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updates credits
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@@ -2,11 +2,11 @@ class PokemonPokedexInfo_Scene
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#todo add indicator to show which one is the main sprite -
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#todo add indicator to show which one is the main sprite -
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# also maybe add an indicator in main list for when a sprite has available alts
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# also maybe add an indicator in main list for when a sprite has available alts
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Y_POSITION_SMALL = 40
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Y_POSITION_SMALL = 80#40
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Y_POSITION_BIG = 50
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Y_POSITION_BIG = 50
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X_POSITION_PREVIOUS = -20
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X_POSITION_PREVIOUS = 20#-20
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X_POSITION_SELECTED = 120
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X_POSITION_SELECTED = 120
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X_POSITION_NEXT = 340
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X_POSITION_NEXT = 380#340
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Y_POSITION_BG_SMALL = 70
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Y_POSITION_BG_SMALL = 70
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Y_POSITION_BG_BIG = 93
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Y_POSITION_BG_BIG = 93
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@@ -64,15 +64,15 @@ class PokemonPokedexInfo_Scene
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@sprites["previousSprite"].x = X_POSITION_PREVIOUS
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@sprites["previousSprite"].x = X_POSITION_PREVIOUS
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@sprites["previousSprite"].y = Y_POSITION_SMALL
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@sprites["previousSprite"].y = Y_POSITION_SMALL
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@sprites["previousSprite"].visible = false
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@sprites["previousSprite"].visible = false
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@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE/2
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@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE/2
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@sprites["nextSprite"] = IconSprite.new(0, 0, @viewport)
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@sprites["nextSprite"] = IconSprite.new(0, 0, @viewport)
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@sprites["nextSprite"].x = X_POSITION_NEXT
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@sprites["nextSprite"].x = X_POSITION_NEXT
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@sprites["nextSprite"].y = Y_POSITION_SMALL
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@sprites["nextSprite"].y = Y_POSITION_SMALL
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@sprites["nextSprite"].visible = false
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@sprites["nextSprite"].visible = false
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@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE/2
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@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE/2
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@sprites["selectedSprite"].z = 9999999
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@sprites["selectedSprite"].z = 9999999
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@sprites["previousSprite"].z = 9999999
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@sprites["previousSprite"].z = 9999999
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@@ -220,32 +220,31 @@ class PokemonPokedexInfo_Scene
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end
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end
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def swap_main_sprite
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def swap_main_sprite
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#begin
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begin
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old_main_sprite = @available[0]
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old_main_sprite = @available[0]
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new_main_sprite = @available[@selected_index]
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new_main_sprite = @available[@selected_index]
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if main_sprite_is_non_custom()
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if main_sprite_is_non_custom()
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@speciesData.set_always_use_generated_sprite(false)
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@speciesData.set_always_use_generated_sprite(false)
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return
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return
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# new_name_without_ext = File.basename(old_main_sprite, ".png")
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# new_name_without_ext = File.basename(old_main_sprite, ".png")
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# new_name_without_letter=new_name_without_ext.chop
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# new_name_without_letter=new_name_without_ext.chop
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# File.rename(new_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_letter + ".png")
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# File.rename(new_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_letter + ".png")
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end
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end
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if new_main_sprite.start_with?(Settings::BATTLERS_FOLDER)
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if new_main_sprite.start_with?(Settings::BATTLERS_FOLDER)
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@speciesData.set_always_use_generated_sprite(true)
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@speciesData.set_always_use_generated_sprite(true)
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return
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return
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# new_name_without_ext = File.basename(old_main_sprite, ".png")
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# new_name_without_ext = File.basename(old_main_sprite, ".png")
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# File.rename(old_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_ext+"x" + ".png")x
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# File.rename(old_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_ext+"x" + ".png")x
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# return
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# return
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end
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File.rename(new_main_sprite, new_main_sprite + "temp")
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File.rename(old_main_sprite, new_main_sprite)
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File.rename(new_main_sprite + "temp", old_main_sprite)
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rescue
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pbMessage("There was an error while swapping the sprites. Please save and restart the game as soon as possible.")
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end
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end
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File.rename(new_main_sprite, new_main_sprite + "temp")
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File.rename(old_main_sprite, new_main_sprite)
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File.rename(new_main_sprite + "temp", old_main_sprite)
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# rescue
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# pbMessage("There was an error while swapping the sprites. Please save and restart the game as soon as possible.")
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# end
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# code here
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end
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end
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def main_sprite_is_non_custom()
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def main_sprite_is_non_custom()
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