Moved methods that return item/trainer graphics, refactored evolution helper methods, rearranged some methods

This commit is contained in:
Maruno17
2020-12-13 19:40:17 +00:00
parent d4b5aa0ce7
commit 1ffeddc41c
35 changed files with 582 additions and 548 deletions

View File

@@ -1,5 +1,5 @@
#===============================================================================
# Miniature game map/Town Map drawing
# Miniature game map drawing
#===============================================================================
class MapSprite
def initialize(map,viewport=nil)
@@ -34,8 +34,9 @@ class MapSprite
end
end
#===============================================================================
#
#===============================================================================
class SelectionSprite < Sprite
def initialize(viewport=nil)
@sprite=Sprite.new(viewport)
@@ -82,8 +83,9 @@ class SelectionSprite < Sprite
end
end
#===============================================================================
#
#===============================================================================
class RegionMapSprite
def initialize(map,viewport=nil)
@sprite=Sprite.new(viewport)
@@ -101,6 +103,20 @@ class RegionMapSprite
@sprite.z=value
end
def createRegionMap(map)
@mapdata = pbLoadTownMapData
@map=@mapdata[map]
bitmap=AnimatedBitmap.new("Graphics/Pictures/#{@map[1]}").deanimate
retbitmap=BitmapWrapper.new(bitmap.width/2,bitmap.height/2)
retbitmap.stretch_blt(
Rect.new(0,0,bitmap.width/2,bitmap.height/2),
bitmap,
Rect.new(0,0,bitmap.width,bitmap.height)
)
bitmap.dispose
return retbitmap
end
def getXY
return nil if !Input.triggerex?(Input::LeftMouseKey)
mouse=Mouse::getMousePos(true)
@@ -117,125 +133,6 @@ class RegionMapSprite
end
end
def createRegionMap(map)
@mapdata = pbLoadTownMapData
@map=@mapdata[map]
bitmap=AnimatedBitmap.new("Graphics/Pictures/#{@map[1]}").deanimate
retbitmap=BitmapWrapper.new(bitmap.width/2,bitmap.height/2)
retbitmap.stretch_blt(
Rect.new(0,0,bitmap.width/2,bitmap.height/2),
bitmap,
Rect.new(0,0,bitmap.width,bitmap.height)
)
bitmap.dispose
return retbitmap
end
def getMapNameList
@mapdata = pbLoadTownMapData
ret=[]
for i in 0...@mapdata.length
next if !@mapdata[i]
ret.push(
[i,pbGetMessage(MessageTypes::RegionNames,i)]
)
end
return ret
end
def createMinimap2(mapid)
map=load_data(sprintf("Data/Map%03d.rxdata",mapid)) rescue nil
return BitmapWrapper.new(32,32) if !map
bitmap=BitmapWrapper.new(map.width*4,map.height*4)
black=Color.new(0,0,0)
bigmap=(map.width>40 && map.height>40)
tilesets=load_data("Data/Tilesets.rxdata")
tileset=tilesets[map.tileset_id]
return bitmap if !tileset
helper=TileDrawingHelper.fromTileset(tileset)
for y in 0...map.height
for x in 0...map.width
if bigmap
next if (x>8 && x<=map.width-8 && y>8 && y<=map.height-8)
end
for z in 0..2
id=map.data[x,y,z]
next if id==0 || !id
helper.bltSmallTile(bitmap,x*4,y*4,4,4,id)
end
end
end
bitmap.fill_rect(0,0,bitmap.width,1,black)
bitmap.fill_rect(0,bitmap.height-1,bitmap.width,1,black)
bitmap.fill_rect(0,0,1,bitmap.height,black)
bitmap.fill_rect(bitmap.width-1,0,1,bitmap.height,black)
return bitmap
end
def createMinimap(mapid)
map=load_data(sprintf("Data/Map%03d.rxdata",mapid)) rescue nil
return BitmapWrapper.new(32,32) if !map
bitmap=BitmapWrapper.new(map.width*4,map.height*4)
black=Color.new(0,0,0)
tilesets=load_data("Data/Tilesets.rxdata")
tileset=tilesets[map.tileset_id]
return bitmap if !tileset
helper=TileDrawingHelper.fromTileset(tileset)
for y in 0...map.height
for x in 0...map.width
for z in 0..2
id=map.data[x,y,z]
id=0 if !id
helper.bltSmallTile(bitmap,x*4,y*4,4,4,id)
end
end
end
bitmap.fill_rect(0,0,bitmap.width,1,black)
bitmap.fill_rect(0,bitmap.height-1,bitmap.width,1,black)
bitmap.fill_rect(0,0,1,bitmap.height,black)
bitmap.fill_rect(bitmap.width-1,0,1,bitmap.height,black)
return bitmap
end
def chooseMapPoint(map,rgnmap=false)
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
viewport.z=99999
title=Window_UnformattedTextPokemon.new(_INTL("Click a point on the map."))
title.x=0
title.y=Graphics.height-64
title.width=Graphics.width
title.height=64
title.viewport=viewport
title.z=2
if rgnmap
sprite=RegionMapSprite.new(map,viewport)
else
sprite=MapSprite.new(map,viewport)
end
sprite.z=2
ret=nil
loop do
Graphics.update
Input.update
xy=sprite.getXY
if xy
ret=xy
break
end
if Input.trigger?(Input::B)
ret=nil
break
end
end
sprite.dispose
title.dispose
return ret
end
#===============================================================================
# Visual Editor (map connections)
#===============================================================================
@@ -686,8 +583,9 @@ class MapScreenScene
end
end
#===============================================================================
#
#===============================================================================
def pbConnectionsEditor
pbCriticalCode {
mapscreen = MapScreenScene.new