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Refactoring of code relating to switching, effect damage and effects that trigger after a move is used
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@@ -145,9 +145,10 @@ BattleHandlers::TargetAbilityOnHit.add(:WANDERINGSPIRIT,
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end
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end
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battle.pbHideAbilitySplash(target) if user.opposes?(target)
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user.pbOnAbilityChanged(oldUserAbil) if oldUserAbil != nil
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target.pbOnAbilityChanged(oldTargetAbil) if oldTargetAbil != nil
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target.pbEffectsOnSwitchIn
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user.pbOnLosingAbility(oldUserAbil)
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target.pbOnLosingAbility(oldTargetAbil)
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user.pbTriggerAbilityOnGainingIt
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target.pbTriggerAbilityOnGainingIt
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}
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)
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