mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Intro movie (still need to make it skippable)
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@@ -10,7 +10,7 @@ class Game_Picture
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# * Public Instance Variables
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# * Public Instance Variables
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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attr_reader :number # picture number
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attr_reader :number # picture number
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attr_reader :name # file name
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attr_accessor :name # file name
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attr_reader :origin # starting point
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attr_reader :origin # starting point
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attr_reader :x # x-coordinate
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attr_reader :x # x-coordinate
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attr_reader :y # y-coordinate
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attr_reader :y # y-coordinate
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@@ -115,7 +115,7 @@ class PokeBattle_Scene
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break if yield cw.index
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break if yield cw.index
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needFullRefresh = true
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needFullRefresh = true
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needRefresh = true
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needRefresh = true
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elsif Input.trigger?(Input::BACK) # Cancel fight menu
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elsif Input.trigger?(Input::ACTION) # Cancel fight menu
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pbPlayCancelSE
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pbPlayCancelSE
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break if yield -1
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break if yield -1
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needRefresh = true
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needRefresh = true
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@@ -19,9 +19,9 @@ def pbSetPokemonCenter
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end
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end
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def Kernel.Autosave
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def Kernel.Autosave
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Game.auto_save
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#Game.auto_save
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#showSaveIcon()
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#showSaveIcon()
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# pbSave(false)
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pbSave(false)
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# #hideSaveIcon()
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# #hideSaveIcon()
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end
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end
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@@ -15,10 +15,25 @@ class Scene_Intro
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alias main_old main
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alias main_old main
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def playIntroCinematic
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intro_frames_path = "Graphics\\Pictures\\Intro\\INTRO-%03d"
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intro_bgm = "INTRO_music_cries"
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intro_movie = Movie.new(intro_frames_path,intro_bgm,230,true)
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intro_movie.playInViewPort(@viewport)
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while(!intro_movie.finished)
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echo intro_movie.finished
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echo "\n"
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wait(8)
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end
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end
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def main
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def main
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Graphics.transition(0)
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Graphics.transition(0)
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# Cycles through the intro pictures
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# Cycles through the intro pictures
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@skip = false
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@skip = false
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playIntroCinematic
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# Selects title screen style
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# Selects title screen style
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@screen = GenOneStyle.new
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@screen = GenOneStyle.new
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# Plays the title screen intro (is skippable)
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# Plays the title screen intro (is skippable)
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89
Data/Scripts/050_AddOns/Movie.rb
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89
Data/Scripts/050_AddOns/Movie.rb
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@@ -0,0 +1,89 @@
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class Movie
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attr_reader :finished
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def initialize(framesPath, bgm, maxFrame = 1000, canStopEarly=false)
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@currentFrame = 1
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@initialTime = nil
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@timeElapsed = nil
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@maxFrame = maxFrame
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@framesPath = framesPath
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@bgm = bgm
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@canStopEarly = canStopEarly
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@finished=false
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end
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def play(imageNumber = 12)
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@finished=false
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@currentFrame = 1
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@initialTime = Time.now
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@timeElapsed = Time.now
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pbBGMPlay(@bgm)
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while (@currentFrame <= @maxFrame)# && !(@canStopEarly && Input::ACTION))
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if Input.trigger?(Input::C)
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echo "bruh"
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echo "\n"
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end
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frame = sprintf(@framesPath, @currentFrame)
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picture = Game_Picture.new(imageNumber)
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picture.show(frame, 0, 0, 0, 100, 100, 255, 0)
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pbWait(Graphics.frame_rate / 20)
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picture.erase
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@currentFrame += 1
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end
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@finished=true
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pbBGMStop
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end
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def playInViewPort(viewport)
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@finished=false
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@currentFrame = 1
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@initialTime = Time.now
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@timeElapsed = Time.now
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pbBGMPlay(@bgm)
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while (@currentFrame <= @maxFrame)# && !(@canStopEarly && Input::ACTION))
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Input.update
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if Input.trigger?(Input::C)
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echo "bruh"
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echo "\n"
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end
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break if Input.trigger?(Input::ACTION) && @canStopEarly
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frame = sprintf(@framesPath, @currentFrame)
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picture = Sprite.new(viewport)
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picture.bitmap = pbBitmap(frame)
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picture.visible=true
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pbWait(Graphics.frame_rate / 20)
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picture.dispose
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@currentFrame += 1
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end
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@finished=true
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pbBGMStop
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end
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# not really necessary I think
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def pbAutoregulador()
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hora_inicio = $game_variables[VARIABLE_TIME_INITIAL]
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hora_actual = Time.now
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diferencia = (hora_actual - hora_inicio) * 20 #20 frames corresponde a 1 seg
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#Redondeo
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diferencia_entera = diferencia.to_i
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diferencia_entera = diferencia_entera.to_f
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if diferencia - diferencia_entera >= 0.5
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diferencia_entera = diferencia_entera + 1
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end
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$game_variables[VARIABLE_CURRENT_FRAME] = diferencia_entera.to_int
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$game_variables[VARIABLE_TIME_ELAPSED] = Time.now
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return $game_variables[VARIABLE_CURRENT_FRAME]
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end
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end
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def pbPlayMovie(framesPath, bgm, maxFrame = 1000, imageNumber = 12) end
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@@ -9,7 +9,7 @@ class Scene_DebugIntro
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end
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end
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def pbCallTitle
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def pbCallTitle
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return Scene_DebugIntro.new if $DEBUG
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# return Scene_DebugIntro.new if $DEBUG
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return Scene_Intro.new
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return Scene_Intro.new
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end
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end
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@@ -190,7 +190,7 @@ Point=23,18,"Kindle Road",,,,,
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Point=23,17,"Mt. Ember",,,,,
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Point=23,17,"Mt. Ember",,,,,
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Point=23,17,"Mt. Ember",,,,,
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Point=23,17,"Mt. Ember",,,,,
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Point=23,25,"Battle Factory",,559,46,74,802
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Point=23,25,"Battle Factory",,734,10,11,802
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Point=23,21,"Brine Road",,,,,
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Point=23,21,"Brine Road",,,,,
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Point=23,22,"Brine Road",,,,,
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Point=23,22,"Brine Road",,,,,
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