mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 22:24:58 +00:00
Moved methods that return item/trainer graphics, refactored evolution helper methods, rearranged some methods
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@@ -1,5 +1,5 @@
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#===============================================================================
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# Miniature game map/Town Map drawing
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# Miniature game map drawing
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#===============================================================================
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class MapSprite
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def initialize(map,viewport=nil)
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@@ -34,8 +34,9 @@ class MapSprite
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class SelectionSprite < Sprite
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def initialize(viewport=nil)
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@sprite=Sprite.new(viewport)
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@@ -82,8 +83,9 @@ class SelectionSprite < Sprite
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class RegionMapSprite
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def initialize(map,viewport=nil)
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@sprite=Sprite.new(viewport)
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@@ -101,6 +103,20 @@ class RegionMapSprite
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@sprite.z=value
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end
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def createRegionMap(map)
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@mapdata = pbLoadTownMapData
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@map=@mapdata[map]
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bitmap=AnimatedBitmap.new("Graphics/Pictures/#{@map[1]}").deanimate
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retbitmap=BitmapWrapper.new(bitmap.width/2,bitmap.height/2)
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retbitmap.stretch_blt(
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Rect.new(0,0,bitmap.width/2,bitmap.height/2),
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bitmap,
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Rect.new(0,0,bitmap.width,bitmap.height)
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)
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bitmap.dispose
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return retbitmap
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end
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def getXY
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return nil if !Input.triggerex?(Input::LeftMouseKey)
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mouse=Mouse::getMousePos(true)
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@@ -117,125 +133,6 @@ class RegionMapSprite
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end
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end
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def createRegionMap(map)
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@mapdata = pbLoadTownMapData
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@map=@mapdata[map]
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bitmap=AnimatedBitmap.new("Graphics/Pictures/#{@map[1]}").deanimate
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retbitmap=BitmapWrapper.new(bitmap.width/2,bitmap.height/2)
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retbitmap.stretch_blt(
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Rect.new(0,0,bitmap.width/2,bitmap.height/2),
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bitmap,
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Rect.new(0,0,bitmap.width,bitmap.height)
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)
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bitmap.dispose
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return retbitmap
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end
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def getMapNameList
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@mapdata = pbLoadTownMapData
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ret=[]
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for i in 0...@mapdata.length
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next if !@mapdata[i]
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ret.push(
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[i,pbGetMessage(MessageTypes::RegionNames,i)]
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)
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end
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return ret
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end
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def createMinimap2(mapid)
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map=load_data(sprintf("Data/Map%03d.rxdata",mapid)) rescue nil
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return BitmapWrapper.new(32,32) if !map
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bitmap=BitmapWrapper.new(map.width*4,map.height*4)
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black=Color.new(0,0,0)
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bigmap=(map.width>40 && map.height>40)
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tilesets=load_data("Data/Tilesets.rxdata")
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tileset=tilesets[map.tileset_id]
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return bitmap if !tileset
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helper=TileDrawingHelper.fromTileset(tileset)
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for y in 0...map.height
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for x in 0...map.width
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if bigmap
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next if (x>8 && x<=map.width-8 && y>8 && y<=map.height-8)
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end
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for z in 0..2
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id=map.data[x,y,z]
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next if id==0 || !id
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helper.bltSmallTile(bitmap,x*4,y*4,4,4,id)
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end
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end
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end
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bitmap.fill_rect(0,0,bitmap.width,1,black)
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bitmap.fill_rect(0,bitmap.height-1,bitmap.width,1,black)
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bitmap.fill_rect(0,0,1,bitmap.height,black)
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bitmap.fill_rect(bitmap.width-1,0,1,bitmap.height,black)
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return bitmap
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end
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def createMinimap(mapid)
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map=load_data(sprintf("Data/Map%03d.rxdata",mapid)) rescue nil
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return BitmapWrapper.new(32,32) if !map
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bitmap=BitmapWrapper.new(map.width*4,map.height*4)
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black=Color.new(0,0,0)
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tilesets=load_data("Data/Tilesets.rxdata")
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tileset=tilesets[map.tileset_id]
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return bitmap if !tileset
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helper=TileDrawingHelper.fromTileset(tileset)
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for y in 0...map.height
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for x in 0...map.width
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for z in 0..2
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id=map.data[x,y,z]
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id=0 if !id
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helper.bltSmallTile(bitmap,x*4,y*4,4,4,id)
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end
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end
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end
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bitmap.fill_rect(0,0,bitmap.width,1,black)
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bitmap.fill_rect(0,bitmap.height-1,bitmap.width,1,black)
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bitmap.fill_rect(0,0,1,bitmap.height,black)
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bitmap.fill_rect(bitmap.width-1,0,1,bitmap.height,black)
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return bitmap
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end
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def chooseMapPoint(map,rgnmap=false)
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viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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viewport.z=99999
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title=Window_UnformattedTextPokemon.new(_INTL("Click a point on the map."))
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title.x=0
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title.y=Graphics.height-64
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title.width=Graphics.width
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title.height=64
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title.viewport=viewport
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title.z=2
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if rgnmap
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sprite=RegionMapSprite.new(map,viewport)
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else
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sprite=MapSprite.new(map,viewport)
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end
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sprite.z=2
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ret=nil
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loop do
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Graphics.update
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Input.update
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xy=sprite.getXY
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if xy
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ret=xy
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break
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end
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if Input.trigger?(Input::B)
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ret=nil
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break
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end
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end
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sprite.dispose
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title.dispose
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return ret
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end
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#===============================================================================
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# Visual Editor (map connections)
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#===============================================================================
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@@ -686,8 +583,9 @@ class MapScreenScene
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbConnectionsEditor
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pbCriticalCode {
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mapscreen = MapScreenScene.new
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