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Added Setting SHOW_MODIFIED_MOVE_PROPERTIES, other minor tweaks and fixes
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@@ -10,13 +10,10 @@ SaveData.register(:player) do
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end
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SaveData.register(:game_system) do
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# TODO: Am I sure this doesn't need to be loaded in bootup?
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# load_in_bootup
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ensure_class :Game_System
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save_value { $game_system }
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load_value { |value| $game_system = value }
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new_game_value { Game_System.new }
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# reset_on_new_game
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end
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SaveData.register(:pokemon_system) do
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