mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 22:24:58 +00:00
6.4 update (minus sprites)
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@@ -63,21 +63,25 @@ end
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def setHairColor(hue_shift)
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$Trainer.hair_color = hue_shift
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refreshPlayerOutfit()
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end
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def shiftHatColor(incr)
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$Trainer.hat_color = 0 if !$Trainer.hat_color
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$Trainer.hat_color += incr
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refreshPlayerOutfit()
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end
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def shiftClothesColor(incr)
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$Trainer.clothes_color = 0 if !$Trainer.clothes_color
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$Trainer.clothes_color += incr
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refreshPlayerOutfit()
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end
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def shiftHairColor(incr)
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$Trainer.hair_color = 0 if !$Trainer.hair_color
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$Trainer.hair_color += incr
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refreshPlayerOutfit()
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end
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def pbLoadOutfitBitmap(outfitFileName)
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@@ -99,25 +103,41 @@ end
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def getEasterEggHeldItem()
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map = $game_map.map_id
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return "HOTDOG" if [141, 194].include?(map) #restaurant
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return "SNOWBALL" if [670, 693, 698, 694].include?(map)
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return "WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
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return "ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
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return "secrets/HOTDOG" if [141, 194].include?(map) #restaurant
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return "secrets/SNOWBALL" if [670, 693, 698, 694].include?(map)
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return "secrets/WALLET" if [432, 433, 434, 435, 436, 292].include?(map) #dept. store
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return "secrets/ALARMCLOCK" if [43, 48, 67, 68, 69, 70, 71, 73].include?(map) #Player room
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return "SAFARIBALL" if [445, 484, 485, 486, 107, 487, 488, 717, 82, 75, 74].include?(map) #Safari Zone
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return "secrets/WISP" if [401,402,403,467,468,469].include?(map) #Pokemon Tower
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return "secrets/SKULL" if [400].include?(map) #Pokemon Tower ground floor
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return "secrets/ROCK" if [349,350,800,].include?(map) #Rock Tunnel
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return "secrets/MAGIKARP" if [394,471,189,].include?(map) #Fishing huts
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return "secrets/AZUREFLUTE" if [694,].include?(map) && $PokemonBag.pbQuantity(:AZUREFLUTE)>=1 #Ice Mountain peak
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return "secrets/BIGSODA" if [436,].include?(map) && $PokemonBag.pbQuantity(:SODAPOP)>=1 #Celadon dept. store top
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return "secrets/EGG" if [13,406,214,].include?(map) #Celadon Café
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return "secrets/STICK" if [266,].include?(map) #Ilex forest
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return nil
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end
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def getCurrentPokeball()
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otherItem = getEasterEggHeldItem()
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def getCurrentPokeball(allowEasterEgg=true)
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otherItem = getEasterEggHeldItem() if allowEasterEgg
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return otherItem if otherItem
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firstPokemon = $Trainer.party[0]
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return firstPokemon.poke_ball if firstPokemon
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return nil
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end
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def generate_front_trainer_sprite_bitmap(pokeball = nil, clothes_id = nil, hat_id = nil, hair_id = nil,
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def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
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echoln caller
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echoln trainerAppearance.hat
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return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,
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trainerAppearance.hair,trainerAppearance.skin_color,
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trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color)
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end
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def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, clothes_id = nil, hat_id = nil, hair_id = nil,
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skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil)
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echoln hat_id
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clothes_id = $Trainer.clothes if !clothes_id
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hat_id = $Trainer.hat if !hat_id
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hair_id = $Trainer.hair if !hair_id
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@@ -130,7 +150,7 @@ def generate_front_trainer_sprite_bitmap(pokeball = nil, clothes_id = nil, hat_i
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outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
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hatFilename = getTrainerSpriteHatFilename(hat_id) # _INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER + "/hat_trainer_{1}", $Trainer.hat)
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pokeball = getCurrentPokeball if !pokeball
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pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
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ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
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baseFilePath = getBaseTrainerSpriteFilename(skin_tone_id)
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@@ -158,6 +178,7 @@ def generate_front_trainer_sprite_bitmap(pokeball = nil, clothes_id = nil, hat_i
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hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename) #pbLoadOutfitBitmap(hatFilename) if pbResolveBitmap(hatFilename)
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baseBitmap.bitmap = baseBitmap.bitmap.clone
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baseBitmap.bitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
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@@ -167,6 +188,48 @@ def generate_front_trainer_sprite_bitmap(pokeball = nil, clothes_id = nil, hat_i
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return baseBitmap
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end
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def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
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baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainerAppearance.skin_color)
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baseSprite = AnimatedBitmap.new(baseBitmapFilename)
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baseBitmap = baseSprite.bitmap.clone # nekkid sprite
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outfitFilename = getOverworldOutfitFilename(trainerAppearance.clothes, action)
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hairFilename = getOverworldHairFilename(trainerAppearance.hair)
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#Clothes
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clothes_color_shift = trainerAppearance.clothes_color || 0
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clothesBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift).bitmap if pbResolveBitmap(outfitFilename)
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baseBitmap.blt(0, 0, clothesBitmap, clothesBitmap.rect)
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#clothesBitmap.dispose
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#Hair
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hair_color_shift = trainerAppearance.hair_color || 0
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hairBitmap = AnimatedBitmap.new(hairFilename, hair_color_shift).bitmap if pbResolveBitmap(hairFilename)
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baseBitmap.blt(0, 0, hairBitmap, hairBitmap.rect)
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hat_color_shift = trainerAppearance.hat_color || 0
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hatFilename = getOverworldHatFilename(trainerAppearance.hat)
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hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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if hatBitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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return baseBitmap
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end
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def generateClothedBitmapStatic(trainer, action = "walk")
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baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainer.skin_tone)
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if !pbResolveBitmap(baseBitmapFilename)
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@@ -174,39 +237,77 @@ def generateClothedBitmapStatic(trainer, action = "walk")
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end
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baseSprite = AnimatedBitmap.new(baseBitmapFilename)
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baseBitmap = baseSprite.bitmap.clone #nekkid sprite
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outfitFilename = getOverworldOutfitFilename(trainer.clothes, action) #
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# Clone the base sprite bitmap to create the base for the player's sprite
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baseBitmap = baseSprite.bitmap.clone # nekkid sprite
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outfitFilename = getOverworldOutfitFilename(trainer.clothes, action)
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outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
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hairFilename = getOverworldHairFilename(trainer.hair)
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hatFilename = getOverworldHatFilename(trainer.hat)
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hair_color_shift = trainer.hair_color
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hat_color_shift = trainer.hat_color
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clothes_color_shift = trainer.clothes_color
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# Use default values if color shifts are not set
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hair_color_shift = trainer.hair_color || 0
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hat_color_shift = trainer.hat_color || 0
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clothes_color_shift = trainer.clothes_color || 0
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hair_color_shift = 0 if !hair_color_shift
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hat_color_shift = 0 if !hat_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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#@hat.update(@character_name, hatFilename,hat_color_shift) if @hat
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# Use fallback outfit if the specified outfit cannot be resolved
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if !pbResolveBitmap(outfitFilename)
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outfitFilename = Settings::PLAYER_TEMP_OUTFIT_FALLBACK
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end
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) # if pbResolveBitmap(outfitFilename) #pbLoadOutfitBitmap(outfitFilename) if pbResolveBitmap(outfitFilename)
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# Load the outfit and hair bitmaps
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift)
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hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
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hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
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# Blit the outfit onto the base sprite
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baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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#baseBitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect)
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current_offset = 0 #getCurrentSpriteOffset()
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current_offset = [0, 0] # Replace this with getCurrentSpriteOffset() if needed
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positionHair(baseBitmap, hairBitmapWrapper.bitmap, current_offset) if hairBitmapWrapper
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#baseBitmap.blt(0, 0, hatBitmap, hatBitmap.rect) if hatBitmap
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# Handle the hat - duplicate it for each frame if necessary
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if hatBitmapWrapper
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frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
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hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
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frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
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frame_count.times do |i|
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# Calculate offset for each frame
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frame_offset = [i * frame_width, 0]
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# Adjust Y offset if frame index is odd
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frame_offset[1] -= 2 if i.odd?
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positionHat(baseBitmap, hat_frame_bitmap, frame_offset, i, frame_width)
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end
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end
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return baseBitmap
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end
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def positionHair(baseBitmap, hairBirmap, offset)
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baseBitmap.blt(offset[0], offset[1], hairBirmap, hairBirmap.rect)
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def positionHair(baseBitmap, hairBitmap, offset)
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baseBitmap.blt(offset[0], offset[1], hairBitmap, hairBitmap.rect)
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end
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def positionHat(baseBitmap, hatBitmap, offset, frame_index, frame_width)
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# Define a rect for each frame
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frame_rect = Rect.new(frame_index * frame_width, 0, frame_width, hatBitmap.height)
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# Blit only the part of the hat corresponding to the current frame
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baseBitmap.blt(offset[0], offset[1], hatBitmap, frame_rect)
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end
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def duplicateHatForFrames(hatBitmap, frame_count)
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# Create a new bitmap for the duplicated hat frames
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frame_width = hatBitmap.width
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total_width = frame_width * frame_count
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duplicatedBitmap = Bitmap.new(total_width, hatBitmap.height)
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# Copy the single hat frame across each required frame
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frame_count.times do |i|
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duplicatedBitmap.blt(i * frame_width, 0, hatBitmap, hatBitmap.rect)
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end
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return duplicatedBitmap
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end
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def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored = false)
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@@ -240,3 +341,4 @@ end
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