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Rewrote party screen, implemented redesign of it
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@@ -101,7 +101,7 @@ def pbWriteMail(item, pkmn, pkmnid, scene)
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message = ""
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loop do
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message = pbMessageFreeText(_INTL("Please enter a message (max. 250 characters)."),
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"", false, 250, Graphics.width) { scene.pbUpdate }
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"", false, 250, Graphics.width) { scene.update }
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if message != ""
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# Store mail if a message was written
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poke1 = poke2 = nil
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@@ -120,6 +120,6 @@ def pbWriteMail(item, pkmn, pkmnid, scene)
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pbStoreMail(pkmn, item, message, poke1, poke2, poke3)
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return true
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end
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return false if scene.pbConfirm(_INTL("Stop giving the Pokémon Mail?"))
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return false if scene.show_confirm_message(_INTL("Stop giving the Pokémon Mail?"))
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end
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end
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