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https://github.com/infinitefusion/infinitefusion-e18.git
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Remove Win32API calls & upgrade to modern Ruby (#96)
* Win32API removal + Ruby 3 updates * Update binaries to match mkxp-z 2.1
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@@ -1,3 +1,7 @@
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# Disabling animated GIF stuff because gif.dll is awful,
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# but leaving the code here just in case someone wants
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# to make Linux and macOS versions of it for some reason
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=begin
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module GifLibrary
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@@loadlib = Win32API.new("Kernel32.dll","LoadLibrary",'p','')
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if safeExists?("gif.dll")
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@@ -22,6 +26,7 @@ module GifLibrary
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return ret
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end
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end
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=end
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@@ -201,12 +206,13 @@ class GifBitmap
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end
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end
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end
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if bitmap && filestring && filestring[0]==0x47 &&
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if bitmap && filestring && filestring[0].ord==0x47 &&
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bitmap.width==32 && bitmap.height==32
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#File.open("debug.txt","ab") { |f| f.puts("rejecting bitmap") }
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bitmap.dispose
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bitmap=nil
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end
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# Note: MKXP can open .gif files just fine, first frame only
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if bitmap
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#File.open("debug.txt","ab") { |f| f.puts("reusing bitmap") }
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# Have a regular non-animated bitmap
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@@ -217,6 +223,7 @@ class GifBitmap
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else
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tmpBase=File.basename(file)+"_tmp_"
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filestring=pbGetFileString(filestrName) if filestring
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=begin
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Dir.chdir(ENV["TEMP"]) { # navigate to temp folder since game might be on a CD-ROM
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if filestring && filestring[0]==0x47 && GifLibrary::PngDll
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result=GifLibrary::GifToPngFilesInMemory.call(filestring,
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@@ -244,6 +251,7 @@ class GifBitmap
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end
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end
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}
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=end
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if @gifbitmaps.length==0
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@gifbitmaps=[BitmapWrapper.new(32,32)]
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@gifdelays=[1]
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