updates credits

This commit is contained in:
infinitefusion
2022-06-19 17:45:35 -04:00
parent da75c7fa95
commit 22389afbbc
2 changed files with 29 additions and 30 deletions

View File

@@ -2,11 +2,11 @@ class PokemonPokedexInfo_Scene
#todo add indicator to show which one is the main sprite - #todo add indicator to show which one is the main sprite -
# also maybe add an indicator in main list for when a sprite has available alts # also maybe add an indicator in main list for when a sprite has available alts
Y_POSITION_SMALL = 40 Y_POSITION_SMALL = 80#40
Y_POSITION_BIG = 50 Y_POSITION_BIG = 50
X_POSITION_PREVIOUS = -20 X_POSITION_PREVIOUS = 20#-20
X_POSITION_SELECTED = 120 X_POSITION_SELECTED = 120
X_POSITION_NEXT = 340 X_POSITION_NEXT = 380#340
Y_POSITION_BG_SMALL = 70 Y_POSITION_BG_SMALL = 70
Y_POSITION_BG_BIG = 93 Y_POSITION_BG_BIG = 93
@@ -64,15 +64,15 @@ class PokemonPokedexInfo_Scene
@sprites["previousSprite"].x = X_POSITION_PREVIOUS @sprites["previousSprite"].x = X_POSITION_PREVIOUS
@sprites["previousSprite"].y = Y_POSITION_SMALL @sprites["previousSprite"].y = Y_POSITION_SMALL
@sprites["previousSprite"].visible = false @sprites["previousSprite"].visible = false
@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE @sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE/2
@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE @sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE/2
@sprites["nextSprite"] = IconSprite.new(0, 0, @viewport) @sprites["nextSprite"] = IconSprite.new(0, 0, @viewport)
@sprites["nextSprite"].x = X_POSITION_NEXT @sprites["nextSprite"].x = X_POSITION_NEXT
@sprites["nextSprite"].y = Y_POSITION_SMALL @sprites["nextSprite"].y = Y_POSITION_SMALL
@sprites["nextSprite"].visible = false @sprites["nextSprite"].visible = false
@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE @sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE/2
@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE @sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE/2
@sprites["selectedSprite"].z = 9999999 @sprites["selectedSprite"].z = 9999999
@sprites["previousSprite"].z = 9999999 @sprites["previousSprite"].z = 9999999
@@ -220,32 +220,31 @@ class PokemonPokedexInfo_Scene
end end
def swap_main_sprite def swap_main_sprite
#begin begin
old_main_sprite = @available[0] old_main_sprite = @available[0]
new_main_sprite = @available[@selected_index] new_main_sprite = @available[@selected_index]
if main_sprite_is_non_custom() if main_sprite_is_non_custom()
@speciesData.set_always_use_generated_sprite(false) @speciesData.set_always_use_generated_sprite(false)
return return
# new_name_without_ext = File.basename(old_main_sprite, ".png") # new_name_without_ext = File.basename(old_main_sprite, ".png")
# new_name_without_letter=new_name_without_ext.chop # new_name_without_letter=new_name_without_ext.chop
# File.rename(new_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_letter + ".png") # File.rename(new_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_letter + ".png")
end end
if new_main_sprite.start_with?(Settings::BATTLERS_FOLDER) if new_main_sprite.start_with?(Settings::BATTLERS_FOLDER)
@speciesData.set_always_use_generated_sprite(true) @speciesData.set_always_use_generated_sprite(true)
return return
# new_name_without_ext = File.basename(old_main_sprite, ".png") # new_name_without_ext = File.basename(old_main_sprite, ".png")
# File.rename(old_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_ext+"x" + ".png")x # File.rename(old_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_ext+"x" + ".png")x
# return # return
end
File.rename(new_main_sprite, new_main_sprite + "temp")
File.rename(old_main_sprite, new_main_sprite)
File.rename(new_main_sprite + "temp", old_main_sprite)
rescue
pbMessage("There was an error while swapping the sprites. Please save and restart the game as soon as possible.")
end end
File.rename(new_main_sprite, new_main_sprite + "temp")
File.rename(old_main_sprite, new_main_sprite)
File.rename(new_main_sprite + "temp", old_main_sprite)
# rescue
# pbMessage("There was an error while swapping the sprites. Please save and restart the game as soon as possible.")
# end
# code here
end end
def main_sprite_is_non_custom() def main_sprite_is_non_custom()

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