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Rewrote party screen, implemented redesign of it
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@@ -13,6 +13,8 @@ class Game_Temp
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attr_accessor :battle_abort # battle flag: interrupt (unused)
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attr_accessor :title_screen_calling # return to title screen flag
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attr_accessor :common_event_id # common event ID to start
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attr_accessor :field_move_to_use
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attr_accessor :field_move_user
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# Flags indicating something is happening
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attr_accessor :in_menu # menu is open
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attr_accessor :in_storage # in-Pokémon storage flag
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