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creates backup when saving (original commit: infinitefusion-e18/pull/104/commits/c4ef959e47facac7ac883865ec71f3c3b0907ec1)
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@@ -285,7 +285,9 @@ class PokemonLoadScreen
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def try_load_backup(file_path)
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if File.file?(file_path + ".bak")
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pbMessage(_INTL("The save file is corrupt. A backup will be loaded."))
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save_data = load_save_file(file_path + ".bak")
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file_copy(file_path, SaveData.get_backup_file_path)
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File.rename(file_path + '.bak', file_path)
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save_data = load_save_file(file_path)
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else
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self.prompt_save_deletion(file_path)
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return {}
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@@ -694,6 +696,9 @@ module Game
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$Trainer.save_slot = slot unless auto
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$Trainer.last_time_saved = Time.now
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begin
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if File.exists?(file_path)
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file_copy(file_path, file_path + '.bak')
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end
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SaveData.save_to_file(file_path)
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Graphics.frame_reset
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rescue IOError, SystemCallError
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