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https://github.com/infinitefusion/infinitefusion-e18.git
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Added Setting SHOW_MODIFIED_MOVE_PROPERTIES, other minor tweaks and fixes
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@@ -102,135 +102,133 @@ module GameData
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return false
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end
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# TODO: Make the below depend on a Setting rather than quoting it out.
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def display_type(pkmn, move = nil)
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=begin
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case @function_code
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when "TypeDependsOnUserIVs"
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return pbHiddenPower(pkmn)[0]
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when "TypeAndPowerDependOnUserBerry"
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item_data = pkmn.item
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if item_data
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item_data.flags.each do |flag|
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next if !flag[/^NaturalGift_(\w+)_(?:\d+)$/i]
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typ = $~[1].to_sym
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ret = typ if GameData::Type.exists?(typ)
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break
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if Settings::SHOW_MODIFIED_MOVE_PROPERTIES
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case @function_code
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when "TypeDependsOnUserIVs"
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return pbHiddenPower(pkmn)[0]
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when "TypeAndPowerDependOnUserBerry"
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item_data = pkmn.item
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if item_data
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item_data.flags.each do |flag|
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next if !flag[/^NaturalGift_(\w+)_(?:\d+)$/i]
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typ = $~[1].to_sym
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ret = typ if GameData::Type.exists?(typ)
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break
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end
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end
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end
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return :NORMAL
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when "TypeDependsOnUserPlate"
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item_types = {
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:FISTPLATE => :FIGHTING,
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:SKYPLATE => :FLYING,
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:TOXICPLATE => :POISON,
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:EARTHPLATE => :GROUND,
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:STONEPLATE => :ROCK,
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:INSECTPLATE => :BUG,
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:SPOOKYPLATE => :GHOST,
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:IRONPLATE => :STEEL,
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:FLAMEPLATE => :FIRE,
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:SPLASHPLATE => :WATER,
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:MEADOWPLATE => :GRASS,
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:ZAPPLATE => :ELECTRIC,
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:MINDPLATE => :PSYCHIC,
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:ICICLEPLATE => :ICE,
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:DRACOPLATE => :DRAGON,
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:DREADPLATE => :DARK,
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:PIXIEPLATE => :FAIRY
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}
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if pkmn.hasItem?
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item_types.each do |item, item_type|
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return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
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return :NORMAL
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when "TypeDependsOnUserPlate"
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item_types = {
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:FISTPLATE => :FIGHTING,
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:SKYPLATE => :FLYING,
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:TOXICPLATE => :POISON,
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:EARTHPLATE => :GROUND,
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:STONEPLATE => :ROCK,
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:INSECTPLATE => :BUG,
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:SPOOKYPLATE => :GHOST,
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:IRONPLATE => :STEEL,
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:FLAMEPLATE => :FIRE,
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:SPLASHPLATE => :WATER,
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:MEADOWPLATE => :GRASS,
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:ZAPPLATE => :ELECTRIC,
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:MINDPLATE => :PSYCHIC,
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:ICICLEPLATE => :ICE,
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:DRACOPLATE => :DRAGON,
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:DREADPLATE => :DARK,
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:PIXIEPLATE => :FAIRY
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}
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if pkmn.hasItem?
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item_types.each do |item, item_type|
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return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
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end
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end
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end
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when "TypeDependsOnUserMemory"
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item_types = {
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:FIGHTINGMEMORY => :FIGHTING,
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:FLYINGMEMORY => :FLYING,
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:POISONMEMORY => :POISON,
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:GROUNDMEMORY => :GROUND,
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:ROCKMEMORY => :ROCK,
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:BUGMEMORY => :BUG,
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:GHOSTMEMORY => :GHOST,
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:STEELMEMORY => :STEEL,
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:FIREMEMORY => :FIRE,
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:WATERMEMORY => :WATER,
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:GRASSMEMORY => :GRASS,
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:ELECTRICMEMORY => :ELECTRIC,
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:PSYCHICMEMORY => :PSYCHIC,
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:ICEMEMORY => :ICE,
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:DRAGONMEMORY => :DRAGON,
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:DARKMEMORY => :DARK,
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:FAIRYMEMORY => :FAIRY
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}
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if pkmn.hasItem?
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item_types.each do |item, item_type|
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return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
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when "TypeDependsOnUserMemory"
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item_types = {
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:FIGHTINGMEMORY => :FIGHTING,
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:FLYINGMEMORY => :FLYING,
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:POISONMEMORY => :POISON,
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:GROUNDMEMORY => :GROUND,
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:ROCKMEMORY => :ROCK,
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:BUGMEMORY => :BUG,
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:GHOSTMEMORY => :GHOST,
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:STEELMEMORY => :STEEL,
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:FIREMEMORY => :FIRE,
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:WATERMEMORY => :WATER,
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:GRASSMEMORY => :GRASS,
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:ELECTRICMEMORY => :ELECTRIC,
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:PSYCHICMEMORY => :PSYCHIC,
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:ICEMEMORY => :ICE,
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:DRAGONMEMORY => :DRAGON,
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:DARKMEMORY => :DARK,
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:FAIRYMEMORY => :FAIRY
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}
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if pkmn.hasItem?
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item_types.each do |item, item_type|
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return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
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end
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end
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end
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when "TypeDependsOnUserDrive"
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item_types = {
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:SHOCKDRIVE => :ELECTRIC,
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:BURNDRIVE => :FIRE,
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:CHILLDRIVE => :ICE,
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:DOUSEDRIVE => :WATER
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}
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if pkmn.hasItem?
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item_types.each do |item, item_type|
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return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
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when "TypeDependsOnUserDrive"
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item_types = {
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:SHOCKDRIVE => :ELECTRIC,
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:BURNDRIVE => :FIRE,
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:CHILLDRIVE => :ICE,
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:DOUSEDRIVE => :WATER
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}
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if pkmn.hasItem?
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item_types.each do |item, item_type|
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return item_type if pkmn.item_id == item && GameData::Type.exists?(item_type)
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end
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end
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when "TypeIsUserFirstType"
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return pkmn.types[0]
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end
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when "TypeIsUserFirstType"
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return pkmn.types[0]
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end
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=end
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return @type
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end
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# TODO: Make the below depend on a Setting rather than quoting it out.
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def display_damage(pkmn, move = nil)
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=begin
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case @function_code
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when "TypeDependsOnUserIVs"
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return pbHiddenPower(pkmn)[1]
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when "TypeAndPowerDependOnUserBerry"
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item_data = pkmn.item
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if item_data
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item_data.flags.each do |flag|
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return [$~[1].to_i, 10].max if flag[/^NaturalGift_(?:\w+)_(\d+)$/i]
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def display_power(pkmn, move = nil)
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if Settings::SHOW_MODIFIED_MOVE_PROPERTIES
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case @function_code
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when "TypeDependsOnUserIVs"
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return pbHiddenPower(pkmn)[1]
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when "TypeAndPowerDependOnUserBerry"
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item_data = pkmn.item
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if item_data
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item_data.flags.each do |flag|
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return [$~[1].to_i, 10].max if flag[/^NaturalGift_(?:\w+)_(\d+)$/i]
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end
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end
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end
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return 1
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when "ThrowUserItemAtTarget"
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item_data = pkmn.item
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if item_data
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item_data.flags.each do |flag|
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return [$~[1].to_i, 10].max if flag[/^Fling_(\d+)$/i]
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return 1
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when "ThrowUserItemAtTarget"
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item_data = pkmn.item
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if item_data
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item_data.flags.each do |flag|
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return [$~[1].to_i, 10].max if flag[/^Fling_(\d+)$/i]
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end
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return 10
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end
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return 10
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return 0
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when "PowerHigherWithUserHP"
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return [150 * pkmn.hp / pkmn.totalhp, 1].max
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when "PowerLowerWithUserHP"
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n = 48 * pkmn.hp / pkmn.totalhp
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return 200 if n < 2
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return 150 if n < 5
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return 100 if n < 10
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return 80 if n < 17
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return 40 if n < 33
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return 20
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when "PowerHigherWithUserHappiness"
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return [(pkmn.happiness * 2 / 5).floor, 1].max
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when "PowerLowerWithUserHappiness"
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return [((255 - pkmn.happiness) * 2 / 5).floor, 1].max
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when "PowerHigherWithLessPP"
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dmgs = [200, 80, 60, 50, 40]
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ppLeft = [[(move&.pp || @total_pp) - 1, 0].max, dmgs.length - 1].min
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return dmgs[ppLeft]
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end
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return 0
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when "PowerHigherWithUserHP"
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return [150 * pkmn.hp / pkmn.totalhp, 1].max
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when "PowerLowerWithUserHP"
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n = 48 * pkmn.hp / pkmn.totalhp
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return 200 if n < 2
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return 150 if n < 5
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return 100 if n < 10
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return 80 if n < 17
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return 40 if n < 33
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return 20
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when "PowerHigherWithUserHappiness"
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return [(pkmn.happiness * 2 / 5).floor, 1].max
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when "PowerLowerWithUserHappiness"
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return [((255 - pkmn.happiness) * 2 / 5).floor, 1].max
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when "PowerHigherWithLessPP"
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dmgs = [200, 80, 60, 50, 40]
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ppLeft = [[(move&.pp || @total_pp) - 1, 0].max, dmgs.length - 1].min
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return dmgs[ppLeft]
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end
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=end
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return @power
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end
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