mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixed Event Touch not working, fixed misnamed variables in module Effectiveness
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@@ -498,15 +498,13 @@ class Game_Character
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def move_generic(dir, turn_enabled = true)
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def move_generic(dir, turn_enabled = true)
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turn_generic(dir) if turn_enabled
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turn_generic(dir) if turn_enabled
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x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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if can_move_in_direction?(dir)
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if can_move_in_direction?(dir)
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turn_generic(dir)
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turn_generic(dir)
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@x += x_offset
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@x += (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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@y += y_offset
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@y += (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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increase_steps
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increase_steps
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else
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else
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check_event_trigger_touch(@x + x_offset, @y + y_offset)
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check_event_trigger_touch(dir)
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end
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end
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end
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end
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@@ -149,10 +149,20 @@ class Game_Event < Game_Character
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end
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end
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end
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end
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def check_event_trigger_touch(check_x, check_y)
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def check_event_trigger_touch(dir)
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return if $game_system.map_interpreter.running?
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return if $game_system.map_interpreter.running?
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return if @trigger != 2 # Event touch
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return if @trigger != 2 # Event touch
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return if !at_coordinate?(check_x, check_y)
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case dir
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when 2
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return if $game_player.y != @y + 1
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when 4
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return if $game_player.x != @x - 1
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when 6
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return if $game_player.x != @x + @width
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when 8
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return if $game_player.y != @y - @height
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end
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return if !in_line_with_coordinate?($game_player.x, $game_player.y)
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return if jumping? || over_trigger?
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return if jumping? || over_trigger?
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start
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start
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end
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end
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@@ -70,9 +70,9 @@ class Game_Player < Game_Character
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def move_generic(dir, turn_enabled = true)
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def move_generic(dir, turn_enabled = true)
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turn_generic(dir, true) if turn_enabled
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turn_generic(dir, true) if turn_enabled
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if !$PokemonTemp.encounterTriggered
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if !$PokemonTemp.encounterTriggered
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x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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if can_move_in_direction?(dir)
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if can_move_in_direction?(dir)
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x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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return if pbLedge(x_offset, y_offset)
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return if pbLedge(x_offset, y_offset)
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return if pbEndSurf(x_offset, y_offset)
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return if pbEndSurf(x_offset, y_offset)
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turn_generic(dir, true)
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turn_generic(dir, true)
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@@ -82,10 +82,8 @@ class Game_Player < Game_Character
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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increase_steps
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increase_steps
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end
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end
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else
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elsif !check_event_trigger_touch(dir)
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if !check_event_trigger_touch(@x + x_offset, @y + y_offset)
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bump_into_object
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bump_into_object
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end
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end
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end
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end
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end
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$PokemonTemp.encounterTriggered = false
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$PokemonTemp.encounterTriggered = false
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@@ -312,14 +310,16 @@ class Game_Player < Game_Character
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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# * Touch Event Starting Determinant
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# * Touch Event Starting Determinant
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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def check_event_trigger_touch(x, y)
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def check_event_trigger_touch(dir)
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result = false
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result = false
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# If event is running
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return result if $game_system.map_interpreter.running?
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return result if $game_system.map_interpreter.running?
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# All event loops
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# All event loops
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x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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for event in $game_map.events.values
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for event in $game_map.events.values
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next if ![1, 2].include?(event.trigger) # Player touch, event touch
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# If event coordinates and triggers are consistent
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# If event coordinates and triggers are consistent
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next if !event.at_coordinate?(x, y)
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next if !event.at_coordinate?(@x + x_offset, @y + y_offset)
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if event.name[/trainer\((\d+)\)/i]
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if event.name[/trainer\((\d+)\)/i]
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distance = $~[1].to_i
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distance = $~[1].to_i
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next if !pbEventCanReachPlayer?(event,self,distance)
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next if !pbEventCanReachPlayer?(event,self,distance)
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@@ -327,7 +327,6 @@ class Game_Player < Game_Character
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distance = $~[1].to_i
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distance = $~[1].to_i
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next if !pbEventFacesPlayer?(event,self,distance)
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next if !pbEventFacesPlayer?(event,self,distance)
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end
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end
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next if ![1,2].include?(event.trigger)
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# If starting determinant is front event (other than jumping)
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# If starting determinant is front event (other than jumping)
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next if event.jumping? || event.over_trigger?
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next if event.jumping? || event.over_trigger?
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event.start
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event.start
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@@ -89,27 +89,27 @@ module Effectiveness
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end
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end
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def ineffective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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def ineffective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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value = calculate(attack_type, target_type1, target_type2, target_type3)
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value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
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return ineffective?(value)
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return ineffective?(value)
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end
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end
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def not_very_effective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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def not_very_effective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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value = calculate(attack_type, target_type1, target_type2, target_type3)
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value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
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return not_very_effective?(value)
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return not_very_effective?(value)
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end
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end
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def resistant_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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def resistant_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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value = calculate(attack_type, target_type1, target_type2, target_type3)
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value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
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return resistant?(value)
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return resistant?(value)
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end
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end
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def normal_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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def normal_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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value = calculate(attack_type, target_type1, target_type2, target_type3)
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value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
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return normal?(value)
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return normal?(value)
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end
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end
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def super_effective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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def super_effective_type?(attack_type, defend_type1, defend_type2 = nil, defend_type3 = nil)
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value = calculate(attack_type, target_type1, target_type2, target_type3)
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value = calculate(attack_type, defend_type1, defend_type2, defend_type3)
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return super_effective?(value)
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return super_effective?(value)
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end
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end
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