||||
if getSimplifiedHairIdFromFullID($Trainer.hair) == worn_id
|
||||
@worn_hair = getFullHairId(worn_id,@version)
|
||||
end
|
||||
end
|
||||
|
||||
$Trainer.hair = @worn_hair
|
||||
$Trainer.hat = @worn_hat
|
||||
end
|
||||
|
||||
def get_unlocked_items_list()
|
||||
return $Trainer.unlocked_hairstyles
|
||||
end
|
||||
|
||||
|
||||
def getSpecialItemCaption(specialType)
|
||||
case specialType
|
||||
when :SWAP_COLOR
|
||||
return "Swap Color"
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemBaseColor(specialType)
|
||||
case specialType
|
||||
when :SWAP_COLOR
|
||||
return MessageConfig::BLUE_TEXT_MAIN_COLOR
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemShadowColor(specialType)
|
||||
case specialType
|
||||
when :SWAP_COLOR
|
||||
return MessageConfig::BLUE_TEXT_SHADOW_COLOR
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemDescription(specialType)
|
||||
return "Swap to the next base hair color."
|
||||
end
|
||||
|
||||
def doSpecialItemAction(specialType)
|
||||
switchVersion(nil,1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -28,9 +28,11 @@ class HairShopPresenter < PokemonMartScreen
|
||||
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
price = @adapter.getPrice(item)
|
||||
|
||||
echoln price
|
||||
if !price.is_a?(Integer)
|
||||
#@adapter.switchVersion(item,1)
|
||||
pbDisplayPaused(_INTL("This is your current hairstyle!"))
|
||||
@adapter.putOnOutfit(item)
|
||||
next
|
||||
end
|
||||
if @adapter.getMoney < price
|
||||
|
||||
@@ -8,6 +8,9 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def toggleEvent(item)
|
||||
if !@isShop
|
||||
$Trainer.hat = nil
|
||||
@worn_clothes = nil
|
||||
|
||||
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
|
||||
$Trainer.hat = nil
|
||||
@worn_clothes = nil
|
||||
@@ -17,9 +20,10 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def toggleText()
|
||||
return if @isShop
|
||||
toggleKey = "D"#getMappedKeyFor(Input::SPECIAL)
|
||||
return "Remove hat: #{toggleKey}"
|
||||
return
|
||||
# return if @isShop
|
||||
# toggleKey = "D"#getMappedKeyFor(Input::SPECIAL)
|
||||
# return "Remove hat: #{toggleKey}"
|
||||
end
|
||||
|
||||
def getName(item)
|
||||
@@ -42,15 +46,20 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def updateTrainerPreview(item, previewWindow)
|
||||
return if !item
|
||||
previewWindow.hat = item.id
|
||||
$Trainer.hat = item.id unless $Trainer.hat==nil
|
||||
if item.is_a?(Outfit)
|
||||
previewWindow.hat = item.id
|
||||
$Trainer.hat = item.id# unless $Trainer.hat==nil
|
||||
else
|
||||
$Trainer.hat=nil
|
||||
previewWindow.hat= nil
|
||||
end
|
||||
pbRefreshSceneMap
|
||||
previewWindow.updatePreview()
|
||||
end
|
||||
|
||||
def addItem(item)
|
||||
changed_clothes = obtainNewHat(item.id)
|
||||
return unless item.is_a?(Outfit)
|
||||
changed_clothes = obtainHat(item.id)
|
||||
if changed_clothes
|
||||
@worn_clothes = item.id
|
||||
end
|
||||
@@ -61,6 +70,7 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def putOnOutfit(item)
|
||||
return unless item.is_a?(Outfit)
|
||||
putOnHat(item.id)
|
||||
@worn_clothes = item.id
|
||||
end
|
||||
@@ -72,4 +82,38 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
def get_unlocked_items_list()
|
||||
return $Trainer.unlocked_hats
|
||||
end
|
||||
|
||||
def getSpecialItemCaption(specialType)
|
||||
case specialType
|
||||
when :REMOVE_HAT
|
||||
return "Remove hat"
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemBaseColor(specialType)
|
||||
case specialType
|
||||
when :REMOVE_HAT
|
||||
return MessageConfig::BLUE_TEXT_MAIN_COLOR
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemShadowColor(specialType)
|
||||
case specialType
|
||||
when :REMOVE_HAT
|
||||
return MessageConfig::BLUE_TEXT_SHADOW_COLOR
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def getSpecialItemDescription(specialType)
|
||||
echoln $Trainer.hair
|
||||
hair_situation = !$Trainer.hair || getSimplifiedHairIdFromFullID($Trainer.hair) == HAIR_BALD ? "bald head" : "fabulous hair"
|
||||
return "Go without a hat and show off your #{hair_situation}!"
|
||||
end
|
||||
|
||||
def doSpecialItemAction(specialType)
|
||||
toggleEvent(nil)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -46,7 +46,18 @@ def get_hair_sets_list_path()
|
||||
end
|
||||
|
||||
|
||||
# Input: red_a
|
||||
def getSimplifiedHairIdFromFullID(full_id)
|
||||
split_id = getSplitHairFilenameAndVersionFromID(full_id)
|
||||
return split_id[1] if split_id.length > 1
|
||||
return ""
|
||||
end
|
||||
|
||||
def getVersionFromFullID(full_id)
|
||||
split_id = getSplitHairFilenameAndVersionFromID(full_id)
|
||||
return split_id[0]
|
||||
end
|
||||
|
||||
# Input: 1_red
|
||||
# Output: ["1","red"]
|
||||
def getSplitHairFilenameAndVersionFromID(hairstyle_id)
|
||||
return "" if !hairstyle_id
|
||||
@@ -60,44 +71,28 @@ def getFullHairId(hairstyle,version)
|
||||
end
|
||||
|
||||
def getOverworldHairFilename(hairstyle_id)
|
||||
# matches = hairstyle_id.to_s.match(/\A(\d+)([A-Za-z])?\z/)
|
||||
# return "" if !matches
|
||||
# hair_id = matches[1]
|
||||
# version = matches.length > 1 ? matches[2] : "a"
|
||||
hairstyle_split = getSplitHairFilenameAndVersionFromID(hairstyle_id)
|
||||
name= hairstyle_split[-1]
|
||||
version= hairstyle_split[-2]
|
||||
|
||||
# match_data = hairstyle_id.match(/(\d+)_/)
|
||||
# version = match_data[0].to_i if match_data
|
||||
|
||||
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER
|
||||
dynamic_path = _INTL("/{1}/", name)
|
||||
filename = _INTL(Settings::PLAYER_HAIR_FOLDER + "_{1}_{2}",version, name)
|
||||
#filename += version if version
|
||||
full_path = base_path + dynamic_path + filename
|
||||
return full_path
|
||||
end
|
||||
|
||||
def getTrainerSpriteHairFilename(hairstyle_id)
|
||||
# matches = hairstyle_id.to_s.match(/\A(\d+)([A-Za-z])?\z/)
|
||||
# return "" if !matches
|
||||
# hair_id = matches[1]
|
||||
# version = matches.length > 1 ? matches[2] : "a"
|
||||
return "" if !hairstyle_id
|
||||
hairstyle_id= hairstyle_id.to_s
|
||||
hairstyle_split= hairstyle_id.split("_")
|
||||
name= hairstyle_split[-1]
|
||||
version= hairstyle_split[-2]
|
||||
|
||||
# match_data = hairstyle_id.match(/(\d+)_/)
|
||||
# version = match_data[0].to_i if match_data
|
||||
|
||||
base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER
|
||||
dynamic_path = _INTL("/{1}/", name)
|
||||
filename = _INTL(Settings::PLAYER_HAIR_FOLDER + "_trainer_{1}_{2}",version, name)
|
||||
#filename += version if version
|
||||
full_path = base_path + dynamic_path + filename
|
||||
return full_path
|
||||
end
|
||||
|
||||
@@ -1,18 +1,35 @@
|
||||
def obtainNewHat(outfit_id)
|
||||
return obtainHat(outfit_id)
|
||||
end
|
||||
|
||||
def obtainNewClothes(outfit_id)
|
||||
return obtainClothes(outfit_id)
|
||||
end
|
||||
|
||||
def obtainHat(outfit_id)
|
||||
echoln "obtained new hat: " + outfit_id
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
if !outfit
|
||||
pbMessage(_INTL("The hat #{outfit_id} is invalid."))
|
||||
return
|
||||
end
|
||||
$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
|
||||
obtainOutfitMessage(outfit)
|
||||
if pbConfirmMessage("Would you like to put it on right now?")
|
||||
putOnHat(outfit_id)
|
||||
putOnHat(outfit_id, false)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def obtainNewClothes(outfit_id)
|
||||
def obtainClothes(outfit_id)
|
||||
echoln "obtained new clothes: " + outfit_id
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
if !outfit
|
||||
pbMessage(_INTL("The clothes #{outfit_id} are invalid."))
|
||||
return
|
||||
end
|
||||
return if !outfit
|
||||
$Trainer.unlocked_clothes << outfit_id if !$Trainer.unlocked_clothes.include?(outfit_id)
|
||||
obtainOutfitMessage(outfit)
|
||||
if pbConfirmMessage("Would you like to put it on right now?")
|
||||
@@ -23,56 +40,95 @@ def obtainNewClothes(outfit_id)
|
||||
end
|
||||
|
||||
def obtainNewHairstyle(full_outfit_id)
|
||||
split_outfit_id =getSplitHairFilenameAndVersionFromID(full_outfit_id)
|
||||
hairstyle_id =split_outfit_id[1]
|
||||
hairstyle_version= split_outfit_id[0]
|
||||
outfit = get_hair_by_id(hairstyle_id)
|
||||
$Trainer.unlocked_clothes << hairstyle_id if !$Trainer.unlocked_hairstyles.include?(hairstyle_id)
|
||||
split_outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)
|
||||
hairstyle_id = split_outfit_id[1]
|
||||
hairstyle = get_hair_by_id(hairstyle_id)
|
||||
musical_effect = "Key item get"
|
||||
pbMessage(_INTL("\\me[{1}]Your hairstyle was changed to \\c[1]{2}\\c[0] hairstyle!\\wtnp[30]", musical_effect, outfit.name))
|
||||
# pbMessage(_INTL("\\me[{1}]You obtained the \\c[1]{2}\\c[0] hairstyle!\\wtnp[30]", musical_effect, outfit.name))
|
||||
# if pbConfirmMessage("Would you like to use this hairstyle right now?")
|
||||
# putOnHair(hairstyle_id,hairstyle_version)
|
||||
# return true
|
||||
# end
|
||||
return false
|
||||
pbMessage(_INTL("\\me[{1}]Your hairstyle was changed to \\c[1]{2}\\c[0] hairstyle!\\wtnp[30]", musical_effect, hairstyle.name))
|
||||
return true
|
||||
end
|
||||
|
||||
def putOnClothes(outfit_id)
|
||||
def putOnClothes(outfit_id, silent = false)
|
||||
$Trainer.last_worn_outfit = $Trainer.clothes
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
$Trainer.clothes = outfit_id
|
||||
putOnOutfitMessage(outfit)
|
||||
$Trainer.clothes_color = nil
|
||||
$game_map.update
|
||||
refreshPlayerOutfit()
|
||||
putOnOutfitMessage(outfit) if !silent
|
||||
end
|
||||
|
||||
def putOnHat(outfit_id)
|
||||
def putOnHat(outfit_id, silent = false)
|
||||
$Trainer.last_worn_hat = $Trainer.hat
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
$Trainer.hat = outfit_id
|
||||
putOnOutfitMessage(outfit)
|
||||
$Trainer.hat_color = nil
|
||||
$game_map.
|
||||
refreshPlayerOutfit()
|
||||
putOnOutfitMessage(outfit) if !silent
|
||||
end
|
||||
|
||||
def putOnHairFullId(full_outfit_id)
|
||||
outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
|
||||
outfit = get_hair_by_id(outfit_id)
|
||||
$Trainer.hair = getFullHairId(full_outfit_id)
|
||||
$Trainer.hair = full_outfit_id
|
||||
$game_map.update
|
||||
refreshPlayerOutfit()
|
||||
putOnOutfitMessage(outfit)
|
||||
end
|
||||
|
||||
def putOnHair(outfit_id, version)
|
||||
full_id = getFullHairId(outfit_id, version)
|
||||
putOnHairFullId(full_id)
|
||||
#outfit = get_hair_by_id(outfit_id)
|
||||
$Trainer.hair = getFullHairId(outfit_id,version)
|
||||
#$Trainer.hair =
|
||||
#putOnOutfitMessage(outfit)
|
||||
end
|
||||
|
||||
def showOutfitPicture(outfit)
|
||||
begin
|
||||
outfitPath = outfit.trainer_sprite_path()
|
||||
|
||||
viewport = Viewport.new(Graphics.width / 4, 0, Graphics.width / 2, Graphics.height)
|
||||
bg_sprite = Sprite.new(viewport)
|
||||
outfit_sprite = Sprite.new(viewport)
|
||||
outfit_bitmap = AnimatedBitmap.new(outfitPath) if pbResolveBitmap(outfitPath)
|
||||
bg_bitmap = AnimatedBitmap.new("Graphics/Pictures/Outfits/obtain_bg")
|
||||
|
||||
outfit_sprite.bitmap = outfit_bitmap.bitmap
|
||||
bg_sprite.bitmap = bg_bitmap.bitmap
|
||||
|
||||
# bitmap = AnimatedBitmap.new("Graphics/Pictures/Outfits/obtain_bg")
|
||||
outfit_sprite.x = -50
|
||||
outfit_sprite.y = 50
|
||||
outfit_sprite.y -= 120 if outfit.type == :CLOTHES
|
||||
|
||||
# outfit_sprite.y = Graphics.height/2
|
||||
outfit_sprite.zoom_x = 2
|
||||
outfit_sprite.zoom_y = 2
|
||||
|
||||
bg_sprite.x = 0
|
||||
|
||||
viewport.z = 99999
|
||||
# bg_sprite.y = Graphics.height/2
|
||||
|
||||
return viewport
|
||||
rescue
|
||||
#ignore
|
||||
end
|
||||
end
|
||||
|
||||
#todo: add a little preview window?
|
||||
def obtainOutfitMessage(outfit)
|
||||
pictureViewport = showOutfitPicture(outfit)
|
||||
musical_effect = "Key item get"
|
||||
pbMessage(_INTL("\\me[{1}]You obtained a \\c[1]{2}\\c[0]!\\wtnp[30]", musical_effect, outfit.name))
|
||||
pictureViewport.dispose if pictureViewport
|
||||
end
|
||||
|
||||
def putOnOutfitMessage(outfit)
|
||||
playOutfitChangeAnimation()
|
||||
pbMessage(_INTL("You put on the \\c[1]{1}\\c[0]!\\wtnp[30]", outfit.name))
|
||||
outfitName = outfit.name == "" ? outfit.id : outfit.name
|
||||
pbMessage(_INTL("You put on the \\c[1]{1}\\c[0]!\\wtnp[30]", outfitName))
|
||||
end
|
||||
|
||||
def refreshPlayerOutfit()
|
||||
@@ -92,5 +148,155 @@ def findLastHairVersion(hairId)
|
||||
end
|
||||
}
|
||||
return last_version
|
||||
end
|
||||
|
||||
def isWearingClothes(outfitId)
|
||||
return $Trainer.clothes == outfitId
|
||||
end
|
||||
|
||||
def isWearingHat(outfitId)
|
||||
return $Trainer.hat == outfitId
|
||||
end
|
||||
|
||||
def isWearingHairstyle(outfitId, version = nil)
|
||||
current_hair_split_id = getSplitHairFilenameAndVersionFromID($Trainer.hair)
|
||||
current_id = current_hair_split_id.length >= 1 ? current_hair_split_id[1] : nil
|
||||
current_version = current_hair_split_id[0]
|
||||
if version
|
||||
return outfitId == current_id && version == current_version
|
||||
end
|
||||
return outfitId == current_id
|
||||
end
|
||||
|
||||
#Some game switches need to be on/off depending on the outfit that the player is wearing,
|
||||
# this is called every time you change outfit to make sure that they're always updated correctly
|
||||
def updateOutfitSwitches(refresh_map = true)
|
||||
$game_switches[WEARING_ROCKET_OUTFIT] = isWearingTeamRocketOutfit()
|
||||
#$game_map.update
|
||||
|
||||
#$scene.reset_map(true) if refresh_map
|
||||
#$scene.reset_map(false)
|
||||
end
|
||||
|
||||
def getDefaultClothes()
|
||||
gender = pbGet(VAR_TRAINER_GENDER)
|
||||
if gender == GENDER_MALE
|
||||
return DEFAULT_OUTFIT_MALE
|
||||
end
|
||||
return DEFAULT_OUTFIT_FEMALE
|
||||
end
|
||||
|
||||
def hasClothes?(outfit_id)
|
||||
return $Trainer.unlocked_clothes.include?(outfit_id)
|
||||
end
|
||||
|
||||
def hasHat?(outfit_id)
|
||||
return $Trainer.unlocked_hats.include?(outfit_id)
|
||||
end
|
||||
|
||||
def getOutfitForPokemon(pokemonSpecies)
|
||||
possible_clothes = []
|
||||
possible_hats = []
|
||||
|
||||
body_pokemon_id = get_body_species_from_symbol(pokemonSpecies).to_s.downcase
|
||||
head_pokemon_id = get_head_species_from_symbol(pokemonSpecies).to_s.downcase
|
||||
body_pokemon_tag = "pokemon-#{body_pokemon_id}"
|
||||
head_pokemon_tag = "pokemon-#{head_pokemon_id}"
|
||||
|
||||
possible_hats += search_hats([body_pokemon_tag])
|
||||
possible_hats += search_hats([head_pokemon_tag])
|
||||
possible_clothes += search_clothes([body_pokemon_tag])
|
||||
possible_clothes += search_clothes([head_pokemon_tag])
|
||||
|
||||
if isFusion(getDexNumberForSpecies(pokemonSpecies))
|
||||
possible_hats += search_hats(["pokemon-fused"], [], false)
|
||||
possible_clothes += search_clothes(["pokemon-fused"], false)
|
||||
end
|
||||
|
||||
possible_hats = filter_hats_only_not_owned(possible_hats)
|
||||
possible_clothes = filter_clothes_only_not_owned(possible_clothes)
|
||||
|
||||
if !possible_hats.empty?() && !possible_clothes.empty?() #both have values, pick one at random
|
||||
return [[possible_hats.sample, :HAT], [possible_clothes.sample, :CLOTHES]].sample
|
||||
elsif !possible_hats.empty?
|
||||
return [possible_hats.sample, :HAT]
|
||||
elsif !possible_clothes.empty?
|
||||
return [possible_clothes.sample, :CLOTHES]
|
||||
end
|
||||
return []
|
||||
end
|
||||
|
||||
def hatUnlocked?(hatId)
|
||||
return $Trainer.unlocked_hats.include?(hatId)
|
||||
end
|
||||
|
||||
def export_current_outfit()
|
||||
skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0
|
||||
hat = $Trainer.hat ? $Trainer.hat : "nil"
|
||||
hair_color = $Trainer.hair_color || 0
|
||||
clothes_color = $Trainer.clothes_color || 0
|
||||
hat_color = $Trainer.hat_color || 0
|
||||
exportedString = "TrainerAppearance.new(#{skinTone},\"#{hat}\",\"#{$Trainer.clothes}\",\"#{$Trainer.hair}\",#{hair_color},#{clothes_color},#{hat_color})"
|
||||
Input.clipboard = exportedString
|
||||
end
|
||||
|
||||
def clearEventCustomAppearance(event_id)
|
||||
return if !$scene.is_a?(Scene_Map)
|
||||
event_sprite = $scene.spriteset.character_sprites[@event_id]
|
||||
for sprite in $scene.spriteset.character_sprites
|
||||
if sprite.character.id == event_id
|
||||
event_sprite = sprite
|
||||
end
|
||||
end
|
||||
return if !event_sprite
|
||||
event_sprite.clearBitmapOverride
|
||||
end
|
||||
|
||||
def setEventAppearance(event_id, trainerAppearance)
|
||||
return if !$scene.is_a?(Scene_Map)
|
||||
event_sprite = $scene.spriteset.character_sprites[@event_id]
|
||||
for sprite in $scene.spriteset.character_sprites
|
||||
if sprite.character.id == event_id
|
||||
event_sprite = sprite
|
||||
end
|
||||
end
|
||||
return if !event_sprite
|
||||
event_sprite.setSpriteToAppearance(trainerAppearance)
|
||||
end
|
||||
|
||||
def getPlayerAppearance()
|
||||
return TrainerAppearance.new($Trainer.skin_tone,$Trainer.hat,$Trainer.clothes, $Trainer.hair,
|
||||
$Trainer.hair_color, $Trainer.clothes_color, $Trainer.hat_color)
|
||||
end
|
||||
|
||||
def randomizePlayerOutfitUnlocked()
|
||||
$Trainer.hat = $Trainer.unlocked_hats.sample
|
||||
$Trainer.clothes = $Trainer.unlocked_clothes.sample
|
||||
|
||||
dye_hat = rand(2)==0
|
||||
dye_clothes = rand(2)==0
|
||||
dye_hair = rand(2)==0
|
||||
|
||||
$Trainer.hat_color = dye_hat ? rand(255) : 0
|
||||
$Trainer.clothes_color = dye_clothes ? rand(255) : 0
|
||||
$Trainer.hair_color = dye_hair ? rand(255) : 0
|
||||
|
||||
hair_id = $PokemonGlobal.hairstyles_data.keys.sample
|
||||
hair_color = [1,2,3,4].sample
|
||||
$Trainer.hair = getFullHairId(hair_id,hair_color)
|
||||
|
||||
end
|
||||
|
||||
def randomizePlayerOutfit()
|
||||
$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
|
||||
$Trainer.clothes = $PokemonGlobal.clothes_data.keys.sample
|
||||
$Trainer.hat_color = rand(2)==0 ? rand(255) : 0
|
||||
$Trainer.clothes_color = rand(2)==0 ? rand(255) : 0
|
||||
$Trainer.hair_color = rand(2)==0 ? rand(255) : 0
|
||||
|
||||
hair_id = $PokemonGlobal.hairstyles_data.keys.sample
|
||||
hair_color = [1,2,3,4].sample
|
||||
$Trainer.skin_tone = [1,2,3,4,5,6].sample
|
||||
$Trainer.hair = getFullHairId(hair_id,hair_color)
|
||||
|
||||
end
|
||||
@@ -12,4 +12,8 @@ class Outfit
|
||||
@tags = tags
|
||||
@price = price
|
||||
end
|
||||
|
||||
def trainer_sprite_path()
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -1,5 +1,11 @@
|
||||
class Clothes < Outfit
|
||||
attr_accessor :type
|
||||
def initialize(id, name, description = '',price=0, tags = [])
|
||||
super
|
||||
@type = :CLOTHES
|
||||
end
|
||||
|
||||
def trainer_sprite_path()
|
||||
return getTrainerSpriteOutfitFilename(self.id)
|
||||
end
|
||||
end
|
||||
@@ -1,5 +1,12 @@
|
||||
class Hairstyle < Outfit
|
||||
attr_accessor :type
|
||||
def initialize(id, name, description = '',price=0, tags = [])
|
||||
super
|
||||
@type = :HAIR
|
||||
end
|
||||
|
||||
def trainer_sprite_path()
|
||||
return getTrainerSpriteHairFilename(self.id)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1,5 +1,11 @@
|
||||
class Hat < Outfit
|
||||
attr_accessor :type
|
||||
def initialize(id,name,description='',price=0,tags=[])
|
||||
super
|
||||
@type = :HAT
|
||||
end
|
||||
|
||||
def trainer_sprite_path()
|
||||
return getTrainerSpriteHatFilename(self.id)
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user