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Added Setting SHOW_MODIFIED_MOVE_PROPERTIES, other minor tweaks and fixes
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@@ -780,7 +780,7 @@ class UI::PokemonSummaryVisuals < UI::BaseVisuals
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selected_move = ((@move_index || 0) == Pokemon::MAX_MOVES) ? @new_move : @pokemon.moves[@move_index || 0]
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# Power
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draw_text(_INTL("POWER"), 20, 128)
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power_text = selected_move.display_damage(@pokemon)
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power_text = selected_move.display_power(@pokemon)
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power_text = "---" if power_text == 0 # Status move
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power_text = "???" if power_text == 1 # Variable power move
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draw_text(power_text, 222, 128, align: :right, theme: :black)
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