From 22fa0f9c0b7124a5e321c42d14a4b6e51e0665d0 Mon Sep 17 00:00:00 2001 From: Maruno17 Date: Sun, 25 Jun 2023 16:53:13 +0100 Subject: [PATCH] Added messages_core.dat and extracted text from it to GitHub, moved game credits to Settings, made credits translatable, tweaked some messages --- .gitignore | 5 +- Data/Scripts/001_Settings.rb | 23 + .../002_Save data/003_SaveData_Conversion.rb | 2 +- .../002_Trainer_LoadAndNew.rb | 4 +- .../006_UI_HallOfFame.rb | 2 +- .../001_Non-interactive UI/007_UI_Credits.rb | 138 +- Data/Scripts/016_UI/007_UI_Bag.rb | 2 +- Data/Scripts/016_UI/010_UI_Phone.rb | 6 +- Data/Scripts/016_UI/014_UI_Save.rb | 2 +- Data/Scripts/016_UI/022_UI_MoveRelearner.rb | 2 +- Data/Scripts/016_UI/023_UI_PurifyChamber.rb | 2 +- Data/Scripts/016_UI/024_UI_MysteryGift.rb | 2 +- .../017_Minigames/004_Minigame_VoltorbFlip.rb | 10 +- .../017_Minigames/006_Minigame_Mining.rb | 3 +- .../Scripts/020_Debug/002_Editor_DataTypes.rb | 6 +- Data/Scripts/021_Compiler/001_Compiler.rb | 2 +- .../022_Maruno/001_move target lister.rb | 4 +- Data/messages_core.dat | Bin 0 -> 960730 bytes Text_english_core/ABILITY_DESCRIPTIONS.txt | 508 ++ Text_english_core/ABILITY_NAMES.txt | 536 ++ Text_english_core/ITEM_DESCRIPTIONS.txt | 1334 ++++ Text_english_core/ITEM_NAMES.txt | 1464 ++++ Text_english_core/ITEM_NAME_PLURALS.txt | 1464 ++++ Text_english_core/ITEM_PORTION_NAMES.txt | 208 + .../ITEM_PORTION_NAME_PLURALS.txt | 208 + Text_english_core/MOVE_DESCRIPTIONS.txt | 1454 ++++ Text_english_core/MOVE_NAMES.txt | 1526 ++++ Text_english_core/POKEDEX_ENTRIES.txt | 2060 ++++++ Text_english_core/RIBBON_DESCRIPTIONS.txt | 160 + Text_english_core/RIBBON_NAMES.txt | 144 + Text_english_core/SCRIPT_TEXTS.txt | 6538 +++++++++++++++++ Text_english_core/SPECIES_CATEGORIES.txt | 1304 ++++ Text_english_core/SPECIES_FORM_NAMES.txt | 540 ++ Text_english_core/SPECIES_NAMES.txt | 1800 +++++ Text_english_core/TRAINER_TYPE_NAMES.txt | 100 + Text_english_core/TYPE_NAMES.txt | 42 + 36 files changed, 21505 insertions(+), 100 deletions(-) create mode 100644 Data/messages_core.dat create mode 100644 Text_english_core/ABILITY_DESCRIPTIONS.txt create mode 100644 Text_english_core/ABILITY_NAMES.txt create mode 100644 Text_english_core/ITEM_DESCRIPTIONS.txt create mode 100644 Text_english_core/ITEM_NAMES.txt create mode 100644 Text_english_core/ITEM_NAME_PLURALS.txt create mode 100644 Text_english_core/ITEM_PORTION_NAMES.txt create mode 100644 Text_english_core/ITEM_PORTION_NAME_PLURALS.txt create mode 100644 Text_english_core/MOVE_DESCRIPTIONS.txt create mode 100644 Text_english_core/MOVE_NAMES.txt create mode 100644 Text_english_core/POKEDEX_ENTRIES.txt create mode 100644 Text_english_core/RIBBON_DESCRIPTIONS.txt create mode 100644 Text_english_core/RIBBON_NAMES.txt create mode 100644 Text_english_core/SCRIPT_TEXTS.txt create mode 100644 Text_english_core/SPECIES_CATEGORIES.txt create mode 100644 Text_english_core/SPECIES_FORM_NAMES.txt create mode 100644 Text_english_core/SPECIES_NAMES.txt create mode 100644 Text_english_core/TRAINER_TYPE_NAMES.txt create mode 100644 Text_english_core/TYPE_NAMES.txt diff --git a/.gitignore b/.gitignore index 08a5fc63e..7b0d9e9c7 100644 --- a/.gitignore +++ b/.gitignore @@ -3,10 +3,11 @@ Audio/ Graphics/ Plugins/ -# Data folder, but not Data/Scripts folder +# Data folder, but not Data/Scripts folder or messages_core.dat Data/* !Data/Scripts.rxdata !Data/Scripts/ +!Data/messages_core.dat # Files in the main project folder Game.ini @@ -28,4 +29,4 @@ Thumbs.db # Temp files -~* \ No newline at end of file +~* diff --git a/Data/Scripts/001_Settings.rb b/Data/Scripts/001_Settings.rb index 4f396f257..dd16dad51 100644 --- a/Data/Scripts/001_Settings.rb +++ b/Data/Scripts/001_Settings.rb @@ -425,6 +425,29 @@ module Settings "choice 27", "choice 28" ] + + #============================================================================= + + # Your game's credits, in an array. You can allow certain lines to be + # translated by wrapping them in _INTL() as shown. Blank lines are just "". + # To split a line into two columns, put "" in it. Plugin credits and + # Essentials engine credits are added to the end of these credits + # automatically. + def self.game_credits + return [ + _INTL("My Game by:"), + "Maruno", + "", + _INTL("Also involved were:"), + "AnonEcksam Pell", + "Jane DoeNameless", + "Sue DonnimUnknown", + "Untitled", + "", + _INTL("Special thanks to:"), + "Pizza" + ] + end end # DO NOT EDIT THESE! diff --git a/Data/Scripts/002_Save data/003_SaveData_Conversion.rb b/Data/Scripts/002_Save data/003_SaveData_Conversion.rb index f1116af6b..bd5f42d50 100644 --- a/Data/Scripts/002_Save data/003_SaveData_Conversion.rb +++ b/Data/Scripts/002_Save data/003_SaveData_Conversion.rb @@ -203,7 +203,7 @@ module SaveData conversion.run(save_data) Console.echo_done(true) end - Console.echoln_li_done(_INTL("Successfully applied #{conversions_to_run.length} save file conversion(s)")) + Console.echoln_li_done(_INTL("Successfully applied {1} save file conversion(s)", conversions_to_run.length)) save_data[:essentials_version] = Essentials::VERSION save_data[:game_version] = Settings::GAME_VERSION return true diff --git a/Data/Scripts/015_Trainers and player/002_Trainer_LoadAndNew.rb b/Data/Scripts/015_Trainers and player/002_Trainer_LoadAndNew.rb index d9212f01d..f0ba03efc 100644 --- a/Data/Scripts/015_Trainers and player/002_Trainer_LoadAndNew.rb +++ b/Data/Scripts/015_Trainers and player/002_Trainer_LoadAndNew.rb @@ -23,8 +23,8 @@ def pbNewTrainer(tr_type, tr_name, tr_version, save_changes = true) params = ChooseNumberParams.new params.setRange(1, GameData::GrowthRate.max_level) params.setDefaultValue(10) - level = pbMessageChooseNumber(_INTL("Set the level for {1} (max. #{params.maxNumber}).", - GameData::Species.get(species).name), params) + level = pbMessageChooseNumber(_INTL("Set the level for {1} (max. {2}).", + GameData::Species.get(species).name, params.maxNumber), params) party.push([species, level]) break else diff --git a/Data/Scripts/016_UI/001_Non-interactive UI/006_UI_HallOfFame.rb b/Data/Scripts/016_UI/001_Non-interactive UI/006_UI_HallOfFame.rb index d0deb1c4e..fe9ed2657 100644 --- a/Data/Scripts/016_UI/001_Non-interactive UI/006_UI_HallOfFame.rb +++ b/Data/Scripts/016_UI/001_Non-interactive UI/006_UI_HallOfFame.rb @@ -454,7 +454,7 @@ MenuHandlers.add(:pc_menu, :hall_of_fame, { "order" => 40, "condition" => proc { next $PokemonGlobal.hallOfFameLastNumber > 0 }, "effect" => proc { |menu| - pbMessage(_INTL("\\se[PC access]Accessed the Hall of Fame.")) + pbMessage("\\se[PC access]" + _INTL("Accessed the Hall of Fame.")) pbHallOfFamePC next false } diff --git a/Data/Scripts/016_UI/001_Non-interactive UI/007_UI_Credits.rb b/Data/Scripts/016_UI/001_Non-interactive UI/007_UI_Credits.rb index 490a80b8f..ebbcf806c 100644 --- a/Data/Scripts/016_UI/001_Non-interactive UI/007_UI_Credits.rb +++ b/Data/Scripts/016_UI/001_Non-interactive UI/007_UI_Credits.rb @@ -43,62 +43,71 @@ class Scene_Credits TEXT_BASE_COLOR = Color.new(255, 255, 255, 255) TEXT_SHADOW_COLOR = Color.new(0, 0, 0, 100) - # This next piece of code is the credits. - # Start Editing - CREDIT = <<~_END_ + def convert_names_to_credits_text(names, with_final_new_line = true) + ret = "" + if names.length >= 5 + i = 0 + loop do + ret += names[i] + "" + (names[i + 1] || "") + "\n" + i += 2 + break if i >= names.length + end + else + names.each { |name| ret += name + "\n" } + end + ret += "\n" if with_final_new_line + return ret + end - Your credits go here. - - Your credits go here. - - Your credits go here. - - Your credits go here. - - Your credits go here. - - {INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE} - - "Pokémon Essentials" was created by: - Poccil (Peter O.) - Maruno - Inspired by work by Flameguru - - With contributions from: - AvatarMonkeyKirbyMarin - BoushyMiDas Mike - Brother1440Near Fantastica - FL.PinkMan - Genzai KawakamiPopper - Golisopod UserRataime - help-14Savordez - IceGod64SoundSpawn - Jacob O. Wobbrockthe__end - KitsuneKoutaVenom12 - Lisa AnthonyWachunga - Luka S.J. - and everyone else who helped out - - "mkxp-z" by: - Roza - Based on "mkxp" by Ancurio et al. - - "RPG Maker XP" by: - Enterbrain - - Pokémon is owned by: - The Pokémon Company - Nintendo - Affiliated with Game Freak - - - - This is a non-profit fan-made game. - No copyright infringements intended. - Please support the official games! - - _END_ -# Stop Editing + def get_text + ret = "" + Settings.game_credits.each { |line| ret += line + "\n" } + # Add plugin credits + if PluginManager.plugins.length > 0 + ret += "\n\n\n" + PluginManager.plugins.each do |plugin| + pcred = PluginManager.credits(plugin) + ret += _INTL("\"{1}\" v.{2} by:", plugin, PluginManager.version(plugin)) + "\n" + ret += convert_names_to_credits_text(pcred) + end + end + # Add Essentials credits + ret += "\n\n\n" + ret += _INTL("\"Pokémon Essentials\" was created by:") + "\n" + ret += convert_names_to_credits_text([ + "Poccil (Peter O.)", + "Maruno", + _INTL("Inspired by work by Flameguru") + ]) + ret += _INTL("With contributions from:") + "\n" + ret += convert_names_to_credits_text([ + "AvatarMonkeyKirby", "Boushy", "Brother1440", "FL.", "Genzai Kawakami", + "Golisopod User", "help-14", "IceGod64", "Jacob O. Wobbrock", "KitsuneKouta", + "Lisa Anthony", "Luka S.J.", "Marin", "MiDas Mike", "Near Fantastica", + "PinkMan", "Popper", "Rataime", "Savordez", "SoundSpawn", + "the__end", "Venom12", "Wachunga" + ], false) + ret += _INTL("and everyone else who helped out") + "\n" + ret += "\n" + ret += _INTL("\"mkxp-z\" by:") + "\n" + ret += convert_names_to_credits_text([ + "Roza", + _INTL("Based on \"mkxp\" by Ancurio et al.") + ]) + ret += _INTL("\"RPG Maker XP\" by:") + "\n" + ret += convert_names_to_credits_text(["Enterbrain"]) + ret += _INTL("Pokémon is owned by:") + "\n" + ret += convert_names_to_credits_text([ + "The Pokémon Company", + "Nintendo", + _INTL("Affiliated with Game Freak") + ]) + ret += "\n\n" + ret += _INTL("This is a non-profit fan-made game.") + "\n" + ret += _INTL("No copyright infringements intended.") + "\n" + ret += _INTL("Please support the official games!") + return ret + end def main @quit = false @@ -114,24 +123,7 @@ class Scene_Credits #------------------------------- # Credits text Setup #------------------------------- - plugin_credits = "" - PluginManager.plugins.each do |plugin| - pcred = PluginManager.credits(plugin) - plugin_credits << "\"#{plugin}\" v.#{PluginManager.version(plugin)} by:\n" - if pcred.size >= 5 - plugin_credits << (pcred[0] + "\n") - i = 1 - until i >= pcred.size - plugin_credits << (pcred[i] + "" + (pcred[i + 1] || "") + "\n") - i += 2 - end - else - pcred.each { |name| plugin_credits << (name + "\n") } - end - plugin_credits << "\n" - end - CREDIT.gsub!(/\{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE\}/, plugin_credits) - credit_lines = CREDIT.split(/\n/) + credit_lines = get_text.split(/\n/) #------------------------------- # Make background and text sprites #------------------------------- diff --git a/Data/Scripts/016_UI/007_UI_Bag.rb b/Data/Scripts/016_UI/007_UI_Bag.rb index e12e7867c..1f313b047 100644 --- a/Data/Scripts/016_UI/007_UI_Bag.rb +++ b/Data/Scripts/016_UI/007_UI_Bag.rb @@ -559,7 +559,7 @@ class PokemonBagScreen params.setRange(0, Settings::BAG_MAX_PER_SLOT) params.setDefaultValue(qty) newqty = pbMessageChooseNumber( - _INTL("Choose new quantity of {1} (max. #{Settings::BAG_MAX_PER_SLOT}).", itemplural), params + _INTL("Choose new quantity of {1} (max. {2}).", itemplural, Settings::BAG_MAX_PER_SLOT), params ) { @scene.pbUpdate } if newqty > qty @bag.add(item, newqty - qty) diff --git a/Data/Scripts/016_UI/010_UI_Phone.rb b/Data/Scripts/016_UI/010_UI_Phone.rb index 4452b2765..e784f447a 100644 --- a/Data/Scripts/016_UI/010_UI_Phone.rb +++ b/Data/Scripts/016_UI/010_UI_Phone.rb @@ -94,9 +94,9 @@ class PokemonPhone_Scene @sprites["list"].top_row = @sprites["list"].itemCount - @sprites["list"].page_item_max end # Set info text - infotext = _INTL("Registered
") - infotext += _INTL("{1}
", @sprites["list"].commands.length) - infotext += _INTL("Waiting for a rematch{1}", rematch_count) + infotext = _INTL("Registered") + "
" + infotext += "" + @sprites["list"].commands.length.to_s + "
" + infotext += _INTL("Waiting for a rematch") + "" + rematch_count.to_s @sprites["info"].text = infotext pbRefreshScreen end diff --git a/Data/Scripts/016_UI/014_UI_Save.rb b/Data/Scripts/016_UI/014_UI_Save.rb index effa058af..9567553d2 100644 --- a/Data/Scripts/016_UI/014_UI_Save.rb +++ b/Data/Scripts/016_UI/014_UI_Save.rb @@ -18,7 +18,7 @@ def pbEmergencySave pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[30]") pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[30]") else - pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]")) + pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]") end $scene = oldscene end diff --git a/Data/Scripts/016_UI/022_UI_MoveRelearner.rb b/Data/Scripts/016_UI/022_UI_MoveRelearner.rb index 77059f779..3346541d6 100644 --- a/Data/Scripts/016_UI/022_UI_MoveRelearner.rb +++ b/Data/Scripts/016_UI/022_UI_MoveRelearner.rb @@ -72,7 +72,7 @@ class MoveRelearner_Scene textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black]) textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)]) if moveData.total_pp > 0 - textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, :right, + textpos.push([moveData.total_pp.to_s + "/" + moveData.total_pp.to_s, 230, yPos + 32, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)]) else textpos.push(["--", 230, yPos + 32, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)]) diff --git a/Data/Scripts/016_UI/023_UI_PurifyChamber.rb b/Data/Scripts/016_UI/023_UI_PurifyChamber.rb index b360180e7..803197396 100644 --- a/Data/Scripts/016_UI/023_UI_PurifyChamber.rb +++ b/Data/Scripts/016_UI/023_UI_PurifyChamber.rb @@ -1297,7 +1297,7 @@ MenuHandlers.add(:pc_menu, :purify_chamber, { "order" => 30, "condition" => proc { next $player.seen_purify_chamber }, "effect" => proc { |menu| - pbMessage(_INTL("\\se[PC access]Accessed the Purify Chamber.")) + pbMessage("\\se[PC access]" + _INTL("Accessed the Purify Chamber.")) pbPurifyChamber next false } diff --git a/Data/Scripts/016_UI/024_UI_MysteryGift.rb b/Data/Scripts/016_UI/024_UI_MysteryGift.rb index c6149ea53..00e399755 100644 --- a/Data/Scripts/016_UI/024_UI_MysteryGift.rb +++ b/Data/Scripts/016_UI/024_UI_MysteryGift.rb @@ -381,7 +381,7 @@ def pbReceiveMysteryGift(id) gift[2].obtain_map = $game_map&.map_id || 0 was_owned = $player.owned?(gift[2].species) if pbAddPokemonSilent(gift[2]) - pbMessage(_INTL("\\me[Pkmn get]{1} received {2}!", $player.name, gift[2].name)) + pbMessage("\\me[Pkmn get]" + _INTL("{1} received {2}!", $player.name, gift[2].name)) $player.mystery_gifts[index] = [id] # Show Pokédex entry for new species if it hasn't been owned before if Settings::SHOW_NEW_SPECIES_POKEDEX_ENTRY_MORE_OFTEN && !was_owned && $player.has_pokedex diff --git a/Data/Scripts/017_Minigames/004_Minigame_VoltorbFlip.rb b/Data/Scripts/017_Minigames/004_Minigame_VoltorbFlip.rb index 97909d8d6..98e431083 100644 --- a/Data/Scripts/017_Minigames/004_Minigame_VoltorbFlip.rb +++ b/Data/Scripts/017_Minigames/004_Minigame_VoltorbFlip.rb @@ -297,7 +297,7 @@ class VoltorbFlip @sprites["animation"].bitmap.clear end # Unskippable text block, parameter 2 = wait time (corresponds to ME length) - pbMessage(_INTL("\\me[Voltorb Flip game over]Oh no! You get 0 Coins!\\wtnp[50]")) + pbMessage("\\me[Voltorb Flip game over]" + _INTL("Oh no! You get 0 Coins!") + "\\wtnp[50]") pbShowAndDispose @sprites["mark"].bitmap.clear if @level > 1 @@ -310,7 +310,7 @@ class VoltorbFlip if @level > newLevel @level = newLevel @level = 1 if @level < 1 - pbMessage(_INTL("\\se[Voltorb Flip level down]Dropped to Game Lv. {1}!", @level.to_s)) + pbMessage("\\se[Voltorb Flip level down]" + _INTL("Dropped to Game Lv. {1}!", @level.to_s)) end end # Update level text @@ -358,10 +358,10 @@ class VoltorbFlip # Game cleared if count == 0 @sprites["curtain"].opacity = 100 - pbMessage(_INTL("\\me[Voltorb Flip win]Game clear!\\wtnp[40]")) + pbMessage("\\me[Voltorb Flip win]" + _INTL("Game clear!") + "\\wtnp[40]") # pbMessage(_INTL("You've found all of the hidden x2 and x3 cards.")) # pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over.")) - pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!", $player.name, @points.to_s_formatted)) + pbMessage("\\se[Voltorb Flip gain coins]" + _INTL("{1} received {2} Coins!", $player.name, @points.to_s_formatted)) # Update level text @sprites["level"].bitmap.clear pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, _INTL("Level {1}", @level.to_s), @@ -382,7 +382,7 @@ class VoltorbFlip @sprites["curtain"].opacity = 100 if @level < 8 @level += 1 - pbMessage(_INTL("\\se[Voltorb Flip level up]Advanced to Game Lv. {1}!", @level.to_s)) + pbMessage("\\se[Voltorb Flip level up]" + _INTL("Advanced to Game Lv. {1}!", @level.to_s)) if @firstRound # pbMessage(_INTL("Congratulations!")) # pbMessage(_INTL("You can receive even more Coins in the next game!")) diff --git a/Data/Scripts/017_Minigames/006_Minigame_Mining.rb b/Data/Scripts/017_Minigames/006_Minigame_Mining.rb index f3b11ddd0..c17a9585d 100644 --- a/Data/Scripts/017_Minigames/006_Minigame_Mining.rb +++ b/Data/Scripts/017_Minigames/006_Minigame_Mining.rb @@ -601,8 +601,7 @@ class MiningGameScene if @itemswon.length > 0 @itemswon.each do |i| if $bag.add(i) - pbMessage(_INTL("One {1} was obtained.\\se[Mining item get]\\wtnp[30]", - GameData::Item.get(i).name)) + pbMessage(_INTL("One {1} was obtained.", GameData::Item.get(i).name) + "\\se[Mining item get]\\wtnp[30]") else pbMessage(_INTL("One {1} was found, but you have no room for it.", GameData::Item.get(i).name)) diff --git a/Data/Scripts/020_Debug/002_Editor_DataTypes.rb b/Data/Scripts/020_Debug/002_Editor_DataTypes.rb index 5cb08df34..5dd3e6e12 100644 --- a/Data/Scripts/020_Debug/002_Editor_DataTypes.rb +++ b/Data/Scripts/020_Debug/002_Editor_DataTypes.rb @@ -63,7 +63,7 @@ class LimitProperty params = ChooseNumberParams.new params.setRange(0, @maxvalue) params.setDefaultValue(oldsetting) - return pbMessageChooseNumber(_INTL("Set the value for {1} (0-#{@maxvalue}).", settingname), params) + return pbMessageChooseNumber(_INTL("Set the value for {1} (0-{2}).", settingname, @maxvalue), params) end def defaultValue @@ -89,7 +89,7 @@ class LimitProperty2 params.setRange(0, @maxvalue) params.setDefaultValue(oldsetting) params.setCancelValue(-1) - ret = pbMessageChooseNumber(_INTL("Set the value for {1} (0-#{@maxvalue}).", settingname), params) + ret = pbMessageChooseNumber(_INTL("Set the value for {1} (0-{2}).", settingname, @maxvalue), params) return (ret >= 0) ? ret : nil end @@ -575,7 +575,7 @@ module GenderProperty end def self.format(value) - return _INTL("-") if !value + return "-" if !value return (value == 0) ? _INTL("Male") : (value == 1) ? _INTL("Female") : "-" end end diff --git a/Data/Scripts/021_Compiler/001_Compiler.rb b/Data/Scripts/021_Compiler/001_Compiler.rb index 0efd2c251..c29dbf756 100644 --- a/Data/Scripts/021_Compiler/001_Compiler.rb +++ b/Data/Scripts/021_Compiler/001_Compiler.rb @@ -25,7 +25,7 @@ module FileLineData @section = section @key = key if value && value.length > 200 - @value = _INTL("{1}...", value[0, 200]) + @value = value[0, 200].to_s + "..." else @value = (value) ? value.clone : "" end diff --git a/Data/Scripts/022_Maruno/001_move target lister.rb b/Data/Scripts/022_Maruno/001_move target lister.rb index 880c3ab3b..0334cd060 100644 --- a/Data/Scripts/022_Maruno/001_move target lister.rb +++ b/Data/Scripts/022_Maruno/001_move target lister.rb @@ -73,9 +73,9 @@ end # Add to Debug menu #=============================================================================== MenuHandlers.add(:debug_menu, :print_move_target_functions, { - "name" => _INTL("Print Out Move Targets"), + "name" => "Print Out Move Targets", "parent" => :main, - "description" => _INTL("Print all blah blah blah."), + "description" => "Print all blah blah blah.", "effect" => proc { marListMoveTargetFunctionCodes } diff --git a/Data/messages_core.dat b/Data/messages_core.dat new file mode 100644 index 0000000000000000000000000000000000000000..765a6e8f13af4f12ffade0c631603048d1c464f5 GIT binary patch literal 960730 zcmdSC>vCktcHbw`3dI0*K@Xpxg5e0+5#1AqlFd-apV0T7?w)QoaHh%8r(LK5P=i8M zsV`izYl# 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use of self-destructing moves. +The Pokémon is protected from paralysis. +The Pokémon is protected from paralysis. +Boosts the Pokémon's evasion in a sandstorm. +Boosts the Pokémon's evasion in a sandstorm. +Contact with the Pokémon may cause paralysis. +Contact with the Pokémon may cause paralysis. +Restores HP if hit by an Electric-type move. +Restores HP if hit by an Electric-type move. +Restores HP if hit by a Water-type move. +Restores HP if hit by a Water-type move. +Prevents it from becoming infatuated. +Prevents it from becoming infatuated. +Eliminates the effects of weather. +Eliminates the effects of weather. +The Pokémon's accuracy is boosted. +The Pokémon's accuracy is boosted. +Prevents the Pokémon from falling asleep. +Prevents the Pokémon from falling asleep. +Changes the Pokémon's type to the foe's move. +Changes the Pokémon's type to the foe's move. +Prevents the Pokémon from getting poisoned. +Prevents the Pokémon from getting poisoned. +It powers up Fire-type moves if it's hit by one. +It powers up Fire-type moves if it's hit by one. +Blocks the added effects of attacks taken. +Blocks the added effects of attacks taken. +Prevents the Pokémon from becoming confused. +Prevents the Pokémon from becoming confused. +Negates all moves that force switching out. +Negates all moves that force switching out. +Lowers the foe's Attack stat. +Lowers the foe's Attack stat. +Prevents the foe from escaping. +Prevents the foe from escaping. +Inflicts damage to the foe on contact. +Inflicts damage to the foe on contact. +Only super-effective moves will hit. +Only super-effective moves will hit. +Gives full immunity to all Ground-type moves. +Gives full immunity to all Ground-type moves. +Contact may poison or cause paralysis or sleep. +Contact may poison or cause paralysis or sleep. +Passes a burn, poison, or paralysis to the foe. +Passes a burn, poison, or paralysis to the foe. +Prevents other Pokémon from lowering its stats. +Prevents other Pokémon from lowering its stats. +All status problems heal when it switches out. +All status problems heal when it switches out. +Draws in all Electric-type moves to up Sp. Attack. +Draws in all Electric-type moves to up Sp. Attack. +Boosts the likelihood of added effects appearing. +Boosts the likelihood of added effects appearing. +Boosts the Pokémon's Speed in rain. +Boosts the Pokémon's Speed in rain. +Boosts the Pokémon's Speed in sunshine. +Boosts the Pokémon's Speed in sunshine. +Raises the likelihood of meeting wild Pokémon. +Raises the likelihood of meeting wild Pokémon. +The Pokémon copies a foe's Ability. +The Pokémon copies a foe's Ability. +Raises the Pokémon's Attack stat. +Raises the Pokémon's Attack stat. +Contact with the Pokémon may poison the attacker. +Contact with the Pokémon may poison the attacker. +The Pokémon is protected from flinching. +The Pokémon is protected from flinching. +Prevents the Pokémon from becoming frozen. +Prevents the Pokémon from becoming frozen. +Prevents the Pokémon from getting a burn. +Prevents the Pokémon from getting a burn. +Prevents Steel-type Pokémon from escaping. +Prevents Steel-type Pokémon from escaping. +Gives full immunity to all sound-based moves. +Gives full immunity to all sound-based moves. +The Pokémon gradually regains HP in rain. +The Pokémon gradually regains HP in rain. +The Pokémon summons a sandstorm in battle. +The Pokémon summons a sandstorm in battle. +The Pokémon raises the foe's PP usage. +The Pokémon raises the foe's PP usage. +Ups resistance to Fire- and Ice-type moves. +Ups resistance to Fire- and Ice-type moves. +The Pokémon awakens quickly from sleep. +The Pokémon awakens quickly from sleep. +Contact with the Pokémon may burn the attacker. +Contact with the Pokémon may burn the attacker. +Enables a sure getaway from wild Pokémon. +Enables a sure getaway from wild Pokémon. +Prevents other Pokémon from lowering accuracy. +Prevents other Pokémon from lowering accuracy. +Prevents other Pokémon from lowering Attack stat. +Prevents other Pokémon from lowering Attack stat. +The Pokémon may pick up items. +The Pokémon may pick up items. +Pokémon can't attack on consecutive turns. +Pokémon can't attack on consecutive turns. +Boosts the Attack stat, but lowers accuracy. +Boosts the Attack stat, but lowers accuracy. +Contact with the Pokémon may cause infatuation. +Contact with the Pokémon may cause infatuation. +Ups Sp. Atk if another Pokémon has Plus or Minus. +Ups Sp. Atk if another Pokémon has Plus or Minus. +Castform transforms with the weather. +Castform transforms with the weather. +Protects the Pokémon from item theft. +Protects the Pokémon from item theft. +The Pokémon may heal its own status problems. +The Pokémon may heal its own status problems. +Boosts Attack if there is a status problem. +Boosts Attack if there is a status problem. +Ups Defense if there is a status problem. +Ups Defense if there is a status problem. +Damages attackers using any draining move. +Damages attackers using any draining move. +Powers up Grass-type moves in a pinch. +Powers up Grass-type moves in a pinch. +Powers up Fire-type moves in a pinch. +Powers up Fire-type moves in a pinch. +Powers up Water-type moves in a pinch. +Powers up Water-type moves in a pinch. +Powers up Bug-type moves in a pinch. +Powers up Bug-type moves in a pinch. +Protects the Pokémon from recoil damage. +Protects the Pokémon from recoil damage. +Turns the sunlight harsh if it is in battle. +Turns the sunlight harsh if it is in battle. +Prevents the foe from fleeing. +Prevents the foe from fleeing. +Raises evasion if the Pokémon is confused. +Raises evasion if the Pokémon is confused. +Raises Speed if hit by an Electric-type move. +Raises Speed if hit by an Electric-type move. +Deals more damage to a foe of the same gender. +Deals more damage to a foe of the same gender. +Raises Speed each time the Pokémon flinches. +Raises Speed each time the Pokémon flinches. +Raises evasion in a hailstorm. +Raises evasion in a hailstorm. +Encourages the early use of a held Berry. +Encourages the early use of a held Berry. +Maxes Attack after taking a critical hit. +Maxes Attack after taking a critical hit. +Raises Speed if a held item is used. +Raises Speed if a held item is used. +Weakens the power of Fire-type moves. +Weakens the power of Fire-type moves. +The Pokémon is prone to wild stat changes. +The Pokémon is prone to wild stat changes. +Reduces HP if it is hot. Water restores HP. +Reduces HP if it is hot. Water restores HP. +Adjusts power according to a foe's defenses. +Adjusts power according to a foe's defenses. +Boosts the power of punching moves. +Boosts the power of punching moves. +Restores HP if the Pokémon is poisoned. +Restores HP if the Pokémon is poisoned. +Powers up moves of the same type. +Powers up moves of the same type. +Increases the frequency of multi-strike moves. +Increases the frequency of multi-strike moves. +Heals status problems if it is raining. +Heals status problems if it is raining. +In sunshine, Sp. Atk is boosted but HP decreases. +In sunshine, Sp. Atk is boosted but HP decreases. +Boosts Speed if there is a status problem. +Boosts Speed if there is a status problem. +All the Pokémon's moves become the Normal type. +All the Pokémon's moves become the Normal type. +Powers up moves if they become critical hits. +Powers up moves if they become critical hits. +The Pokémon only takes damage from attacks. +The Pokémon only takes damage from attacks. +Ensures attacks by or against the Pokémon land. +Ensures attacks by or against the Pokémon land. +The Pokémon moves after all other Pokémon do. +The Pokémon moves after all other Pokémon do. +Powers up the Pokémon's weaker moves. +Powers up the Pokémon's weaker moves. +Prevents problems with status in sunny weather. +Prevents problems with status in sunny weather. +The Pokémon can't use any held items. +The Pokémon can't use any held items. +Moves can be used regardless of Abilities. +Moves can be used regardless of Abilities. +Heightens the critical-hit ratios of moves. +Heightens the critical-hit ratios of moves. +Damages the attacker landing the finishing hit. +Damages the attacker landing the finishing hit. +Senses a foe's dangerous moves. +Senses a foe's dangerous moves. +Determines what moves a foe has. +Determines what moves a foe has. +Ignores any stat changes in the Pokémon. +Ignores any stat changes in the Pokémon. +Powers up "not very effective" moves. +Powers up "not very effective" moves. +Reduces damage from super-effective attacks. +Reduces damage from super-effective attacks. +Temporarily halves Attack and Speed. +Temporarily halves Attack and Speed. +Enables moves to hit Ghost-type Pokémon. +Enables moves to hit Ghost-type Pokémon. +Draws in all Water-type moves to up Sp. Attack. +Draws in all Water-type moves to up Sp. Attack. +The Pokémon gradually regains HP in a hailstorm. +The Pokémon gradually regains HP in a hailstorm. +The Pokémon summons a hailstorm in battle. +The Pokémon summons a hailstorm in battle. +The Pokémon may gather Honey from somewhere. +The Pokémon may gather Honey from somewhere. +The Pokémon can check a foe's held item. +The Pokémon can check a foe's held item. +Powers up moves that have recoil damage. +Powers up moves that have recoil damage. +Changes type to match the held Plate. +Changes type to match the held Plate. +Powers up party Pokémon when it is sunny. +Powers up party Pokémon when it is sunny. +Reduces a sleeping foe's HP. +Reduces a sleeping foe's HP. +Steals an item when hit by another Pokémon. +Steals an item when hit by another Pokémon. +Removes added effects to increase move damage. +Removes added effects to increase move damage. +Makes stat changes have an opposite effect. +Makes stat changes have an opposite effect. +Makes the foe nervous and unable to eat Berries. +Makes the foe nervous and unable to eat Berries. +When its stats are lowered its Attack increases. +When its stats are lowered its Attack increases. +Lowers stats when HP becomes half or less. +Lowers stats when HP becomes half or less. +May disable a move used on the Pokémon. +May disable a move used on the Pokémon. +May heal an ally's status conditions. +May heal an ally's status conditions. +Reduces damage done to allies. +Reduces damage done to allies. +Physical attacks lower Defense and raise Speed. +Physical attacks lower Defense and raise Speed. +Doubles the Pokémon's weight. +Doubles the Pokémon's weight. +Halves the Pokémon's weight. +Halves the Pokémon's weight. +Reduces damage when HP is full. +Reduces damage when HP is full. +Powers up physical attacks when poisoned. +Powers up physical attacks when poisoned. +Powers up special attacks when burned. +Powers up special attacks when burned. +May create another Berry after one is used. +May create another Berry after one is used. +Anticipates an ally's attack and dodges it. +Anticipates an ally's attack and dodges it. +Raises one stat and lowers another. +Raises one stat and lowers another. +Protects the Pokémon from damage from weather. +Protects the Pokémon from damage from weather. +May poison targets when a Pokémon makes contact. +May poison targets when a Pokémon makes contact. +Restores a little HP when withdrawn from battle. +Restores a little HP when withdrawn from battle. +Protects from Defense-lowering attacks. +Protects from Defense-lowering attacks. +Boosts the Pokémon's Speed in a sandstorm. +Boosts the Pokémon's Speed in a sandstorm. +Makes status-changing moves more likely to miss. +Makes status-changing moves more likely to miss. +Boosts move power when the Pokémon moves last. +Boosts move power when the Pokémon moves last. +Comes out disguised as the Pokémon in back. +Comes out disguised as the Pokémon in back. +It transforms itself into the Pokémon it is facing. +It transforms itself into the Pokémon it is facing. +Passes through the foe's barrier and strikes. +Passes through the foe's barrier and strikes. +Contact with this Pokémon spreads this Ability. +Contact with this Pokémon spreads this Ability. +Boosts Attack after knocking out any Pokémon. +Boosts Attack after knocking out any Pokémon. +Raises Attack when hit by a Dark-type move. +Raises Attack when hit by a Dark-type move. +Some move types scare it and boost its Speed. +Some move types scare it and boost its Speed. +Reflects status-changing moves. +Reflects status-changing moves. +Boosts Attack when hit by a Grass-type move. +Boosts Attack when hit by a Grass-type move. +Gives priority to a status move. +Gives priority to a status move. +Boosts certain moves' power in a sandstorm. +Boosts certain moves' power in a sandstorm. +Inflicts damage to the Pokémon on contact. +Inflicts damage to the Pokémon on contact. +Changes the Pokémon's shape when HP is halved. +Changes the Pokémon's shape when HP is halved. +Boosts the accuracy of its allies and itself. +Boosts the accuracy of its allies and itself. +Protects against attacks that limit move choices. +Protects against attacks that limit move choices. +Protects Grass-type allies from stat/status effects. +Protects Grass-type allies from stat/status effects. +Restores HP as well when the Pokémon eats a Berry. +Restores HP as well when the Pokémon eats a Berry. +It changes type to that of the move it's about to use. +It changes type to that of the move it's about to use. +Halves the damage from physical moves. +Halves the damage from physical moves. +Steals the held item of a Pokémon it hits. +Steals the held item of a Pokémon it hits. +Protects the Pokémon from some ball and bomb moves. +Protects the Pokémon from some ball and bomb moves. +Sharply boosts Sp. Atk when a stat is lowered. +Sharply boosts Sp. Atk when a stat is lowered. +Boosts the power of biting moves. +Boosts the power of biting moves. +Normal-type moves become Ice-type and powered up. +Normal-type moves become Ice-type and powered up. +Prevents itself and allies from falling asleep. +Prevents itself and allies from falling asleep. +Changes between Blade and Shield Forme with attacks. +Changes between Blade and Shield Forme with attacks. +Flying-type moves gain priority when its HP is full. +Flying-type moves gain priority when its HP is full. +Powers up aura and pulse moves. +Powers up aura and pulse moves. +Boosts the Defense stat on Grassy Terrain. +Boosts the Defense stat on Grassy Terrain. +Passes its held item to an ally that has used theirs. +Passes its held item to an ally that has used theirs. +Powers up moves that make direct contact. +Powers up moves that make direct contact. +Normal-type moves become Fairy-type and powered up. +Normal-type moves become Fairy-type and powered up. +Contact with it lowers the attacker's Speed stat. +Contact with it lowers the attacker's Speed stat. +Normal-type moves become Flying-type and power up. +Normal-type moves become Flying-type and power up. +Parent and child each attacks. +Parent and child each attacks. +Powers up each Pokémon's Dark-type moves. +Powers up each Pokémon's Dark-type moves. +Powers up each Pokémon's Fairy-type moves. +Powers up each Pokémon's Fairy-type moves. +Reverses "Aura" Abilities to weaken affected moves. +Reverses "Aura" Abilities to weaken affected moves. +Changes the weather to nullify Fire-type moves. +Changes the weather to nullify Fire-type moves. +Changes the weather to nullify Water-type moves. +Changes the weather to nullify Water-type moves. +Alters weather to remove Flying-type's weaknesses. +Alters weather to remove Flying-type's weaknesses. +Boosts Defense when hit by an attack. +Boosts Defense when hit by an attack. +Cowardly switches out if its HP becomes half or less. +Cowardly switches out if its HP becomes half or less. +Switches out if its HP becomes half or less. +Switches out if its HP becomes half or less. +Sharply ups Defense when hit by a Water-type move. +Sharply ups Defense when hit by a Water-type move. +Its attacks are critical hits when it is poisoned. +Its attacks are critical hits when it is poisoned. +Its shell breaks if its HP becomes half or less. +Its shell breaks if its HP becomes half or less. +Deals doubles damage to a target's replacement. +Deals doubles damage to a target's replacement. +Weakens incoming Fire-type moves and prevents burns. +Weakens incoming Fire-type moves and prevents burns. +Powers up Steel-type moves. +Powers up Steel-type moves. +Ups Sp. Atk if a hit makes its HP half or less. +Ups Sp. Atk if a hit makes its HP half or less. +Boosts the Pokémon's Speed stat in a hailstorm. +Boosts the Pokémon's Speed stat in a hailstorm. +Uses moves without making contact with the target. +Uses moves without making contact with the target. +Its sound-based moves become Water-type. +Its sound-based moves become Water-type. +Gives priority to a healing move. +Gives priority to a healing move. +Normal-type moves become Electric-type and powered. +Normal-type moves become Electric-type and powered. +Doubles Speed on Electric Terrain. +Doubles Speed on Electric Terrain. +Forms a powerful school while it has a lot of HP. +Forms a powerful school while it has a lot of HP. +Its shroud protects it from an attack just once. +Its shroud protects it from an attack just once. +Defeating a foe lets it become Ash-Greninja. +Defeating a foe lets it become Ash-Greninja. +Changes with other Cells if HP becomes half or less. +Changes with other Cells if HP becomes half or less. +It can poison Steel- and Poison-type targets. +It can poison Steel- and Poison-type targets. +It's always drowsing, and attacks without waking. +It's always drowsing, and attacks without waking. +Makes foes unable to use priority attacks. +Makes foes unable to use priority attacks. +Damages an attacker that lands the finishing hit. +Damages an attacker that lands the finishing hit. +Repeats another Pokémon's dance move immediately. +Repeats another Pokémon's dance move immediately. +Powers up ally Pokémon's special moves. +Powers up ally Pokémon's special moves. +Resists contact damage but weaker to Fire-type. +Resists contact damage but weaker to Fire-type. +Boosts Sp. Atk each time a Pokémon faints. +Boosts Sp. Atk each time a Pokémon faints. +Contact with it lowers the attacker's Speed. +Contact with it lowers the attacker's Speed. +Copies the Ability of a defeated ally. +Copies the Ability of a defeated ally. +Boosts its best stat each time it deals a KO. +Boosts its best stat each time it deals a KO. +Its type matches the memory disc it holds. +Its type matches the memory disc it holds. +Turns the ground into Electric Terrain. +Turns the ground into Electric Terrain. +Turns the ground into Psychic Terrain. +Turns the ground into Psychic Terrain. +Turns the ground into Misty Terrain. +Turns the ground into Misty Terrain. +Turns the ground into Grassy Terrain. +Turns the ground into Grassy Terrain. +Resists damage while its HP is full. +Resists damage while its HP is full. +Powers up moves that are super-effective. +Powers up moves that are super-effective. +Boosts Attack when entering a battle. +Boosts Attack when entering a battle. +Boosts Defense when entering a battle. +Boosts Defense when entering a battle. +Retrieves the first thrown Poké Ball if it failed. +Retrieves the first thrown Poké Ball if it failed. +Scatters Speed-lowering cotton fluff when hit. +Scatters Speed-lowering cotton fluff when hit. +This Pokémon's moves cannot be redirected. +This Pokémon's moves cannot be redirected. +Bounces back stat-lowering effects. +Bounces back stat-lowering effects. +Catches prey via Surf or Dive, spits it out when hit. +Catches prey via Surf or Dive, spits it out when hit. +Boosts Speed drastically if hit by a Fire or Water move. +Boosts Speed drastically if hit by a Fire or Water move. +Powers up own sound moves. Resists other sound moves. +Powers up own sound moves. Resists other sound moves. +Creates a sandstorm when hit by an attack. +Creates a sandstorm when hit by an attack. +Halves the damage taken from special moves. +Halves the damage taken from special moves. +Ripens Berries and doubles their effect. +Ripens Berries and doubles their effect. +Blocks a physical hit, but the ice head breaks. +Blocks a physical hit, but the ice head breaks. +Just being next to the Pokémon powers up moves. +Just being next to the Pokémon powers up moves. +Changes type depending on the terrain. +Changes type depending on the terrain. +On entering battle, clears effects of Reflect, etc. +On entering battle, clears effects of Reflect, etc. +Powers up ally Pokémon's Steel-type moves. +Powers up ally Pokémon's Steel-type moves. +Both Pokémon faint 3 turns after taking a contact hit. +Both Pokémon faint 3 turns after taking a contact hit. +Swaps Abilities with contact-making Pokémon. +Swaps Abilities with contact-making Pokémon. +Boosts Attack, but allows only one move to be used. +Boosts Attack, but allows only one move to be used. +Nullifies the effects of all other Abilities. +Nullifies the effects of all other Abilities. +Protects the Pokémon and its allies from poisoning. +Protects the Pokémon and its allies from poisoning. +Changes between Full Belly and Hangry Mode each turn. +Changes between Full Belly and Hangry Mode each turn. +Enables the Pokémon to move first occasionally. +Enables the Pokémon to move first occasionally. +The Pokémon's contact moves ignore protections. +The Pokémon's contact moves ignore protections. +Removes all allies' stat changes on joining battle. +Removes all allies' stat changes on joining battle. +Powers up Electric-type moves. +Powers up Electric-type moves. +Powers up Dragon-type moves. +Powers up Dragon-type moves. +When knocking out a target, raises Attack. +When knocking out a target, raises Attack. +When knocking out a target, raises Sp. Atk. +When knocking out a target, raises Sp. Atk. +Combines Unnerve and Chilling Neigh Abilities. +Combines Unnerve and Chilling Neigh Abilities. +Combines Unnerve and Grim Neigh Abilities. +Combines Unnerve and Grim Neigh Abilities. diff --git a/Text_english_core/ABILITY_NAMES.txt b/Text_english_core/ABILITY_NAMES.txt new file mode 100644 index 000000000..aadce0ba8 --- /dev/null +++ b/Text_english_core/ABILITY_NAMES.txt @@ -0,0 +1,536 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[ABILITY_NAMES] +Stench +Stench +Drizzle +Drizzle +Speed Boost +Speed Boost +Battle Armor +Battle Armor +Sturdy +Sturdy +Damp +Damp +Limber +Limber +Sand Veil +Sand Veil +Static +Static +Volt Absorb +Volt Absorb +Water Absorb +Water Absorb +Oblivious +Oblivious +Cloud Nine +Cloud Nine +Compound Eyes +Compound Eyes +Insomnia +Insomnia +Color Change +Color Change +Immunity +Immunity +Flash Fire +Flash Fire +Shield Dust +Shield Dust +Own Tempo +Own Tempo +Suction Cups +Suction Cups +Intimidate +Intimidate +Shadow Tag +Shadow Tag +Rough Skin +Rough Skin +Wonder Guard +Wonder Guard +Levitate +Levitate +Effect Spore +Effect Spore +Synchronize +Synchronize +Clear Body +Clear Body +Natural Cure +Natural Cure +Lightning Rod +Lightning Rod +Serene Grace +Serene Grace +Swift Swim +Swift Swim +Chlorophyll +Chlorophyll +Illuminate +Illuminate +Trace +Trace +Huge Power +Huge Power +Poison Point +Poison Point +Inner Focus +Inner Focus +Magma Armor +Magma Armor +Water Veil +Water Veil +Magnet Pull +Magnet Pull +Soundproof +Soundproof +Rain Dish +Rain Dish +Sand Stream +Sand Stream +Pressure +Pressure +Thick Fat +Thick Fat +Early Bird +Early Bird +Flame Body +Flame Body +Run Away +Run Away +Keen Eye +Keen Eye +Hyper Cutter +Hyper Cutter +Pickup +Pickup +Truant +Truant +Hustle +Hustle +Cute Charm +Cute Charm +Plus +Plus +Minus +Minus +Forecast +Forecast +Sticky Hold +Sticky Hold +Shed Skin +Shed Skin +Guts +Guts +Marvel Scale +Marvel Scale +Liquid Ooze +Liquid Ooze +Overgrow +Overgrow +Blaze +Blaze +Torrent +Torrent +Swarm +Swarm +Rock Head +Rock Head +Drought +Drought +Arena Trap +Arena Trap +Vital Spirit +Vital Spirit +White Smoke +White Smoke +Pure Power +Pure Power +Shell Armor +Shell Armor +Air Lock +Air Lock +Tangled Feet +Tangled Feet +Motor Drive +Motor Drive +Rivalry +Rivalry +Steadfast +Steadfast +Snow Cloak +Snow Cloak +Gluttony +Gluttony +Anger Point +Anger Point +Unburden +Unburden +Heatproof +Heatproof +Simple +Simple +Dry Skin +Dry Skin +Download +Download +Iron Fist +Iron Fist +Poison Heal +Poison Heal +Adaptability +Adaptability +Skill Link +Skill Link +Hydration +Hydration +Solar Power +Solar Power +Quick Feet +Quick Feet +Normalize +Normalize +Sniper +Sniper +Magic Guard +Magic Guard +No Guard +No Guard +Stall +Stall +Technician +Technician +Leaf Guard +Leaf Guard +Klutz +Klutz +Mold Breaker +Mold Breaker +Super Luck +Super Luck +Aftermath +Aftermath +Anticipation +Anticipation +Forewarn +Forewarn +Unaware +Unaware +Tinted Lens +Tinted Lens +Filter +Filter +Slow Start +Slow Start +Scrappy +Scrappy +Storm Drain +Storm Drain +Ice Body +Ice Body +Solid Rock +Solid Rock +Snow Warning +Snow Warning +Honey Gather +Honey Gather +Frisk +Frisk +Reckless +Reckless +Multitype +Multitype +Flower Gift +Flower Gift +Bad Dreams +Bad Dreams +Pickpocket +Pickpocket +Sheer Force +Sheer Force +Contrary +Contrary +Unnerve +Unnerve +Defiant +Defiant +Defeatist +Defeatist +Cursed Body +Cursed Body +Healer +Healer +Friend Guard +Friend Guard +Weak Armor +Weak Armor +Heavy Metal +Heavy Metal +Light Metal +Light Metal +Multiscale +Multiscale +Toxic Boost +Toxic Boost +Flare Boost +Flare Boost +Harvest +Harvest +Telepathy +Telepathy +Moody +Moody +Overcoat +Overcoat +Poison Touch +Poison Touch +Regenerator +Regenerator +Big Pecks +Big Pecks +Sand Rush +Sand Rush +Wonder Skin +Wonder Skin +Analytic +Analytic +Illusion +Illusion +Imposter +Imposter +Infiltrator +Infiltrator +Mummy +Mummy +Moxie +Moxie +Justified +Justified +Rattled +Rattled +Magic Bounce +Magic Bounce +Sap Sipper +Sap Sipper +Prankster +Prankster +Sand Force +Sand Force +Iron Barbs +Iron Barbs +Zen Mode +Zen Mode +Victory Star +Victory Star +Turboblaze +Turboblaze +Teravolt +Teravolt +Aroma Veil +Aroma Veil +Flower Veil +Flower Veil +Cheek Pouch +Cheek Pouch +Protean +Protean +Fur Coat +Fur Coat +Magician +Magician +Bulletproof +Bulletproof +Competitive +Competitive +Strong Jaw +Strong Jaw +Refrigerate +Refrigerate +Sweet Veil +Sweet Veil +Stance Change +Stance Change +Gale Wings +Gale Wings +Mega Launcher +Mega Launcher +Grass Pelt +Grass Pelt +Symbiosis +Symbiosis +Tough Claws +Tough Claws +Pixilate +Pixilate +Gooey +Gooey +Aerilate +Aerilate +Parental Bond +Parental Bond +Dark Aura +Dark Aura +Fairy Aura +Fairy Aura +Aura Break +Aura Break +Primordial Sea +Primordial Sea +Desolate Land +Desolate Land +Delta Stream +Delta Stream +Stamina +Stamina +Wimp Out +Wimp Out +Emergency Exit +Emergency Exit +Water Compaction +Water Compaction +Merciless +Merciless +Shields Down +Shields Down +Stakeout +Stakeout +Water Bubble +Water Bubble +Steelworker +Steelworker +Berserk +Berserk +Slush Rush +Slush Rush +Long Reach +Long Reach +Liquid Voice +Liquid Voice +Triage +Triage +Galvanize +Galvanize +Surge Surfer +Surge Surfer +Schooling +Schooling +Disguise +Disguise +Battle Bond +Battle Bond +Power Construct +Power Construct +Corrosion +Corrosion +Comatose +Comatose +Queenly Majesty +Queenly Majesty +Innards Out +Innards Out +Dancer +Dancer +Battery +Battery +Fluffy +Fluffy +Dazzling +Dazzling +Soul-Heart +Soul-Heart +Tangling Hair +Tangling Hair +Receiver +Receiver +Power of Alchemy +Power of Alchemy +Beast Boost +Beast Boost +RKS System +RKS System +Electric Surge +Electric Surge +Psychic Surge +Psychic Surge +Misty Surge +Misty Surge +Grassy Surge +Grassy Surge +Full Metal Body +Full Metal Body +Shadow Shield +Shadow Shield +Prism Armor +Prism Armor +Neuroforce +Neuroforce +Intrepid Sword +Intrepid Sword +Dauntless Shield +Dauntless Shield +Libero +Libero +Ball Fetch +Ball Fetch +Cotton Down +Cotton Down +Propeller Tail +Propeller Tail +Mirror Armor +Mirror Armor +Gulp Missile +Gulp Missile +Stalwart +Stalwart +Steam Engine +Steam Engine +Punk Rock +Punk Rock +Sand Spit +Sand Spit +Ice Scales +Ice Scales +Ripen +Ripen +Ice Face +Ice Face +Power Spot +Power Spot +Mimicry +Mimicry +Screen Cleaner +Screen Cleaner +Steely Spirit +Steely Spirit +Perish Body +Perish Body +Wandering Spirit +Wandering Spirit +Gorilla Tactics +Gorilla Tactics +Neutralizing Gas +Neutralizing Gas +Pastel Veil +Pastel Veil +Hunger Switch +Hunger Switch +Quick Draw +Quick Draw +Unseen Fist +Unseen Fist +Curious Medicine +Curious Medicine +Transistor +Transistor +Dragon's Maw +Dragon's Maw +Chilling Neigh +Chilling Neigh +Grim Neigh +Grim Neigh +As One +As One diff --git a/Text_english_core/ITEM_DESCRIPTIONS.txt b/Text_english_core/ITEM_DESCRIPTIONS.txt new file mode 100644 index 000000000..89620a9d4 --- /dev/null +++ b/Text_english_core/ITEM_DESCRIPTIONS.txt @@ -0,0 +1,1334 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[ITEM_DESCRIPTIONS] +An item that prevents weak wild Pokémon from appearing for 100 steps after its use. +An item that prevents weak wild Pokémon from appearing for 100 steps after its use. +An item that prevents weak wild Pokémon from appearing for 200 steps after its use. +An item that prevents weak wild Pokémon from appearing for 200 steps after its use. +An item that prevents weak wild Pokémon from appearing for 250 steps after its use. +An item that prevents weak wild Pokémon from appearing for 250 steps after its use. +A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear. +A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear. +A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear. +A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear. +A sweet honey with a lush aroma that attracts wild Pokémon when used in tall grass, in caves, or elsewhere. +A sweet honey with a lush aroma that attracts wild Pokémon when used in tall grass, in caves, or elsewhere. +A small red shard. It appears to be from some sort of implement made long ago. +A small red shard. It appears to be from some sort of implement made long ago. +A small yellow shard. It appears to be from some sort of implement made long ago. +A small yellow shard. It appears to be from some sort of implement made long ago. +A small blue shard. It appears to be from some sort of implement made long ago. +A small blue shard. It appears to be from some sort of implement made long ago. +A small green shard. It appears to be from some sort of implement made long ago. +A small green shard. It appears to be from some sort of implement made long ago. +A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. +A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. +A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. +A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. +A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue. +A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue. +A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. +A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. +A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. +A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. +A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. +A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. +A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be. +A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be. +A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes. +A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes. +A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light. +A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light. +A peculiar stone that makes certain species of Pokémon evolve. It has a snowflake pattern. +A peculiar stone that makes certain species of Pokémon evolve. It has a snowflake pattern. +A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally sweet. +A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally sweet. +A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally tart. +A peculiar apple that can make a certain species of Pokémon evolve. It's exceptionally tart. +A peculiar cracked teapot that can make a certain species of Pokémon evolve. It makes delicious tea. +A peculiar cracked teapot that can make a certain species of Pokémon evolve. It makes delicious tea. +A peculiar chipped teapot that can make a certain species of Pokémon evolve. It makes delicious tea. +A peculiar chipped teapot that can make a certain species of Pokémon evolve. It makes delicious tea. +A cuff made from woven-together Galarica Twigs. Giving it to a Galarian Slowpoke would make it very happy. +A cuff made from woven-together Galarica Twigs. Giving it to a Galarian Slowpoke would make it very happy. +A wreath made from woven-together Galarica Twigs. A Galarian Slowpoke wearing this would be very happy. +A wreath made from woven-together Galarica Twigs. A Galarian Slowpoke wearing this would be very happy. +A red Apricorn. It assails your nostrils. +A red Apricorn. It assails your nostrils. +A yellow Apricorn. It has an invigorating scent. +A yellow Apricorn. It has an invigorating scent. +A blue Apricorn. It smells a bit like grass. +A blue Apricorn. It smells a bit like grass. +A green Apricorn. It has a mysterious, aromatic scent. +A green Apricorn. It has a mysterious, aromatic scent. +A pink Apricorn. It has a nice, sweet scent. +A pink Apricorn. It has a nice, sweet scent. +A white Apricorn. It doesn't smell like anything. +A white Apricorn. It doesn't smell like anything. +A black Apricorn. It has an indescribable scent. +A black Apricorn. It has an indescribable scent. +A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell. +A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell. +A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell. +A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell. +A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint. +A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint. +A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root. +A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root. +A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw. +A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw. +A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head. +A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head. +A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar. +A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar. +A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back. +A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back. +A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing. +A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing. +A fossil from a prehistoric Pokémon that once lived on the land. It appears to be part of a large jaw. +A fossil from a prehistoric Pokémon that once lived on the land. It appears to be part of a large jaw. +A fossil from a prehistoric Pokémon that once lived on the land. It looks like the impression from a skin sail. +A fossil from a prehistoric Pokémon that once lived on the land. It looks like the impression from a skin sail. +The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery. +The fossil of an ancient Pokémon that once soared through the sky. What it looked like is a mystery. +The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery. +The fossil of an ancient Pokémon that once lived in the sea. What it looked like is a mystery. +The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery. +The fossil of an ancient Pokémon that once roamed the land. What it looked like is a mystery. +Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon. +Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon. +A small and rare mushroom. It is sought after by collectors. +A small and rare mushroom. It is sought after by collectors. +A large and rare mushroom. It is sought after by collectors. +A large and rare mushroom. It is sought after by collectors. +A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price. +A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price. +A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops. +A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops. +A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops. +A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops. +Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price. +Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price. +Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops. +Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops. +A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops. +A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops. +A shard which fell to the ground when a comet approached. A maniac will buy it for a high price. +A shard which fell to the ground when a comet approached. A maniac will buy it for a high price. +A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops. +A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops. +A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price. +A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price. +A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow. +A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow. +A very tasty tail of something. It can be sold at a high price to shops. +A very tasty tail of something. It can be sold at a high price to shops. +A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops. +A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops. +A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price. +A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price. +A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price. +Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price. +Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price. +A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price. +A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price. +A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally. +A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally. +A flower nectar obtained at Ula'ula Meadow. It changes the form of certain species of Pokémon. +A flower nectar obtained at Ula'ula Meadow. It changes the form of certain species of Pokémon. +A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon. +A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon. +A flower nectar obtained from shrubs on Royal Avenue. It changes the form of certain species of Pokémon. +A flower nectar obtained from shrubs on Royal Avenue. It changes the form of certain species of Pokémon. +A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon. +A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon. +An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst. +An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst. +An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy. +An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy. +A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve. +A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve. +A very light stone. It reduces the weight of a Pokémon when held. +A very light stone. It reduces the weight of a Pokémon when held. +A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe. +A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe. +If the holder of this item takes damage, the attacker will also be damaged upon contact. +If the holder of this item takes damage, the attacker will also be damaged upon contact. +An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves. +An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves. +An item to be held by a Pokémon. They protect the holder from weather-related damage and powder. +An item to be held by a Pokémon. They protect the holder from weather-related damage and powder. +An item to be held by a Pokémon. They protect the holder from effects caused by making contact. +An item to be held by a Pokémon. They protect the holder from effects caused by making contact. +These boots prevent the effects of traps set on the battlefield. +These boots prevent the effects of traps set on the battlefield. +An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and sun. +An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and sun. +If the holder is hit by an attack, it will switch with another Pokémon in your party. +If the holder is hit by an attack, it will switch with another Pokémon in your party. +An item to be held by a Pokémon. When the holder's stats are lowered, it will be switched out of battle. +An item to be held by a Pokémon. When the holder's stats are lowered, it will be switched out of battle. +A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle. +A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle. +An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail. +An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail. +An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail. +An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail. +An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle. +An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle. +An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling. +An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling. +An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. +An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. +An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly. +An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly. +An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. +An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. +An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move. +An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move. +An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move. +An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move. +An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move. +An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move. +A Pokémon held item that extends the duration of the move Sunny Day used by the holder. +A Pokémon held item that extends the duration of the move Sunny Day used by the holder. +A Pokémon held item that extends the duration of the move Rain Dance used by the holder. +A Pokémon held item that extends the duration of the move Rain Dance used by the holder. +A Pokémon held item that extends the duration of the move Sandstorm used by the holder. +A Pokémon held item that extends the duration of the move Sandstorm used by the holder. +A Pokémon held item that extends the duration of the move Hail used by the holder. +A Pokémon held item that extends the duration of the move Hail used by the holder. +An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder. +An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder. +An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer. +An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer. +A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap. +A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap. +A band that increases the power of binding moves when held. +A band that increases the power of binding moves when held. +A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP. +A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP. +A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types. +A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types. +An item to be held by a Pokémon. The holder's HP is gradually restored during battle. +An item to be held by a Pokémon. The holder's HP is gradually restored during battle. +An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage. +An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage. +An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once. +An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once. +An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once. +An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once. +A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first. +A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first. +A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise. +A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise. +A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise. +A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise. +An item to be held by a Pokémon. It boosts Sp. Def if hit by a Water-type attack. It can only be used once. +An item to be held by a Pokémon. It boosts Sp. Def if hit by a Water-type attack. It can only be used once. +An item to be held by a Pokémon. It boosts Attack if hit by an Ice-type attack. It can only be used once. +An item to be held by a Pokémon. It boosts Attack if hit by an Ice-type attack. It can only be used once. +An item to be held by a Pokémon. The holder's Attack and Sp. Atk sharply increase if hit by a move it's weak to. +An item to be held by a Pokémon. The holder's Attack and Sp. Atk sharply increase if hit by a move it's weak to. +Raises Speed sharply when a Pokémon misses with a move because of accuracy. +Raises Speed sharply when a Pokémon misses with a move because of accuracy. +Raises Sp. Atk when a Pokémon uses a sound-based move. +Raises Sp. Atk when a Pokémon uses a sound-based move. +An item to be held by a Pokémon. It boosts Speed when intimidated. It can be used only once. +An item to be held by a Pokémon. It boosts Speed when intimidated. It can be used only once. +An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect. +An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect. +An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once. +An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once. +An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once. +An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once. +An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once. +An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once. +An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once. +An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once. +An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit. +An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit. +An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves. +An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves. +A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used. +A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used. +An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves. +An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves. +An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves. +An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves. +An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio. +An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio. +An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio. +An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio. +An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves. +An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves. +An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted. +An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted. +An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch. +An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch. +An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage. +An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage. +An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. +An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. +An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally. +An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally. +An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. +An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. +An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP. +An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP. +An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle. +An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle. +An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle. +An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle. +A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder. +A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder. +A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves. +A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves. +Moves that would otherwise have no effect will land on the Pokémon that holds it. +Moves that would otherwise have no effect will land on the Pokémon that holds it. +An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed. +An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed. +A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat. +A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat. +An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder. +An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder. +An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving. +An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving. +An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves. +An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves. +An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves. +An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves. +An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves. +An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves. +An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves. +An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves. +An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves. +An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves. +An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves. +An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves. +An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves. +An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves. +An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves. +An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves. +An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves. +An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves. +An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves. +An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves. +An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves. +An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves. +An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves. +An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves. +An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves. +An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves. +An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves. +An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves. +An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves. +An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves. +An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves. +An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves. +An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves. +An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves. +An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves. +An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves. +An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves. +An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves. +An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves. +An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves. +An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves. +An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fairy-type moves. +An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fairy-type moves. +A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once. +A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once. +A gem with an essence of water. When held, it strengthens the power of a Water-type move only once. +A gem with an essence of water. When held, it strengthens the power of a Water-type move only once. +A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once. +A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once. +A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once. +A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once. +A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once. +A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once. +A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once. +A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once. +A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once. +A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once. +A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once. +A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once. +A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once. +A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once. +A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once. +A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once. +A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once. +A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once. +A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once. +A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once. +A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once. +A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once. +A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once. +A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once. +A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once. +A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once. +A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once. +A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once. +A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move only once. +A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move only once. +A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once. +A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once. +An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat. +An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat. +An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio. +An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio. +An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat. +An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat. +An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat. +An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat. +An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat. +An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat. +An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio. +An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio. +A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves. +A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves. +An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat. +An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat. +An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat. +An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat. +A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves. +A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves. +A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves. +A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves. +A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves. +A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves. +It is said that a hero used this sword to halt a disaster in ancient times. But it's grown rusty and worn. +It is said that a hero used this sword to halt a disaster in ancient times. But it's grown rusty and worn. +It is said that a hero used this shield to halt a disaster in ancient times. But it's grown rusty and worn. +It is said that a hero used this shield to halt a disaster in ancient times. But it's grown rusty and worn. +A cassette to be held by Genesect. It changes Techno Blast to a Water-type move. +A cassette to be held by Genesect. It changes Techno Blast to a Water-type move. +A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move. +A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move. +A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move. +A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move. +A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move. +A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move. +A memory disc containing Fire-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Fire-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Water-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Water-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Electric-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Electric-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Grass-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Grass-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Ice-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Ice-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Fighting-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Fighting-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Poison-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Poison-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Ground-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Ground-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Flying-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Flying-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Psychic-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Psychic-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Bug-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Bug-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Rock-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Rock-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Ghost-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Ghost-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Dragon-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Dragon-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Dark-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Dark-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Steel-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Steel-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Fairy-type data. It changes the holder's type if held by a certain Pokémon. +A memory disc containing Fairy-type data. It changes the holder's type if held by a certain Pokémon. +An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving. +An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving. +A thick and tough scale. Dragon-type Pokémon may be holding this item when caught. +A thick and tough scale. Dragon-type Pokémon may be holding this item when caught. +A transparent device filled with all sorts of data. It was produced by Silph Co. +A transparent device filled with all sorts of data. It was produced by Silph Co. +A transparent device overflowing with dubious data. Its producer is unknown. +A transparent device overflowing with dubious data. Its producer is unknown. +A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon. +A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon. +A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon. +A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon. +A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon. +A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon. +A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon. +A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon. +A mysterious scale that evolves certain Pokémon. It shines in rainbow colors. +A mysterious scale that evolves certain Pokémon. It shines in rainbow colors. +A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg. +A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg. +A soft and sweet treat made of fluffy, puffy and whirled cream. It's loved by a certain Pokémon. +A soft and sweet treat made of fluffy, puffy and whirled cream. It's loved by a certain Pokémon. +A sachet filled with slightly overwhelming fragrant perfumes. Yet it's loved by a certain Pokémon. +A sachet filled with slightly overwhelming fragrant perfumes. Yet it's loved by a certain Pokémon. +A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily. +A strawberry-shaped sweet. When a Milcery holds this, it will spin around happily. +A heart-shaped sweet. When a Milcery holds this, it spins around happily. +A heart-shaped sweet. When a Milcery holds this, it spins around happily. +A berry-shaped sweet. When a Milcery holds this, it spins around happily. +A berry-shaped sweet. When a Milcery holds this, it spins around happily. +A clover-shaped sweet. When a Milcery holds this, it spins around happily. +A clover-shaped sweet. When a Milcery holds this, it spins around happily. +A flower-shaped sweet. When a Milcery holds this, it spins around happily. +A flower-shaped sweet. When a Milcery holds this, it spins around happily. +A star-shaped sweet. When a Milcery holds this, it spins around happily. +A star-shaped sweet. When a Milcery holds this, it spins around happily. +A ribbon-shaped sweet. When a Milcery holds this, it spins around happily. +A ribbon-shaped sweet. When a Milcery holds this, it spins around happily. +One of a variety of mysterious Mega Stones. Have Venusaur hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Venusaur hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Charizard hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Charizard hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Blastoise hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Blastoise hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Beedrill hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Beedrill hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Alakazam hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Alakazam hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Slowbro hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Slowbro hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Gengar hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Gengar hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Pinsir hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Pinsir hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Gyarados hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Gyarados hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Ampharos hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Ampharos hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Steelix hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Steelix hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Scizor hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Scizor hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Heracross hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Heracross hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Houndoom hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Houndoom hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Sceptile hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Sceptile hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Blaziken hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Blaziken hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Swampert hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Swampert hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Sableye hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Sableye hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Mawile hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Mawile hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Aggron hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Aggron hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Medicham hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Medicham hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Manectric hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Manectric hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Camerupt hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Camerupt hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Altaria hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Altaria hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Banette hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Banette hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Absol hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Absol hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Glalie hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Glalie hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Salamence hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Salamence hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Metagross hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Metagross hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Latias hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Latias hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Latios hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Latios hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Lopunny hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Lopunny hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Garchomp hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Garchomp hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Lucario hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Lucario hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Gallade hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Gallade hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Audino hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Audino hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Diancie hold it, and it will be able to Mega Evolve. +One of a variety of mysterious Mega Stones. Have Diancie hold it, and it will be able to Mega Evolve. +A shiny red orb that is said to have a legend tied to it. It's known to be connected with the Hoenn region. +A shiny red orb that is said to have a legend tied to it. It's known to be connected with the Hoenn region. +A shiny blue orb that is said to have a legend tied to it. It's known to be connected with the Hoenn region. +A shiny blue orb that is said to have a legend tied to it. It's known to be connected with the Hoenn region. +A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon. +A spray-type medicine for treating wounds. It can be used to restore 20 HP to a single Pokémon. +A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon. +A spray-type medicine for treating wounds. It can be used to restore 60 HP to a single Pokémon. +A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon. +A spray-type medicine for treating wounds. It can be used to restore 120 HP to a single Pokémon. +A spray-type medicine for treating wounds. It can completely restore the max HP of a single Pokémon. +A spray-type medicine for treating wounds. It can completely restore the max HP of a single Pokémon. +A medicine that fully restores the HP and heals any status problems of a single Pokémon. +A medicine that fully restores the HP and heals any status problems of a single Pokémon. +It revives all fainted Pokémon. In doing so, it also fully restores their HP. +It revives all fainted Pokémon. In doing so, it also fully restores their HP. +A spray-type medicine. It awakens a Pokémon from the clutches of sleep. +A spray-type medicine. It awakens a Pokémon from the clutches of sleep. +A spray-type medicine. It lifts the effect of poison from one Pokémon. +A spray-type medicine. It lifts the effect of poison from one Pokémon. +A spray-type medicine. It heals a single Pokémon that is suffering from a burn. +A spray-type medicine. It heals a single Pokémon that is suffering from a burn. +A spray-type medicine. It eliminates paralysis from a single Pokémon. +A spray-type medicine. It eliminates paralysis from a single Pokémon. +A spray-type medicine. It defrosts a Pokémon that has been frozen solid. +A spray-type medicine. It defrosts a Pokémon that has been frozen solid. +A spray-type medicine. It heals all the status problems of a single Pokémon. +A spray-type medicine. It heals all the status problems of a single Pokémon. +Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon. +Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon. +Mahogany Town's famous candy. It can be used once to heal all the status conditions of a Pokémon. +Mahogany Town's famous candy. It can be used once to heal all the status conditions of a Pokémon. +Lavaridge Town's local specialty. It heals all the status problems of one Pokémon. +Lavaridge Town's local specialty. It heals all the status problems of one Pokémon. +Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon. +Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon. +Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon. +Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon. +A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon. +A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon. +Shalour City's famous shortbread. It can be used once to heal all the status conditions of a Pokémon. +Shalour City's famous shortbread. It can be used once to heal all the status conditions of a Pokémon. +The Alola region's specialty--fried bread. It can be used once to heal all the status conditions of a Pokémon. +The Alola region's specialty--fried bread. It can be used once to heal all the status conditions of a Pokémon. +A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP. +A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP. +A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP. +A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP. +A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points. +A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points. +Very sweet chocolate. It restores the HP of one Pokémon by only 20 points. +Very sweet chocolate. It restores the HP of one Pokémon by only 20 points. +Water with high mineral content. It can be used to restore 30 HP to a single Pokémon. +Water with high mineral content. It can be used to restore 30 HP to a single Pokémon. +A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon. +A highly carbonated soda drink. It can be used to restore 50 HP to a single Pokémon. +A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon. +A very sweet and refreshing drink. It can be used to restore 70 HP to a single Pokémon. +Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points. +Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points. +A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon. +A very bitter medicinal powder. It can be used to restore 60 HP to a single Pokémon. +An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon. +An extremely bitter medicinal root. It can be used to restore 120 HP to a single Pokémon. +A very bitter medicine powder. It heals all the status problems of a single Pokémon. +A very bitter medicine powder. It heals all the status problems of a single Pokémon. +A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP. +A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP. +Honey that Dynamax Vespiquen produces. It has the same effect as a Max Revive. +Honey that Dynamax Vespiquen produces. It has the same effect as a Max Revive. +It restores the PP of a Pokémon's selected move by a maximum of 10 points. +It restores the PP of a Pokémon's selected move by a maximum of 10 points. +It fully restores the PP of a single selected move that has been learned by the target Pokémon. +It fully restores the PP of a single selected move that has been learned by the target Pokémon. +It restores the PP of all the moves learned by the targeted Pokémon by 10 points each. +It restores the PP of all the moves learned by the targeted Pokémon by 10 points each. +It fully restores the PP of all the moves learned by the targeted Pokémon. +It fully restores the PP of all the moves learned by the targeted Pokémon. +It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon. +It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon. +It maximally raises the top PP of a selected move that has been learned by the target Pokémon. +It maximally raises the top PP of a selected move that has been learned by the target Pokémon. +A nutritious drink for Pokémon. It raises the base HP of a single Pokémon. +A nutritious drink for Pokémon. It raises the base HP of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon. +A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon. +An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon. +When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly. +When a Pokémon smells this mint, its Attack will grow more easily, but its Defense will grow more slowly. +When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly. +When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Atk will grow more slowly. +When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly. +When a Pokémon smells this mint, its Attack will grow more easily, but its Sp. Def will grow more slowly. +When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly. +When a Pokémon smells this mint, its Attack will grow more easily, but its Speed will grow more slowly. +When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly. +When a Pokémon smells this mint, its Defense will grow more easily, but its Attack will grow more slowly. +When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly. +When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Atk will grow more slowly. +When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly. +When a Pokémon smells this mint, its Defense will grow more easily, but its Sp. Def will grow more slowly. +When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly. +When a Pokémon smells this mint, its Defense will grow more easily, but its Speed will grow more slowly. +When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly. +When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Attack will grow more slowly. +When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly. +When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Defense will grow more slowly. +When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly. +When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Sp. Def will grow more slowly. +When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly. +When a Pokémon smells this mint, its Sp. Atk will grow more easily, but its Speed will grow more slowly. +When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly. +When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Attack will grow more slowly. +When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly. +When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Defense will grow more slowly. +When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly. +When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Sp. Atk will grow more slowly. +When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly. +When a Pokémon smells this mint, its Sp. Def will grow more easily, but its Speed will grow more slowly. +When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly. +When a Pokémon smells this mint, its Speed will grow more easily, but its Attack will grow more slowly. +When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly. +When a Pokémon smells this mint, its Speed will grow more easily, but its Defense will grow more slowly. +When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly. +When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Atk will grow more slowly. +When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly. +When a Pokémon smells this mint, its Speed will grow more easily, but its Sp. Def will grow more slowly. +When a Pokémon smells this mint, all of its stats will grow at an equal rate. +When a Pokémon smells this mint, all of its stats will grow at an equal rate. +A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used. +A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used. +A patch that allows a Pokémon with a regular Ability to have a rare Ability. +A patch that allows a Pokémon with a regular Ability to have a rare Ability. +A candy packed with energy. When consumed, it will grant a Pokémon a very small amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a very small amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a small amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a small amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a moderate amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a moderate amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a large amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a large amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a very large amount of Exp. Points. +A candy packed with energy. When consumed, it will grant a Pokémon a very large amount of Exp. Points. +A candy that is packed with energy. It raises the level of a single Pokémon by one. +A candy that is packed with energy. It raises the level of a single Pokémon by one. +The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail. +The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail. +An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. +An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. +A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball. +A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball. +A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. +A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. +A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern. +A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern. +A special Poké Ball for the Bug-Catching Contest. +A special Poké Ball for the Bug-Catching Contest. +A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon. +A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon. +A somewhat different Poké Ball that works especially well on Pokémon that live underwater. +A somewhat different Poké Ball that works especially well on Pokémon that live underwater. +A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild. +A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild. +A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught. +A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught. +A somewhat different Ball that becomes progressively better the more turns there are in a battle. +A somewhat different Ball that becomes progressively better the more turns there are in a battle. +A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. +A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. +A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort. +A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort. +A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. +A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. +A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem. +A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem. +A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter. +A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter. +A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort. +A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort. +A Poké Ball that makes it easier to catch fast Pokémon. +A Poké Ball that makes it easier to catch fast Pokémon. +A Poké Ball for catching Pokémon that are a lower level than your own. +A Poké Ball for catching Pokémon that are a lower level than your own. +A Poké Ball for catching Pokémon hooked by a Rod when fishing. +A Poké Ball for catching Pokémon hooked by a Rod when fishing. +A Poké Ball for catching very heavy Pokémon. +A Poké Ball for catching very heavy Pokémon. +A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon. +A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon. +A Poké Ball that makes caught Pokémon more friendly. +A Poké Ball that makes caught Pokémon more friendly. +A Poké Ball for catching Pokémon that evolve using the Moon Stone. +A Poké Ball for catching Pokémon that evolve using the Moon Stone. +A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they're asleep. +A somewhat different Poké Ball that makes it easier to catch wild Pokémon while they're asleep. +A special Poké Ball designed to catch Ultra Beasts. It has a low success rate for catching others. +A special Poké Ball designed to catch Ultra Beasts. It has a low success rate for catching others. +The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. +The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. +The user slashes the target with huge sharp claws. +The user slashes the target with huge sharp claws. +The user attacks the target with a pulsing blast of water. This may also confuse the target. +The user attacks the target with a pulsing blast of water. This may also confuse the target. +The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. +The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. +The target is scared off, and a different Pokémon is dragged out. In the wild, this ends the battle. +The target is scared off, and a different Pokémon is dragged out. In the wild, this ends the battle. +A move that leaves the target badly poisoned. Its poison damage worsens every turn. +A move that leaves the target badly poisoned. Its poison damage worsens every turn. +The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. +The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. +The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. +The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. +The user forcefully shoots seeds at the target two to five times in a row. +The user forcefully shoots seeds at the target two to five times in a row. +The user is roused, and its Attack and Sp. Atk stats increase. +The user is roused, and its Attack and Sp. Atk stats increase. +The user intensifies the sun for five turns, powering up Fire-type moves and weakening Water-type moves. +The user intensifies the sun for five turns, powering up Fire-type moves and weakening Water-type moves. +The target is taunted into a rage that allows it to use only attack moves for three turns. +The target is taunted into a rage that allows it to use only attack moves for three turns. +The target is struck with an icy-cold beam of energy. This may also leave the target frozen. +The target is struck with an icy-cold beam of energy. This may also leave the target frozen. +A howling blizzard is summoned to strike opposing Pokémon. This may also leave them frozen. +A howling blizzard is summoned to strike opposing Pokémon. This may also leave them frozen. +The target is attacked with a powerful beam. The user can't move on the next turn. +The target is attacked with a powerful beam. The user can't move on the next turn. +A wondrous wall of light is put up to reduce damage from special attacks for five turns. +A wondrous wall of light is put up to reduce damage from special attacks for five turns. +The user protects itself from all attacks. Its chance of failing rises if it is used in succession. +The user protects itself from all attacks. Its chance of failing rises if it is used in succession. +The user summons a heavy rain for five turns, powering up Water-type moves and weakening Fire-type ones. +The user summons a heavy rain for five turns, powering up Water-type moves and weakening Fire-type ones. +A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +The user creates a protective field that prevents status conditions for five turns. +The user creates a protective field that prevents status conditions for five turns. +The user damages opposing Pokémon by emitting a powerful flash. +The user damages opposing Pokémon by emitting a powerful flash. +In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. +In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. +The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. +The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. +A strong electric blast crashes down on the target. This may also leave the target with paralysis. +A strong electric blast crashes down on the target. This may also leave the target with paralysis. +A wicked thunderbolt is dropped on the target to inflict damage. This may also leave them with paralysis. +A wicked thunderbolt is dropped on the target to inflict damage. This may also leave them with paralysis. +The user sets off an earthquake that strikes every Pokémon around it. +The user sets off an earthquake that strikes every Pokémon around it. +The user makes a swift attack on the target's legs, which lowers the target's Speed stat. +The user makes a swift attack on the target's legs, which lowers the target's Speed stat. +The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons. +The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons. +The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. +The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. +The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. +The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. +The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. +The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. +By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. +By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. +A wondrous wall of light is put up to reduce damage from physical attacks for five turns. +A wondrous wall of light is put up to reduce damage from physical attacks for five turns. +The user strikes the target with a quick jolt of electricity. This attack never misses. +The user strikes the target with a quick jolt of electricity. This attack never misses. +The target is scorched with an intense blast of fire. This may also leave the target with a burn. +The target is scorched with an intense blast of fire. This may also leave the target with a burn. +Unsanitary sludge is hurled at the target. This may also poison the target. +Unsanitary sludge is hurled at the target. This may also poison the target. +A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. +A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. +The target is attacked with an intense blast of all-consuming fire. This may also leave them with a burn. +The target is attacked with an intense blast of all-consuming fire. This may also leave them with a burn. +Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. +Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. +The user confounds the target with speed, then slashes. This attack never misses. +The user confounds the target with speed, then slashes. This attack never misses. +The user torments and enrages the target, making it incapable of using the same move twice in a row. +The user torments and enrages the target, making it incapable of using the same move twice in a row. +This attack move doubles its power if the user is poisoned, burned, or paralyzed. +This attack move doubles its power if the user is poisoned, burned, or paralyzed. +After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. +The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. +If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. +If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. +The user attacks and steals the target's held item simultaneously. +The user attacks and steals the target's held item simultaneously. +The target is hit with wings of steel. This may also raise the user's Defense stat. +The target is hit with wings of steel. This may also raise the user's Defense stat. +The user employs its psychic power to exchange Abilities with the target. +The user employs its psychic power to exchange Abilities with the target. +The user shoots boiling hot water at its target. This may also leave the target with a burn. +The user shoots boiling hot water at its target. This may also leave the target with a burn. +The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. +The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. +The user lands and rests its body. This move restores the user's HP by up to half of its max HP. +The user lands and rests its body. This move restores the user's HP by up to half of its max HP. +The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. +The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. +The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. +The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. +A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. +A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. +If the target's HP is half or less, this attack will hit with double the power. +If the target's HP is half or less, this attack will hit with double the power. +The user flings its held item at the target to attack. This move's power and effects depend on the item. +The user flings its held item at the target to attack. This move's power and effects depend on the item. +The user attacks the target with an electric charge. The user may use any remaining charge to raise its Sp. Atk. +The user attacks the target with an electric charge. The user may use any remaining charge to raise its Sp. Atk. +The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. +The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. +The target is attacked with a shock wave generated by the user's gaping mouth. +The target is attacked with a shock wave generated by the user's gaping mouth. +An energy-draining punch. The user's HP is restored by half the damage taken by the target. +An energy-draining punch. The user's HP is restored by half the damage taken by the target. +The user shoots a sinister flame at the target to inflict a burn. +The user shoots a sinister flame at the target to inflict a burn. +The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. +The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. +The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. +The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. +The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. +The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. +The user slashes with a sharp claw made from shadows. Critical hits land more easily. +The user slashes with a sharp claw made from shadows. Critical hits land more easily. +The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. +The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. +The user recycles a held item that has been used in battle so it can be used again. +The user recycles a held item that has been used in battle so it can be used again. +The user charges at the target using every bit of its power. The user can't move on the next turn. +The user charges at the target using every bit of its power. The user can't move on the next turn. +The user polishes its body to reduce drag. This sharply raises the Speed stat. +The user polishes its body to reduce drag. This sharply raises the Speed stat. +The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. +The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. +The user stabs the target from below with sharpened stones. Critical hits land more easily. +The user stabs the target from below with sharpened stones. Critical hits land more easily. +The power of this attack move is doubled if the user has been hurt by the target in the same turn. +The power of this attack move is doubled if the user has been hurt by the target in the same turn. +The user launches a weak jolt of electricity that paralyzes the target. +The user launches a weak jolt of electricity that paralyzes the target. +The user tackles with a high-speed spin. This move is stronger the slower the user is than the target. +The user tackles with a high-speed spin. This move is stronger the slower the user is than the target. +A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. +A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. +The user lays a trap of levitating stones around the opposing team that hurt Pokémon that switch in. +The user lays a trap of levitating stones around the opposing team that hurt Pokémon that switch in. +The user hypnotizes itself into copying any stat change made by the target. +The user hypnotizes itself into copying any stat change made by the target. +The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. +The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. +The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. +The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. +Large boulders are hurled at opposing Pokémon to inflict damage. This may also make them flinch. +Large boulders are hurled at opposing Pokémon to inflict damage. This may also make them flinch. +The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. +The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. +While it is asleep, the user randomly uses one of the moves it knows. +While it is asleep, the user randomly uses one of the moves it knows. +The user strikes everything around it by stomping down on the ground. This lowers the Speed of those hit. +The user strikes everything around it by stomping down on the ground. This lowers the Speed of those hit. +The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison them. +The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison them. +The user eats the dreams of a sleeping target. The user's HP is restored by half the damage dealt. +The user eats the dreams of a sleeping target. The user's HP is restored by half the damage dealt. +The user snares the target with grass and trips it. The heavier the target, the strong the move is. +The user snares the target with grass and trips it. The heavier the target, the strong the move is. +The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. +The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. +The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. +The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. +The user creates a substitute for itself using some of its HP. The substitute serves as a decoy. +The user creates a substitute for itself using some of its HP. The substitute serves as a decoy. +The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. +The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. +The user creates a bizarre area in which slower Pokémon get to move first for five turns. +The user creates a bizarre area in which slower Pokémon get to move first for five turns. +The target is cut with a scythe or claw. +The target is cut with a scythe or claw. +The user flies up into the sky and then strikes its target on the next turn. +The user flies up into the sky and then strikes its target on the next turn. +The user attacks everything around it by swamping its surroundings with a giant wave. +The user attacks everything around it by swamping its surroundings with a giant wave. +The target is slugged with a punch thrown at maximum power. +The target is slugged with a punch thrown at maximum power. +A strong wind blows away the target's barriers, such as Reflect, and lowers their evasiveness. +A strong wind blows away the target's barriers, such as Reflect, and lowers their evasiveness. +The user attacks with a punch that may lower the target's Defense stat. +The user attacks with a punch that may lower the target's Defense stat. +The user charges at the target and may make it flinch. +The user charges at the target and may make it flinch. +A charging attack that may also leave the foe confused. +A charging attack that may also leave the foe confused. +The target is cut with a scythe or claw. This can also be used to cut down thin trees. +The target is cut with a scythe or claw. This can also be used to cut down thin trees. +The user soars and then strikes on the next turn. This can also be used to fly to any familiar town. +The user soars and then strikes on the next turn. This can also be used to fly to any familiar town. +Attacks everything by swamping the surroundings with a giant wave. This can also be used to cross water. +Attacks everything by swamping the surroundings with a giant wave. This can also be used to cross water. +The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. +The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. +The user charges at the target and may make it flinch. It can also be used to climb a waterfall. +The user charges at the target and may make it flinch. It can also be used to climb a waterfall. +Diving on the first turn, the user floats up and attacks on the second. It can be used to dive underwater. +Diving on the first turn, the user floats up and attacks on the second. It can be used to dive underwater. +It may be used or held by a Pokémon to recover from paralysis. +It may be used or held by a Pokémon to recover from paralysis. +It may be used or held by a Pokémon to recover from sleep. +It may be used or held by a Pokémon to recover from sleep. +It may be used or held by a Pokémon to recover from poison. +It may be used or held by a Pokémon to recover from poison. +It may be used or held by a Pokémon to recover from a burn. +It may be used or held by a Pokémon to recover from a burn. +It may be used or held by a Pokémon to defrost it. +It may be used or held by a Pokémon to defrost it. +It may be used or held by a Pokémon to restore a move's PP by 10. +It may be used or held by a Pokémon to restore a move's PP by 10. +It may be used or held by a Pokémon to heal the user by just 10 HP. +It may be used or held by a Pokémon to heal the user by just 10 HP. +It may be used or held by a Pokémon to recover from confusion. +It may be used or held by a Pokémon to recover from confusion. +It may be used or held by a Pokémon to recover from any status problem. +It may be used or held by a Pokémon to recover from any status problem. +It may be used or held by a Pokémon to heal the user's HP a little. +It may be used or held by a Pokémon to heal the user's HP a little. +If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste. +If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste. +In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +In the Sinnoh region, they like to make sweets known as Poffins with this Berry. +Using it on a Pokémon makes it more friendly, but it also lowers its base HP. +Using it on a Pokémon makes it more friendly, but it also lowers its base HP. +Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat. +Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat. +Weakens a supereffective Fire-type attack against the holding Pokémon. +Weakens a supereffective Fire-type attack against the holding Pokémon. +Weakens a supereffective Water-type attack against the holding Pokémon. +Weakens a supereffective Water-type attack against the holding Pokémon. +Weakens a supereffective Electric-type attack against the holding Pokémon. +Weakens a supereffective Electric-type attack against the holding Pokémon. +Weakens a supereffective Grass-type attack against the holding Pokémon. +Weakens a supereffective Grass-type attack against the holding Pokémon. +Weakens a supereffective Ice-type attack against the holding Pokémon. +Weakens a supereffective Ice-type attack against the holding Pokémon. +Weakens a supereffective Fighting-type attack against the holding Pokémon. +Weakens a supereffective Fighting-type attack against the holding Pokémon. +Weakens a supereffective Poison-type attack against the holding Pokémon. +Weakens a supereffective Poison-type attack against the holding Pokémon. +Weakens a supereffective Ground-type attack against the holding Pokémon. +Weakens a supereffective Ground-type attack against the holding Pokémon. +Weakens a supereffective Flying-type attack against the holding Pokémon. +Weakens a supereffective Flying-type attack against the holding Pokémon. +Weakens a supereffective Psychic-type attack against the holding Pokémon. +Weakens a supereffective Psychic-type attack against the holding Pokémon. +Weakens a supereffective Bug-type attack against the holding Pokémon. +Weakens a supereffective Bug-type attack against the holding Pokémon. +Weakens a supereffective Rock-type attack against the holding Pokémon. +Weakens a supereffective Rock-type attack against the holding Pokémon. +Weakens a supereffective Ghost-type attack against the holding Pokémon. +Weakens a supereffective Ghost-type attack against the holding Pokémon. +Weakens a supereffective Dragon-type attack against the holding Pokémon. +Weakens a supereffective Dragon-type attack against the holding Pokémon. +Weakens a supereffective Dark-type attack against the holding Pokémon. +Weakens a supereffective Dark-type attack against the holding Pokémon. +Weakens a supereffective Steel-type attack against the holding Pokémon. +Weakens a supereffective Steel-type attack against the holding Pokémon. +If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack. +If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack. +Weakens a Normal-type attack against the Pokémon holding this berry. +Weakens a Normal-type attack against the Pokémon holding this berry. +If held by a Pokémon, it raises its Attack stat in a pinch. +If held by a Pokémon, it raises its Attack stat in a pinch. +If held by a Pokémon, it raises its Defense stat in a pinch. +If held by a Pokémon, it raises its Defense stat in a pinch. +If held by a Pokémon, it raises its Speed stat in a pinch. +If held by a Pokémon, it raises its Speed stat in a pinch. +If held by a Pokémon, it raises its Sp. Atk stat in a pinch. +If held by a Pokémon, it raises its Sp. Atk stat in a pinch. +If held by a Pokémon, it raises its Sp. Def stat in a pinch. +If held by a Pokémon, it raises its Sp. Def stat in a pinch. +If held by a Pokémon, it raises its critical-hit ratio in a pinch. +If held by a Pokémon, it raises its critical-hit ratio in a pinch. +If held by a Pokémon, it sharply raises one of its stats in a pinch. +If held by a Pokémon, it sharply raises one of its stats in a pinch. +If held by a Pokémon, it restores its HP if it is hit by any supereffective attack. +If held by a Pokémon, it restores its HP if it is hit by any supereffective attack. +If held by a Pokémon, it raises the accuracy of a move just once in a pinch. +If held by a Pokémon, it raises the accuracy of a move just once in a pinch. +If held by a Pokémon, it gets to move first just once in a pinch. +If held by a Pokémon, it gets to move first just once in a pinch. +If held by a Pokémon and a physical attack lands, the attacker also takes damage. +If held by a Pokémon and a physical attack lands, the attacker also takes damage. +If held by a Pokémon and a special attack lands, the attacker also takes damage. +If held by a Pokémon and a special attack lands, the attacker also takes damage. +If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move. +If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move. +If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move. +If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move. +Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery. +Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery. +Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery. +Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery. +Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery. +Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery. +Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery. +Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery. +Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery. +Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery. +Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery. +Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery. +Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery. +Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery. +Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery. +Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery. +Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery. +Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery. +Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery. +Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery. +Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery. +Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery. +Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery. +Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery. +An item that sharply boosts the Attack stat of a Pokémon while it remains in battle. +An item that sharply boosts the Attack stat of a Pokémon while it remains in battle. +It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +An item that sharply boosts the Defense of a Pokémon while it remains in battle. +An item that sharply boosts the Defense of a Pokémon while it remains in battle. +It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +An item that sharply boosts the Sp. Atk stat of a Pokémon while it remains in battle. +An item that sharply boosts the Sp. Atk stat of a Pokémon while it remains in battle. +It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +An item that sharply boosts the Sp. Def stat of a Pokémon while it remains in battle. +An item that sharply boosts the Sp. Def stat of a Pokémon while it remains in battle. +It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +An item that sharply boosts the Speed stat of a Pokémon while it remains in battle. +An item that sharply boosts the Speed stat of a Pokémon while it remains in battle. +It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +An item that sharply boosts the accuracy of a Pokémon while it remains in battle. +An item that sharply boosts the accuracy of a Pokémon while it remains in battle. +It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. +It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. +Mushrooms that boost all stats of a Pokémon during battle. +Mushrooms that boost all stats of a Pokémon during battle. +An item that raises the critical-hit ratio greatly. It wears off if the Pokémon is withdrawn. +An item that raises the critical-hit ratio greatly. It wears off if the Pokémon is withdrawn. +It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn. +It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn. +It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn. +It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn. +An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use. +An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use. +When used, it restores any stat changes of an ally Pokémon. +When used, it restores any stat changes of an ally Pokémon. +When used, it activates the Ability of an ally Pokémon. +When used, it activates the Ability of an ally Pokémon. +When used, it causes an ally Pokémon to use its held item. +When used, it causes an ally Pokémon to use its held item. +When used, it causes an ally Pokémon to drop a held item. +When used, it causes an ally Pokémon to drop a held item. +A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep. +A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep. +A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion. +A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion. +A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation. +A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation. +A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. +A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. +An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. +An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. +A folding Bicycle that enables much faster movement than the Running Shoes. +A folding Bicycle that enables much faster movement than the Running Shoes. +An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. +A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal. +A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal. +It checks for unseen items in the area and makes noise and lights when it finds something. +It checks for unseen items in the area and makes noise and lights when it finds something. +A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk. +A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk. +A very convenient map that can be viewed anytime. It even shows your present location. +A very convenient map that can be viewed anytime. It even shows your present location. +A long, durable rope. Use it to escape instantly from a cave or a dungeon. +A long, durable rope. Use it to escape instantly from a cave or a dungeon. +A case for holding coins obtained at the Game Corner. It holds up to 99,999 coins. +A case for holding coins obtained at the Game Corner. It holds up to 99,999 coins. +A flute that is said to instantly awaken any Pokémon. It has a lovely tone. +A flute that is said to instantly awaken any Pokémon. It has a lovely tone. +A sack used to gather and hold volcanic ash. +A sack used to gather and hold volcanic ash. +A scope that makes unseeable Pokémon visible. It is made by Silph Co. +A scope that makes unseeable Pokémon visible. It is made by Silph Co. +A device by Devon that signals any unseeable Pokémon. +A device by Devon that signals any unseeable Pokémon. +A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil. +A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil. +A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil. +A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil. +A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil. +A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil. +A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in soft soil. +A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in soft soil. +A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays. +A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays. +A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape. +A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape. +A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago. +A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago. +A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the devices listed within. +A catalog of devices that Rotom like. Use the catalog to have Rotom hop in and out of the devices listed within. +An item in which Zygarde Cores and Cells are gathered. You can also use it to change Zygarde's forms. +An item in which Zygarde Cores and Cells are gathered. You can also use it to change Zygarde's forms. +A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning. +A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning. +A splicer that separates Kyurem and a certain Pokémon when they have been fused. +A splicer that separates Kyurem and a certain Pokémon when they have been fused. +A machine to fuse Necrozma, which needs light, and Solgaleo. +A machine to fuse Necrozma, which needs light, and Solgaleo. +A machine to separate Necrozma, which needed light, from Solgaleo. +A machine to separate Necrozma, which needed light, from Solgaleo. +A machine to fuse Necrozma, which needs light, and Lunala. +A machine to fuse Necrozma, which needs light, and Lunala. +A machine to separate Necrozma, which needed light, from Lunala. +A machine to separate Necrozma, which needed light, from Lunala. +Reins that people presented to the king. They unite Calyrex with its beloved steed. +Reins that people presented to the king. They unite Calyrex with its beloved steed. +Reins that people presented to the king. They separate Calyrex and its beloved steed. +Reins that people presented to the king. They separate Calyrex and its beloved steed. +An oval charm said to increase the chance of Eggs being found at the Day Care. +An oval charm said to increase the chance of Eggs being found at the Day Care. +A shiny charm said to increase the chance of finding a Shiny Pokémon. +A shiny charm said to increase the chance of finding a Shiny Pokémon. +A charm said to increase the chance of getting a critical catch. The charm doesn't shake much. +A charm said to increase the chance of getting a critical catch. The charm doesn't shake much. +A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside it. +A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside it. +This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve. +This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve. +A device that allows you to access the Pokémon storage system. There are some places where it won't work. +A device that allows you to access the Pokémon storage system. There are some places where it won't work. +A ticket required to board the ship to Doxy Island. It glows beautifully. +A ticket required to board the ship to Doxy Island. It glows beautifully. +A faded sea chart that shows the way to a certain island. +A faded sea chart that shows the way to a certain island. diff --git a/Text_english_core/ITEM_NAMES.txt b/Text_english_core/ITEM_NAMES.txt new file mode 100644 index 000000000..ebc0c1a88 --- /dev/null +++ b/Text_english_core/ITEM_NAMES.txt @@ -0,0 +1,1464 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[ITEM_NAMES] +Repel +Repel +Super Repel +Super Repel +Max Repel +Max Repel +Black Flute +Black Flute +White Flute +White Flute +Honey +Honey +Red Shard +Red Shard +Yellow Shard +Yellow Shard +Blue Shard +Blue Shard +Green Shard +Green Shard +Fire Stone +Fire Stone +Thunder Stone +Thunder Stone +Thunderstone +Thunderstone +Water Stone +Water Stone +Leaf Stone +Leaf Stone +Moon Stone +Moon Stone +Sun Stone +Sun Stone +Dusk Stone +Dusk Stone +Dawn Stone +Dawn Stone +Shiny Stone +Shiny Stone +Ice Stone +Ice Stone +Sweet Apple +Sweet Apple +Tart Apple +Tart Apple +Cracked Pot +Cracked Pot +Chipped Pot +Chipped Pot +Galarica Cuff +Galarica Cuff +Galarica Wreath +Galarica Wreath +Red Apricorn +Red Apricorn +Yellow Apricorn +Yellow Apricorn +Ylw Apricorn +Ylw Apricorn +Blue Apricorn +Blue Apricorn +Blu Apricorn +Blu Apricorn +Green Apricorn +Green Apricorn +Grn Apricorn +Grn Apricorn +Pink Apricorn +Pink Apricorn +Pnk Apricorn +Pnk Apricorn +White Apricorn +White Apricorn +Wht Apricorn +Wht Apricorn +Black Apricorn +Black Apricorn +Blk Apricorn +Blk Apricorn +Helix Fossil +Helix Fossil +Dome Fossil +Dome Fossil +Old Amber +Old Amber +Root Fossil +Root Fossil +Claw Fossil +Claw Fossil +Skull Fossil +Skull Fossil +Armor Fossil +Armor Fossil +Cover Fossil +Cover Fossil +Plume Fossil +Plume Fossil +Jaw Fossil +Jaw Fossil +Sail Fossil +Sail Fossil +Fossilized Bird +Fossilized Bird +Fossilized Fish +Fossilized Fish +Fossilized Drake +Fossilized Drake +Fossilized Dino +Fossilized Dino +Pretty Feather +Pretty Feather +Pretty Wing +Pretty Wing +Tiny Mushroom +Tiny Mushroom +TinyMushroom +TinyMushroom +Big Mushroom +Big Mushroom +Balm Mushroom +Balm Mushroom +BalmMushroom +BalmMushroom +Pearl +Pearl +Big Pearl +Big Pearl +Pearl String +Pearl String +Stardust +Stardust +Star Piece +Star Piece +Comet Shard +Comet Shard +Nugget +Nugget +Big Nugget +Big Nugget +Heart Scale +Heart Scale +Slowpoke Tail +Slowpoke Tail +SlowpokeTail +SlowpokeTail +Rare Bone +Rare Bone +Relic Copper +Relic Copper +Relic Silver +Relic Silver +Relic Gold +Relic Gold +Relic Vase +Relic Vase +Relic Band +Relic Band +Relic Statue +Relic Statue +Relic Crown +Relic Crown +Growth Mulch +Growth Mulch +Damp Mulch +Damp Mulch +Stable Mulch +Stable Mulch +Gooey Mulch +Gooey Mulch +Shoal Salt +Shoal Salt +Shoal Shell +Shoal Shell +Odd Keystone +Odd Keystone +Red Nectar +Red Nectar +Yellow Nectar +Yellow Nectar +Pink Nectar +Pink Nectar +Purple Nectar +Purple Nectar +Air Balloon +Air Balloon +Bright Powder +Bright Powder +BrightPowder +BrightPowder +Eviolite +Eviolite +Float Stone +Float Stone +Destiny Knot +Destiny Knot +Rocky Helmet +Rocky Helmet +Assault Vest +Assault Vest +Safety Goggles +Safety Goggles +Protective Pads +Protective Pads +Heavy-Duty Boots +Heavy-Duty Boots +Utility Umbrella +Utility Umbrella +Eject Button +Eject Button +Eject Pack +Eject Pack +Red Card +Red Card +Shed Shell +Shed Shell +Smoke Ball +Smoke Ball +Lucky Egg +Lucky Egg +Exp. Share +Exp. 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Candy XS +Exp. Candy XS +Exp. Candy S +Exp. Candy S +Exp. Candy M +Exp. Candy M +Exp. Candy L +Exp. Candy L +Exp. Candy XL +Exp. 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Atk +X Sp. Atk +X Special +X Special +X Sp. Atk 2 +X Sp. Atk 2 +X Special 2 +X Special 2 +X Sp. Atk 3 +X Sp. Atk 3 +X Special 3 +X Special 3 +X Sp. Atk 6 +X Sp. Atk 6 +X Special 6 +X Special 6 +X Sp. Def +X Sp. Def +X Sp. Def 2 +X Sp. Def 2 +X Sp. Def 3 +X Sp. Def 3 +X Sp. Def 6 +X Sp. Def 6 +X Speed +X Speed +X Speed 2 +X Speed 2 +X Speed 3 +X Speed 3 +X Speed 6 +X Speed 6 +X Accuracy +X Accuracy +X Accuracy 2 +X Accuracy 2 +X Accuracy 3 +X Accuracy 3 +X Accuracy 6 +X Accuracy 6 +Max Mushrooms +Max Mushrooms +Dire Hit +Dire Hit +Dire Hit 2 +Dire Hit 2 +Dire Hit 3 +Dire Hit 3 +Guard Spec. +Guard Spec. +Reset Urge +Reset Urge +Ability Urge +Ability Urge +Item Urge +Item Urge +Item Drop +Item Drop +Blue Flute +Blue Flute +Yellow Flute +Yellow Flute +Red Flute +Red Flute +Poké Doll +Poké Doll +Fluffy Tail +Fluffy Tail +Poké Toy +Poké Toy +Bicycle +Bicycle +Bike +Bike +Old Rod +Old Rod +Good Rod +Good Rod +Super Rod +Super Rod +Itemfinder +Itemfinder +Dowsing Machine +Dowsing Machine +Dowsing MCHN +Dowsing MCHN +Poké Radar +Poké Radar +Town Map +Town Map +Escape Rope +Escape Rope +Coin Case +Coin Case +Poké Flute +Poké Flute +Soot Sack +Soot Sack +Silph Scope +Silph Scope +Devon Scope +Devon Scope +Squirt Bottle +Squirt Bottle +SquirtBottle +SquirtBottle +Sprayduck +Sprayduck +Wailmer Pail +Wailmer Pail +Sprinklotad +Sprinklotad +Gracidea +Gracidea +Reveal Glass +Reveal Glass +Prison Bottle +Prison Bottle +Rotom Catalog +Rotom Catalog +Zygarde Cube +Zygarde Cube +DNA Splicers +DNA Splicers +N-Solarizer +N-Solarizer +N-Lunarizer +N-Lunarizer +Reins of Unity +Reins of Unity +Oval Charm +Oval Charm +Shiny Charm +Shiny Charm +Catching Charm +Catching Charm +Exp. Charm +Exp. Charm +Mega Ring +Mega Ring +Pokémon Box Link +Pokémon Box Link +Pokémon Box +Pokémon Box +Aurora Ticket +Aurora Ticket +Old Sea Map +Old Sea Map diff --git a/Text_english_core/ITEM_NAME_PLURALS.txt b/Text_english_core/ITEM_NAME_PLURALS.txt new file mode 100644 index 000000000..a3942e029 --- /dev/null +++ b/Text_english_core/ITEM_NAME_PLURALS.txt @@ -0,0 +1,1464 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[ITEM_NAME_PLURALS] +Repels +Repels +Super Repels +Super Repels +Max Repels +Max Repels +Black Flutes +Black Flutes +White Flutes +White Flutes +Honey +Honey +Red Shards +Red Shards +Yellow Shards +Yellow Shards +Blue Shards +Blue Shards +Green Shards +Green Shards +Fire Stones +Fire Stones +Thunder Stones +Thunder Stones +Thunderstones +Thunderstones +Water Stones +Water Stones +Leaf Stones +Leaf Stones +Moon Stones +Moon Stones +Sun Stones +Sun Stones +Dusk Stones +Dusk Stones +Dawn Stones +Dawn Stones +Shiny Stones +Shiny Stones +Ice Stones +Ice Stones +Sweet Apples +Sweet Apples +Tart Apples +Tart Apples +Cracked Pots +Cracked Pots +Chipped Pots +Chipped Pots +Galarica Cuffs +Galarica Cuffs +Galarica Wreaths +Galarica Wreaths +Red Apricorns +Red Apricorns +Yellow Apricorns +Yellow Apricorns +Ylw Apricorns +Ylw Apricorns +Blue Apricorns +Blue Apricorns +Blu Apricorns +Blu Apricorns +Green Apricorns +Green Apricorns +Grn Apricorns +Grn Apricorns +Pink Apricorns +Pink Apricorns +Pnk Apricorns +Pnk Apricorns +White Apricorns +White Apricorns +Wht Apricorns +Wht Apricorns +Black Apricorns +Black Apricorns +Blk Apricorns +Blk Apricorns +Helix Fossils +Helix Fossils +Dome Fossils +Dome Fossils +Old Ambers +Old Ambers +Root Fossils +Root Fossils +Claw Fossils +Claw Fossils +Skull Fossils +Skull Fossils +Armor Fossils +Armor Fossils +Cover Fossils +Cover Fossils +Plume Fossils +Plume Fossils +Jaw Fossils +Jaw Fossils +Sail Fossils +Sail Fossils +Fossilized Birds +Fossilized Birds +Fossilized Fish +Fossilized Fish +Fossilized Drakes +Fossilized Drakes +Fossilized Dinos +Fossilized Dinos +Pretty Feathers +Pretty Feathers +Pretty Wings +Pretty Wings +Tiny Mushrooms +Tiny Mushrooms +TinyMushrooms +TinyMushrooms +Big Mushrooms +Big Mushrooms +Balm Mushrooms +Balm Mushrooms +BalmMushrooms +BalmMushrooms +Pearls +Pearls +Big Pearls +Big Pearls +Pearl Strings +Pearl Strings +Stardusts +Stardusts +Star Pieces +Star Pieces +Comet Shards +Comet Shards +Nuggets +Nuggets +Big Nuggets +Big Nuggets +Heart Scales +Heart Scales +Slowpoke Tails +Slowpoke Tails +SlowpokeTails +SlowpokeTails +Rare Bones +Rare Bones +Relic Coppers +Relic Coppers +Relic Silvers +Relic Silvers +Relic Golds +Relic Golds +Relic Vases +Relic Vases +Relic Bands +Relic Bands +Relic Statues +Relic Statues +Relic Crowns +Relic Crowns +Growth Mulch +Growth Mulch +Damp Mulch +Damp Mulch +Stable Mulch +Stable Mulch +Gooey Mulch +Gooey Mulch +Shoal Salts +Shoal Salts +Shoal Shells +Shoal Shells +Odd Keystones +Odd Keystones +Red Nectars +Red Nectars +Yellow Nectars +Yellow Nectars +Pink Nectars +Pink Nectars +Purple Nectars +Purple Nectars +Air Balloons +Air Balloons +Bright Powders +Bright Powders +BrightPowders +BrightPowders +Eviolites +Eviolites +Float Stones +Float Stones +Destiny Knots +Destiny Knots +Rocky Helmets +Rocky Helmets +Assault Vests +Assault Vests +Safety Goggles +Safety Goggles +Protective Pads +Protective Pads +Heavy-Duty Boots +Heavy-Duty Boots +Utility Umbrellas +Utility Umbrellas +Eject Buttons +Eject Buttons +Eject Packs +Eject Packs +Red Cards +Red Cards +Shed Shells +Shed Shells +Smoke Balls +Smoke Balls +Lucky Eggs +Lucky Eggs +Exp. Shares +Exp. 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Charms +Exp. Charms +Mega Rings +Mega Rings +Pokémon Box Links +Pokémon Box Links +Pokémon Boxes +Pokémon Boxes +Aurora Tickets +Aurora Tickets +Old Sea Maps +Old Sea Maps diff --git a/Text_english_core/ITEM_PORTION_NAMES.txt b/Text_english_core/ITEM_PORTION_NAMES.txt new file mode 100644 index 000000000..fe2d78ab7 --- /dev/null +++ b/Text_english_core/ITEM_PORTION_NAMES.txt @@ -0,0 +1,208 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[ITEM_PORTION_NAMES] +jar of Honey +jar of Honey +bag of Stardust +bag of Stardust +Relic Copper coin +Relic Copper coin +Relic Silver coin +Relic Silver coin +Relic Gold coin +Relic Gold coin +bag of Growth Mulch +bag of Growth Mulch +bag of Damp Mulch +bag of Damp Mulch +bag of Stable Mulch +bag of Stable Mulch +bag of Gooey Mulch +bag of Gooey Mulch +pile of Shoal Salt +pile of Shoal Salt +jar of Red Nectar +jar of Red Nectar +jar of Yellow Nectar +jar of Yellow Nectar +jar of Pink Nectar +jar of Pink Nectar +jar of Purple Nectar +jar of Purple Nectar +bag of Bright Powder +bag of Bright Powder +bag of BrightPowder +bag of BrightPowder +pair of Safety Goggles +pair of Safety Goggles +set of Protective Pads +set of Protective Pads +pair of Heavy-Duty Boots +pair of Heavy-Duty Boots +pair of Choice Specs +pair of Choice Specs +lump of Light Clay +lump of Light Clay +blob of Black Sludge +blob of Black Sludge +serving of Leftovers +serving of Leftovers +clump of Luminous Moss +clump of Luminous Moss +bottle of Throat Spray +bottle of Throat Spray +voucher for Room Service +voucher for Room Service +pair of Wise Glasses +pair of Wise Glasses +jar of Lax Incense +jar of Lax Incense +jar of Full Incense +jar of Full Incense +jar of Luck Incense +jar of Luck Incense +jar of Pure Incense +jar of Pure Incense +jar of Sea Incense +jar of Sea Incense +jar of Wave Incense +jar of Wave Incense +jar of Rose Incense +jar of Rose Incense +jar of Odd Incense +jar of Odd Incense +jar of Rock Incense +jar of Rock Incense +piece of Charcoal +piece of Charcoal +piece of Never-Melt Ice +piece of Never-Melt Ice +piece of NeverMeltIce +piece of NeverMeltIce +bag of Soft Sand +bag of Soft Sand +pile of Silver Powder +pile of Silver Powder +pile of SilverPowder +pile of SilverPowder +pair of Black Glasses +pair of Black Glasses +pair of BlackGlasses +pair of BlackGlasses +bag of Metal Powder +bag of Metal Powder +bag of Quick Powder +bag of Quick Powder +scrap of Reaper Cloth +scrap of Reaper Cloth +dollop of Whipped Dream +dollop of Whipped Dream +bag of Sacred Ash +bag of Sacred Ash +bag of Pewter Crunchies +bag of Pewter Crunchies +cup of Berry Juice +cup of Berry Juice +bottle of Fresh Water +bottle of Fresh Water +bottle of Soda Pop +bottle of Soda Pop +can of Lemonade +can of Lemonade +bottle of Moomoo Milk +bottle of Moomoo Milk +dose of Energy Powder +dose of Energy Powder +dose of EnergyPowder +dose of EnergyPowder +dose of Heal Powder +dose of Heal Powder +comb of Max Honey +comb of Max Honey +bottle of PP Up +bottle of PP Up +bottle of PP Max +bottle of PP Max +bottle of HP Up +bottle of HP Up +bottle of Protein +bottle of Protein +bottle of Iron +bottle of Iron +bottle of Calcium +bottle of Calcium +bottle of Zinc +bottle of Zinc +bottle of Carbos +bottle of Carbos +sprig of Lonely Mint +sprig of Lonely Mint +sprig of Adamant Mint +sprig of Adamant Mint +sprig of Naughty Mint +sprig of Naughty Mint +sprig of Brave Mint +sprig of Brave Mint +sprig of Bold Mint +sprig of Bold Mint +sprig of Impish Mint +sprig of Impish Mint +sprig of Lax Mint +sprig of Lax Mint +sprig of Relaxed Mint +sprig of Relaxed Mint +sprig of Modest Mint +sprig of Modest Mint +sprig of Mild Mint +sprig of Mild Mint +sprig of Rash Mint +sprig of Rash Mint +sprig of Quiet Mint +sprig of Quiet Mint +sprig of Calm Mint +sprig of Calm Mint +sprig of Gentle Mint +sprig of Gentle Mint +sprig of Careful Mint +sprig of Careful Mint +sprig of Sassy Mint +sprig of Sassy Mint +sprig of Timid Mint +sprig of Timid Mint +sprig of Hasty Mint +sprig of Hasty Mint +sprig of Jolly Mint +sprig of Jolly Mint +sprig of Naive Mint +sprig of Naive Mint +sprig of Serious Mint +sprig of Serious Mint +piece of Grass Mail +piece of Grass Mail +piece of Flame Mail +piece of Flame Mail +piece of Bubble Mail +piece of Bubble Mail +piece of Bloom Mail +piece of Bloom Mail +piece of Tunnel Mail +piece of Tunnel Mail +piece of Steel Mail +piece of Steel Mail +piece of Heart Mail +piece of Heart Mail +piece of Snow Mail +piece of Snow Mail +piece of Space Mail +piece of Space Mail +piece of Air Mail +piece of Air Mail +piece of Mosaic Mail +piece of Mosaic Mail +piece of Brick Mail +piece of Brick Mail +cluster of Max Mushrooms +cluster of Max Mushrooms +set of Reins of Unity +set of Reins of Unity diff --git a/Text_english_core/ITEM_PORTION_NAME_PLURALS.txt b/Text_english_core/ITEM_PORTION_NAME_PLURALS.txt new file mode 100644 index 000000000..9d62b52b9 --- /dev/null +++ b/Text_english_core/ITEM_PORTION_NAME_PLURALS.txt @@ -0,0 +1,208 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[ITEM_PORTION_NAME_PLURALS] +jars of Honey +jars of Honey +bags of Stardust +bags of Stardust +Relic Copper coins +Relic Copper coins +Relic Silver coins +Relic Silver coins +Relic Gold coins +Relic Gold coins +bags of Growth Mulch +bags of Growth Mulch +bags of Damp Mulch +bags of Damp Mulch +bags of Stable Mulch +bags of Stable Mulch +bags of Gooey Mulch +bags of Gooey Mulch +piles of Shoal Salt +piles of Shoal Salt +jars of Red Nectar +jars of Red Nectar +jars of Yellow Nectar +jars of Yellow Nectar +jars of Pink Nectar +jars of Pink Nectar +jars of Purple Nectar +jars of Purple Nectar +bags of Bright Powder +bags of Bright Powder +bags of BrightPowder +bags of BrightPowder +pairs of Safety Goggles +pairs of Safety Goggles +sets of Protective Pads +sets of Protective Pads +pairs of Heavy-Duty Boots +pairs of Heavy-Duty Boots +pairs of Choice Specs +pairs of Choice Specs +lumps of Light Clay +lumps of Light Clay +blobs of Black Sludge +blobs of Black Sludge +servings of Leftovers +servings of Leftovers +clumps of Luminous Moss +clumps of Luminous Moss +bottles of Throat Spray +bottles of Throat Spray +vouchers for Room Service +vouchers for Room Service +pairs of Wise Glasses +pairs of Wise Glasses +jars of Lax Incense +jars of Lax Incense +jars of Full Incense +jars of Full Incense +jars of Luck Incense +jars of Luck Incense +jars of Pure Incense +jars of Pure Incense +jars of Sea Incense +jars of Sea Incense +jars of Wave Incense +jars of Wave Incense +jars of Rose Incense +jars of Rose Incense +jars of Odd Incense +jars of Odd Incense +jars of Rock Incense +jars of Rock Incense +pieces of Charcoal +pieces of Charcoal +pieces of Never-Melt Ice +pieces of Never-Melt Ice +pieces of NeverMeltIce +pieces of NeverMeltIce +bags of Soft Sand +bags of Soft Sand +piles of Silver Powder +piles of Silver Powder +piles of SilverPowder +piles of SilverPowder +pairs of Black Glasses +pairs of Black Glasses +pairs of BlackGlasses +pairs of BlackGlasses +bags of Metal Powder +bags of Metal Powder +bags of Quick Powder +bags of Quick Powder +scraps of Reaper Cloth +scraps of Reaper Cloth +dollops of Whipped Dream +dollops of Whipped Dream +bags of Sacred Ash +bags of Sacred Ash +bags of Pewter Crunchies +bags of Pewter Crunchies +cups of Berry Juice +cups of Berry Juice +bottles of Fresh Water +bottles of Fresh Water +bottles of Soda Pop +bottles of Soda Pop +cans of Lemonade +cans of Lemonade +bottles of Moomoo Milk +bottles of Moomoo Milk +doses of Energy Powder +doses of Energy Powder +doses of EnergyPowder +doses of EnergyPowder +doses of Heal Powder +doses of Heal Powder +combs of Max Honey +combs of Max Honey +bottles of PP Up +bottles of PP Up +bottles of PP Max +bottles of PP Max +bottles of HP Up +bottles of HP Up +bottles of Protein +bottles of Protein +bottles of Iron +bottles of Iron +bottles of Calcium +bottles of Calcium +bottles of Zinc +bottles of Zinc +bottles of Carbos +bottles of Carbos +sprigs of Lonely Mint +sprigs of Lonely Mint +sprigs of Adamant Mint +sprigs of Adamant Mint +sprigs of Naughty Mint +sprigs of Naughty Mint +sprigs of Brave Mint +sprigs of Brave Mint +sprigs of Bold Mint +sprigs of Bold Mint +sprigs of Impish Mint +sprigs of Impish Mint +sprigs of Lax Mint +sprigs of Lax Mint +sprigs of Relaxed Mint +sprigs of Relaxed Mint +sprigs of Modest Mint +sprigs of Modest Mint +sprigs of Mild Mint +sprigs of Mild Mint +sprigs of Rash Mint +sprigs of Rash Mint +sprigs of Quiet Mint +sprigs of Quiet Mint +sprigs of Calm Mint +sprigs of Calm Mint +sprigs of Gentle Mint +sprigs of Gentle Mint +sprigs of Careful Mint +sprigs of Careful Mint +sprigs of Sassy Mint +sprigs of Sassy Mint +sprigs of Timid Mint +sprigs of Timid Mint +sprigs of Hasty Mint +sprigs of Hasty Mint +sprigs of Jolly Mint +sprigs of Jolly Mint +sprigs of Naive Mint +sprigs of Naive Mint +sprigs of Serious Mint +sprigs of Serious Mint +pieces of Grass Mail +pieces of Grass Mail +pieces of Flame Mail +pieces of Flame Mail +pieces of Bubble Mail +pieces of Bubble Mail +pieces of Bloom Mail +pieces of Bloom Mail +pieces of Tunnel Mail +pieces of Tunnel Mail +pieces of Steel Mail +pieces of Steel Mail +pieces of Heart Mail +pieces of Heart Mail +pieces of Snow Mail +pieces of Snow Mail +pieces of Space Mail +pieces of Space Mail +pieces of Air Mail +pieces of Air Mail +pieces of Mosaic Mail +pieces of Mosaic Mail +pieces of Brick Mail +pieces of Brick Mail +clusters of Max Mushrooms +clusters of Max Mushrooms +sets of Reins of Unity +sets of Reins of Unity diff --git a/Text_english_core/MOVE_DESCRIPTIONS.txt b/Text_english_core/MOVE_DESCRIPTIONS.txt new file mode 100644 index 000000000..8d5676e5b --- /dev/null +++ b/Text_english_core/MOVE_DESCRIPTIONS.txt @@ -0,0 +1,1454 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[MOVE_DESCRIPTIONS] +Using its tough and impressive horn, the user rams into the target with no letup. +Using its tough and impressive horn, the user rams into the target with no letup. +The user calls out its underlings to pummel the target. Critical hits land more easily. +The user calls out its underlings to pummel the target. Critical hits land more easily. +The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. +The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. +Although this move has great power, it only works the first turn the user is in battle. +Although this move has great power, it only works the first turn the user is in battle. +Fires an exploding pollen puff at enemies, or a HP-restoring one at allies. +Fires an exploding pollen puff at enemies, or a HP-restoring one at allies. +The user drains the target's blood. The user's HP is restored by half the damage taken by the target. +The user drains the target's blood. The user's HP is restored by half the damage taken by the target. +The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat. +The user makes a lunge at the target, attacking with full force. This lowers the target's Attack stat. +The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. +The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. +The user attacks with a sinister beam of light. It may also confuse the target. +The user attacks with a sinister beam of light. It may also confuse the target. +The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. +The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. +After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +After making its attack, the user rushes back to switch places with a party Pokémon in waiting. +The user crushes its foes by rolling over them. This attack may make the target flinch. +The user crushes its foes by rolling over them. This attack may make the target flinch. +The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. +The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. +The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. +The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. +When the user knocks out a target with this move, the user's Attack stat rises drastically. +When the user knocks out a target with this move, the user's Attack stat rises drastically. +While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. +While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. +The target is slashed with scythes or claws. Its power increases if it hits in succession. +The target is slashed with scythes or claws. Its power increases if it hits in succession. +Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. +Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. +The foe is stabbed twice by a pair of stingers. It may also poison the target. +The foe is stabbed twice by a pair of stingers. It may also poison the target. +The target is infested and unable to flee for four to five turns. +The target is infested and unable to flee for four to five turns. +The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. +The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. +The user calls out its underlings to heal it. The user regains up to half of its max HP. +The user calls out its underlings to heal it. The user regains up to half of its max HP. +The target is covered in a powder that explodes and damages it if it uses a Fire-type move. +The target is covered in a powder that explodes and damages it if it uses a Fire-type move. +The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. +The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. +The user scatters irritating powder to draw attention to itself. Opponents aim only at the user. +The user scatters irritating powder to draw attention to itself. Opponents aim only at the user. +The user ensnares the target with thin, gooey silk so it can't flee from battle. +The user ensnares the target with thin, gooey silk so it can't flee from battle. +Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in. +Weaves a sticky net around the opposing team, which lowers their Speed stats upon switching in. +The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed. +The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed. +The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. +The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. +Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls. +Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls. +The user turns the foe's power against it. It does more damage the higher the target's Attack stat. +The user turns the foe's power against it. It does more damage the higher the target's Attack stat. +The user transforms its wrath into a fire-like aura to attack. This may also make foes flinch. +The user transforms its wrath into a fire-like aura to attack. This may also make foes flinch. +The user swings both arms and hits the target. Ignores the target's stat changes. +The user swings both arms and hits the target. Ignores the target's stat changes. +The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. +The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. +The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. +The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. +The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. +The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. +The user pretends to bow its head, but then it stabs the target with its disheveled hair. Never misses. +The user pretends to bow its head, but then it stabs the target with its disheveled hair. Never misses. +This move prevents the user and the target from switching out until either of them faints. +This move prevents the user and the target from switching out until either of them faints. +The user attacks the target's throat. The target cannot use sound-based moves for two turns. +The user attacks the target's throat. The target cannot use sound-based moves for two turns. +Strikes with a fierce blow through mastery of the Dark style. Always results in a critical hit. +Strikes with a fierce blow through mastery of the Dark style. Always results in a critical hit. +The user lashes out to vent its frustration. Power is doubled if its stats dropped this turn. +The user lashes out to vent its frustration. Power is doubled if its stats dropped this turn. +The user slashes the target the instant an opportunity arises. Critical hits land more easily. +The user slashes the target the instant an opportunity arises. Critical hits land more easily. +This move enables the user to attack first. It fails if the target is not readying an attack, however. +This move enables the user to attack first. It fails if the target is not readying an attack, however. +The user slaps down the target's held item, preventing that item from being used in the battle. +The user slaps down the target's held item, preventing that item from being used in the battle. +If the target has already taken some damage in the same turn, this attack's power is doubled. +If the target has already taken some damage in the same turn, this attack's power is doubled. +The target is bitten with viciously sharp fangs. It may make the target flinch. +The target is bitten with viciously sharp fangs. It may make the target flinch. +The user swings its body around violently to inflict damage on everything in its vicinity. +The user swings its body around violently to inflict damage on everything in its vicinity. +The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. +The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. +The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. +The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. +The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. +The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. +If the user moves after the target, this attack's power will be doubled. +If the user moves after the target, this attack's power will be doubled. +An attack move that inflicts double damage if used on a target that is switching out of battle. +An attack move that inflicts double damage if used on a target that is switching out of battle. +The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. +The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. +The user flings its held item at the target to attack. Its power and effects depend on the item. +The user flings its held item at the target to attack. Its power and effects depend on the item. +The user boasts of its strength. Power increases the more the user's stats are raised. +The user boasts of its strength. Power increases the more the user's stats are raised. +This attack's power increases the more the target has powered up with stat changes. +This attack's power increases the more the target has powered up with stat changes. +Opposing Pokémon are dragged into a world of total darkness that makes them sleep. +Opposing Pokémon are dragged into a world of total darkness that makes them sleep. +It prevents the target from using its held item. Its Trainer is also prevented from using items on it. +It prevents the target from using its held item. Its Trainer is also prevented from using items on it. +The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. +The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. +Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. +Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. +The user sharpens its claws to boost its Attack stat and accuracy. +The user sharpens its claws to boost its Attack stat and accuracy. +The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. +The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. +The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. +The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. +The user protects itself from all attacks. Direct contact lowers the attacker's Defense. +The user protects itself from all attacks. Direct contact lowers the attacker's Defense. +With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out. +With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches out. +The user suppresses the target and makes its move go last. +The user suppresses the target and makes its move go last. +The user steals the effects of any healing or stat-changing move the foe attempts to use. +The user steals the effects of any healing or stat-changing move the foe attempts to use. +The user trades held items with the target faster than the eye can follow. +The user trades held items with the target faster than the eye can follow. +The target is taunted into a rage that allows it to use only attack moves for three turns. +The target is taunted into a rage that allows it to use only attack moves for three turns. +All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. +All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. +The user torments and enrages the foe, making it incapable of using the same move twice in a row. +The user torments and enrages the foe, making it incapable of using the same move twice in a row. +This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. +This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. +Converts life-force into power to attack. The lower the user's HP, the lower the move's power. +Converts life-force into power to attack. The lower the user's HP, the lower the move's power. +The user blasts the target with power that distorts even time. The user must rest on the next turn. +The user blasts the target with power that distorts even time. The user must rest on the next turn. +Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat. +Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat. +The user rampages and attacks for two to three turns. It then becomes confused, however. +The user rampages and attacks for two to three turns. It then becomes confused, however. +The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat. +The user rubs its scales and makes a huge noise. Also lowers the user's Defense stat. +If the target has already moved this turn, the effect of its Ability is negated. +If the target has already moved this turn, the effect of its Ability is negated. +The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. +The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. +The user unleashes a strong beam from its core. +The user unleashes a strong beam from its core. +The user tears the target along with the space around it. Critical hits land more easily. +The user tears the target along with the space around it. Critical hits land more easily. +The user uses its body like a hammer to attack the target and inflict damage. +The user uses its body like a hammer to attack the target and inflict damage. +The target is attacked with a shock wave generated by the user's gaping mouth. +The target is attacked with a shock wave generated by the user's gaping mouth. +The user slashes the target with huge, sharp claws. +The user slashes the target with huge, sharp claws. +The user swings its tough tail wildly and attacks all foes. This also lowers their Attack stats. +The user swings its tough tail wildly and attacks all foes. This also lowers their Attack stats. +The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. +The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. +The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. +The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. +The user attacks twice using Dreepy. If there are two targets, this move hits each one once. +The user attacks twice using Dreepy. If there are two targets, this move hits each one once. +The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. +The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. +The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. +The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. +Attacks by shooting scales two to five times in a row. Boosts the user's Speed but lowers its Defense. +Attacks by shooting scales two to five times in a row. Boosts the user's Speed but lowers its Defense. +This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. +This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. +The user raises all its stats by using some of its HP. +The user raises all its stats by using some of its HP. +The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. +The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. +The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed. +The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed. +The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. +The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. +The user fires an electric blast like a cannon to inflict damage and cause paralysis. +The user fires an electric blast like a cannon to inflict damage and cause paralysis. +Morpeko attacks and raises its Speed with energy stored in its cheeks. Type changes with the user's form. +Morpeko attacks and raises its Speed with energy stored in its cheeks. Type changes with the user's form. +A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. +A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. +The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame. +The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame. +The user attacks with electrically charged fists. Normal-type moves become Electric-type. +The user attacks with electrically charged fists. Normal-type moves become Electric-type. +A strong electric blast is loosed at the target. It may also leave the target with paralysis. +A strong electric blast is loosed at the target. It may also leave the target with paralysis. +The user shrouds itself in electricity and smashes into its foe. It also damages the user a little. +The user shrouds itself in electricity and smashes into its foe. It also damages the user a little. +Stabs the target with an electrified beak. Power is doubled if the user attacks first. +Stabs the target with an electrified beak. Power is doubled if the user attacks first. +A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. +A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. +The user attacks all foes by twanging a guitar or bass guitar, causing a huge echo and strong vibration. +The user attacks all foes by twanging a guitar or bass guitar, causing a huge echo and strong vibration. +The user traps the target in a cage of sparking electricity for four to five turns. +The user traps the target in a cage of sparking electricity for four to five turns. +A strong electric blast crashes down on the target. This may also make the target flinch. +A strong electric blast crashes down on the target. This may also make the target flinch. +The target is punched with an electrified fist. It may also leave the target with paralysis. +The target is punched with an electrified fist. It may also leave the target with paralysis. +The user attacks with electric voltage rising from the ground. Power is doubled on Electric Terrain. +The user attacks with electric voltage rising from the ground. Power is doubled on Electric Terrain. +The user attacks everything around it. The user's HP is restored by half the damage dealt. +The user attacks everything around it. The user's HP is restored by half the damage dealt. +The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. +The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. +The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. +The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. +The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. +The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. +The user captures and attacks foes by using an electric net, which lowers their Speed stat. +The user captures and attacks foes by using an electric net, which lowers their Speed stat. +The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. +The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. +A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. +A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. +The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis. +The user nuzzles its electrified cheeks against the target. This also leaves the target with paralysis. +The user hurls an electric orb at the foe. It does more damage the faster the user is. +The user hurls an electric orb at the foe. It does more damage the faster the user is. +The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. +The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. +The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. +The user's body generates an eerie impulse. Harshly lowers the target's Sp. Atk stat. +The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep. +The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep. +If the target uses a move after being electrified, that move becomes Electric-type. +If the target uses a move after being electrified, that move becomes Electric-type. +The user disperses electrically charged particles. Normal-type moves become Electric-type. +The user disperses electrically charged particles. Normal-type moves become Electric-type. +The user levitates using electrically generated magnetism for five turns. +The user levitates using electrically generated magnetism for five turns. +Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. +Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. +A weak electric charge is launched at the target. It causes paralysis if it hits. +A weak electric charge is launched at the target. It causes paralysis if it hits. +Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot. +Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot. +The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. +The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. +The user attacks everything around and faints upon using this move. Power increases on Misty Terrain. +The user attacks everything around and faints upon using this move. Power increases on Misty Terrain. +The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat. +The user attacks by borrowing the power of the moon. This may also lower the target's Sp. Atk stat. +The user plays rough with the target and attacks it. This may also lower the target's Attack stat. +The user plays rough with the target and attacks it. This may also lower the target's Attack stat. +The user attacks the target by emitting steam. This may also confuse the target. +The user attacks the target by emitting steam. This may also confuse the target. +The user damages opposing Pokémon by emitting a powerful flash. +The user damages opposing Pokémon by emitting a powerful flash. +The user attacks the target with immense force. This also lowers the target's Sp. Atk stat. +The user attacks the target with immense force. This also lowers the target's Sp. Atk stat. +The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt. +The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt. +Letting out a charming cry, the user does emotional damage to foes. This attack never misses. +Letting out a charming cry, the user does emotional damage to foes. This attack never misses. +The user stirs up a fairy wind and strikes the target with it. +The user stirs up a fairy wind and strikes the target with it. +The user hits the target with the force of nature. It halves the target's HP. +The user hits the target with the force of nature. It halves the target's HP. +The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. +The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. +The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first. +The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first. +The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered. +The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered. +The user protects itself and its allies from status moves with a mysterious power. +The user protects itself and its allies from status moves with a mysterious power. +The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. +The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. +By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. +By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. +The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. +The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. +The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. +The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. +The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. +The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. +The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions. +The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions. +The user restores its own HP. The amount of HP regained varies with the weather. +The user restores its own HP. The amount of HP regained varies with the weather. +The user kisses the target with a sweet, angelic cuteness that causes confusion. +The user kisses the target with a sweet, angelic cuteness that causes confusion. +The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. +The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. +The user attacks wildly with its thick leek. The user can't move on the next turn. +The user attacks wildly with its thick leek. The user can't move on the next turn. +The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. +The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. +The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. +The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. +The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. +The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. +The user attacks the target with great power. However, it also lowers the user's Attack and Defense. +The user attacks the target with great power. However, it also lowers the user's Attack and Defense. +The user delivers a double chop with its forearms crossed. Critical hits land more easily. +The user delivers a double chop with its forearms crossed. Critical hits land more easily. +The user punches the target with full, concentrated power. It confuses the target if it hits. +The user punches the target with full, concentrated power. It confuses the target if it hits. +The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. +The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. +The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. +The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. +The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. +The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. +The user attacks by slicing with its long horns. The target's stat changes don't affect the damage. +The user attacks by slicing with its long horns. The target's stat changes don't affect the damage. +Overwhelms the target with lightning-like movement, then kicks. Lowers the target's Defense stat. +Overwhelms the target with lightning-like movement, then kicks. Lowers the target's Defense stat. +The user cuts with its long horn. The odd power contained in it does physical damage to the foe. +The user cuts with its long horn. The odd power contained in it does physical damage to the foe. +The user attacks the target with an uppercut thrown skyward with force. +The user attacks the target with an uppercut thrown skyward with force. +The user looses a blast of aura power from deep within its body. This move is certain to hit. +The user looses a blast of aura power from deep within its body. This move is certain to hit. +The user attacks by slamming its body into the target. Power increases the higher the user's Defense is. +The user attacks by slamming its body into the target. Power increases the higher the user's Defense is. +The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. +The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. +The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. +The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. +An energy-draining punch. The user's HP is restored by half the damage taken by the target. +An energy-draining punch. The user's HP is restored by half the damage taken by the target. +The user attacks last. In return, this throw move is guaranteed not to miss. +The user attacks last. In return, this throw move is guaranteed not to miss. +This attack inflicts big damage on a sleeping target. It also wakes the target up, however. +This attack inflicts big damage on a sleeping target. It also wakes the target up, however. +The user attacks the target's legs swiftly, reducing the target's Speed stat. +The user attacks the target's legs swiftly, reducing the target's Speed stat. +The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. +The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. +The target is attacked with a shock wave. It may also leave the target with paralysis. +The target is attacked with a shock wave. It may also leave the target with paralysis. +An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. +An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. +The user lashes out with a quick, spinning kick. It may also make the target flinch. +The user lashes out with a quick, spinning kick. It may also make the target flinch. +The user strikes the target with a fierce blow. This attack always results in a critical hit. +The user strikes the target with a fierce blow. This attack always results in a critical hit. +The target is attacked with a sharp chop. Critical hits land more easily. +The target is attacked with a sharp chop. Critical hits land more easily. +The user throws a punch at blinding speed. It is certain to strike first. +The user throws a punch at blinding speed. It is certain to strike first. +Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat. +Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat. +The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat. +The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat. +The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. +The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. +The target is quickly kicked twice in succession using both feet. +The target is quickly kicked twice in succession using both feet. +The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. +The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. +A consecutive three-kick attack that becomes more powerful with each successive hit. +A consecutive three-kick attack that becomes more powerful with each successive hit. +A retaliation move that counters any physical attack, inflicting double the damage taken. +A retaliation move that counters any physical attack, inflicting double the damage taken. +The user risks all to attack the foe. The user faints but does damage equal to its HP. +The user risks all to attack the foe. The user faints but does damage equal to its HP. +A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. +A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. +An all-out attack that becomes more powerful the less HP the user has. +An all-out attack that becomes more powerful the less HP the user has. +The target is thrown using the power of gravity. It inflicts damage equal to the user's level. +The target is thrown using the power of gravity. It inflicts damage equal to the user's level. +The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. +The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. +The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. +The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. +It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. +Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. +Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. +This move raises all the user's stats but prevents the user from switching out or fleeing. +This move raises all the user's stats but prevents the user from switching out or fleeing. +Locks the target in and prevents it from fleeing. Also lowers the target's Defense and Sp. Def each turn. +Locks the target in and prevents it from fleeing. Also lowers the target's Defense and Sp. Def each turn. +The user protects itself and its allies from priority moves. If may fail if used in succession. +The user protects itself and its allies from priority moves. If may fail if used in succession. +With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed. +With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed. +The target is razed by a fiery explosion. The user must rest on the next turn, however. +The target is razed by a fiery explosion. The user must rest on the next turn, however. +The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. +The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. +The user attacks everything by causing its own head to explode. This also damages the user. +The user attacks everything by causing its own head to explode. This also damages the user. +The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker. +The user sets a shell trap. If it is hit by a physical move, the trap explodes and hurt the attacker. +The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe. +The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe. +To inflict massive damage, the user burns itself out. The user will no longer be Fire type. +To inflict massive damage, the user burns itself out. The user will no longer be Fire type. +The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. +The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. +The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target. +The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target. +Attacks by igniting a small stone and launching it as a fiery ball. May also burn the target. +Attacks by igniting a small stone and launching it as a fiery ball. May also burn the target. +The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. +The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. +The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt. +The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt. +The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. +The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. +The target becomes trapped within a maelstrom of fire that rages for four to five turns. +The target becomes trapped within a maelstrom of fire that rages for four to five turns. +The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. +The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. +An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn. +An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn. +The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. +The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. +The target is scorched with an intense blast of fire. It may also leave the target with a burn. +The target is scorched with an intense blast of fire. It may also leave the target with a burn. +The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. +The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. +Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. +Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. +The user strikes the target with a burning lash. This also lowers the target's Defense stat. +The user strikes the target with a burning lash. This also lowers the target's Defense stat. +A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire. +A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire. +An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. +An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. +The target is punched with a fiery fist. It may leave the target with a burn. +The target is punched with a fiery fist. It may leave the target with a burn. +The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. +The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. +The user attacks with energy from jealousy. This burns all foes that had their stats boosted this turn. +The user attacks with energy from jealousy. This burns all foes that had their stats boosted this turn. +The user attacks the foe with a bursting flame. It also damages Pokémon next to the target. +The user attacks the foe with a bursting flame. It also damages Pokémon next to the target. +The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. +The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. +The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. +The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. +The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable. +The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable. +The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat. +The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat. +The target is attacked with small flames. It may also leave the target with a burn. +The target is attacked with small flames. It may also leave the target with a burn. +The target becomes trapped within a fierce vortex of fire that rages for four to five turns. +The target becomes trapped within a fierce vortex of fire that rages for four to five turns. +The user slams the foe with its flaming body. The heavier the user is, the greater the damage. +The user slams the foe with its flaming body. The heavier the user is, the greater the damage. +The user intensifies the sun for five turns, powering up Fire-type moves. +The user intensifies the sun for five turns, powering up Fire-type moves. +The user shoots a sinister, bluish-white flame at the target to inflict a burn. +The user shoots a sinister, bluish-white flame at the target to inflict a burn. +A second-turn attack move where critical hits land more easily. It may also make the target flinch. +A second-turn attack move where critical hits land more easily. It may also make the target flinch. +The user tucks in its wings and charges from a low altitude. The user also takes serious damage. +The user tucks in its wings and charges from a low altitude. The user also takes serious damage. +The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered. +The user soars upward and drops at high speeds. Its Defense and Sp. Def stats are lowered. +The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. +The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe. +A vortex of air is shot at the target to inflict damage. Critical hits land more easily. +A vortex of air is shot at the target to inflict damage. Critical hits land more easily. +The user heats up its beak before attacking. Making contact in this time results in a burn. +The user heats up its beak before attacking. Making contact in this time results in a burn. +The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. +The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. +The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. +The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. +A corkscrewing attack with the sharp beak acting as a drill. +A corkscrewing attack with the sharp beak acting as a drill. +The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt. +The user absorbs its target's HP. The user's HP is restored by over half of the damage dealt. +The user attacks with a blade of air that slices even the sky. It may also make the target flinch. +The user attacks with a blade of air that slices even the sky. It may also make the target flinch. +The user attacks using a sound wave based on words it has learned. It may also confuse the target. +The user attacks using a sound wave based on words it has learned. It may also confuse the target. +The user confounds the foe with speed, then slashes. The attack lands without fail. +The user confounds the foe with speed, then slashes. The attack lands without fail. +The user launches razor-like wind to slash the opposing team. Critical hits land more easily. +The user launches razor-like wind to slash the opposing team. Critical hits land more easily. +The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. +The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. +The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne. +The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne. +The target is struck with large, imposing wings spread wide to inflict damage. +The target is struck with large, imposing wings spread wide to inflict damage. +The user nimbly strikes the foe. This attack does more damage if the user is not holding an item. +The user nimbly strikes the foe. This attack does more damage if the user is not holding an item. +The user slams the target with its wings. The target is hit twice in a row. +The user slams the target with its wings. The target is hit twice in a row. +A gust of wind is whipped up by wings and launched at the target to inflict damage. +A gust of wind is whipped up by wings and launched at the target to inflict damage. +The target is jabbed with a sharply pointed beak or horn. +The target is jabbed with a sharply pointed beak or horn. +A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion. +A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion. +The user covers the target's body with a mass of down that harshly lowers its Attack stat. +The user covers the target's body with a mass of down that harshly lowers its Attack stat. +The user counters the target by mimicking the target's last move. +The user counters the target by mimicking the target's last move. +The user lands and rests its body. It restores the user's HP by up to half of its max HP. +The user lands and rests its body. It restores the user's HP by up to half of its max HP. +The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. +The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. +The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. +The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. +The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself. +The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself. +Attacks the target by controlling its item. The move fails if the target doesn't have an item. +Attacks the target by controlling its item. The move fails if the target doesn't have an item. +The user emits a sinister ray. This move can be used on the target regardless of its Abilities. +The user emits a sinister ray. This move can be used on the target regardless of its Abilities. +The user vanishes somewhere, then strikes on the next turn. Hits through protections. +The user vanishes somewhere, then strikes on the next turn. Hits through protections. +The user hides in the target's shadow, steals the target's stat boosts, and then attacks. +The user hides in the target's shadow, steals the target's stat boosts, and then attacks. +The user beats the target with a bone containing a spirit. May lower the target's Defense stat. +The user beats the target with a bone containing a spirit. May lower the target's Defense stat. +The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. +The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. +The user attacks while also stitching the target's shadow to the ground to prevent it fleeing. +The user attacks while also stitching the target's shadow to the ground to prevent it fleeing. +The user slashes with a sharp claw made from shadows. Critical hits land more easily. +The user slashes with a sharp claw made from shadows. Critical hits land more easily. +This relentless attack does massive damage to a target affected by status problems. +This relentless attack does massive damage to a target affected by status problems. +The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. +The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. +The user throws a punch from the shadows. The punch lands without fail. +The user throws a punch from the shadows. The punch lands without fail. +The user extends its shadow and attacks the target from behind. This move always goes first. +The user extends its shadow and attacks the target from behind. This move always goes first. +The user attacks the target while shouting in a startling fashion. It may also make the target flinch. +The user attacks the target while shouting in a startling fashion. It may also make the target flinch. +The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. +The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. +The user makes the foe see a frightening mirage. It inflicts damage matching the user's level. +The user makes the foe see a frightening mirage. It inflicts damage matching the user's level. +The target is exposed to a sinister ray that triggers confusion. +The target is exposed to a sinister ray that triggers confusion. +A move that works differently for the Ghost type than for all the other types. +A move that works differently for the Ghost type than for all the other types. +When this move is used, if the user faints, the foe that landed the knockout hit also faints. +When this move is used, if the user faints, the foe that landed the knockout hit also faints. +If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. +If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. +A sleeping target sees a nightmare that inflicts some damage every turn. +A sleeping target sees a nightmare that inflicts some damage every turn. +The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. +The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. +The user takes the target trick-or-treating. This adds Ghost type to the target's type. +The user takes the target trick-or-treating. This adds Ghost type to the target's type. +The user slams the target with an enormous tree. The user can't move on the next turn. +The user slams the target with an enormous tree. The user can't move on the next turn. +A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat. +A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat. +The user gathers light energy into a blade, attacking the target on the next turn. +The user gathers light energy into a blade, attacking the target on the next turn. +The user attacks by scattering petals for two to three turns. The user then becomes confused. +The user attacks by scattering petals for two to three turns. The user then becomes confused. +The user violently whirls its vines or tentacles to harshly lash the target. +The user violently whirls its vines or tentacles to harshly lash the target. +The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def. +The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def. +A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. +A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. +The user slams its rugged body into the target to attack. The user also sustains serious damage. +The user slams its rugged body into the target to attack. The user also sustains serious damage. +The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. +The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. +The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio. +The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio. +The user stirs up a violent petal blizzard and attacks everything around it. +The user stirs up a violent petal blizzard and attacks everything around it. +Attacks with an acidic liquid created from tart apples. This also lowers the target's Sp. Def. +Attacks with an acidic liquid created from tart apples. This also lowers the target's Sp. Def. +The user plays its drum, controlling roots to attack. This also lowers the target's Speed stat. +The user plays its drum, controlling roots to attack. This also lowers the target's Speed stat. +A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp. +A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp. +The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense. +The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense. +The user slams a barrage of hard-shelled seeds down on the target from above. +The user slams a barrage of hard-shelled seeds down on the target from above. +A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. +The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted. +The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted. +Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. +Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. +The user lands an intense tropical kick on the target. This also lowers the target's Attack stat. +The user lands an intense tropical kick on the target. This also lowers the target's Attack stat. +The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy. +The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy. +The user scatters curious leaves that chase the target. This attack will not miss. +The user scatters curious leaves that chase the target. This attack will not miss. +The user attacks by wildly swinging its thorny arms. It may also make the target flinch. +The user attacks by wildly swinging its thorny arms. It may also make the target flinch. +Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. +Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. +The target is struck with slender, whiplike vines to inflict damage. +The target is struck with slender, whiplike vines to inflict damage. +The user attacks the target by poking it with a sharply pointed branch. +The user attacks the target by poking it with a sharply pointed branch. +The user attacks by pelting the target with leaves. +The user attacks by pelting the target with leaves. +The user snares the target in a snap trap for four to five turns. +The user snares the target in a snap trap for four to five turns. +The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. +The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. +The user snares the target with grass and trips it. The heavier the target, the greater the damage. +The user snares the target with grass and trips it. The heavier the target, the greater the damage. +The user releases a soothing scent that heals all status problems affecting the user's party. +The user releases a soothing scent that heals all status problems affecting the user's party. +The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat. +The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat. +The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat. +The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat. +The user puts a forest curse on the target. The target is now Grass type as well. +The user puts a forest curse on the target. The target is now Grass type as well. +The user plays a pleasant melody that lulls the target into a deep sleep. +The user plays a pleasant melody that lulls the target into a deep sleep. +The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn. +The user turns the ground to grass for five turns. Grounded Pokémon restore a little HP every turn. +The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. +The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. +The user becomes one with the jungle, and restores HP and cures status conditions of itself and allies. +The user becomes one with the jungle, and restores HP and cures status conditions of itself and allies. +A seed is planted on the target. It steals some HP from the target every turn. +A seed is planted on the target. It steals some HP from the target every turn. +The user scatters a big cloud of sleep-inducing dust around the target. +The user scatters a big cloud of sleep-inducing dust around the target. +Protects the user from attacks. Also damages attackers that make contact with the user. +Protects the user from attacks. Also damages attackers that make contact with the user. +The user scatters bursts of spores that induce sleep. +The user scatters bursts of spores that induce sleep. +The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat. +The user restores its HP by the target's Attack stat amount. Then lowers the target's Attack stat. +The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. +The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. +A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia. +A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia. +The user attacks its foes by manifesting the power of the land in fearsome blades of stone. +The user attacks its foes by manifesting the power of the land in fearsome blades of stone. +The user sets off an earthquake that strikes every Pokémon around it. +The user sets off an earthquake that strikes every Pokémon around it. +The user fiercely attacks the target using its entire body. +The user fiercely attacks the target using its entire body. +The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. +The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. +The user gathers the energy of the land and focuses that power on foes to damage them. +The user gathers the energy of the land and focuses that power on foes to damage them. +This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground. +This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground. +The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. +The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. +The user burrows, then attacks on the second turn. It can also be used to exit dungeons. +The user burrows, then attacks on the second turn. It can also be used to exit dungeons. +The user crashes into its target while rotating its body like a drill. Critical hits land more easily. +The user crashes into its target while rotating its body like a drill. Critical hits land more easily. +The user attacks driven by frustration. Power increases if the user's previous move failed. +The user attacks driven by frustration. Power increases if the user's previous move failed. +The user throws scorching sand at the target to attack. This may also burn the target. +The user throws scorching sand at the target to attack. This may also burn the target. +The user clubs the target with a bone. It may also make the target flinch. +The user clubs the target with a bone. It may also make the target flinch. +The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. +The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. +The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed. +The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed. +The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. +The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. +The user throws the bone it holds. The bone loops to hit the target twice, coming and going. +The user throws the bone it holds. The bone loops to hit the target twice, coming and going. +The user traps the target inside a harshly raging sandstorm for four to five turns. +The user traps the target inside a harshly raging sandstorm for four to five turns. +The user strikes the target with a hard bone two to five times in a row. +The user strikes the target with a hard bone two to five times in a row. +The user hurls mud in the target's face to inflict damage and lower its accuracy. +The user hurls mud in the target's face to inflict damage and lower its accuracy. +The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. +The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. +The user looses a ground-shaking quake affecting everyone around the user. Its power varies. +The user looses a ground-shaking quake affecting everyone around the user. Its power varies. +The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. +The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. +The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types. +The user tills the soil to encourage plant growth. This raises the Attack and Sp. Atk of Grass types. +Sand is hurled in the target's face, reducing its accuracy. +Sand is hurled in the target's face, reducing its accuracy. +The user regains up to half of its max HP. It restores more HP in a sandstorm. +The user regains up to half of its max HP. It restores more HP in a sandstorm. +The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. +The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. +On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe. +On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe. +On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn. +On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn. +The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. +The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. +A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. +A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. +The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. +The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. +The target is struck with an icy-cold beam of energy. It may also freeze the target solid. +The target is struck with an icy-cold beam of energy. It may also freeze the target solid. +The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch. +The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch. +The target is punched with an icy fist. It may also leave the target frozen. +The target is punched with an icy fist. It may also leave the target frozen. +The user rapidly cools the target. This may freeze the target. Is super-effective on Water types. +The user rapidly cools the target. This may freeze the target. Is super-effective on Water types. +The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. +The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. +The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat. +The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat. +The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. +The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. +The user blows a cold breath on the target. This attack always results in a critical hit. +The user blows a cold breath on the target. This attack always results in a critical hit. +The user attacks with a gust of chilled air. It also lowers the targets' Speed stat. +The user attacks with a gust of chilled air. It also lowers the targets' Speed stat. +The user flash freezes chunks of ice and hurls them at the target. This move always goes first. +The user flash freezes chunks of ice and hurls them at the target. This move always goes first. +The user attacks with a chilling gust of powdery snow. It may also freeze the targets. +The user attacks with a chilling gust of powdery snow. It may also freeze the targets. +The user continually rolls into the target over five turns. It becomes stronger each time it hits. +The user continually rolls into the target over five turns. It becomes stronger each time it hits. +The user launches sharp icicles at the target. It strikes two to five times in a row. +The user launches sharp icicles at the target. It strikes two to five times in a row. +A consecutive three-kick attack that becomes more powerful with each successful hit. +A consecutive three-kick attack that becomes more powerful with each successful hit. +The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. +The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. +This move reduces damage from attacks for five turns. This can be used only in a hailstorm. +This move reduces damage from attacks for five turns. This can be used only in a hailstorm. +The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type. +The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type. +The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. +The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. +The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. +The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. +The user explodes to inflict damage on those around it. The user faints upon using this move. +The user explodes to inflict damage on those around it. The user faints upon using this move. +The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. +The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. +The user charges at the target using every bit of its power. The user must rest on the next turn. +The user charges at the target using every bit of its power. The user must rest on the next turn. +The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. +The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. +The user attacks everything around it with the destructive power of a terrible, explosive sound. +The user attacks everything around it with the destructive power of a terrible, explosive sound. +This move can be used only after the user has used all the other moves it knows in the battle. +This move can be used only after the user has used all the other moves it knows in the battle. +The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. +The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. +A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. +A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. +The user charges its head into the foe, using its powerful guard hair. The user also takes damage. +The user charges its head into the foe, using its powerful guard hair. The user also takes damage. +The target is attacked by a kick launched with muscle-packed power. +The target is attacked by a kick launched with muscle-packed power. +Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory. +Cloaking itself in high energy, the user slams into the target. This move's type depends on the held memory. +The user fires a beam of light at its target. The type changes depending on the Drive the user holds. +The user fires a beam of light at its target. The type changes depending on the Drive the user holds. +A large egg is hurled at the target with maximum force to inflict damage. +A large egg is hurled at the target with maximum force to inflict damage. +The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. +The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. +The user lets loose a horribly echoing shout with the power to inflict damage. +The user lets loose a horribly echoing shout with the power to inflict damage. +The user attacks the target by dancing very hard. The user's type determines the type of this move. +The user attacks the target by dancing very hard. The user's type determines the type of this move. +The user attacks the target by smashing into it with incredible force. It may also confuse the target. +The user attacks the target by smashing into it with incredible force. It may also confuse the target. +A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. +A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. +The user attacks in an uproar for three turns. Over that time, no one can fall asleep. +The user attacks in an uproar for three turns. Over that time, no one can fall asleep. +The user drops onto the target with its full body weight. It may leave the target with paralysis. +The user drops onto the target with its full body weight. It may leave the target with paralysis. +The user charges the target at blinding speed. This attack always goes before any other move. +The user charges the target at blinding speed. This attack always goes before any other move. +The user bites hard on the target with its sharp front fangs. It may also make the target flinch. +The user bites hard on the target with its sharp front fangs. It may also make the target flinch. +The target is slugged by a punch thrown with muscle-packed power. +The target is slugged by a punch thrown with muscle-packed power. +A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily. +A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily. +The target is slammed with a long tail, vines, etc., to inflict damage. +The target is slammed with a long tail, vines, etc., to inflict damage. +The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. +The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. +The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. +The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. +The user slashes the target with hard and sharp claws. It may also lower the target's Defense. +The user slashes the target with hard and sharp claws. It may also lower the target's Defense. +An ancient song appeals to the hearts of those listening. It may also induce sleep. +An ancient song appeals to the hearts of those listening. It may also induce sleep. +Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage. +Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage. +The target is hit with rhythmically launched punches that may also leave it confused. +The target is hit with rhythmically launched punches that may also leave it confused. +An attack move that doubles its power if the user is poisoned, burned, or has paralysis. +An attack move that doubles its power if the user is poisoned, burned, or has paralysis. +The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. +The user sticks out its head and attacks by charging into the foe. It may also make the target flinch. +Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases. +Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases. +The user attacks with a secret power. Its added effects vary depending on the user's environment. +The user attacks with a secret power. Its added effects vary depending on the user's environment. +The target is attacked with a slash of claws or blades. Critical hits land more easily. +The target is attacked with a slash of claws or blades. Critical hits land more easily. +This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however. +This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however. +The target is jabbed with a sharply pointed horn to inflict damage. +The target is jabbed with a sharply pointed horn to inflict damage. +The target is stomped with a big foot. It may also make the target flinch. +The target is stomped with a big foot. It may also make the target flinch. +The user endearingly approaches the target, then steals the target's held item. +The user endearingly approaches the target, then steals the target's held item. +A unique attack that varies in type and intensity depending on the Pokémon using it. +A unique attack that varies in type and intensity depending on the Pokémon using it. +The user attacks with a song. Others can join in the Round and make the attack do greater damage. +The user attacks with a song. Others can join in the Round and make the attack do greater damage. +Star-shaped rays are shot at the opposing team. This attack never misses. +Star-shaped rays are shot at the opposing team. This attack never misses. +The target is gripped and squeezed from both sides to inflict damage. +The target is gripped and squeezed from both sides to inflict damage. +The target is cut with a scythe or a claw. It can also be used to cut down thin trees. +The target is cut with a scythe or a claw. It can also be used to cut down thin trees. +A spin attack that raises the user's Speed and eliminates the effects of Bind, Spikes, etc. +A spin attack that raises the user's Speed and eliminates the effects of Bind, Spikes, etc. +An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. +An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. +Utilizes the power of the terrain to attack. This move's type and power vary with the terrain. +Utilizes the power of the terrain to attack. This move's type and power vary with the terrain. +An attack move that varies in power and type depending on the weather. +An attack move that varies in power and type depending on the weather. +The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage. +The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage. +An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. +An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. +A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. +A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. +The user holds back when it attacks, and the target is left with at least 1 HP. +The user holds back when it attacks, and the target is left with at least 1 HP. +Numerous coins are hurled at the target to inflict damage. Money is earned after battle. +Numerous coins are hurled at the target to inflict damage. Money is earned after battle. +The target is physically pounded with a long tail or a foreleg, etc. +The target is physically pounded with a long tail or a foreleg, etc. +The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. +The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. +Hard, pointed, and sharp claws rake the target to inflict damage. +Hard, pointed, and sharp claws rake the target to inflict damage. +A physical attack in which the user charges and slams into the target with its whole body. +A physical attack in which the user charges and slams into the target with its whole body. +The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. +The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. +An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. +An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. +The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. +The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. +As long as this move is in use, the user's Attack rises each time the user is hit in battle. +As long as this move is in use, the user's Attack rises each time the user is hit in battle. +The target is hit with a flurry of punches that strike two to five times in a row. +The target is hit with a flurry of punches that strike two to five times in a row. +The target is raked with sharp claws or scythes for two to five times in quick succession. +The target is raked with sharp claws or scythes for two to five times in quick succession. +Round objects are hurled at the target to strike two to five times in a row. +Round objects are hurled at the target to strike two to five times in a row. +Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns. +Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns. +The target is slapped repeatedly, back and forth, two to five times in a row. +The target is slapped repeatedly, back and forth, two to five times in a row. +The target is jabbed repeatedly with a horn or beak two to five times in a row. +The target is jabbed repeatedly with a horn or beak two to five times in a row. +A long body or vines are used to wrap and squeeze the target for four to five turns. +A long body or vines are used to wrap and squeeze the target for four to five turns. +The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. +The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. +The user endures attacks for two turns, then strikes back to cause double the damage taken. +The user endures attacks for two turns, then strikes back to cause double the damage taken. +The target is crushed with great force. The attack is more powerful the more HP the target has left. +The target is crushed with great force. The attack is more powerful the more HP the target has left. +An attack move that cuts down the target's HP to equal the user's HP. +An attack move that cuts down the target's HP to equal the user's HP. +The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. +The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. +A full-power attack that grows more powerful the less the user likes its Trainer. +A full-power attack that grows more powerful the less the user likes its Trainer. +A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. +A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. +The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly. +The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly. +The user draws power to attack by using its held Berry. The Berry determines its type and power. +The user draws power to attack by using its held Berry. The Berry determines its type and power. +The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. +The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. +A full-power attack that grows more powerful the more the user likes its Trainer. +A full-power attack that grows more powerful the more the user likes its Trainer. +The target is hit with a destructive shock wave that always inflicts 20 HP damage. +The target is hit with a destructive shock wave that always inflicts 20 HP damage. +The power stored using the move Stockpile is released all at once in an attack. +The power stored using the move Stockpile is released all at once in an attack. +The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. +The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. +The fewer PP this move has, the greater its attack power. +The fewer PP this move has, the greater its attack power. +The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. +The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. +The user applies pressure to stress points, sharply boosting one of its stats. +The user applies pressure to stress points, sharply boosting one of its stats. +The user helps the target and makes it use its move right after the user. +The user helps the target and makes it use its move right after the user. +The user hurriedly and randomly uses a move among those known by other Pokémon in the party. +The user hurriedly and randomly uses a move among those known by other Pokémon in the party. +If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. +If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. +The user switches places with a party Pokémon in waiting, passing along any stat changes. +The user switches places with a party Pokémon in waiting, passing along any stat changes. +The user maximizes its Attack stat in exchange for HP equal to half its max HP. +The user maximizes its Attack stat in exchange for HP equal to half its max HP. +The user passes its held item to the target when the target isn't holding an item. +The user passes its held item to the target when the target isn't holding an item. +The user blocks the target's way with arms spread wide to prevent escape. +The user blocks the target's way with arms spread wide to prevent escape. +The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. +The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. +If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. +If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. +The Pokémon congratulates you on your special day! +The Pokémon congratulates you on your special day! +The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered. +The user tells the target a secret. The target loses focus and its Sp. Atk stat is lowered. +The user changes its type to become the same type as one of its moves. +The user changes its type to become the same type as one of its moves. +The user changes its type to make itself resistant to the type of the attack the opponent used last. +The user changes its type to make itself resistant to the type of the attack the opponent used last. +The user mimics the move used immediately before it. The move fails if no other move has been used yet. +The user mimics the move used immediately before it. The move fails if no other move has been used yet. +With its mysterious power, the user swaps the effects on either side of the field. +With its mysterious power, the user swaps the effects on either side of the field. +The user curls up to conceal weak spots and raise its Defense stat. +The user curls up to conceal weak spots and raise its Defense stat. +For four turns, this move prevents the target from using the move it last used. +For four turns, this move prevents the target from using the move it last used. +By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. +By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. +The user compels the target to keep using only the move it last used for three turns. +The user compels the target to keep using only the move it last used for three turns. +The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. +The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. +The user dances to compel the target to mimic it, making the target's Ability the same as the user's. +The user dances to compel the target to mimic it, making the target's Ability the same as the user's. +The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves. +The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves. +The user takes a deep breath and focuses so that critical hits land more easily. +The user takes a deep breath and focuses so that critical hits land more easily. +The user draws attention to itself, making all targets take aim only at the user. +The user draws attention to itself, making all targets take aim only at the user. +Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe. +Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe. +The user intimidates the target with the pattern on its belly to cause paralysis. +The user intimidates the target with the pattern on its belly to cause paralysis. +The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. +The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered. +The user's body grows all at once, raising the Atk and Sp. Atk stats. +The user's body grows all at once, raising the Atk and Sp. Atk stats. +Using Happy Hour doubles the amount of prize money received after battle. +Using Happy Hour doubles the amount of prize money received after battle. +The user stiffens all the muscles in its body to raise its Defense stat. +The user stiffens all the muscles in its body to raise its Defense stat. +The user makes a soothing bell chime to heal the status problems of all the party Pokémon. +The user makes a soothing bell chime to heal the status problems of all the party Pokémon. +The user assists an ally by boosting the power of its attack. +The user assists an ally by boosting the power of its attack. +The user and an ally hold hands. This makes them very happy. +The user and an ally hold hands. This makes them very happy. +The user howls loudly to raise the spirit of itself and allies, boosting their Attack stats. +The user howls loudly to raise the spirit of itself and allies, boosting their Attack stats. +The user focuses intensely. The attack on the next turn always results in a critical hit. +The user focuses intensely. The attack on the next turn always results in a critical hit. +The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. +The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced. +The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. +The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. +With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep. +With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep. +The user chants an incantation toward the sky, preventing the foe from landing critical hits. +The user chants an incantation toward the sky, preventing the foe from landing critical hits. +The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. +The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. +The user pins the target with a dark, arresting look. The target becomes unable to flee. +The user pins the target with a dark, arresting look. The target becomes unable to flee. +The user waggles a finger and stimulates its brain into randomly using nearly any move. +The user waggles a finger and stimulates its brain into randomly using nearly any move. +The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. +The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. +The user copies the move last used by the foe. The move can be used until the user is switched out. +The user copies the move last used by the foe. The move can be used until the user is switched out. +The user senses the foe's movements with its mind to ensure its next attack does not miss the foe. +The user senses the foe's movements with its mind to ensure its next attack does not miss the foe. +The user compresses its body to make itself look smaller, which sharply raises its evasiveness. +The user compresses its body to make itself look smaller, which sharply raises its evasiveness. +An attack that makes use of nature's power. Its effects vary depending on the user's environment. +An attack that makes use of nature's power. Its effects vary depending on the user's environment. +Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk. +Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk. +Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. +Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. +The user adds its HP to the target's HP, then equally shares the combined HP with the target. +The user adds its HP to the target's HP, then equally shares the combined HP with the target. +Any Pokémon that hears this song faints in three turns, unless it switches out of battle. +Any Pokémon that hears this song faints in three turns, unless it switches out of battle. +The user and target become friends. The target loses its will to fight, lowering its Attack stat. +The user and target become friends. The target loses its will to fight, lowering its Attack stat. +The user hypnotizes itself into copying any stat change made by the target. +The user hypnotizes itself into copying any stat change made by the target. +Restoring its own cells, the user restores its own HP by half of its max HP. +Restoring its own cells, the user restores its own HP by half of its max HP. +The user recycles a held item that has been used in battle so it can be used again. +The user recycles a held item that has been used in battle so it can be used again. +The user reflects the target's type, making it the same type as the target. +The user reflects the target's type, making it the same type as the target. +The user rests to cure itself of a poisoning, burn, or paralysis. +The user rests to cure itself of a poisoning, burn, or paralysis. +The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. +The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. +The user creates a protective field that prevents status problems for five turns. +The user creates a protective field that prevents status problems for five turns. +The user frightens the target with a scary face to harshly reduce its Speed stat. +The user frightens the target with a scary face to harshly reduce its Speed stat. +An earsplitting screech harshly reduces the target's Defense stat. +An earsplitting screech harshly reduces the target's Defense stat. +The user reduces its polygon count to make itself more jagged, raising the Attack stat. +The user reduces its polygon count to make itself more jagged, raising the Attack stat. +The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats. +The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats. +The user's mysterious psychic wave changes the target's Ability to Simple. +The user's mysterious psychic wave changes the target's Ability to Simple. +A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. +A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. +It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears. +It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears. +The user slacks off, restoring its own HP by up to half of its maximum HP. +The user slacks off, restoring its own HP by up to half of its maximum HP. +While it is asleep, the user randomly uses one of the moves it knows. +While it is asleep, the user randomly uses one of the moves it knows. +The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. +The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. +The user just flops and splashes around to no effect at all... +The user just flops and splashes around to no effect at all... +The user shines a spotlight on the target so that only it will be attacked during the turn. +The user shines a spotlight on the target so that only it will be attacked during the turn. +The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. +The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. +The user eats its held Berry, then sharply raises its Defense stat. +The user eats its held Berry, then sharply raises its Defense stat. +The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. +The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. +The user generates odd sound waves from its body. It may confuse the target. +The user generates odd sound waves from its body. It may confuse the target. +The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. +The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. +The power stored using the move Stockpile is absorbed by the user to heal its HP. +The power stored using the move Stockpile is absorbed by the user to heal its HP. +A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. +A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. +A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. +A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. +The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. +The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. +Gets teary eyed to make the target lose its will to fight. Lowers the target's Attack and Sp. Atk. +Gets teary eyed to make the target lose its will to fight. Lowers the target's Attack and Sp. Atk. +The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. +The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. +The user performs a wobbly dance that confuses the Pokémon around it. +The user performs a wobbly dance that confuses the Pokémon around it. +The user tickles the target into laughing, reducing its Attack and Defense stats. +The user tickles the target into laughing, reducing its Attack and Defense stats. +The user transforms into a copy of the target right down to having the same move set. +The user transforms into a copy of the target right down to having the same move set. +The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. +The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. +One turn after this move is used, the target's HP is restored by half the user's maximum HP. +One turn after this move is used, the target's HP is restored by half the user's maximum HP. +The user is roused, and its Attack and Sp. Atk stats increase. +The user is roused, and its Attack and Sp. Atk stats increase. +The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. +The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. +The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. +The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. +The user shoots filthy garbage at the target to attack. It may also poison the target. +The user shoots filthy garbage at the target to attack. It may also poison the target. +It swamps the area around the user with a giant sludge wave. It may also poison those hit. +It swamps the area around the user with a giant sludge wave. It may also poison those hit. +Inflicts physical or special damage, whichever will be more effective. May also poison the target. +Inflicts physical or special damage, whichever will be more effective. May also poison the target. +Unsanitary sludge is hurled at the target. It may also poison the target. +Unsanitary sludge is hurled at the target. It may also poison the target. +The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target. +The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target. +A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily. +A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily. +The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned. +The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned. +The user attacks by throwing a clump of special mud. All status changes are returned to normal. +The user attacks by throwing a clump of special mud. All status changes are returned to normal. +The user bites the target with toxic fangs. It may also leave the target badly poisoned. +The user bites the target with toxic fangs. It may also leave the target badly poisoned. +The user hits the target with its tail. It may also poison the target. Critical hits land more easily. +The user hits the target with its tail. It may also poison the target. Critical hits land more easily. +The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. +The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. +The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. +The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. +The target is attacked with a discharge of filthy gases. It may also poison the target. +The target is attacked with a discharge of filthy gases. It may also poison the target. +The user stabs the target with a poisonous stinger. This may also poison the target. +The user stabs the target with a poisonous stinger. This may also poison the target. +The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. +The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. +Protects the user from attacks. Also poisons any attacker that makes contact with the user. +Protects the user from attacks. Also poisons any attacker that makes contact with the user. +The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. +The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. +The user surrounds everything around it with highly acidic gas and melts away items they hold. +The user surrounds everything around it with highly acidic gas and melts away items they hold. +The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability. +The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability. +A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. +A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. +The user scatters a cloud of poisonous dust on the target. It may poison the target. +The user scatters a cloud of poisonous dust on the target. It may poison the target. +The user heals the target's status condition. If so, it also restores the user's own HP. +The user heals the target's status condition. If so, it also restores the user's own HP. +A move that leaves the target badly poisoned. Its poison damage worsens every turn. +A move that leaves the target badly poisoned. Its poison damage worsens every turn. +The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. +The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. +The user shoots poisonous threads to poison the target and lower the target's Speed stat. +The user shoots poisonous threads to poison the target and lower the target's Speed stat. +Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon. +Foes are drenched in an odd liquid that lowers the Attack, Sp. Atk, and Speed of poisoned Pokémon. +The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. +The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. +The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. +The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. +Two turns after this move is used, a hunk of psychic energy attacks the target. +Two turns after this move is used, a hunk of psychic energy attacks the target. +Using an odd shock wave, the user damages any Pokémon of the same type as the user. +Using an odd shock wave, the user damages any Pokémon of the same type as the user. +The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP. +The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP. +The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat. +The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat. +The user materializes an odd psychic wave to attack the target. This attack does physical damage. +The user materializes an odd psychic wave to attack the target. This attack does physical damage. +The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. +The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. +The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. +The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. +The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect. +The user bites the target using psychic capabilities. This can also destroy Light Screen and Reflect. +The user attacks with tremendous psychic power. This also removes 3 PP from the target's last move. +The user attacks with tremendous psychic power. This also removes 3 PP from the target's last move. +The user attacks the target with psychic power. Powers up and hits all foes on Psychic Terrain. +The user attacks the target with psychic power. Powers up and hits all foes on Psychic Terrain. +The user attacks with an odd, unseeable power. It may also make the target flinch. +The user attacks with an odd, unseeable power. It may also make the target flinch. +Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections. +Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections. +The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. +The user focuses its willpower to its head and attacks the foe. It may also make the target flinch. +The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. +The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. +A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. +A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. +The user tears at the target with blades formed by psychic power. Critical hits land more easily. +The user tears at the target with blades formed by psychic power. Critical hits land more easily. +The target is attacked with a peculiar ray. It may also cause confusion. +The target is attacked with a peculiar ray. It may also cause confusion. +The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching. +The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching. +The target is hit by a weak telekinetic force. It may also leave the target confused. +The target is hit by a weak telekinetic force. It may also leave the target confused. +The user attacks with stored power. The more the user's stats are raised, the greater the damage. +The user attacks with stored power. The more the user's stats are raised, the greater the damage. +A retaliation move that counters any special attack, inflicting double the damage taken. +A retaliation move that counters any special attack, inflicting double the damage taken. +The target is attacked with an odd psychic wave. The attack varies in intensity. +The target is attacked with an odd psychic wave. The attack varies in intensity. +The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. +The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. +The user teleports using a strange power and switches its place with one of its allies. +The user teleports using a strange power and switches its place with one of its allies. +The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. +The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. +The user throws up a sturdy wall that sharply raises its Defense stat. +The user throws up a sturdy wall that sharply raises its Defense stat. +The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. +The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. +The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. +The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. +Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. +Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. +The user employs its psychic power to average its Defense and Sp. Def stats with those of its target. +The user employs its psychic power to average its Defense and Sp. Def stats with those of its target. +The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. +The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. +For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP. +For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP. +The user emits a healing pulse which restores the target's HP by up to half of its max HP. +The user emits a healing pulse which restores the target's HP by up to half of its max HP. +The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. +The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. +The user employs its psychic power to switch stat changes with the target. +The user employs its psychic power to switch stat changes with the target. +The user employs hypnotic suggestion to make the target fall into a deep sleep. +The user employs hypnotic suggestion to make the target fall into a deep sleep. +If the foe knows any move also known by the user, the foe is prevented from using it. +If the foe knows any move also known by the user, the foe is prevented from using it. +The user instructs the target to use the target's last move again. +The user instructs the target to use the target's last move again. +The user distracts the target by bending a spoon. It lowers the target's accuracy. +The user distracts the target by bending a spoon. It lowers the target's accuracy. +A wondrous wall of light is put up to suppress damage from special attacks for five turns. +A wondrous wall of light is put up to suppress damage from special attacks for five turns. +The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. +The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. +A barrier reflects back to the target moves like Leech Seed and moves that damage status. +A barrier reflects back to the target moves like Leech Seed and moves that damage status. +The user scatters a cloud of magic powder that changes the target to Psychic type. +The user scatters a cloud of magic powder that changes the target to Psychic type. +The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. +The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. +The user meditates to awaken the power deep within its body and raise its Attack stat. +The user meditates to awaken the power deep within its body and raise its Attack stat. +Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. +Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. +The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. +The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. +The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. +The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. +The user employs its psychic power to switch its Attack with its Defense stat. +The user employs its psychic power to switch its Attack with its Defense stat. +Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns. +Protects grounded Pokémon from priority moves and powers up Psychic-type moves for five turns. +Using its psychic power of suggestion, the user transfers its status problems to the target. +Using its psychic power of suggestion, the user transfers its status problems to the target. +A wondrous wall of light is put up to suppress damage from physical attacks for five turns. +A wondrous wall of light is put up to suppress damage from physical attacks for five turns. +The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. +The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. +The user mimics the target completely, copying the target's natural Ability. +The user mimics the target completely, copying the target's natural Ability. +The user employs its psychic power to exchange Abilities with the target. +The user employs its psychic power to exchange Abilities with the target. +The user exchanges Speed stats with the target. +The user exchanges Speed stats with the target. +The user makes the target float with its psychic power. The target is easier to hit for three turns. +The user makes the target float with its psychic power. The target is easier to hit for three turns. +The user switches place with a party Pokémon. Also warps to the last Pokémon Center visited. +The user switches place with a party Pokémon. Also warps to the last Pokémon Center visited. +The user catches the target off guard and swaps its held item with its own. +The user catches the target off guard and swaps its held item with its own. +The user creates a bizarre area in which slower Pokémon get to move first for five turns. +The user creates a bizarre area in which slower Pokémon get to move first for five turns. +The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns. +The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns. +The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage. +The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage. +The user launches a huge boulder at the target to attack. It must rest on the next turn, however. +The user launches a huge boulder at the target to attack. It must rest on the next turn, however. +Gathers space power and boosts its Sp. Atk stat on the first turn, attacks on the next turn. +Gathers space power and boosts its Sp. Atk stat on the first turn, attacks on the next turn. +The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat. +The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat. +The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. +The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. +The user attacks with a ray of light that sparkles as if it were made of gemstones. +The user attacks with a ray of light that sparkles as if it were made of gemstones. +Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch. +Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch. +The user attacks with a prehistoric power. It may also raise all the user's stats at once. +The user attacks with a prehistoric power. It may also raise all the user's stats at once. +Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. +Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. +The user picks up and throws a small rock at the target to attack. +The user picks up and throws a small rock at the target to attack. +The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit. +The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit. +The user smashes into the target at high speed. This move always goes first. +The user smashes into the target at high speed. This move always goes first. +The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. +The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. +The user polishes its body to reduce drag. It can sharply raise the Speed stat. +The user polishes its body to reduce drag. It can sharply raise the Speed stat. +Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. +Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. +The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. +The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. +Pours sticky tar over the target, lowering its Speed and making it weaker to Fire-type moves. +Pours sticky tar over the target, lowering its Speed and making it weaker to Fire-type moves. +The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. +The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. +Two turns after this move is used, the user blasts the target with a concentrated bundle of light. +Two turns after this move is used, the user blasts the target with a concentrated bundle of light. +The user fires a beam of steel that it collected from its entire body. This also damages the user. +The user fires a beam of steel that it collected from its entire body. This also damages the user. +The user attacks while destroying the terrain. This move fails when the ground isn't a terrain. +The user attacks while destroying the terrain. This move fails when the ground isn't a terrain. +The user becomes a gigantic shield and slams into the target. +The user becomes a gigantic shield and slams into the target. +The user becomes a gigantic sword and cuts the target. +The user becomes a gigantic sword and cuts the target. +The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. +The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. +The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability. +The user slams into the target with the force of a meteor. Can't be stopped by the target's Ability. +The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. +The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. +The user entangles the target with its anchor chain. The target becomes unable to flee. +The user entangles the target with its anchor chain. The target becomes unable to flee. +The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. +The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. +The foe slams the target with its steel-hard head. It may also make the target flinch. +The foe slams the target with its steel-hard head. It may also make the target flinch. +The user stabs the target with a sharp horn. This attack never misses. +The user stabs the target with a sharp horn. This attack never misses. +The target is hit with wings of steel. It may also raise the user's Defense stat. +The target is hit with wings of steel. It may also raise the user's Defense stat. +The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching. +The user rotates, centering the hex nut in its chest, and then strikes twice. May cause flinching. +The user looses a flash of energy from its polished body. It may also lower the target's accuracy. +The user looses a flash of energy from its polished body. It may also lower the target's accuracy. +The user launches steel bombs that stick to the target. This attack will not miss. +The user launches steel bombs that stick to the target. This attack will not miss. +The user attacks by throwing two steel gears at its target. +The user attacks by throwing two steel gears at its target. +The target is raked with steel claws. It may also raise the user's Attack stat. +The target is raked with steel claws. It may also raise the user's Attack stat. +The user strikes the target with tough punches as fast as bullets. This move always goes first. +The user strikes the target with tough punches as fast as bullets. This move always goes first. +The user tackles the target with a high-speed spin. The slower the user, the greater the damage. +The user tackles the target with a high-speed spin. The slower the user, the greater the damage. +The user slams into the foe with its heavy body. The heavier the user, the greater the damage. +The user slams into the foe with its heavy body. The heavier the user, the greater the damage. +The user retaliates with much greater power against the target that last inflicted damage on it. +The user retaliates with much greater power against the target that last inflicted damage on it. +The user sheds part of its body to make itself lighter and sharply raise its Speed stat. +The user sheds part of its body to make itself lighter and sharply raise its Speed stat. +The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability. +The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability. +The user hardens its body's surface like iron, sharply raising its Defense stat. +The user hardens its body's surface like iron, sharply raising its Defense stat. +Protects itself from damage. It also harshly lowers the Attack of attackers that make contact. +Protects itself from damage. It also harshly lowers the Attack of attackers that make contact. +A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. +A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. +The user rotates its gears, raising its Attack and sharply raising its Speed. +The user rotates its gears, raising its Attack and sharply raising its Speed. +The target is hit with a watery blast. The user must rest on the next turn, however. +The target is hit with a watery blast. The user must rest on the next turn, however. +The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. +The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. +The target is blasted by a huge volume of water launched under great pressure. +The target is blasted by a huge volume of water launched under great pressure. +The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. +The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. +The user immerses the target in superheated steam. This may also leave the target with a burn. +The user immerses the target in superheated steam. This may also leave the target with a burn. +The target is hammered with a large pincer. Critical hits land more easily. +The target is hammered with a large pincer. Critical hits land more easily. +The user attacks by swinging its tail as if it were a vicious wave in a raging storm. +The user attacks by swinging its tail as if it were a vicious wave in a raging storm. +The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy. +The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy. +The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles. +The user bursts into song, emitting many bubbles. Any burnt Pokémon will be healed by these bubbles. +It swamps the area around the user with a giant wave. It can also be used for crossing water. +It swamps the area around the user with a giant wave. It can also be used for crossing water. +The user rends the target with its hard gills. Power doubles if the user moves first. +The user rends the target with its hard gills. Power doubles if the user moves first. +The user slams into the target using a full-force blast of water. May lower the target's Defense. +The user slams into the target using a full-force blast of water. May lower the target's Defense. +Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean. +Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean. +The user shoots boiling hot water at its target. It may also leave the target with a burn. +The user shoots boiling hot water at its target. It may also leave the target with a burn. +The user ignores any effects that redirect moves, allowing this move to hit the chosen target. +The user ignores any effects that redirect moves, allowing this move to hit the chosen target. +A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow. +A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow. +The user charges at the target and may make it flinch. It can also be used to climb a waterfall. +The user charges at the target and may make it flinch. It can also be used to climb a waterfall. +The user cuts the foe with sharp shells. It may also lower the target's Defense stat. +The user cuts the foe with sharp shells. It may also lower the target's Defense stat. +If the target's HP is down to about half, this attack will hit with double the power. +If the target's HP is down to about half, this attack will hit with double the power. +A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. +A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat. +The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. +The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. +The user attacks the target with a pulsing blast of water. It may also confuse the target. +The user attacks the target with a pulsing blast of water. It may also confuse the target. +A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. +A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. +The target is blasted with a forceful shot of water. +The target is blasted with a forceful shot of water. +The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. +The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. +Traps foes in a violent swirling whirlpool for four to five turns. +Traps foes in a violent swirling whirlpool for four to five turns. +Hits three times in a row with mastery of the Water style. This attack always deals critical hits. +Hits three times in a row with mastery of the Water style. This attack always deals critical hits. +The user hits the target with throwing stars 2-5 times in a row. This move always goes first. +The user hits the target with throwing stars 2-5 times in a row. This move always goes first. +The user envelops itself in a veil made of water. It regains some HP on every turn. +The user envelops itself in a veil made of water. It regains some HP on every turn. +The user scatters mysterious water around and restores the HP of itself and its allies. +The user scatters mysterious water around and restores the HP of itself and its allies. +The user summons a heavy rain that falls for five turns, powering up Water-type moves. +The user summons a heavy rain that falls for five turns, powering up Water-type moves. +The user shoots a torrent of water at the target and changes the target's type to Water. +The user shoots a torrent of water at the target and changes the target's type to Water. +The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. +The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. +The user withdraws its body into its hard shell, raising its Defense stat. +The user withdraws its body into its hard shell, raising its Defense stat. diff --git a/Text_english_core/MOVE_NAMES.txt b/Text_english_core/MOVE_NAMES.txt new file mode 100644 index 000000000..135684d88 --- /dev/null +++ b/Text_english_core/MOVE_NAMES.txt @@ -0,0 +1,1526 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[MOVE_NAMES] +Megahorn +Megahorn +Attack Order +Attack Order +Bug Buzz +Bug Buzz +First Impression +First Impression +Pollen Puff +Pollen Puff +Leech Life +Leech Life +Lunge +Lunge +X-Scissor +X-Scissor +Signal Beam +Signal Beam +Skitter Smack +Skitter Smack +U-turn +U-turn +Steamroller +Steamroller +Bug Bite +Bug Bite +Silver Wind +Silver Wind +Fell Stinger +Fell Stinger +Struggle Bug +Struggle Bug +Fury Cutter +Fury Cutter +Pin Missile +Pin Missile +Twineedle +Twineedle +Infestation +Infestation +Defend Order +Defend Order +Heal Order +Heal Order +Powder +Powder +Quiver Dance +Quiver Dance +Rage Powder +Rage Powder +Spider Web +Spider Web +Sticky Web +Sticky Web +String Shot +String Shot +Tail Glow +Tail Glow +Hyperspace Fury +Hyperspace Fury +Foul Play +Foul Play +Fiery Wrath +Fiery Wrath +Darkest Lariat +Darkest Lariat +Night Daze +Night Daze +Crunch +Crunch +Dark Pulse +Dark Pulse +False Surrender +False Surrender +Jaw Lock +Jaw Lock +Throat Chop +Throat Chop +Wicked Blow +Wicked Blow +Lash Out +Lash Out +Night Slash +Night Slash +Sucker Punch +Sucker Punch +Knock Off +Knock Off +Assurance +Assurance +Bite +Bite +Brutal Swing +Brutal Swing +Feint Attack +Feint Attack +Faint Attack +Faint Attack +Thief +Thief +Snarl +Snarl +Payback +Payback +Pursuit +Pursuit +Beat Up +Beat Up +Fling +Fling +Power Trip +Power Trip +Punishment +Punishment +Dark Void +Dark Void +Embargo +Embargo +Fake Tears +Fake Tears +Flatter +Flatter +Hone Claws +Hone Claws +Memento +Memento +Nasty Plot +Nasty Plot +Obstruct +Obstruct +Parting Shot +Parting Shot +Quash +Quash +Snatch +Snatch +Switcheroo +Switcheroo +Taunt +Taunt +Topsy-Turvy +Topsy-Turvy +Torment +Torment +Eternabeam +Eternabeam +Dragon Energy +Dragon Energy +Roar of Time +Roar of Time +Draco Meteor +Draco Meteor +Outrage +Outrage +Clanging Scales +Clanging Scales +Core Enforcer +Core Enforcer +Dragon Rush +Dragon Rush +Dynamax Cannon +Dynamax Cannon +Spacial Rend +Spacial Rend +Dragon Hammer +Dragon Hammer +Dragon Pulse +Dragon Pulse +Dragon Claw +Dragon Claw +Breaking Swipe +Breaking Swipe +Dragon Breath +Dragon Breath +DragonBreath +DragonBreath +Dragon Tail +Dragon Tail +Dragon Darts +Dragon Darts +Dual Chop +Dual Chop +Twister +Twister +Scale Shot +Scale Shot +Dragon Rage +Dragon Rage +Clangorous Soul +Clangorous Soul +Dragon Dance +Dragon Dance +Bolt Strike +Bolt Strike +Volt Tackle +Volt Tackle +Zap Cannon +Zap Cannon +Aura Wheel +Aura Wheel +Thunder +Thunder +Fusion Bolt +Fusion Bolt +Plasma Fists +Plasma Fists +Thunderbolt +Thunderbolt +Wild Charge +Wild Charge +Bolt Beak +Bolt Beak +Discharge +Discharge +Overdrive +Overdrive +Thunder Cage +Thunder Cage +Zing Zap +Zing Zap +Thunder Punch +Thunder Punch +ThunderPunch +ThunderPunch +Rising Voltage +Rising Voltage +Volt Switch +Volt Switch +Parabolic Charge +Parabolic Charge +Spark +Spark +Thunder Fang +Thunder Fang +Shock Wave +Shock Wave +Electroweb +Electroweb +Charge Beam +Charge Beam +Thunder Shock +Thunder Shock +ThunderShock +ThunderShock +Nuzzle +Nuzzle +Electro Ball +Electro Ball +Charge +Charge +Eerie Impulse +Eerie Impulse +Electric Terrain +Electric Terrain +Electrify +Electrify +Ion Deluge +Ion Deluge +Magnet Rise +Magnet Rise +Magnetic Flux +Magnetic Flux +Thunder Wave +Thunder Wave +Light of Ruin +Light of Ruin +Fleur Cannon +Fleur Cannon +Misty Explosion +Misty Explosion +Moonblast +Moonblast +Play Rough +Play Rough +Strange Steam +Strange Steam +Dazzling Gleam +Dazzling Gleam +Spirit Break +Spirit Break +Draining Kiss +Draining Kiss +Disarming Voice +Disarming Voice +Fairy Wind +Fairy Wind +Nature's Madness +Nature's Madness +Aromatic Mist +Aromatic Mist +Baby-Doll Eyes +Baby-Doll Eyes +Charm +Charm +Crafty Shield +Crafty Shield +Decorate +Decorate +Fairy Lock +Fairy Lock +Floral Healing +Floral Healing +Flower Shield +Flower Shield +Geomancy +Geomancy +Misty Terrain +Misty Terrain +Moonlight +Moonlight +Sweet Kiss +Sweet Kiss +Focus Punch +Focus Punch +Meteor Assault +Meteor Assault +High Jump Kick +High Jump Kick +Hi Jump Kick +Hi Jump Kick +Close Combat +Close Combat +Focus Blast +Focus Blast +Superpower +Superpower +Cross Chop +Cross Chop +Dynamic Punch +Dynamic Punch +DynamicPunch +DynamicPunch +Flying Press +Flying Press +Hammer Arm +Hammer Arm +Jump Kick +Jump Kick +Sacred Sword +Sacred Sword +Thunderous Kick +Thunderous Kick +Secret Sword +Secret Sword +Sky Uppercut +Sky Uppercut +Aura Sphere +Aura Sphere +Body Press +Body Press +Submission +Submission +Brick Break +Brick Break +Drain Punch +Drain Punch +Vital Throw +Vital Throw +Wake-Up Slap +Wake-Up Slap +Low Sweep +Low Sweep +Circle Throw +Circle Throw +Force Palm +Force Palm +Revenge +Revenge +Rolling Kick +Rolling Kick +Storm Throw +Storm Throw +Karate Chop +Karate Chop +Mach Punch +Mach Punch +Power-Up Punch +Power-Up Punch +Rock Smash +Rock Smash +Vacuum Wave +Vacuum Wave +Double Kick +Double Kick +Arm Thrust +Arm Thrust +Triple Kick +Triple Kick +Counter +Counter +Final Gambit +Final Gambit +Low Kick +Low Kick +Reversal +Reversal +Seismic Toss +Seismic Toss +Bulk Up +Bulk Up +Coaching +Coaching +Detect +Detect +Mat Block +Mat Block +No Retreat +No Retreat +Octolock +Octolock +Quick Guard +Quick Guard +V-create +V-create +Blast Burn +Blast Burn +Eruption +Eruption +Mind Blown +Mind Blown +Shell Trap +Shell Trap +Blue Flare +Blue Flare +Burn Up +Burn Up +Overheat +Overheat +Flare Blitz +Flare Blitz +Pyro Ball +Pyro Ball +Fire Blast +Fire Blast +Fusion Flare +Fusion Flare +Inferno +Inferno +Magma Storm +Magma Storm +Sacred Fire +Sacred Fire +Searing Shot +Searing Shot +Heat Wave +Heat Wave +Flamethrower +Flamethrower +Blaze Kick +Blaze Kick +Fiery Dance +Fiery Dance +Fire Lash +Fire Lash +Fire Pledge +Fire Pledge +Lava Plume +Lava Plume +Fire Punch +Fire Punch +Mystical Fire +Mystical Fire +Burning Jealousy +Burning Jealousy +Flame Burst +Flame Burst +Fire Fang +Fire Fang +Flame Wheel +Flame Wheel +Incinerate +Incinerate +Flame Charge +Flame Charge +Ember +Ember +Fire Spin +Fire Spin +Heat Crash +Heat Crash +Sunny Day +Sunny Day +Will-O-Wisp +Will-O-Wisp +Sky Attack +Sky Attack +Brave Bird +Brave Bird +Dragon Ascent +Dragon Ascent +Hurricane +Hurricane +Aeroblast +Aeroblast +Beak Blast +Beak Blast +Fly +Fly +Bounce +Bounce +Drill Peck +Drill Peck +Oblivion Wing +Oblivion Wing +Air Slash +Air Slash +Chatter +Chatter +Aerial Ace +Aerial Ace +Air Cutter +Air Cutter +Pluck +Pluck +Sky Drop +Sky Drop +Wing Attack +Wing Attack +Acrobatics +Acrobatics +Dual Wingbeat +Dual Wingbeat +Gust +Gust +Peck +Peck +Defog +Defog +Feather Dance +Feather Dance +FeatherDance +FeatherDance +Mirror Move +Mirror Move +Roost +Roost +Tailwind +Tailwind +Astral Barrage +Astral Barrage +Shadow Force +Shadow Force +Poltergeist +Poltergeist +Moongeist Beam +Moongeist Beam +Phantom Force +Phantom Force +Spectral Thief +Spectral Thief +Shadow Bone +Shadow Bone +Shadow Ball +Shadow Ball +Spirit Shackle +Spirit Shackle +Shadow Claw +Shadow Claw +Hex +Hex +Ominous Wind +Ominous Wind +Shadow Punch +Shadow Punch +Shadow Sneak +Shadow Sneak +Astonish +Astonish +Lick +Lick +Night Shade +Night Shade +Confuse Ray +Confuse Ray +Curse +Curse +Destiny Bond +Destiny Bond +Grudge +Grudge +Nightmare +Nightmare +Spite +Spite +Trick-or-Treat +Trick-or-Treat +Frenzy Plant +Frenzy Plant +Leaf Storm +Leaf Storm +Solar Blade +Solar Blade +Petal Dance +Petal Dance +Power Whip +Power Whip +Seed Flare +Seed Flare +Solar Beam +Solar Beam +Wood Hammer +Wood Hammer +Energy Ball +Energy Ball +Leaf Blade +Leaf Blade +Petal Blizzard +Petal Blizzard +Apple Acid +Apple Acid +Drum Beating +Drum Beating +Grass Pledge +Grass Pledge +Grav Apple +Grav Apple +Seed Bomb +Seed Bomb +Giga Drain +Giga Drain +Horn Leech +Horn Leech +Grassy Glide +Grassy Glide +Trop Kick +Trop Kick +Leaf Tornado +Leaf Tornado +Magical Leaf +Magical Leaf +Needle Arm +Needle Arm +Razor Leaf +Razor Leaf +Vine Whip +Vine Whip +Branch Poke +Branch Poke +Leafage +Leafage +Mega Drain +Mega Drain +Snap Trap +Snap Trap +Bullet Seed +Bullet Seed +Absorb +Absorb +Grass Knot +Grass Knot +Aromatherapy +Aromatherapy +Cotton Guard +Cotton Guard +Cotton Spore +Cotton Spore +Forest's Curse +Forest's Curse +Grass Whistle +Grass Whistle +GrassWhistle +GrassWhistle +Grassy Terrain +Grassy Terrain +Ingrain +Ingrain +Jungle Healing +Jungle Healing +Leech Seed +Leech Seed +Sleep Powder +Sleep Powder +Spiky Shield +Spiky Shield +Spore +Spore +Strength Sap +Strength Sap +Stun Spore +Stun Spore +Synthesis +Synthesis +Worry Seed +Worry Seed +Precipice Blades +Precipice Blades +Earthquake +Earthquake +High Horsepower +High Horsepower +Earth Power +Earth Power +Land's Wrath +Land's Wrath +Thousand Arrows +Thousand Arrows +Thousand Waves +Thousand Waves +Dig +Dig +Drill Run +Drill Run +Stomping Tantrum +Stomping Tantrum +Scorching Sands +Scorching Sands +Bone Club +Bone Club +Mud Bomb +Mud Bomb +Bulldoze +Bulldoze +Mud Shot +Mud Shot +Bonemerang +Bonemerang +Sand Tomb +Sand Tomb +Bone Rush +Bone Rush +Mud-Slap +Mud-Slap +Fissure +Fissure +Magnitude +Magnitude +Mud Sport +Mud Sport +Rototiller +Rototiller +Sand Attack +Sand Attack +Sand-Attack +Sand-Attack +Shore Up +Shore Up +Spikes +Spikes +Freeze Shock +Freeze Shock +Ice Burn +Ice Burn +Glacial Lance +Glacial Lance +Blizzard +Blizzard +Ice Hammer +Ice Hammer +Ice Beam +Ice Beam +Icicle Crash +Icicle Crash +Ice Punch +Ice Punch +Freeze-Dry +Freeze-Dry +Aurora Beam +Aurora Beam +Glaciate +Glaciate +Ice Fang +Ice Fang +Avalanche +Avalanche +Frost Breath +Frost Breath +Icy Wind +Icy Wind +Ice Shard +Ice Shard +Powder Snow +Powder Snow +Ice Ball +Ice Ball +Icicle Spear +Icicle Spear +Triple Axel +Triple Axel +Sheer Cold +Sheer Cold +Aurora Veil +Aurora Veil +Hail +Hail +Haze +Haze +Mist +Mist +Explosion +Explosion +Self-Destruct +Self-Destruct +Selfdestruct +Selfdestruct +Giga Impact +Giga Impact +Hyper Beam +Hyper Beam +Boomburst +Boomburst +Last Resort +Last Resort +Skull Bash +Skull Bash +Double-Edge +Double-Edge +Head Charge +Head Charge +Mega Kick +Mega Kick +Multi-Attack +Multi-Attack +Techno Blast +Techno Blast +Thrash +Thrash +Egg Bomb +Egg Bomb +Judgment +Judgment +Hyper Voice +Hyper Voice +Revelation Dance +Revelation Dance +Rock Climb +Rock Climb +Take Down +Take Down +Uproar +Uproar +Body Slam +Body Slam +Extreme Speed +Extreme Speed +ExtremeSpeed +ExtremeSpeed +Hyper Fang +Hyper Fang +Mega Punch +Mega Punch +Razor Wind +Razor Wind +Slam +Slam +Strength +Strength +Tri Attack +Tri Attack +Crush Claw +Crush Claw +Relic Song +Relic Song +Chip Away +Chip Away +Dizzy Punch +Dizzy Punch +Facade +Facade +Headbutt +Headbutt +Retaliate +Retaliate +Secret Power +Secret Power +Slash +Slash +Smelling Salts +Smelling Salts +SmellingSalt +SmellingSalt +Horn Attack +Horn Attack +Stomp +Stomp +Covet +Covet +Hidden Power +Hidden Power +Round +Round +Swift +Swift +Vise Grip +Vise Grip +Vice Grip +Vice Grip +ViceGrip +ViceGrip +Cut +Cut +Rapid Spin +Rapid Spin +Snore +Snore +Terrain Pulse +Terrain Pulse +Weather Ball +Weather Ball +Echoed Voice +Echoed Voice +Fake Out +Fake Out +False Swipe +False Swipe +Hold Back +Hold Back +Pay Day +Pay Day +Pound +Pound +Quick Attack +Quick Attack +Scratch +Scratch +Tackle +Tackle +Double Hit +Double Hit +Feint +Feint +Tail Slap +Tail Slap +Rage +Rage +Spike Cannon +Spike Cannon +Comet Punch +Comet Punch +Fury Swipes +Fury Swipes +Barrage +Barrage +Bind +Bind +Double Slap +Double Slap +DoubleSlap +DoubleSlap +Fury Attack +Fury Attack +Wrap +Wrap +Constrict +Constrict +Bide +Bide +Crush Grip +Crush Grip +Endeavor +Endeavor +Flail +Flail +Frustration +Frustration +Guillotine +Guillotine +Horn Drill +Horn Drill +Natural Gift +Natural Gift +Present +Present +Return +Return +Sonic Boom +Sonic Boom +SonicBoom +SonicBoom +Spit Up +Spit Up +Super Fang +Super Fang +Trump Card +Trump Card +Wring Out +Wring Out +Acupressure +Acupressure +After You +After You +Assist +Assist +Attract +Attract +Baton Pass +Baton Pass +Belly Drum +Belly Drum +Bestow +Bestow +Block +Block +Camouflage +Camouflage +Captivate +Captivate +Celebrate +Celebrate +Confide +Confide +Conversion +Conversion +Conversion 2 +Conversion 2 +Copycat +Copycat +Court Change +Court Change +Defense Curl +Defense Curl +Disable +Disable +Double Team +Double Team +Encore +Encore +Endure +Endure +Entrainment +Entrainment +Flash +Flash +Focus Energy +Focus Energy +Follow Me +Follow Me +Foresight +Foresight +Glare +Glare +Growl +Growl +Growth +Growth +Happy Hour +Happy Hour +Harden +Harden +Heal Bell +Heal Bell +Helping Hand +Helping Hand +Hold Hands +Hold Hands +Howl +Howl +Laser Focus +Laser Focus +Leer +Leer +Lock-On +Lock-On +Lovely Kiss +Lovely Kiss +Lucky Chant +Lucky Chant +Me First +Me First +Mean Look +Mean Look +Metronome +Metronome +Milk Drink +Milk Drink +Mimic +Mimic +Mind Reader +Mind Reader +Minimize +Minimize +Morning Sun +Morning Sun +Nature Power +Nature Power +Noble Roar +Noble Roar +Odor Sleuth +Odor Sleuth +Pain Split +Pain Split +Perish Song +Perish Song +Play Nice +Play Nice +Protect +Protect +Psych Up +Psych Up +Recover +Recover +Recycle +Recycle +Reflect Type +Reflect Type +Refresh +Refresh +Roar +Roar +Safeguard +Safeguard +Scary Face +Scary Face +Screech +Screech +Sharpen +Sharpen +Shell Smash +Shell Smash +Simple Beam +Simple Beam +Sing +Sing +Sketch +Sketch +Slack Off +Slack Off +Sleep Talk +Sleep Talk +Smokescreen +Smokescreen +SmokeScreen +SmokeScreen +Soft-Boiled +Soft-Boiled +Softboiled +Softboiled +Splash +Splash +Spotlight +Spotlight +Stockpile +Stockpile +Stuff Cheeks +Stuff Cheeks +Substitute +Substitute +Supersonic +Supersonic +Swagger +Swagger +Swallow +Swallow +Sweet Scent +Sweet Scent +Swords Dance +Swords Dance +Tail Whip +Tail Whip +Tearful Look +Tearful Look +Teatime +Teatime +Teeter Dance +Teeter Dance +Tickle +Tickle +Transform +Transform +Whirlwind +Whirlwind +Wish +Wish +Work Up +Work Up +Yawn +Yawn +Belch +Belch +Gunk Shot +Gunk Shot +Sludge Wave +Sludge Wave +Shell Side Arm +Shell Side Arm +Sludge Bomb +Sludge Bomb +Poison Jab +Poison Jab +Cross Poison +Cross Poison +Sludge +Sludge +Venoshock +Venoshock +Clear Smog +Clear Smog +Poison Fang +Poison Fang +Poison Tail +Poison Tail +Acid +Acid +Acid Spray +Acid Spray +Smog +Smog +Poison Sting +Poison Sting +Acid Armor +Acid Armor +Baneful Bunker +Baneful Bunker +Coil +Coil +Corrosive Gas +Corrosive Gas +Gastro Acid +Gastro Acid +Poison Gas +Poison Gas +Poison Powder +Poison Powder +PoisonPowder +PoisonPowder +Purify +Purify +Toxic +Toxic +Toxic Spikes +Toxic Spikes +Toxic Thread +Toxic Thread +Venom Drench +Venom Drench +Prismatic Laser +Prismatic Laser +Psycho Boost +Psycho Boost +Future Sight +Future Sight +Synchronoise +Synchronoise +Dream Eater +Dream Eater +Photon Geyser +Photon Geyser +Psystrike +Psystrike +Freezing Glare +Freezing Glare +Psychic +Psychic +Psychic Fangs +Psychic Fangs +Eerie Spell +Eerie Spell +Expanding Force +Expanding Force +Extrasensory +Extrasensory +Hyperspace Hole +Hyperspace Hole +Psyshock +Psyshock +Zen Headbutt +Zen Headbutt +Luster Purge +Luster Purge +Mist Ball +Mist Ball +Psycho Cut +Psycho Cut +Psybeam +Psybeam +Heart Stamp +Heart Stamp +Confusion +Confusion +Stored Power +Stored Power +Mirror Coat +Mirror Coat +Psywave +Psywave +Agility +Agility +Ally Switch +Ally Switch +Amnesia +Amnesia +Barrier +Barrier +Calm Mind +Calm Mind +Cosmic Power +Cosmic Power +Gravity +Gravity +Guard Split +Guard Split +Guard Swap +Guard Swap +Heal Block +Heal Block +Heal Pulse +Heal Pulse +Healing Wish +Healing Wish +Heart Swap +Heart Swap +Hypnosis +Hypnosis +Imprison +Imprison +Instruct +Instruct +Kinesis +Kinesis +Light Screen +Light Screen +Lunar Dance +Lunar Dance +Magic Coat +Magic Coat +Magic Powder +Magic Powder +Magic Room +Magic Room +Meditate +Meditate +Miracle Eye +Miracle Eye +Power Split +Power Split +Power Swap +Power Swap +Power Trick +Power Trick +Psychic Terrain +Psychic Terrain +Psycho Shift +Psycho Shift +Reflect +Reflect +Rest +Rest +Role Play +Role Play +Skill Swap +Skill Swap +Speed Swap +Speed Swap +Telekinesis +Telekinesis +Teleport +Teleport +Trick +Trick +Trick Room +Trick Room +Wonder Room +Wonder Room +Head Smash +Head Smash +Rock Wrecker +Rock Wrecker +Meteor Beam +Meteor Beam +Diamond Storm +Diamond Storm +Stone Edge +Stone Edge +Power Gem +Power Gem +Rock Slide +Rock Slide +Ancient Power +Ancient Power +AncientPower +AncientPower +Rock Tomb +Rock Tomb +Rock Throw +Rock Throw +Smack Down +Smack Down +Accelerock +Accelerock +Rollout +Rollout +Rock Blast +Rock Blast +Rock Polish +Rock Polish +Sandstorm +Sandstorm +Stealth Rock +Stealth Rock +Tar Shot +Tar Shot +Wide Guard +Wide Guard +Doom Desire +Doom Desire +Steel Beam +Steel Beam +Steel Roller +Steel Roller +Behemoth Bash +Behemoth Bash +Behemoth Blade +Behemoth Blade +Iron Tail +Iron Tail +Sunsteel Strike +Sunsteel Strike +Meteor Mash +Meteor Mash +Anchor Shot +Anchor Shot +Flash Cannon +Flash Cannon +Iron Head +Iron Head +Smart Strike +Smart Strike +Steel Wing +Steel Wing +Double Iron Bash +Double Iron Bash +Mirror Shot +Mirror Shot +Magnet Bomb +Magnet Bomb +Gear Grind +Gear Grind +Metal Claw +Metal Claw +Bullet Punch +Bullet Punch +Gyro Ball +Gyro Ball +Heavy Slam +Heavy Slam +Metal Burst +Metal Burst +Autotomize +Autotomize +Gear Up +Gear Up +Iron Defense +Iron Defense +King's Shield +King's Shield +Metal Sound +Metal Sound +Shift Gear +Shift Gear +Hydro Cannon +Hydro Cannon +Water Spout +Water Spout +Hydro Pump +Hydro Pump +Origin Pulse +Origin Pulse +Steam Eruption +Steam Eruption +Crabhammer +Crabhammer +Aqua Tail +Aqua Tail +Muddy Water +Muddy Water +Sparkling Aria +Sparkling Aria +Surf +Surf +Fishious Rend +Fishious Rend +Liquidation +Liquidation +Dive +Dive +Scald +Scald +Snipe Shot +Snipe Shot +Water Pledge +Water Pledge +Waterfall +Waterfall +Razor Shell +Razor Shell +Brine +Brine +Bubble Beam +Bubble Beam +BubbleBeam +BubbleBeam +Octazooka +Octazooka +Flip Turn +Flip Turn +Water Pulse +Water Pulse +Aqua Jet +Aqua Jet +Bubble +Bubble +Water Gun +Water Gun +Clamp +Clamp +Whirlpool +Whirlpool +Surging Strikes +Surging Strikes +Water Shuriken +Water Shuriken +Aqua Ring +Aqua Ring +Life Dew +Life Dew +Rain Dance +Rain Dance +Soak +Soak +Water Sport +Water Sport +Withdraw +Withdraw diff --git a/Text_english_core/POKEDEX_ENTRIES.txt b/Text_english_core/POKEDEX_ENTRIES.txt new file mode 100644 index 000000000..2ab6a5aaa --- /dev/null +++ b/Text_english_core/POKEDEX_ENTRIES.txt @@ -0,0 +1,2060 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[POKEDEX_ENTRIES] +Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger. +Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger. +To support its bulb, Ivysaur's legs grow sturdy. If it spends more time lying in the sunlight, the bud will soon bloom into a large flower. +To support its bulb, Ivysaur's legs grow sturdy. If it spends more time lying in the sunlight, the bud will soon bloom into a large flower. +Venusaur's flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people. +Venusaur's flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people. +The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is happy, and blazes when it is enraged. +The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is happy, and blazes when it is enraged. +Without pity, its sharp claws destroy foes. If it encounters a strong enemy, it becomes agitated, and the flame on its tail flares with a bluish white color. +Without pity, its sharp claws destroy foes. If it encounters a strong enemy, it becomes agitated, and the flame on its tail flares with a bluish white color. +A Charizard flies about in search of strong opponents. It breathes intense flames that can melt any material. However, it will never torch a weaker foe. +A Charizard flies about in search of strong opponents. It breathes intense flames that can melt any material. However, it will never torch a weaker foe. +Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling Squirtle to swim at high speeds. +Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling Squirtle to swim at high speeds. +Its large tail is covered with rich, thick fur that deepens in color with age. The scratches on its shell are evidence of this Pokémon's toughness in battle. +Its large tail is covered with rich, thick fur that deepens in color with age. The scratches on its shell are evidence of this Pokémon's toughness in battle. +The waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet. +The waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet. +Its voracious appetite compels it to devour leaves bigger than itself without hesitation. It releases a terribly strong odor from its antennae. +Its voracious appetite compels it to devour leaves bigger than itself without hesitation. It releases a terribly strong odor from its antennae. +Its shell is as hard as an iron slab. A Metapod does not move very much because it is preparing its soft innards for evolution inside the shell. +Its shell is as hard as an iron slab. A Metapod does not move very much because it is preparing its soft innards for evolution inside the shell. +It has a superior ability to search for delicious honey from flowers. It can seek, extract, and carry honey from flowers blooming over six miles away. +It has a superior ability to search for delicious honey from flowers. It can seek, extract, and carry honey from flowers blooming over six miles away. +A Weedle has an extremely acute sense of smell. It distinguishes its favorite kinds of leaves from those it dislikes by sniffing with its big red proboscis (nose). +A Weedle has an extremely acute sense of smell. It distinguishes its favorite kinds of leaves from those it dislikes by sniffing with its big red proboscis (nose). +It remains virtually immobile while it clings to a tree. However, on the inside, it busily prepares for evolution. This is evident from how hot its shell becomes. +It remains virtually immobile while it clings to a tree. However, on the inside, it busily prepares for evolution. This is evident from how hot its shell becomes. +A Beedrill is extremely territorial. For safety reasons, no one should ever approach its nest. If angered, they will attack in a swarm. +A Beedrill is extremely territorial. For safety reasons, no one should ever approach its nest. If angered, they will attack in a swarm. +It has an extremely sharp sense of direction. It can unerringly return home to its nest, however far it may be removed from its familiar surroundings. +It has an extremely sharp sense of direction. It can unerringly return home to its nest, however far it may be removed from its familiar surroundings. +This Pokémon flies around, patrolling its large territory. If its living space is violated, it shows no mercy in thoroughly punishing the foe with its sharp claws. +This Pokémon flies around, patrolling its large territory. If its living space is violated, it shows no mercy in thoroughly punishing the foe with its sharp claws. +Pidgeot has gorgeous, glossy feathers. Many trainers are so captivated by the beautiful feathers on its head that they choose Pidgeot as their Pokémon. +Pidgeot has gorgeous, glossy feathers. Many trainers are so captivated by the beautiful feathers on its head that they choose Pidgeot as their Pokémon. +A Rattata is cautious in the extreme. Even while it is asleep, it constantly moves its ears and listens for danger. It will make its nest anywhere. +A Rattata is cautious in the extreme. Even while it is asleep, it constantly moves its ears and listens for danger. It will make its nest anywhere. +A Raticate's sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses. +A Raticate's sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses. +Its loud cry can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger. +Its loud cry can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger. +Its long neck and elongated beak are ideal for catching prey in soil or water. It deftly moves this extended and skinny beak to pluck prey. +Its long neck and elongated beak are ideal for catching prey in soil or water. It deftly moves this extended and skinny beak to pluck prey. +An Ekans curls itself up in a spiral while it rests. This position allows it to quickly respond to an enemy from any direction with a threat from its upraised head. +An Ekans curls itself up in a spiral while it rests. This position allows it to quickly respond to an enemy from any direction with a threat from its upraised head. +This Pokémon has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible. +This Pokémon has a terrifically strong constricting power. It can even flatten steel oil drums. Once it wraps its body around its foe, escaping is impossible. +It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt. +It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt. +If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down. +If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down. +When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert. +When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert. +It curls up in a ball to protect itself from enemy attacks. It also curls up to prevent heatstroke during the daytime when temperatures rise sharply. +It curls up in a ball to protect itself from enemy attacks. It also curls up to prevent heatstroke during the daytime when temperatures rise sharply. +Its highly toxic barbs are thought to have developed as protection for this small-bodied Pokémon. When enraged, it releases a horrible toxin from its horn. +Its highly toxic barbs are thought to have developed as protection for this small-bodied Pokémon. When enraged, it releases a horrible toxin from its horn. +When it is with its friends or family, its barbs are tucked away to prevent injury. It appears to become nervous if separated from the others. +When it is with its friends or family, its barbs are tucked away to prevent injury. It appears to become nervous if separated from the others. +It is adept at sending foes flying with harsh tackles using its tough, scaly body. This Pokémon is at its strongest when it is defending its young. +It is adept at sending foes flying with harsh tackles using its tough, scaly body. This Pokémon is at its strongest when it is defending its young. +The male Nidoran has developed muscles that freely move its ears in any direction. Even the slightest sound does not escape this Pokémon's notice. +The male Nidoran has developed muscles that freely move its ears in any direction. Even the slightest sound does not escape this Pokémon's notice. +Its horn is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might. +Its horn is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might. +A Nidoking's thick tail packs enormously destructive power capable of toppling a metal transmission tower. Once it goes on a rampage, there is no stopping it. +A Nidoking's thick tail packs enormously destructive power capable of toppling a metal transmission tower. Once it goes on a rampage, there is no stopping it. +On every night of a full moon, they come out to play. When dawn arrives, the tired Clefairy go to sleep nestled up against each other in deep and quiet mountains. +On every night of a full moon, they come out to play. When dawn arrives, the tired Clefairy go to sleep nestled up against each other in deep and quiet mountains. +A Clefable uses its wings to skip lightly as if it were flying. Its bouncy step lets it even walk on water. On quiet, moonlit nights, it strolls on lakes. +A Clefable uses its wings to skip lightly as if it were flying. Its bouncy step lets it even walk on water. On quiet, moonlit nights, it strolls on lakes. +It can freely control fire, making fiery orbs fly like will-o'-the-wisps. Just before evolution, its six tails grow hot as if on fire. +It can freely control fire, making fiery orbs fly like will-o'-the-wisps. Just before evolution, its six tails grow hot as if on fire. +It has long been said that each of the nine tails embody an enchanted power. A long-lived Ninetales will have fur that shines like gold. +It has long been said that each of the nine tails embody an enchanted power. A long-lived Ninetales will have fur that shines like gold. +Nothing can avoid falling asleep hearing a Jigglypuff's song. The sound waves of its singing voice match the brain waves of someone in a deep sleep. +Nothing can avoid falling asleep hearing a Jigglypuff's song. The sound waves of its singing voice match the brain waves of someone in a deep sleep. +Its fur is the ultimate in luxuriousness. Sleeping alongside a Wigglytuff is simply divine. Its body expands seemingly without end when it inhales. +Its fur is the ultimate in luxuriousness. Sleeping alongside a Wigglytuff is simply divine. Its body expands seemingly without end when it inhales. +While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. They use ultrasonic waves to detect obstacles. +While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. They use ultrasonic waves to detect obstacles. +Its fangs easily puncture even thick animal hide. It loves to feast on the blood of people and Pokémon. It flits about in darkness and strikes from behind. +Its fangs easily puncture even thick animal hide. It loves to feast on the blood of people and Pokémon. It flits about in darkness and strikes from behind. +It grows by absorbing moonlight. During the daytime, it buries itself in the ground, leaving only its leaves exposed to avoid detection by its enemies. +It grows by absorbing moonlight. During the daytime, it buries itself in the ground, leaving only its leaves exposed to avoid detection by its enemies. +A horribly noxious honey drools from its mouth. One whiff of the honey can result in memory loss. Some fans are said to enjoy this overwhelming stink, however. +A horribly noxious honey drools from its mouth. One whiff of the honey can result in memory loss. Some fans are said to enjoy this overwhelming stink, however. +In seasons when it produces more pollen, the air around a Vileplume turns yellow with the powder as it walks. The pollen is highly toxic and causes paralysis. +In seasons when it produces more pollen, the air around a Vileplume turns yellow with the powder as it walks. The pollen is highly toxic and causes paralysis. +A Paras has parasitic tochukaso mushrooms growing on its back. They grow by drawing nutrients from the host. They are valued as a medicine for long life. +A Paras has parasitic tochukaso mushrooms growing on its back. They grow by drawing nutrients from the host. They are valued as a medicine for long life. +Parasect are known to infest the roots of large trees en masse and drain nutrients. When an infested tree dies, they move onto another tree all at once. +Parasect are known to infest the roots of large trees en masse and drain nutrients. When an infested tree dies, they move onto another tree all at once. +Its coat of thin, stiff hair that covers its entire body is said to have evolved for protection. Its large eyes never fail to spot even miniscule prey. +Its coat of thin, stiff hair that covers its entire body is said to have evolved for protection. Its large eyes never fail to spot even miniscule prey. +Venomoth are nocturnal--they only are active at night. Their favorite prey are insects that gather around streetlights, attracted by the light in the darkness. +Venomoth are nocturnal--they only are active at night. Their favorite prey are insects that gather around streetlights, attracted by the light in the darkness. +Diglett are raised in most farms. The reason is simple--wherever they burrow, the soil is left perfectly tilled for growing delicious crops. +Diglett are raised in most farms. The reason is simple--wherever they burrow, the soil is left perfectly tilled for growing delicious crops. +Because the triplets originally split from one body, they think exactly alike. They work cooperatively to burrow endlessly through the ground. +Because the triplets originally split from one body, they think exactly alike. They work cooperatively to burrow endlessly through the ground. +Meowth withdraw their sharp claws into their paws to silently sneak about. For some reason, this Pokémon loves shiny coins that glitter with light. +Meowth withdraw their sharp claws into their paws to silently sneak about. For some reason, this Pokémon loves shiny coins that glitter with light. +A Persian's six bold whiskers sense air movements to determine what is in its vicinity. It becomes docile if grabbed by the whiskers. +A Persian's six bold whiskers sense air movements to determine what is in its vicinity. It becomes docile if grabbed by the whiskers. +When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered. +When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered. +A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light. +A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light. +When it starts shaking and its nasal breathing turns rough, it's a sure sign of anger. However, since this happens instantly, there is no time to flee. +When it starts shaking and its nasal breathing turns rough, it's a sure sign of anger. However, since this happens instantly, there is no time to flee. +When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent. +When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent. +Its superb sense of smell ensures that this Pokémon won't forget any scent, no matter what. It uses its sense of smell to detect the emotions of others. +Its superb sense of smell ensures that this Pokémon won't forget any scent, no matter what. It uses its sense of smell to detect the emotions of others. +This fleet-footed Pokémon is said to run over 6,200 miles in a single day and night. The fire that blazes wildly within its body is its source of power. +This fleet-footed Pokémon is said to run over 6,200 miles in a single day and night. The fire that blazes wildly within its body is its source of power. +It is possible to see this Pokémon's spiral innards right through its thin skin. However, the skin is also very flexible. Even sharp fangs bounce right off it. +It is possible to see this Pokémon's spiral innards right through its thin skin. However, the skin is also very flexible. Even sharp fangs bounce right off it. +Its body surface is always wet and slick with an oily fluid. Because of this greasy covering, it can easily slip and slide out of the clutches of any enemy in battle. +Its body surface is always wet and slick with an oily fluid. Because of this greasy covering, it can easily slip and slide out of the clutches of any enemy in battle. +Its highly developed muscles never grow fatigued, however much it exercises. This Pokémon can swim back and forth across the Pacific Ocean without effort. +Its highly developed muscles never grow fatigued, however much it exercises. This Pokémon can swim back and forth across the Pacific Ocean without effort. +A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour. +A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour. +It is rumored that a boy with psychic abilities suddenly transformed into Kadabra while he was assisting research into extrasensory powers. +It is rumored that a boy with psychic abilities suddenly transformed into Kadabra while he was assisting research into extrasensory powers. +While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body. +While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body. +It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders. +It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders. +A belt is worn by a Machoke to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt. +A belt is worn by a Machoke to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt. +It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent. +It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent. +A Bellsprout's thin and flexible body lets it bend and sway to avoid any attack, however strong it may be. From its mouth, it leaks a fluid that melts even iron. +A Bellsprout's thin and flexible body lets it bend and sway to avoid any attack, however strong it may be. From its mouth, it leaks a fluid that melts even iron. +At night, a Weepinbell hangs on to a tree branch with its hooked rear and sleeps. If it moves around in its sleep, it may wake up to find itself on the ground. +At night, a Weepinbell hangs on to a tree branch with its hooked rear and sleeps. If it moves around in its sleep, it may wake up to find itself on the ground. +The long vine extending from its head is waved about as if it were a living thing to attract prey. When an unsuspecting victim approaches, it is swallowed whole. +The long vine extending from its head is waved about as if it were a living thing to attract prey. When an unsuspecting victim approaches, it is swallowed whole. +Its body is almost entirely composed of water. It ensnares its foe with its two long tentacles, then stabs with the poison stingers at their tips. +Its body is almost entirely composed of water. It ensnares its foe with its two long tentacles, then stabs with the poison stingers at their tips. +It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated. +It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated. +It climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing. +It climbs mountain paths using only the power of its arms. Because they look just like boulders lining paths, hikers may step on them without noticing. +They descend from mountains by tumbling down steep slopes. They are so brutal, they smash aside obstructing trees and huge boulders with thunderous tackles. +They descend from mountains by tumbling down steep slopes. They are so brutal, they smash aside obstructing trees and huge boulders with thunderous tackles. +It is said to live in volcanic craters on mountain peaks. Once a year, it sheds its hide and grows larger. The shed hide crumbles and returns to the soil. +It is said to live in volcanic craters on mountain peaks. Once a year, it sheds its hide and grows larger. The shed hide crumbles and returns to the soil. +A Ponyta is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent. +A Ponyta is very weak at birth. It can barely stand up. Its legs become stronger as it stumbles and falls while trying to keep up with its parent. +It usually canters casually in the fields and plains. But once a Rapidash turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph. +It usually canters casually in the fields and plains. But once a Rapidash turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph. +It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends whole days just loafing at the water's edge. +It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends whole days just loafing at the water's edge. +Its tail has a Shellder firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This forces it to reluctantly swim and catch prey. +Its tail has a Shellder firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This forces it to reluctantly swim and catch prey. +The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away. +The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away. +It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius. +It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius. +It is always seen with a stick from a plant. Apparently, there are good sticks and bad sticks. This Pokémon occasionally fights with others over choice sticks. +It is always seen with a stick from a plant. Apparently, there are good sticks and bad sticks. This Pokémon occasionally fights with others over choice sticks. +Even while eating or sleeping, one of the heads remains always vigilant for any sign of danger. When threatened, it flees at over 60 miles per hour. +Even while eating or sleeping, one of the heads remains always vigilant for any sign of danger. When threatened, it flees at over 60 miles per hour. +A peculiar Pokémon species with three heads. It vigorously races across grassy plains even in arid seasons with little rainfall. +A peculiar Pokémon species with three heads. It vigorously races across grassy plains even in arid seasons with little rainfall. +Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head. +Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head. +It loves to snooze on bitterly cold ice. The sight of this Pokémon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago. +It loves to snooze on bitterly cold ice. The sight of this Pokémon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago. +Born from polluted sludge in the sea, Grimer's favorite food is anything filthy. They feed on wastewater pumped out from factories. +Born from polluted sludge in the sea, Grimer's favorite food is anything filthy. They feed on wastewater pumped out from factories. +It prefers warm and humid habitats. In the summertime, the toxic substances in its body intensify, making Muk reek like putrid kitchen garbage. +It prefers warm and humid habitats. In the summertime, the toxic substances in its body intensify, making Muk reek like putrid kitchen garbage. +At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out. +At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out. +It swims in the sea by swallowing water, then jetting it out toward the rear. The Cloyster shoots spikes from its shell using the same system. +It swims in the sea by swallowing water, then jetting it out toward the rear. The Cloyster shoots spikes from its shell using the same system. +When exposed to a strong wind, a Gastly's gaseous body quickly dwindles away. They cluster under the eaves of houses to escape the ravages of wind. +When exposed to a strong wind, a Gastly's gaseous body quickly dwindles away. They cluster under the eaves of houses to escape the ravages of wind. +If a Haunter beckons you while it is floating in darkness, don't approach it. This Pokémon will try to lick you with its tongue and steal your life away. +If a Haunter beckons you while it is floating in darkness, don't approach it. This Pokémon will try to lick you with its tongue and steal your life away. +Deep in the night, your shadow cast by a streetlight may suddenly overtake you. It is actually a Gengar running past you, pretending to be your shadow. +Deep in the night, your shadow cast by a streetlight may suddenly overtake you. It is actually a Gengar running past you, pretending to be your shadow. +There is a magnet in its brain that prevents an Onix from losing direction while tunneling. As it grows older, its body becomes steadily rounder and smoother. +There is a magnet in its brain that prevents an Onix from losing direction while tunneling. As it grows older, its body becomes steadily rounder and smoother. +If your nose becomes itchy while you are sleeping, it's a sure sign that a Drowzee is standing above your pillow and trying to eat your dream through your nostrils. +If your nose becomes itchy while you are sleeping, it's a sure sign that a Drowzee is standing above your pillow and trying to eat your dream through your nostrils. +The arcing movement and glitter of the pendulum in a Hypno's hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum. +The arcing movement and glitter of the pendulum in a Hypno's hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum. +Krabby live in holes dug into beaches. On sandy shores with little in the way of food, they can be seen squabbling with each other over territory. +Krabby live in holes dug into beaches. On sandy shores with little in the way of food, they can be seen squabbling with each other over territory. +It waves its huge, oversized claw in the air to communicate with others. But since the claw is so heavy, this Pokémon quickly tires. +It waves its huge, oversized claw in the air to communicate with others. But since the claw is so heavy, this Pokémon quickly tires. +It bears an uncanny and unexplained resemblance to a Poké Ball. Because it explodes at the slightest shock, even veteran trainers treat it with caution. +It bears an uncanny and unexplained resemblance to a Poké Ball. Because it explodes at the slightest shock, even veteran trainers treat it with caution. +They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities. +They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities. +It consists of six eggs that care for each other. The eggs attract each other and spin around. When cracks increasingly appear, it is close to evolution. +It consists of six eggs that care for each other. The eggs attract each other and spin around. When cracks increasingly appear, it is close to evolution. +Originally from the tropics, Exeggutor's heads grow larger with exposure to bright sunlight. It is said that when the heads fall, they group to form an Exeggcute. +Originally from the tropics, Exeggutor's heads grow larger with exposure to bright sunlight. It is said that when the heads fall, they group to form an Exeggcute. +It pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries. The stains on the skull it wears are from its tears. +It pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries. The stains on the skull it wears are from its tears. +A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken. +A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken. +Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs. +Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs. +A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up. +A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up. +Whenever it sees something unfamiliar, it always licks the object because it memorizes things by texture and taste. It is somewhat put off by sour things. +Whenever it sees something unfamiliar, it always licks the object because it memorizes things by texture and taste. It is somewhat put off by sour things. +Getting up close to a Koffing will give you a chance to observe, through its thin skin, the toxic gases swirling inside. It blows up at the slightest stimulation. +Getting up close to a Koffing will give you a chance to observe, through its thin skin, the toxic gases swirling inside. It blows up at the slightest stimulation. +By diluting its toxic gases with a special process, the highest grade of perfume can be made. To Weezing, gases emanating from garbage are the ultimate feast. +By diluting its toxic gases with a special process, the highest grade of perfume can be made. To Weezing, gases emanating from garbage are the ultimate feast. +Once it starts running, it doesn't stop. Its tiny brain makes it so stupid that it can't remember why it started running in the first place. +Once it starts running, it doesn't stop. Its tiny brain makes it so stupid that it can't remember why it started running in the first place. +Its horn, which rotates like a drill, destroys tall buildings with one strike. It stands on its hind legs, and its brain is well developed. +Its horn, which rotates like a drill, destroys tall buildings with one strike. It stands on its hind legs, and its brain is well developed. +Chansey lay nutritionally excellent eggs every day. The eggs are so delicious, they are eagerly devoured by even those who have lost their appetite. +Chansey lay nutritionally excellent eggs every day. The eggs are so delicious, they are eagerly devoured by even those who have lost their appetite. +Its vines snap off easily and painlessly if they are grabbed, allowing it to make a quick getaway. The lost vines are replaced by new growth the very next day. +Its vines snap off easily and painlessly if they are grabbed, allowing it to make a quick getaway. The lost vines are replaced by new growth the very next day. +If you come across a young Kangaskhan playing by itself, never try to catch it. The baby's parent is sure to be in the area, and it will become violently enraged. +If you come across a young Kangaskhan playing by itself, never try to catch it. The baby's parent is sure to be in the area, and it will become violently enraged. +By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger. +By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger. +The poisonous barbs all over its body are highly valued as ingredients for making traditional herbal medicine. It shows no mercy to anything approaching its nest. +The poisonous barbs all over its body are highly valued as ingredients for making traditional herbal medicine. It shows no mercy to anything approaching its nest. +In the springtime, schools of Goldeen can be seen swimming up falls and rivers. It metes out staggering damage with its single horn. +In the springtime, schools of Goldeen can be seen swimming up falls and rivers. It metes out staggering damage with its single horn. +It punches holes in boulders on stream- beds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current. +It punches holes in boulders on stream- beds. This is a clever innovation that prevents its eggs from being attacked or washed away by the current. +It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body. +It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body. +People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night. +People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night. +A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real. +A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real. +Its blindingly fast speed adds to the sharpness of its twin forearm scythes. The scythes can slice through thick logs in one wicked stroke. +Its blindingly fast speed adds to the sharpness of its twin forearm scythes. The scythes can slice through thick logs in one wicked stroke. +A Jynx sashays rhythmically as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without noticing. +A Jynx sashays rhythmically as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without noticing. +When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz as lightning rods. +When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz as lightning rods. +In battle, it blows out intense flames from all over its body to intimidate its foe. These fiery bursts create heat waves that ignite grass and trees. +In battle, it blows out intense flames from all over its body to intimidate its foe. These fiery bursts create heat waves that ignite grass and trees. +Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights. +Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights. +It is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself. +It is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself. +Its swimming muscles are weak, so it is easily washed away by currents. In places where water pools, you can see many Magikarp deposited there by the flow. +Its swimming muscles are weak, so it is easily washed away by currents. In places where water pools, you can see many Magikarp deposited there by the flow. +It is an extremely vicious and violent Pokémon. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames. +It is an extremely vicious and violent Pokémon. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames. +People have driven Lapras almost to the point of extinction. In the evenings, it is said to sing plaintively as it seeks what few others of its kind still remain. +People have driven Lapras almost to the point of extinction. In the evenings, it is said to sing plaintively as it seeks what few others of its kind still remain. +A Ditto rearranges its cell structure to transform itself. However, if it tries to change based on its memory, it will get details wrong. +A Ditto rearranges its cell structure to transform itself. However, if it tries to change based on its memory, it will get details wrong. +An Eevee has an unstable genetic makeup that suddenly mutates due to its environment. Radiation from various stones causes this Pokémon to evolve. +An Eevee has an unstable genetic makeup that suddenly mutates due to its environment. Radiation from various stones causes this Pokémon to evolve. +Vaporeon underwent a spontaneous mutation and grew fins and gills that allow them to live underwater. They have the ability to freely control water. +Vaporeon underwent a spontaneous mutation and grew fins and gills that allow them to live underwater. They have the ability to freely control water. +Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles. +Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles. +Flareon's fluffy fur releases heat into the air so that its body does not get excessively hot. Its body temperature can rise to a maximum of 1,650 degrees F. +Flareon's fluffy fur releases heat into the air so that its body does not get excessively hot. Its body temperature can rise to a maximum of 1,650 degrees F. +It is capable of reverting itself entirely back to program data in order to enter cyberspace. A Porygon is copy-protected so it cannot be duplicated. +It is capable of reverting itself entirely back to program data in order to enter cyberspace. A Porygon is copy-protected so it cannot be duplicated. +One of the ancient and long-since-extinct Pokémon that have been regenerated from fossils by humans. If attacked, it withdraws into its hard shell. +One of the ancient and long-since-extinct Pokémon that have been regenerated from fossils by humans. If attacked, it withdraws into its hard shell. +An Omastar uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large, making its movements slow and ponderous. +An Omastar uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large, making its movements slow and ponderous. +This Pokémon has been regenerated from a fossil. However, in rare cases, living examples have been discovered. Kabuto have not changed for 300 million years. +This Pokémon has been regenerated from a fossil. However, in rare cases, living examples have been discovered. Kabuto have not changed for 300 million years. +Kabutops once swam underwater to hunt for prey. It was apparently evolving from being a water dweller to living on land as evident from changes in its gills and legs. +Kabutops once swam underwater to hunt for prey. It was apparently evolving from being a water dweller to living on land as evident from changes in its gills and legs. +Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies. +Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies. +Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its big belly as a place to play. +Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its big belly as a place to play. +Articuno is a legendary bird Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall. +Articuno is a legendary bird Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall. +Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts. +Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts. +Moltres is a legendary bird Pokémon that can control fire. If injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself. +Moltres is a legendary bird Pokémon that can control fire. If injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself. +A Dratini continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels. +A Dratini continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels. +A Dragonair stores an enormous amount of energy inside its body. It is said to alter the weather around it by loosing energy from the crystals on its neck and tail. +A Dragonair stores an enormous amount of energy inside its body. It is said to alter the weather around it by loosing energy from the crystals on its neck and tail. +It can circle the globe in just 16 hours. It is a kindhearted Pokémon that leads lost and foundering ships in a storm to the safety of land. +It can circle the globe in just 16 hours. It is a kindhearted Pokémon that leads lost and foundering ships in a storm to the safety of land. +A Pokémon that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart. +A Pokémon that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart. +A Mew is said to possess the genes of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people. +A Mew is said to possess the genes of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people. +It waves its leaf around to keep foes at bay. However, a sweet fragrance also wafts from the leaf, creating a friendly atmosphere that becalms the battlers. +It waves its leaf around to keep foes at bay. However, a sweet fragrance also wafts from the leaf, creating a friendly atmosphere that becalms the battlers. +A Bayleef's neck is ringed by curled-up leaves. Inside each leaf is a small tree shoot. The fragrance of this shoot makes people peppy. +A Bayleef's neck is ringed by curled-up leaves. Inside each leaf is a small tree shoot. The fragrance of this shoot makes people peppy. +The fragrance of a Meganium's flower soothes and calms emotions. In battle, it gives off more of its becalming scent to blunt the foe's fighting spirit. +The fragrance of a Meganium's flower soothes and calms emotions. In battle, it gives off more of its becalming scent to blunt the foe's fighting spirit. +It flares flames from its back to protect itself. The fire burns vigorously if the Pokémon is angry. When it is tired, it sputters with incomplete combustion. +It flares flames from its back to protect itself. The fire burns vigorously if the Pokémon is angry. When it is tired, it sputters with incomplete combustion. +It intimidates foes with intense gusts of flames and superheated air. Its quick nimbleness lets it dodge attacks even while scorching an enemy. +It intimidates foes with intense gusts of flames and superheated air. Its quick nimbleness lets it dodge attacks even while scorching an enemy. +It can hide behind a shimmering heat haze that it creates using its intense flames. Typhlosion create blazing explosive blasts that burn everything to cinders. +It can hide behind a shimmering heat haze that it creates using its intense flames. Typhlosion create blazing explosive blasts that burn everything to cinders. +Despite its small body, Totodile's jaws are very powerful. While it may think it is just playfully nipping, its bite has enough strength to cause serious injury. +Despite its small body, Totodile's jaws are very powerful. While it may think it is just playfully nipping, its bite has enough strength to cause serious injury. +Once its jaws clamp down on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like fishhooks, they become irremovably embedded. +Once its jaws clamp down on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like fishhooks, they become irremovably embedded. +It opens its huge mouth to intimidate enemies. In battle, it runs using its thick and powerful hind legs to charge the foe with incredible speed. +It opens its huge mouth to intimidate enemies. In battle, it runs using its thick and powerful hind legs to charge the foe with incredible speed. +They take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one gets separated, it turns sleepless with fear. +They take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one gets separated, it turns sleepless with fear. +A Furret has a very slim build. When under attack, it can squirm through narrow spaces and get away. In spite of its short limbs, it is very nimble and fleet. +A Furret has a very slim build. When under attack, it can squirm through narrow spaces and get away. In spite of its short limbs, it is very nimble and fleet. +It has an internal organ that senses the earth's rotation. Using this special organ, a Hoothoot begins hooting at precisely the same time every day. +It has an internal organ that senses the earth's rotation. Using this special organ, a Hoothoot begins hooting at precisely the same time every day. +It unfailingly catches prey in darkness. Noctowl owe their success to superior vision that allows them to see in minimal light, and to their supple and silent wings. +It unfailingly catches prey in darkness. Noctowl owe their success to superior vision that allows them to see in minimal light, and to their supple and silent wings. +Ledyba communicate using a fluid that they secrete from where the legs join the body. They are said to convey feelings to others by altering the fluid's scent. +Ledyba communicate using a fluid that they secrete from where the legs join the body. They are said to convey feelings to others by altering the fluid's scent. +It is said that in lands with clean air, where the stars fill the sky, there live many Ledian. For good reason, they use the light of the stars as energy. +It is said that in lands with clean air, where the stars fill the sky, there live many Ledian. For good reason, they use the light of the stars as energy. +The web it spins can be considered its second nervous system. It is said that a Spinarak determines its prey by the tiny vibrations it feels through the web. +The web it spins can be considered its second nervous system. It is said that a Spinarak determines its prey by the tiny vibrations it feels through the web. +Its feet are tipped with tiny hooked claws that enable it to scuttle on ceilings and vertical walls. It constricts its foe with thin and strong silk webbing. +Its feet are tipped with tiny hooked claws that enable it to scuttle on ceilings and vertical walls. It constricts its foe with thin and strong silk webbing. +Over the course of evolution, its hind legs turned into wings. By alternately resting its front and rear wings, it can fly all day without having to stop. +Over the course of evolution, its hind legs turned into wings. By alternately resting its front and rear wings, it can fly all day without having to stop. +When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach. +When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach. +The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas. +The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas. +It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older. +It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older. +On nights with many shooting stars, Cleffa can be seen dancing in a ring. They dance until daybreak, when they quench their thirst with the morning dew. +On nights with many shooting stars, Cleffa can be seen dancing in a ring. They dance until daybreak, when they quench their thirst with the morning dew. +Its soft and pliable body is very bouncy. When it sings continuously with all its might, its body steadily turns a deepening pink color. +Its soft and pliable body is very bouncy. When it sings continuously with all its might, its body steadily turns a deepening pink color. +As its energy, it uses the feelings of compassion and pleasure exuded by people and Pokémon. It stores up happy feelings in its shell, then shares them out. +As its energy, it uses the feelings of compassion and pleasure exuded by people and Pokémon. It stores up happy feelings in its shell, then shares them out. +It is said to be a Pokémon that brings good fortune. When it spots someone who is pure of heart, a Togetic appears and shares its happiness with that person. +It is said to be a Pokémon that brings good fortune. When it spots someone who is pure of heart, a Togetic appears and shares its happiness with that person. +It runs up short trees that grow on the savanna to peck at new shoots. A Natu's eyes look as if they are always observing something. +It runs up short trees that grow on the savanna to peck at new shoots. A Natu's eyes look as if they are always observing something. +It has the enigmatic power of foreseeing the future. Some people in different lands have long believed that Xatu are emissaries from another world. +It has the enigmatic power of foreseeing the future. Some people in different lands have long believed that Xatu are emissaries from another world. +Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows. +Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows. +Its fleece quality changes to generate strong static electricity with a small amount of wool. The bare, slick parts of its hide are shielded against electricity. +Its fleece quality changes to generate strong static electricity with a small amount of wool. The bare, slick parts of its hide are shielded against electricity. +It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away. +It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away. +Its flower petals deepen in color through exposure to sunlight. When cloudy weather persists, it does a dance that is thought to be a sun-summoning ritual. +Its flower petals deepen in color through exposure to sunlight. When cloudy weather persists, it does a dance that is thought to be a sun-summoning ritual. +Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance. +Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance. +It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water. +It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water. +It mimics a tree to avoid being attacked by enemies. But since its forelegs remain green throughout the year, it is easily identified as a fake in the winter. +It mimics a tree to avoid being attacked by enemies. But since its forelegs remain green throughout the year, it is easily identified as a fake in the winter. +The curled hair on its head proves its status as a king. It is said that the longer and curlier the hair, the more respect it earns from its peers. +The curled hair on its head proves its status as a king. It is said that the longer and curlier the hair, the more respect it earns from its peers. +This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away. +This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away. +It blossoms when the temperature rises above 64 degrees F. Because its flower's blooming changes with the temperature, it is sometimes used as a thermometer. +It blossoms when the temperature rises above 64 degrees F. Because its flower's blooming changes with the temperature, it is sometimes used as a thermometer. +Jumpluff ride warm southern winds to cross the sea and fly to foreign lands. This Pokémon lands when it encounters cold air while it is floating. +Jumpluff ride warm southern winds to cross the sea and fly to foreign lands. This Pokémon lands when it encounters cold air while it is floating. +Its tail ends with a dexterous, handlike appendage. However, because it uses the tail so much, Aipom's real hands have become rather clumsy. +Its tail ends with a dexterous, handlike appendage. However, because it uses the tail so much, Aipom's real hands have become rather clumsy. +Sunkern try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew. +Sunkern try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew. +Sunflora convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets. +Sunflora convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets. +It can see 360 degrees without moving its eyes. It is a great flier capable of making sudden stops and turning midair to quickly chase down targeted prey. +It can see 360 degrees without moving its eyes. It is a great flier capable of making sudden stops and turning midair to quickly chase down targeted prey. +Wooper usually live in water but come out onto land seeking food occasionally. On land, they coat their bodies with a gooey, toxic film. +Wooper usually live in water but come out onto land seeking food occasionally. On land, they coat their bodies with a gooey, toxic film. +A Quagsire hunts by leaving its mouth wide open in water and waiting for its prey to blunder in. Because it doesn't move, it does not get very hungry. +A Quagsire hunts by leaving its mouth wide open in water and waiting for its prey to blunder in. Because it doesn't move, it does not get very hungry. +An Espeon is extremely loyal to any trainer it considers to be worthy. It is said to have developed precognitive powers to protect its trainer from harm. +An Espeon is extremely loyal to any trainer it considers to be worthy. It is said to have developed precognitive powers to protect its trainer from harm. +Umbreon evolved from exposure to the moon's energy pulses. It lurks in darkness and waits for its foes to move. The rings on its body glow when it leaps to attack. +Umbreon evolved from exposure to the moon's energy pulses. It lurks in darkness and waits for its foes to move. The rings on its body glow when it leaps to attack. +Murkrow were feared as the alleged bearers of ill fortune. It shows strong interest in anything that sparkles. It will even try to steal rings from women. +Murkrow were feared as the alleged bearers of ill fortune. It shows strong interest in anything that sparkles. It will even try to steal rings from women. +It undertakes research every day to solve the mysteries of the world. However, it apparently forgets everything if the Shellder on its head comes off. +It undertakes research every day to solve the mysteries of the world. However, it apparently forgets everything if the Shellder on its head comes off. +A Misdreavus frightens people with a creepy, sobbing cry. It apparently uses its red spheres to absorb the fear of foes as its nutrition. +A Misdreavus frightens people with a creepy, sobbing cry. It apparently uses its red spheres to absorb the fear of foes as its nutrition. +This Pokémon is shaped like ancient text characters. Although research is ongoing, it is a mystery as to which came first, the ancient writings or the various Unown. +This Pokémon is shaped like ancient text characters. Although research is ongoing, it is a mystery as to which came first, the ancient writings or the various Unown. +Usually docile, a Wobbuffet strikes back ferociously if its black tail is attacked. It makes its lair in caves where it waits for nightfall. +Usually docile, a Wobbuffet strikes back ferociously if its black tail is attacked. It makes its lair in caves where it waits for nightfall. +A Girafarig is an herbivore--it eats grass and tree shoots. While it is eating, its tail makes chewing and swallowing motions as if it were also eating. +A Girafarig is an herbivore--it eats grass and tree shoots. While it is eating, its tail makes chewing and swallowing motions as if it were also eating. +A Pineco hangs from a tree branch and waits for prey. While eating, if it is disturbed by someone shaking its tree, it falls on the ground and explodes. +A Pineco hangs from a tree branch and waits for prey. While eating, if it is disturbed by someone shaking its tree, it falls on the ground and explodes. +It keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell's inside cannot be seen. +It keeps itself inside its steel shell. The shell is opened when it is catching prey, but it is so quick that the shell's inside cannot be seen. +Its drill-tipped tail is used to burrow into the ground backwards. This Pokémon is known to make its nest in complex shapes deep under the ground. +Its drill-tipped tail is used to burrow into the ground backwards. This Pokémon is known to make its nest in complex shapes deep under the ground. +It glides without making a single sound. It grasps the face of its foe using its hind and large front claws, then stabs with its poison barb. +It glides without making a single sound. It grasps the face of its foe using its hind and large front claws, then stabs with its poison barb. +Steelix live even further underground than Onix. This Pokémon is known to dig toward the earth's core, reaching a depth of over six-tenths of a mile underground. +Steelix live even further underground than Onix. This Pokémon is known to dig toward the earth's core, reaching a depth of over six-tenths of a mile underground. +By baring its fangs and making a scary face, it sends smaller Pokémon scurrying in terror. The Snubbull does seem a little sad at making its foes flee. +By baring its fangs and making a scary face, it sends smaller Pokémon scurrying in terror. The Snubbull does seem a little sad at making its foes flee. +It has a particularly well-developed lower jaw. The huge fangs are heavy, causing it to tilt its head. Unless it is startled, it will not try to bite. +It has a particularly well-developed lower jaw. The huge fangs are heavy, causing it to tilt its head. Unless it is startled, it will not try to bite. +A Qwilfish uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging. +A Qwilfish uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging. +A Scizor has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. It flaps its wings to regulate its body temperature. +A Scizor has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. It flaps its wings to regulate its body temperature. +A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice. +A Shuckle hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice. +They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes. +They gather in forests seeking the sweet sap of trees. It is completely clad in a steel-hard shell. It is proud of its horn, which it uses to fling foes. +A Sneasel scales trees by punching its hooked claws into the bark. It seeks out unguarded nests and steals eggs for food while the parents are away. +A Sneasel scales trees by punching its hooked claws into the bark. It seeks out unguarded nests and steals eggs for food while the parents are away. +It licks its palms that are sweetened by being soaked in honey. A Teddiursa makes its own honey by blending fruits and pollen collected by Beedrill. +It licks its palms that are sweetened by being soaked in honey. A Teddiursa makes its own honey by blending fruits and pollen collected by Beedrill. +In forests, it is said that there are many streams and towering trees where an Ursaring gathers food. It walks through its forest collecting food every day. +In forests, it is said that there are many streams and towering trees where an Ursaring gathers food. It walks through its forest collecting food every day. +It is a species of Pokémon that lives in volcanic areas. If its body cools, its skin hardens and immobilizes it. To avoid that, it sleeps near magma. +It is a species of Pokémon that lives in volcanic areas. If its body cools, its skin hardens and immobilizes it. To avoid that, it sleeps near magma. +The shell on its back is made of hardened magma. Tens of thousands of years spent living in volcanic craters have turned Magcargo's bodies into magma. +The shell on its back is made of hardened magma. Tens of thousands of years spent living in volcanic craters have turned Magcargo's bodies into magma. +It roots for food by rubbing its snout against the ground. Its favorite food is a mushroom that grows under dried grass. It occasionally roots out hot springs. +It roots for food by rubbing its snout against the ground. Its favorite food is a mushroom that grows under dried grass. It occasionally roots out hot springs. +A Piloswine is covered by a thick coat of long hair for enduring freezing cold. It uses its tusks to dig up food that has been buried under ice. +A Piloswine is covered by a thick coat of long hair for enduring freezing cold. It uses its tusks to dig up food that has been buried under ice. +Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters. +Corsola live in warm southern seas. If the sea becomes polluted, the beautiful coral stalks become discolored and crumble away in tatters. +A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers. +A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers. +It ensnares its foe with its suction- cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape. +It ensnares its foe with its suction- cupped tentacles before delivering the finishing blow. If the foe turns out to be too strong, it spews ink to escape. +It carries food bundled up in its tail. There was a famous explorer who managed to scale Mt. Everest thanks to a Delibird sharing its food. +It carries food bundled up in its tail. There was a famous explorer who managed to scale Mt. Everest thanks to a Delibird sharing its food. +On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides. +On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides. +A Pokémon that has a body and wings of steel. People in the past used feathers fallen from Skarmory to make swords and knives. +A Pokémon that has a body and wings of steel. People in the past used feathers fallen from Skarmory to make swords and knives. +Houndour communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is simply unparalleled. +Houndour communicate with each other using a variety of cries to corner their prey. This Pokémon's remarkable teamwork is simply unparalleled. +In a Houndoom pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves. +In a Houndoom pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves. +It sleeps quietly, deep on the seafloor. When it comes up to the surface, it creates a huge whirlpool that can swallow even ships. +It sleeps quietly, deep on the seafloor. When it comes up to the surface, it creates a huge whirlpool that can swallow even ships. +Phanpy's big ears serve as broad fans. When it becomes hot, it flaps the ears busily to cool down. Even the young are very strong. +Phanpy's big ears serve as broad fans. When it becomes hot, it flaps the ears busily to cool down. Even the young are very strong. +A Donphan is so strong it can easily haul a dump truck. Its hide has toughened to a rock-hard state. An ordinary sort of attack won't even leave a scratch. +A Donphan is so strong it can easily haul a dump truck. Its hide has toughened to a rock-hard state. An ordinary sort of attack won't even leave a scratch. +It was created by humans using the power of science. It has been given artificial intelligence that enables it to learn new gestures and emotions on its own. +It was created by humans using the power of science. It has been given artificial intelligence that enables it to learn new gestures and emotions on its own. +Stantler's magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction. +Stantler's magnificent antlers were once traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction. +A Smeargle marks its territory using a fluid that leaks out from the tip of its tail. About 5,000 different marks left by this Pokémon have been found. +A Smeargle marks its territory using a fluid that leaks out from the tip of its tail. About 5,000 different marks left by this Pokémon have been found. +Tyrogue become stressed out if they do not get to train every day. When raising this Pokémon, the trainer must establish a regular training schedule. +Tyrogue become stressed out if they do not get to train every day. When raising this Pokémon, the trainer must establish a regular training schedule. +Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking. +Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking. +It actively runs about, but also falls often. Whenever it falls, it will check its reflection on a lake's surface to make sure its face hasn't become dirty. +It actively runs about, but also falls often. Whenever it falls, it will check its reflection on a lake's surface to make sure its face hasn't become dirty. +If it touches metal and discharges the electricity it has stored in its body, an Elekid begins swinging its arms in circles to recharge itself. +If it touches metal and discharges the electricity it has stored in its body, an Elekid begins swinging its arms in circles to recharge itself. +If a Magby is spouting yellow flames from its mouth, it is in good health. When it is fatigued, black smoke will be mixed in with the flames. +If a Magby is spouting yellow flames from its mouth, it is in good health. When it is fatigued, black smoke will be mixed in with the flames. +It gives over five gallons of milk daily. Its sweet milk is enjoyed by children and adults alike. People who can't drink milk turn it into yogurt and eat it instead. +It gives over five gallons of milk daily. Its sweet milk is enjoyed by children and adults alike. People who can't drink milk turn it into yogurt and eat it instead. +If it senses sadness with its fluffy fur, a Blissey will rush over to the sad person, however far away, to share an egg of happiness that brings a smile to any face. +If it senses sadness with its fluffy fur, a Blissey will rush over to the sad person, however far away, to share an egg of happiness that brings a smile to any face. +Raikou embodies the speed of lightning. Its roars send shock waves shuddering through the air and ground as if lightning bolts were crashing down. +Raikou embodies the speed of lightning. Its roars send shock waves shuddering through the air and ground as if lightning bolts were crashing down. +Entei embodies the passion of magma. It is thought to have been born in the eruption of a volcano. It blasts fire that consumes all that it touches. +Entei embodies the passion of magma. It is thought to have been born in the eruption of a volcano. It blasts fire that consumes all that it touches. +Suicune embodies the compassion of a pure spring of water. It runs across the land with gliding elegance. It has the power to purify dirty water. +Suicune embodies the compassion of a pure spring of water. It runs across the land with gliding elegance. It has the power to purify dirty water. +A Larvitar is born deep under the ground. It must eat its way through the soil above and reach the surface for it to see its parents' faces. +A Larvitar is born deep under the ground. It must eat its way through the soil above and reach the surface for it to see its parents' faces. +A Pupitar creates a gas inside its body that it ejects under compression to propel itself like a jet. Its body can withstand a collision with solid steel. +A Pupitar creates a gas inside its body that it ejects under compression to propel itself like a jet. Its body can withstand a collision with solid steel. +A Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. It roams in mountains seeking new opponents to fight. +A Tyranitar is so overwhelmingly powerful, it can bring down a whole mountain to make its nest. It roams in mountains seeking new opponents to fight. +Lugia is so powerful even a light fluttering of its wings can blow apart houses. As a result, it chooses to live out of sight deep under the sea. +Lugia is so powerful even a light fluttering of its wings can blow apart houses. As a result, it chooses to live out of sight deep under the sea. +Its feathers--which glow in seven colors depending on the angle at which light strikes them--are thought to bring joy. It is said to live at the foot of a rainbow. +Its feathers--which glow in seven colors depending on the angle at which light strikes them--are thought to bring joy. It is said to live at the foot of a rainbow. +This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us. +This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us. +It makes its nest in a giant tree in the forest. It ferociously guards against anything nearing its territory. It is said to be the protector of the trees. +It makes its nest in a giant tree in the forest. It ferociously guards against anything nearing its territory. It is said to be the protector of the trees. +Leaves grow out of this Pokémon's body. They help obscure a Grovyle from the eyes of its enemies while it is in a thickly overgrown forest. +Leaves grow out of this Pokémon's body. They help obscure a Grovyle from the eyes of its enemies while it is in a thickly overgrown forest. +In the jungle, its power is without equal. This Pokémon carefully grows trees and plants. It regulates its body temperature by basking in sunlight. +In the jungle, its power is without equal. This Pokémon carefully grows trees and plants. It regulates its body temperature by basking in sunlight. +If attacked, it strikes back by spitting balls of fire it forms in its stomach. A Torchic dislikes darkness because it can't see its surroundings. +If attacked, it strikes back by spitting balls of fire it forms in its stomach. A Torchic dislikes darkness because it can't see its surroundings. +It lashes out with 10 kicks per second. Its strong fighting instinct compels it to keep up its offensive until the opponent gives up. +It lashes out with 10 kicks per second. Its strong fighting instinct compels it to keep up its offensive until the opponent gives up. +It learns martial arts that use punches and kicks. Every several years, its old feathers burn off, and new, supple feathers grow back in their place. +It learns martial arts that use punches and kicks. Every several years, its old feathers burn off, and new, supple feathers grow back in their place. +On land, it can powerfully lift large boulders by planting its four feet and heaving. It sleeps by burying itself in soil at the water's edge. +On land, it can powerfully lift large boulders by planting its four feet and heaving. It sleeps by burying itself in soil at the water's edge. +Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud. +Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud. +If it senses the approach of a storm and a tidal wave, it protects its seaside nest by piling up boulders. It swims as fast as a jet ski. +If it senses the approach of a storm and a tidal wave, it protects its seaside nest by piling up boulders. It swims as fast as a jet ski. +It savagely threatens foes with bared fangs. It chases after fleeing targets tenaciously. It turns tail and runs, however, if the foe strikes back. +It savagely threatens foes with bared fangs. It chases after fleeing targets tenaciously. It turns tail and runs, however, if the foe strikes back. +In the wild, Mightyena live in a pack. They never defy their leader's orders. They defeat foes with perfectly coordinated teamwork. +In the wild, Mightyena live in a pack. They never defy their leader's orders. They defeat foes with perfectly coordinated teamwork. +Rubbing its nose against the ground, it always wanders about back and forth in search of something. It is distinguished by the zigzag footprints it leaves. +Rubbing its nose against the ground, it always wanders about back and forth in search of something. It is distinguished by the zigzag footprints it leaves. +It is exceedingly fast if it only has to run in a straight line. When it spots pond- dwelling prey underwater, it quickly leaps in and catches it with its sharp claws. +It is exceedingly fast if it only has to run in a straight line. When it spots pond- dwelling prey underwater, it quickly leaps in and catches it with its sharp claws. +It sticks to tree branches and eats leaves. The thread it spits from its mouth becomes gooey when it touches air and slows the movement of its foes. +It sticks to tree branches and eats leaves. The thread it spits from its mouth becomes gooey when it touches air and slows the movement of its foes. +It prepares for evolution using the energy it stored while it was a Wurmple. It keeps watch over the surroundings with its two eyes. +It prepares for evolution using the energy it stored while it was a Wurmple. It keeps watch over the surroundings with its two eyes. +Its colorfully patterned wings are its most prominent feature. It flies through flower-covered fields collecting pollen. It attacks ferociously when angered. +Its colorfully patterned wings are its most prominent feature. It flies through flower-covered fields collecting pollen. It attacks ferociously when angered. +To avoid detection by its enemies, it hides motionlessly beneath large leaves and in the gaps of branches. It also attaches dead leaves to its body for camouflage. +To avoid detection by its enemies, it hides motionlessly beneath large leaves and in the gaps of branches. It also attaches dead leaves to its body for camouflage. +It is a nocturnal Pokémon that flies from fields and mountains to the attraction of streetlights at night. It looses highly toxic powder from its wings. +It is a nocturnal Pokémon that flies from fields and mountains to the attraction of streetlights at night. It looses highly toxic powder from its wings. +This Pokémon lives in ponds with clean water. It is known to ferry small Pokémon across ponds by carrying them on the broad leaf on its head. +This Pokémon lives in ponds with clean water. It is known to ferry small Pokémon across ponds by carrying them on the broad leaf on its head. +In the evening, it takes great delight in popping out of rivers and startling people. It feeds on aquatic moss that grows on rocks in the riverbed. +In the evening, it takes great delight in popping out of rivers and startling people. It feeds on aquatic moss that grows on rocks in the riverbed. +When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent. +When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent. +It hangs off branches and absorbs nutrients. When it finishes eating, its body becomes so heavy that it drops to the ground with a thump. +It hangs off branches and absorbs nutrients. When it finishes eating, its body becomes so heavy that it drops to the ground with a thump. +A forest-dwelling Pokémon that is skilled at climbing trees. Its long and pointed nose is its weak point. It loses power if the nose is gripped. +A forest-dwelling Pokémon that is skilled at climbing trees. Its long and pointed nose is its weak point. It loses power if the nose is gripped. +It is said to arrive on chilly, wintry winds. Feared from long ago as the guardian of forests, this Pokémon lives in a deep forest where people do not venture. +It is said to arrive on chilly, wintry winds. Feared from long ago as the guardian of forests, this Pokémon lives in a deep forest where people do not venture. +Although it is small, it is very courageous. It will take on a larger Skarmory on an equal footing. However, its will weakens if it becomes hungry. +Although it is small, it is very courageous. It will take on a larger Skarmory on an equal footing. However, its will weakens if it becomes hungry. +A Swellow dives upon prey from far above. It never misses its targets. It takes to the skies in search of lands with a warm climate. +A Swellow dives upon prey from far above. It never misses its targets. It takes to the skies in search of lands with a warm climate. +It makes its nest on a sheer cliff at the edge of the sea. It has trouble keeping its wings flapping in flight. Instead, it soars on updrafts. +It makes its nest on a sheer cliff at the edge of the sea. It has trouble keeping its wings flapping in flight. Instead, it soars on updrafts. +It skims the tops of waves as it flies. When it spots prey, it uses its large beak to scoop up the victim with water. It protects its eggs in its beak. +It skims the tops of waves as it flies. When it spots prey, it uses its large beak to scoop up the victim with water. It protects its eggs in its beak. +A Ralts has the power to sense the emotions of people and Pokémon with the horns on its head. It takes cover if it senses any hostility. +A Ralts has the power to sense the emotions of people and Pokémon with the horns on its head. It takes cover if it senses any hostility. +A Kirlia has the psychic power to create a rip in the dimensions and see into the future. It is said to dance with pleasure on sunny mornings. +A Kirlia has the psychic power to create a rip in the dimensions and see into the future. It is said to dance with pleasure on sunny mornings. +It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its trainer. +It apparently does not feel the pull of gravity because it supports itself with psychic power. It will give its life to protect its trainer. +They gather on puddles after evening downpours, gliding across the surface of water as if sliding. It secretes honey with a sweet aroma from its head. +They gather on puddles after evening downpours, gliding across the surface of water as if sliding. It secretes honey with a sweet aroma from its head. +It intimidates foes with the large eyelike patterns on its antennae. Because it can't fly if its wings get wet, it shelters from rain under large trees and eaves. +It intimidates foes with the large eyelike patterns on its antennae. Because it can't fly if its wings get wet, it shelters from rain under large trees and eaves. +It loves to eat damp, composted soil in forests. If you enter a forest after a long rain, you can see many Shroomish feasting on composted soil. +It loves to eat damp, composted soil in forests. If you enter a forest after a long rain, you can see many Shroomish feasting on composted soil. +It scatters spores from holes in the cap on its head. It loves warm and humid climates. It feeds on trees and plants in fields and forests. +It scatters spores from holes in the cap on its head. It loves warm and humid climates. It feeds on trees and plants in fields and forests. +It sleeps virtually all day and night long. It doesn't change its nest its entire life, but it sometimes travels great distances by swimming in rivers. +It sleeps virtually all day and night long. It doesn't change its nest its entire life, but it sometimes travels great distances by swimming in rivers. +It can't keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn't, it can't sleep at night. +It can't keep still because its blood boils with energy. It runs through the fields and mountains all day to calm itself. If it doesn't, it can't sleep at night. +Hordes of Slaking gather around trees when fruits come into season. They wait around patiently for ripened fruits to fall out of the trees. +Hordes of Slaking gather around trees when fruits come into season. They wait around patiently for ripened fruits to fall out of the trees. +It makes its nest at the roots of a mighty tree. Using its whiskerlike antennae, it probes its surroundings in the pitch-black darkness of soil. +It makes its nest at the roots of a mighty tree. Using its whiskerlike antennae, it probes its surroundings in the pitch-black darkness of soil. +Because it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache. +Because it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache. +A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark. +A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark. +Its cries equal a jet plane in volume. It inhales through its ear canals. Because of this system, it can cry continually without having to catch its breath. +Its cries equal a jet plane in volume. It inhales through its ear canals. Because of this system, it can cry continually without having to catch its breath. +It positions the round speakers on its head to assail foes with ultrasonic waves at massive volume. It builds power by stomping the ground. +It positions the round speakers on its head to assail foes with ultrasonic waves at massive volume. It builds power by stomping the ground. +It has sound-generating organs all over its body. It communicates with others by adjusting the tone and volume of the cries it emits. +It has sound-generating organs all over its body. It communicates with others by adjusting the tone and volume of the cries it emits. +It loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of Makuhita undertaking strenuous training. +It loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of Makuhita undertaking strenuous training. +It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts. +It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts. +Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun. +Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun. +Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons. +Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons. +A Skitty's adorably cute behavior makes it highly popular. In battle, it makes its tail puff out. It threatens foes with a sharp growl. +A Skitty's adorably cute behavior makes it highly popular. In battle, it makes its tail puff out. It threatens foes with a sharp growl. +Rather than keeping a permanent lair, it habitually seeks comfortable spots and sleeps there. It is nocturnal and becomes active at dusk. +Rather than keeping a permanent lair, it habitually seeks comfortable spots and sleeps there. It is nocturnal and becomes active at dusk. +It digs branching holes in caves using its sharp claws in search of food--raw gems. A Sableye lurks in darkness and is seen only rarely. +It digs branching holes in caves using its sharp claws in search of food--raw gems. A Sableye lurks in darkness and is seen only rarely. +Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws. +Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws. +A Pokémon that is clad in steel armor. A new suit of armor is made when it evolves. The old, discarded armor is salvaged as metal for making iron products. +A Pokémon that is clad in steel armor. A new suit of armor is made when it evolves. The old, discarded armor is salvaged as metal for making iron products. +When two Lairon meet in the wild, they fight for territory by bashing into each other with their steel bodies. The sound of their collision carries for miles. +When two Lairon meet in the wild, they fight for territory by bashing into each other with their steel bodies. The sound of their collision carries for miles. +Its iron horns grow longer a little at a time. They are used to determine the Aggron's age. The gouges in its armor are worn with pride as mementos from battles. +Its iron horns grow longer a little at a time. They are used to determine the Aggron's age. The gouges in its armor are worn with pride as mementos from battles. +It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly. +It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly. +Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance- like movement. +Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance- like movement. +It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks. +It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks. +Because lightning falls in their vicinities, Manectric were thought to have been born from lightning. In battle, they create thunderclouds. +Because lightning falls in their vicinities, Manectric were thought to have been born from lightning. In battle, they create thunderclouds. +It has the trait of cheering on its fellow Pokémon. By shorting out the electricity it releases from its paws, it creates pom-poms for cheering. +It has the trait of cheering on its fellow Pokémon. By shorting out the electricity it releases from its paws, it creates pom-poms for cheering. +At a meeting of Pokémon academics, it was announced that simultaneous exposure to electricity from a Plusle and Minun will promote circulation and boost vitality. +At a meeting of Pokémon academics, it was announced that simultaneous exposure to electricity from a Plusle and Minun will promote circulation and boost vitality. +With their taillights lit, Volbeat fly in a swarm, drawing geometric designs in the night sky. They move their nests if their pond water becomes dirty. +With their taillights lit, Volbeat fly in a swarm, drawing geometric designs in the night sky. They move their nests if their pond water becomes dirty. +A nocturnal Pokémon that becomes active upon nightfall. It leads a Volbeat swarm to draw patterns in the night sky. Over 200 different patterns have been seen. +A nocturnal Pokémon that becomes active upon nightfall. It leads a Volbeat swarm to draw patterns in the night sky. Over 200 different patterns have been seen. +A Roselia that drinks nutritionally rich springwater blooms with lovely flowers. The fragrance of its flowers has the effect of making its foes careless. +A Roselia that drinks nutritionally rich springwater blooms with lovely flowers. The fragrance of its flowers has the effect of making its foes careless. +This Pokémon's stomach fluid can even digest scrap iron. In one gulp, it can swallow something that is as large as itself. +This Pokémon's stomach fluid can even digest scrap iron. In one gulp, it can swallow something that is as large as itself. +Its powerful stomach acid is capable of digesting almost anything. The one thing in the whole world a Swalot can't digest is its own stomach. +Its powerful stomach acid is capable of digesting almost anything. The one thing in the whole world a Swalot can't digest is its own stomach. +Carvanha attack ships in swarms, making them sink. Although it is said to be a very vicious Pokémon, it timidly flees as soon as it finds itself alone. +Carvanha attack ships in swarms, making them sink. Although it is said to be a very vicious Pokémon, it timidly flees as soon as it finds itself alone. +The vicious and sly gangster of the sea. Its skin is specially textured to minimize drag in water. Its speed tops out at over 75 miles per hour. +The vicious and sly gangster of the sea. Its skin is specially textured to minimize drag in water. Its speed tops out at over 75 miles per hour. +While this Pokémon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out. +While this Pokémon usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out. +It breathes through nostrils that it raises above the sea. By inhaling to its maximum capacity, a Wailord can dive close to 10,000 feet beneath the waves. +It breathes through nostrils that it raises above the sea. By inhaling to its maximum capacity, a Wailord can dive close to 10,000 feet beneath the waves. +A Numel stores boiling magma in the hump on its back. It is a hardy Pokémon that can transport a 220-pound load. It has served humans at work since long ago. +A Numel stores boiling magma in the hump on its back. It is a hardy Pokémon that can transport a 220-pound load. It has served humans at work since long ago. +A Pokémon that lives in the crater of a volcano. Every 10 years, the volcanoes on its back erupt violently. Research is under way on the cause of eruption. +A Pokémon that lives in the crater of a volcano. Every 10 years, the volcanoes on its back erupt violently. Research is under way on the cause of eruption. +It battles using energy it gets from burning coal. When loosing smoke from its nostrils, it lets off a sound that is similar to a locomotive's horn. +It battles using energy it gets from burning coal. When loosing smoke from its nostrils, it lets off a sound that is similar to a locomotive's horn. +A Pokémon that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground. +A Pokémon that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground. +It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas. +It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas. +It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim. +It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim. +Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back. +Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back. +It looses ultrasonic waves by rubbing its wings together. Since a Vibrava's wings are still in the process of growing, it can only fly short distances. +It looses ultrasonic waves by rubbing its wings together. Since a Vibrava's wings are still in the process of growing, it can only fly short distances. +The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand. +The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand. +Cacnea live in deserts with virtually no rainfall. It battles by swinging its thick, spiked arms. Once a year, a yellow flower blooms. +Cacnea live in deserts with virtually no rainfall. It battles by swinging its thick, spiked arms. Once a year, a yellow flower blooms. +After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night. +After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night. +A Pokémon that has wings like cottony clouds. After enduring winter, in which little food is available, Swablu flocks move closer to towns in the spring. +A Pokémon that has wings like cottony clouds. After enduring winter, in which little food is available, Swablu flocks move closer to towns in the spring. +It hums in a beautiful soprano voice. It flies among white clouds in the blue sky. It launches intensely hot fireballs from its mouth. +It hums in a beautiful soprano voice. It flies among white clouds in the blue sky. It launches intensely hot fireballs from its mouth. +When it battles, it stands on its hind legs and attacks with its sharply clawed forelegs. Its fur bristles if it encounters any Seviper. +When it battles, it stands on its hind legs and attacks with its sharply clawed forelegs. Its fur bristles if it encounters any Seviper. +Seviper and Zangoose are eternal rivals. It counters a Zangoose's dazzling agility with its swordlike tail, which also oozes a horrible poison. +Seviper and Zangoose are eternal rivals. It counters a Zangoose's dazzling agility with its swordlike tail, which also oozes a horrible poison. +It becomes very active on the night of a full moon. This Pokémon was first discovered 40 years ago at the site of a meteor strike. +It becomes very active on the night of a full moon. This Pokémon was first discovered 40 years ago at the site of a meteor strike. +Solar energy is the source of this Pokémon's power. On sunny days, groups of Solrock line up facing the sun and absorb its light. +Solar energy is the source of this Pokémon's power. On sunny days, groups of Solrock line up facing the sun and absorb its light. +Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body. +Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body. +Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night. +Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night. +Once it grips prey with its large pincers, it will never let go, no matter what. It is a hardy Pokémon that can thrive in any environment. +Once it grips prey with its large pincers, it will never let go, no matter what. It is a hardy Pokémon that can thrive in any environment. +A brutish Pokémon that loves to battle. A veteran Crawdaunt that has prevailed in hundreds of battles has giant pincers marked with countless scars. +A brutish Pokémon that loves to battle. A veteran Crawdaunt that has prevailed in hundreds of battles has giant pincers marked with countless scars. +A Baltoy moves by spinning on its single foot. It has been depicted in murals adorning the walls of a once-bustling city in an ancient age. +A Baltoy moves by spinning on its single foot. It has been depicted in murals adorning the walls of a once-bustling city in an ancient age. +A Claydol sleeps while hovering in midair. Its arms are separate from its body. They are kept floating by the Pokémon's manipulation of psychic power. +A Claydol sleeps while hovering in midair. Its arms are separate from its body. They are kept floating by the Pokémon's manipulation of psychic power. +It disguises itself as seaweed by making its tentacles sway. Unsuspecting prey that come too close are swallowed whole. It became extinct 100 million years ago. +It disguises itself as seaweed by making its tentacles sway. Unsuspecting prey that come too close are swallowed whole. It became extinct 100 million years ago. +It drags its heavy body along the seafloor. It makes its nest in the shallows of warm seas. Cradily can be seen on beaches when the tide goes out. +It drags its heavy body along the seafloor. It makes its nest in the shallows of warm seas. Cradily can be seen on beaches when the tide goes out. +It was resurrected from a fossil using the power of science. It swims by undulating the wings at its sides. They were feet that adapted to life in the sea. +It was resurrected from a fossil using the power of science. It swims by undulating the wings at its sides. They were feet that adapted to life in the sea. +Armaldo usually lives on land. However, when it hunts for prey, it dives beneath the ocean. It swims around using its two large wings. +Armaldo usually lives on land. However, when it hunts for prey, it dives beneath the ocean. It swims around using its two large wings. +Feebas live in ponds that are heavily infested with weeds. Because of its hopelessly shabby appearance, it seems as if few trainers raise it. +Feebas live in ponds that are heavily infested with weeds. Because of its hopelessly shabby appearance, it seems as if few trainers raise it. +It is said to live at the bottom of large lakes. Considered to be the most beautiful of all Pokémon, it has been depicted in paintings and statues. +It is said to live at the bottom of large lakes. Considered to be the most beautiful of all Pokémon, it has been depicted in paintings and statues. +It alters its form depending on the weather. Changes in the climate such as the temperature and humidity appear to affect its cellular structure. +It alters its form depending on the weather. Changes in the climate such as the temperature and humidity appear to affect its cellular structure. +A Pokémon that has the ability to alter its body colors to match its surroundings. A Kecleon reverts to its original colors if it is startled. +A Pokémon that has the ability to alter its body colors to match its surroundings. A Kecleon reverts to its original colors if it is startled. +This Pokémon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise. +This Pokémon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise. +An abandoned plush doll became this Pokémon. They are said to live in garbage dumps and wander about in search of the children that threw them away. +An abandoned plush doll became this Pokémon. They are said to live in garbage dumps and wander about in search of the children that threw them away. +A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness. +A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness. +It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact. +It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact. +It flies by flapping its broad leaves. The bunch of fruit that grows around its neck is deliciously sweet. In the spring, it scatters pollen from its neck. +It flies by flapping its broad leaves. The bunch of fruit that grows around its neck is deliciously sweet. In the spring, it scatters pollen from its neck. +They fly about very actively when the hot season arrives. They communicate among themselves using seven different and distinguishing cries. +They fly about very actively when the hot season arrives. They communicate among themselves using seven different and distinguishing cries. +It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokémon that has a life-span of 100 years. +It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokémon that has a life-span of 100 years. +A Wynaut loves to eat sweet fruits. It cleverly picks fruits using its earlike arms. They gather in fruit gardens, drawn by the fragrance. +A Wynaut loves to eat sweet fruits. It cleverly picks fruits using its earlike arms. They gather in fruit gardens, drawn by the fragrance. +They tend to move about in groups of around five Snorunt. In snowy regions, it is said that when they are seen late at night, snowfall will arrive by morning. +They tend to move about in groups of around five Snorunt. In snowy regions, it is said that when they are seen late at night, snowfall will arrive by morning. +A Glalie has the power to instantaneously freeze moisture in the atmosphere. A dazzling cloud of diamondlike ice crystals forms around its body. +A Glalie has the power to instantaneously freeze moisture in the atmosphere. A dazzling cloud of diamondlike ice crystals forms around its body. +It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea. +It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea. +Sealeo live in herds on ice floes. Using its powerful flippers, it shatters ice. It dives into the sea to hunt prey five times a day. +Sealeo live in herds on ice floes. Using its powerful flippers, it shatters ice. It dives into the sea to hunt prey five times a day. +To protect its herd, the leader battles anything that invades its territory, even at the cost of its life. Its tusks may snap off in battle. +To protect its herd, the leader battles anything that invades its territory, even at the cost of its life. Its tusks may snap off in battle. +A Clamperl slams its shell closed on prey to prevent escape. The pearl it creates upon evolution is said to be infused with a mysterious energy. +A Clamperl slams its shell closed on prey to prevent escape. The pearl it creates upon evolution is said to be infused with a mysterious energy. +To withstand the crushing water pressure deep under the sea, its spine is very thick and sturdy. Its tail, which is shaped like a small fish, has eyes that light up. +To withstand the crushing water pressure deep under the sea, its spine is very thick and sturdy. Its tail, which is shaped like a small fish, has eyes that light up. +A Gorebyss siphons the body fluids of prey through its thin, tubular mouth. Its light pink body color turns vivid when it finishes feeding. +A Gorebyss siphons the body fluids of prey through its thin, tubular mouth. Its light pink body color turns vivid when it finishes feeding. +A Pokémon that was once believed to be extinct. The species has not changed its form for 100 million years. It walks on the seafloor using its pectoral fins. +A Pokémon that was once believed to be extinct. The species has not changed its form for 100 million years. It walks on the seafloor using its pectoral fins. +Luvdisc make the branches of Corsola their nests. There is a custom from long ago of giving a Luvdisc as a gift to express one's feelings of love. +Luvdisc make the branches of Corsola their nests. There is a custom from long ago of giving a Luvdisc as a gift to express one's feelings of love. +Although it is small, this Pokémon is very powerful because its body is a bundle of muscles. It launches head-butts with its ironlike skull. +Although it is small, this Pokémon is very powerful because its body is a bundle of muscles. It launches head-butts with its ironlike skull. +It hardly eats while it awaits evolution. It becomes hardier by enduring hunger. Its shell peels off the instant it begins to evolve. +It hardly eats while it awaits evolution. It becomes hardier by enduring hunger. Its shell peels off the instant it begins to evolve. +After many long years, its cellular structure underwent a sudden mutation to grow wings. When angered, it loses all thought and rampages out of control. +After many long years, its cellular structure underwent a sudden mutation to grow wings. When angered, it loses all thought and rampages out of control. +When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves. +When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves. +The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. +The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. +Metagross has four brains that are joined by a complex neural network. As a result of integration, this Pokémon is smarter than a supercomputer. +Metagross has four brains that are joined by a complex neural network. As a result of integration, this Pokémon is smarter than a supercomputer. +A Pokémon that is made entirely of rocks and boulders. If parts of its body chip off in battle, Regirock repairs itself by adding new rocks. +A Pokémon that is made entirely of rocks and boulders. If parts of its body chip off in battle, Regirock repairs itself by adding new rocks. +Its entire body is made of Antarctic ice. After extensive studies, researchers believe the ice was formed during an ice age. +Its entire body is made of Antarctic ice. After extensive studies, researchers believe the ice was formed during an ice age. +Its body is harder than any other kind of metal. The body metal is composed of a mysterious substance. Not only is it hard, it shrinks and stretches flexibly. +Its body is harder than any other kind of metal. The body metal is composed of a mysterious substance. Not only is it hard, it shrinks and stretches flexibly. +They make a small herd of only several members. They rarely make contact with people or other Pokémon. They disappear if they sense enemies. +They make a small herd of only several members. They rarely make contact with people or other Pokémon. They disappear if they sense enemies. +Even in hiding, it can detect the locations of others and sense their emotions since it has telepathy. Its intelligence allows it to understand human languages. +Even in hiding, it can detect the locations of others and sense their emotions since it has telepathy. Its intelligence allows it to understand human languages. +Kyogre has appeared in mythology as the creator of the sea. After long years of feuding with Groudon, it took to sleep at the bottom of the sea. +Kyogre has appeared in mythology as the creator of the sea. After long years of feuding with Groudon, it took to sleep at the bottom of the sea. +Groudon has appeared in mythology as the creator of the land. It sleeps in magma underground and is said to make volcanoes erupt on awakening. +Groudon has appeared in mythology as the creator of the land. It sleeps in magma underground and is said to make volcanoes erupt on awakening. +A Pokémon that flies endlessly in the ozone layer. It is said it would descend to the ground if Kyogre and Groudon were to fight. +A Pokémon that flies endlessly in the ozone layer. It is said it would descend to the ground if Kyogre and Groudon were to fight. +Jirachi is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies. +Jirachi is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies. +A Pokémon that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed. +A Pokémon that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed. +Made from soil, the shell on its back hardens when it drinks water. It lives along lakes. +Made from soil, the shell on its back hardens when it drinks water. It lives along lakes. +It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell. +It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell. +Small Pokémon occasionally gather on its unmoving back to begin building their nests. +Small Pokémon occasionally gather on its unmoving back to begin building their nests. +It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps. +It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps. +To intimidate attackers, it stretches the fire on its tail to make itself appear bigger. +To intimidate attackers, it stretches the fire on its tail to make itself appear bigger. +It uses a special kind of martial arts involving all its limbs. Its fire never goes out. +It uses a special kind of martial arts involving all its limbs. Its fire never goes out. +Because it is very proud, it hates accepting food from people. Its thick down guards it from cold. +Because it is very proud, it hates accepting food from people. Its thick down guards it from cold. +It lives alone, away from others. Apparently, every one of them believes it is the most important. +It lives alone, away from others. Apparently, every one of them believes it is the most important. +The three horns that extend from its beak attest to its power. The leader has the biggest horns. +The three horns that extend from its beak attest to its power. The leader has the biggest horns. +They flock in great numbers. Though small, they flap their wings with great power. +They flock in great numbers. Though small, they flap their wings with great power. +It flies around forests and fields in search of bug Pokémon. It stays within a huge flock. +It flies around forests and fields in search of bug Pokémon. It stays within a huge flock. +It has a savage nature. It will courageously challenge foes that are much larger. +It has a savage nature. It will courageously challenge foes that are much larger. +With nerves of steel, nothing can perturb it. It is more agile and active than it appears. +With nerves of steel, nothing can perturb it. It is more agile and active than it appears. +It makes its nest by damming streams with bark and mud. It is known as an industrious worker. +It makes its nest by damming streams with bark and mud. It is known as an industrious worker. +It shakes its head back to front, causing its antennae to hit each other and sound like a xylophone. +It shakes its head back to front, causing its antennae to hit each other and sound like a xylophone. +It crosses its knifelike arms in front of its chest when it cries. It can compose melodies ad lib. +It crosses its knifelike arms in front of its chest when it cries. It can compose melodies ad lib. +All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded. +All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded. +Its claws loose electricity with enough amperage to cause fainting. They live in small groups. +Its claws loose electricity with enough amperage to cause fainting. They live in small groups. +It has eyes that can see through anything. It spots and captures prey hiding behind objects. +It has eyes that can see through anything. It spots and captures prey hiding behind objects. +Over the winter, it closes its bud and endures the cold. In spring, the bud opens and releases pollen. +Over the winter, it closes its bud and endures the cold. In spring, the bud opens and releases pollen. +It attracts prey with a sweet aroma, then downs it with thorny whips hidden in its arms. +It attracts prey with a sweet aroma, then downs it with thorny whips hidden in its arms. +It lived in jungles around 100 million years ago. Its skull is as hard as iron. +It lived in jungles around 100 million years ago. Its skull is as hard as iron. +Its powerful head butt has enough power to shatter even the most durable things upon impact. +Its powerful head butt has enough power to shatter even the most durable things upon impact. +A Pokémon that lived in jungles around 100 million years ago. Its facial hide is extremely hard. +A Pokémon that lived in jungles around 100 million years ago. Its facial hide is extremely hard. +Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries. +Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries. +To shelter itself from cold, wintry winds, it covers itself with a cloak made of twigs and leaves. +To shelter itself from cold, wintry winds, it covers itself with a cloak made of twigs and leaves. +When Burmy evolved, its cloak became a part of this Pokémon's body. The cloak is never shed. +When Burmy evolved, its cloak became a part of this Pokémon's body. The cloak is never shed. +It loves the honey of flowers and steals honey collected by Combee. +It loves the honey of flowers and steals honey collected by Combee. +A Pokémon formed by three others. It busily carries sweet floral honey to Vespiquen. +A Pokémon formed by three others. It busily carries sweet floral honey to Vespiquen. +Its abdomen is a honeycomb for grubs. It raises its grubs on honey collected by Combee. +Its abdomen is a honeycomb for grubs. It raises its grubs on honey collected by Combee. +It makes fur balls that crackle with static electricity. It stores them with berries in tree holes. +It makes fur balls that crackle with static electricity. It stores them with berries in tree holes. +It has a flotation sac that is like an inflatable collar. It floats on water with its head out. +It has a flotation sac that is like an inflatable collar. It floats on water with its head out. +It floats using its well-developed flotation sac. It assists in the rescues of drowning people. +It floats using its well-developed flotation sac. It assists in the rescues of drowning people. +The small ball holds the nutrients needed for evolution. Apparently, it is very sweet and tasty. +The small ball holds the nutrients needed for evolution. Apparently, it is very sweet and tasty. +Its folded petals are pretty tough. Bird Pokémon can peck at them all they want, and Cherrim won't be bothered at all. +Its folded petals are pretty tough. Bird Pokémon can peck at them all they want, and Cherrim won't be bothered at all. +This Pokémon's habitat shapes its physique. According to some theories, life in warm ocean waters causes this variation to develop. +This Pokémon's habitat shapes its physique. According to some theories, life in warm ocean waters causes this variation to develop. +Its search for food sometimes leads it onto land, where it leaves behind a sticky trail of slime as it passes through. +Its search for food sometimes leads it onto land, where it leaves behind a sticky trail of slime as it passes through. +To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now. +To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now. +A Pokémon formed by the spirits of people and Pokémon. It loves damp, humid seasons. +A Pokémon formed by the spirits of people and Pokémon. It loves damp, humid seasons. +It's drowzy in daytime, but flies off in the evening in big groups. No one knows where they go. +It's drowzy in daytime, but flies off in the evening in big groups. No one knows where they go. +It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain. +It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain. +An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger. +An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger. +Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations. +Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations. +Becoming active at night, it is known to swarm with numerous Murkrow in tow. +Becoming active at night, it is known to swarm with numerous Murkrow in tow. +It claws if displeased and purrs when affectionate. Its fickleness is very popular among some. +It claws if displeased and purrs when affectionate. Its fickleness is very popular among some. +It is a brazen brute that barges its way into another Pokémon's nest and claims it as its own. +It is a brazen brute that barges its way into another Pokémon's nest and claims it as its own. +It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops. +It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops. +It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours. +It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours. +It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet. +It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet. +Implements shaped like it were discovered in ancient tombs. It is unknown if they are related. +Implements shaped like it were discovered in ancient tombs. It is unknown if they are related. +One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep. +One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep. +It looks as if it is always crying. It is actually adjusting its body's fluid levels by eliminating excess. +It looks as if it is always crying. It is actually adjusting its body's fluid levels by eliminating excess. +It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. +It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. +It loves round white things. It carries an egg-shaped rock in imitation of Chansey. +It loves round white things. It carries an egg-shaped rock in imitation of Chansey. +It can learn and speak human words. If they gather, they all learn the same saying. +It can learn and speak human words. If they gather, they all learn the same saying. +A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone. +A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone. +It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close. +It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close. +There is a long-held belief that medicine made from its scales will heal even incurable illnesses. +There is a long-held belief that medicine made from its scales will heal even incurable illnesses. +When it folds up its body and extends its wings, it looks like a jet plane. It flies at sonic speed. +When it folds up its body and extends its wings, it looks like a jet plane. It flies at sonic speed. +It wolfs down its weight in food once a day, swallowing food whole with almost no chewing. +It wolfs down its weight in food once a day, swallowing food whole with almost no chewing. +The aura that emanates from its body intensifies to alert others if it is afraid or sad. +The aura that emanates from its body intensifies to alert others if it is afraid or sad. +It has the ability to sense the auras of all things. It understands human speech. +It has the ability to sense the auras of all things. It understands human speech. +It lives in arid places. Instead of perspiration, it expels grainy sand from its body. +It lives in arid places. Instead of perspiration, it expels grainy sand from its body. +It blasts internally stored sand from ports on its body to create a towering twister for attack. +It blasts internally stored sand from ports on its body to create a towering twister for attack. +It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes. +It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes. +It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison. +It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison. +Its cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers. +Its cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers. +Its knuckle claws secrete a toxin so vile that even a scratch could prove fatal. +Its knuckle claws secrete a toxin so vile that even a scratch could prove fatal. +It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey. +It attracts prey with its sweet-smelling saliva, then chomps down. It takes a whole day to eat prey. +After long exposure to sunlight, the patterns on its tail fins shine vividly when darkness arrives. +After long exposure to sunlight, the patterns on its tail fins shine vividly when darkness arrives. +It lives on the deep-sea floor. It attracts prey by flashing the patterns on its four tail fins. +It lives on the deep-sea floor. It attracts prey by flashing the patterns on its four tail fins. +A friendly Pokémon that captures the subtle flows of seawater using its two antennae. +A friendly Pokémon that captures the subtle flows of seawater using its two antennae. +It lives on snowy mountains. Having had little contact with humans, it is boldly inquisitive. +It lives on snowy mountains. Having had little contact with humans, it is boldly inquisitive. +It whips up blizzards in mountains that are always buried in snow. It is the abominable snowman. +It whips up blizzards in mountains that are always buried in snow. It is the abominable snowman. +They live in cold regions, forming groups of four or five that hunt prey with impressive coordination. +They live in cold regions, forming groups of four or five that hunt prey with impressive coordination. +It evolved from exposure to a special magnetic field. Three units generate magnetism. +It evolved from exposure to a special magnetic field. Three units generate magnetism. +It wraps things with its extensible tongue. Getting too close to it will leave you soaked with drool. +It wraps things with its extensible tongue. Getting too close to it will leave you soaked with drool. +It puts rocks in holes in its palms and uses its muscles to shoot them. Geodude are shot at rare times. +It puts rocks in holes in its palms and uses its muscles to shoot them. Geodude are shot at rare times. +It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it. +It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it. +It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power. +It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power. +It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters. +It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters. +It will never appear where there is strife. Its sightings have become rare recently. +It will never appear where there is strife. Its sightings have become rare recently. +By churning its wings, it creates shock waves that inflict critical internal injuries to foes. +By churning its wings, it creates shock waves that inflict critical internal injuries to foes. +Just like a plant, it uses photosynthesis. As a result, it is always enveloped in clear air. +Just like a plant, it uses photosynthesis. As a result, it is always enveloped in clear air. +As a protective technique, it can completely freeze its fur to make its hairs stand like needles. +As a protective technique, it can completely freeze its fur to make its hairs stand like needles. +It observes prey while hanging inverted from branches. When the chance presents itself, it swoops! +It observes prey while hanging inverted from branches. When the chance presents itself, it swoops! +Its impressive tusks are made of ice. The population thinned when it turned warm after the ice age. +Its impressive tusks are made of ice. The population thinned when it turned warm after the ice age. +Additional software was installed to make it a better Pokémon. It began acting oddly, however. +Additional software was installed to make it a better Pokémon. It began acting oddly, however. +A master of courtesy and swordsmanship, it fights using extending swords on its elbows. +A master of courtesy and swordsmanship, it fights using extending swords on its elbows. +It exudes strong magnetism from all over. It controls three small units called Mini-Noses. +It exudes strong magnetism from all over. It controls three small units called Mini-Noses. +The antenna on its head captures radio waves from the world of spirits that command it to take people there. +The antenna on its head captures radio waves from the world of spirits that command it to take people there. +It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow. +It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow. +Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc. +Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc. +Known as "The Being of Knowledge." It is said that it can wipe out the memory of those who see its eyes. +Known as "The Being of Knowledge." It is said that it can wipe out the memory of those who see its eyes. +Known as "The Being of Emotion." It taught humans the nobility of sorrow, pain, and joy. +Known as "The Being of Emotion." It taught humans the nobility of sorrow, pain, and joy. +Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance. +Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance. +It has the power to control time. It appears in Sinnoh-region myths as an ancient deity. +It has the power to control time. It appears in Sinnoh-region myths as an ancient deity. +It has the ability to distort space. It is described as a deity in Sinnoh-region mythology. +It has the ability to distort space. It is described as a deity in Sinnoh-region mythology. +It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls. +It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls. +There is an enduring legend that states this Pokémon towed continents with ropes. +There is an enduring legend that states this Pokémon towed continents with ropes. +A Pokémon that is said to live in a world on the reverse side of ours. It appears in an ancient cemetery. +A Pokémon that is said to live in a world on the reverse side of ours. It appears in an ancient cemetery. +Shiny particles are released from its wings like a veil. It is said to represent the crescent moon. +Shiny particles are released from its wings like a veil. It is said to represent the crescent moon. +A Pokémon that lives in warm seas. It inflates the flotation sac on its head to drift and search for food. +A Pokémon that lives in warm seas. It inflates the flotation sac on its head to drift and search for food. +Born on a cold seafloor, it will swim great distances to return to its birthplace. +Born on a cold seafloor, it will swim great distances to return to its birthplace. +It can lull people to sleep and make them dream. It is active during nights of the new moon. +It can lull people to sleep and make them dream. It is active during nights of the new moon. +It lives in flower patches and avoids detection by curling up to look like a flowering plant. +It lives in flower patches and avoids detection by curling up to look like a flowering plant. +It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms. +It is described in mythology as the Pokémon that shaped the universe with its 1,000 arms. +This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter. +This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter. +They photosynthesize by bathing their tails in sunlight. When they are not feeling well, their tails droop. +They photosynthesize by bathing their tails in sunlight. When they are not feeling well, their tails droop. +They avoid attacks by sinking into the shadows of thick foliage. They retaliate with masterful whipping techniques. +They avoid attacks by sinking into the shadows of thick foliage. They retaliate with masterful whipping techniques. +They raise their heads to intimidate opponents, but only give it their all when fighting a powerful opponent. +They raise their heads to intimidate opponents, but only give it their all when fighting a powerful opponent. +It blows fire through its nose. When it catches a cold, the fire becomes pitch-black smoke instead. +It blows fire through its nose. When it catches a cold, the fire becomes pitch-black smoke instead. +Whatever it eats becomes fuel for the flame in its stomach. When it is angered, the intensity of the flame increases. +Whatever it eats becomes fuel for the flame in its stomach. When it is angered, the intensity of the flame increases. +It can throw a fire punch by setting its fists on fire with its fiery chin. It cares deeply about its friends. +It can throw a fire punch by setting its fists on fire with its fiery chin. It cares deeply about its friends. +The scalchop on its stomach is made from the same elements as claws. It detaches the scalchop for use as a blade. +The scalchop on its stomach is made from the same elements as claws. It detaches the scalchop for use as a blade. +Scalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops. +Scalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops. +Part of the armor on its anterior legs becomes a giant sword. Its cry alone is enough to intimidate most enemies. +Part of the armor on its anterior legs becomes a giant sword. Its cry alone is enough to intimidate most enemies. +Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout. +Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout. +They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark. +They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark. +The long hair around its face provides an amazing radar that lets it sense subtle changes in its surroundings. +The long hair around its face provides an amazing radar that lets it sense subtle changes in its surroundings. +It loyally follows its Trainer's orders. For ages, they have helped Trainers raise Pokémon. +It loyally follows its Trainer's orders. For ages, they have helped Trainers raise Pokémon. +This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains. +This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains. +Its cute act is a ruse. When victims let down their guard, they find their items taken. It attacks with sharp claws. +Its cute act is a ruse. When victims let down their guard, they find their items taken. It attacks with sharp claws. +Stealthily, it sneaks up on its target, striking from behind before its victim has a chance to react. +Stealthily, it sneaks up on its target, striking from behind before its victim has a chance to react. +It shares the leaf on its head with weary-looking Pokémon. These leaves are known to relieve stress. +It shares the leaf on its head with weary-looking Pokémon. These leaves are known to relieve stress. +Ill tempered, it fights by swinging its barbed tail around wildly. The leaf growing on its head is very bitter. +Ill tempered, it fights by swinging its barbed tail around wildly. The leaf growing on its head is very bitter. +This Pokémon lives in caves in volcanoes. The fire within the tuft on its head can reach 600º F. +This Pokémon lives in caves in volcanoes. The fire within the tuft on its head can reach 600º F. +A flame burns inside its body. It scatters embers from its head and tail to sear its opponents. +A flame burns inside its body. It scatters embers from its head and tail to sear its opponents. +It does not thrive in dry environments. It keeps itself damp by shooting water stored in its head tuft from its tail. +It does not thrive in dry environments. It keeps itself damp by shooting water stored in its head tuft from its tail. +The high-pressure water expelled from its tail is so powerful, it can destroy a concrete wall. +The high-pressure water expelled from its tail is so powerful, it can destroy a concrete wall. +It eats the dreams of people and Pokémon. When it eats a pleasant dreams, it expels pink-colored mist. +It eats the dreams of people and Pokémon. When it eats a pleasant dreams, it expels pink-colored mist. +With the mist from its forehead, it can create shapes of things from dreams it has eaten. +With the mist from its forehead, it can create shapes of things from dreams it has eaten. +These Pokémon live in cities. They are accustomed to people. Flocks often gather in parks and plazas. +These Pokémon live in cities. They are accustomed to people. Flocks often gather in parks and plazas. +Many people believe that, deep in the forest where Tranquill live, there is a peaceful place where there is no war. +Many people believe that, deep in the forest where Tranquill live, there is a peaceful place where there is no war. +Males have plumage on their heads. They will never let themselves feel close to anyone other than their Trainers. +Males have plumage on their heads. They will never let themselves feel close to anyone other than their Trainers. +When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity. +When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity. +This ill-tempered Pokémon is dangerous because when it's angry, it shoots lightning from its mane in all directions. +This ill-tempered Pokémon is dangerous because when it's angry, it shoots lightning from its mane in all directions. +They were discovered a hundred years ago in an earthquake fissure. Inside each one is an energy core. +They were discovered a hundred years ago in an earthquake fissure. Inside each one is an energy core. +Because its energy was too great to be contained, the energy leaked and formed orange crystals. +Because its energy was too great to be contained, the energy leaked and formed orange crystals. +The solar energy absorbed by its body's orange crystals is magnified internally and fired from its mouth. +The solar energy absorbed by its body's orange crystals is magnified internally and fired from its mouth. +Suction from its nostrils enables it to stick to cave walls during sleep. It leaves a heart-shaped mark behind. +Suction from its nostrils enables it to stick to cave walls during sleep. It leaves a heart-shaped mark behind. +Anyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift. +Anyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift. +It makes its way swiftly through the soil by putting both claws together and rotating at high speed. +It makes its way swiftly through the soil by putting both claws together and rotating at high speed. +More than 300 feet below the surface, they build mazelike nests. Their activity can be destructive to subway tunnels. +More than 300 feet below the surface, they build mazelike nests. Their activity can be destructive to subway tunnels. +Its auditory sense is astounding. It has a radar-like ability to understand its surrounding through slight sounds. +Its auditory sense is astounding. It has a radar-like ability to understand its surrounding through slight sounds. +These Pokémon appear at building sites and help out with construction. They always carry squared logs. +These Pokémon appear at building sites and help out with construction. They always carry squared logs. +They strengthen their bodies by carrying steel beams. They show off their big muscles to their friends. +They strengthen their bodies by carrying steel beams. They show off their big muscles to their friends. +They use concrete pillars as walking canes. They know moves that enable them to swing the pillars freely in battle. +They use concrete pillars as walking canes. They know moves that enable them to swing the pillars freely in battle. +By vibrating its cheeks, it emits sound waves imperceptible to humans. It uses the rhythm of these sounds to talk. +By vibrating its cheeks, it emits sound waves imperceptible to humans. It uses the rhythm of these sounds to talk. +It lives in the water and on land. It uses its long, sticky tongue to capture prey. +It lives in the water and on land. It uses its long, sticky tongue to capture prey. +It increases the power of its punches by vibrating the bumps on its fists. It can turn a boulder to rubble with one punch. +It increases the power of its punches by vibrating the bumps on its fists. It can turn a boulder to rubble with one punch. +When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five. +When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five. +Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them. +Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them. +This Pokémon makes clothes for itself. It chews up leaves and sews them with sticky thread extruded from its mouth. +This Pokémon makes clothes for itself. It chews up leaves and sews them with sticky thread extruded from its mouth. +It protects itself from the cold by wrapping up in leaves. It stays on the move, eating leaves in forests. +It protects itself from the cold by wrapping up in leaves. It stays on the move, eating leaves in forests. +It keeps its eggs warm with heat from fermenting leaves. It also uses leaves to make warm wrappings for Sewaddle. +It keeps its eggs warm with heat from fermenting leaves. It also uses leaves to make warm wrappings for Sewaddle. +It discovers what is going on around it by using the feelers on its head and tail. It is brutally aggresive. +It discovers what is going on around it by using the feelers on its head and tail. It is brutally aggresive. +It is usually motionless, but when attacked, it rotates at high speed and then crashes into its opponent. +It is usually motionless, but when attacked, it rotates at high speed and then crashes into its opponent. +Highly aggressive, it uses the claws near its neck to dig into its opponents and poison them. +Highly aggressive, it uses the claws near its neck to dig into its opponents and poison them. +They go wherever the wind takes them. On rainy days, their bodies are heavier, so they take shelter beneath big trees. +They go wherever the wind takes them. On rainy days, their bodies are heavier, so they take shelter beneath big trees. +Riding whirlwinds, they appear. These Pokémon sneak through gaps into houses and cause all sorts of mischief. +Riding whirlwinds, they appear. These Pokémon sneak through gaps into houses and cause all sorts of mischief. +Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants. +Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants. +The fragrance of the garland on its head has a relaxing effect. It withers if a Trainer does not take good care of it. +The fragrance of the garland on its head has a relaxing effect. It withers if a Trainer does not take good care of it. +Savage, violent Pokémon, red and blue Basculin are always fighting each other over territory. +Savage, violent Pokémon, red and blue Basculin are always fighting each other over territory. +It moves along below the sand's surface, except for its nose and eyes. A dark membrane shields its eyes from the sun. +It moves along below the sand's surface, except for its nose and eyes. A dark membrane shields its eyes from the sun. +The special membrane covering its eyes can sense the heat of objects, so it can see its surroundings, even in darkness. +The special membrane covering its eyes can sense the heat of objects, so it can see its surroundings, even in darkness. +It can expand the focus of its eyes, enabling it to see objects in the far distance as if it were using binoculars. +It can expand the focus of its eyes, enabling it to see objects in the far distance as if it were using binoculars. +Darumaka's droppings are hot, so people used to put them in their clothes to keep themselves warm. +Darumaka's droppings are hot, so people used to put them in their clothes to keep themselves warm. +When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally. +When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally. +Arid regions are their habitat. They move rhythmically, making a sound similar to maracas. +Arid regions are their habitat. They move rhythmically, making a sound similar to maracas. +It makes a hole in a suitable rock. If that rock breaks, the Pokémon remains agitated until it locates a replacement. +It makes a hole in a suitable rock. If that rock breaks, the Pokémon remains agitated until it locates a replacement. +It possesses legs of enormous strength, enabling it to carry heavy slabs for many days, even when crossing arid land. +It possesses legs of enormous strength, enabling it to carry heavy slabs for many days, even when crossing arid land. +It immediately headbutts anyone that makes eye contact with it. Its skull is massively thick. +It immediately headbutts anyone that makes eye contact with it. Its skull is massively thick. +It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader. +It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader. +The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory. +The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory. +These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life. +These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life. +They pretend to be elaborate coffins to teach lessons to grave robbers. Their bodies are covered in pure gold. +They pretend to be elaborate coffins to teach lessons to grave robbers. Their bodies are covered in pure gold. +About 100 million years ago, these Pokémon swam in oceans. It is thought they also went on land to attack prey. +About 100 million years ago, these Pokémon swam in oceans. It is thought they also went on land to attack prey. +Incredible jaw strength enables them to chew up steel beams and rocks along with their prey. +Incredible jaw strength enables them to chew up steel beams and rocks along with their prey. +Revived from a fossil, this Pokémon is thought to be the ancestor of all bird Pokémon. +Revived from a fossil, this Pokémon is thought to be the ancestor of all bird Pokémon. +It runs better than it flies. It catches prey by running at speeds comparable to those of an automobile. +It runs better than it flies. It catches prey by running at speeds comparable to those of an automobile. +The combination of garbage bags and industrial waste caused the chemical reaction that crated this Pokémon. +The combination of garbage bags and industrial waste caused the chemical reaction that crated this Pokémon. +They absorb garbage and make it part of their bodies. They shoot a poisonous liquid from their right-hand fingertips. +They absorb garbage and make it part of their bodies. They shoot a poisonous liquid from their right-hand fingertips. +To protect themselves from danger, they hide their true identities by transforming into people and Pokémon. +To protect themselves from danger, they hide their true identities by transforming into people and Pokémon. +Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery. +Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery. +These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms. +These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms. +Their white fur feels amazing to touch. Their fur repels dust and prevents static electricity from building up. +Their white fur feels amazing to touch. Their fur repels dust and prevents static electricity from building up. +They intently observe both Trainers and Pokémon. Apparently, they are looking at something that only Gothita can see. +They intently observe both Trainers and Pokémon. Apparently, they are looking at something that only Gothita can see. +Starlight is the source of their power. At night, they mark star positions by using psychic power to float stones. +Starlight is the source of their power. At night, they mark star positions by using psychic power to float stones. +They can predict the future from the placement and movement of the stars. They can see Trainers' life spans. +They can predict the future from the placement and movement of the stars. They can see Trainers' life spans. +Because their bodies are enveloped in a special liquid, they can survive in any environment. +Because their bodies are enveloped in a special liquid, they can survive in any environment. +When their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power. +When their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power. +These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power. +These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power. +When attacked, it uses its feathers to splash water, escaping under cover of the spray. +When attacked, it uses its feathers to splash water, escaping under cover of the spray. +It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes. +It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes. +This Pokémon formed from icicles bathed in energy from the morning sun. It sleeps buried in snow. +This Pokémon formed from icicles bathed in energy from the morning sun. It sleeps buried in snow. +It conceals itself from enemy eyes by creating many small ice particles and hiding among them. +It conceals itself from enemy eyes by creating many small ice particles and hiding among them. +If both heads get angry simultaneously, this Pokémon expels a blizzard, burying everything in snow. +If both heads get angry simultaneously, this Pokémon expels a blizzard, burying everything in snow. +The turning of the seasons changes the color and scent of this Pokémon's fur. People use it to mark the seasons. +The turning of the seasons changes the color and scent of this Pokémon's fur. People use it to mark the seasons. +The plants growing on its horns change according to the season. The leaders of the herd possess magnificent horns. +The plants growing on its horns change according to the season. The leaders of the herd possess magnificent horns. +They live on treetops and glide using the inside of a cape-like membrane while discharging electricity. +They live on treetops and glide using the inside of a cape-like membrane while discharging electricity. +When they feel threatened, they spit an acidic liquid to drive attackers away. This Pokémon targets Shelmet. +When they feel threatened, they spit an acidic liquid to drive attackers away. This Pokémon targets Shelmet. +These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body. +These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body. +For some reason, this Pokémon resembles a Poké Ball. They release poison spores to repel those who try to catch them. +For some reason, this Pokémon resembles a Poké Ball. They release poison spores to repel those who try to catch them. +They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this. +They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this. +They paralyze prey with poison, then drag them down to their lairs, five miles below the surface. +They paralyze prey with poison, then drag them down to their lairs, five miles below the surface. +They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy. +They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy. +Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore. +Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore. +They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch. +They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch. +They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it. +They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it. +They stick their spikes into cave walls and absorb the minerals they find in the rock. +They stick their spikes into cave walls and absorb the minerals they find in the rock. +They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them. +They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them. +Interlocking two bodies and spinning around generates the energy they need to live. +Interlocking two bodies and spinning around generates the energy they need to live. +Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return. +Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return. +The gear with the red core is rotated at high speed for a rapid energy charge. +The gear with the red core is rotated at high speed for a rapid energy charge. +These Pokémon move in schools. They have an electricity-generating organ, so they discharge electricity if in danger. +These Pokémon move in schools. They have an electricity-generating organ, so they discharge electricity if in danger. +These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity. +These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity. +With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity. +With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity. +This Pokémon had never been seen until it appeared from far in the desert 50 years ago. +This Pokémon had never been seen until it appeared from far in the desert 50 years ago. +It uses psychic power to control an opponent's brain and tamper with its memories. +It uses psychic power to control an opponent's brain and tamper with its memories. +While shining a light and pretending to be a guide, it leeches off the life force of any who follow it. +While shining a light and pretending to be a guide, it leeches off the life force of any who follow it. +It arrives near the moment of death and steals spirit from the body. +It arrives near the moment of death and steals spirit from the body. +Being consumed in Chandelure's flame burns up the spirit, leaving the body behind. +Being consumed in Chandelure's flame burns up the spirit, leaving the body behind. +They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly. +They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly. +Their tusks can shatter rocks. Territory battles between Fraxure can be intensely violent. +Their tusks can shatter rocks. Territory battles between Fraxure can be intensely violent. +Their sturdy tusks will stay sharp even if used to cut steel beams. These Pokémon are covered in hard armor. +Their sturdy tusks will stay sharp even if used to cut steel beams. These Pokémon are covered in hard armor. +Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves. +Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves. +It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat. +It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat. +They are born in snow clouds. They use chains made of ice crystals to capture prey. +They are born in snow clouds. They use chains made of ice crystals to capture prey. +It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown. +It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown. +Having removed its heavy shell, it becomes very light and can fight with ninja-like movements. +Having removed its heavy shell, it becomes very light and can fight with ninja-like movements. +It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of energy. +It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of energy. +They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise. +They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise. +They use the long fur on their arms as a whip to strike their opponents. +They use the long fur on their arms as a whip to strike their opponents. +It races through narrow caves, using its sharp claws to catch prey. Then skin on its face is harder than a rock. +It races through narrow caves, using its sharp claws to catch prey. Then skin on its face is harder than a rock. +These Pokémon are thought to have been created by the science of an ancient and mysterious civilization. +These Pokémon are thought to have been created by the science of an ancient and mysterious civilization. +It is said that Golurk were ordered to protect people and Pokémon by the ancient people who made them. +It is said that Golurk were ordered to protect people and Pokémon by the ancient people who made them. +They fight at Bisharp's command. They cling to their prey and inflict damage by sinking their blades into it. +They fight at Bisharp's command. They cling to their prey and inflict damage by sinking their blades into it. +Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey. +Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey. +They charge wildly and headbutt everything. They headbutts have enough destructive force to derail a train. +They charge wildly and headbutt everything. They headbutts have enough destructive force to derail a train. +They will challenge anything, even strong opponents, without fear. Their frequent fights help them become stronger. +They will challenge anything, even strong opponents, without fear. Their frequent fights help them become stronger. +The more scars they have, the more respect these brave soldiers of the sky get from their peers. +The more scars they have, the more respect these brave soldiers of the sky get from their peers. +They tend to guard their posteriors with suitable bones they have found. They pursue weak Pokémon. +They tend to guard their posteriors with suitable bones they have found. They pursue weak Pokémon. +Watching from the sky, they swoop to strike weakened Pokémon on the ground. They decorate themselves with bones. +Watching from the sky, they swoop to strike weakened Pokémon on the ground. They decorate themselves with bones. +Using their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides. +Using their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides. +Durant dig nests in mountains. They build their complicated, interconnected tunnels in mazes. +Durant dig nests in mountains. They build their complicated, interconnected tunnels in mazes. +They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds. +They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds. +Since their two heads do not get along and compete with each other for food, they always eat too much. +Since their two heads do not get along and compete with each other for food, they always eat too much. +The heads on their arms do not have brains. They use all three heads to consume and destroy everything. +The heads on their arms do not have brains. They use all three heads to consume and destroy everything. +The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies. +The base of volcanoes is where they make their homes. They shoot fire from their five horns to repel attacking enemies. +A sea of fire engulfs the surroundings of their battles, since they use their six wings to scatter their ember scales. +A sea of fire engulfs the surroundings of their battles, since they use their six wings to scatter their ember scales. +It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it. +It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it. +Its charge is strong enough to break through a giant castle wall in one blow. This Pokémon is spoken of in legends. +Its charge is strong enough to break through a giant castle wall in one blow. This Pokémon is spoken of in legends. +Its head sprouts horns as sharp as blades. Using whirlwind-like movements, it confounds and swiftly cuts opponents. +Its head sprouts horns as sharp as blades. Using whirlwind-like movements, it confounds and swiftly cuts opponents. +Tornadus expels massive energy from its tail, causing severe storms. Its power is great enough to blow houses away. +Tornadus expels massive energy from its tail, causing severe storms. Its power is great enough to blow houses away. +The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts. +The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts. +When Reshiram's tail flares, the heat energy moves the atmosphere and changes the world's weather. +When Reshiram's tail flares, the heat energy moves the atmosphere and changes the world's weather. +This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity. +This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity. +The energy that comes pouring from its tail increases the nutrition in the soil, making crops grow to great size. +The energy that comes pouring from its tail increases the nutrition in the soil, making crops grow to great size. +It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out. +It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out. +It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts. +It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts. +Many famous songs have been inspired by the melodies that Meloetta plays. +Many famous songs have been inspired by the melodies that Meloetta plays. +This ancient bug Pokémon was altered by Team Plasma. They upgraded the cannon on its back. +This ancient bug Pokémon was altered by Team Plasma. They upgraded the cannon on its back. +The quills on its head are usually soft. When it flexes them, the points become so hard and sharp that they can pierce rock. +The quills on its head are usually soft. When it flexes them, the points become so hard and sharp that they can pierce rock. +They strengthen their lower bodies by running into one another. They are very kind and won't start fights. +They strengthen their lower bodies by running into one another. They are very kind and won't start fights. +Its Tackle is forceful enough to flip a 50-ton tank. It shields its allies from danger with its own body. +Its Tackle is forceful enough to flip a 50-ton tank. It shields its allies from danger with its own body. +As it walks, it munches on a twig in place of a snack. It intimidates opponents by puffing hot air out of its ears. +As it walks, it munches on a twig in place of a snack. It intimidates opponents by puffing hot air out of its ears. +When the twig is plucked from its tail, friction sets the twig alight. The flame is used to send signals to its allies. +When the twig is plucked from its tail, friction sets the twig alight. The flame is used to send signals to its allies. +It gazes into the flame at the tip of its branch to achieve a focused state, which allows it to see into the future. +It gazes into the flame at the tip of its branch to achieve a focused state, which allows it to see into the future. +It protects its skin by covering its body in delicate bubbles. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings. +It protects its skin by covering its body in delicate bubbles. Beneath its happy-go-lucky air, it keeps a watchful eye on its surroundings. +It can throw bubble-covered pebbles with precise control, hitting empty cans up to a hundred feet away. +It can throw bubble-covered pebbles with precise control, hitting empty cans up to a hundred feet away. +It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water. +It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water. +It has ears like shovels. Digging holes strengthens its ears so much that they can sever thick roots effortlessly. +It has ears like shovels. Digging holes strengthens its ears so much that they can sever thick roots effortlessly. +As powerful as an excavator, its ears can reduce dense bedrock to rubble. When it's finished digging, it lounges lazily. +As powerful as an excavator, its ears can reduce dense bedrock to rubble. When it's finished digging, it lounges lazily. +These friendly Pokémon send signals to one another with beautiful chirps and tail-feather movements. +These friendly Pokémon send signals to one another with beautiful chirps and tail-feather movements. +From its beak, it expels embers that set the tall grass on fire. Then it pounces on the bewildered prey that pop out of the grass. +From its beak, it expels embers that set the tall grass on fire. Then it pounces on the bewildered prey that pop out of the grass. +In the fever of an exciting battle, it showers embers from the gaps between its feathers and takes to the air. +In the fever of an exciting battle, it showers embers from the gaps between its feathers and takes to the air. +When under attack from bird Pokémon, it spews a poisonous black powder that causes paralysis on contact. +When under attack from bird Pokémon, it spews a poisonous black powder that causes paralysis on contact. +It lives hidden within thicket shadows. When predators attack, it quickly bristles the fur covering its body in an effort to threaten them. +It lives hidden within thicket shadows. When predators attack, it quickly bristles the fur covering its body in an effort to threaten them. +Vivillon with many different patterns are found all over the world. These patterns are affected by the climate of their habitat. +Vivillon with many different patterns are found all over the world. These patterns are affected by the climate of their habitat. +They set off on their own from their pride and live by themselves to become stronger. These hot-blooded Pokémon are quick to fight. +They set off on their own from their pride and live by themselves to become stronger. These hot-blooded Pokémon are quick to fight. +With fiery breath of more than 6,000 degrees Celsius, they viciously threaten any challenger. The females protect the pride's cubs. +With fiery breath of more than 6,000 degrees Celsius, they viciously threaten any challenger. The females protect the pride's cubs. +When it finds a flower it likes, it dwells on that flower its whole life long. It floats in the wind's embrace with an untroubled heart. +When it finds a flower it likes, it dwells on that flower its whole life long. It floats in the wind's embrace with an untroubled heart. +It flutters around fields of flowers and cares for flowers that are starting to wilt. It draws out the power of flowers to battle. +It flutters around fields of flowers and cares for flowers that are starting to wilt. It draws out the power of flowers to battle. +It claims exquisite flower gardens as its territory, and it obtains power from basking in the energy emitted by flowering plants. +It claims exquisite flower gardens as its territory, and it obtains power from basking in the energy emitted by flowering plants. +If it has sunshine and water, it doesn't need to eat, because it can generate energy from the leaves on its back. +If it has sunshine and water, it doesn't need to eat, because it can generate energy from the leaves on its back. +It can tell how its trainer is feeling by subtle shifts in the grip on its horns. This empathetic sense lets them run as if one being. +It can tell how its trainer is feeling by subtle shifts in the grip on its horns. This empathetic sense lets them run as if one being. +It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark. +It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark. +It charges ahead and bashes its opponents like a berserker, uncaring about any hits it might take. Its arms are mighty enough to snap a telephone pole. +It charges ahead and bashes its opponents like a berserker, uncaring about any hits it might take. Its arms are mighty enough to snap a telephone pole. +Trimming its fluffy fur not only makes it more elegant but also increases the swiftness of its movements. +Trimming its fluffy fur not only makes it more elegant but also increases the swiftness of its movements. +The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. +The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. +Revealing the eyelike patterns on the insides of its ears will unleash its psychic powers. It normally keeps the patterns hidden, however. +Revealing the eyelike patterns on the insides of its ears will unleash its psychic powers. It normally keeps the patterns hidden, however. +Apparently this Pokémon is born when a departed spirit inhabits a sword. It attaches itself to people and drinks their life force. +Apparently this Pokémon is born when a departed spirit inhabits a sword. It attaches itself to people and drinks their life force. +The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay. +The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay. +In this defensive stance, Aegislash uses its steel body and a force field of spectral power to reduce the damage of any attack. +In this defensive stance, Aegislash uses its steel body and a force field of spectral power to reduce the damage of any attack. +It emits a scent that enraptures those who smell it. This fragrance changes depending on what it has eaten. +It emits a scent that enraptures those who smell it. This fragrance changes depending on what it has eaten. +It devises various scents, pleasant and unpleasant, and emits scents that its enemies dislike in order to gain an edge in battle. +It devises various scents, pleasant and unpleasant, and emits scents that its enemies dislike in order to gain an edge in battle. +To entangle its opponents in battle, it extrudes white threads as sweet and sticky as cotton candy. +To entangle its opponents in battle, it extrudes white threads as sweet and sticky as cotton candy. +It can distinguish the faintest of scents. It puts its sensitive sense of smell to use by helping pastry chefs in their work. +It can distinguish the faintest of scents. It puts its sensitive sense of smell to use by helping pastry chefs in their work. +It flashes the light-emitting spots on its body, which drains its opponent's will to fight. It takes the opportunity to scuttle away and hide. +It flashes the light-emitting spots on its body, which drains its opponent's will to fight. It takes the opportunity to scuttle away and hide. +It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids. +It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids. +They stretch and then contract, yanking their rocks along with them in bold hops. They eat seaweed that washes up on the shoreline. +They stretch and then contract, yanking their rocks along with them in bold hops. They eat seaweed that washes up on the shoreline. +Barbaracle's legs and hands have minds of their own, and they will move independently. But they usually follow the head's orders. +Barbaracle's legs and hands have minds of their own, and they will move independently. But they usually follow the head's orders. +Camouflaged as rotten kelp, they spray liquid poison on prey that approaches unawares and then finish it off. +Camouflaged as rotten kelp, they spray liquid poison on prey that approaches unawares and then finish it off. +Their poison is strong enough to eat through the hull of a tanker, and they spit it indiscriminately at anything that enters their territory. +Their poison is strong enough to eat through the hull of a tanker, and they spit it indiscriminately at anything that enters their territory. +Through controlled expulsions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock. +Through controlled expulsions of internal gas, it can expel water like a pistol shot. At close distances, it can shatter rock. +By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots. +By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots. +They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement. +They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement. +They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper. +They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper. +Its immense jaws have enough destructive force that it can chew up an automobile. It lived 100 million years ago. +Its immense jaws have enough destructive force that it can chew up an automobile. It lived 100 million years ago. +Thanks to its gargantuan jaws, which could shred thick metal plates as if they were paper, it was invincible in the ancient world it once inhabited. +Thanks to its gargantuan jaws, which could shred thick metal plates as if they were paper, it was invincible in the ancient world it once inhabited. +This ancient Pokémon was restored from part of its body that had been frozen in ice for over 100 million years. +This ancient Pokémon was restored from part of its body that had been frozen in ice for over 100 million years. +Using its diamond-shaped crystals, it can instantly create a wall of ice to block an opponent's attack. +Using its diamond-shaped crystals, it can instantly create a wall of ice to block an opponent's attack. +Its ribbonlike feelers give off an aura that weakens hostility in its prey, causing them to let down their guard. Then it attacks. +Its ribbonlike feelers give off an aura that weakens hostility in its prey, causing them to let down their guard. Then it attacks. +With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against. +With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against. +Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances. +Its whiskers serve as antennas. By sending and receiving electrical waves, it can communicate with others over vast distances. +Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body. +Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body. +Its source of protection is its slimy, germ-laden mucous membrane. Anyone who touches it needs some thorough hand-washing. +Its source of protection is its slimy, germ-laden mucous membrane. Anyone who touches it needs some thorough hand-washing. +This Pokémon's mucous can dissolve anything. Toothless, it sprays mucous on its prey. Once they're nicely dissolved, it slurps them up. +This Pokémon's mucous can dissolve anything. Toothless, it sprays mucous on its prey. Once they're nicely dissolved, it slurps them up. +It gets picked on because it's meek. But then, whoever teased it gets to feel the full force of its horns and a good swatting from its thick tail. +It gets picked on because it's meek. But then, whoever teased it gets to feel the full force of its horns and a good swatting from its thick tail. +It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime. +It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime. +These Pokémon are stumps possessed by the spirits of children who died in the forest. Their cries sound like eerie screams. +These Pokémon are stumps possessed by the spirits of children who died in the forest. Their cries sound like eerie screams. +Through its roots, it exerts control over other trees. A deadly curse falls upon anyone cutting down trees in forests where Trevenant dwell. +Through its roots, it exerts control over other trees. A deadly curse falls upon anyone cutting down trees in forests where Trevenant dwell. +When taking spirits to the afterlife, small Pumpkaboo prefer the spirits of children to those of adults. +When taking spirits to the afterlife, small Pumpkaboo prefer the spirits of children to those of adults. +Small Gourgeist pretend to be children to fool adults. Anyone who falls for the act gets carried away to the hereafter. +Small Gourgeist pretend to be children to fool adults. Anyone who falls for the act gets carried away to the hereafter. +It blocks opponents' attacks with the ice that shields its body. It uses cold air to repair any cracks with new ice. +It blocks opponents' attacks with the ice that shields its body. It uses cold air to repair any cracks with new ice. +Its ice-covered body is as hard as steel. Its cumbersome frame crushes anything that stands in its way. +Its ice-covered body is as hard as steel. Its cumbersome frame crushes anything that stands in its way. +Even a robust wrestler will become dizzy and unable to stand when exposed to its 200,000-hertz ultrasonic waves. +Even a robust wrestler will become dizzy and unable to stand when exposed to its 200,000-hertz ultrasonic waves. +They fly around on moonless nights and attack careless prey. Nothing can beat them in a battle in the dark. +They fly around on moonless nights and attack careless prey. Nothing can beat them in a battle in the dark. +Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival. +Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival. +When its life comes to an end, it absorbs the life energy of every living thing and turns into a cocoon once more. +When its life comes to an end, it absorbs the life energy of every living thing and turns into a cocoon once more. +It's thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it. +It's thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it. +A sudden transformation of Carbink, its pink, glimmering body is said to be the loveliest sight in the whole world. +A sudden transformation of Carbink, its pink, glimmering body is said to be the loveliest sight in the whole world. +This troublemaker sends anything and everything to faraway places using its loop, which can warp space. +This troublemaker sends anything and everything to faraway places using its loop, which can warp space. +It lets out billows of steam and disappears into the dense fog. It's said to live in mountains where humans do not tread. +It lets out billows of steam and disappears into the dense fog. It's said to live in mountains where humans do not tread. +It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable. +It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable. +A bit of a dandy, it spends its free time preening its wings. Its preoccupation with any dirt on its plumage can leave it unable to battle. +A bit of a dandy, it spends its free time preening its wings. Its preoccupation with any dirt on its plumage can leave it unable to battle. +It fires arrow quills from its wings with such precision, they can pierce a pebble at distances over a hundred yards. +It fires arrow quills from its wings with such precision, they can pierce a pebble at distances over a hundred yards. +Its coat regrows twice a year. When the time comes, Litten sets its own body on fire and burns away the old fur. +Its coat regrows twice a year. When the time comes, Litten sets its own body on fire and burns away the old fur. +It can act spoiled if it grows close to its Trainer. A powerful Pokémon, its sharp claws can leave its Trainer's whole body covered in scratches. +It can act spoiled if it grows close to its Trainer. A powerful Pokémon, its sharp claws can leave its Trainer's whole body covered in scratches. +Although it's rough mannered and egotistical, it finds beating down unworthy opponents boring. It gets motivated for stronger opponents. +Although it's rough mannered and egotistical, it finds beating down unworthy opponents boring. It gets motivated for stronger opponents. +This Pokémon snorts body fluids from its nose, blowing balloons to smash into its foes. It's famous for being a hard worker. +This Pokémon snorts body fluids from its nose, blowing balloons to smash into its foes. It's famous for being a hard worker. +It gets excited when it sees a dance it doesn't know. This hard worker practices diligently until it can learn that dance. +It gets excited when it sees a dance it doesn't know. This hard worker practices diligently until it can learn that dance. +It controls its water balloons with song. The melody is learned from others of its kind and is passed down from one generation to the next. +It controls its water balloons with song. The melody is learned from others of its kind and is passed down from one generation to the next. +It pecks at trees with its hard beak. You can get some idea of its mood or condition from the rhythm of its pecking. +It pecks at trees with its hard beak. You can get some idea of its mood or condition from the rhythm of its pecking. +It eats berries and stores their seeds in its beak. When it encounters enemies or prey, it fires off all the seeds in a burst. +It eats berries and stores their seeds in its beak. When it encounters enemies or prey, it fires off all the seeds in a burst. +They smack beaks with others of their kind to communicate. The strength and number of hits tell each other how they feel. +They smack beaks with others of their kind to communicate. The strength and number of hits tell each other how they feel. +Its stomach takes up most of its long torso. It's a big eater, so the amount Trainers have to spend on its food is no laughing matter. +Its stomach takes up most of its long torso. It's a big eater, so the amount Trainers have to spend on its food is no laughing matter. +When it finds a trace of its prey, it patiently stakes out the location... but it's always snoozing by nightfall. +When it finds a trace of its prey, it patiently stakes out the location... but it's always snoozing by nightfall. +It spits a sticky thread to stop opponents in their tracks, and then it grabs them in its sharp, sturdy mandibles to take them down. +It spits a sticky thread to stop opponents in their tracks, and then it grabs them in its sharp, sturdy mandibles to take them down. +It buries itself in fallen leaves and barely moves, munching away on humus. If you accidentally step on one, you'll get a shock! +It buries itself in fallen leaves and barely moves, munching away on humus. If you accidentally step on one, you'll get a shock! +It zips around, on sharp lookout for an opening. It concentrates electrical energy within its large jaws and uses it to zap its enemies. +It zips around, on sharp lookout for an opening. It concentrates electrical energy within its large jaws and uses it to zap its enemies. +It punches so much, its pincers often come off from overuse, but they grow back quickly. What little meat they contain is rich and delicious. +It punches so much, its pincers often come off from overuse, but they grow back quickly. What little meat they contain is rich and delicious. +It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur. +It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur. +It beats its wings together to create fire. As it moves in the steps of its beautiful dance, it bathes opponents in intense flames. +It beats its wings together to create fire. As it moves in the steps of its beautiful dance, it bathes opponents in intense flames. +It feeds on the nectar and pollen of flowers. Because it's able to sense auras, it can identify which flowers are about to bloom. +It feeds on the nectar and pollen of flowers. Because it's able to sense auras, it can identify which flowers are about to bloom. +Rain makes pollen damp, so Ribombee hates rain. When it sees ominous clouds, it finds a hollow in a tree, where it waits stock-still. +Rain makes pollen damp, so Ribombee hates rain. When it sees ominous clouds, it finds a hollow in a tree, where it waits stock-still. +This Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer's side. +This Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer's side. +Its quick movements confuse its enemies. Well equipped with claws and fangs, it also uses the sharp rocks in its mane as weapons. +Its quick movements confuse its enemies. Well equipped with claws and fangs, it also uses the sharp rocks in its mane as weapons. +It's awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson. +It's awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson. +It plunges the poison spike on its head into its prey. When the prey has weakened, Mareanie deals the finishing blow with its 10 tentacles. +It plunges the poison spike on its head into its prey. When the prey has weakened, Mareanie deals the finishing blow with its 10 tentacles. +Those attacked by Toxapex's poison will suffer intense pain for three days and three nights. Post-recovery, there will be some aftereffects. +Those attacked by Toxapex's poison will suffer intense pain for three days and three nights. Post-recovery, there will be some aftereffects. +It loves playing in the mud. If it isn't showered with mud on a daily basis, it gets stressed out and stops listening to its Trainer. +It loves playing in the mud. If it isn't showered with mud on a daily basis, it gets stressed out and stops listening to its Trainer. +It remains calm and unmoving no matter the situation. It mixes dirt with the saliva in its mouth to make a special kind of mud. +It remains calm and unmoving no matter the situation. It mixes dirt with the saliva in its mouth to make a special kind of mud. +When two Dewpider meet, they display their water bubbles to each other. Then the one with the smaller bubble gets out of the other's way. +When two Dewpider meet, they display their water bubbles to each other. Then the one with the smaller bubble gets out of the other's way. +It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown. +It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown. +When the sun rises, Fomantis spreads its four leaves and bathes in the sunlight. The tip of its head has a pleasant aroma. +When the sun rises, Fomantis spreads its four leaves and bathes in the sunlight. The tip of its head has a pleasant aroma. +It requires a lot of effort to maintain Lurantis's vivid coloring, but some collectors enjoy this work and treat it as their hobby. +It requires a lot of effort to maintain Lurantis's vivid coloring, but some collectors enjoy this work and treat it as their hobby. +It scatters its shining spores around itself. Even though they're dangerous, nighttime tours of forests where Morelull live are popular. +It scatters its shining spores around itself. Even though they're dangerous, nighttime tours of forests where Morelull live are popular. +It puts its prey to sleep and siphons off their vitality through the tip of its arms. If one of its kind is weakened, it helps by sending it vitality. +It puts its prey to sleep and siphons off their vitality through the tip of its arms. If one of its kind is weakened, it helps by sending it vitality. +It burns its bodily fluids to create a poisonous gas. When its enemies become disoriented from inhaling the gas, it attacks them. +It burns its bodily fluids to create a poisonous gas. When its enemies become disoriented from inhaling the gas, it attacks them. +Filled with pheromones, its poisonous gas can be diluted to use in the production of luscious perfumes. +Filled with pheromones, its poisonous gas can be diluted to use in the production of luscious perfumes. +Despite its adorable appearance, when it gets angry and flails about, its arms and legs could knock a pro wrestler sprawling. +Despite its adorable appearance, when it gets angry and flails about, its arms and legs could knock a pro wrestler sprawling. +It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn't run away as fast as possible. +It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn't run away as fast as possible. +Because of its sweet, delicious aroma, bird Pokémon are always after it, but it's not intelligent enough to care. +Because of its sweet, delicious aroma, bird Pokémon are always after it, but it's not intelligent enough to care. +It's protected by its hard sepals, so it plays with bird Pokémon without worry. They peck it relentlessly, but it doesn't care. +It's protected by its hard sepals, so it plays with bird Pokémon without worry. They peck it relentlessly, but it doesn't care. +A Pokémon with an aggressive personality and a mastery of kicking, it cackles every time it kicks an opponent. +A Pokémon with an aggressive personality and a mastery of kicking, it cackles every time it kicks an opponent. +Baths prepared with the flowers from its vine have a relaxing effect, so this Pokémon is a hit with many people. +Baths prepared with the flowers from its vine have a relaxing effect, so this Pokémon is a hit with many people. +It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases. +It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases. +Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop. +Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop. +This Pokémon is a coward. As it desperately dashes off, the flailing of its many legs leaves a sparkling clean path in its wake. +This Pokémon is a coward. As it desperately dashes off, the flailing of its many legs leaves a sparkling clean path in its wake. +It battles skillfully with its six arms, but spends most of its time peacefully meditating in caves deep beneath the sea. +It battles skillfully with its six arms, but spends most of its time peacefully meditating in caves deep beneath the sea. +It likes the shovel on its head, so Sandygast will get serious and fight any children who come to take it back. +It likes the shovel on its head, so Sandygast will get serious and fight any children who come to take it back. +Buried beneath the castle are masses of dried-up bones from those whose vitality it has drained. +Buried beneath the castle are masses of dried-up bones from those whose vitality it has drained. +It lives in shallow seas, such as areas near a beach. It can eject its internal organs, which it uses to engulf its prey or battle enemies. +It lives in shallow seas, such as areas near a beach. It can eject its internal organs, which it uses to engulf its prey or battle enemies. +The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power. +The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power. +Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle. +Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle. +Originally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy. +Originally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy. +It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet. +It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet. +It lives in volcanoes and eats sulfur and other minerals. Materials from the food it eats form the basis of its explosive shell. +It lives in volcanoes and eats sulfur and other minerals. Materials from the food it eats form the basis of its explosive shell. +The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac. +The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac. +A lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon. +A lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon. +When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area. +When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area. +This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town. +This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town. +The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed. +The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed. +It expresses its feelings by smacking its scales. Metallic sounds echo through the tall mountains where Jangmo-o lives. +It expresses its feelings by smacking its scales. Metallic sounds echo through the tall mountains where Jangmo-o lives. +It sheds and regrows its scales on a continuous basis. The scales become harder and sharper each time they're regrown. +It sheds and regrows its scales on a continuous basis. The scales become harder and sharper each time they're regrown. +Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities. +Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities. +Although it's called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack. +Although it's called a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack. +As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot. +As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot. +It pulls large trees up by the roots and swings them around. It causes vegetation to grow, and then it absorbs energy from the growth. +It pulls large trees up by the roots and swings them around. It causes vegetation to grow, and then it absorbs energy from the growth. +The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy. +The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy. +Whether or not it's a Pokémon from this world is a mystery. When it's in a jam, it warps away to a safe place to hide. +Whether or not it's a Pokémon from this world is a mystery. When it's in a jam, it warps away to a safe place to hide. +Motionless as if dead, its body is faintly warm to the touch. In the distant past, it was called the cocoon of the stars. +Motionless as if dead, its body is faintly warm to the touch. In the distant past, it was called the cocoon of the stars. +It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday. +It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday. +Said to live in another world, this Pokémon devours light, drawing the moonless dark veil of night over the brightness of day. +Said to live in another world, this Pokémon devours light, drawing the moonless dark veil of night over the brightness of day. +One of several mysterious Ultra Beasts. People on the street report observing those infested by it suddenly becoming violent. +One of several mysterious Ultra Beasts. People on the street report observing those infested by it suddenly becoming violent. +This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear. +This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear. +One of the Ultra Beasts. It refuses to touch anything, perhaps because it senses some uncleanness in this world. +One of the Ultra Beasts. It refuses to touch anything, perhaps because it senses some uncleanness in this world. +One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses. +One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses. +One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms. +One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms. +One of the Ultra Beast life-forms, it was observed cutting down a gigantic steel tower with one stroke of its blade. +One of the Ultra Beast life-forms, it was observed cutting down a gigantic steel tower with one stroke of its blade. +A dangerous Ultra Beast, it appears to be eating constantly, but for some reason its droppings have never been found. +A dangerous Ultra Beast, it appears to be eating constantly, but for some reason its droppings have never been found. +Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams. +Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams. +This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak. +This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak. +Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth. +Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth. +An Ultra Beast that lives in a different world, it cackles wildly as it sprays its opponents with poison from the needles on its head. +An Ultra Beast that lives in a different world, it cackles wildly as it sprays its opponents with poison from the needles on its head. +One kind of Ultra Beast, it fires a glowing, venomous liquid from its needles. This liquid is also immensely adhesive. +One kind of Ultra Beast, it fires a glowing, venomous liquid from its needles. This liquid is also immensely adhesive. +When stone walls started moving and attacking, the brute's true identity was this mysterious life-form, which brings to mind an Ultra Beast. +When stone walls started moving and attacking, the brute's true identity was this mysterious life-form, which brings to mind an Ultra Beast. +It slithers toward people. Then, without warning, it triggers the explosion of its own head. It's apparently one kind of Ultra Beast. +It slithers toward people. Then, without warning, it triggers the explosion of its own head. It's apparently one kind of Ultra Beast. +It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws. +It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws. +It melts particles of iron and other metals found in the subsoil, so it can absorb them into its body of molten steel. +It melts particles of iron and other metals found in the subsoil, so it can absorb them into its body of molten steel. +Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years. +Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years. +When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area. +When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area. +When it's drumming out rapid beats in battle, it gets so caught up in the rhythm that it won't even notice that it's already knocked out its opponent. +When it's drumming out rapid beats in battle, it gets so caught up in the rhythm that it won't even notice that it's already knocked out its opponent. +By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. +By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. +A warm-up of running around gets fire energy coursing through this Pokémon's body. Once that happens, it's ready to fight at full power. +A warm-up of running around gets fire energy coursing through this Pokémon's body. Once that happens, it's ready to fight at full power. +It kicks berries right off the branches of trees and then juggles them with its feet, practicing its footwork. +It kicks berries right off the branches of trees and then juggles them with its feet, practicing its footwork. +It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched. +It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched. +When scared, this Pokémon cries. Its tears pack the chemical punch of 100 onions, and attackers won't be able to resist weeping. +When scared, this Pokémon cries. Its tears pack the chemical punch of 100 onions, and attackers won't be able to resist weeping. +A clever combatant, this Pokémon battles using water balloons created with moisture secreted from its palms. +A clever combatant, this Pokémon battles using water balloons created with moisture secreted from its palms. +It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air. +It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air. +It eats berries nonstop—a habit that has made it more resilient than it looks. It'll show up on farms, searching for yet more berries. +It eats berries nonstop—a habit that has made it more resilient than it looks. It'll show up on farms, searching for yet more berries. +It stashes berries in its tail - so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss. +It stashes berries in its tail - so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss. +Jumping nimbly about, this small-bodied Pokémon takes advantage of even the slightest opportunity to disorient larger opponents. +Jumping nimbly about, this small-bodied Pokémon takes advantage of even the slightest opportunity to disorient larger opponents. +Smart enough to use tools in battle, these Pokémon have been seen picking up rocks and flinging them or using ropes to wrap up enemies. +Smart enough to use tools in battle, these Pokémon have been seen picking up rocks and flinging them or using ropes to wrap up enemies. +This Pokémon reigns supreme in the skies. The black luster of its steel body could drive terror into the heart of any foe. +This Pokémon reigns supreme in the skies. The black luster of its steel body could drive terror into the heart of any foe. +Often found in gardens, this Pokémon has hairs on its body that it uses to assess its surroundings. +Often found in gardens, this Pokémon has hairs on its body that it uses to assess its surroundings. +It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers. +It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers. +It's famous for its high level of intelligence, and the large size of its brain is proof that it also possesses immense psychic power. +It's famous for its high level of intelligence, and the large size of its brain is proof that it also possesses immense psychic power. +Aided by the soft pads on its feet, it silently raids the food stores of other Pokémon. It survives off its ill-gotten gains. +Aided by the soft pads on its feet, it silently raids the food stores of other Pokémon. It survives off its ill-gotten gains. +It secretly marks potential targets with a scent. By following the scent, it stalks its targets and steals from them when they least expect it. +It secretly marks potential targets with a scent. By following the scent, it stalks its targets and steals from them when they least expect it. +It anchors itself in the ground with its single leg, then basks in the sun. After absorbing enough sunlight, its petals spread as it blooms brilliantly. +It anchors itself in the ground with its single leg, then basks in the sun. After absorbing enough sunlight, its petals spread as it blooms brilliantly. +The seeds attached to its cotton fluff are full of nutrients. It spreads them on the wind so that plants and other Pokémon can benefit from them. +The seeds attached to its cotton fluff are full of nutrients. It spreads them on the wind so that plants and other Pokémon can benefit from them. +Its curly fleece is such an effective cushion that this Pokémon could fall off a cliff and stand right back up at the bottom, unharmed. +Its curly fleece is such an effective cushion that this Pokémon could fall off a cliff and stand right back up at the bottom, unharmed. +Its majestic horns are meant only to impress the opposite gender. They never see use in battle. +Its majestic horns are meant only to impress the opposite gender. They never see use in battle. +It starts off battles by attacking with its rock-hard horn, but as soon as the opponent flinches, this Pokémon bites down and never lets go. +It starts off battles by attacking with its rock-hard horn, but as soon as the opponent flinches, this Pokémon bites down and never lets go. +With jaws that can shear through steel rods, this highly aggressive Pokémon chomps down on its unfortunate prey. +With jaws that can shear through steel rods, this highly aggressive Pokémon chomps down on its unfortunate prey. +This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity. +This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity. +This Pokémon generates electricity and channels it into its legs to keep them going strong. Boltund can run nonstop for three full days. +This Pokémon generates electricity and channels it into its legs to keep them going strong. Boltund can run nonstop for three full days. +Most of its body has the same composition as coal. Fittingly, this Pokémon was first discovered in coal mines about 400 years ago. +Most of its body has the same composition as coal. Fittingly, this Pokémon was first discovered in coal mines about 400 years ago. +By rapidly rolling its legs, it can travel at over 18 mph. The temperature of the flames it breathes exceeds 1,000 degrees Celsius. +By rapidly rolling its legs, it can travel at over 18 mph. The temperature of the flames it breathes exceeds 1,000 degrees Celsius. +While it's engaged in battle, its mountain of coal will burn bright red, sending off sparks that scorch the surrounding area. +While it's engaged in battle, its mountain of coal will burn bright red, sending off sparks that scorch the surrounding area. +It spends its entire life inside an apple. It hides from its natural enemies, bird Pokémon, by pretending it's just an apple and nothing more. +It spends its entire life inside an apple. It hides from its natural enemies, bird Pokémon, by pretending it's just an apple and nothing more. +It ate a sour apple, and that induced its evolution. In its cheeks, it stores an acid capable of causing chemical burns. +It ate a sour apple, and that induced its evolution. In its cheeks, it stores an acid capable of causing chemical burns. +Its body is covered in sweet nectar, and the skin on its back is especially yummy. Children used to have it as a snack. +Its body is covered in sweet nectar, and the skin on its back is especially yummy. Children used to have it as a snack. +It spews sand from its nostrils. While the enemy is blinded, it burrows into the ground to hide. +It spews sand from its nostrils. While the enemy is blinded, it burrows into the ground to hide. +Its unique style of coiling allows it to blast sand out of its sand sac more efficiently. +Its unique style of coiling allows it to blast sand out of its sand sac more efficiently. +It's so strong that it can knock out some opponents in a single hit, but it also may forget what it's battling midfight. +It's so strong that it can knock out some opponents in a single hit, but it also may forget what it's battling midfight. +If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It's very proud of that jaw. +If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It's very proud of that jaw. +This Pokémon has a jaw that's as sharp as a spear and as strong as steel. Apparently Barraskewda's flesh is surprisingly tasty, too. +This Pokémon has a jaw that's as sharp as a spear and as strong as steel. Apparently Barraskewda's flesh is surprisingly tasty, too. +It manipulates the chemical makeup of its poison to produce electricity. The voltage is weak, but it can cause a tingling paralysis. +It manipulates the chemical makeup of its poison to produce electricity. The voltage is weak, but it can cause a tingling paralysis. +When this Pokémon sounds as if it's strumming a guitar, it's actually clawing at the protrusions on its chest to generate electricity. +When this Pokémon sounds as if it's strumming a guitar, it's actually clawing at the protrusions on its chest to generate electricity. +It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot. +It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot. +While its burning body is already dangerous on its own, this excessively hostile Pokémon also has large and very sharp fangs. +While its burning body is already dangerous on its own, this excessively hostile Pokémon also has large and very sharp fangs. +It's very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land. +It's very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land. +A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful. +A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful. +The teacup in which this Pokémon makes its home is a famous piece of antique tableware. Many forgeries are in circulation. +The teacup in which this Pokémon makes its home is a famous piece of antique tableware. Many forgeries are in circulation. +This species lives in antique teapots. Most pots are forgeries, but on rare occasions, an authentic work is found. +This species lives in antique teapots. Most pots are forgeries, but on rare occasions, an authentic work is found. +Via the protrusion on its head, it senses other creatures' emotions. If you don't have a calm disposition, it will never warm up to you. +Via the protrusion on its head, it senses other creatures' emotions. If you don't have a calm disposition, it will never warm up to you. +Using the braids on its head, it pummels foes to get them to quiet down. One blow from those braids would knock out a professional boxer. +Using the braids on its head, it pummels foes to get them to quiet down. One blow from those braids would knock out a professional boxer. +It emits psychic power strong enough to cause headaches as a deterrent to the approach of others. +It emits psychic power strong enough to cause headaches as a deterrent to the approach of others. +Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy. +Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy. +With sly cunning, it tries to lure people into the woods. Some believe it to have the power to make crops grow. +With sly cunning, it tries to lure people into the woods. Some believe it to have the power to make crops grow. +Its hairs work like muscle fibers. When its hairs unfurl, they latch on to opponents, ensnaring them as tentacles would. +Its hairs work like muscle fibers. When its hairs unfurl, they latch on to opponents, ensnaring them as tentacles would. +It evolved after experiencing numerous fights. While crossing its arms, it lets out a shout that would make any opponent flinch. +It evolved after experiencing numerous fights. While crossing its arms, it lets out a shout that would make any opponent flinch. +What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle. +What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle. +Its shell is overflowing with its heightened otherworldly energy. The ectoplasm serves as protection for this Pokémon's core spirit. +Its shell is overflowing with its heightened otherworldly energy. The ectoplasm serves as protection for this Pokémon's core spirit. +After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food. +After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food. +Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly. +Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly. +A powerful curse was woven into an ancient painting. After absorbing the spirit of a Yamask, the painting began to move. +A powerful curse was woven into an ancient painting. After absorbing the spirit of a Yamask, the painting began to move. +This Pokémon was born from sweet-smelling particles in the air. Its body is made of cream. +This Pokémon was born from sweet-smelling particles in the air. Its body is made of cream. +When Alcremie is content, the cream it secretes from its hands becomes sweeter and richer. +When Alcremie is content, the cream it secretes from its hands becomes sweeter and richer. +The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight. +The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight. +It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours. +It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours. +It spits out thread imbued with a frigid sort of energy and uses it to tie its body to branches, disguising itself as an icicle while it sleeps. +It spits out thread imbued with a frigid sort of energy and uses it to tie its body to branches, disguising itself as an icicle while it sleeps. +It shows no mercy to any who desecrate fields and mountains. It will fly around on its icy wings, causing a blizzard to chase offenders away. +It shows no mercy to any who desecrate fields and mountains. It will fly around on its icy wings, causing a blizzard to chase offenders away. +Once a year, on a specific date and at a specific time, they gather out of nowhere and form up in a circle. +Once a year, on a specific date and at a specific time, they gather out of nowhere and form up in a circle. +It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold. +It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold. +It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need. +It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need. +As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It's also generating electricity. +As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It's also generating electricity. +It digs up the ground with its trunk. It's also very strong, being able to carry loads of over five tons without any problem at all. +It digs up the ground with its trunk. It's also very strong, being able to carry loads of over five tons without any problem at all. +These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder. +These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder. +In ancient times, it was unbeatable thanks to its powerful lower body, but it went extinct anyway after it depleted all its plant-based food sources. +In ancient times, it was unbeatable thanks to its powerful lower body, but it went extinct anyway after it depleted all its plant-based food sources. +The shaking of its freezing upper half is what generates its electricity. It has a hard time walking around. +The shaking of its freezing upper half is what generates its electricity. It has a hard time walking around. +Powerful legs and jaws made it the apex predator of its time. Its own overhunting of its prey was what drove it to extinction. +Powerful legs and jaws made it the apex predator of its time. Its own overhunting of its prey was what drove it to extinction. +Though it's able to capture prey by freezing its surroundings, it has trouble eating the prey afterward because its mouth is on top of its head. +Though it's able to capture prey by freezing its surroundings, it has trouble eating the prey afterward because its mouth is on top of its head. +Its body resembles polished metal, and it's both lightweight and strong. The only drawback is that it rusts easily. +Its body resembles polished metal, and it's both lightweight and strong. The only drawback is that it rusts easily. +After being reborn as a ghost Pokémon, Dreepy wanders the areas it used to inhabit back when it was alive in prehistoric seas. +After being reborn as a ghost Pokémon, Dreepy wanders the areas it used to inhabit back when it was alive in prehistoric seas. +It's capable of flying faster than 120 mph. It battles alongside Dreepy and dotes on them until they successfully evolve. +It's capable of flying faster than 120 mph. It battles alongside Dreepy and dotes on them until they successfully evolve. +When it isn't battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles. +When it isn't battling, it keeps Dreepy in the holes on its horns. Once a fight starts, it launches the Dreepy like supersonic missiles. +Known as a legendary hero, this Pokémon absorbs metal particles, transforming them into a weapon it uses to battle. +Known as a legendary hero, this Pokémon absorbs metal particles, transforming them into a weapon it uses to battle. +This Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed. +This Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed. +The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active. +The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active. +Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves. +Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves. +Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves. +Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves. +Once the vines on Zarude's body tear off, they become nutrients in the soil. This helps the plants of the forest grow. +Once the vines on Zarude's body tear off, they become nutrients in the soil. This helps the plants of the forest grow. +This Pokémon is a cluster of electrical energy. It's said that removing the rings on Regieleki's body will unleash the Pokémon's latent power. +This Pokémon is a cluster of electrical energy. It's said that removing the rings on Regieleki's body will unleash the Pokémon's latent power. +Its body is composed of crystallized dragon energy. Regidrago is said to have the powers of every dragon Pokémon. +Its body is composed of crystallized dragon energy. Regidrago is said to have the powers of every dragon Pokémon. +Glastrier has tremendous physical strength, and the mask of ice covering its face is 100 times harder than diamond. +Glastrier has tremendous physical strength, and the mask of ice covering its face is 100 times harder than diamond. +As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude. +As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude. +Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore. +Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore. +In order to support its flower, which has grown larger due to Mega Evolution, its back and legs have become stronger. +In order to support its flower, which has grown larger due to Mega Evolution, its back and legs have become stronger. +The overwhelming power that fills its entire body causes it to turn black and create intense blue flames. +The overwhelming power that fills its entire body causes it to turn black and create intense blue flames. +Its bond with its Trainer is the source of its power. It boasts speed and maneuverability greater than that of a jet fighter. +Its bond with its Trainer is the source of its power. It boasts speed and maneuverability greater than that of a jet fighter. +The cannon on its back is as powerful as a tank gun. Its tough legs and back enable it to withstand the recoil from firing the cannon. +The cannon on its back is as powerful as a tank gun. Its tough legs and back enable it to withstand the recoil from firing the cannon. +Its legs have become poison stingers. It stabs its prey repeatedly with the stingers on its limbs, dealing the final blow with the stinger on its rear. +Its legs have become poison stingers. It stabs its prey repeatedly with the stingers on its limbs, dealing the final blow with the stinger on its rear. +With its muscular strength now greatly increased, it can fly continuously for two weeks without resting. +With its muscular strength now greatly increased, it can fly continuously for two weeks without resting. +With its incisors, it gnaws through doors and infiltrates people's homes. Then, with a twitch of its whiskers, it steals whatever food it finds. +With its incisors, it gnaws through doors and infiltrates people's homes. Then, with a twitch of its whiskers, it steals whatever food it finds. +It forms a group of Rattata, which it assumes command of. Each group has its own territory, and disputes over food happen often. +It forms a group of Rattata, which it assumes command of. Each group has its own territory, and disputes over food happen often. +It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it. +It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it. +The skin on its back is as hard as steel. Predators go after its soft belly, so it clings to the ground desperately. +The skin on its back is as hard as steel. Predators go after its soft belly, so it clings to the ground desperately. +It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow. +It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow. +In hot weather, this Pokémon makes ice shards with its six tails and sprays them around to cool itself off. +In hot weather, this Pokémon makes ice shards with its six tails and sprays them around to cool itself off. +It lives on mountains perpetually covered in snow and is revered as a deity incarnate. It appears draped in a blizzard. +It lives on mountains perpetually covered in snow and is revered as a deity incarnate. It appears draped in a blizzard. +Its head sports an altered form of whiskers made of metal. When in communication with its comrades, its whiskers wobble to and fro. +Its head sports an altered form of whiskers made of metal. When in communication with its comrades, its whiskers wobble to and fro. +Its shining gold hair provides it with protection. It's reputed that keeping any of its fallen hairs will bring bad luck. +Its shining gold hair provides it with protection. It's reputed that keeping any of its fallen hairs will bring bad luck. +It's impulsive, selfish, and fickle. It's very popular with some Trainers who like giving it the attention it needs. +It's impulsive, selfish, and fickle. It's very popular with some Trainers who like giving it the attention it needs. +Living with a savage, seafaring people has toughened this Pokémon's body so much that parts of it have turned to iron. +Living with a savage, seafaring people has toughened this Pokémon's body so much that parts of it have turned to iron. +Its round face is a symbol of wealth. Persian that have bigger, plumper faces are considered more beautiful. +Its round face is a symbol of wealth. Persian that have bigger, plumper faces are considered more beautiful. +Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things. +Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things. +Geodude compete against each other with headbutts. The iron sand on their heads will stick to whichever one has stronger magnetism. +Geodude compete against each other with headbutts. The iron sand on their heads will stick to whichever one has stronger magnetism. +They eat rocks and often get into a scrap over them. The shock of Graveler smashing together causes a flash of light and a booming noise. +They eat rocks and often get into a scrap over them. The shock of Graveler smashing together causes a flash of light and a booming noise. +It fires rocks charged with electricity. Even if the rock isn't fired that accurately, just grazing an opponent will cause numbness and fainting. +It fires rocks charged with electricity. Even if the rock isn't fired that accurately, just grazing an opponent will cause numbness and fainting. +Its small horn hides a healing power. With a few rubs from this Pokémon's horn, any slight wound you have will be healed. +Its small horn hides a healing power. With a few rubs from this Pokémon's horn, any slight wound you have will be healed. +Little can stand up to its psycho cut. Unleashed from this Pokémon's horn, the move will punch a hole right through a thick metal sheet. +Little can stand up to its psycho cut. Unleashed from this Pokémon's horn, the move will punch a hole right through a thick metal sheet. +Although this Pokémon is normally zoned out, its expression abruptly sharpens on occasion. The cause for this seems to lie in Slowpoke's diet. +Although this Pokémon is normally zoned out, its expression abruptly sharpens on occasion. The cause for this seems to lie in Slowpoke's diet. +If this Pokémon squeezes the tongue of the Shellder biting it, the Shellder will launch a toxic liquid from the tip of its shell. +If this Pokémon squeezes the tongue of the Shellder biting it, the Shellder will launch a toxic liquid from the tip of its shell. +Having been swallowed whole by Shellder, Slowbro now has an iron defense. It's pretty comfortable in there, too. +Having been swallowed whole by Shellder, Slowbro now has an iron defense. It's pretty comfortable in there, too. +The stalks of leeks are thicker and longer in the Galar region. Farfetch'd that adapted to these stalks took on a unique form. +The stalks of leeks are thicker and longer in the Galar region. Farfetch'd that adapted to these stalks took on a unique form. +A Grimer, which had been brought in to solve a problem with garbage, developed over time into this form. +A Grimer, which had been brought in to solve a problem with garbage, developed over time into this form. +The garbage it eats causes continuous chemical changes in its body, which produce its exceedingly vivid coloration. +The garbage it eats causes continuous chemical changes in its body, which produce its exceedingly vivid coloration. +The energy of Mega Evolution awakened it. It sinks into another dimension, where it keeps a patient watch for its chance to attack. +The energy of Mega Evolution awakened it. It sinks into another dimension, where it keeps a patient watch for its chance to attack. +As it grew taller and taller, it outgrew its reliance on psychic powers, while within it awakened the power of the sleeping dragon. +As it grew taller and taller, it outgrew its reliance on psychic powers, while within it awakened the power of the sleeping dragon. +Its custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak. +Its custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak. +This Pokémon consumes particles that contaminate the air. Instead of leaving droppings, it expels clean air. +This Pokémon consumes particles that contaminate the air. Instead of leaving droppings, it expels clean air. +The explosive energy the child is bathed in causes temporary growth. The mother is beside herself with worry about it. +The explosive energy the child is bathed in causes temporary growth. The mother is beside herself with worry about it. +Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier. +Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier. +It zips around at blistering speeds, looking for an opening to skewer its opponent on its giant pincers. +It zips around at blistering speeds, looking for an opening to skewer its opponent on its giant pincers. +It zooms out of the water at Mach speeds. Even large ships caught in its path are split cleanly in two! +It zooms out of the water at Mach speeds. Even large ships caught in its path are split cleanly in two! +When it Mega Evolves, it becomes more vicious than ever before. Some say that's because its excess of power is causing it pain. +When it Mega Evolves, it becomes more vicious than ever before. Some say that's because its excess of power is causing it pain. +Its feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper. +Its feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper. +When its feathers rub together, they produce a crackling sound like the zapping of electricity. That's why this Pokémon is called Zapdos. +When its feathers rub together, they produce a crackling sound like the zapping of electricity. That's why this Pokémon is called Zapdos. +This Pokémon's sinister, flame-like aura will consume the spirit of any creature it hits. Victims become burned-out shadows of themselves. +This Pokémon's sinister, flame-like aura will consume the spirit of any creature it hits. Victims become burned-out shadows of themselves. +Psychic power has augmented its muscles. It has a grip strength of one ton and can sprint a hundred meters in two seconds flat! +Psychic power has augmented its muscles. It has a grip strength of one ton and can sprint a hundred meters in two seconds flat! +Despite its diminished size, its mental power has grown phenomenally. With a mere thought, it can smash a skyscraper to smithereens. +Despite its diminished size, its mental power has grown phenomenally. With a mere thought, it can smash a skyscraper to smithereens. +Massive amounts of energy intensely stimulated Ampharos's cells, apparently awakening its long-sleeping dragon's blood. +Massive amounts of energy intensely stimulated Ampharos's cells, apparently awakening its long-sleeping dragon's blood. +While chanting strange spells, this Pokémon combines its internal toxins with what it's eaten, creating strange potions. +While chanting strange spells, this Pokémon combines its internal toxins with what it's eaten, creating strange potions. +It's better at beating things than grasping them. When it battles for a long time, the weight of its pincers becomes too much to bear. +It's better at beating things than grasping them. When it battles for a long time, the weight of its pincers becomes too much to bear. +A tremendous influx of energy builds it up, but when Mega Evolution ends, Heracross is bothered by terrible soreness in its muscles. +A tremendous influx of energy builds it up, but when Mega Evolution ends, Heracross is bothered by terrible soreness in its muscles. +Sudden climate change wiped out this ancient kind of Corsola. This Pokémon absorbs others' life-force through its branches. +Sudden climate change wiped out this ancient kind of Corsola. This Pokémon absorbs others' life-force through its branches. +Its red claws and the tips of its tail are melting from high internal temperatures that are painful to Houndoom itself. +Its red claws and the tips of its tail are melting from high internal temperatures that are painful to Houndoom itself. +Due to the colossal power poured into it, this Pokémon's back split right open. Its destructive instincts are the only thing keeping it moving. +Due to the colossal power poured into it, this Pokémon's back split right open. Its destructive instincts are the only thing keeping it moving. +Its restlessness has it constantly running around. If it sees another Pokémon, it will purposely run into them in order to start a fight. +Its restlessness has it constantly running around. If it sees another Pokémon, it will purposely run into them in order to start a fight. +It uses its long tongue to taunt opponents. Once the opposition is enraged, this Pokémon hurls itself at the opponent, tackling them forcefully. +It uses its long tongue to taunt opponents. Once the opposition is enraged, this Pokémon hurls itself at the opponent, tackling them forcefully. +Supporting a giant heavy jewel, it can't change direction very nimbly and is vulnerable to attack from behind. +Supporting a giant heavy jewel, it can't change direction very nimbly and is vulnerable to attack from behind. +Its two sets of jaws thrash about violently as if they each had a will of their own. One gnash from them can turn a boulder to dust. +Its two sets of jaws thrash about violently as if they each had a will of their own. One gnash from them can turn a boulder to dust. +Too much electricity has built up in its body, irritating Manectric. Its explosive speed is equal to that of a lightning bolt. +Too much electricity has built up in its body, irritating Manectric. Its explosive speed is equal to that of a lightning bolt. +The yellow patterns it bears are old scars. The energy from Mega Evolution runs through them, causing it sharp pain and suffering. +The yellow patterns it bears are old scars. The energy from Mega Evolution runs through them, causing it sharp pain and suffering. +This is the form Castform takes on the brightest of days. Its skin is unexpectedly hot to the touch, so approach with care. +This is the form Castform takes on the brightest of days. Its skin is unexpectedly hot to the touch, so approach with care. +This is the form Castform takes when soaked with rain. When its body is compressed, water will seep out as if from a sponge. +This is the form Castform takes when soaked with rain. When its body is compressed, water will seep out as if from a sponge. +This is the form Castform takes when covered in snow. Its body becomes an ice-like material, with a temperature near -5 degrees Celsius. +This is the form Castform takes when covered in snow. Its body becomes an ice-like material, with a temperature near -5 degrees Celsius. +Extraordinary energy amplifies its cursing power to such an extent that it can't help but curse its own Trainer. +Extraordinary energy amplifies its cursing power to such an extent that it can't help but curse its own Trainer. +When this Pokémon whips the winglike fur on its back as though beating its wings, it sends an intimidating aura flying at its opponents. +When this Pokémon whips the winglike fur on its back as though beating its wings, it sends an intimidating aura flying at its opponents. +It envelops prey in its mouth, freezing them instantly. But its jaw is dislocated, so it's unable to eat them. +It envelops prey in its mouth, freezing them instantly. But its jaw is dislocated, so it's unable to eat them. +It puts its forelegs inside its shell to streamline itself for flight. Salamence flies at high speeds over all kinds of topographical features. +It puts its forelegs inside its shell to streamline itself for flight. Salamence flies at high speeds over all kinds of topographical features. +Its intellect surpasses its previous level, resulting in battles so cruel, they'll make you want to cover your eyes. +Its intellect surpasses its previous level, resulting in battles so cruel, they'll make you want to cover your eyes. +After absorbing plenty of sunlight, Cherrim takes this form. It's full of energy while it's like this, and its liveliness will go on until sundown. +After absorbing plenty of sunlight, Cherrim takes this form. It's full of energy while it's like this, and its liveliness will go on until sundown. +Its appearance changes depending on the environment. One theory suggests that living in cold seas causes Shellos to take on this form. +Its appearance changes depending on the environment. One theory suggests that living in cold seas causes Shellos to take on this form. +Its body is covered in a sticky slime. It's very susceptible to dehydration, so it can't spend too much time on land. +Its body is covered in a sticky slime. It's very susceptible to dehydration, so it can't spend too much time on land. +It swings its ears like whips and strikes its enemies with them. It has an intensely combative disposition. +It swings its ears like whips and strikes its enemies with them. It has an intensely combative disposition. +Its vaunted wings become scythes, sending it mad with rage. It swings its scythes wildly and slices the ground to pieces. +Its vaunted wings become scythes, sending it mad with rage. It swings its scythes wildly and slices the ground to pieces. +It readies itself to face its enemies by focusing its mental energies. Its fighting style can be summed up in a single word: heartless. +It readies itself to face its enemies by focusing its mental energies. Its fighting style can be summed up in a single word: heartless. +This Rotom has possessed a convection microwave oven that uses a special motor. It also has a flair for manipulating flames. +This Rotom has possessed a convection microwave oven that uses a special motor. It also has a flair for manipulating flames. +This form of Rotom enjoys coming up with water-based pranks. Be careful with it if you don't want your room flooded. +This form of Rotom enjoys coming up with water-based pranks. Be careful with it if you don't want your room flooded. +Rotom assumes this form when it takes over a refrigerator powered by a special motor. It battles by spewing cold air. +Rotom assumes this form when it takes over a refrigerator powered by a special motor. It battles by spewing cold air. +In this form, Rotom applies its new power over wind to its love of pranks. It will happily blow away any important documents it can find. +In this form, Rotom applies its new power over wind to its love of pranks. It will happily blow away any important documents it can find. +This is Rotom after it's seized control of a lawn mower that has a special motor. As it mows down grass, it scatters the clippings everywhere. +This is Rotom after it's seized control of a lawn mower that has a special motor. As it mows down grass, it scatters the clippings everywhere. +Even Basculin, which devours everything it can with its huge jaws, is nothing more than food to organisms stronger than itself. +Even Basculin, which devours everything it can with its huge jaws, is nothing more than food to organisms stronger than itself. +The colder they get, the more energetic they are. They freeze their breath to make snowballs, using them as ammo for playful snowball fights. +The colder they get, the more energetic they are. They freeze their breath to make snowballs, using them as ammo for playful snowball fights. +When wounded, it stops moving. It goes as still as stone to meditate, sharpening its mind and spirit. +When wounded, it stops moving. It goes as still as stone to meditate, sharpening its mind and spirit. +On days when blizzards blow through, it comes down to where people live. It stashes food in the snowball on its head, taking it home for later. +On days when blizzards blow through, it comes down to where people live. It stashes food in the snowball on its head, taking it home for later. +Anger has reignited its atrophied flame sac. This Pokémon spews fire everywhere as it rampages indiscriminately. +Anger has reignited its atrophied flame sac. This Pokémon spews fire everywhere as it rampages indiscriminately. +A clay slab with cursed engravings took possession of a Yamask. The slab is said to be absorbing the Yamask's dark power. +A clay slab with cursed engravings took possession of a Yamask. The slab is said to be absorbing the Yamask's dark power. +Its conspicuous lips lure prey in as it lies in wait in the mud. When prey gets close, Stunfisk clamps its jagged steel fins down on them. +Its conspicuous lips lure prey in as it lies in wait in the mud. When prey gets close, Stunfisk clamps its jagged steel fins down on them. +It has foreseen that a world of truth will arrive for people and Pokémon. It strives to protect that future. +It has foreseen that a world of truth will arrive for people and Pokémon. It strives to protect that future. +It's said that this Pokémon battles in order to protect the ideal world that will exist in the future for people and Pokémon. +It's said that this Pokémon battles in order to protect the ideal world that will exist in the future for people and Pokémon. +The power that lay hidden in its body now covers its horn, turning it into a sword that can slice through anything. +The power that lay hidden in its body now covers its horn, turning it into a sword that can slice through anything. +The flower it's holding can no longer be found blooming anywhere. It's also thought to contain terrifying power. +The flower it's holding can no longer be found blooming anywhere. It's also thought to contain terrifying power. +Females are a bit more selfish and aggressive than males. If they don't get what they want, they will torment you with their psychic abilities. +Females are a bit more selfish and aggressive than males. If they don't get what they want, they will torment you with their psychic abilities. +Once upon a time, a king with an Aegislash reigned over the land. His Pokémon eventually drained him of life, and his kingdom fell with him. +Once upon a time, a king with an Aegislash reigned over the land. His Pokémon eventually drained him of life, and his kingdom fell with him. +Spirits that wander this world are placed into Pumpkaboo's body. They're then moved on to the afterlife. +Spirits that wander this world are placed into Pumpkaboo's body. They're then moved on to the afterlife. +When taking spirits to the afterlife, large Pumpkaboo prefer the spirits of adults to those of children. +When taking spirits to the afterlife, large Pumpkaboo prefer the spirits of adults to those of children. +Massive Pumpkaboo are said to be the product of areas where a great number of lost souls lingered. +Massive Pumpkaboo are said to be the product of areas where a great number of lost souls lingered. +Eerie cries emanate from its body in the dead of night. The sounds are said to be the wails of spirits who are suffering in the afterlife. +Eerie cries emanate from its body in the dead of night. The sounds are said to be the wails of spirits who are suffering in the afterlife. +Large Gourgeist put on the guise of adults, taking the hands of children to lead them to the afterlife. +Large Gourgeist put on the guise of adults, taking the hands of children to lead them to the afterlife. +Supersized Gourgeist aren't picky. They will forcefully drag anyone off to the afterlife. +Supersized Gourgeist aren't picky. They will forcefully drag anyone off to the afterlife. +This is Zygarde when about 10% of its pieces have been assembled. It leaps at its opponent's chest and sinks its sharp fangs into them. +This is Zygarde when about 10% of its pieces have been assembled. It leaps at its opponent's chest and sinks its sharp fangs into them. +This is Zygarde's perfected form. From the orifice on its chest, it radiates high-powered energy that eliminates everything. +This is Zygarde's perfected form. From the orifice on its chest, it radiates high-powered energy that eliminates everything. +It creates an electric charge by rubbing its feathers together. It dances over to its enemies and delivers shocking electrical punches. +It creates an electric charge by rubbing its feathers together. It dances over to its enemies and delivers shocking electrical punches. +This Oricorio relaxes by swaying gently. This increases its psychic energy, which it then fires at its enemies. +This Oricorio relaxes by swaying gently. This increases its psychic energy, which it then fires at its enemies. +It summons the dead with its dreamy dancing. From their malice, it draws power with which to curse its enemies. +It summons the dead with its dreamy dancing. From their malice, it draws power with which to curse its enemies. +It goads its enemies into attacking, withstands the hits, and in return, delivers a headbutt, crushing their bones with its rocky mane. +It goads its enemies into attacking, withstands the hits, and in return, delivers a headbutt, crushing their bones with its rocky mane. +Bathed in the setting sun of evening, Lycanroc has undergone a special kind of evolution. An intense fighting spirit underlies its calmness. +Bathed in the setting sun of evening, Lycanroc has undergone a special kind of evolution. An intense fighting spirit underlies its calmness. +Weak Wishiwashi school together to concentrate their power. Their united force makes them the demon of the sea, feared near and far. +Weak Wishiwashi school together to concentrate their power. Their united force makes them the demon of the sea, feared near and far. +If its core stays exposed, it will soon die off. It's possible that it may survive if it's put into a Poké Ball quickly enough. +If its core stays exposed, it will soon die off. It's possible that it may survive if it's put into a Poké Ball quickly enough. +Sad that its true identity may be exposed, Mimikyu will mercilessly seek revenge on any opponent that breaks its neck. +Sad that its true identity may be exposed, Mimikyu will mercilessly seek revenge on any opponent that breaks its neck. +This is Necrozma's form while it's absorbing the power of Solgaleo, making it extremely ferocious and impossible to control. +This is Necrozma's form while it's absorbing the power of Solgaleo, making it extremely ferocious and impossible to control. +Lunala no longer has a will of its own. Now under the control of Necrozma, it continuously expels all of its energy. +Lunala no longer has a will of its own. Now under the control of Necrozma, it continuously expels all of its energy. +The light pouring out from all over its body affects living things and nature, impacting them in various ways. +The light pouring out from all over its body affects living things and nature, impacting them in various ways. +This gorgeous Magearna looks as it did at the time of its invention. Its luxurious decoration pleased the king's daughter. +This gorgeous Magearna looks as it did at the time of its invention. Its luxurious decoration pleased the king's daughter. +Cramorant's gluttony led it to try to swallow an Arrokuda whole, which in turn led to Cramorant getting an Arrokuda stuck in its throat. +Cramorant's gluttony led it to try to swallow an Arrokuda whole, which in turn led to Cramorant getting an Arrokuda stuck in its throat. +This Cramorant has accidentally gotten a Pikachu lodged in its gullet. Cramorant is choking a little, but it isn't really bothered. +This Cramorant has accidentally gotten a Pikachu lodged in its gullet. Cramorant is choking a little, but it isn't really bothered. +Capable of generating 15,000 volts of electricity, this Pokémon looks down on all that would challenge it. +Capable of generating 15,000 volts of electricity, this Pokémon looks down on all that would challenge it. +The swirl pattern in this Pokémon's body is its weakness. If it gets stirred, the swirl loses its shape, and Sinistea gets dizzy. +The swirl pattern in this Pokémon's body is its weakness. If it gets stirred, the swirl loses its shape, and Sinistea gets dizzy. +Trainers Polteageist trusts will be allowed to experience its distinctive flavor and aroma firsthand by sampling just a tiny bit of its tea. +Trainers Polteageist trusts will be allowed to experience its distinctive flavor and aroma firsthand by sampling just a tiny bit of its tea. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a sweet and tart flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a sweet and tart flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream an aromatic flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream an aromatic flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a refreshing flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a refreshing flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a sour flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a sour flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a salty flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a salty flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a mixed flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a mixed flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a bitter flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a bitter flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a complex flavor. +The cells that compose its cream fluctuated suddenly during evolution, giving the cream a complex flavor. +The ice covering this Pokémon's face has shattered, revealing a slightly worried expression that many people are enamored with. +The ice covering this Pokémon's face has shattered, revealing a slightly worried expression that many people are enamored with. +They diligently serve people and Pokémon so they can gather feelings of gratitude. The females are particularly good at babysitting. +They diligently serve people and Pokémon so they can gather feelings of gratitude. The females are particularly good at babysitting. +Hunger hormones affect its temperament. Until its hunger is appeased, it gets up to all manner of evil deeds. +Hunger hormones affect its temperament. Until its hunger is appeased, it gets up to all manner of evil deeds. +Able to cut down anything with a single strike, it became known as the Fairy King's Sword, and it inspired awe in friend and foe alike. +Able to cut down anything with a single strike, it became known as the Fairy King's Sword, and it inspired awe in friend and foe alike. +Its ability to deflect any attack led to it being known as the Fighting Master's Shield. It was feared and respected by all. +Its ability to deflect any attack led to it being known as the Fighting Master's Shield. It was feared and respected by all. +It's believed that this Pokémon modeled its fighting style on the flow of a river—sometimes rapid, sometimes calm. +It's believed that this Pokémon modeled its fighting style on the flow of a river—sometimes rapid, sometimes calm. +According to lore, this Pokémon showed no mercy to those who got in its way, yet it would heal its opponents' wounds after battle. +According to lore, this Pokémon showed no mercy to those who got in its way, yet it would heal its opponents' wounds after battle. +Legend says that by using its power to see all events from past to future, this Pokémon saved the creatures of a forest from a meteorite strike. +Legend says that by using its power to see all events from past to future, this Pokémon saved the creatures of a forest from a meteorite strike. diff --git a/Text_english_core/RIBBON_DESCRIPTIONS.txt b/Text_english_core/RIBBON_DESCRIPTIONS.txt new file mode 100644 index 000000000..f1e9bb57f --- /dev/null +++ b/Text_english_core/RIBBON_DESCRIPTIONS.txt @@ -0,0 +1,160 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[RIBBON_DESCRIPTIONS] +Hoenn Cool Contest Normal Rank winner! +Hoenn Cool Contest Normal Rank winner! +Hoenn Cool Contest Super Rank winner! +Hoenn Cool Contest Super Rank winner! +Hoenn Cool Contest Hyper Rank winner! +Hoenn Cool Contest Hyper Rank winner! +Hoenn Cool Contest Master Rank winner! +Hoenn Cool Contest Master Rank winner! +Hoenn Beauty Contest Normal Rank winner! +Hoenn Beauty Contest Normal Rank winner! +Hoenn Beauty Contest Super Rank winner! +Hoenn Beauty Contest Super Rank winner! +Hoenn Beauty Contest Hyper Rank winner! +Hoenn Beauty Contest Hyper Rank winner! +Hoenn Beauty Contest Master Rank winner! +Hoenn Beauty Contest Master Rank winner! +Hoenn Cute Contest Normal Rank winner! +Hoenn Cute Contest Normal Rank winner! +Hoenn Cute Contest Super Rank winner! +Hoenn Cute Contest Super Rank winner! +Hoenn Cute Contest Hyper Rank winner! +Hoenn Cute Contest Hyper Rank winner! +Hoenn Cute Contest Master Rank winner! +Hoenn Cute Contest Master Rank winner! +Hoenn Smart Contest Normal Rank winner! +Hoenn Smart Contest Normal Rank winner! +Hoenn Smart Contest Super Rank winner! +Hoenn Smart Contest Super Rank winner! +Hoenn Smart Contest Hyper Rank winner! +Hoenn Smart Contest Hyper Rank winner! +Hoenn Smart Contest Master Rank winner! +Hoenn Smart Contest Master Rank winner! +Hoenn Tough Contest Normal Rank winner! +Hoenn Tough Contest Normal Rank winner! +Hoenn Tough Contest Super Rank winner! +Hoenn Tough Contest Super Rank winner! +Hoenn Tough Contest Hyper Rank winner! +Hoenn Tough Contest Hyper Rank winner! +Hoenn Tough Contest Master Rank winner! +Hoenn Tough Contest Master Rank winner! +Super Contest Cool Category Normal Rank winner! +Super Contest Cool Category Normal Rank winner! +Super Contest Cool Category Great Rank winner! +Super Contest Cool Category Great Rank winner! +Super Contest Cool Category Ultra Rank winner! +Super Contest Cool Category Ultra Rank winner! +Super Contest Cool Category Master Rank winner! +Super Contest Cool Category Master Rank winner! +Super Contest Beauty Category Normal Rank winner! +Super Contest Beauty Category Normal Rank winner! +Super Contest Beauty Category Great Rank winner! +Super Contest Beauty Category Great Rank winner! +Super Contest Beauty Category Ultra Rank winner! +Super Contest Beauty Category Ultra Rank winner! +Super Contest Beauty Category Master Rank winner! +Super Contest Beauty Category Master Rank winner! +Super Contest Cute Category Normal Rank winner! +Super Contest Cute Category Normal Rank winner! +Super Contest Cute Category Great Rank winner! +Super Contest Cute Category Great Rank winner! +Super Contest Cute Category Ultra Rank winner! +Super Contest Cute Category Ultra Rank winner! +Super Contest Cute Category Master Rank winner! +Super Contest Cute Category Master Rank winner! +Super Contest Smart Category Normal Rank winner! +Super Contest Smart Category Normal Rank winner! +Super Contest Smart Category Great Rank winner! +Super Contest Smart Category Great Rank winner! +Super Contest Smart Category Ultra Rank winner! +Super Contest Smart Category Ultra Rank winner! +Super Contest Smart Category Master Rank winner! +Super Contest Smart Category Master Rank winner! +Super Contest Tough Category Normal Rank winner! +Super Contest Tough Category Normal Rank winner! +Super Contest Tough Category Great Rank winner! +Super Contest Tough Category Great Rank winner! +Super Contest Tough Category Ultra Rank winner! +Super Contest Tough Category Ultra Rank winner! +Super Contest Tough Category Master Rank winner! +Super Contest Tough Category Master Rank winner! +Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 50 challenge. +Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 50 challenge. +Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 100 challenge. +Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 100 challenge. +A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower. +A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower. +A Ribbon awarded for completing the Battle Tower Double challenge. +A Ribbon awarded for completing the Battle Tower Double challenge. +A Ribbon awarded for completing the Battle Tower Multi challenge. +A Ribbon awarded for completing the Battle Tower Multi challenge. +A Ribbon awarded for completing the Battle Tower Link Multi challenge. +A Ribbon awarded for completing the Battle Tower Link Multi challenge. +A Ribbon awarded for completing the Wi-Fi Battle Tower challenge. +A Ribbon awarded for completing the Wi-Fi Battle Tower challenge. +Ribbon for clearing the Pokémon League and entering the Hall of Fame in another region. +Ribbon for clearing the Pokémon League and entering the Hall of Fame in another region. +Ribbon awarded for beating the Sinnoh Champion and entering the Hall of Fame. +Ribbon awarded for beating the Sinnoh Champion and entering the Hall of Fame. +A Ribbon awarded for setting an incredible record. +A Ribbon awarded for setting an incredible record. +Pokémon Event Participation Ribbon. +Pokémon Event Participation Ribbon. +A Ribbon awarded for setting a legendary record. +A Ribbon awarded for setting a legendary record. +An extraordinarily gorgeous and extravagant Ribbon. +An extraordinarily gorgeous and extravagant Ribbon. +An incredibly regal Ribbon with an air of nobility. +An incredibly regal Ribbon with an air of nobility. +A gorgeous and regal Ribbon that is the peak of fabulous. +A gorgeous and regal Ribbon that is the peak of fabulous. +A Ribbon for recalling an invigorating event that created life energy. +A Ribbon for recalling an invigorating event that created life energy. +A Ribbon for recalling a thrilling event that made life more exciting. +A Ribbon for recalling a thrilling event that made life more exciting. +A Ribbon for recalling feelings of sadness that added spice to life. +A Ribbon for recalling feelings of sadness that added spice to life. +A Ribbon for recalling a careless error that helped steer life decisions. +A Ribbon for recalling a careless error that helped steer life decisions. +A Ribbon for recalling a refreshing event that added sparkle to life. +A Ribbon for recalling a refreshing event that added sparkle to life. +A Ribbon for recalling a deep slumber that made life soothing. +A Ribbon for recalling a deep slumber that made life soothing. +A Ribbon for recalling that smiles enrich the quality of life. +A Ribbon for recalling that smiles enrich the quality of life. +A Ribbon awarded to a Pokémon deemed to have a top-quality footprint. +A Ribbon awarded to a Pokémon deemed to have a top-quality footprint. +Ribbon awarded for being chosen as a super sketch model in Hoenn. +Ribbon awarded for being chosen as a super sketch model in Hoenn. +Ribbon awarded for being an exceptionally hard worker. +Ribbon awarded for being an exceptionally hard worker. +A Ribbon to celebrate a birthday. +A Ribbon to celebrate a birthday. +A special Ribbon for a special day. +A special Ribbon for a special day. +A Ribbon that proclaims love for Pokémon. +A Ribbon that proclaims love for Pokémon. +Special Holiday Ribbon. +Special Holiday Ribbon. +A Ribbon to cherish a special memory. +A Ribbon to cherish a special memory. +A Ribbon said to make your wish come true. +A Ribbon said to make your wish come true. +A Ribbon awarded for overcoming all difficult challenges. +A Ribbon awarded for overcoming all difficult challenges. +Pokémon League Champion Ribbon. +Pokémon League Champion Ribbon. +Battle Competition Champion Ribbon. +Battle Competition Champion Ribbon. +Pokémon World Championships Regional Champion Ribbon. +Pokémon World Championships Regional Champion Ribbon. +A Ribbon awarded for winning 100 matches in a row. +A Ribbon awarded for winning 100 matches in a row. +Pokémon World Championships National Champion Ribbon. +Pokémon World Championships National Champion Ribbon. +Pokémon World Championships World Champion Ribbon. +Pokémon World Championships World Champion Ribbon. diff --git a/Text_english_core/RIBBON_NAMES.txt b/Text_english_core/RIBBON_NAMES.txt new file mode 100644 index 000000000..21e1d556d --- /dev/null +++ b/Text_english_core/RIBBON_NAMES.txt @@ -0,0 +1,144 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[RIBBON_NAMES] +Cool Ribbon +Cool Ribbon +Cool Ribbon Super +Cool Ribbon Super +Cool Ribbon Hyper +Cool Ribbon Hyper +Cool Ribbon Master +Cool Ribbon Master +Beauty Ribbon +Beauty Ribbon +Beauty Ribbon Super +Beauty Ribbon Super +Beauty Ribbon Hyper +Beauty Ribbon Hyper +Beauty Ribbon Master +Beauty Ribbon Master +Cute Ribbon +Cute Ribbon +Cute Ribbon Super +Cute Ribbon Super +Cute Ribbon Hyper +Cute Ribbon Hyper +Cute Ribbon Master +Cute Ribbon Master +Smart Ribbon +Smart Ribbon +Smart Ribbon Super +Smart Ribbon Super +Smart Ribbon Hyper +Smart Ribbon Hyper +Smart Ribbon Master +Smart Ribbon Master +Tough Ribbon +Tough Ribbon +Tough Ribbon Super +Tough Ribbon Super +Tough Ribbon Hyper +Tough Ribbon Hyper +Tough Ribbon Master +Tough Ribbon Master +Cool Ribbon Great +Cool Ribbon Great +Cool Ribbon Ultra +Cool Ribbon Ultra +Beauty Ribbon Great +Beauty Ribbon Great +Beauty Ribbon Ultra +Beauty Ribbon Ultra +Cute Ribbon Great +Cute Ribbon Great +Cute Ribbon Ultra +Cute Ribbon Ultra +Smart Ribbon Great +Smart Ribbon Great +Smart Ribbon Ultra +Smart Ribbon Ultra +Tough Ribbon Great +Tough Ribbon Great +Tough Ribbon Ultra +Tough Ribbon Ultra +Winning Ribbon +Winning Ribbon +Victory Ribbon +Victory Ribbon +Ability Ribbon +Ability Ribbon +Great Ability Ribbon +Great Ability Ribbon +Double Ability Ribbon +Double Ability Ribbon +Multi Ability Ribbon +Multi Ability Ribbon +Pair Ability Ribbon +Pair Ability Ribbon +World Ability Ribbon +World Ability Ribbon +Champion Ribbon +Champion Ribbon +Sinnoh Champ Ribbon +Sinnoh Champ Ribbon +Record Ribbon +Record Ribbon +Event Ribbon +Event Ribbon +Legend Ribbon +Legend Ribbon +Gorgeous Ribbon +Gorgeous Ribbon +Royal Ribbon +Royal Ribbon +Gorgeous Royal Ribbon +Gorgeous Royal Ribbon +Alert Ribbon +Alert Ribbon +Shock Ribbon +Shock Ribbon +Downcast Ribbon +Downcast Ribbon +Careless Ribbon +Careless Ribbon +Relax Ribbon +Relax Ribbon +Snooze Ribbon +Snooze Ribbon +Smile Ribbon +Smile Ribbon +Footprint Ribbon +Footprint Ribbon +Artist Ribbon +Artist Ribbon +Effort Ribbon +Effort Ribbon +Birthday Ribbon +Birthday Ribbon +Special Ribbon +Special Ribbon +Classic Ribbon +Classic Ribbon +Premier Ribbon +Premier Ribbon +Souvenir Ribbon +Souvenir Ribbon +Wishing Ribbon +Wishing Ribbon +National Ribbon +National Ribbon +Country Ribbon +Country Ribbon +Battle Champion Ribbon +Battle Champion Ribbon +Regional Champion Ribbon +Regional Champion Ribbon +Earth Ribbon +Earth Ribbon +World Ribbon +World Ribbon +National Champion Ribbon +National Champion Ribbon +World Champion Ribbon +World Champion Ribbon diff --git a/Text_english_core/SCRIPT_TEXTS.txt b/Text_english_core/SCRIPT_TEXTS.txt new file mode 100644 index 000000000..63c9da7a5 --- /dev/null +++ b/Text_english_core/SCRIPT_TEXTS.txt @@ -0,0 +1,6538 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[SCRIPT_TEXTS] +Items +Items +Medicine +Medicine +Poké Balls +Poké Balls +TMs & HMs +TMs & HMs +Berries +Berries +Mail +Mail +Battle Items +Battle Items +Key Items +Key Items +National Pokédex +National Pokédex +zero +zero +one +one +two +two +three +three +four +four +five +five +six +six +seven +seven +eight +eight +nine +nine +ten +ten +eleven +eleven +twelve +twelve +thirteen +thirteen +fourteen +fourteen +fifteen +fifteen +sixteen +sixteen +seventeen +seventeen +eighteen +eighteen +nineteen +nineteen +twenty +twenty +The default core messages file "messages_core.dat" was not found. +The default core messages file "messages_core.dat" was not found. +The default game messages file "messages_game.dat" was not found. +The default game messages file "messages_game.dat" was not found. +Replace all text files in folder '{1}'? +Replace all text files in folder '{1}'? +Extracting text, please wait. +Extracting text, please wait. +All core text was extracted to files in the folder "{1}". +All core text was extracted to files in the folder "{1}". +All game text was extracted to files in the folder "{1}". +All game text was extracted to files in the folder "{1}". +To localize this text, translate every second line in those files. +To localize this text, translate every second line in those files. +After translating, choose "Compile Translated Text" in the Debug menu. +After translating, choose "Compile Translated Text" in the Debug menu. +Compiling text, please wait. +Compiling text, please wait. +Text files in the folder "Text_{1}" were successfully compiled into file "Data/messages_{2}.dat". +Text files in the folder "Text_{1}" were successfully compiled into file "Data/messages_{2}.dat". +You may need to close the game to see any changes to messages. +You may need to close the game to see any changes to messages. +Can't find or open '{1}'. +Can't find or open '{1}'. +Invalid section name {1} +Invalid section name {1} +Section {1} can't be an ordered list (section was recognized as an ordered list because its first line is a number). +Section {1} can't be an ordered list (section was recognized as an ordered list because its first line is a number). +Section {1}'s line count is not divisible by 3 (section was recognized as an ordered list because its first line is a number). +Section {1}'s line count is not divisible by 3 (section was recognized as an ordered list because its first line is a number). +Section {1} has an odd number of entries (section was recognized as a hash because its first line is not a number). +Section {1} has an odd number of entries (section was recognized as a hash because its first line is not a number). +Expected a number in section {1}, got {2} instead +Expected a number in section {1}, got {2} instead +Bad line syntax (expected syntax like XXX=YYY)<>{1} +Bad line syntax (expected syntax like XXX=YYY)<>{1} +The method is slated to be removed in Essentials {1}. +The method is slated to be removed in Essentials {1}. +Use "{1}" instead. +Use "{1}" instead. +Converting save file +Converting save file +Successfully applied {1} save file conversion(s) +Successfully applied {1} save file conversion(s) +No starting position was set in the map editor. +No starting position was set in the map editor. +Map {1} was not found. +Map {1} was not found. +The map was not found. The game cannot continue. +The map was not found. The game cannot continue. +The map is corrupt. The game cannot continue. +The map is corrupt. The game cannot continue. +Your name? +Your name? +Enter {1}'s name. +Enter {1}'s name. +{1:02d}:{2:02d} +{1:02d}:{2:02d} +Frame width is 0 +Frame width is 0 +Frame height is 0 +Frame height is 0 +Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}] +Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}] +Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}] +Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}] +Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}] +Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}] +Invalid quoted field (in: {1}) +Invalid quoted field (in: {1}) +Field {1} is not a positive integer +Field {1} is not a positive integer +${1} +${1} +Money:<>{1} +Money:<>{1} +Coins:<>{1} +Coins:<>{1} +Battle Points:<>{1} +Battle Points:<>{1} +Yes +Yes +No +No +Medium +Medium +Erratic +Erratic +Fluctuating +Fluctuating +Parabolic +Parabolic +Fast +Fast +Slow +Slow +Always Male +Always Male +Always Female +Always Female +Genderless +Genderless +Female One Eighth +Female One Eighth +Female 25 Percent +Female 25 Percent +Female 50 Percent +Female 50 Percent +Female 75 Percent +Female 75 Percent +Female Seven Eighths +Female Seven Eighths +Undiscovered +Undiscovered +Monster +Monster +Water 1 +Water 1 +Bug +Bug +Flying +Flying +Field +Field +Fairy +Fairy +Grass +Grass +Humanlike +Humanlike +Water 3 +Water 3 +Mineral +Mineral +Amorphous +Amorphous +Water 2 +Water 2 +Ditto +Ditto +Dragon +Dragon +Head +Head +Serpentine +Serpentine +Finned +Finned +Head and arms +Head and arms +Head and base +Head and base +Bipedal with tail +Bipedal with tail +Head and legs +Head and legs +Quadruped +Quadruped +Winged +Winged +Multiped +Multiped +Multi Body +Multi Body +Bipedal +Bipedal +Multi Winged +Multi Winged +Insectoid +Insectoid +Red +Red +Blue +Blue +Yellow +Yellow +Green +Green +Black +Black +Brown +Brown +Purple +Purple +Gray +Gray +White +White +Pink +Pink +None +None +Grassland +Grassland +Forest +Forest +Water's Edge +Water's Edge +Sea +Sea +Cave +Cave +Mountain +Mountain +Rough Terrain +Rough Terrain +Urban +Urban +Rare +Rare +HP +HP +Attack +Attack +Atk +Atk +Defense +Defense +Def +Def +Special Attack +Special Attack +SpAtk +SpAtk +Special Defense +Special Defense +SpDef +SpDef +Speed +Speed +Spd +Spd +accuracy +accuracy +Acc +Acc +evasiveness +evasiveness +Eva +Eva +Hardy +Hardy +Lonely +Lonely +Brave +Brave +Adamant +Adamant +Naughty +Naughty +Bold +Bold +Docile +Docile +Relaxed +Relaxed +Impish +Impish +Lax +Lax +Timid +Timid +Hasty +Hasty +Serious +Serious +Jolly +Jolly +Naive +Naive +Modest +Modest +Mild +Mild +Quiet +Quiet +Bashful +Bashful +Rash +Rash +Calm +Calm +Gentle +Gentle +Sassy +Sassy +Careful +Careful +Quirky +Quirky +Sleep +Sleep +Poison +Poison +Burn +Burn +Paralysis +Paralysis +Frozen +Frozen +Tall grass +Tall grass +Moving water +Moving water +Still water +Still water +Puddle +Puddle +Underwater +Underwater +Rock +Rock +Sand +Sand +Forest grass +Forest grass +Snow +Snow +Ice +Ice +Volcano +Volcano +Graveyard +Graveyard +Sky +Sky +Space +Space +Ultra Space +Ultra Space +Sun +Sun +Rain +Rain +Sandstorm +Sandstorm +Hail +Hail +Harsh Sun +Harsh Sun +Heavy Rain +Heavy Rain +Strong Winds +Strong Winds +Shadow Sky +Shadow Sky +Electric +Electric +Grassy +Grassy +Misty +Misty +Psychic +Psychic +User +User +Near Ally +Near Ally +User or Near Ally +User or Near Ally +All Allies +All Allies +User and Allies +User and Allies +Near Foe +Near Foe +Random Near Foe +Random Near Foe +All Near Foes +All Near Foes +Foe +Foe +All Foes +All Foes +Near Other +Near Other +All Near Others +All Near Others +Other +Other +All Battlers +All Battlers +User Side +User Side +Foe Side +Foe Side +Both Sides +Both Sides +Can't use in field +Can't use in field +Can't use in battle +Can't use in battle +ID of this item (used as a symbol like :XXX). +ID of this item (used as a symbol like :XXX). +Name of this item as displayed by the game. +Name of this item as displayed by the game. +Plural name of this item as displayed by the game. +Plural name of this item as displayed by the game. +Name of a portion of this item as displayed by the game. +Name of a portion of this item as displayed by the game. +Name of 2 or more portions of this item as displayed by the game. +Name of 2 or more portions of this item as displayed by the game. +Pocket in the Bag where this item is stored. +Pocket in the Bag where this item is stored. +Purchase price of this item. +Purchase price of this item. +Sell price of this item. If blank, is half the purchase price. +Sell price of this item. If blank, is half the purchase price. +Purchase price of this item in Battle Points (BP). +Purchase price of this item in Battle Points (BP). +How this item can be used outside of battle. +How this item can be used outside of battle. +How this item can be used within a battle. +How this item can be used within a battle. +Words/phrases that can be used to group certain kinds of items. +Words/phrases that can be used to group certain kinds of items. +Whether this item is consumed after use. +Whether this item is consumed after use. +Whether the Bag shows how many of this item are in there. +Whether the Bag shows how many of this item are in there. +Move taught by this HM, TM or TR. +Move taught by this HM, TM or TR. +Description of this item. +Description of this item. +The ID of the Pokémon. +The ID of the Pokémon. +Name of the Pokémon. +Name of the Pokémon. +Name of this form of the Pokémon. +Name of this form of the Pokémon. +The Pokémon's type(s). +The Pokémon's type(s). +Base stats of the Pokémon. +Base stats of the Pokémon. +Proportion of males to females for this species. +Proportion of males to females for this species. +Pokémon's growth rate. +Pokémon's growth rate. +Base experience earned when this species is defeated. +Base experience earned when this species is defeated. +Effort Value points earned when this species is defeated. +Effort Value points earned when this species is defeated. +Catch rate of this species (0-255). +Catch rate of this species (0-255). +Base happiness of this species (0-255). +Base happiness of this species (0-255). +Abilities which the Pokémon can have (max. 2). +Abilities which the Pokémon can have (max. 2). +Secret abilities which the Pokémon can have. +Secret abilities which the Pokémon can have. +Moves which the Pokémon learns while levelling up. +Moves which the Pokémon learns while levelling up. +Moves which the Pokémon can be taught by TM/HM/Move Tutor. +Moves which the Pokémon can be taught by TM/HM/Move Tutor. +Moves which the Pokémon can learn via breeding. +Moves which the Pokémon can learn via breeding. +Egg groups that the Pokémon belongs to for breeding purposes. +Egg groups that the Pokémon belongs to for breeding purposes. +Number of steps until an egg of this species hatches. +Number of steps until an egg of this species hatches. +Item needed to be held by a parent to produce an egg of this species. +Item needed to be held by a parent to produce an egg of this species. +All possible species that an egg can be when breeding for an egg of this species (if blank, the egg can only be this species). +All possible species that an egg can be when breeding for an egg of this species (if blank, the egg can only be this species). +Height of the Pokémon in 0.1 metres (e.g. 42 = 4.2m). +Height of the Pokémon in 0.1 metres (e.g. 42 = 4.2m). +Weight of the Pokémon in 0.1 kilograms (e.g. 42 = 4.2kg). +Weight of the Pokémon in 0.1 kilograms (e.g. 42 = 4.2kg). +Pokémon's body color. +Pokémon's body color. +Body shape of this species. +Body shape of this species. +The habitat of this species. +The habitat of this species. +Kind of Pokémon species. +Kind of Pokémon species. +Description of the Pokémon as displayed in the Pokédex. +Description of the Pokémon as displayed in the Pokédex. +The number of the generation the Pokémon debuted in. +The number of the generation the Pokémon debuted in. +Words/phrases that distinguish this species from others. +Words/phrases that distinguish this species from others. +Item(s) commonly held by wild Pokémon of this species. +Item(s) commonly held by wild Pokémon of this species. +Item(s) uncommonly held by wild Pokémon of this species. +Item(s) uncommonly held by wild Pokémon of this species. +Item(s) rarely held by wild Pokémon of this species. +Item(s) rarely held by wild Pokémon of this species. +Evolution paths of this species. +Evolution paths of this species. +Undefined species {1}. +Undefined species {1}. +ID of this Trainer Type (used as a symbol like :XXX). +ID of this Trainer Type (used as a symbol like :XXX). +Name of this Trainer Type as displayed by the game. +Name of this Trainer Type as displayed by the game. +Gender of this Trainer Type. +Gender of this Trainer Type. +Player earns this much money times the highest level among the trainer's Pokémon. +Player earns this much money times the highest level among the trainer's Pokémon. +Skill level of this Trainer Type. +Skill level of this Trainer Type. +Words/phrases that can be used to make trainers of this type behave differently to others. +Words/phrases that can be used to make trainers of this type behave differently to others. +BGM played before battles against trainers of this type. +BGM played before battles against trainers of this type. +BGM played in battles against trainers of this type. +BGM played in battles against trainers of this type. +BGM played when player wins battles against trainers of this type. +BGM played when player wins battles against trainers of this type. +The amount of money that the player starts the game with. +The amount of money that the player starts the game with. +Items that are already in the player's PC at the start of the game. +Items that are already in the player's PC at the start of the game. +Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited. +Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited. +Name of the Pokémon Storage creator (the storage option is named "XXX's PC"). +Name of the Pokémon Storage creator (the storage option is named "XXX's PC"). +Default BGM for wild Pokémon battles. +Default BGM for wild Pokémon battles. +Default BGM for Trainer battles. +Default BGM for Trainer battles. +Default BGM played after winning a wild Pokémon battle. +Default BGM played after winning a wild Pokémon battle. +Default BGM played after winning a Trainer battle. +Default BGM played after winning a Trainer battle. +Default ME played after catching a Pokémon. +Default ME played after catching a Pokémon. +BGM played while surfing. +BGM played while surfing. +BGM played while on a bicycle. +BGM played while on a bicycle. +Bill +Bill +ID number of this player. +ID number of this player. +Trainer type of this player. +Trainer type of this player. +Charset used while the player is still or walking. +Charset used while the player is still or walking. +Charset used while the player is running. Uses WalkCharset if undefined. +Charset used while the player is running. Uses WalkCharset if undefined. +Charset used while the player is cycling. Uses RunCharset if undefined. +Charset used while the player is cycling. Uses RunCharset if undefined. +Charset used while the player is surfing. Uses CycleCharset if undefined. +Charset used while the player is surfing. Uses CycleCharset if undefined. +Charset used while the player is diving. Uses SurfCharset if undefined. +Charset used while the player is diving. Uses SurfCharset if undefined. +Charset used while the player is fishing. Uses WalkCharset if undefined. +Charset used while the player is fishing. Uses WalkCharset if undefined. +Charset used while the player is fishing while surfing. Uses FishCharset if undefined. +Charset used while the player is fishing while surfing. Uses FishCharset if undefined. +ID number of this map. +ID number of this map. +The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP. +The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP. +If true, this map is an outdoor map and will be tinted according to time of day. +If true, this map is an outdoor map and will be tinted according to time of day. +If true, the game will display the map's name upon entry. +If true, the game will display the map's name upon entry. +If true, the bicycle can be used on this map. +If true, the bicycle can be used on this map. +If true, the bicycle will be mounted automatically on this map and cannot be dismounted. +If true, the bicycle will be mounted automatically on this map and cannot be dismounted. +Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town. +Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town. +Weather conditions in effect for this map. +Weather conditions in effect for this map. +Identifies the point on the regional map for this map. +Identifies the point on the regional map for this map. +Specifies the underwater layer of this map. Use only if this map has deep water. +Specifies the underwater layer of this map. Use only if this map has deep water. +If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle. +If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle. +If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk. +If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk. +If true, when the player goes near this map's edge, the game doesn't center the player as usual. +If true, when the player goes near this map's edge, the game doesn't center the player as usual. +If true, reflections of events and the player will not ripple horizontally. +If true, reflections of events and the player will not ripple horizontally. +If true, this map has a randomly generated layout. See the wiki for more information. +If true, this map has a randomly generated layout. See the wiki for more information. +PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value. +PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value. +Default BGM for wild Pokémon battles on this map. +Default BGM for wild Pokémon battles on this map. +Default BGM for trainer battles on this map. +Default BGM for trainer battles on this map. +Default BGM played after winning a wild Pokémon battle on this map. +Default BGM played after winning a wild Pokémon battle on this map. +Default BGM played after winning a Trainer battle on this map. +Default BGM played after winning a Trainer battle on this map. +Default ME played after catching a wild Pokémon on this map. +Default ME played after catching a wild Pokémon on this map. +The width of the map in Town Map squares, and a string indicating which squares are part of this map. +The width of the map in Town Map squares, and a string indicating which squares are part of this map. +The default battle environment for battles on this map. +The default battle environment for battles on this map. +Words/phrases that distinguish this map from others. +Words/phrases that distinguish this map from others. +Party 1 has no Pokémon. +Party 1 has no Pokémon. +Party 2 has no Pokémon. +Party 2 has no Pokémon. +The opposing {1} +The opposing {1} +The wild {1} +The wild {1} +The ally {1} +The ally {1} +The sunlight turned harsh! +The sunlight turned harsh! +It started to rain! +It started to rain! +A sandstorm brewed! +A sandstorm brewed! +It started to hail! +It started to hail! +The sunlight turned extremely harsh! +The sunlight turned extremely harsh! +A heavy rain began to fall! +A heavy rain began to fall! +Mysterious strong winds are protecting Flying-type Pokémon! +Mysterious strong winds are protecting Flying-type Pokémon! +A shadow sky appeared! +A shadow sky appeared! +{1}'s {2} activated! +{1}'s {2} activated! +An electric current runs across the battlefield! +An electric current runs across the battlefield! +Grass grew to cover the battlefield! +Grass grew to cover the battlefield! +Mist swirled about the battlefield! +Mist swirled about the battlefield! +The battlefield got weird! +The battlefield got weird! +Can't have battles larger than 2v2 where both sides have multiple trainers +Can't have battles larger than 2v2 where both sides have multiple trainers +Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5}) +Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5}) +Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle) +Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle) +Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle) +Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle) +Player-side trainer {1} has no able Pokémon +Player-side trainer {1} has no able Pokémon +Opposing trainer {1} has no able Pokémon +Opposing trainer {1} has no able Pokémon +Couldn't lower either side's size any further, battle isn't possible +Couldn't lower either side's size any further, battle isn't possible +Battler index {1} already exists +Battler index {1} already exists +Oh! A wild {1} appeared! +Oh! A wild {1} appeared! +Oh! A wild {1} and {2} appeared! +Oh! A wild {1} and {2} appeared! +Oh! A wild {1}, {2} and {3} appeared! +Oh! A wild {1}, {2} and {3} appeared! +You are challenged by {1}! +You are challenged by {1}! +You are challenged by {1} and {2}! +You are challenged by {1} and {2}! +You are challenged by {1}, {2} and {3}! +You are challenged by {1}, {2} and {3}! +{1} sent out {2}! +{1} sent out {2}! +{1} sent out {2} and {3}! +{1} sent out {2} and {3}! +{1} sent out {2}, {3} and {4}! +{1} sent out {2}, {3} and {4}! +Go! {1}! +Go! {1}! +Go! {1} and {2}! +Go! {1} and {2}! +Go! {1}, {2} and {3}! +Go! {1}, {2} and {3}! +The sunlight is strong. +The sunlight is strong. +It is raining. +It is raining. +A sandstorm is raging. +A sandstorm is raging. +Hail is falling. +Hail is falling. +The sunlight is extremely harsh. +The sunlight is extremely harsh. +It is raining heavily. +It is raining heavily. +The wind is strong. +The wind is strong. +The sky is shadowy. +The sky is shadowy. +Grass is covering the battlefield! +Grass is covering the battlefield! +Mist swirls about the battlefield! +Mist swirls about the battlefield! +The battlefield is weird! +The battlefield is weird! +You got ${1} for winning! +You got ${1} for winning! +You picked up ${1}! +You picked up ${1}! +You gave ${1} to the winner... +You gave ${1} to the winner... +You panicked and dropped ${1}... +You panicked and dropped ${1}... +You defeated {1}! +You defeated {1}! +You defeated {1} and {2}! +You defeated {1} and {2}! +You defeated {1}, {2} and {3}! +You defeated {1}, {2} and {3}! +You have no more Pokémon that can fight! +You have no more Pokémon that can fight! +You lost against {1}! +You lost against {1}! +You lost against {1} and {2}! +You lost against {1} and {2}! +You lost against {1}, {2} and {3}! +You lost against {1}, {2} and {3}! +You blacked out! +You blacked out! +Your other Pokémon also gained Exp. Points! +Your other Pokémon also gained Exp. Points! +{1} got a boosted {2} Exp. Points! +{1} got a boosted {2} Exp. Points! +{1} got {2} Exp. Points! +{1} got {2} Exp. Points! +{1}'s new level is less than its current level, which shouldn't happen. +{1}'s new level is less than its current level, which shouldn't happen. +{1} grew to Lv. {2}! +{1} grew to Lv. {2}! +{1} learned {2}! +{1} learned {2}! +{1} wants to learn {2}, but it already knows {3} moves. +{1} wants to learn {2}, but it already knows {3} moves. +Should {1} forget a move to learn {2}? +Should {1} forget a move to learn {2}? +1, 2, and... ... ... Ta-da! +1, 2, and... ... ... Ta-da! +{1} forgot how to use {2}. And... +{1} forgot how to use {2}. And... +Give up on learning {1}? +Give up on learning {1}? +{1} did not learn {2}. +{1} did not learn {2}. +There's no PP left for this move! +There's no PP left for this move! +{1} has to use {2}! +{1} has to use {2}! +{1} has no moves left! +{1} has no moves left! +An Egg can't battle! +An Egg can't battle! +You can't switch {1}'s Pokémon with one of yours! +You can't switch {1}'s Pokémon with one of yours! +{1} has no energy left to battle! +{1} has no energy left to battle! +{1} is already in battle! +{1} is already in battle! +{1} can't be switched out! +{1} can't be switched out! +{1}'s {2} prevents switching! +{1}'s {2} prevents switching! +{1} has already been selected. +{1} has already been selected. +{1} is about to send out {2}. Will you switch your Pokémon? +{1} is about to send out {2}. Will you switch your Pokémon? +Use next Pokémon? +Use next Pokémon? +Good job, {1}! Come back! +Good job, {1}! Come back! +OK, {1}! Come back! +OK, {1}! Come back! +{1}, that's enough! Come back! +{1}, that's enough! Come back! +{1}, come back! +{1}, come back! +{1}, switch out! Come back! +{1}, switch out! Come back! +{1} withdrew {2}! +{1} withdrew {2}! +You're in charge, {1}! +You're in charge, {1}! +Go for it, {1}! +Go for it, {1}! +Just a little more! Hang in there, {1}! +Just a little more! Hang in there, {1}! +Your opponent's weak! Get 'em, {1}! +Your opponent's weak! Get 'em, {1}! +Oh!<>A Shadow Pokémon! +Oh!<>A Shadow Pokémon! +The healing wish came true for {1}! +The healing wish came true for {1}! +{1} became cloaked in mystical moonlight! +{1} became cloaked in mystical moonlight! +Pointed stones dug into {1}! +Pointed stones dug into {1}! +{1} is hurt by the spikes! +{1} is hurt by the spikes! +{1} absorbed the poison spikes! +{1} absorbed the poison spikes! +{1} was badly poisoned by the poison spikes! +{1} was badly poisoned by the poison spikes! +{1} was poisoned by the poison spikes! +{1} was poisoned by the poison spikes! +{1} was caught in a sticky web! +{1} was caught in a sticky web! +It won't have any effect. +It won't have any effect. +Embargo's effect prevents the item's use on {1}! +Embargo's effect prevents the item's use on {1}! +Tried to consume item that wasn't in the Bag somehow. +Tried to consume item that wasn't in the Bag somehow. +Couldn't return unused item to Bag somehow. +Couldn't return unused item to Bag somehow. +{1} used an {2}. +{1} used an {2}. +{1} used a {2}. +{1} used a {2}. +But it had no effect! +But it had no effect! +But it's not where this item can be used! +But it's not where this item can be used! +Treat as a win +Treat as a win +Treat as a loss +Treat as a loss +Treat as a draw +Treat as a draw +Treat as running away/forfeit +Treat as running away/forfeit +Treat as a capture +Treat as a capture +Cancel +Cancel +Choose the outcome of this battle. +Choose the outcome of this battle. +You got away safely! +You got away safely! +No! There's no running from a Trainer battle! +No! There's no running from a Trainer battle! +Would you like to forfeit the match and quit now? +Would you like to forfeit the match and quit now? +{1} forfeited the match! +{1} forfeited the match! +You can't escape! +You can't escape! +{1} fled using its {2}! +{1} fled using its {2}! +{1} prevents escape with {2}! +{1} prevents escape with {2}! +You couldn't get away! +You couldn't get away! +{1} called {2}! +{1} called {2}! +{1}! +{1}! +{1} came to its senses from the Trainer's call! +{1} came to its senses from the Trainer's call! +But nothing happened! +But nothing happened! +Mega Ring +Mega Ring +{1}'s fervent wish has reached {2}! +{1}'s fervent wish has reached {2}! +{1}'s {2} is reacting to {3}'s {4}! +{1}'s {2} is reacting to {3}'s {4}! +Mega {1} +Mega {1} +{1} has Mega Evolved into {2}! +{1} has Mega Evolved into {2}! +{1}'s Primal Reversion!<>It reverted to its primal form! +{1}'s Primal Reversion!<>It reverted to its primal form! +Items can't be used here. +Items can't be used here. +Sky Drop won't let {1} go! +Sky Drop won't let {1} go! +The sunlight faded. +The sunlight faded. +The rain stopped. +The rain stopped. +The sandstorm subsided. +The sandstorm subsided. +The hail stopped. +The hail stopped. +The shadow sky faded. +The shadow sky faded. +Rain continues to fall. +Rain continues to fall. +The sandstorm is raging. +The sandstorm is raging. +The hail is crashing down. +The hail is crashing down. +The shadow sky continues. +The shadow sky continues. +{1} is buffeted by the sandstorm! +{1} is buffeted by the sandstorm! +{1} is buffeted by the hail! +{1} is buffeted by the hail! +{1} is hurt by the shadow sky! +{1} is hurt by the shadow sky! +{1} took the {2} attack! +{1} took the {2} attack! +{1}'s wish came true! +{1}'s wish came true! +{1} is hurt by the sea of fire! +{1} is hurt by the sea of fire! +{1}'s HP was restored. +{1}'s HP was restored. +Aqua Ring restored {1}'s HP! +Aqua Ring restored {1}'s HP! +{1} absorbed nutrients with its roots! +{1} absorbed nutrients with its roots! +{1}'s health is sapped by Leech Seed! +{1}'s health is sapped by Leech Seed! +{1}'s {2} restored its HP. +{1}'s {2} restored its HP. +{1} is locked in a nightmare! +{1} is locked in a nightmare! +{1} is afflicted by the curse! +{1} is afflicted by the curse! +{1} was freed from {2}! +{1} was freed from {2}! +{1} is hurt by {2}! +{1} is hurt by {2}! +{1}'s taunt wore off! +{1}'s taunt wore off! +{1}'s encore ended! +{1}'s encore ended! +{1} is no longer disabled! +{1} is no longer disabled! +{1}'s electromagnetism wore off! +{1}'s electromagnetism wore off! +{1} was freed from the telekinesis! +{1} was freed from the telekinesis! +{1}'s Heal Block wore off! +{1}'s Heal Block wore off! +{1} can use items again! +{1} can use items again! +{1}'s perish count fell to {2}! +{1}'s perish count fell to {2}! +{1}'s Reflect wore off! +{1}'s Reflect wore off! +{1}'s Light Screen wore off! +{1}'s Light Screen wore off! +{1} is no longer protected by Safeguard! +{1} is no longer protected by Safeguard! +{1} is no longer protected by mist! +{1} is no longer protected by mist! +{1}'s Tailwind petered out! +{1}'s Tailwind petered out! +{1}'s Lucky Chant wore off! +{1}'s Lucky Chant wore off! +The rainbow on {1}'s side disappeared! +The rainbow on {1}'s side disappeared! +The sea of fire around {1} disappeared! +The sea of fire around {1} disappeared! +The swamp around {1} disappeared! +The swamp around {1} disappeared! +{1}'s Aurora Veil wore off! +{1}'s Aurora Veil wore off! +The twisted dimensions returned to normal! +The twisted dimensions returned to normal! +Gravity returned to normal! +Gravity returned to normal! +The effects of Water Sport have faded. +The effects of Water Sport have faded. +The effects of Mud Sport have faded. +The effects of Mud Sport have faded. +Wonder Room wore off, and Defense and Sp. Def stats returned to normal! +Wonder Room wore off, and Defense and Sp. Def stats returned to normal! +Magic Room wore off, and held items' effects returned to normal! +Magic Room wore off, and held items' effects returned to normal! +The electric current disappeared from the battlefield! +The electric current disappeared from the battlefield! +The grass disappeared from the battlefield! +The grass disappeared from the battlefield! +The mist disappeared from the battlefield! +The mist disappeared from the battlefield! +The weirdness disappeared from the battlefield! +The weirdness disappeared from the battlefield! +An electric current is running across the battlefield. +An electric current is running across the battlefield. +Grass is covering the battlefield. +Grass is covering the battlefield. +Mist is swirling about the battlefield. +Mist is swirling about the battlefield. +The battlefield is weird. +The battlefield is weird. +{1} came to its senses! +{1} came to its senses! +{1} is in Hyper Mode! +{1} is in Hyper Mode! +{1} calmed down. +{1} calmed down. +{1} is making an uproar! +{1} is making an uproar! +{1} finally got its act together! +{1} finally got its act together! +{1} moved across! +{1} moved across! +{1} moved to the center! +{1} moved to the center! +{1} shook itself awake so you wouldn't worry! +{1} shook itself awake so you wouldn't worry! +{1} managed to expel the poison so you wouldn't worry! +{1} managed to expel the poison so you wouldn't worry! +{1} healed its burn with its sheer determination so you wouldn't worry! +{1} healed its burn with its sheer determination so you wouldn't worry! +{1} gathered all its energy to break through its paralysis so you wouldn't worry! +{1} gathered all its energy to break through its paralysis so you wouldn't worry! +{1} melted the ice with its fiery determination so you wouldn't worry! +{1} melted the ice with its fiery determination so you wouldn't worry! +The Hyper Mode attack hurts {1}! +The Hyper Mode attack hurts {1}! +the opposing {1} +the opposing {1} +the wild {1} +the wild {1} +the ally {1} +the ally {1} +the opposing team +the opposing team +The opposing team +The opposing team +your team +your team +Your team +Your team +{1} is unaffected! +{1} is unaffected! +{1} is unaffected because of its {2}! +{1} is unaffected because of its {2}! +{1} protected itself with the {2}! +{1} protected itself with the {2}! +An egg can't be an active Pokémon. +An egg can't be an active Pokémon. +HP less than 0 +HP less than 0 +HP greater than total HP +HP greater than total HP +{1} sucked up the liquid ooze! +{1} sucked up the liquid ooze! +{1} had its energy drained! +{1} had its energy drained! +{1} fainted! +{1} fainted! +{1} transformed! +{1} transformed! +{1} triggered! +{1} triggered! +{1} deactivated! +{1} deactivated! +{1} activated! +{1} activated! +{1} formed a school! +{1} formed a school! +{1} stopped schooling! +{1} stopped schooling! +You sense the presence of many! +You sense the presence of many! +{1} transformed into its Complete Forme! +{1} transformed into its Complete Forme! +{1} transformed into {2}! +{1} transformed into {2}! +{1} is already asleep! +{1} is already asleep! +{1} is already poisoned! +{1} is already poisoned! +{1} already has a burn! +{1} already has a burn! +{1} is already paralyzed! +{1} is already paralyzed! +{1} is already frozen solid! +{1} is already frozen solid! +It doesn't affect {1}... +It doesn't affect {1}... +{1} surrounds itself with electrified terrain! +{1} surrounds itself with electrified terrain! +{1} surrounds itself with misty terrain! +{1} surrounds itself with misty terrain! +But the uproar kept {1} awake! +But the uproar kept {1} awake! +{1} stays awake! +{1} stays awake! +{1} cannot be poisoned! +{1} cannot be poisoned! +{1} cannot be burned! +{1} cannot be burned! +{1} cannot be paralyzed! +{1} cannot be paralyzed! +{1} cannot be frozen solid! +{1} cannot be frozen solid! +{1} stays awake because of {2}'s {3}! +{1} stays awake because of {2}'s {3}! +{1} cannot be poisoned because of {2}'s {3}! +{1} cannot be poisoned because of {2}'s {3}! +{1} cannot be burned because of {2}'s {3}! +{1} cannot be burned because of {2}'s {3}! +{1} cannot be paralyzed because of {2}'s {3}! +{1} cannot be paralyzed because of {2}'s {3}! +{1} cannot be frozen solid because of {2}'s {3}! +{1} cannot be frozen solid because of {2}'s {3}! +{1} stays awake because of its {2}! +{1} stays awake because of its {2}! +{1}'s {2} prevents poisoning! +{1}'s {2} prevents poisoning! +{1}'s {2} prevents burns! +{1}'s {2} prevents burns! +{1}'s {2} prevents paralysis! +{1}'s {2} prevents paralysis! +{1}'s {2} prevents freezing! +{1}'s {2} prevents freezing! +{1}'s team is protected by Safeguard! +{1}'s team is protected by Safeguard! +{1} fell asleep! +{1} fell asleep! +{1} was badly poisoned! +{1} was badly poisoned! +{1} was poisoned! +{1} was poisoned! +{1} was burned! +{1} was burned! +{1} is paralyzed! It may be unable to move! +{1} is paralyzed! It may be unable to move! +{1} was frozen solid! +{1} was frozen solid! +{1} is fast asleep. +{1} is fast asleep. +{1} was hurt by poison! +{1} was hurt by poison! +{1} was hurt by its burn! +{1} was hurt by its burn! +{1} is paralyzed! It can't move! +{1} is paralyzed! It can't move! +{1} is frozen solid! +{1} is frozen solid! +{1} woke up! +{1} woke up! +{1} was cured of its poisoning. +{1} was cured of its poisoning. +{1}'s burn was healed. +{1}'s burn was healed. +{1} was cured of paralysis. +{1} was cured of paralysis. +{1} thawed out! +{1} thawed out! +{1} is already confused. +{1} is already confused. +But it failed! +But it failed! +{1} doesn't become confused! +{1} doesn't become confused! +{1}'s {2} prevents confusion! +{1}'s {2} prevents confusion! +{1} became confused! +{1} became confused! +{1}'s {2} prevents romance! +{1}'s {2} prevents romance! +{1} fell in love! +{1} fell in love! +{1} fell in love from the {2}! +{1} fell in love from the {2}! +{1}'s {2} won't go any higher! +{1}'s {2} won't go any higher! +{1}'s {2} rose! +{1}'s {2} rose! +{1}'s {2} rose sharply! +{1}'s {2} rose sharply! +{1}'s {2} rose drastically! +{1}'s {2} rose drastically! +{1}'s {2} raised its {3}! +{1}'s {2} raised its {3}! +{1}'s {2} sharply raised its {3}! +{1}'s {2} sharply raised its {3}! +{1}'s {2} drastically raised its {3}! +{1}'s {2} drastically raised its {3}! +{1}'s {2} raised {3}'s {4}! +{1}'s {2} raised {3}'s {4}! +{1}'s {2} sharply raised {3}'s {4}! +{1}'s {2} sharply raised {3}'s {4}! +{1}'s {2} drastically raised {3}'s {4}! +{1}'s {2} drastically raised {3}'s {4}! +{1} is protected by its substitute! +{1} is protected by its substitute! +{1} is protected by Mist! +{1} is protected by Mist! +{1}'s {2} won't go any lower! +{1}'s {2} won't go any lower! +{1}'s {2} fell! +{1}'s {2} fell! +{1}'s {2} harshly fell! +{1}'s {2} harshly fell! +{1}'s {2} severely fell! +{1}'s {2} severely fell! +{1}'s {2} lowered its {3}! +{1}'s {2} lowered its {3}! +{1}'s {2} harshly lowered its {3}! +{1}'s {2} harshly lowered its {3}! +{1}'s {2} severely lowered its {3}! +{1}'s {2} severely lowered its {3}! +{1}'s {2} lowered {3}'s {4}! +{1}'s {2} lowered {3}'s {4}! +{1}'s {2} harshly lowered {3}'s {4}! +{1}'s {2} harshly lowered {3}'s {4}! +{1}'s {2} severely lowered {3}'s {4}! +{1}'s {2} severely lowered {3}'s {4}! +{1}'s substitute protected it from {2}'s {3}! +{1}'s substitute protected it from {2}'s {3}! +{1}'s {2} cannot be lowered! +{1}'s {2} cannot be lowered! +{1}'s {2} prevents {3} loss! +{1}'s {2} prevents {3} loss! +{1} is protected from {2}'s {3} by Mist! +{1} is protected from {2}'s {3} by Mist! +{1}'s {2} prevented {3}'s {4} from working! +{1}'s {2} prevented {3}'s {4} from working! +{1} is protected from {2}'s {3} by {4}'s {5}! +{1} is protected from {2}'s {3} by {4}'s {5}! +The effects of the neutralizing gas wore off! +The effects of the neutralizing gas wore off! +{1} traced {2}'s {3}! +{1} traced {2}'s {3}! +{1}'s {2} made {3} ineffective! +{1}'s {2} made {3} ineffective! +{1}'s {2} wore off! +{1}'s {2} wore off! +{1} shared its {2} with {3}! +{1} shared its {2} with {3}! +{1}'s {2} let it share its {3} with {4}! +{1}'s {2} let it share its {3} with {4}! +{1} restored its health using its {2}! +{1} restored its health using its {2}! +{1} fled from battle! +{1} fled from battle! +{1} became confused due to fatigue! +{1} became confused due to fatigue! +{1} used {2}! +{1} used {2}! +But there was no PP left for the move! +But there was no PP left for the move! +{1} changed to Blade Forme! +{1} changed to Blade Forme! +{1} changed to Shield Forme! +{1} changed to Shield Forme! +{1} cannot use {2}! +{1} cannot use {2}! +{1} snatched {2}'s move! +{1} snatched {2}'s move! +{1} melted the ice! +{1} melted the ice! +When the flame touched the powder on the Pokémon, it exploded! +When the flame touched the powder on the Pokémon, it exploded! +{1} is hurt by Powder! +{1} is hurt by Powder! +The Fire-type attack fizzled out in the heavy rain! +The Fire-type attack fizzled out in the heavy rain! +The Water-type attack evaporated in the harsh sunlight! +The Water-type attack evaporated in the harsh sunlight! +{1}'s type changed to {2}! +{1}'s type changed to {2}! +But there was no target... +But there was no target... +Hit 1 time! +Hit 1 time! +Hit {1} times! +Hit {1} times! +{1} bounced the {2} back! +{1} bounced the {2} back! +{1} used the move instructed by {2}! +{1} used the move instructed by {2}! +{1} kept the dance going with {2}! +{1} kept the dance going with {2}! +The {1} strengthened {2}'s power! +The {1} strengthened {2}'s power! +The {1} weakened the damage to {2}! +The {1} weakened the damage to {2}! +{1} took the attack! +{1} took the attack! +{1} took the attack with its {2}! +{1} took the attack with its {2}! +{1}'s {2} is disabled! +{1}'s {2} is disabled! +{1} can't use {2} because of Heal Block! +{1} can't use {2} because of Heal Block! +{1} can't use {2} because of gravity! +{1} can't use {2} because of gravity! +{1} can't use {2} because of Throat Chop! +{1} can't use {2} because of Throat Chop! +The {1} only allows the use of {2}! +The {1} only allows the use of {2}! +{1} can only use {2}! +{1} can only use {2}! +{1} can't use {2} after the taunt! +{1} can't use {2} after the taunt! +{1} can't use the same move twice in a row due to the torment! +{1} can't use the same move twice in a row due to the torment! +{1} can't use its sealed {2}! +{1} can't use its sealed {2}! +The effects of the {1} prevent status moves from being used! +The effects of the {1} prevent status moves from being used! +{1} ignored orders and kept sleeping! +{1} ignored orders and kept sleeping! +{1} ignored orders! +{1} ignored orders! +{1} began to nap! +{1} began to nap! +{1} won't obey! It hurt itself in its confusion! +{1} won't obey! It hurt itself in its confusion! +{1} won't obey! +{1} won't obey! +{1} turned away! +{1} turned away! +{1} is loafing around! +{1} is loafing around! +{1} pretended not to notice! +{1} pretended not to notice! +{1} must recharge! +{1} must recharge! +{1} appears incapable of using its power! +{1} appears incapable of using its power! +{1} flinched and couldn't move! +{1} flinched and couldn't move! +{1} snapped out of its confusion. +{1} snapped out of its confusion. +{1} is confused! +{1} is confused! +It hurt itself in its confusion! +It hurt itself in its confusion! +{1} is in love with {2}! +{1} is in love with {2}! +{1} is immobilized by love! +{1} is immobilized by love! +{1} surrounds itself with psychic terrain! +{1} surrounds itself with psychic terrain! +Crafty Shield protected {1}! +Crafty Shield protected {1}! +Wide Guard protected {1}! +Wide Guard protected {1}! +Quick Guard protected {1}! +Quick Guard protected {1}! +{1} protected itself! +{1} protected itself! +{1} was hurt! +{1} was hurt! +{1} was blocked by the kicked-up mat! +{1} was blocked by the kicked-up mat! +{1} avoided the attack! +{1} avoided the attack! +{1} avoided the attack with {2}! +{1} avoided the attack with {2}! +{1}'s {2} makes Ground moves miss! +{1}'s {2} makes Ground moves miss! +{1} makes Ground moves miss with Magnet Rise! +{1} makes Ground moves miss with Magnet Rise! +{1} makes Ground moves miss with Telekinesis! +{1} makes Ground moves miss with Telekinesis! +It doesn't affect {1} because of its {2}. +It doesn't affect {1} because of its {2}. +{1} avoided the move in time with your shout! +{1} avoided the move in time with your shout! +{1}'s attack missed! +{1}'s attack missed! +{1}'s rage is building! +{1}'s rage is building! +{1}'s {2} lost all of its PP due to the grudge! +{1}'s {2} lost all of its PP due to the grudge! +{1} took its attacker down with it! +{1} took its attacker down with it! +{1} became fully charged due to its bond with its Trainer! +{1} became fully charged due to its bond with its Trainer! +{1} became Ash-Greninja! +{1} became Ash-Greninja! +{1} is unaffected because of {2}'s {3}! +{1} is unaffected because of {2}'s {3}! +It's super effective on {1}! +It's super effective on {1}! +It's super effective! +It's super effective! +It's not very effective on {1}... +It's not very effective on {1}... +It's not very effective... +It's not very effective... +The substitute took damage for {1}! +The substitute took damage for {1}! +{1} landed a critical hit on {2}, wishing to be praised! +{1} landed a critical hit on {2}, wishing to be praised! +{1} landed a critical hit, wishing to be praised! +{1} landed a critical hit, wishing to be praised! +A critical hit on {1}! +A critical hit on {1}! +A critical hit! +A critical hit! +{1}'s substitute faded! +{1}'s substitute faded! +Its disguise served it as a decoy! +Its disguise served it as a decoy! +{1}'s disguise served it as a decoy! +{1}'s disguise served it as a decoy! +{1}'s disguise was busted! +{1}'s disguise was busted! +{1} endured the hit! +{1} endured the hit! +{1} hung on with Sturdy! +{1} hung on with Sturdy! +{1} hung on using its Focus Sash! +{1} hung on using its Focus Sash! +{1} hung on using its Focus Band! +{1} hung on using its Focus Band! +{1} toughed it out so you wouldn't feel sad! +{1} toughed it out so you wouldn't feel sad! +Struggle +Struggle +{1} is damaged by recoil! +{1} is damaged by recoil! +{1}'s stats won't go any higher! +{1}'s stats won't go any higher! +{1}'s stats won't go any lower! +{1}'s stats won't go any lower! +{1} became fully charged due to its Power Herb! +{1} became fully charged due to its Power Herb! +{1} began charging up! +{1} began charging up! +{1}'s HP is full! +{1}'s HP is full! +{1} protected {2}! +{1} protected {2}! +The extremely harsh sunlight was not lessened at all! +The extremely harsh sunlight was not lessened at all! +There is no relief from this heavy rain! +There is no relief from this heavy rain! +The mysterious air current blows on regardless! +The mysterious air current blows on regardless! +The two moves have become one! It's a combined move! +The two moves have become one! It's a combined move! +{1} is waiting for {2}'s move... +{1} is waiting for {2}'s move... +A sea of fire enveloped {1}! +A sea of fire enveloped {1}! +A rainbow appeared in the sky on {1}'s side! +A rainbow appeared in the sky on {1}'s side! +A swamp enveloped {1}! +A swamp enveloped {1}! +Congratulations from {1}! +Congratulations from {1}! +Congratulations, {1}! +Congratulations, {1}! +Coins were scattered everywhere! +Coins were scattered everywhere! +Everyone is caught up in the happy atmosphere! +Everyone is caught up in the happy atmosphere! +{1} hasn't eaten any held berry, so it can't possibly belch! +{1} hasn't eaten any held berry, so it can't possibly belch! +{1} is about to be attacked by its {2}! +{1} is about to be attacked by its {2}! +{1} is tightening its focus! +{1} is tightening its focus! +{1} lost its focus and couldn't move! +{1} lost its focus and couldn't move! +{1} kept going and crashed! +{1} kept going and crashed! +The electricity disappeared from the battlefield. +The electricity disappeared from the battlefield. +The grass disappeared from the battlefield. +The grass disappeared from the battlefield. +The mist disappeared from the battlefield. +The mist disappeared from the battlefield. +The weirdness disappeared from the battlefield. +The weirdness disappeared from the battlefield. +Spikes were scattered all around {1}'s feet! +Spikes were scattered all around {1}'s feet! +Poison spikes were scattered all around {1}'s feet! +Poison spikes were scattered all around {1}'s feet! +Pointed stones float in the air around {1}! +Pointed stones float in the air around {1}! +A sticky web has been laid out beneath {1}'s feet! +A sticky web has been laid out beneath {1}'s feet! +{1} swapped the battle effects affecting each side of the field! +{1} swapped the battle effects affecting each side of the field! +{1} already has a substitute! +{1} already has a substitute! +But it does not have enough HP left to make a substitute! +But it does not have enough HP left to make a substitute! +{1} put in a substitute! +{1} put in a substitute! +{1} got free of {2}'s {3}! +{1} got free of {2}'s {3}! +{1} shed Leech Seed! +{1} shed Leech Seed! +{1} blew away stealth rocks! +{1} blew away stealth rocks! +{1} blew away spikes! +{1} blew away spikes! +{1} blew away poison spikes! +{1} blew away poison spikes! +{1} blew away sticky webs! +{1} blew away sticky webs! +{1} chose Doom Desire as its destiny! +{1} chose Doom Desire as its destiny! +{1} foresaw an attack! +{1} foresaw an attack! +{1} and {2} switched places! +{1} and {2} switched places! +{1} started heating up its beak! +{1} started heating up its beak! +{1} cut its own HP and minimized its {2}! +{1} cut its own HP and minimized its {2}! +{1} cut its own HP and maximized its {2}! +{1} cut its own HP and maximized its {2}! +{1} began charging power! +{1} began charging power! +{1} became nimble! +{1} became nimble! +{1} is getting pumped! +{1} is getting pumped! +{1}'s stats can't be changed further! +{1}'s stats can't be changed further! +{1} can no longer escape because it used {2}! +{1} can no longer escape because it used {2}! +{1} became weaker to fire! +{1} became weaker to fire! +{1}'s Mist faded! +{1}'s Mist faded! +{1} is no longer protected by Safeguard!! +{1} is no longer protected by Safeguard!! +{1}'s stats can't be raised further! +{1}'s stats can't be raised further! +{1} switched all changes to its Attack and Sp. Atk with the target! +{1} switched all changes to its Attack and Sp. Atk with the target! +{1} switched all changes to its Defense and Sp. Def with the target! +{1} switched all changes to its Defense and Sp. Def with the target! +{1} switched stat changes with the target! +{1} switched stat changes with the target! +{1} copied {2}'s stat changes! +{1} copied {2}'s stat changes! +{1} stole the target's boosted stats! +{1} stole the target's boosted stats! +{1}'s stats were reversed! +{1}'s stats were reversed! +{1}'s stat changes were removed! +{1}'s stat changes were removed! +All stat changes were eliminated! +All stat changes were eliminated! +{1} became shrouded in mist! +{1} became shrouded in mist! +{1} switched its Attack and Defense! +{1} switched its Attack and Defense! +{1} switched Speed with its target! +{1} switched Speed with its target! +{1} shared its power with the target! +{1} shared its power with the target! +{1} shared its guard with the target! +{1} shared its guard with the target! +The battlers shared their pain! +The battlers shared their pain! +The Tailwind blew from behind {1}! +The Tailwind blew from behind {1}! +Wonder Room wore off, and the Defense and Sp. Def stats returned to normal! +Wonder Room wore off, and the Defense and Sp. Def stats returned to normal! +It created a bizarre area in which the Defense and Sp. Def stats are swapped! +It created a bizarre area in which the Defense and Sp. Def stats are swapped! +But {1} can't use the move! +But {1} can't use the move! +{1} made {2} drowsy! +{1} made {2} drowsy! +{1} woke up. +{1} woke up. +{1} was thawed out. +{1} was thawed out. +{1} healed its burn! +{1} healed its burn! +{1} cured its poisoning! +{1} cured its poisoning! +{1} cured its paralysis! +{1} cured its paralysis! +{1} was woken from sleep. +{1} was woken from sleep. +A soothing aroma wafted through the area! +A soothing aroma wafted through the area! +A bell chimed! +A bell chimed! +{1} became cloaked in a mystical veil! +{1} became cloaked in a mystical veil! +{1}'s type changed to match {2}'s! +{1}'s type changed to match {2}'s! +{1} transformed into the {2} type! +{1} transformed into the {2} type! +{1} burned itself out! +{1} burned itself out! +{1} acquired {2}! +{1} acquired {2}! +{1} copied {2}'s {3}! +{1} copied {2}'s {3}! +{1} swapped Abilities with its target! +{1} swapped Abilities with its target! +{1} swapped its {2} Ability with its target's {3} Ability! +{1} swapped its {2} Ability with its target's {3} Ability! +{1}'s Ability was suppressed! +{1}'s Ability was suppressed! +{1} levitated with electromagnetism! +{1} levitated with electromagnetism! +{1} was hurled into the air! +{1} was hurled into the air! +{1} fell straight down! +{1} fell straight down! +Gravity intensified! +Gravity intensified! +{1} couldn't stay airborne because of gravity! +{1} couldn't stay airborne because of gravity! +But it failed to affect {1}! +But it failed to affect {1}! +But it failed to affect {1} because of its {2}! +But it failed to affect {1} because of its {2}! +It's a one-hit KO! +It's a one-hit KO! +The bursting flame hit {1} and {2}! +The bursting flame hit {1} and {2}! +The bursting flame hit {1}! +The bursting flame hit {1}! +Magnitude {1}! +Magnitude {1}! +{1} concentrated intensely! +{1} concentrated intensely! +The Lucky Chant shielded {1} from critical hits! +The Lucky Chant shielded {1} from critical hits! +{1} braced itself! +{1} braced itself! +Electricity's power was weakened! +Electricity's power was weakened! +Fire's power was weakened! +Fire's power was weakened! +{1} raised {2}'s Defense! +{1} raised {2}'s Defense! +{1} raised {2}'s Special Defense! +{1} raised {2}'s Special Defense! +{1} made {2} stronger against physical and special moves! +{1} made {2} stronger against physical and special moves! +{1} intends to flip up a mat and block incoming attacks! +{1} intends to flip up a mat and block incoming attacks! +But {1} can't use it the way it is now! +But {1} can't use it the way it is now! +{1} took aim at {2}! +{1} took aim at {2}! +{1} was identified! +{1} was identified! +{1}'s moves have been electrified! +{1}'s moves have been electrified! +A deluge of ions showers the battlefield! +A deluge of ions showers the battlefield! +{1} whipped up a whirlwind! +{1} whipped up a whirlwind! +{1} took in sunlight! +{1} took in sunlight! +{1} became cloaked in a freezing light! +{1} became cloaked in a freezing light! +{1} became cloaked in freezing air! +{1} became cloaked in freezing air! +{1} became cloaked in a harsh light! +{1} became cloaked in a harsh light! +{1} is absorbing power! +{1} is absorbing power! +{1} tucked in its head! +{1} tucked in its head! +{1} is overflowing with space power! +{1} is overflowing with space power! +{1} burrowed its way under the ground! +{1} burrowed its way under the ground! +{1} hid underwater! +{1} hid underwater! +{1} flew up high! +{1} flew up high! +{1} sprang up! +{1} sprang up! +{1} took {2} into the sky! +{1} took {2} into the sky! +{1} was freed from the Sky Drop! +{1} was freed from the Sky Drop! +{1} vanished instantly! +{1} vanished instantly! +{1} caused an uproar! +{1} caused an uproar! +{1} unleashed energy! +{1} unleashed energy! +{1} is storing energy! +{1} is storing energy! +{1} slept and became healthy! +{1} slept and became healthy! +{1} wasn't affected! +{1} wasn't affected! +{1} surrounded itself with a veil of water! +{1} surrounded itself with a veil of water! +{1} planted its roots! +{1} planted its roots! +{1} began having a nightmare! +{1} began having a nightmare! +{1} evaded the attack! +{1} evaded the attack! +{1} was seeded! +{1} was seeded! +{1} cannot use {2} because of {3}'s {4}! +{1} cannot use {2} because of {3}'s {4}! +All Pokémon that hear the song will faint in three turns! +All Pokémon that hear the song will faint in three turns! +{1} is hoping to take its attacker down with it! +{1} is hoping to take its attacker down with it! +{1} wants its target to bear a grudge! +{1} wants its target to bear a grudge! +{1} stole {2}'s {3}! +{1} stole {2}'s {3}! +{1} received {2} from {3}! +{1} received {2} from {3}! +{1} switched items with its opponent! +{1} switched items with its opponent! +{1} obtained {2}. +{1} obtained {2}. +{1} found an {2}! +{1} found an {2}! +{1} found a {2}! +{1} found a {2}! +{1} dropped its {2}! +{1} dropped its {2}! +{1}'s {2} was incinerated! +{1}'s {2} was incinerated! +{1} corroded {2}'s {3}! +{1} corroded {2}'s {3}! +{1} can't use items anymore! +{1} can't use items anymore! +The area returned to normal! +The area returned to normal! +It created a bizarre area in which Pokémon's held items lose their effects! +It created a bizarre area in which Pokémon's held items lose their effects! +{1} can't use that move because it doesn't have a Berry! +{1} can't use that move because it doesn't have a Berry! +{1} ate its {2}! +{1} ate its {2}! +It's teatime! Everyone dug in to their Berries! +It's teatime! Everyone dug in to their Berries! +{1} stole and ate its target's {2}! +{1} stole and ate its target's {2}! +{1} flung its {2}! +{1} flung its {2}! +{1} became the center of attention! +{1} became the center of attention! +{1} cut its own HP and laid a curse on {2}! +{1} cut its own HP and laid a curse on {2}! +{1} is covered in powder! +{1} is covered in powder! +{1} is ready to help {2}! +{1} is ready to help {2}! +{1} can't stockpile any more! +{1} can't stockpile any more! +{1} stockpiled {2}! +{1} stockpiled {2}! +But it failed to spit up a thing! +But it failed to spit up a thing! +{1}'s stockpiled effect wore off! +{1}'s stockpiled effect wore off! +But it failed to swallow a thing! +But it failed to swallow a thing! +The mirror move failed! +The mirror move failed! +{1} turned into {2}! +{1} turned into {2}! +{1} shrouded itself with Magic Coat! +{1} shrouded itself with Magic Coat! +{1} waits for a target to make a move! +{1} waits for a target to make a move! +{1} went back to {2}! +{1} went back to {2}! +{1} anchors itself! +{1} anchors itself! +{1} anchors itself with {2}! +{1} anchors itself with {2}! +{1} anchored itself with its roots! +{1} anchored itself with its roots! +{1} was dragged out! +{1} was dragged out! +{1} was trapped in the vortex! +{1} was trapped in the vortex! +{1} was squeezed by {2}! +{1} was squeezed by {2}! +{1} clamped {2}! +{1} clamped {2}! +{1} was trapped in the fiery vortex! +{1} was trapped in the fiery vortex! +{1} has been afflicted with an infestation by {2}! +{1} has been afflicted with an infestation by {2}! +{1} became trapped by Magma Storm! +{1} became trapped by Magma Storm! +{1} became trapped by Sand Tomb! +{1} became trapped by Sand Tomb! +{1} became trapped in the vortex! +{1} became trapped in the vortex! +{1} was wrapped by {2}! +{1} was wrapped by {2}! +{1} can no longer escape! +{1} can no longer escape! +{1} can no longer escape because of {2}! +{1} can no longer escape because of {2}! +Neither Pokémon can run away! +Neither Pokémon can run away! +No one will be able to run away during the next turn! +No one will be able to run away during the next turn! +{1} set a shell trap! +{1} set a shell trap! +{1}'s shell trap didn't work! +{1}'s shell trap didn't work! +{1} took the kind offer! +{1} took the kind offer! +{1}'s move was postponed! +{1}'s move was postponed! +{1} reverted the dimensions! +{1} reverted the dimensions! +{1} twisted the dimensions! +{1} twisted the dimensions! +It reduced the PP of {1}'s {2} by {3}! +It reduced the PP of {1}'s {2} by {3}! +{1}'s {2} was disabled! +{1}'s {2} was disabled! +{1} was subjected to torment! +{1} was subjected to torment! +{1} received an encore! +{1} received an encore! +But it failed because of {1}'s {2}! +But it failed because of {1}'s {2}! +{1} fell for the taunt! +{1} fell for the taunt! +{1} was prevented from healing! +{1} was prevented from healing! +The effects of {1} prevent {2} from using certain moves! +The effects of {1} prevent {2} from using certain moves! +{1} sealed any moves its target shares with it! +{1} sealed any moves its target shares with it! +What will<>{1} do? +What will<>{1} do? +Fight +Fight +Bag +Bag +Pokémon +Pokémon +Call +Call +Run +Run +Choose a Pokémon. +Choose a Pokémon. +Send which Pokémon to Boxes? +Send which Pokémon to Boxes? +Switch In +Switch In +Send to Boxes +Send to Boxes +Summary +Summary +Do what with {1}? +Do what with {1}? +Use +Use +{1} is selected. +{1} is selected. +Use on which Pokémon? +Use on which Pokémon? +Restore which move? +Restore which move? +Max. HP+{1}<>Attack+{2}<>Defense+{3}<>Sp. Atk+{4}<>Sp. Def+{5}<>Speed+{6} +Max. HP+{1}<>Attack+{2}<>Defense+{3}<>Sp. Atk+{4}<>Sp. Def+{5}<>Speed+{6} +Max. HP{1}<>Attack{2}<>Defense{3}<>Sp. Atk{4}<>Sp. Def{5}<>Speed{6} +Max. HP{1}<>Attack{2}<>Defense{3}<>Sp. Atk{4}<>Sp. Def{5}<>Speed{6} +Graphics/UI/Battle/cursor_command +Graphics/UI/Battle/cursor_command +Graphics/UI/Battle/cursor_fight +Graphics/UI/Battle/cursor_fight +Graphics/UI/types +Graphics/UI/types +Graphics/UI/Battle/cursor_mega +Graphics/UI/Battle/cursor_mega +Graphics/UI/Battle/cursor_shift +Graphics/UI/Battle/cursor_shift +PP: ---
TYPE/{1} +PP: ---
TYPE/{1} +PP: {1: 2d}/{2: 2d}
TYPE/{3:s} +PP: {1: 2d}/{2: 2d}
TYPE/{3:s} +PP: {1}/{2} +PP: {1}/{2} +♂ +♂ +♀ +♀ +{1}'s +{1}'s +Can't catch any more... +Can't catch any more... +Would you like to give a nickname to {1}? +Would you like to give a nickname to {1}? +{1}'s nickname? +{1}'s nickname? +Add to your party +Add to your party +Send to a Box +Send to a Box +See {1}'s summary +See {1}'s summary +Check party +Check party +Where do you want to send {1} to? +Where do you want to send {1} to? +Choose a Pokémon in your party to send to your Boxes. +Choose a Pokémon in your party to send to your Boxes. +{1} has been sent to Box "{2}". +{1} has been sent to Box "{2}". +{1} has been added to your party. +{1} has been added to your party. +{1} has been sent to Box "{2}"! +{1} has been sent to Box "{2}"! +{1}'s data was added to the Pokédex. +{1}'s data was added to the Pokédex. +{1} threw an {2}! +{1} threw an {2}! +{1} threw a {2}! +{1} threw a {2}! +The Trainer blocked your Poké Ball! Don't be a thief! +The Trainer blocked your Poké Ball! Don't be a thief! +Oh no! The Pokémon broke free! +Oh no! The Pokémon broke free! +Aww! It appeared to be caught! +Aww! It appeared to be caught! +Aargh! Almost had it! +Aargh! Almost had it! +Gah! It was so close, too! +Gah! It was so close, too! +Gotcha! {1} was caught! +Gotcha! {1} was caught! +But {1} couldn't sleep! +But {1} couldn't sleep! +{1}'s team was disqualified! +{1}'s team was disqualified! +{1}'s {2} poisoned {3}! +{1}'s {2} poisoned {3}! +{1}'s {2} burned {3}! +{1}'s {2} burned {3}! +{1}'s {2} paralyzed {3}! It may be unable to move! +{1}'s {2} paralyzed {3}! It may be unable to move! +{1}'s {2} cured its poisoning! +{1}'s {2} cured its poisoning! +{1}'s {2} woke it up! +{1}'s {2} woke it up! +{1}'s {2} cured its paralysis! +{1}'s {2} cured its paralysis! +{1}'s {2} defrosted it! +{1}'s {2} defrosted it! +{1} got over its infatuation. +{1} got over its infatuation. +{1}'s {2} cured its infatuation status! +{1}'s {2} cured its infatuation status! +{1}'s Taunt wore off! +{1}'s Taunt wore off! +{1}'s {2} made its taunt wear off! +{1}'s {2} made its taunt wear off! +{1}'s {2} snapped it out of its confusion! +{1}'s {2} snapped it out of its confusion! +{1}'s {2} healed its burn! +{1}'s {2} healed its burn! +{1}'s stats cannot be lowered! +{1}'s stats cannot be lowered! +{1}'s {2} prevents stat loss! +{1}'s {2} prevents stat loss! +{1}'s {2} prevents {3}'s stat loss! +{1}'s {2} prevents {3}'s stat loss! +{1} made {2} move faster! +{1} made {2} move faster! +The power of {1}'s Fire-type moves rose! +The power of {1}'s Fire-type moves rose! +The power of {1}'s Fire-type moves rose because of its {2}! +The power of {1}'s Fire-type moves rose because of its {2}! +{1}'s {2} blocks {3}! +{1}'s {2} blocks {3}! +{1} avoids attacks by its ally Pokémon! +{1} avoids attacks by its ally Pokémon! +{1} avoids attacks by its ally Pokémon with {2}! +{1} avoids attacks by its ally Pokémon with {2}! +{1} avoided damage with {2}! +{1} avoided damage with {2}! +{1} was caught in the aftermath! +{1} was caught in the aftermath! +{1} maxed its {2}! +{1} maxed its {2}! +{1}'s {2} maxed its {3}! +{1}'s {2} maxed its {3}! +{1}'s {2} was disabled by {3}'s {4}! +{1}'s {2} was disabled by {3}'s {4}! +{1}'s {2} made {3} fall in love! +{1}'s {2} made {3} fall in love! +{1}'s {2} made {3} fall asleep! +{1}'s {2} made {3} fall asleep! +{1}'s illusion wore off! +{1}'s illusion wore off! +{1} is hurt! +{1} is hurt! +{1} is hurt by {2}'s {3}! +{1} is hurt by {2}'s {3}! +{1}'s Ability became {2}! +{1}'s Ability became {2}! +{1}'s Ability became {2} because of {3}! +{1}'s Ability became {2} because of {3}! +Both Pokémon will faint in three turns! +Both Pokémon will faint in three turns! +Both Pokémon will faint in three turns because of {1}'s {2}! +Both Pokémon will faint in three turns because of {1}'s {2}! +{1} swapped Abilities with {2}! +{1} swapped Abilities with {2}! +{1} swapped its {2} Ability with {3}'s {4} Ability! +{1} swapped its {2} Ability with {3}'s {4} Ability! +{1}'s item cannot be stolen! +{1}'s item cannot be stolen! +{1} stole {2}'s {3} with {4}! +{1} stole {2}'s {3} with {4}! +{1}'s type changed to {2} because of its {3}! +{1}'s type changed to {2} because of its {3}! +{1} pickpocketed {2}'s {3}! +{1} pickpocketed {2}'s {3}! +{1} was hurt by the sunlight! +{1} was hurt by the sunlight! +{1}'s {2} woke its partner up! +{1}'s {2} woke its partner up! +{1}'s {2} cured its partner's poison! +{1}'s {2} cured its partner's poison! +{1}'s {2} healed its partner's burn! +{1}'s {2} healed its partner's burn! +{1}'s {2} cured its partner's paralysis! +{1}'s {2} cured its partner's paralysis! +{1}'s {2} defrosted its partner! +{1}'s {2} defrosted its partner! +{1}'s {2} cured its poison! +{1}'s {2} cured its poison! +{1} is tormented! +{1} is tormented! +{1} is tormented by {2}'s {3}! +{1} is tormented by {2}'s {3}! +{1} retrieved the thrown {2}! +{1} retrieved the thrown {2}! +{1} harvested one {2}! +{1} harvested one {2}! +{1} found one {2}! +{1} found one {2}! +{1} has {2}! +{1} has {2}! +The effects of the weather disappeared. +The effects of the weather disappeared. +{1} shuddered with anticipation! +{1} shuddered with anticipation! +{1} has two Abilities! +{1} has two Abilities! +{1} is too nervous to eat Berries! +{1} is too nervous to eat Berries! +{1} reversed all other Pokémon's auras! +{1} reversed all other Pokémon's auras! +{1} is drowsing! +{1} is drowsing! +{1}'s stat changes were removed by {2}'s {3}! +{1}'s stat changes were removed by {2}'s {3}! +{1} is radiating a dark aura! +{1} is radiating a dark aura! +{1} is radiating a fairy aura! +{1} is radiating a fairy aura! +{1} was alerted to {2}! +{1} was alerted to {2}! +{1}'s Forewarn alerted it to {2}! +{1}'s Forewarn alerted it to {2}! +{1} frisked {2} and found its {3}! +{1} frisked {2} and found its {3}! +{1} frisked the foe and found one {2}! +{1} frisked the foe and found one {2}! +{1} breaks the mold! +{1} breaks the mold! +Neutralizing gas filled the area! +Neutralizing gas filled the area! +{1}'s {2} cured {3}'s poisoning! +{1}'s {2} cured {3}'s poisoning! +{1} is exerting its pressure! +{1} is exerting its pressure! +{1} can't get it going! +{1} can't get it going! +{1} can't get it going because of its {2}! +{1} can't get it going because of its {2}! +{1} is radiating a bursting aura! +{1} is radiating a bursting aura! +{1} is radiating a blazing aura! +{1} is radiating a blazing aura! +{1}'s {2} was taken over! +{1}'s {2} was taken over! +{1} changed back to its regular type! +{1} changed back to its regular type! +For {1}, the {2} was too bitter! +For {1}, the {2} was too bitter! +For {1}, the {2} was too spicy! +For {1}, the {2} was too spicy! +For {1}, the {2} was too sour! +For {1}, the {2} was too sour! +{1} got pumped from the {2}! +{1} got pumped from the {2}! +{1} used its {2} to get pumped! +{1} used its {2} to get pumped! +For {1}, the {2} was too sweet! +For {1}, the {2} was too sweet! +{1} boosted the accuracy of its next move! +{1} boosted the accuracy of its next move! +{1} boosted the accuracy of its next move using its {2}! +{1} boosted the accuracy of its next move using its {2}! +{1} restored a little HP using its {2}! +{1} restored a little HP using its {2}! +For {1}, the {2} was too dry! +For {1}, the {2} was too dry! +{1} is switched out by the {2}! +{1} is switched out by the {2}! +{1} cured its infatuation status using its {2}! +{1} cured its infatuation status using its {2}! +{1}'s torment wore off! +{1}'s torment wore off! +{1}'s {2} let it move first! +{1}'s {2} let it move first! +The {1} was used up... +The {1} was used up... +{1}'s {2} popped! +{1}'s {2} popped! +{1} consumed its {2} and hurt {3}! +{1} consumed its {2} and hurt {3}! +{1} was hurt by the {2}! +{1} was hurt by the {2}! +{1}'s {2} was transferred to {3}! +{1}'s {2} was transferred to {3}! +{1} is switched out with the {2}! +{1} is switched out with the {2}! +{1} held up its {2} against {3}! +{1} held up its {2} against {3}! +{1} lost some of its HP! +{1} lost some of its HP! +{1} restored its {2}'s PP. +{1} restored its {2}'s PP. +{1}'s {2} restored its {3}'s PP! +{1}'s {2} restored its {3}'s PP! +{1}'s status returned to normal! +{1}'s status returned to normal! +{1} returned its status to normal using its {2}! +{1} returned its status to normal using its {2}! +{1} is hurt by its {2}! +{1} is hurt by its {2}! +{1} was burned by the {2}! +{1} was burned by the {2}! +{1} was badly poisoned by the {2}! +{1} was badly poisoned by the {2}! +{1} floats in the air with its {2}! +{1} floats in the air with its {2}! +Safari Balls +Safari Balls +Left: {1} +Left: {1} +What will<>{1} throw? +What will<>{1} throw? +Ball +Ball +Bait +Bait +Wild {1} appeared! +Wild {1} appeared! +The boxes are full! You can't catch any more Pokémon! +The boxes are full! You can't catch any more Pokémon! +{1} threw some bait at the {2}! +{1} threw some bait at the {2}! +{1} threw a rock at the {2}! +{1} threw a rock at the {2}! +PA: You have no Safari Balls left! Game over! +PA: You have no Safari Balls left! Game over! +{1} fled! +{1} fled! +{1} is eating! +{1} is eating! +{1} is angry! +{1} is angry! +{1} is watching carefully! +{1} is watching carefully! +Sport Balls: {1} +Sport Balls: {1} +You already caught a {1}. +You already caught a {1}. +Stock Pokémon:<>{1} Lv.{2} Max HP: {3}<>This Pokémon:<>{4} Lv.{5} Max HP: {6} +Stock Pokémon:<>{1} Lv.{2} Max HP: {3}<>This Pokémon:<>{4} Lv.{5} Max HP: {6} +Switch Pokémon? +Switch Pokémon? +Caught {1}! +Caught {1}! +{1} is eager for more! +{1} is eager for more! +{1} began growling deeply! +{1} began growling deeply! +A glint appears in {1}'s eyes! +A glint appears in {1}'s eyes! +{1} is getting into position! +{1} is getting into position! +{1} tied the opponent {2} in a referee's decision! +{1} tied the opponent {2} in a referee's decision! +{1} defeated the opponent {2} in a referee's decision! +{1} defeated the opponent {2} in a referee's decision! +{1} lost to the opponent {2} in a referee's decision! +{1} lost to the opponent {2} in a referee's decision! +VS +VS +Mind +Mind +Skill +Skill +Body +Body +Judgment +Judgment +REFEREE: {1} VS {2}!<>Commence battling! +REFEREE: {1} VS {2}!<>Commence battling! +REFEREE: That's it! We will now go to judging to determine the winner! +REFEREE: That's it! We will now go to judging to determine the winner! +REFEREE: Judging category 1, Mind!<>The Pokémon showing the most guts! +REFEREE: Judging category 1, Mind!<>The Pokémon showing the most guts! +REFEREE: Judging category 2, Skill!<>The Pokémon using moves the best! +REFEREE: Judging category 2, Skill!<>The Pokémon using moves the best! +REFEREE: Judging category 3, Body!<>The Pokémon with the most vitality! +REFEREE: Judging category 3, Body!<>The Pokémon with the most vitality! +REFEREE: Judgment: {1} to {2}!<>We have a draw! +REFEREE: Judgment: {1} to {2}!<>We have a draw! +REFEREE: Judgment: {1} to {2}!<>The winner is {3}'s {4}! +REFEREE: Judgment: {1} to {2}!<>The winner is {3}'s {4}! +REFEREE: Judgment: {1} to {2}!<>The winner is {3}! +REFEREE: Judgment: {1} to {2}!<>The winner is {3}! +The game has detected that the battery is low. You should save soon to avoid losing your progress. +The game has detected that the battery is low. You should save soon to avoid losing your progress. +{1} survived the poisoning.\<>The poison faded away! +{1} survived the poisoning.\<>The poison faded away! +{1} fainted... +{1} fainted... +You found \c[1]{1}\c[0]! +You found \c[1]{1}\c[0]! +You found {1} \c[1]{2} {3}\c[0]! +You found {1} \c[1]{2} {3}\c[0]! +You found \c[1]{1} {2}\c[0]! +You found \c[1]{1} {2}\c[0]! +You found {1} \c[1]{2}\c[0]! +You found {1} \c[1]{2}\c[0]! +You found an \c[1]{1}\c[0]! +You found an \c[1]{1}\c[0]! +You found a \c[1]{1}\c[0]! +You found a \c[1]{1}\c[0]! +You put the {1} in\<>your Bag's \c<<[>>1<<]>>{3}\c<<[>>0<<]>> pocket. +You put the {1} in\<>your Bag's \c<<[>>1<<]>>{3}\c<<[>>0<<]>> pocket. +But your Bag is full... +But your Bag is full... +You obtained \c[1]{1}\c[0]! +You obtained \c[1]{1}\c[0]! +You obtained {1} \c[1]{2} {3}\c[0]! +You obtained {1} \c[1]{2} {3}\c[0]! +You obtained \c[1]{1} {2}\c[0]! +You obtained \c[1]{1} {2}\c[0]! +You obtained {1} \c[1]{2}\c[0]! +You obtained {1} \c[1]{2}\c[0]! +You obtained an \c[1]{1}\c[0]! +You obtained an \c[1]{1}\c[0]! +You obtained a \c[1]{1}\c[0]! +You obtained a \c[1]{1}\c[0]! +Sunday +Sunday +Monday +Monday +Tuesday +Tuesday +Wednesday +Wednesday +Thursday +Thursday +Friday +Friday +Saturday +Saturday +January +January +February +February +March +March +April +April +May +May +June +June +July +July +August +August +September +September +October +October +November +November +December +December +Jan. +Jan. +Feb. +Feb. +Mar. +Mar. +Apr. +Apr. +Jun. +Jun. +Jul. +Jul. +Aug. +Aug. +Sep. +Sep. +Oct. +Oct. +Nov. +Nov. +Dec. +Dec. +Spring +Spring +Summer +Summer +Autumn +Autumn +Winter +Winter +Sorry, a new Badge is required. +Sorry, a new Badge is required. +This tree looks like it can be cut down. +This tree looks like it can be cut down. +This tree looks like it can be cut down!<>Would you like to cut it? +This tree looks like it can be cut down!<>Would you like to cut it? +You can't use that here. +You can't use that here. +It can't be used when you have someone with you. +It can't be used when you have someone with you. +Want to escape from here and return to {1}? +Want to escape from here and return to {1}? +The sea is deep here. A Pokémon may be able to go underwater. +The sea is deep here. A Pokémon may be able to go underwater. +The sea is deep here. Would you like to use Dive? +The sea is deep here. Would you like to use Dive? +Light is filtering down from above. A Pokémon may be able to surface here. +Light is filtering down from above. A Pokémon may be able to surface here. +Light is filtering down from above. Would you like to use Dive? +Light is filtering down from above. Would you like to use Dive? +Flash is already being used. +Flash is already being used. +Nope. Nothing... +Nope. Nothing... +A Pokémon could be in this tree. Maybe a Pokémon could shake it. +A Pokémon could be in this tree. Maybe a Pokémon could shake it. +A Pokémon could be in this tree. Would you like to use Headbutt? +A Pokémon could be in this tree. Would you like to use Headbutt? +It's a rugged rock, but a Pokémon may be able to smash it. +It's a rugged rock, but a Pokémon may be able to smash it. +This rock seems breakable with a hidden move.<>Would you like to use Rock Smash? +This rock seems breakable with a hidden move.<>Would you like to use Rock Smash? +Strength made it possible to move boulders around. +Strength made it possible to move boulders around. +It's a big boulder, but a Pokémon may be able to push it aside. +It's a big boulder, but a Pokémon may be able to push it aside. +It's a big boulder, but you may be able to push it aside with a hidden move. +It's a big boulder, but you may be able to push it aside with a hidden move. +Would you like to use Strength? +Would you like to use Strength? +Strength made it possible to move boulders around! +Strength made it possible to move boulders around! +Strength is already being used. +Strength is already being used. +The water is a deep blue color... Would you like to use Surf on it? +The water is a deep blue color... Would you like to use Surf on it? +You're already surfing. +You're already surfing. +Let's enjoy cycling! +Let's enjoy cycling! +No surfing here! +No surfing here! +The sweet scent faded for some reason... +The sweet scent faded for some reason... +There appears to be nothing here... +There appears to be nothing here... +Want to return to the healing spot used last in {1}? +Want to return to the healing spot used last in {1}? +A wall of water is crashing down with a mighty roar. +A wall of water is crashing down with a mighty roar. +It's a large waterfall. Would you like to use Waterfall? +It's a large waterfall. Would you like to use Waterfall? +Not even a nibble... +Not even a nibble... +Oh! A bite! +Oh! A bite! +The Pokémon got away... +The Pokémon got away... +Landed a Pokémon! +Landed a Pokémon! +An {1} was planted here. +An {1} was planted here. +A {1} was planted here. +A {1} was planted here. +The {1} has sprouted. +The {1} has sprouted. +The {1} plant is growing bigger. +The {1} plant is growing bigger. +This {1} plant is in bloom! +This {1} plant is in bloom! +This {1} plant is in fabulous bloom! +This {1} plant is in fabulous bloom! +This {1} plant is blooming very beautifully! +This {1} plant is blooming very beautifully! +This {1} plant is blooming prettily! +This {1} plant is blooming prettily! +This {1} plant is blooming cutely! +This {1} plant is blooming cutely! +Want to sprinkle some water with the {1}? +Want to sprinkle some water with the {1}? +{1} watered the plant. +{1} watered the plant. +There! All happy! +There! All happy! +The plant seemed to be delighted. +The plant seemed to be delighted. +{1} has been laid down. +{1} has been laid down. +It's soft, earthy soil. +It's soft, earthy soil. +Fertilize +Fertilize +Plant Berry +Plant Berry +Exit +Exit +The {1} was scattered on the soil. +The {1} was scattered on the soil. +That won't fertilize the soil! +That won't fertilize the soil! +It's soft, loamy soil. Want to plant a berry? +It's soft, loamy soil. Want to plant a berry? +Want to plant a Berry? +Want to plant a Berry? +The {1} was planted in the soft, earthy soil. +The {1} was planted in the soft, earthy soil. +{1} planted an {2} in the soft loamy soil. +{1} planted an {2} in the soft loamy soil. +{1} planted a {2} in the soft loamy soil. +{1} planted a {2} in the soft loamy soil. +There are {1} \c<<[>>1<<]>>{2}\c<<[>>0<<]>>!<>Want to pick them? +There are {1} \c<<[>>1<<]>>{2}\c<<[>>0<<]>>!<>Want to pick them? +There is 1 \c<<[>>1<<]>>{1}\c<<[>>0<<]>>!<>Want to pick it? +There is 1 \c<<[>>1<<]>>{1}\c<<[>>0<<]>>!<>Want to pick it? +Too bad...<>The Bag is full... +Too bad...<>The Bag is full... +You picked the {1} \c[1]{2}\c[0]. +You picked the {1} \c[1]{2}\c[0]. +You picked the \c[1]{1}\c[0]. +You picked the \c[1]{1}\c[0]. +The soil returned to its soft and earthy state. +The soil returned to its soft and earthy state. +The soil returned to its soft and loamy state. +The soil returned to its soft and loamy state. +Egg +Egg +Day-Care Couple +Day-Care Couple +{1} (♂, Lv.{2}) +{1} (♂, Lv.{2}) +{1} (♀, Lv.{2}) +{1} (♀, Lv.{2}) +{1} (Lv.{2}) +{1} (Lv.{2}) +No Pokémon at index {1} in party. +No Pokémon at index {1} in party. +No room to deposit a Pokémon. +No room to deposit a Pokémon. +No Pokémon found in slot {1}. +No Pokémon found in slot {1}. +No room in party for Pokémon. +No room in party for Pokémon. +No Pokémon found in Day Care to choose from. +No Pokémon found in Day Care to choose from. +CANCEL +CANCEL +Couldn't generate the egg. +Couldn't generate the egg. +No room in party for egg. +No room in party for egg. +Couldn't find 2 deposited Pokémon. +Couldn't find 2 deposited Pokémon. +Couldn't place all events and the player in rooms. +Couldn't place all events and the player in rooms. +After the unfortunate defeat, you scurry back to a Pokémon Center. +After the unfortunate defeat, you scurry back to a Pokémon Center. +You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm... +You scurry back to a Pokémon Center, protecting your exhausted Pokémon from any further harm... +Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position. +Can't find the map 'Map{1:03d}' in the Data folder. The game will resume at the player's position. +After the unfortunate defeat, you scurry back home. +After the unfortunate defeat, you scurry back home. +You scurry back home, protecting your exhausted Pokémon from any further harm... +You scurry back home, protecting your exhausted Pokémon from any further harm... +Battle rule "{1}" does not exist. +Battle rule "{1}" does not exist. +Argument {1} expected a variable after it but didn't have one. +Argument {1} expected a variable after it but didn't have one. +SKIPPING BATTLE... +SKIPPING BATTLE... +AFTER WINNING... +AFTER WINNING... +Species {1} was given but not a level. +Species {1} was given but not a level. +Expected a level (1..{1}) but {2} is not a number or not a valid level. +Expected a level (1..{1}) but {2} is not a number or not a valid level. +Species {1} does not exist. +Species {1} does not exist. +Trainer type {1} was given but not a trainer name. +Trainer type {1} was given but not a trainer name. +Trainer for data '{1}' is not defined. +Trainer for data '{1}' is not defined. +Expected a trainer version number (0 or higher) but {1} is not a number or not a valid value. +Expected a trainer version number (0 or higher) but {1} is not a number or not a valid value. +Trainer for data '{1}, {2}, {3}' is not defined. +Trainer for data '{1}, {2}, {3}' is not defined. +Expected a trainer name but '{1}' is not a valid name. +Expected a trainer name but '{1}' is not a valid name. +Trainer for data '{1}, {2}' is not defined. +Trainer for data '{1}, {2}' is not defined. +Trainer type {1} does not exist. +Trainer type {1} does not exist. +Encounter type {1} does not exist +Encounter type {1} does not exist +{1}'s level remained unchanged. +{1}'s level remained unchanged. +{1} dropped to Lv. {2}! +{1} dropped to Lv. {2}! +{1}'s Exp. Points remained unchanged. +{1}'s Exp. Points remained unchanged. +{1} lost {2} Exp. Points! +{1} lost {2} Exp. Points! +{1} gained {2} Exp. Points! +{1} gained {2} Exp. Points! +{1}'s HP was restored by {2} points. +{1}'s HP was restored by {2} points. +{1}'s {2} increased. +{1}'s {2} increased. +It might affect {1}'s stats. Are you sure you want to use it? +It might affect {1}'s stats. Are you sure you want to use it? +{1}'s stats may have changed due to the effects of the {2}! +{1}'s stats may have changed due to the effects of the {2}! +Can't use that here. +Can't use that here. +You can't dismount your Bike here. +You can't dismount your Bike here. +Eggs can't be taught any moves. +Eggs can't be taught any moves. +Shadow Pokémon can't be taught any moves. +Shadow Pokémon can't be taught any moves. +{1} already knows {2}. +{1} already knows {2}. +1, 2, and...\wt[16] ...\wt[16] ...\wt[16] Ta-da! +1, 2, and...\wt[16] ...\wt[16] ...\wt[16] Ta-da! +{1} forgot how to use {2}.\<>And... +{1} forgot how to use {2}.\<>And... +There is no Pokémon. +There is no Pokémon. +ABLE +ABLE +NOT ABLE +NOT ABLE +How many {1} do you want to use? +How many {1} do you want to use? +You used your last {1}. +You used your last {1}. +{1} can't learn {2}. +{1} can't learn {2}. +You booted up the {1}. +You booted up the {1}. +Do you want to teach {1} to {2}? +Do you want to teach {1} to {2}? +You used an {1}. +You used an {1}. +You used a {1}. +You used a {1}. +Eggs can't hold items. +Eggs can't hold items. +{1}'s mail must be removed before giving it an item. +{1}'s mail must be removed before giving it an item. +{1} is already holding an {2}. +{1} is already holding an {2}. +{1} is already holding a {2}. +{1} is already holding a {2}. +Would you like to switch the two items? +Would you like to switch the two items? +Couldn't re-store deleted item in Bag somehow +Couldn't re-store deleted item in Bag somehow +The Bag is full. The Pokémon's item could not be removed. +The Bag is full. The Pokémon's item could not be removed. +Took the {1} from {2} and gave it the {3}. +Took the {1} from {2} and gave it the {3}. +{1} is now holding the {2}. +{1} is now holding the {2}. +{1} isn't holding anything. +{1} isn't holding anything. +Save the removed mail in your PC? +Save the removed mail in your PC? +The mail was saved in your PC. +The mail was saved in your PC. +Your PC's Mailbox is full. +Your PC's Mailbox is full. +If the mail is removed, its message will be lost. OK? +If the mail is removed, its message will be lost. OK? +Received the {1} from {2}. +Received the {1} from {2}. +Walk +Walk +Turn on +Turn on +Turn off +Turn off +Do you want to teach {1} to a Pokémon? +Do you want to teach {1} to a Pokémon? +But a repellent's effect still lingers from earlier. +But a repellent's effect still lingers from earlier. +The repellent's effect wore off! +The repellent's effect wore off! +The repellent's effect wore off! Would you like to use another one? +The repellent's effect wore off! Would you like to use another one? +Now you're more likely to encounter high-level Pokémon! +Now you're more likely to encounter high-level Pokémon! +The likelihood of encountering Pokémon decreased! +The likelihood of encountering Pokémon decreased! +Now you're more likely to encounter low-level Pokémon! +Now you're more likely to encounter low-level Pokémon! +The likelihood of encountering Pokémon increased! +The likelihood of encountering Pokémon increased! +Using item... +Using item... +The {1}'s indicating something right underfoot! +The {1}'s indicating something right underfoot! +Huh? The {1}'s responding! +Huh? The {1}'s responding! +There's an item buried around here! +There's an item buried around here! +... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response. +... \wt[10]... \wt[10]... \wt[10]... \wt[10]Nope! There's no response. +Coins: {1} +Coins: {1} +The Exp Share was turned off. +The Exp Share was turned off. +The Exp Share was turned on. +The Exp Share was turned on. +{1} became healthy. +{1} became healthy. +PP was restored. +PP was restored. +Boost PP of which move? +Boost PP of which move? +{1}'s PP increased. +{1}'s PP increased. +{1} adores you! Its base HP fell! +{1} adores you! Its base HP fell! +{1} became more friendly. Its base HP can't go lower. +{1} became more friendly. Its base HP can't go lower. +{1} became more friendly. However, its base HP fell! +{1} became more friendly. However, its base HP fell! +{1} adores you! Its base Attack fell! +{1} adores you! Its base Attack fell! +{1} became more friendly. Its base Attack can't go lower. +{1} became more friendly. Its base Attack can't go lower. +{1} became more friendly. However, its base Attack fell! +{1} became more friendly. However, its base Attack fell! +{1} adores you! Its base Defense fell! +{1} adores you! Its base Defense fell! +{1} became more friendly. Its base Defense can't go lower. +{1} became more friendly. Its base Defense can't go lower. +{1} became more friendly. However, its base Defense fell! +{1} became more friendly. However, its base Defense fell! +{1} adores you! Its base Special Attack fell! +{1} adores you! Its base Special Attack fell! +{1} became more friendly. Its base Special Attack can't go lower. +{1} became more friendly. Its base Special Attack can't go lower. +{1} became more friendly. However, its base Special Attack fell! +{1} became more friendly. However, its base Special Attack fell! +{1} adores you! Its base Special Defense fell! +{1} adores you! Its base Special Defense fell! +{1} became more friendly. Its base Special Defense can't go lower. +{1} became more friendly. Its base Special Defense can't go lower. +{1} became more friendly. However, its base Special Defense fell! +{1} became more friendly. However, its base Special Defense fell! +{1} adores you! Its base Speed fell! +{1} adores you! Its base Speed fell! +{1} became more friendly. Its base Speed can't go lower. +{1} became more friendly. Its base Speed can't go lower. +{1} became more friendly. However, its base Speed fell! +{1} became more friendly. However, its base Speed fell! +Do you want to change {1}'s Ability? +Do you want to change {1}'s Ability? +{1}'s Ability changed! Its Ability is now {2}! +{1}'s Ability changed! Its Ability is now {2}! +It had no effect. +It had no effect. +This can't be used on the fainted Pokémon. +This can't be used on the fainted Pokémon. +{1} changed Forme! +{1} changed Forme! +{1} changed form! +{1} changed form! +Light bulb +Light bulb +Microwave oven +Microwave oven +Washing machine +Washing machine +Refrigerator +Refrigerator +Electric fan +Electric fan +Lawn mower +Lawn mower +Which appliance would you like to order? +Which appliance would you like to order? +What will you do with {1}? +What will you do with {1}? +Change form +Change form +Change Ability +Change Ability +Fuse with which Pokémon? +Fuse with which Pokémon? +It cannot be fused with itself. +It cannot be fused with itself. +It cannot be fused with an Egg. +It cannot be fused with an Egg. +It cannot be fused with that fainted Pokémon. +It cannot be fused with that fainted Pokémon. +It cannot be fused with that Pokémon. +It cannot be fused with that Pokémon. +You have no room to separate the Pokémon. +You have no room to separate the Pokémon. +Oak's words echoed... There's a time and place for everything! But not now. +Oak's words echoed... There's a time and place for everything! But not now. +There is no room left in the PC! +There is no room left in the PC! +You can't throw a Poké Ball! +You can't throw a Poké Ball! +It's impossible to aim without being focused! +It's impossible to aim without being focused! +It's no good! It's impossible to aim at a Pokémon that's not in sight! +It's no good! It's impossible to aim at a Pokémon that's not in sight! +It's no good! It's impossible to aim when there are two Pokémon! +It's no good! It's impossible to aim when there are two Pokémon! +It's no good! It's impossible to aim when there is more than one Pokémon! +It's no good! It's impossible to aim when there is more than one Pokémon! +All Pokémon were roused by the tune! +All Pokémon were roused by the tune! +{1} recovered from fainting! +{1} recovered from fainting! +\me[Register phone]Registered {1} in the Pokégear! +\me[Register phone]Registered {1} in the Pokégear! +There is no phone signal here... +There is no phone signal here... +The Trainer is close by.<>Talk to the Trainer in person! +The Trainer is close by.<>Talk to the Trainer in person! +The Trainer is out of range. +The Trainer is out of range. +{1}'s messages not defined.<>Couldn't call common event {2}. +{1}'s messages not defined.<>Couldn't call common event {2}. +Couldn't find phone contact given: {1}. +Couldn't find phone contact given: {1}. +......\wt[5] ...... +......\wt[5] ...... +Click!\wt<<[>>10<<]>><>......\wt<<[>>5<<]>> ...... +Click!\wt<<[>>10<<]>><>......\wt<<[>>5<<]>> ...... +Let me register you. +Let me register you. +Can't use that while on a bicycle. +Can't use that while on a bicycle. +The battery has run dry!<>For it to recharge, you need to walk another {1} steps. +The battery has run dry!<>For it to recharge, you need to walk another {1} steps. +The grassy patch remained quiet... +The grassy patch remained quiet... +Pokémon already has mail +Pokémon already has mail +Please enter a message (max. 250 characters). +Please enter a message (max. 250 characters). +Stop giving the Pokémon Mail? +Stop giving the Pokémon Mail? +Invalid pocket: {1} +Invalid pocket: {1} +The level number ({1}) is invalid. +The level number ({1}) is invalid. +Attempted to set {1} as Pokémon status +Attempted to set {1} as Pokémon status +Invalid value {1} given +Invalid value {1} given +Unknown happiness-changing method: {1} +Unknown happiness-changing method: {1} +Unknown heart gauge-changing method: {1} +Unknown heart gauge-changing method: {1} +{1} can now be purified! +{1} can now be purified! +Rotom is trying to forget its last move, but there isn't another move to replace it with. +Rotom is trying to forget its last move, but there isn't another move to replace it with. +{1} forgot {2}... +{1} forgot {2}... +{1} opened the door to its heart! +{1} opened the door to its heart! +{1} regained the move {2}! +{1} regained the move {2}! +{1} regained {2} Exp. Points! +{1} regained {2} Exp. Points! +You have no Pokémon that can be purified. +You have no Pokémon that can be purified. +There's a Pokémon that may open the door to its heart! +There's a Pokémon that may open the door to its heart! +This item can't be used on that Pokémon. +This item can't be used on that Pokémon. +{1}'s emotions rose to a fever pitch!<>It entered Hyper Mode! +{1}'s emotions rose to a fever pitch!<>It entered Hyper Mode! +{1} turned friendly. +{1} turned friendly. +{1} adores you!<>The door to its heart opened a little. +{1} adores you!<>The door to its heart opened a little. +{1} turned friendly.<>The door to its heart opened a little. +{1} turned friendly.<>The door to its heart opened a little. +{1} came to its senses from the {2}. +{1} came to its senses from the {2}. +{1} came to its senses from the {2}! +{1} came to its senses from the {2}! +Each Pokémon's HP was halved! +Each Pokémon's HP was halved! +It broke all barriers! +It broke all barriers! +Box {1} +Box {1} +City +City +Desert +Desert +Savanna +Savanna +Crag +Crag +Beach +Beach +Seafloor +Seafloor +River +River +Poké Center +Poké Center +Machine +Machine +Checks +Checks +Simple +Simple +Backyard +Backyard +Nostalgic 1 +Nostalgic 1 +Torchic +Torchic +Trio 1 +Trio 1 +PikaPika 1 +PikaPika 1 +Legend 1 +Legend 1 +Team Galactic 1 +Team Galactic 1 +Distortion +Distortion +Contest +Contest +Nostalgic 2 +Nostalgic 2 +Croagunk +Croagunk +Trio 2 +Trio 2 +PikaPika 2 +PikaPika 2 +Legend 2 +Legend 2 +Team Galactic 2 +Team Galactic 2 +Heart +Heart +Soul +Soul +Big Brother +Big Brother +Pokéathlon +Pokéathlon +Trio 3 +Trio 3 +Spiky Pika +Spiky Pika +Kimono Girl +Kimono Girl +Revival +Revival +The player is not on a map, so the region could not be determined. +The player is not on a map, so the region could not be determined. +The current map has no region set. Please set the MapPosition metadata setting for this map. +The current map has no region set. Please set the MapPosition metadata setting for this map. +{1} {2} +{1} {2} +Please enter the first Pokémon. +Please enter the first Pokémon. +Add another Pokémon? +Add another Pokémon? +Set the level for {1} (max. {2}). +Set the level for {1} (max. {2}). +This trainer must have at least 1 Pokémon! +This trainer must have at least 1 Pokémon! +The Trainer's data was added to the list of battles and in PBS/trainers.txt. +The Trainer's data was added to the list of battles and in PBS/trainers.txt. +Add new trainer type {1}? +Add new trainer type {1}? +Add new trainer variant {1} (of {2}) for {3} {4}? +Add new trainer variant {1} (of {2}) for {3} {4}? +Can't find trainer ({1}, {2}, ID {3}) +Can't find trainer ({1}, {2}, ID {3}) +Add new trainer ({1}, {2})? +Add new trainer ({1}, {2})? +Add new trainer ({1}, {2}, ID {3})? +Add new trainer ({1}, {2}, ID {3})? +The player trainer was not defined, so the pause menu can't be displayed. +The player trainer was not defined, so the pause menu can't be displayed. +Please see the documentation to learn how to set up the trainer player. +Please see the documentation to learn how to set up the trainer player. +Pokédex +Pokédex +Pokégear +Pokégear +Town Map +Town Map +Save +Save +Options +Options +Debug +Debug +Quit Game +Quit Game +Are you sure you want to quit the game? +Are you sure you want to quit the game? +Graphics/UI/Pokedex/bg_menu +Graphics/UI/Pokedex/bg_menu +SEEN +SEEN +OBTAINED +OBTAINED +Graphics/UI/Pokedex/icon_types +Graphics/UI/Pokedex/icon_types +Graphics/UI/Pokedex/icon_searchslider +Graphics/UI/Pokedex/icon_searchslider +Search results +Search results +Seen: +Seen: +Owned: +Owned: +Search Mode +Search Mode +Order +Order +Name +Name +Type +Type +Height +Height +Weight +Weight +Color +Color +Shape +Shape +Reset +Reset +Start +Start +OK +OK +Numerical +Numerical +A to Z +A to Z +Heaviest +Heaviest +Lightest +Lightest +Tallest +Tallest +Smallest +Smallest +A +A +B +B +C +C +D +D +E +E +F +F +G +G +H +H +I +I +J +J +K +K +L +L +M +M +N +N +O +O +P +P +Q +Q +R +R +S +S +T +T +U +U +V +V +W +W +X +X +Y +Y +Z +Z +No matching Pokémon were found. +No matching Pokémon were found. +One Form +One Form +Male +Male +Female +Female +Graphics/UI/Pokedex/bg_info +Graphics/UI/Pokedex/bg_info +Graphics/UI/Pokedex/overlay_info +Graphics/UI/Pokedex/overlay_info +{1}{2} {3} +{1}{2} {3} +Number Battled +Number Battled +{1} Pokémon +{1} Pokémon +{1:d}'{2:02d}" +{1:d}'{2:02d}" +{1:4.1f} lbs. +{1:4.1f} lbs. +{1:.1f} m +{1:.1f} m +{1:.1f} kg +{1:.1f} kg +????? Pokémon +????? Pokémon +???'??" +???'??" +????.? lbs. +????.? lbs. +????.? m +????.? m +????.? kg +????.? kg +Graphics/UI/Pokedex/bg_area +Graphics/UI/Pokedex/bg_area +Area unknown +Area unknown +{1}'s area +{1}'s area +Graphics/UI/Pokedex/bg_forms +Graphics/UI/Pokedex/bg_forms +CONFIRM +CONFIRM +Graphics/UI/statuses +Graphics/UI/statuses +<<[>>Special<<]>>: To Boxes +<<[>>Special<<]>>: To Boxes +Give to which Pokémon? +Give to which Pokémon? +This Pokémon is holding an item. It can't hold mail. +This Pokémon is holding an item. It can't hold mail. +Eggs can't hold mail. +Eggs can't hold mail. +Mail was transferred from the Mailbox. +Mail was transferred from the Mailbox. +{1} (PP: ---) +{1} (PP: ---) +{1} (PP: {2}/{3}) +{1} (PP: {2}/{3}) +INELIGIBLE +INELIGIBLE +NOT ENTERED +NOT ENTERED +BANNED +BANNED +FIRST +FIRST +SECOND +SECOND +THIRD +THIRD +FOURTH +FOURTH +FIFTH +FIFTH +SIXTH +SIXTH +SEVENTH +SEVENTH +EIGHTH +EIGHTH +NINTH +NINTH +TENTH +TENTH +ELEVENTH +ELEVENTH +TWELFTH +TWELFTH +Choose Pokémon and confirm. +Choose Pokémon and confirm. +Entry +Entry +No Entry +No Entry +No more than {1} Pokémon may enter. +No more than {1} Pokémon may enter. +Choose Pokémon or cancel. +Choose Pokémon or cancel. +This Pokémon can't be chosen. +This Pokémon can't be chosen. +Move to where? +Move to where? +Not enough HP... +Not enough HP... +{1} can't use {2} on itself! +{1} can't use {2} on itself! +{1} can't be used on an Egg! +{1} can't be used on an Egg! +{1} can't be used on that Pokémon. +{1} can't be used on that Pokémon. +Switch +Switch +Do what with the mail? +Do what with the mail? +Read +Read +Take +Take +Item +Item +Do what with an item? +Do what with an item? +Give +Give +Move +Move +Move {1} to where? +Move {1} to where? +{1} was given the {2} to hold. +{1} was given the {2} to hold. +INFO +INFO +TRAINER MEMO +TRAINER MEMO +SKILLS +SKILLS +MOVES +MOVES +RIBBONS +RIBBONS +Dex No. +Dex No. +Species +Species +OT +OT +ID No. +ID No. +RENTAL +RENTAL +Heart Gauge +Heart Gauge +The door to its heart is open! Undo the final lock! +The door to its heart is open! Undo the final lock! +The door to its heart is almost fully open. +The door to its heart is almost fully open. +The door to its heart is nearly open. +The door to its heart is nearly open. +The door to its heart is opening wider. +The door to its heart is opening wider. +The door to its heart is opening up. +The door to its heart is opening up. +The door to its heart is tightly shut. +The door to its heart is tightly shut. +Exp. Points +Exp. Points +To Next Lv. +To Next Lv. +{1} {2}, {3} +{1} {2}, {3} +A mysterious Pokémon Egg received from {1}. +A mysterious Pokémon Egg received from {1}. +A mysterious Pokémon Egg. +A mysterious Pokémon Egg. +"The Egg Watch" +"The Egg Watch" +It looks like this Egg will take a long time to hatch. +It looks like this Egg will take a long time to hatch. +What will hatch from this? It doesn't seem close to hatching. +What will hatch from this? It doesn't seem close to hatching. +It appears to move occasionally. It may be close to hatching. +It appears to move occasionally. It may be close to hatching. +Sounds can be heard coming from inside! It will hatch soon! +Sounds can be heard coming from inside! It will hatch soon! +{1} nature. +{1} nature. +Faraway place +Faraway place +Met at Lv. {1}. +Met at Lv. {1}. +Egg received. +Egg received. +Traded at Lv. {1}. +Traded at Lv. {1}. +Had a fateful encounter at Lv. {1}. +Had a fateful encounter at Lv. {1}. +Egg hatched. +Egg hatched. +Loves to eat. +Loves to eat. +Takes plenty of siestas. +Takes plenty of siestas. +Nods off a lot. +Nods off a lot. +Scatters things often. +Scatters things often. +Likes to relax. +Likes to relax. +Proud of its power. +Proud of its power. +Likes to thrash about. +Likes to thrash about. +A little quick tempered. +A little quick tempered. +Likes to fight. +Likes to fight. +Quick tempered. +Quick tempered. +Sturdy body. +Sturdy body. +Capable of taking hits. +Capable of taking hits. +Highly persistent. +Highly persistent. +Good endurance. +Good endurance. +Good perseverance. +Good perseverance. +Highly curious. +Highly curious. +Mischievous. +Mischievous. +Thoroughly cunning. +Thoroughly cunning. +Often lost in thought. +Often lost in thought. +Very finicky. +Very finicky. +Strong willed. +Strong willed. +Somewhat vain. +Somewhat vain. +Strongly defiant. +Strongly defiant. +Hates to lose. +Hates to lose. +Somewhat stubborn. +Somewhat stubborn. +Likes to run. +Likes to run. +Alert to sounds. +Alert to sounds. +Impetuous and silly. +Impetuous and silly. +Somewhat of a clown. +Somewhat of a clown. +Quick to flee. +Quick to flee. +Sp. Atk +Sp. Atk +Sp. Def +Sp. Def +Ability +Ability +PP +PP +CATEGORY +CATEGORY +POWER +POWER +ACCURACY +ACCURACY +No. of Ribbons: +No. of Ribbons: +Mark {1} +Mark {1} +Give item +Give item +Take item +Take item +View Pokédex +View Pokédex +Mark +Mark +HM moves can't be forgotten now. +HM moves can't be forgotten now. +You must choose a move! +You must choose a move! +CLOSE BAG +CLOSE BAG +x{1: 3d} +x{1: 3d} +Close bag. +Close bag. +Toss +Toss +Deselect +Deselect +Register +Register +The {1} can't be held. +The {1} can't be held. +Toss out how many {1}? +Toss out how many {1}? +Is it OK to throw away {1} {2}? +Is it OK to throw away {1} {2}? +Threw away {1} {2}. +Threw away {1} {2}. +Change quantity +Change quantity +Make Mystery Gift +Make Mystery Gift +Choose new quantity of {1} (max. {2}). +Choose new quantity of {1} (max. {2}). +How many do you want to withdraw? +How many do you want to withdraw? +Withdrew {1} {2}. +Withdrew {1} {2}. +There's no more room in the Bag. +There's no more room in the Bag. +How many do you want to deposit? +How many do you want to deposit? +Deposited {1} {2}. +Deposited {1} {2}. +There's no room to store items. +There's no room to store items. +That's too important to toss out! +That's too important to toss out! +Map +Map +Phone +Phone +Jukebox +Jukebox +The map data cannot be found. +The map data cannot be found. +Set the name for this point. +Set the name for this point. +ACTION: Fly +ACTION: Fly +ACTION: Cancel Fly +ACTION: Cancel Fly +Save changes? +Save changes? +Exit from the map? +Exit from the map? +Would you like to use Fly to go to {1}? +Would you like to use Fly to go to {1}? +Registered +Registered +Waiting for a rematch +Waiting for a rematch +There are no phone numbers stored. +There are no phone numbers stored. +Delete +Delete +Sort Contacts +Sort Contacts +Are you sure you want to delete {1} from your phone? +Are you sure you want to delete {1} from your phone? +{1} was deleted from your phone contacts. +{1} was deleted from your phone contacts. +How do you want to sort the contacts? +How do you want to sort the contacts? +By name +By name +By Trainer type +By Trainer type +Special contacts first +Special contacts first +Play: Pokémon March +Play: Pokémon March +Play: Pokémon Lullaby +Play: Pokémon Lullaby +Play: Oak +Play: Oak +Play: Custom... +Play: Custom... +Stop +Stop +{1}h {2}m +{1}h {2}m +{1}m +{1}m +Money +Money +Time +Time +Started +Started +Badges: +Badges: +Pokédex: +Pokédex: +Time: +Time: +Player character {1}'s walking charset was not found (filename: "{2}"). +Player character {1}'s walking charset was not found (filename: "{2}"). +The save file is corrupt. A backup will be loaded. +The save file is corrupt. A backup will be loaded. +The save file is corrupt, or is incompatible with this game. +The save file is corrupt, or is incompatible with this game. +Do you want to delete the save file and start anew? +Do you want to delete the save file and start anew? +Delete all saved data? +Delete all saved data? +Once data has been deleted, there is no way to recover it. +Once data has been deleted, there is no way to recover it. +Delete the saved data anyway? +Delete the saved data anyway? +Deleting all data. Don't turn off the power. +Deleting all data. Don't turn off the power. +No save file was found. +No save file was found. +The saved data was deleted. +The saved data was deleted. +All saved data could not be deleted. +All saved data could not be deleted. +Continue +Continue +Mystery Gift +Mystery Gift +New Game +New Game +Language +Language +The script is taking too long. The game will restart. +The script is taking too long. The game will restart. +The game was saved. +The game was saved. +The previous save file has been backed up. +The previous save file has been backed up. +Save failed. +Save failed. +Player +Player +Badges +Badges +Would you like to save the game? +Would you like to save the game? +WARNING! +WARNING! +There is a different game file that is already saved. +There is a different game file that is already saved. +If you save now, the other file's adventure, including items and Pokémon, will be entirely lost. +If you save now, the other file's adventure, including items and Pokémon, will be entirely lost. +Are you sure you want to save now and overwrite the other save file? +Are you sure you want to save now and overwrite the other save file? +{1} saved the game. +{1} saved the game. +Close +Close +Type {1}/{2} +Type {1}/{2} +Close the screen. +Close the screen. +Music Volume +Music Volume +Adjust the volume of the background music. +Adjust the volume of the background music. +SE Volume +SE Volume +Adjust the volume of sound effects. +Adjust the volume of sound effects. +Text Speed +Text Speed +Mid +Mid +Inst +Inst +Choose the speed at which text appears. +Choose the speed at which text appears. +Battle Effects +Battle Effects +On +On +Off +Off +Choose whether you wish to see move animations in battle. +Choose whether you wish to see move animations in battle. +Battle Style +Battle Style +Set +Set +Choose whether you can switch Pokémon when an opponent's Pokémon faints. +Choose whether you can switch Pokémon when an opponent's Pokémon faints. +Default Movement +Default Movement +Walking +Walking +Running +Running +Choose your movement speed. Hold Back while moving to move at the other speed. +Choose your movement speed. Hold Back while moving to move at the other speed. +Manual +Manual +Automatic +Automatic +Choose whether caught Pokémon are sent to your Boxes when your party is full. +Choose whether caught Pokémon are sent to your Boxes when your party is full. +Give Nicknames +Give Nicknames +Don't give +Don't give +Choose whether you can give a nickname to a Pokémon when you obtain it. +Choose whether you can give a nickname to a Pokémon when you obtain it. +Speech Frame +Speech Frame +Choose the appearance of dialogue boxes. +Choose the appearance of dialogue boxes. +Menu Frame +Menu Frame +Choose the appearance of menu boxes. +Choose the appearance of menu boxes. +Text Entry +Text Entry +Cursor +Cursor +Keyboard +Keyboard +Choose how you want to enter text. +Choose how you want to enter text. +Screen Size +Screen Size +XL +XL +Full +Full +Choose the size of the game window. +Choose the size of the game window. +>99 +>99 +x{1} +x{1} +An item in the Bag can be registered to this key for instant use. +An item in the Bag can be registered to this key for instant use. +Back +Back +{1} ({2}/{3}) +{1} ({2}/{3}) +Mark your Pokémon. +Mark your Pokémon. +Party: {1} +Party: {1} +No ability +No ability +No item +No item +You're holding a Pokémon! +You're holding a Pokémon! +Continue Box operations? +Continue Box operations? +Exit from the Box? +Exit from the Box? +Shift +Shift +Place +Place +Store +Store +Withdraw +Withdraw +Release +Release +Which one will you take? +Which one will you take? +Can't withdraw from party... +Can't withdraw from party... +Your party's full! +Your party's full! +Can't deposit from box... +Can't deposit from box... +That's your last Pokémon! +That's your last Pokémon! +Please remove the Mail. +Please remove the Mail. +{1} refuses to go into storage! +{1} refuses to go into storage! +Deposit in which Box? +Deposit in which Box? +The Box is full. +The Box is full. +Position {1},{2} is not empty... +Position {1},{2} is not empty... +Position {1},{2} is empty... +Position {1},{2} is empty... +You can't release an Egg. +You can't release an Egg. +Please remove the mail. +Please remove the mail. +{1} refuses to leave you! +{1} refuses to leave you! +Release this Pokémon? +Release this Pokémon? +{1} was released. +{1} was released. +Bye-bye, {1}! +Bye-bye, {1}! +Take the {1}? +Take the {1}? +Took the {1}. +Took the {1}. +Can't store the {1}. +Can't store the {1}. +{1} is now being held. +{1} is now being held. +Jump +Jump +Wallpaper +Wallpaper +What do you want to do? +What do you want to do? +Jump to which Box? +Jump to which Box? +Pick the wallpaper. +Pick the wallpaper. +Box name? +Box name? +Select +Select +x{1: 2d} +x{1: 2d} +Close storage. +Close storage. +Withdraw<>Item +Withdraw<>Item +Toss<>Item +Toss<>Item +x{1:03d} +x{1:03d} +Withdraw Item +Withdraw Item +Deposit Item +Deposit Item +Toss Item +Toss Item +Take out items from the PC. +Take out items from the PC. +Store items in the PC. +Store items in the PC. +Throw away items stored in the PC. +Throw away items stored in the PC. +Go back to the previous menu. +Go back to the previous menu. +There are no items. +There are no items. +There's no Mail here. +There's no Mail here. +What do you want to do with {1}'s Mail? +What do you want to do with {1}'s Mail? +Move to Bag +Move to Bag +The message will be lost. Is that OK? +The message will be lost. Is that OK? +The Mail was returned to the Bag with its message erased. +The Mail was returned to the Bag with its message erased. +The Bag is full. +The Bag is full. +{1} booted up the PC. +{1} booted up the PC. +Item Storage +Item Storage +Mailbox +Mailbox +Turn Off +Turn Off +Which PC should be accessed? +Which PC should be accessed? +{1}'s PC +{1}'s PC +Someone's PC +Someone's PC +The Pokémon Storage System was opened. +The Pokémon Storage System was opened. +Organize Boxes +Organize Boxes +Withdraw Pokémon +Withdraw Pokémon +Deposit Pokémon +Deposit Pokémon +See ya! +See ya! +Organize the Pokémon in Boxes and in your party. +Organize the Pokémon in Boxes and in your party. +Move Pokémon stored in Boxes to your party. +Move Pokémon stored in Boxes to your party. +Store Pokémon in your party in Boxes. +Store Pokémon in your party in Boxes. +Return to the previous menu. +Return to the previous menu. +Your party is full! +Your party is full! +Can't deposit the last Pokémon! +Can't deposit the last Pokémon! +Accessed {1}'s PC. +Accessed {1}'s PC. +Log off +Log off +$ {1} +$ {1} +Quit shopping. +Quit shopping. +In Bag:{1} +In Bag:{1} +Money:<>{1} +Money:<>{1} +x{1}$ {2} +x{1}$ {2} +You don't have enough money. +You don't have enough money. +So you want the {1}?<>It'll be ${2}. All right? +So you want the {1}?<>It'll be ${2}. All right? +So how many {1}? +So how many {1}? +So you want {1} {2}?<>They'll be ${3}. All right? +So you want {1} {2}?<>They'll be ${3}. All right? +So you want {1} {2}?<>It'll be ${3}. All right? +So you want {1} {2}?<>It'll be ${3}. All right? +Here you are! Thank you! +Here you are! Thank you! +And have {1} {2} on the house! +And have {1} {2} on the house! +And have 1 {1} on the house! +And have 1 {1} on the house! +Failed to delete stored items +Failed to delete stored items +You have no room in your Bag. +You have no room in your Bag. +Oh, no. I can't buy {1}. +Oh, no. I can't buy {1}. +How many {1} would you like to sell? +How many {1} would you like to sell? +I can pay ${1}.<>Would that be OK? +I can pay ${1}.<>Would that be OK? +You turned over the {1} and got ${2}. +You turned over the {1} and got ${2}. +I'm here to buy +I'm here to buy +I'm here to sell +I'm here to sell +No, thanks +No, thanks +Welcome! How may I help you? +Welcome! How may I help you? +Do come again! +Do come again! +Is there anything else I can do for you? +Is there anything else I can do for you? +{1} BP +{1} BP +Battle Points:<>{1} +Battle Points:<>{1} +x{1}{2} BP +x{1}{2} BP +You don't have enough BP. +You don't have enough BP. +You would like the {1}?<>That will be {2} BP. +You would like the {1}?<>That will be {2} BP. +How many {1} would you like? +How many {1} would you like? +You would like {1} {2}?<>They'll be {3} BP. +You would like {1} {2}?<>They'll be {3} BP. +So you want {1} {2}?<>It'll be {3} BP. +So you want {1} {2}?<>It'll be {3} BP. +I'm sorry, you don't have enough BP. +I'm sorry, you don't have enough BP. +Welcome to the Exchange Service Corner! +Welcome to the Exchange Service Corner! +We can exchange your BP for fabulous items. +We can exchange your BP for fabulous items. +Thank you for visiting. +Thank you for visiting. +Please visit us again when you have saved up more BP. +Please visit us again when you have saved up more BP. +Teach which move? +Teach which move? +Teach {1}? +Teach {1}? +Give up trying to teach a new move to {1}? +Give up trying to teach a new move to {1}? +Your {1} in the Purify Chamber is ready for purification! +Your {1} in the Purify Chamber is ready for purification! +Can't place an egg there. +Can't place an egg there. +Only a Shadow Pokémon can go there. +Only a Shadow Pokémon can go there. +Can't place a Shadow Pokémon there. +Can't place a Shadow Pokémon there. +This {1} is ready to open its heart. However, there must be at least one regular Pokémon in the set to perform a purification ceremony. +This {1} is ready to open its heart. However, there must be at least one regular Pokémon in the set to perform a purification ceremony. +MOVE +MOVE +SUMMARY +SUMMARY +WITHDRAW +WITHDRAW +EXCHANGE +EXCHANGE +PLACE +PLACE +ROTATE +ROTATE +REPLACE +REPLACE +What shall I do with this {1}? +What shall I do with this {1}? +All boxes are full. +All boxes are full. +That Pokémon can't be placed there. +That Pokémon can't be placed there. +Continue editing sets? +Continue editing sets? +There is a Pokémon that is ready to open its heart! +There is a Pokémon that is ready to open its heart! +There is another Pokémon that is ready to open its heart! +There is another Pokémon that is ready to open its heart! +Would you like to switch sets? +Would you like to switch sets? +Continue viewing holograms? +Continue viewing holograms? +EDIT +EDIT +SWITCH +SWITCH +{1} Lv.{2} {3} +{1} Lv.{2} {3} +FLOW +FLOW +TEMPO +TEMPO +Purify Chamber +Purify Chamber +Accessed the Purify Chamber. +Accessed the Purify Chamber. +<<[>>Custom<<]>> +<<[>>Custom<<]>> +Choose a phrase to be where the gift Pokémon was obtained from. +Choose a phrase to be where the gift Pokémon was obtained from. +Stop editing this gift? +Stop editing this gift? +Enter a phrase. +Enter a phrase. +Choose a quantity of {1}. +Choose a quantity of {1}. +Choose a unique ID for this gift. +Choose a unique ID for this gift. +That ID is already used by a Mystery Gift. +That ID is already used by a Mystery Gift. +Enter a name for the gift. +Enter a name for the gift. +Couldn't edit the gift. +Couldn't edit the gift. +The gift was saved to MysteryGiftMaster.txt. +The gift was saved to MysteryGiftMaster.txt. +Couldn't save the gift to MysteryGiftMaster.txt. +Couldn't save the gift to MysteryGiftMaster.txt. +Didn't create a gift. +Didn't create a gift. +There are no Mystery Gifts defined. +There are no Mystery Gifts defined. +Searching for online gifts...\wtnp[0] +Searching for online gifts...\wtnp[0] +No online Mystery Gifts found.\wtnp[20] +No online Mystery Gifts found.\wtnp[20] +Online Mystery Gifts found.\wtnp[20] +Online Mystery Gifts found.\wtnp[20] +Manage Mystery Gifts (X=online). +Manage Mystery Gifts (X=online). +The gifts were saved to MysteryGift.txt. +The gifts were saved to MysteryGift.txt. +Upload MysteryGift.txt to the Internet. +Upload MysteryGift.txt to the Internet. +Couldn't save the gifts to MysteryGift.txt. +Couldn't save the gifts to MysteryGift.txt. +Toggle on/offline +Toggle on/offline +Edit +Edit +Receive +Receive +There is no save file loaded. Cannot receive any gifts. +There is no save file loaded. Cannot receive any gifts. +Are you sure you want to delete this gift? +Are you sure you want to delete this gift? +{1} {2}: {3} ({4}) +{1} {2}: {3} ({4}) +Export selected to file +Export selected to file +Searching for a gift.<>Please wait... +Searching for a gift.<>Please wait... +No new gifts are available. +No new gifts are available. +Choose the gift you want to receive. +Choose the gift you want to receive. +The gift has been received! +The gift has been received! +Please pick up your gift from the deliveryman in any Poké Mart. +Please pick up your gift from the deliveryman in any Poké Mart. +Couldn't find an unclaimed Mystery Gift with ID {1}. +Couldn't find an unclaimed Mystery Gift with ID {1}. +{1} received {2}! +{1} received {2}! +Enter text using the keyboard. Press<>Enter to confirm, or Esc to cancel. +Enter text using the keyboard. Press<>Enter to confirm, or Esc to cancel. +Enter text using the keyboard.<>Press Enter to confirm. +Enter text using the keyboard.<>Press Enter to confirm. +UPPER +UPPER +lower +lower +accents +accents +other +other +Graphics/UI/Naming/overlay_controls +Graphics/UI/Naming/overlay_controls +Graphics/UI/Naming/icon_mode +Graphics/UI/Naming/icon_mode +Opens the Key Bindings window, where you can choose which keyboard keys to use for each control. +Opens the Key Bindings window, where you can choose which keyboard keys to use for each control. +Take a screenshot. It is put in the same folder as the save file. +Take a screenshot. It is put in the same folder as the save file. +Use the Arrow keys to move the main character.<>You can also use the Arrow keys to select entries and navigate menus. +Use the Arrow keys to move the main character.<><>You can also use the Arrow keys to select entries and navigate menus. +Used to confirm a choice, interact with people and things, and move through text. (Default: C) +Used to confirm a choice, interact with people and things, and move through text. (Default: C) +Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X) +Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X) +Used to open the Pause Menu. Also has various functions depending on context. (Default: Z) +Used to open the Pause Menu. Also has various functions depending on context. (Default: Z) +Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D) +Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D) +{1} hatched from the Egg! +{1} hatched from the Egg! +Would you like to nickname the newly hatched {1}? +Would you like to nickname the newly hatched {1}? +Huh? +Huh? +... +... +... .... ..... +... .... ..... +What? +What? +{1} is evolving! +{1} is evolving! +Huh? {1} stopped evolving! +Huh? {1} stopped evolving! +Congratulations! Your {1} evolved into {2}! +Congratulations! Your {1} evolved into {2}! +{1:s}<>ID: {2:05d} OT: {3:s} +{1:s}<>ID: {2:05d} OT: {3:s} +For {1}'s {2},<>{3} sends {4}. +For {1}'s {2},<>{3} sends {4}. +{1} bids farewell to {2}. +{1} bids farewell to {2}. +Take good care of {1}. +Take good care of {1}. +Name{1} +Name{1} +ID No.{1} +ID No.{1} +Time{1}h {2}m +Time{1}h {2}m +Time{1}m +Time{1}m +Pokédex{1}/{2} +Pokédex{1}/{2} +League champion!<>Congratulations! +League champion!<>Congratulations! +No. ??? +No. ??? +No. {1:03d} +No. {1:03d} +Lv. {1} +Lv. {1} +ID No. {1} +ID No. {1} +Hall of Fame No. +Hall of Fame No. +Welcome to the Hall of Fame! +Welcome to the Hall of Fame! +Hall of Fame +Hall of Fame +Accessed the Hall of Fame. +Accessed the Hall of Fame. +"{1}" v.{2} by: +"{1}" v.{2} by: +"Pokémon Essentials" was created by: +"Pokémon Essentials" was created by: +Inspired by work by Flameguru +Inspired by work by Flameguru +With contributions from: +With contributions from: +and everyone else who helped out +and everyone else who helped out +"mkxp-z" by: +"mkxp-z" by: +Based on "mkxp" by Ancurio et al. +Based on "mkxp" by Ancurio et al. +"RPG Maker XP" by: +"RPG Maker XP" by: +Pokémon is owned by: +Pokémon is owned by: +Affiliated with Game Freak +Affiliated with Game Freak +This is a non-profit fan-made game. +This is a non-profit fan-made game. +No copyright infringements intended. +No copyright infringements intended. +Please support the official games! +Please support the official games! +HP: {1} +HP: {1} +{1}: {2} +{1}: {2} +DEFEND +DEFEND +PRECISE ATTACK +PRECISE ATTACK +FIERCE ATTACK +FIERCE ATTACK +SPECIAL ATTACK +SPECIAL ATTACK +Choose a command. +Choose a command. +You study each other's movements... +You study each other's movements... +Your attack was not blocked! +Your attack was not blocked! +Your attack was evaded! +Your attack was evaded! +You pierce through the opponent's defenses! +You pierce through the opponent's defenses! +You fail to block the opponent's attack! +You fail to block the opponent's attack! +You cross blades with the opponent! +You cross blades with the opponent! +You hit each other! +You hit each other! +You evade the opponent's attack! +You evade the opponent's attack! +The opponent pierces through your defenses! +The opponent pierces through your defenses! +Your special attacks collide! +Your special attacks collide! +{1} x{2} +{1} x{2} +Choose {1} cards to use for this duel. +Choose {1} cards to use for this duel. +{1} cards have been chosen. +{1} cards have been chosen. +Check opponent's cards. +Check opponent's cards. +Choose a card, or check opponent with Z. +Choose a card, or check opponent with Z. +Choose a card. +Choose a card. +Place the card. +Place the card. +{1}-{2} +{1}-{2} +Minimum level must be 0 through 9. +Minimum level must be 0 through 9. +Maximum level must be 0 through 9. +Maximum level must be 0 through 9. +Maximum level shouldn't be less than the minimum level. +Maximum level shouldn't be less than the minimum level. +You don't have enough cards. +You don't have enough cards. +Opponent has an illegal card, "{1}". +Opponent has an illegal card, "{1}". +Choosing the starting player... +Choosing the starting player... +{1} will go first. +{1} will go first. +{1} is making a move... +{1} is making a move... +{1} can't move somehow... +{1} can't move somehow... +The game is a draw. +The game is a draw. +Kept all cards of your color. +Kept all cards of your color. +{1} won against {2}. +{1} won against {2}. +Got opponent's {1} card. +Got opponent's {1} card. +Got all opponent's cards. +Got all opponent's cards. +{1} lost against {2}. +{1} lost against {2}. +Opponent won your {1} card. +Opponent won your {1} card. +Opponent won all your cards. +Opponent won all your cards. +{1} - ${2} +{1} - ${2} +There are no cards that you can buy. +There are no cards that you can buy. +Money:<>{1} +Money:<>{1} +The {1} card? Certainly. How many would you like? +The {1} card? Certainly. How many would you like? +{1}, and you want {2}. That will be ${3}. OK? +{1}, and you want {2}. That will be ${3}. OK? +You have no room for more cards. +You have no room for more cards. +You have no cards. +You have no cards. +The {1} card? Oh, no. I can't buy that. +The {1} card? Oh, no. I can't buy that. +The {1} card? How many would you like to sell? +The {1} card? How many would you like to sell? +I can pay ${1}. Would that be OK? +I can pay ${1}. Would that be OK? +Turned over the {1} card and received ${2}. +Turned over the {1} card and received ${2}. +Graphics/UI/Slot Machine/images +Graphics/UI/Slot Machine/images +You've got {1} Coins. +You've got {1} Coins. +You've run out of Coins.<>Game over! +You've run out of Coins.<>Game over! +It's a Slot Machine. +It's a Slot Machine. +You don't have any Coins to play! +You don't have any Coins to play! +Your Coin Case is full! +Your Coin Case is full! +Your coins +Your coins +Prize coins +Prize coins +Level {1} +Level {1} +You've gathered {1} Coins. You cannot gather any more. +You've gathered {1} Coins. You cannot gather any more. +Play Voltorb Flip Lv. {1}? +Play Voltorb Flip Lv. {1}? +Oh no! You get 0 Coins! +Oh no! You get 0 Coins! +Dropped to Game Lv. {1}! +Dropped to Game Lv. {1}! +Game clear! +Game clear! +You've found all of the hidden x2 and x3 cards. +You've found all of the hidden x2 and x3 cards. +This means you've found all the Coins in this game, so the game is now over. +This means you've found all the Coins in this game, so the game is now over. +{1} received {2} Coins! +{1} received {2} Coins! +Advanced to Game Lv. {1}! +Advanced to Game Lv. {1}! +Congratulations! +Congratulations! +You can receive even more Coins in the next game! +You can receive even more Coins in the next game! +If you quit now, you will recieve {1} Coin(s). Will you quit? +If you quit now, you will recieve {1} Coin(s). Will you quit? +{1} received {2} Coin(s)! +{1} received {2} Coin(s)! +You can't play unless you have a Coin Case. +You can't play unless you have a Coin Case. +Something pinged in the wall!<>{1} confirmed! +Something pinged in the wall!<>{1} confirmed! +The wall collapsed! +The wall collapsed! +Everything was dug up! +Everything was dug up! +Are you sure you want to give up? +Are you sure you want to give up? +One {1} was obtained. +One {1} was obtained. +One {1} was found, but you have no room for it. +One {1} was found, but you have no room for it. +PA: Ding-dong! +PA: Ding-dong! +PA: Your safari game is over! +PA: Your safari game is over! +Announcer: You're out of Safari Balls! Game over! +Announcer: You're out of Safari Balls! Game over! +Balls: {1} +Balls: {1} +Steps: {1}/{2}<>Balls: {3} +Steps: {1}/{2}<>Balls: {3} +Quit +Quit +Would you like to leave the Safari Game right now? +Would you like to leave the Safari Game right now? +Bug Catcher Ed +Bug Catcher Ed +Bug Catcher Benny +Bug Catcher Benny +Bug Catcher Josh +Bug Catcher Josh +Camper Barry +Camper Barry +Cool Trainer Nick +Cool Trainer Nick +Lass Abby +Lass Abby +Picnicker Cindy +Picnicker Cindy +Youngster Samuel +Youngster Samuel +There are no Bug Contest/Land encounters for any Bug Contest maps. +There are no Bug Contest/Land encounters for any Bug Contest maps. +No encounters for map {1} somehow, so can't judge contest. +No encounters for map {1} somehow, so can't judge contest. +Too few bug-catching contestants +Too few bug-catching contestants +ANNOUNCER: BEEEEEP! +ANNOUNCER: BEEEEEP! +Time's up! +Time's up! +ANNOUNCER: The Bug-Catching Contest is over! +ANNOUNCER: The Bug-Catching Contest is over! +Caught: {1}<>Level: {2}<>Balls: {3} +Caught: {1}<>Level: {2}<>Balls: {3} +Caught: None<>Balls: {1} +Caught: None<>Balls: {1} +Quit Contest +Quit Contest +Would you like to end the Contest now? +Would you like to end the Contest now? +Number of rounds is 0 or less. +Number of rounds is 0 or less. +Choose a battle. +Choose a battle. +RENTAL POKéMON +RENTAL POKéMON +POKéMON SWAP +POKéMON SWAP +Select Pokémon to swap. +Select Pokémon to swap. +{1} - {2} Pokémon +{1} - {2} Pokémon +Choose the first Pokémon. +Choose the first Pokémon. +Choose the second Pokémon. +Choose the second Pokémon. +Choose the third Pokémon. +Choose the third Pokémon. +PKMN FOR SWAP +PKMN FOR SWAP +Select Pokémon to accept. +Select Pokémon to accept. +DESELECT +DESELECT +RENT +RENT +OTHERS +OTHERS +Are these three Pokémon OK? +Are these three Pokémon OK? +SWAP +SWAP +RECHOOSE +RECHOOSE +Accept this Pokémon? +Accept this Pokémon? +Quit swapping? +Quit swapping? +{1} Pokémon are needed. +{1} Pokémon are needed. +{1} is not allowed. +{1} is not allowed. +This team is not allowed. +This team is not allowed. +Standard Cup +Standard Cup +Double Cup +Double Cup +Fancy Cup +Fancy Cup +Little Cup +Little Cup +Light Cup +Light Cup +No identical nicknames. +No identical nicknames. +Pokémon must be the same species. +Pokémon must be the same species. +Pokémon can't be the same species. +Pokémon can't be the same species. +The combined levels exceed {1}. +The combined levels exceed {1}. +No identical hold items. +No identical hold items. +Preparing to generate teams +Preparing to generate teams +Generating teams ({1} of {2}) +Generating teams ({1} of {2}) +Simulating battles ({1} of {2}) +Simulating battles ({1} of {2}) +Writing results +Writing results +Generate Pokémon teams for this challenge? +Generate Pokémon teams for this challenge? +YES +YES +NO +NO +YES, USE EXISTING +YES, USE EXISTING +YES, USE NEW +YES, USE NEW +Choose a challenge. +Choose a challenge. +This challenge will use the Pokémon list from {1}. +This challenge will use the Pokémon list from {1}. +This may take a long time. Are you sure? +This may take a long time. Are you sure? +Team generation complete. +Team generation complete. +Here I come! +Here I come! +Yes, I won! +Yes, I won! +Man, I lost! +Man, I lost! +Value {1} not defined by a constant in {2} +Value {1} not defined by a constant in {2} +LEARNED +LEARNED +Teach which Pokémon? +Teach which Pokémon? +There's no more room for Pokémon! +There's no more room for Pokémon! +The Pokémon Boxes are full and can't accept any more! +The Pokémon Boxes are full and can't accept any more! +{1} obtained {2}! +{1} obtained {2}! +{1} received a Pokémon from {2}. +{1} received a Pokémon from {2}. +{1} received a Pokémon. +{1} received a Pokémon. +The Pokémon's data was added to the Pokédex. +The Pokémon's data was added to the Pokédex. +A different file named '{1}' already exists. Overwrite it? +A different file named '{1}' already exists. Overwrite it? +Couldn't find class {1} in module GameData. +Couldn't find class {1} in module GameData. +This property can't be edited here at this time. +This property can't be edited here at this time. +This property cannot be edited. +This property cannot be edited. +Set the value for {1}. +Set the value for {1}. +Set the value for {1} (0-{2}). +Set the value for {1} (0-{2}). +Enable the setting {1}? +Enable the setting {1}? +True +True +False +False +Choose a value for {1}. +Choose a value for {1}. +<<[>>ADD VALUE<<]>> +<<[>>ADD VALUE<<]>> +Enter the new value. +Enter the new value. +Do what with this value? +Do what with this value? +Keep changes? +Keep changes? +Type {1} : {2} +Type {1} : {2} +Set the type(s) for this species. +Set the type(s) for this species. +Apply changes? +Apply changes? +Individual values for the Pokémon's {1} stat (0-{2}). +Individual values for the Pokémon's {1} stat (0-{2}). +Effort values for the Pokémon's {1} stat (0-{2}). +Effort values for the Pokémon's {1} stat (0-{2}). +Total EVs ({1}) are greater than allowed ({2}). Please reduce them. +Total EVs ({1}) are greater than allowed ({2}). Please reduce them. +Width +Width +The width of this map in Region Map squares. +The width of this map in Region Map squares. +Valid Squares +Valid Squares +A series of 1s and 0s marking which squares are part of this map (1=part, 0=not part). +A series of 1s and 0s marking which squares are part of this map (1=part, 0=not part). +Click a point on the map. +Click a point on the map. +Choose the direction to face in. +Choose the direction to face in. +Down +Down +Left +Left +Right +Right +Up +Up +No region maps are defined. +No region maps are defined. +Choose a region map. +Choose a region map. +Choose a weather effect. +Choose a weather effect. +Set the probability of the weather. +Set the probability of the weather. +Choose a pocket for this item. +Choose a pocket for this item. +No Pocket +No Pocket +Base {1} +Base {1} +Base {1} stat of the Pokémon. +Base {1} stat of the Pokémon. +{1} EVs +{1} EVs +Number of {1} Effort Value points gained from the Pokémon. +Number of {1} Effort Value points gained from the Pokémon. +Change value +Change value +<<[>>ADD MOVE<<]>> +<<[>>ADD MOVE<<]>> +Choose a level. +Choose a level. +Do what with this move? +Do what with this move? +Change level +Change level +Change move +Change move +Choose a new level. +Choose a new level. +Enter a value. +Enter a value. +Choose a parameter. +Choose a parameter. +<<[>>ADD EVOLUTION<<]>> +<<[>>ADD EVOLUTION<<]>> +{1}: {2}, {3} +{1}: {2}, {3} +Choose an evolved form, method and parameter. +Choose an evolved form, method and parameter. +Choose an evolution method. +Choose an evolution method. +Do what with this evolution? +Do what with this evolution? +Change species +Change species +Change method +Change method +Change parameter +Change parameter +This evolution method doesn't use a parameter. +This evolution method doesn't use a parameter. +Probability +Probability +Relative probability of choosing this slot. +Relative probability of choosing this slot. +A Pokémon species/form. +A Pokémon species/form. +Minimum level +Minimum level +Minimum level of this species (1-{1}). +Minimum level of this species (1-{1}). +Maximum level +Maximum level +Maximum level of this species (1-{1}). +Maximum level of this species (1-{1}). +Reset the setting {1}? +Reset the setting {1}? +There are no files. +There are no files. +<<[>>GLOBAL METADATA<<]>> +<<[>>GLOBAL METADATA<<]>> +Player {1} +Player {1} +<<[>>ADD NEW PLAYER<<]>> +<<[>>ADD NEW PLAYER<<]>> +<<[>>GLOBAL<<]>> +<<[>>GLOBAL<<]>> +<<[>>NEW SPECIES<<]>> +<<[>>NEW SPECIES<<]>> +<<[>>NEW ITEM<<]>> +<<[>>NEW ITEM<<]>> +<<[>>NEW TRAINER TYPE<<]>> +<<[>>NEW TRAINER TYPE<<]>> +<<[>>NEW TRAINER BATTLE<<]>> +<<[>>NEW TRAINER BATTLE<<]>> +{1} {2} ({3}) x{4} +{1} {2} ({3}) x{4} +{1} {2} x{3} +{1} {2} x{3} +Edit wild encounters +Edit wild encounters +<<[>>Add new encounter set<<]>> +<<[>>Add new encounter set<<]>> +Choose a map +Choose a map +version number +version number +A set of encounters for map {1} version {2} already exists. +A set of encounters for map {1} version {2} already exists. +Copy +Copy +Copy to which map? +Copy to which map? +Delete the encounter set for map {1} version {2}? +Delete the encounter set for map {1} version {2}? +Edit map's encounters +Edit map's encounters +Map ID={1} ({2}) +Map ID={1} ({2}) +Map ID={1} +Map ID={1} +Version={1} +Version={1} +{1} (x{2}) +{1} (x{2}) +<<[>>Add new encounter type<<]>> +<<[>>Add new encounter type<<]>> +Choose a new map +Choose a new map +There are no unused encounter types to add. +There are no unused encounter types to add. +Choose an encounter type to copy to. +Choose an encounter type to copy to. +There are no unused encounter types to copy to. +There are no unused encounter types to copy to. +Delete the encounter type {1}? +Delete the encounter type {1}? +Edit encounter slots +Edit encounter slots +Step chance={1}% +Step chance={1}% +Encounter type={1} +Encounter type={1} +<<[>>Add new slot<<]>> +<<[>>Add new slot<<]>> +Step chance +Step chance +Delete this encounter slot? +Delete this encounter slot? +Trainer Types +Trainer Types +The Trainer type was deleted. +The Trainer type was deleted. +Please enter the trainer type's name. +Please enter the trainer type's name. +Failed to create the trainer type. Choose a different name. +Failed to create the trainer type. Choose a different name. +Is the Trainer male, female or unknown? +Is the Trainer male, female or unknown? +Unknown +Unknown +Set the money per level won for defeating the Trainer. +Set the money per level won for defeating the Trainer. +The trainer type {1} was created (ID: {2}). +The trainer type {1} was created (ID: {2}). +Put the Trainer's graphic ({1}.png) in Graphics/Trainers, or it will be blank. +Put the Trainer's graphic ({1}.png) in Graphics/Trainers, or it will be blank. +Trainer Type +Trainer Type +Name of the trainer type for this Trainer. +Name of the trainer type for this Trainer. +Trainer Name +Trainer Name +Name of the Trainer. +Name of the Trainer. +Version +Version +Number used to distinguish Trainers with the same name and trainer type. +Number used to distinguish Trainers with the same name and trainer type. +Lose Text +Lose Text +Message shown in battle when the Trainer is defeated. +Message shown in battle when the Trainer is defeated. +Pokémon {1} +Pokémon {1} +A Pokémon owned by the Trainer. +A Pokémon owned by the Trainer. +Item {1} +Item {1} +An item used by the Trainer during battle. +An item used by the Trainer during battle. +Trainer Battles +Trainer Battles +The Trainer battle was deleted. +The Trainer battle was deleted. +Can't save. No trainer type was chosen. +Can't save. No trainer type was chosen. +Can't save. No name was entered. +Can't save. No name was entered. +Can't save. The Pokémon list is empty. +Can't save. The Pokémon list is empty. +First, define the new trainer's type. +First, define the new trainer's type. +Use existing type +Use existing type +Create new type +Create new type +TRAINER TYPE +TRAINER TYPE +Now enter the trainer's name. +Now enter the trainer's name. +There is no room to create a trainer of that type and name. +There is no room to create a trainer of that type and name. +The Trainer battle was added. +The Trainer battle was added. +Species of the Pokémon. +Species of the Pokémon. +Level +Level +Level of the Pokémon (1-{1}). +Level of the Pokémon (1-{1}). +Nickname of the Pokémon. +Nickname of the Pokémon. +Form +Form +Form of the Pokémon. +Form of the Pokémon. +Gender +Gender +Gender of the Pokémon. +Gender of the Pokémon. +Shiny +Shiny +If set to true, the Pokémon is a different-colored Pokémon. +If set to true, the Pokémon is a different-colored Pokémon. +SuperShiny +SuperShiny +Whether the Pokémon is super shiny (shiny with a special shininess animation). +Whether the Pokémon is super shiny (shiny with a special shininess animation). +Shadow +Shadow +If set to true, the Pokémon is a Shadow Pokémon. +If set to true, the Pokémon is a Shadow Pokémon. +Move {1} +Move {1} +A move known by the Pokémon. Leave all moves blank (use Z key to delete) for a wild moveset. +A move known by the Pokémon. Leave all moves blank (use Z key to delete) for a wild moveset. +Ability of the Pokémon. Overrides the ability index. +Ability of the Pokémon. Overrides the ability index. +Ability index +Ability index +Ability index. 0=first ability, 1=second ability, 2+=hidden ability. +Ability index. 0=first ability, 1=second ability, 2+=hidden ability. +Held item +Held item +Item held by the Pokémon. +Item held by the Pokémon. +Nature +Nature +Nature of the Pokémon. +Nature of the Pokémon. +IVs +IVs +Individual values for each of the Pokémon's stats. +Individual values for each of the Pokémon's stats. +EVs +EVs +Effort values for each of the Pokémon's stats. +Effort values for each of the Pokémon's stats. +Happiness +Happiness +Happiness of the Pokémon (0-255). +Happiness of the Pokémon (0-255). +Poké Ball +Poké Ball +The kind of Poké Ball the Pokémon is kept in. +The kind of Poké Ball the Pokémon is kept in. +SET METADATA +SET METADATA +Global Metadata +Global Metadata +Metadata for player character {1} was not found. +Metadata for player character {1} was not found. +The item was deleted. +The item was deleted. +Please enter the item's name. +Please enter the item's name. +Failed to create the item. Choose a different name. +Failed to create the item. Choose a different name. +Purchase price +Purchase price +Description +Description +The item {1} was created (ID: {2}). +The item {1} was created (ID: {2}). +Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank. +Put the item's graphic ({1}.png) in Graphics/Items, or it will be blank. +Pokémon species +Pokémon species +The species was deleted. +The species was deleted. +Data saved. +Data saved. +Can't add a new species. +Can't add a new species. +Z+Up/Down: Rearrange entries<>Z+Right: Insert new entry<>Z+Left: Delete entry<>D: Clear entry +Z+Up/Down: Rearrange entries<>Z+Right: Insert new entry<>Z+Left: Delete entry<>D: Clear entry +Do what with this entry? +Do what with this entry? +Clear +Clear +Insert entry +Insert entry +Delete entry +Delete entry +Regional Dexes Editor +Regional Dexes Editor +Z+Up/Down: Rearrange Dexes +Z+Up/Down: Rearrange Dexes +<<[>>ADD DEX<<]>> +<<[>>ADD DEX<<]>> +Dex {1} (size {2}) +Dex {1} (size {2}) +Fill in this new Dex? +Fill in this new Dex? +Leave blank +Leave blank +National Dex +National Dex +Nat. Dex grouped families +Nat. Dex grouped families +Do what with this Dex? +Do what with this Dex? +No animations exist. +No animations exist. +Animations Organiser +Animations Organiser +Z+Up/Down: Swap<>Z+Left: Delete<>Z+Right: Insert +Z+Up/Down: Swap<>Z+Left: Delete<>Z+Right: Insert +Tileset Editor<>A/S: SCROLL<>Z: MENU +Tileset Editor<>A/S: SCROLL<>Z: MENU +Terrain Tag: +Terrain Tag: +Go to bottom +Go to bottom +Go to top +Go to top +Change tileset +Change tileset +To ensure that the changes remain, close and reopen RPG Maker XP. +To ensure that the changes remain, close and reopen RPG Maker XP. +Exit from the editor? +Exit from the editor? +Set the terrain tag. +Set the terrain tag. +D: Help +D: Help +A: Add map to canvas +A: Add map to canvas +DEL: Delete map from canvas +DEL: Delete map from canvas +S: Go to another map +S: Go to another map +Click to select a map +Click to select a map +Double-click: Edit map's metadata +Double-click: Edit map's metadata +Drag map to move it +Drag map to move it +Arrow keys/drag canvas: Move around canvas +Arrow keys/drag canvas: Move around canvas +D: Help [{1:03d}: {2:s}] +D: Help [{1:03d}: {2:s}] +Add Map +Add Map +Go to Map +Go to Map +Some metrics have been edited. Save changes? +Some metrics have been edited. Save changes? +Set Ally Position +Set Ally Position +Set Enemy Position +Set Enemy Position +Set Shadow Size +Set Shadow Size +Set Shadow Position +Set Shadow Position +Auto-Position Sprites +Auto-Position Sprites +{1} (form {2}) +{1} (form {2}) +Name: {1} +Name: {1} +Frame: +Frame: +Total Frames: {1} +Total Frames: {1} +Number of frames: +Number of frames: +Define Smooth Curve +Define Smooth Curve +Define Freehand Path +Define Freehand Path +Enter a filename. +Enter a filename. +Couldn't save the animation to {1}. +Couldn't save the animation to {1}. +Animation was saved to {1} in the game folder. +Animation was saved to {1} in the game folder. +It's a text file, so it can be transferred to others easily. +It's a text file, so it can be transferred to others easily. +The animation is invalid or could not be loaded. +The animation is invalid or could not be loaded. +The animation file {1} was not found. The animation will load anyway. +The animation file {1} was not found. The animation will load anyway. +Will convert animations now. +Will convert animations now. +{1} animations converted to new format. +{1} animations converted to new format. +Hue: +Hue: +Frames: +Frames: +New Name: +New Name: +Enter: Load/rename an animation<>Esc: Cancel +Enter: Load/rename an animation<>Esc: Cancel +Total Animations: +Total Animations: +Resize Animation List +Resize Animation List +Load Animation +Load Animation +Rename +Rename +Are you sure you want to delete this animation? +Are you sure you want to delete this animation? +Old Number: {1} +Old Number: {1} +New Number: +New Number: +Red Offset: +Red Offset: +Green Offset: +Green Offset: +Blue Offset: +Blue Offset: +Gray Tone: +Gray Tone: +Red: +Red: +Green: +Green: +Blue: +Blue: +Alpha: +Alpha: +Pattern: +Pattern: +X: +X: +Y: +Y: +Zoom X: +Zoom X: +Zoom Y: +Zoom Y: +Angle: +Angle: +Opacity: +Opacity: +Blending: +Blending: +Flip: +Flip: +Front +Front +Behind focus +Behind focus +Above focus +Above focus +Priority: +Priority: +Target +Target +User and target +User and target +Screen +Screen +Focus: +Focus: +Set Blending Color +Set Blending Color +Set Color Tone +Set Color Tone +Add: Play Sound... +Add: Play Sound... +Add: Set Background Graphic... +Add: Set Background Graphic... +Add: Edit Background Color/Location... +Add: Edit Background Color/Location... +Add: Set Foreground Graphic... +Add: Set Foreground Graphic... +Add: Edit Foreground Color/Location... +Add: Edit Foreground Color/Location... +Set Frame +Set Frame +Delete Timing +Delete Timing + + +<<[>>Play user's cry<<]>> +<<[>>Play user's cry<<]>> +File: "{1}" +File: "{1}" +Volume: +Volume: +Pitch: +Pitch: +Play Sound +Play Sound +Stop Sound +Stop Sound +<<[>>Erase background graphic<<]>> +<<[>>Erase background graphic<<]>> +Duration: +Duration: +First Frame: +First Frame: +Last Frame: +Last Frame: +Copy to: +Copy to: +Starting Frame: +Starting Frame: +Ending Frame: +Ending Frame: +First Cel: +First Cel: +Last Cel: +Last Cel: +Pattern +Pattern +Position/Zoom/Angle +Position/Zoom/Angle +Opacity/Blending +Opacity/Blending +X-Axis Movement +X-Axis Movement +Y-Axis Movement +Y-Axis Movement +SE and BG... +SE and BG... +Cel Focus... +Cel Focus... +Paste Last +Paste Last +Copy Frames... +Copy Frames... +Clear Frames... +Clear Frames... +Tweening... +Tweening... +Cel Batch... +Cel Batch... +Entire Slide... +Entire Slide... +Play Animation +Play Animation +Play Opp Anim +Play Opp Anim +Import Anim... +Import Anim... +Export Anim... +Export Anim... +Help +Help +Set Animation Sheet +Set Animation Sheet +List of Animations +List of Animations +Copy Frame +Copy Frame +Paste Frame +Paste Frame +Clear Frame +Clear Frame +Insert Frame +Insert Frame +Delete Frame +Delete Frame +Properties... +Properties... +Cut +Cut +Paste +Paste +Renumber... +Renumber... +Extrapolate Path... +Extrapolate Path... +Species: {1} +Species: {1} +Form: {1} +Form: {1} +Level {1}, {2} +Level {1}, {2} +genderless +genderless +shiny +shiny +HP: {1}/{2} ({3}%) +HP: {1}/{2} ({3}%) +Status: {1} +Status: {1} +({1} rounds left) +({1} rounds left) +(toxic, {1}/16) +(toxic, {1}/16) +Stat stages: {1} +Stat stages: {1} +Ability: {1} +Ability: {1} +Item: {1} +Item: {1} +(toxic) +(toxic) +Field Options... +Field Options... +Warp to maps, edit switches/variables, use the PC, edit Day Care, etc. +Warp to maps, edit switches/variables, use the PC, edit Day Care, etc. +Warp to Map +Warp to Map +Instantly warp to another map of your choice. +Instantly warp to another map of your choice. +Use PC +Use PC +Use a PC to access Pokémon storage and player's PC. +Use a PC to access Pokémon storage and player's PC. +Switches +Switches +Edit all Game Switches (except Script Switches). +Edit all Game Switches (except Script Switches). +Variables +Variables +Edit all Game Variables. Can set them to numbers or text. +Edit all Game Variables. Can set them to numbers or text. +Safari Zone and Bug-Catching Contest +Safari Zone and Bug-Catching Contest +Edit steps/time remaining and number of usable Poké Balls. +Edit steps/time remaining and number of usable Poké Balls. +Steps remaining: {1} +Steps remaining: {1} +infinite +infinite +Set the steps remaining in this Safari game. +Set the steps remaining in this Safari game. +Set the quantity of {1}. +Set the quantity of {1}. +{1:02d}m {2:02d}s +{1:02d}m {2:02d}s +Time remaining: {1} +Time remaining: {1} +Set the time remaining (in minutes) in this Bug-Catching Contest. +Set the time remaining (in minutes) in this Bug-Catching Contest. +You aren't in the Safari Zone or a Bug-Catching Contest! +You aren't in the Safari Zone or a Bug-Catching Contest! +Change Field Effects +Change Field Effects +Edit Repel steps, Strength and Flash usage, and Black/White Flute effects. +Edit Repel steps, Strength and Flash usage, and Black/White Flute effects. +Repel steps: {1} +Repel steps: {1} +Strength used +Strength used +Flash used +Flash used +Lower encounter rate +Lower encounter rate +Higher encounter rate +Higher encounter rate +Lower level wild Pokémon +Lower level wild Pokémon +Higher level wild Pokémon +Higher level wild Pokémon +Set the Pokémon's level. +Set the Pokémon's level. +You're not in a dark map! +You're not in a dark map! +Refresh Map +Refresh Map +Make all events on this map, and common events, refresh themselves. +Make all events on this map, and common events, refresh themselves. +The map will refresh. +The map will refresh. +Day Care +Day Care +View Pokémon in the Day Care and edit them. +View Pokémon in the Day Care and edit them. +Toggle Storage Wallpapers +Toggle Storage Wallpapers +Unlock and lock special wallpapers used in Pokémon storage. +Unlock and lock special wallpapers used in Pokémon storage. +There are no special wallpapers defined. +There are no special wallpapers defined. +Unlock all +Unlock all +Lock all +Lock all +Skip Credits +Skip Credits +Toggle whether credits can be ended early by pressing the Use input. +Toggle whether credits can be ended early by pressing the Use input. +Credits can be skipped when played in future. +Credits can be skipped when played in future. +Credits cannot be skipped when next played. +Credits cannot be skipped when next played. +Battle Options... +Battle Options... +Start battles, reset this map's trainers, ready rematches, edit roamers, etc. +Start battles, reset this map's trainers, ready rematches, edit roamers, etc. +Test Wild Battle +Test Wild Battle +Start a single battle against a wild Pokémon. You choose the species/level. +Start a single battle against a wild Pokémon. You choose the species/level. +Set the wild {1}'s level. +Set the wild {1}'s level. +Test Wild Battle Advanced +Test Wild Battle Advanced +Start a battle against 1 or more wild Pokémon. Battle size is your choice. +Start a battle against 1 or more wild Pokémon. Battle size is your choice. +<<[>>Add Pokémon<<]>> +<<[>>Add Pokémon<<]>> +<<[>>Set player side size<<]>> +<<[>>Set player side size<<]>> +<<[>>Start {1}v{2} battle<<]>> +<<[>>Start {1}v{2} battle<<]>> +No Pokémon were chosen, cannot start battle. +No Pokémon were chosen, cannot start battle. +You only have one Pokémon. +You only have one Pokémon. +Choose the number of battlers on the player's side (max. {1}). +Choose the number of battlers on the player's side (max. {1}). +Change this Pokémon? +Change this Pokémon? +Delete this Pokémon? +Delete this Pokémon? +Test Trainer Battle +Test Trainer Battle +Start a single battle against a trainer of your choice. +Start a single battle against a trainer of your choice. +SINGLE TRAINER +SINGLE TRAINER +Test Trainer Battle Advanced +Test Trainer Battle Advanced +Start a battle against 1 or more trainers with a battle size of your choice. +Start a battle against 1 or more trainers with a battle size of your choice. +<<[>>Add trainer<<]>> +<<[>>Add trainer<<]>> +<<[>>Set opponent side size<<]>> +<<[>>Set opponent side size<<]>> +No trainers were chosen, cannot start battle. +No trainers were chosen, cannot start battle. +Opposing side size is invalid. It should be at least {1}. +Opposing side size is invalid. It should be at least {1}. +Opposing side size cannot be {1}, as that requires the first trainer to have 2 or more Pokémon, which they don't. +Opposing side size cannot be {1}, as that requires the first trainer to have 2 or more Pokémon, which they don't. +No trainers were chosen or trainer only has one Pokémon. +No trainers were chosen or trainer only has one Pokémon. +Choose the number of battlers on the opponent's side (max. {1}). +Choose the number of battlers on the opponent's side (max. {1}). +CHOOSE A TRAINER +CHOOSE A TRAINER +Change this trainer? +Change this trainer? +Delete this trainer? +Delete this trainer? +Set Encounters Version +Set Encounters Version +Choose which version of wild encounters should be used. +Choose which version of wild encounters should be used. +Set encounters version to which value? +Set encounters version to which value? +Roaming Pokémon +Roaming Pokémon +Toggle and edit all roaming Pokémon. +Toggle and edit all roaming Pokémon. +Reset Map's Trainers +Reset Map's Trainers +Turn off Self Switches A and B for all events with "Trainer" in their name. +Turn off Self Switches A and B for all events with "Trainer" in their name. +All Trainers on this map were reset. +All Trainers on this map were reset. +This command can't be used here. +This command can't be used here. +Toggle Exp. All's Effect +Toggle Exp. All's Effect +Toggle Exp. All's effect of giving Exp. to non-participants. +Toggle Exp. All's effect of giving Exp. to non-participants. +Enabled Exp. All's effect. +Enabled Exp. All's effect. +Disabled Exp. All's effect. +Disabled Exp. All's effect. +Toggle Battle Logging +Toggle Battle Logging +Record debug logs for battles in Data/debuglog.txt. +Record debug logs for battles in Data/debuglog.txt. +Debug logs for battles will be made in the Data folder. +Debug logs for battles will be made in the Data folder. +Debug logs for battles will not be made. +Debug logs for battles will not be made. +Pokémon Options... +Pokémon Options... +Heal the party, give Pokémon, fill/empty PC storage, etc. +Heal the party, give Pokémon, fill/empty PC storage, etc. +Heal Party +Heal Party +Fully heal the HP/status/PP of all Pokémon in the party. +Fully heal the HP/status/PP of all Pokémon in the party. +Your Pokémon were fully healed. +Your Pokémon were fully healed. +Add Pokémon +Add Pokémon +Give yourself a Pokémon of a chosen species/level. Goes to PC if party is full. +Give yourself a Pokémon of a chosen species/level. Goes to PC if party is full. +Added {1} to party. +Added {1} to party. +Added {1} to Pokémon storage. +Added {1} to Pokémon storage. +Couldn't add Pokémon because party and storage are full. +Couldn't add Pokémon because party and storage are full. +Fill Storage Boxes +Fill Storage Boxes +Puts one Pokémon of each species (at Level 50) in storage. +Puts one Pokémon of each species (at Level 50) in storage. +Storage boxes were filled with one Pokémon of each species. +Storage boxes were filled with one Pokémon of each species. +Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species. +Note: The number of storage spaces ({1} boxes of {2}) is less than the number of species. +Clear Storage Boxes +Clear Storage Boxes +Remove all Pokémon in storage. +Remove all Pokémon in storage. +The storage boxes were cleared. +The storage boxes were cleared. +Give Demo Party +Give Demo Party +Give yourself 6 preset Pokémon. They overwrite the current party. +Give yourself 6 preset Pokémon. They overwrite the current party. +Filled party with demo Pokémon. +Filled party with demo Pokémon. +Quick Hatch +Quick Hatch +Make all eggs in the party require just one more step to hatch. +Make all eggs in the party require just one more step to hatch. +All eggs in your party now require one step to hatch. +All eggs in your party now require one step to hatch. +Access Pokémon Storage +Access Pokémon Storage +Opens the Pokémon storage boxes in Organize Boxes mode. +Opens the Pokémon storage boxes in Organize Boxes mode. +Shadow Pokémon Options... +Shadow Pokémon Options... +Snag Machine and purification. +Snag Machine and purification. +Toggle Snag Machine +Toggle Snag Machine +Toggle all Poké Balls being able to catch Shadow Pokémon. +Toggle all Poké Balls being able to catch Shadow Pokémon. +Gave the Snag Machine. +Gave the Snag Machine. +Lost the Snag Machine. +Lost the Snag Machine. +Toggle Purify Chamber Access +Toggle Purify Chamber Access +Toggle access to the Purify Chamber via the PC. +Toggle access to the Purify Chamber via the PC. +The Purify Chamber is accessible. +The Purify Chamber is accessible. +The Purify Chamber is not accessible. +The Purify Chamber is not accessible. +Use Purify Chamber +Use Purify Chamber +Open the Purify Chamber for Shadow Pokémon purification. +Open the Purify Chamber for Shadow Pokémon purification. +Use Relic Stone +Use Relic Stone +Choose a Shadow Pokémon to show to the Relic Stone for purification. +Choose a Shadow Pokémon to show to the Relic Stone for purification. +Item Options... +Item Options... +Give and take items. +Give and take items. +Add Item +Add Item +Choose an item and a quantity of it to add to the Bag. +Choose an item and a quantity of it to add to the Bag. +ADD ITEM +ADD ITEM +Add how many {1}? +Add how many {1}? +Gave {1}x {2}. +Gave {1}x {2}. +Fill Bag +Fill Bag +Empties the Bag and then fills it with a certain number of every item. +Empties the Bag and then fills it with a certain number of every item. +Choose the number of items. +Choose the number of items. +The Bag was filled with {1} of each item. +The Bag was filled with {1} of each item. +Empty Bag +Empty Bag +Remove all items from the Bag. +Remove all items from the Bag. +The Bag was cleared. +The Bag was cleared. +Player Options... +Player Options... +Set money, badges, Pokédexes, player's appearance and name, etc. +Set money, badges, Pokédexes, player's appearance and name, etc. +Set Money +Set Money +Edit how much money, Game Corner Coins and Battle Points you have. +Edit how much money, Game Corner Coins and Battle Points you have. +Money: ${1} +Money: ${1} +Battle Points: {1} +Battle Points: {1} +Set the player's money. +Set the player's money. +Set the player's Coin amount. +Set the player's Coin amount. +Set the player's BP amount. +Set the player's BP amount. +Set Badges +Set Badges +Toggle possession of each Gym Badge. +Toggle possession of each Gym Badge. +Give all +Give all +Remove all +Remove all +Badge {1} +Badge {1} +Toggle Running Shoes +Toggle Running Shoes +Toggle possession of running shoes. +Toggle possession of running shoes. +Gave Running Shoes. +Gave Running Shoes. +Lost Running Shoes. +Lost Running Shoes. +Toggle Pokédex and Dexes +Toggle Pokédex and Dexes +Toggle possession of the Pokédex, and edit Regional Dex accessibility. +Toggle possession of the Pokédex, and edit Regional Dex accessibility. +Have Pokédex: {1} +Have Pokédex: {1} +Toggle Pokégear +Toggle Pokégear +Toggle possession of the Pokégear. +Toggle possession of the Pokégear. +Gave Pokégear. +Gave Pokégear. +Lost Pokégear. +Lost Pokégear. +Edit Phone And Contacts +Edit Phone And Contacts +Edit properties of the phone and of contacts registered in it. +Edit properties of the phone and of contacts registered in it. +The phone is not defined. +The phone is not defined. +Time until next call: {1}m {2}s +Time until next call: {1}m {2}s +Rematches possible +Rematches possible +Maximum rematch version : {1} +Maximum rematch version : {1} +Make all contacts ready for a rematch +Make all contacts ready for a rematch +Edit individual contacts: {1} +Edit individual contacts: {1} +Set the time (in minutes) until the next phone call. +Set the time (in minutes) until the next phone call. +Set the maximum version number a trainer contact can reach. +Set the maximum version number a trainer contact can reach. +All trainers in the phone are now ready to rebattle. +All trainers in the phone are now ready to rebattle. +Contact visible +Contact visible +Can battle +Can battle +Time until ready to battle: {1}m {2}s +Time until ready to battle: {1}m {2}s +Last defeated version: {1} +Last defeated version: {1} +Set the time (in minutes) until this trainer is ready to battle. +Set the time (in minutes) until this trainer is ready to battle. +Set the last defeated version number of this trainer. +Set the last defeated version number of this trainer. +Toggle Party Screen Access To Storage +Toggle Party Screen Access To Storage +Toggle Box Link's effect of accessing Pokémon storage via the party screen. +Toggle Box Link's effect of accessing Pokémon storage via the party screen. +Enabled access to storage from the party screen. +Enabled access to storage from the party screen. +Disabled access to storage from the party screen. +Disabled access to storage from the party screen. +Set Player Character +Set Player Character +Edit the player's character, as defined in "metadata.txt". +Edit the player's character, as defined in "metadata.txt". +There is only one player character defined. +There is only one player character defined. +The player character was changed. +The player character was changed. +Set Player Outfit +Set Player Outfit +Edit the player's outfit number. +Edit the player's outfit number. +Set the player's outfit. +Set the player's outfit. +Player's outfit was changed. +Player's outfit was changed. +Set Player Name +Set Player Name +Rename the player. +Rename the player. +Give yourself a default name? +Give yourself a default name? +The player's name remained {1}. +The player's name remained {1}. +The player's name was changed to {1}. +The player's name was changed to {1}. +Randomize Player ID +Randomize Player ID +Generate a random new ID for the player. +Generate a random new ID for the player. +The player's ID was changed to {1} (full ID: {2}). +The player's ID was changed to {1} (full ID: {2}). +PBS File Editors... +PBS File Editors... +Edit information in the PBS files. +Edit information in the PBS files. +Edit map_connections.txt +Edit map_connections.txt +Connect maps using a visual interface. Can also edit map encounters/metadata. +Connect maps using a visual interface. Can also edit map encounters/metadata. +Edit encounters.txt +Edit encounters.txt +Edit the wild Pokémon that can be found on maps, and how they are encountered. +Edit the wild Pokémon that can be found on maps, and how they are encountered. +Edit trainers.txt +Edit trainers.txt +Edit individual trainers, their Pokémon and items. +Edit individual trainers, their Pokémon and items. +Edit trainer_types.txt +Edit trainer_types.txt +Edit the properties of trainer types. +Edit the properties of trainer types. +Edit map_metadata.txt +Edit map_metadata.txt +Edit map metadata. +Edit map metadata. +Edit metadata.txt +Edit metadata.txt +Edit global metadata and player character metadata. +Edit global metadata and player character metadata. +Edit items.txt +Edit items.txt +Edit item data. +Edit item data. +Edit pokemon.txt +Edit pokemon.txt +Edit Pokémon species data. +Edit Pokémon species data. +Edit pokemon_metrics.txt +Edit pokemon_metrics.txt +Reposition Pokémon sprites in battle. +Reposition Pokémon sprites in battle. +Auto-Set pokemon_metrics.txts +Auto-Set pokemon_metrics.txts +Automatically reposition all Pokémon sprites in battle. Don't use lightly. +Automatically reposition all Pokémon sprites in battle. Don't use lightly. +Are you sure you want to reposition all sprites? +Are you sure you want to reposition all sprites? +Repositioning all sprites. Please wait. +Repositioning all sprites. Please wait. +Edit regional_dexes.txt +Edit regional_dexes.txt +Create, rearrange and delete Regional Pokédex lists. +Create, rearrange and delete Regional Pokédex lists. +Other Editors... +Other Editors... +Edit battle animations, terrain tags, map data, etc. +Edit battle animations, terrain tags, map data, etc. +Battle Animation Editor +Battle Animation Editor +Edit the battle animations. +Edit the battle animations. +Battle Animation Organiser +Battle Animation Organiser +Rearrange/add/delete battle animations. +Rearrange/add/delete battle animations. +Import All Battle Animations +Import All Battle Animations +Import all battle animations from the "Animations" folder. +Import all battle animations from the "Animations" folder. +Export All Battle Animations +Export All Battle Animations +Export all battle animations individually to the "Animations" folder. +Export all battle animations individually to the "Animations" folder. +Edit Terrain Tags +Edit Terrain Tags +Edit the terrain tags of tiles in tilesets. Required for tags 8+. +Edit the terrain tags of tiles in tilesets. Required for tags 8+. +Fix Invalid Tiles +Fix Invalid Tiles +Scans all maps and erases non-existent tiles. +Scans all maps and erases non-existent tiles. +Files Options... +Files Options... +Compile, generate PBS files, translations, Mystery Gifts, etc. +Compile, generate PBS files, translations, Mystery Gifts, etc. +Compile Data +Compile Data +Fully compile all data. +Fully compile all data. +All game data was compiled. +All game data was compiled. +Create PBS File(s) +Create PBS File(s) +Choose one or all PBS files and create it. +Choose one or all PBS files and create it. +<<[>>Create all<<]>> +<<[>>Create all<<]>> +File written. +File written. +Rename Outdated Files +Rename Outdated Files +Check for files with outdated names and rename/move them. Can alter map data. +Check for files with outdated names and rename/move them. Can alter map data. +Are you sure you want to automatically rename outdated files? +Are you sure you want to automatically rename outdated files? +Done. +Done. +Extract Text For Translation +Extract Text For Translation +Extract all text in the game to text files for translating. +Extract all text in the game to text files for translating. +No languages are defined in the LANGUAGES array in Settings. +No languages are defined in the LANGUAGES array in Settings. +You need to add at least one language to LANGUAGES first, to choose which one to extract text for. +You need to add at least one language to LANGUAGES first, to choose which one to extract text for. +Choose a language to extract text for. +Choose a language to extract text for. +Game-specific text +Game-specific text +Core text +Core text +How many text files should map event texts be extracted to? +How many text files should map event texts be extracted to? +One big file +One big file +One file per map +One file per map +Compile Translated Text +Compile Translated Text +Import text files and convert them into a language file. +Import text files and convert them into a language file. +No language folders found to compile. +No language folders found to compile. +Language folders must be named "Text_SOMETHING_core" or "Text_SOMETHING_game" and be in the root folder. +Language folders must be named "Text_SOMETHING_core" or "Text_SOMETHING_game" and be in the root folder. +Choose a language folder to compile. +Choose a language folder to compile. +Manage Mystery Gifts +Manage Mystery Gifts +Edit and enable/disable Mystery Gifts. +Edit and enable/disable Mystery Gifts. +Reload System Cache +Reload System Cache +Refreshes the system's file cache. Use if you change a file while playing. +Refreshes the system's file cache. Use if you change a file while playing. +WARP TO MAP +WARP TO MAP +Set variable {1}. +Set variable {1}. +{1} ({2}) +{1} ({2}) +Lv.{1} (+{2}) +Lv.{1} (+{2}) +Lv.{1} +Lv.{1} +<<[>>Slot {1}<<]>> {2} +<<[>>Slot {1}<<]>> {2} +<<[>>Slot {1}<<]>> Empty +<<[>>Slot {1}<<]>> Empty +<<[>>Egg available<<]>> +<<[>>Egg available<<]>> +<<[>>Can produce egg<<]>> +<<[>>Can produce egg<<]>> +<<[>>Cannot breed<<]>> +<<[>>Cannot breed<<]>> +<<[>>Steps to next cycle: {1}<<]>> +<<[>>Steps to next cycle: {1}<<]>> +Pokémon cannot breed. +Pokémon cannot breed. +Pokémon can breed (compatibility = {1}). +Pokémon can breed (compatibility = {1}). +Collect egg +Collect egg +Clear egg +Clear egg +Party is full, can't collect the egg. +Party is full, can't collect the egg. +Collected the {1} egg. +Collected the {1} egg. +Make egg available +Make egg available +Change number of steps to next cycle? +Change number of steps to next cycle? +Set to 1 +Set to 1 +Set to 256 +Set to 256 +Set to other value +Set to other value +Set steps until next cycle (1-256). +Set steps until next cycle (1-256). +Cost: ${1} +Cost: ${1} +Steps to next level: {1} +Steps to next level: {1} +Party is full, can't withdraw Pokémon. +Party is full, can't withdraw Pokémon. +This slot is empty. +This slot is empty. +Deposit +Deposit +Party is empty, can't deposit Pokémon. +Party is empty, can't deposit Pokémon. +<<[>>All roam to new locations<<]>> +<<[>>All roam to new locations<<]>> +<<[>>Clear all current roamer locations<<]>> +<<[>>Clear all current roamer locations<<]>> +All animations were extracted and saved to the Animations folder. +All animations were extracted and saved to the Animations folder. +There are no animations to export. +There are no animations to export. +The export failed. +The export failed. +There are no animations to import. Put each animation in a folder within the Animations folder. +There are no animations to import. Put each animation in a folder within the Animations folder. +All animations were imported. +All animations were imported. +Checking {1} maps for invalid tiles +Checking {1} maps for invalid tiles +{1} error tile(s) found on map {2}: {3}. +{1} error tile(s) found on map {2}: {3}. +Done. No errors found. +Done. No errors found. +No invalid tiles were found. +No invalid tiles were found. +Done. {1} errors found and fixed. +Done. {1} errors found and fixed. +RMXP data was altered. Close RMXP now to ensure changes are applied. +RMXP data was altered. Close RMXP now to ensure changes are applied. +{1} error(s) were found across {2} map(s) and fixed. +{1} error(s) were found across {2} map(s) and fixed. +Close RPG Maker XP to ensure the changes are applied properly. +Close RPG Maker XP to ensure the changes are applied properly. +Battlers... +Battlers... +Look at Pokémon in battle and change their properties. +Look at Pokémon in battle and change their properties. +Player-Side Battlers +Player-Side Battlers +Edit Pokémon on the player's side of battle. +Edit Pokémon on the player's side of battle. +Foe-Side Battlers +Foe-Side Battlers +Edit Pokémon on the opposing side of battle. +Edit Pokémon on the opposing side of battle. +Battler Speed Order +Battler Speed Order +Show all battlers in order from fastest to slowest. +Show all battlers in order from fastest to slowest. +Battlers are listed from fastest to slowest. Speeds include modifiers. +Battlers are listed from fastest to slowest. Speeds include modifiers. +Pokémon Teams +Pokémon Teams +Look at and edit all Pokémon in each team. +Look at and edit all Pokémon in each team. +Opponent {1}: {2} ({3} Pokémon) +Opponent {1}: {2} ({3} Pokémon) +Opponent: {1} wild Pokémon +Opponent: {1} wild Pokémon +You: {1} ({2} Pokémon) +You: {1} ({2} Pokémon) +Ally {1}: {2} ({3} Pokémon) +Ally {1}: {2} ({3} Pokémon) +Choose a team. +Choose a team. +Trainer Options... +Trainer Options... +Variables that apply to trainers. +Variables that apply to trainers. +NPC Trainer Items +NPC Trainer Items +View and change the items each NPC trainer has access to. +View and change the items each NPC trainer has access to. +Opponent {1}: {2} ({3} items) +Opponent {1}: {2} ({3} items) +Ally {1}: {2} ({3} items) +Ally {1}: {2} ({3} items) +There are no NPC trainers in this battle. +There are no NPC trainers in this battle. +Choose a trainer. +Choose a trainer. +Mega Evolution +Mega Evolution +Whether each trainer is allowed to Mega Evolve. +Whether each trainer is allowed to Mega Evolve. +Choose trainer to toggle whether they can Mega Evolve. +Choose trainer to toggle whether they can Mega Evolve. +Field Effects... +Field Effects... +Effects that apply to the whole battlefield. +Effects that apply to the whole battlefield. +Weather +Weather +Set weather and duration. +Set weather and duration. +Current weather: {1} +Current weather: {1} +Duration : {1} more round(s) +Duration : {1} more round(s) +Duration : Infinite +Duration : Infinite +Change type +Change type +Change duration +Change duration +Clear weather +Clear weather +Choose the new weather type. +Choose the new weather type. +There is no weather. +There is no weather. +Choose the new weather duration (0=infinite). +Choose the new weather duration (0=infinite). +Terrain +Terrain +Set terrain and duration. +Set terrain and duration. +Current terrain: {1} +Current terrain: {1} +Clear terrain +Clear terrain +Choose the new terrain type. +Choose the new terrain type. +There is no terrain. +There is no terrain. +Choose the new terrain duration (0=infinite). +Choose the new terrain duration (0=infinite). +Environment/Time +Environment/Time +Set the battle's environment and time of day. +Set the battle's environment and time of day. +Environment: {1} +Environment: {1} +Time of day: {1} +Time of day: {1} +Day +Day +Evening +Evening +Night +Night +Change environment +Change environment +Change time of day +Change time of day +Choose the new environment. +Choose the new environment. +Choose the new time. +Choose the new time. +Backdrop Names +Backdrop Names +Set the names of the backdrop and base graphics. +Set the names of the backdrop and base graphics. +Set which backdrop name? +Set which backdrop name? +Backdrop +Backdrop +Base modifier +Base modifier +Set the backdrop's name. +Set the backdrop's name. +Set the base modifier text. +Set the base modifier text. +Other Field Effects... +Other Field Effects... +View/set other effects that apply to the whole battlefield. +View/set other effects that apply to the whole battlefield. +Player's Side Effects... +Player's Side Effects... +Effects that apply to the side the player is on. +Effects that apply to the side the player is on. +Foe's Side Effects... +Foe's Side Effects... +Effects that apply to the opposing side. +Effects that apply to the opposing side. +Battler Position Effects... +Battler Position Effects... +Effects that apply to individual battler positions. +Effects that apply to individual battler positions. +(empty) +(empty) +(yours) +(yours) +(opposing) +(opposing) +(ally's) +(ally's) +Choose a battler position. +Choose a battler position. +HP/Status... +HP/Status... +Set HP +Set HP +{1} is an egg. +{1} is an egg. +Can't change HP, {1}'s maximum HP is 1 and it's in battle. +Can't change HP, {1}'s maximum HP is 1 and it's in battle. +Set {1}'s HP ({2}-{3}). +Set {1}'s HP ({2}-{3}). +Set status +Set status +{1} is fainted, can't change status. +{1} is fainted, can't change status. +<<[>>Cure<<]>> +<<[>>Cure<<]>> +Set {1} +Set {1} +Current status: {1} +Current status: {1} +(turns: {1}) +(turns: {1}) +(toxic, count: {1}) +(toxic, count: {1}) +Set {1}'s sleep count (0-99). +Set {1}'s sleep count (0-99). +Make {1} badly poisoned (toxic)? +Make {1} badly poisoned (toxic)? +Set {1}'s toxic count (0-16). +Set {1}'s toxic count (0-16). +Heal HP and status +Heal HP and status +Stats/level... +Stats/level... +Set stat stages +Set stat stages +<<[>>Reset all<<]>> +<<[>>Reset all<<]>> +Choose a stat stage to change. +Choose a stat stage to change. +Set the stage for {1}. +Set the stage for {1}. +Set stat values +Set stat values +Choose a stat value to change. +Choose a stat value to change. +Set level +Set level +Set the Pokémon's level (max. {1}). +Set the Pokémon's level (max. {1}). +Set Exp +Set Exp +{1} is at the maximum level. +{1} is at the maximum level. +Set the Pokémon's Exp (range {1}-{2}). +Set the Pokémon's Exp (range {1}-{2}). +EV/IV... +EV/IV... +Choose hidden values to edit. +Choose hidden values to edit. +Set EVs +Set EVs +Set IVs +Set IVs +Randomise all +Randomise all +Max randomise all +Max randomise all +Change which EV?<>Total: {1}/{2} ({3}%) +Change which EV?<>Total: {1}/{2} ({3}%) +Set the EV for {1} (max. {2}). +Set the EV for {1} (max. {2}). +Change which IV?<>Hidden Power: {1}, power {2}<>Total: {3}/{4} ({5}%) +Change which IV?<>Hidden Power: {1}, power {2}<>Total: {3}/{4} ({5}%) +Set the IV for {1} (max. 31). +Set the IV for {1} (max. 31). +Set happiness +Set happiness +Set the Pokémon's happiness (max. 255). +Set the Pokémon's happiness (max. 255). +Set types +Set types +Type {1}: {2} +Type {1}: {2} +Extra type: {1} +Extra type: {1} +Effective types: {1} +Effective types: {1} +(Change a type to itself to remove it.) +(Change a type to itself to remove it.) +Remove this type? +Remove this type? +Moves... +Moves... +Teach move +Teach move +{1} already knows {2} moves. It needs to forget one first. +{1} already knows {2} moves. It needs to forget one first. +Forget move +Forget move +Forget which move? +Forget which move? +{1} forgot {2}. +{1} forgot {2}. +Set move PP +Set move PP +Restore all PP +Restore all PP +Alter PP of which move? +Alter PP of which move? +{1} has infinite PP. +{1} has infinite PP. +{1}: PP {2}/{3} (PP Up {4}/3) +{1}: PP {2}/{3} (PP Up {4}/3) +Set PP +Set PP +Full PP +Full PP +Set PP Up +Set PP Up +Set PP of {1} (max. {2}). +Set PP of {1} (max. {2}). +Set PP Up of {1} (max. 3). +Set PP Up of {1} (max. 3). +Reset moves +Reset moves +Replace Pokémon's moves with ones it would know if it was wild? +Replace Pokémon's moves with ones it would know if it was wild? +{1}'s moves were reset. +{1}'s moves were reset. +Set item +Set item +Change item +Change item +Remove item +Remove item +Item is {1}. +Item is {1}. +No item. +No item. +Text +Text +Set ability +Set ability +Set ability for Pokémon +Set ability for Pokémon +Set ability for battler +Set ability for battler +Battler's ability is {1}. Pokémon's ability is {2}. +Battler's ability is {1}. Pokémon's ability is {2}. +Pokémon's ability is {1}. +Pokémon's ability is {1}. +This Pokémon isn't in battle. +This Pokémon isn't in battle. +Set nature +Set nature +{1} (---) +{1} (---) +{1} (+{2}, -{3}) +{1} (+{2}, -{3}) +<<[>>Reset<<]>> +<<[>>Reset<<]>> +Nature is {1}. +Nature is {1}. +Set gender +Set gender +{1} is single-gendered or genderless. +{1} is single-gendered or genderless. +Gender is male. +Gender is male. +Gender is female. +Gender is female. +Make male +Make male +Make female +Make female +{1}'s gender couldn't be changed. +{1}'s gender couldn't be changed. +Set form +Set form +Unnamed form +Unnamed form +Species {1} only has one form. +Species {1} only has one form. +Form is {1}. +Form is {1}. +This species decides its own form. Override? +This species decides its own form. Override? +Set species +Set species +Set shininess +Set shininess +Is shiny. +Is shiny. +Is super shiny. +Is super shiny. +Is normal (not shiny). +Is normal (not shiny). +Make shiny +Make shiny +Make super shiny +Make super shiny +Make normal +Make normal +Shadow Pokémon +Shadow Pokémon +Shadow Pokémon (in Hyper Mode) +Shadow Pokémon (in Hyper Mode) +Shadow Pokémon (not in Hyper Mode) +Shadow Pokémon (not in Hyper Mode) +Toggle Hyper Mode +Toggle Hyper Mode +Pokémon is fainted or not the player's. Can't put it in Hyper Mode. +Pokémon is fainted or not the player's. Can't put it in Hyper Mode. +Pokémon is not a Shadow Pokémon. +Pokémon is not a Shadow Pokémon. +Set effects +Set effects +<<[>>None<<]>> +<<[>>None<<]>> +Set value ({1}-{2}). +Set value ({1}-{2}). +Choose a battler/position. +Choose a battler/position. +Set {1}'s HP (max. {2}). +Set {1}'s HP (max. {2}). +Current status: {1} (turns: {2}) +Current status: {1} (turns: {2}) +Set the Pokémon's sleep count. +Set the Pokémon's sleep count. +Fully heal +Fully heal +{1} was fully healed. +{1} was fully healed. +Make fainted +Make fainted +Set Pokérus +Set Pokérus +{1} doesn't have Pokérus. +{1} doesn't have Pokérus. +Has strain {1}, infectious for {2} more days. +Has strain {1}, infectious for {2} more days. +Has strain {1}, not infectious. +Has strain {1}, not infectious. +Give random strain +Give random strain +Make not infectious +Make not infectious +Clear Pokérus +Clear Pokérus +Level/stats... +Level/stats... +EV/IV/pID... +EV/IV/pID... +Personal ID is {1}. +Personal ID is {1}. +Randomise pID +Randomise pID +Change which IV?<>Hidden Power:<>{1}, power {2}<>Total: {3}/{4} ({5}%) +Change which IV?<>Hidden Power:<>{1}, power {2}<>Total: {3}/{4} ({5}%) +Contest stats... +Contest stats... +Set Beauty +Set Beauty +Set the Pokémon's Beauty (max. 255). +Set the Pokémon's Beauty (max. 255). +Set Cool +Set Cool +Set the Pokémon's Cool (max. 255). +Set the Pokémon's Cool (max. 255). +Set Cute +Set Cute +Set the Pokémon's Cute (max. 255). +Set the Pokémon's Cute (max. 255). +Set Smart +Set Smart +Set the Pokémon's Smart (max. 255). +Set the Pokémon's Smart (max. 255). +Set Tough +Set Tough +Set the Pokémon's Tough (max. 255). +Set the Pokémon's Tough (max. 255). +Set Sheen +Set Sheen +Set the Pokémon's Sheen (max. 255). +Set the Pokémon's Sheen (max. 255). +Choose move to forget. +Choose move to forget. +Reset initial moves +Reset initial moves +{1}'s moves were set as its first-known moves. +{1}'s moves were set as its first-known moves. +Set possible ability +Set possible ability +Set any ability +Set any ability +Ability is {1} (index {2}). +Ability is {1} (index {2}). +No ability (index {1}). +No ability (index {1}). +Choose an ability. +Choose an ability. +Species/form... +Species/form... +Species {1}, form {2}. +Species {1}, form {2}. +Species {1}, form {2} (forced). +Species {1}, form {2} (forced). +Remove form override +Remove form override +Do you want to reset the form to 0? +Do you want to reset the form to 0? +Set the Pokémon's form. +Set the Pokémon's form. +Cosmetic info... +Cosmetic info... +Set Poké Ball +Set Poké Ball +{1} used. +{1} used. +Set ribbons +Set ribbons +Clear all +Clear all +{1} ribbons. +{1} ribbons. +Set nickname +Set nickname +{1} has the nickname {2}. +{1} has the nickname {2}. +{1} has no nickname. +{1} has no nickname. +Erase name +Erase name +Ownership... +Ownership... +Player's Pokémon<>{1}<>{2}<>{3} ({4}) +Player's Pokémon<>{1}<>{2}<>{3} ({4}) +Foreign Pokémon<>{1}<>{2}<>{3} ({4}) +Foreign Pokémon<>{1}<>{2}<>{3} ({4}) +Make player's +Make player's +Set OT's name +Set OT's name +Set OT's gender +Set OT's gender +Random foreign ID +Random foreign ID +Set foreign ID +Set foreign ID +{1}'s OT's name? +{1}'s OT's name? +Set OT's gender. +Set OT's gender. +Set the new ID (max. 65535). +Set the new ID (max. 65535). +Set discardable +Set discardable +Click option to toggle. +Click option to toggle. +Cannot store +Cannot store +Can store +Can store +Cannot release +Cannot release +Can release +Can release +Cannot trade +Cannot trade +Can trade +Can trade +Set egg +Set egg +Not an egg +Not an egg +Egg (hatches in {1} steps). +Egg (hatches in {1} steps). +Make egg +Make egg +Make Pokémon +Make Pokémon +Set steps left to 1 +Set steps left to 1 +{1} cannot legally be an egg. Make egg anyway? +{1} cannot legally be an egg. Make egg anyway? +Shadow Pkmn... +Shadow Pkmn... +Not a Shadow Pokémon. +Not a Shadow Pokémon. +Heart gauge is {1} (stage {2}). +Heart gauge is {1} (stage {2}). +Make Shadow +Make Shadow +Set heart gauge +Set heart gauge +{1} is already a Shadow Pokémon. +{1} is already a Shadow Pokémon. +Set the heart gauge (max. {1}). +Set the heart gauge (max. {1}). +{1} is not a Shadow Pokémon. +{1} is not a Shadow Pokémon. +Duplicate +Duplicate +Are you sure you want to copy this Pokémon? +Are you sure you want to copy this Pokémon? +The Pokémon was duplicated. +The Pokémon was duplicated. +The duplicated Pokémon was moved to your party. +The duplicated Pokémon was moved to your party. +The duplicated Pokémon was moved to box "{1}." +The duplicated Pokémon was moved to box "{1}." +Are you sure you want to delete this Pokémon? +Are you sure you want to delete this Pokémon? +Renaming berry tree charsets... +Renaming berry tree charsets... +Checking {1} maps for used berry tree charsets... +Checking {1} maps for used berry tree charsets... +Map {1}: '{2}' was modified and saved. +Map {1}: '{2}' was modified and saved. +Updating file names and locations +Updating file names and locations +Berry plant charset files were renamed. +Berry plant charset files were renamed. +Finished updating file names and locations +Finished updating file names and locations +File {1}, section {2}<>{3} +File {1}, section {2}<>{3} +File {1}, section {2}, key {3}<>{4} +File {1}, section {2}, key {3}<>{4} +File {1}, line {2}<>{3} +File {1}, line {2}<>{3} +Expected a section at the beginning of the file. This error may also occur if the file was not saved in UTF-8.<>{1} +Expected a section at the beginning of the file. This error may also occur if the file was not saved in UTF-8.<>{1} +Expected a section at the beginning of the file (line {1}). Sections begin with '[name of section]'. +Expected a section at the beginning of the file (line {1}). Sections begin with '[name of section]'. +Invalid quoted field (in: {1})<>{2} +Invalid quoted field (in: {1})<>{2} +Field {1} is not a Boolean value (true, false, 1, 0)<>{2} +Field {1} is not a Boolean value (true, false, 1, 0)<>{2} +Field {1} is not an integer<>{2} +Field {1} is not an integer<>{2} +Field {1} is not a positive integer<>{2} +Field {1} is not a positive integer<>{2} +Field {1} is not a number<>{2} +Field {1} is not a number<>{2} +Field {1} is not a positive integer or 0<>{2} +Field {1} is not a positive integer or 0<>{2} +Field '{1}' must be greater than 0<>{2} +Field '{1}' must be greater than 0<>{2} +Field '{1}' is not a hexadecimal number<>{2} +Field '{1}' is not a hexadecimal number<>{2} +Field '{1}' must contain only letters, digits, and<>underscores and can't begin with a number.<>{2} +Field '{1}' must contain only letters, digits, and<>underscores and can't begin with a number.<>{2} +Undefined value {1} in {2}<>{3} +Undefined value {1} in {2}<>{3} +Incorrect value {1} in {2}<>{3} +Incorrect value {1} in {2}<>{3} +Undefined value {1} (expected one of: {2})<>{3} +Undefined value {1} (expected one of: {2})<>{3} +Enumeration not defined<>{1} +Enumeration not defined<>{1} +Field '{1}' must be 0 or greater<>{2} +Field '{1}' must be 0 or greater<>{2} +Field {1} is not a floating point number<>{2} +Field {1} is not a floating point number<>{2} +Undefined item constant name: {1}<>Make sure the item is defined in PBS/items.txt.<>{2} +Undefined item constant name: {1}<>Make sure the item is defined in PBS/items.txt.<>{2} +Undefined species constant name: {1}<>Make sure the species is defined in PBS/pokemon.txt.<>{2} +Undefined species constant name: {1}<>Make sure the species is defined in PBS/pokemon.txt.<>{2} +Undefined move constant name: {1}<>Make sure the move is defined in PBS/moves.txt.<>{2} +Undefined move constant name: {1}<>Make sure the move is defined in PBS/moves.txt.<>{2} +Undefined nature constant name: {1}<>Make sure the nature is defined in the scripts.<>{2} +Undefined nature constant name: {1}<>Make sure the nature is defined in the scripts.<>{2} +Undefined Trainer type constant name: {1}<>Make sure the trainer type is defined in PBS/trainer_types.txt.<>{2} +Undefined Trainer type constant name: {1}<>Make sure the trainer type is defined in PBS/trainer_types.txt.<>{2} +Compiling PBS file `{1}`... +Compiling PBS file `{1}`... +Writing PBS file `{1}`... +Writing PBS file `{1}`... +Checking game data +Checking game data +Game data was not compiled +Game data was not compiled +Saving messages... +Saving messages... +Successfully compiled all game data +Successfully compiled all game data +Section name '{1}' is used twice.<>{2} +Section name '{1}' is used twice.<>{2} +Warning: Map {1}, as mentioned in the map connection data, was not found.<>{2} +Warning: Map {1}, as mentioned in the map connection data, was not found.<>{2} +North side of first map must connect with south side of second map<>{1} +North side of first map must connect with south side of second map<>{1} +South side of first map must connect with north side of second map<>{1} +South side of first map must connect with north side of second map<>{1} +East side of first map must connect with west side of second map<>{1} +East side of first map must connect with west side of second map<>{1} +West side of first map must connect with east side of second map<>{1} +West side of first map must connect with east side of second map<>{1} +'{1}' is not a defined type ({2}, section {3}, Weaknesses). +'{1}' is not a defined type ({2}, section {3}, Weaknesses). +'{1}' is not a defined type ({2}, section {3}, Resistances). +'{1}' is not a defined type ({2}, section {3}, Resistances). +'{1}' is not a defined type ({2}, section {3}, Immunities). +'{1}' is not a defined type ({2}, section {3}, Immunities). +Move {1} is defined as a Status move with a non-zero base damage.<>{2} +Move {1} is defined as a Status move with a non-zero base damage.<>{2} +Warning: Move {1} is defined as Physical or Special but has a base damage of 0. Changing it to a Status move.<>{2} +Warning: Move {1} is defined as Physical or Special but has a base damage of 0. Changing it to a Status move.<>{2} +Undefined species ID '{1}'.<>{3} +Undefined species ID '{1}'.<>{3} +Form {1} for species ID {2} is defined twice.<>{3} +Form {1} for species ID {2} is defined twice.<>{3} +Dex list number {1} is defined at least twice.<>{2} +Dex list number {1} is defined at least twice.<>{2} +Expected a section at the beginning of the file.<>{1} +Expected a section at the beginning of the file.<>{1} +Dex list number {1} has species {2} listed twice.<>{3} +Dex list number {1} has species {2} listed twice.<>{3} +Expected a species entry line for encounter type {1} for map '{2}', got "{3}" instead.<>{4} +Expected a species entry line for encounter type {1} for map '{2}', got "{3}" instead.<>{4} +Level number {1} is not valid (max. {2}).<>{3} +Level number {1} is not valid (max. {2}).<>{3} +Minimum level is greater than maximum level: {1}<>{2} +Minimum level is greater than maximum level: {1}<>{2} +Encounters for map '{1}' are defined twice.<>{2} +Encounters for map '{1}' are defined twice.<>{2} +Expected a map number, got "{1}" instead.<>{2} +Expected a map number, got "{1}" instead.<>{2} +Undefined encounter type "{1}" for map '{2}'.<>{3} +Undefined encounter type "{1}" for map '{2}'.<>{3} +Pokémon hasn't been defined yet!<>{1} +Pokémon hasn't been defined yet!<>{1} +Trainer with ID {1} has no Pokémon.<>{2} +Trainer with ID {1} has no Pokémon.<>{2} +Invalid Pokémon level {1} (must be 1-{2}).<>{3} +Invalid Pokémon level {1} (must be 1-{2}).<>{3} +Invalid Pokémon nickname: {1} (must be 1-{2} characters).<>{3} +Invalid Pokémon nickname: {1} (must be 1-{2} characters).<>{3} +Invalid IV: {1} (must be 0-{2}).<>{3} +Invalid IV: {1} (must be 0-{2}).<>{3} +Invalid EV: {1} (must be 0-{2}).<>{3} +Invalid EV: {1} (must be 0-{2}).<>{3} +Invalid EV set (must sum to {1} or less).<>{2} +Invalid EV set (must sum to {1} or less).<>{2} +Bad happiness: {1} (must be 0-255).<>{2} +Bad happiness: {1} (must be 0-255).<>{2} +Value {1} isn't a defined Poké Ball.<>{2} +Value {1} isn't a defined Poké Ball.<>{2} +No trainer data file given in section {1}.<>{2} +No trainer data file given in section {1}.<>{2} +Global metadata ID '{1}' is used twice.<>{2} +Global metadata ID '{1}' is used twice.<>{2} +Player metadata ID '{1}' is used twice.<>{2} +Player metadata ID '{1}' is used twice.<>{2} +The entry 'Home' is required in metadata.txt section 0.<>{1} +The entry 'Home' is required in metadata.txt section 0.<>{1} +Global metadata is not defined in metadata.txt but should be.<>{1} +Global metadata is not defined in metadata.txt but should be.<>{1} +Metadata for player character 1 is not defined in metadata.txt but should be.<>{1} +Metadata for player character 1 is not defined in metadata.txt but should be.<>{1} +Version {1} of dungeon area {2} is defined twice.<>{3} +Version {1} of dungeon area {2} is defined twice.<>{3} +Compiling animations... +Compiling animations... +See the documentation on the wiki to learn how to edit this file. +See the documentation on the wiki to learn how to edit this file. +Writing all PBS files +Writing all PBS files +Successfully rewrote all PBS files +Successfully rewrote all PBS files +{1} new map(s) copied to the Data folder were successfully imported. +{1} new map(s) copied to the Data folder were successfully imported. +Here you go! +Here you go! +You have no room left in the Bag. +You have no room left in the Bag. +\GHere you go! +\GHere you go! +\GYou have no room left in the Bag. +\GYou have no room left in the Bag. +\GYou don't have enough money. +\GYou don't have enough money. +Processing {1} maps... +Processing {1} maps... +Processing common events... +Processing common events... diff --git a/Text_english_core/SPECIES_CATEGORIES.txt b/Text_english_core/SPECIES_CATEGORIES.txt new file mode 100644 index 000000000..6b84084dd --- /dev/null +++ b/Text_english_core/SPECIES_CATEGORIES.txt @@ -0,0 +1,1304 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[SPECIES_CATEGORIES] +Seed +Seed +Lizard +Lizard +Flame +Flame +Tiny Turtle +Tiny Turtle +Turtle +Turtle +Shellfish +Shellfish +Worm +Worm +Cocoon +Cocoon +Butterfly +Butterfly +Hairy Bug +Hairy Bug +Poison Bee +Poison Bee +Tiny Bird +Tiny Bird +Bird +Bird +Mouse +Mouse +Beak +Beak +Snake +Snake +Cobra +Cobra +Poison Pin +Poison Pin +Drill +Drill +Fairy +Fairy +Fox +Fox +Balloon +Balloon +Bat +Bat +Weed +Weed +Flower +Flower +Mushroom +Mushroom +Insect +Insect +Poison Moth +Poison Moth +Mole +Mole +Scratch Cat +Scratch Cat +Classy Cat +Classy Cat +Duck +Duck +Pig Monkey +Pig Monkey +Puppy +Puppy +Legendary +Legendary +Tadpole +Tadpole +Psi +Psi +Superpower +Superpower +Flycatcher +Flycatcher +Jellyfish +Jellyfish +Rock +Rock +Megaton +Megaton +Fire Horse +Fire Horse +Dopey +Dopey +Hermit Crab +Hermit Crab +Magnet +Magnet +Wild Duck +Wild Duck +Twin Bird +Twin Bird +Triple Bird +Triple Bird +Sea Lion +Sea Lion +Sludge +Sludge +Bivalve +Bivalve +Gas +Gas +Shadow +Shadow +Rock Snake +Rock Snake +Hypnosis +Hypnosis +River Crab +River Crab +Pincer +Pincer +Ball +Ball +Egg +Egg +Coconut +Coconut +Lonely +Lonely +Bone Keeper +Bone Keeper +Kicking +Kicking +Punching +Punching +Licking +Licking +Poison Gas +Poison Gas +Spikes +Spikes +Vine +Vine +Parent +Parent +Dragon +Dragon +Goldfish +Goldfish +Star Shape +Star Shape +Mysterious +Mysterious +Barrier +Barrier +Mantis +Mantis +Human Shape +Human Shape +Electric +Electric +Spitfire +Spitfire +Stag Beetle +Stag Beetle +Wild Bull +Wild Bull +Fish +Fish +Atrocious +Atrocious +Transport +Transport +Transform +Transform +Evolution +Evolution +Bubble Jet +Bubble Jet +Lightning +Lightning +Virtual +Virtual +Spiral +Spiral +Fossil +Fossil +Sleeping +Sleeping +Freeze +Freeze +Genetic +Genetic +New Species +New Species +Leaf +Leaf +Herb +Herb +Fire Mouse +Fire Mouse +Volcano +Volcano +Big Jaw +Big Jaw +Scout +Scout +Long Body +Long Body +Owl +Owl +Five Star +Five Star +String Spit +String Spit +Long Leg +Long Leg +Angler +Angler +Light +Light +Tiny Mouse +Tiny Mouse +Spike Ball +Spike Ball +Happiness +Happiness +Mystic +Mystic +Wool +Wool +Aqua Mouse +Aqua Mouse +Aqua Rabbit +Aqua Rabbit +Imitation +Imitation +Frog +Frog +Cottonweed +Cottonweed +Long Tail +Long Tail +Sun +Sun +Clear Wing +Clear Wing +Water Fish +Water Fish +Moonlight +Moonlight +Darkness +Darkness +Royal +Royal +Screech +Screech +Symbol +Symbol +Patient +Patient +Long Neck +Long Neck +Bagworm +Bagworm +Land Snake +Land Snake +Fly Scorpion +Fly Scorpion +Iron Snake +Iron Snake +Mold +Mold +Single Horn +Single Horn +Sharp Claw +Sharp Claw +Little Bear +Little Bear +Hibernator +Hibernator +Lava +Lava +Pig +Pig +Swine +Swine +Coral +Coral +Jet +Jet +Delivery +Delivery +Kite +Kite +Armor Bird +Armor Bird +Dark +Dark +Long Nose +Long Nose +Armor +Armor +Big Horn +Big Horn +Painter +Painter +Scuffle +Scuffle +Handstand +Handstand +Kiss +Kiss +Live Coal +Live Coal +Milk Cow +Milk Cow +Thunder +Thunder +Aurora +Aurora +Rock Skin +Rock Skin +Hard Shell +Hard Shell +Diving +Diving +Rainbow +Rainbow +Time Travel +Time Travel +Wood Gecko +Wood Gecko +Forest +Forest +Chick +Chick +Young Fowl +Young Fowl +Blaze +Blaze +Mud Fish +Mud Fish +Bite +Bite +Tiny Raccoon +Tiny Raccoon +Rushing +Rushing +Water Weed +Water Weed +Jolly +Jolly +Carefree +Carefree +Acorn +Acorn +Wily +Wily +Wicked +Wicked +Tiny Swallow +Tiny Swallow +Swallow +Swallow +Seagull +Seagull +Water Bird +Water Bird +Feeling +Feeling +Emotion +Emotion +Embrace +Embrace +Pond Skater +Pond Skater +Eyeball +Eyeball +Slacker +Slacker +Wild Monkey +Wild Monkey +Lazy +Lazy +Trainee +Trainee +Ninja +Ninja +Shed +Shed +Whisper +Whisper +Big Voice +Big Voice +Loud Noise +Loud Noise +Guts +Guts +Arm Thrust +Arm Thrust +Polka Dot +Polka Dot +Compass +Compass +Kitten +Kitten +Prim +Prim +Deceiver +Deceiver +Iron Armor +Iron Armor +Meditate +Meditate +Discharge +Discharge +Cheering +Cheering +Firefly +Firefly +Thorn +Thorn +Stomach +Stomach +Poison Bag +Poison Bag +Savage +Savage +Brutal +Brutal +Ball Whale +Ball Whale +Float Whale +Float Whale +Numb +Numb +Eruption +Eruption +Coal +Coal +Bounce +Bounce +Manipulate +Manipulate +Spot Panda +Spot Panda +Ant Pit +Ant Pit +Vibration +Vibration +Cactus +Cactus +Scarecrow +Scarecrow +Cotton Bird +Cotton Bird +Humming +Humming +Cat Ferret +Cat Ferret +Fang Snake +Fang Snake +Meteorite +Meteorite +Whiskers +Whiskers +Ruffian +Ruffian +Rogue +Rogue +Clay Doll +Clay Doll +Sea Lily +Sea Lily +Barnacle +Barnacle +Old Shrimp +Old Shrimp +Plate +Plate +Tender +Tender +Weather +Weather +Color Swap +Color Swap +Puppet +Puppet +Marionette +Marionette +Requiem +Requiem +Beckon +Beckon +Fruit +Fruit +Wind Chime +Wind Chime +Disaster +Disaster +Bright +Bright +Snow Hat +Snow Hat +Face +Face +Clap +Clap +Ball Roll +Ball Roll +Ice Break +Ice Break +Deep Sea +Deep Sea +South Sea +South Sea +Longevity +Longevity +Rendezvous +Rendezvous +Rock Head +Rock Head +Endurance +Endurance +Iron Ball +Iron Ball +Iron Claw +Iron Claw +Iron Leg +Iron Leg +Rock Peak +Rock Peak +Iceberg +Iceberg +Iron +Iron +Eon +Eon +Sea Basin +Sea Basin +Continent +Continent +Sky High +Sky High +Wish +Wish +DNA +DNA +Tiny Leaf +Tiny Leaf +Grove +Grove +Chimp +Chimp +Playful +Playful +Penguin +Penguin +Emperor +Emperor +Starling +Starling +Predator +Predator +Plump Mouse +Plump Mouse +Beaver +Beaver +Cricket +Cricket +Flash +Flash +Spark +Spark +Gleam Eyes +Gleam Eyes +Bud +Bud +Bouquet +Bouquet +Head Butt +Head Butt +Shield +Shield +Moth +Moth +Tiny Bee +Tiny Bee +Beehive +Beehive +EleSquirrel +EleSquirrel +Sea Weasel +Sea Weasel +Cherry +Cherry +Blossom +Blossom +Sea Slug +Sea Slug +Blimp +Blimp +Rabbit +Rabbit +Magical +Magical +Big Boss +Big Boss +Catty +Catty +Tiger Cat +Tiger Cat +Bell +Bell +Skunk +Skunk +Bronze +Bronze +Bronze Bell +Bronze Bell +Bonsai +Bonsai +Mime +Mime +Playhouse +Playhouse +Music Note +Music Note +Forbidden +Forbidden +Land Shark +Land Shark +Cave +Cave +Mach +Mach +Big Eater +Big Eater +Emanation +Emanation +Aura +Aura +Hippo +Hippo +Heavyweight +Heavyweight +Scorpion +Scorpion +Ogre Scorpion +Ogre Scorpion +Toxic Mouth +Toxic Mouth +Bug Catcher +Bug Catcher +Wing Fish +Wing Fish +Neon +Neon +Frost Tree +Frost Tree +Magnet Area +Magnet Area +Thunderbolt +Thunderbolt +Blast +Blast +Jubilee +Jubilee +Ogre Darner +Ogre Darner +Verdant +Verdant +Fresh Snow +Fresh Snow +Fang Scorpion +Fang Scorpion +Twin Tusk +Twin Tusk +Blade +Blade +Gripper +Gripper +Snow Land +Snow Land +Plasma +Plasma +Knowledge +Knowledge +Willpower +Willpower +Temporal +Temporal +Spatial +Spatial +Lava Dome +Lava Dome +Colossal +Colossal +Renegade +Renegade +Lunar +Lunar +Sea Drifter +Sea Drifter +Seafaring +Seafaring +Pitch-Black +Pitch-Black +Gratitude +Gratitude +Alpha +Alpha +Victory +Victory +Grass Snake +Grass Snake +Regal +Regal +Fire Pig +Fire Pig +Mega Fire Pig +Mega Fire Pig +Sea Otter +Sea Otter +Discipline +Discipline +Formidable +Formidable +Lookout +Lookout +Loyal Dog +Loyal Dog +Big-Hearted +Big-Hearted +Devious +Devious +Cruel +Cruel +Grass Monkey +Grass Monkey +Thorn Monkey +Thorn Monkey +High Temp +High Temp +Ember +Ember +Spray +Spray +Geyser +Geyser +Dream Eater +Dream Eater +Drowsing +Drowsing +Tiny Pigeon +Tiny Pigeon +Wild Pigeon +Wild Pigeon +Proud +Proud +Electrified +Electrified +Mantle +Mantle +Ore +Ore +Compressed +Compressed +Courting +Courting +Subterrene +Subterrene +Hearing +Hearing +Muscular +Muscular +Judo +Judo +Karate +Karate +Sewing +Sewing +Leaf-Wrapped +Leaf-Wrapped +Nurturing +Nurturing +Centipede +Centipede +Curlipede +Curlipede +Megapede +Megapede +Cotton Puff +Cotton Puff +Windveiled +Windveiled +Bulb +Bulb +Flowering +Flowering +Hostile +Hostile +Desert Croc +Desert Croc +Intimidation +Intimidation +Zen Charm +Zen Charm +Blazing +Blazing +Rock Inn +Rock Inn +Stone Home +Stone Home +Shedding +Shedding +Hoodlum +Hoodlum +Avianoid +Avianoid +Spirit +Spirit +Coffin +Coffin +Prototurtle +Prototurtle +First Bird +First Bird +Trash Bag +Trash Bag +Trash Heap +Trash Heap +Tricky Fox +Tricky Fox +Illusion Fox +Illusion Fox +Chinchilla +Chinchilla +Scarf +Scarf +Fixation +Fixation +Astral Body +Astral Body +Cell +Cell +Mitosis +Mitosis +Multiplying +Multiplying +White Bird +White Bird +Icy Snow +Icy Snow +Snowstorm +Snowstorm +Season +Season +Sky Squirrel +Sky Squirrel +Clamping +Clamping +Cavalry +Cavalry +Floating +Floating +Caring +Caring +Attaching +Attaching +EleSpider +EleSpider +Thorn Seed +Thorn Seed +Thorn Pod +Thorn Pod +Gear +Gear +EleFish +EleFish +Cerebral +Cerebral +Candle +Candle +Lamp +Lamp +Luring +Luring +Tusk +Tusk +Axe Jaw +Axe Jaw +Chill +Chill +Freezing +Freezing +Crystallizing +Crystallizing +Snail +Snail +Shell Out +Shell Out +Trap +Trap +Martial Arts +Martial Arts +Automaton +Automaton +Sharp Blade +Sharp Blade +Sword Blade +Sword Blade +Bash Buffalo +Bash Buffalo +Eaglet +Eaglet +Valiant +Valiant +Diapered +Diapered +Bone Vulture +Bone Vulture +Anteater +Anteater +Iron Ant +Iron Ant +Irate +Irate +Torch +Torch +Iron Will +Iron Will +Cavern +Cavern +Grassland +Grassland +Cyclone +Cyclone +Bolt Strike +Bolt Strike +Vast White +Vast White +Deep Black +Deep Black +Abundance +Abundance +Boundary +Boundary +Colt +Colt +Melody +Melody +Paleozoic +Paleozoic +Spiny Nut +Spiny Nut +Spiny Armor +Spiny Armor +Bubble Frog +Bubble Frog +Digging +Digging +Tiny Robin +Tiny Robin +Scorching +Scorching +Scatterdust +Scatterdust +Scale +Scale +Lion Cub +Lion Cub +Single Bloom +Single Bloom +Garden +Garden +Mount +Mount +Daunting +Daunting +Poodle +Poodle +Restraint +Restraint +Constraint +Constraint +Sword +Sword +Royal Sword +Royal Sword +Perfume +Perfume +Fragrance +Fragrance +Cotton Candy +Cotton Candy +Meringue +Meringue +Revolving +Revolving +Overturning +Overturning +Two-Handed +Two-Handed +Collective +Collective +Mock Kelp +Mock Kelp +Water Gun +Water Gun +Howitzer +Howitzer +Generator +Generator +Royal Heir +Royal Heir +Despot +Despot +Tundra +Tundra +Intertwining +Intertwining +Wrestling +Wrestling +Antenna +Antenna +Jewel +Jewel +Soft Tissue +Soft Tissue +Key Ring +Key Ring +Stump +Stump +Elder Tree +Elder Tree +Pumpkin +Pumpkin +Ice Chunk +Ice Chunk +Sound Wave +Sound Wave +Life +Life +Destruction +Destruction +Order +Order +Mischief +Mischief +Steam +Steam +Grass Quill +Grass Quill +Blade Quill +Blade Quill +Arrow Quill +Arrow Quill +Fire Cat +Fire Cat +Heel +Heel +Pop Star +Pop Star +Soloist +Soloist +Woodpecker +Woodpecker +Bugle Beak +Bugle Beak +Cannon +Cannon +Loitering +Loitering +Stakeout +Stakeout +Larva +Larva +Battery +Battery +Boxing +Boxing +Woolly Crab +Woolly Crab +Dancing +Dancing +Bee Fly +Bee Fly +Wolf +Wolf +Small Fry +Small Fry +Brutal Star +Brutal Star +Donkey +Donkey +Draft Horse +Draft Horse +Water Bubble +Water Bubble +Sickle Grass +Sickle Grass +Bloom Sickle +Bloom Sickle +Illuminating +Illuminating +Toxic Lizard +Toxic Lizard +Flailing +Flailing +Strong Arm +Strong Arm +Posy Picker +Posy Picker +Sage +Sage +Teamwork +Teamwork +Turn Tail +Turn Tail +Hard Scale +Hard Scale +Sand Heap +Sand Heap +Sand Castle +Sand Castle +Sea Cucumber +Sea Cucumber +Synthetic +Synthetic +Meteor +Meteor +Blast Turtle +Blast Turtle +Roly-Poly +Roly-Poly +Disguise +Disguise +Gnash Teeth +Gnash Teeth +Placid +Placid +Sea Creeper +Sea Creeper +Scaly +Scaly +Land Spirit +Land Spirit +Nebula +Nebula +Protostar +Protostar +Sunne +Sunne +Moone +Moone +Parasite +Parasite +Swollen +Swollen +Lissome +Lissome +Glowing +Glowing +Launch +Launch +Drawn Sword +Drawn Sword +Junkivore +Junkivore +Prism +Prism +Artificial +Artificial +Gloomdweller +Gloomdweller +Rampart +Rampart +Fireworks +Fireworks +Thunderclap +Thunderclap +Hex Nut +Hex Nut +Beat +Beat +Drummer +Drummer +Striker +Striker +Water Lizard +Water Lizard +Secret Agent +Secret Agent +Cheeky +Cheeky +Greedy +Greedy +Raven +Raven +Radome +Radome +Seven Spot +Seven Spot +Cotton Bloom +Cotton Bloom +Sheep +Sheep +Snapping +Snapping +Dog +Dog +Apple Core +Apple Core +Apple Wing +Apple Wing +Apple Nectar +Apple Nectar +Sand Snake +Sand Snake +Gulp +Gulp +Rush +Rush +Skewer +Skewer +Baby +Baby +Punk +Punk +Radiator +Radiator +Tantrum +Tantrum +Jujitsu +Jujitsu +Black Tea +Black Tea +Calm +Calm +Serene +Serene +Silent +Silent +Bulk Up +Bulk Up +Blocking +Blocking +Viking +Viking +Comedian +Comedian +Grudge +Grudge +Cream +Cream +Formation +Formation +Sea Urchin +Sea Urchin +Frost Moth +Frost Moth +Big Rock +Big Rock +Two-Sided +Two-Sided +Copperderm +Copperderm +Alloy +Alloy +Lingering +Lingering +Caretaker +Caretaker +Stealth +Stealth +Warrior +Warrior +Gigantic +Gigantic +Wushu +Wushu +Rogue Monkey +Rogue Monkey +Electron +Electron +Dragon Orb +Dragon Orb +Wild Horse +Wild Horse +Swift Horse +Swift Horse +King +King +Unique Horn +Unique Horn +Strong Legs +Strong Legs +Malevolent +Malevolent +Hexpert +Hexpert +High King +High King diff --git a/Text_english_core/SPECIES_FORM_NAMES.txt b/Text_english_core/SPECIES_FORM_NAMES.txt new file mode 100644 index 000000000..789a28987 --- /dev/null +++ b/Text_english_core/SPECIES_FORM_NAMES.txt @@ -0,0 +1,540 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[SPECIES_FORM_NAMES] +A +A +Normal Form +Normal Form +Normal Forme +Normal Forme +Plant Cloak +Plant Cloak +Overcast Form +Overcast Form +West Sea +West Sea +Rotom +Rotom +Altered Forme +Altered Forme +Land Forme +Land Forme +Normal Type +Normal Type +Red-Striped +Red-Striped +Standard Mode +Standard Mode +Spring Form +Spring Form +Incarnate Forme +Incarnate Forme +Ordinary Form +Ordinary Form +Aria Forme +Aria Forme +Normal +Normal +Archipelago Pattern +Archipelago Pattern +Red Flower +Red Flower +Natural Form +Natural Form +Male +Male +Shield Forme +Shield Forme +Small Size +Small Size +Neutral Mode +Neutral Mode +50% Forme +50% Forme +Hoopa Confined +Hoopa Confined +Baile Style +Baile Style +Midday Form +Midday Form +Solo Form +Solo Form +Type: Normal +Type: Normal +Meteor Form +Meteor Form +Disguised Form +Disguised Form +Amped Form +Amped Form +Phony Form +Phony Form +Vanilla Cream +Vanilla Cream +Ice Face +Ice Face +Full Belly Mode +Full Belly Mode +Hero of Many Battles +Hero of Many Battles +Single Strike Style +Single Strike Style +Mega Venusaur +Mega Venusaur +Mega Charizard X +Mega Charizard X +Mega Charizard Y +Mega Charizard Y +Mega Blastoise +Mega Blastoise +Mega Beedrill +Mega Beedrill +Mega Pidgeot +Mega Pidgeot +Alolan +Alolan +Galarian +Galarian +Mega Alakazam +Mega Alakazam +Mega Slowbro +Mega Slowbro +Mega Gengar +Mega Gengar +Mega Kangaskhan +Mega Kangaskhan +Mega Pinsir +Mega Pinsir +Mega Gyarados +Mega Gyarados +Mega Aerodactyl +Mega Aerodactyl +Mega Mewtwo X +Mega Mewtwo X +Mega Mewtwo Y +Mega Mewtwo Y +Spiky-Eared +Spiky-Eared +Mega Ampharos +Mega Ampharos +B +B +C +C +D +D +E +E +F +F +G +G +H +H +I +I +J +J +K +K +L +L +M +M +N +N +O +O +P +P +Q +Q +R +R +S +S +T +T +U +U +V +V +W +W +X +X +Y +Y +Z +Z +? +? +! +! +Mega Steelix +Mega Steelix +Mega Scizor +Mega Scizor +Mega Heracross +Mega Heracross +Mega Houndoom +Mega Houndoom +Mega Tyranitar +Mega Tyranitar +Mega Sceptile +Mega Sceptile +Mega Blaziken +Mega Blaziken +Mega Swampert +Mega Swampert +Mega Gardevoir +Mega Gardevoir +Mega Sableye +Mega Sableye +Mega Mawile +Mega Mawile +Mega Aggron +Mega Aggron +Mega Medicham +Mega Medicham +Mega Manectric +Mega Manectric +Mega Sharpedo +Mega Sharpedo +Mega Camerupt +Mega Camerupt +Mega Altaria +Mega Altaria +Sunny Form +Sunny Form +Rainy Form +Rainy Form +Snowy Form +Snowy Form +Mega Banette +Mega Banette +Mega Absol +Mega Absol +Mega Glalie +Mega Glalie +Mega Salamence +Mega Salamence +Mega Metagross +Mega Metagross +Mega Latias +Mega Latias +Mega Latios +Mega Latios +Primal Kyogre +Primal Kyogre +Primal Groudon +Primal Groudon +Mega Rayquaza +Mega Rayquaza +Attack Forme +Attack Forme +Defense Forme +Defense Forme +Speed Forme +Speed Forme +Sandy Cloak +Sandy Cloak +Trash Cloak +Trash Cloak +Sunshine Form +Sunshine Form +East Sea +East Sea +Mega Lopunny +Mega Lopunny +Mega Garchomp +Mega Garchomp +Mega Lucario +Mega Lucario +Mega Abomasnow +Mega Abomasnow +Mega Gallade +Mega Gallade +Heat Rotom +Heat Rotom +Wash Rotom +Wash Rotom +Frost Rotom +Frost Rotom +Fan Rotom +Fan Rotom +Mow Rotom +Mow Rotom +Origin Forme +Origin Forme +Sky Forme +Sky Forme +Fighting Type +Fighting Type +Flying Type +Flying Type +Poison Type +Poison Type +Ground Type +Ground Type +Rock Type +Rock Type +Bug Type +Bug Type +Ghost Type +Ghost Type +Steel Type +Steel Type +Unknown Type +Unknown Type +Fire Type +Fire Type +Water Type +Water Type +Grass Type +Grass Type +Electric Type +Electric Type +Psychic Type +Psychic Type +Ice Type +Ice Type +Dragon Type +Dragon Type +Dark Type +Dark Type +Fairy Type +Fairy Type +Mega Audino +Mega Audino +Blue-Striped +Blue-Striped +Zen Mode +Zen Mode +Galarian Standard Mode +Galarian Standard Mode +Galarian Zen Mode +Galarian Zen Mode +Summer Form +Summer Form +Autumn Form +Autumn Form +Winter Form +Winter Form +Therian Forme +Therian Forme +White Kyurem +White Kyurem +Black Kyurem +Black Kyurem +Resolute Form +Resolute Form +Pirouette Forme +Pirouette Forme +Shock Drive +Shock Drive +Burn Drive +Burn Drive +Chill Drive +Chill Drive +Douse Drive +Douse Drive +Ash-Greninja +Ash-Greninja +Continental Pattern +Continental Pattern +Elegant Pattern +Elegant Pattern +Garden Pattern +Garden Pattern +High Plains Pattern +High Plains Pattern +Icy Snow Pattern +Icy Snow Pattern +Jungle Pattern +Jungle Pattern +Marine Pattern +Marine Pattern +Meadow Pattern +Meadow Pattern +Modern Pattern +Modern Pattern +Monsoon Pattern +Monsoon Pattern +Ocean Pattern +Ocean Pattern +Polar Pattern +Polar Pattern +River Pattern +River Pattern +Sandstorm Pattern +Sandstorm Pattern +Savanna Pattern +Savanna Pattern +Sun Pattern +Sun Pattern +Tundra Pattern +Tundra Pattern +Fancy Pattern +Fancy Pattern +Poké Ball Pattern +Poké Ball Pattern +Yellow Flower +Yellow Flower +Orange Flower +Orange Flower +Blue Flower +Blue Flower +White Flower +White Flower +Eternal Flower +Eternal Flower +Heart Trim +Heart Trim +Star Trim +Star Trim +Diamond Trim +Diamond Trim +Debutante Trim +Debutante Trim +Matron Trim +Matron Trim +Dandy Trim +Dandy Trim +La Reine Trim +La Reine Trim +Kabuki Trim +Kabuki Trim +Pharaoh Trim +Pharaoh Trim +Female +Female +Blade Forme +Blade Forme +Average Size +Average Size +Large Size +Large Size +Super Size +Super Size +Active Mode +Active Mode +10% Forme +10% Forme +Complete Forme +Complete Forme +Mega Diancie +Mega Diancie +Hoopa Unbound +Hoopa Unbound +Pom-Pom Style +Pom-Pom Style +Pa'u Style +Pa'u Style +Sensu Style +Sensu Style +Midnight Form +Midnight Form +Dusk Form +Dusk Form +School Form +School Form +Type: Fighting +Type: Fighting +Type: Flying +Type: Flying +Type: Poison +Type: Poison +Type: Ground +Type: Ground +Type: Rock +Type: Rock +Type: Bug +Type: Bug +Type: Ghost +Type: Ghost +Type: Steel +Type: Steel +Type: Unknown +Type: Unknown +Type: Fire +Type: Fire +Type: Water +Type: Water +Type: Grass +Type: Grass +Type: Electric +Type: Electric +Type: Psychic +Type: Psychic +Type: Ice +Type: Ice +Type: Dragon +Type: Dragon +Type: Dark +Type: Dark +Type: Fairy +Type: Fairy +Red Core +Red Core +Orange Core +Orange Core +Yellow Core +Yellow Core +Green Core +Green Core +Blue Core +Blue Core +Indigo Core +Indigo Core +Violet Core +Violet Core +Busted Form +Busted Form +Dusk Mane +Dusk Mane +Dawn Wings +Dawn Wings +Ultra Necrozma +Ultra Necrozma +Original Color +Original Color +Gulping Form +Gulping Form +Gorging Form +Gorging Form +Low Key Form +Low Key Form +Antique Form +Antique Form +Ruby Cream +Ruby Cream +Matcha Cream +Matcha Cream +Mint Cream +Mint Cream +Lemon Cream +Lemon Cream +Salted Cream +Salted Cream +Ruby Swirl +Ruby Swirl +Caramel Swirl +Caramel Swirl +Rainbow Swirl +Rainbow Swirl +Noice Face +Noice Face +Hangry Mode +Hangry Mode +Crowned Sword +Crowned Sword +Crowned Shield +Crowned Shield +Rapid Strike Style +Rapid Strike Style +Ice Rider +Ice Rider +Shadow Rider +Shadow Rider diff --git a/Text_english_core/SPECIES_NAMES.txt b/Text_english_core/SPECIES_NAMES.txt new file mode 100644 index 000000000..2b9ea3b14 --- /dev/null +++ b/Text_english_core/SPECIES_NAMES.txt @@ -0,0 +1,1800 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[SPECIES_NAMES] +Bulbasaur +Bulbasaur +Ivysaur +Ivysaur +Venusaur +Venusaur +Charmander +Charmander +Charmeleon +Charmeleon +Charizard +Charizard +Squirtle +Squirtle +Wartortle +Wartortle +Blastoise +Blastoise +Caterpie +Caterpie +Metapod +Metapod +Butterfree +Butterfree +Weedle +Weedle +Kakuna +Kakuna +Beedrill +Beedrill +Pidgey +Pidgey +Pidgeotto +Pidgeotto +Pidgeot +Pidgeot +Rattata +Rattata +Raticate +Raticate +Spearow +Spearow +Fearow +Fearow +Ekans +Ekans +Arbok +Arbok +Pikachu +Pikachu +Raichu +Raichu +Sandshrew +Sandshrew +Sandslash +Sandslash +Nidoran♀ +Nidoran♀ +Nidorina +Nidorina +Nidoqueen +Nidoqueen +Nidoran♂ +Nidoran♂ +Nidorino +Nidorino +Nidoking +Nidoking +Clefairy +Clefairy +Clefable +Clefable +Vulpix +Vulpix +Ninetales +Ninetales +Jigglypuff +Jigglypuff +Wigglytuff +Wigglytuff +Zubat +Zubat +Golbat +Golbat +Oddish +Oddish +Gloom +Gloom +Vileplume +Vileplume +Paras +Paras +Parasect +Parasect +Venonat +Venonat +Venomoth +Venomoth +Diglett +Diglett +Dugtrio +Dugtrio +Meowth +Meowth +Persian +Persian +Psyduck +Psyduck +Golduck +Golduck +Mankey +Mankey +Primeape +Primeape +Growlithe +Growlithe +Arcanine +Arcanine +Poliwag +Poliwag +Poliwhirl +Poliwhirl +Poliwrath +Poliwrath +Abra +Abra +Kadabra +Kadabra +Alakazam +Alakazam +Machop +Machop +Machoke +Machoke +Machamp +Machamp +Bellsprout +Bellsprout +Weepinbell +Weepinbell +Victreebel +Victreebel +Tentacool +Tentacool +Tentacruel +Tentacruel +Geodude +Geodude +Graveler +Graveler +Golem +Golem +Ponyta +Ponyta +Rapidash +Rapidash +Slowpoke +Slowpoke +Slowbro +Slowbro +Magnemite +Magnemite +Magneton +Magneton +Farfetch'd +Farfetch'd +Doduo +Doduo +Dodrio +Dodrio +Seel +Seel +Dewgong +Dewgong +Grimer +Grimer +Muk +Muk +Shellder +Shellder +Cloyster +Cloyster +Gastly +Gastly +Haunter +Haunter +Gengar +Gengar +Onix +Onix +Drowzee +Drowzee +Hypno +Hypno +Krabby +Krabby +Kingler +Kingler +Voltorb +Voltorb +Electrode +Electrode +Exeggcute +Exeggcute +Exeggutor +Exeggutor +Cubone +Cubone +Marowak +Marowak +Hitmonlee +Hitmonlee +Hitmonchan +Hitmonchan +Lickitung +Lickitung +Koffing +Koffing +Weezing +Weezing +Rhyhorn +Rhyhorn +Rhydon +Rhydon +Chansey +Chansey +Tangela +Tangela +Kangaskhan +Kangaskhan +Horsea +Horsea +Seadra +Seadra +Goldeen +Goldeen +Seaking +Seaking +Staryu +Staryu +Starmie +Starmie +Mr. Mime +Mr. Mime +Scyther +Scyther +Jynx +Jynx +Electabuzz +Electabuzz +Magmar +Magmar +Pinsir +Pinsir +Tauros +Tauros +Magikarp +Magikarp +Gyarados +Gyarados +Lapras +Lapras +Ditto +Ditto +Eevee +Eevee +Vaporeon +Vaporeon +Jolteon 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+Blissey +Raikou +Raikou +Entei +Entei +Suicune +Suicune +Larvitar +Larvitar +Pupitar +Pupitar +Tyranitar +Tyranitar +Lugia +Lugia +Ho-Oh +Ho-Oh +Celebi +Celebi +Treecko +Treecko +Grovyle +Grovyle +Sceptile +Sceptile +Torchic +Torchic +Combusken +Combusken +Blaziken +Blaziken +Mudkip +Mudkip +Marshtomp +Marshtomp +Swampert +Swampert +Poochyena +Poochyena +Mightyena +Mightyena +Zigzagoon +Zigzagoon +Linoone +Linoone +Wurmple +Wurmple +Silcoon +Silcoon +Beautifly +Beautifly +Cascoon +Cascoon +Dustox +Dustox +Lotad +Lotad +Lombre +Lombre +Ludicolo +Ludicolo +Seedot +Seedot +Nuzleaf +Nuzleaf +Shiftry +Shiftry +Taillow +Taillow +Swellow +Swellow +Wingull +Wingull +Pelipper +Pelipper +Ralts +Ralts +Kirlia +Kirlia +Gardevoir +Gardevoir +Surskit +Surskit +Masquerain +Masquerain +Shroomish +Shroomish +Breloom +Breloom +Slakoth +Slakoth +Vigoroth +Vigoroth +Slaking +Slaking +Nincada +Nincada +Ninjask +Ninjask +Shedinja +Shedinja +Whismur +Whismur +Loudred +Loudred +Exploud +Exploud +Makuhita +Makuhita +Hariyama +Hariyama +Azurill +Azurill +Nosepass +Nosepass +Skitty +Skitty +Delcatty +Delcatty +Sableye +Sableye +Mawile +Mawile +Aron +Aron +Lairon +Lairon +Aggron +Aggron +Meditite +Meditite +Medicham +Medicham +Electrike +Electrike +Manectric +Manectric +Plusle +Plusle +Minun +Minun +Volbeat +Volbeat +Illumise +Illumise +Roselia +Roselia +Gulpin +Gulpin +Swalot +Swalot +Carvanha +Carvanha +Sharpedo +Sharpedo +Wailmer +Wailmer +Wailord +Wailord +Numel +Numel +Camerupt +Camerupt +Torkoal +Torkoal +Spoink +Spoink +Grumpig +Grumpig +Spinda +Spinda +Trapinch +Trapinch +Vibrava +Vibrava +Flygon +Flygon +Cacnea +Cacnea +Cacturne +Cacturne +Swablu +Swablu +Altaria +Altaria +Zangoose +Zangoose +Seviper +Seviper +Lunatone +Lunatone +Solrock +Solrock +Barboach +Barboach +Whiscash +Whiscash +Corphish +Corphish +Crawdaunt +Crawdaunt +Baltoy +Baltoy +Claydol +Claydol +Lileep +Lileep +Cradily +Cradily +Anorith +Anorith +Armaldo +Armaldo +Feebas +Feebas +Milotic +Milotic +Castform 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+Mr. Rime +Mr. Rime +Runerigus +Runerigus +Milcery +Milcery +Alcremie +Alcremie +Falinks +Falinks +Pincurchin +Pincurchin +Snom +Snom +Frosmoth +Frosmoth +Stonjourner +Stonjourner +Eiscue +Eiscue +Indeedee +Indeedee +Morpeko +Morpeko +Cufant +Cufant +Copperajah +Copperajah +Dracozolt +Dracozolt +Arctozolt +Arctozolt +Dracovish +Dracovish +Arctovish +Arctovish +Duraludon +Duraludon +Dreepy +Dreepy +Drakloak +Drakloak +Dragapult +Dragapult +Zacian +Zacian +Zamazenta +Zamazenta +Eternatus +Eternatus +Kubfu +Kubfu +Urshifu +Urshifu +Zarude +Zarude +Regieleki +Regieleki +Regidrago +Regidrago +Glastrier +Glastrier +Spectrier +Spectrier +Calyrex +Calyrex diff --git a/Text_english_core/TRAINER_TYPE_NAMES.txt b/Text_english_core/TRAINER_TYPE_NAMES.txt new file mode 100644 index 000000000..482e17940 --- /dev/null +++ b/Text_english_core/TRAINER_TYPE_NAMES.txt @@ -0,0 +1,100 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[TRAINER_TYPE_NAMES] +Pokémon Trainer +Pokémon Trainer +Rival +Rival +Aroma Lady +Aroma Lady +Beauty +Beauty +Biker +Biker +Bird Keeper +Bird Keeper +Bug Catcher +Bug Catcher +Burglar +Burglar +Channeler +Channeler +Cue Ball +Cue Ball +Engineer +Engineer +Fisherman +Fisherman +Gambler +Gambler +Gentleman +Gentleman +Hiker +Hiker +Juggler +Juggler +Lady +Lady +Painter +Painter +Poké Maniac +Poké Maniac +Pokémon Breeder +Pokémon Breeder +Professor +Professor +Rocker +Rocker +Ruin Maniac +Ruin Maniac +Sailor +Sailor +Scientist +Scientist +Super Nerd +Super Nerd +Tamer +Tamer +Black Belt +Black Belt +Crush Girl +Crush Girl +Camper +Camper +Picnicker +Picnicker +Cool Trainer +Cool Trainer +Youngster +Youngster +Lass +Lass +Pokémon Ranger +Pokémon Ranger +Psychic +Psychic +Swimmer +Swimmer +Tuber +Tuber +Cool Couple +Cool Couple +Crush Kin +Crush Kin +Sis and Bro +Sis and Bro +Twins +Twins +Young Couple +Young Couple +Team Rocket +Team Rocket +Rocket Boss +Rocket Boss +Gym Leader +Gym Leader +Elite Four +Elite Four +Champion +Champion diff --git a/Text_english_core/TYPE_NAMES.txt b/Text_english_core/TYPE_NAMES.txt new file mode 100644 index 000000000..ef0244116 --- /dev/null +++ b/Text_english_core/TYPE_NAMES.txt @@ -0,0 +1,42 @@ +# To localize this text for a particular language, please +# translate every second line of this file. +#------------------------------- +[TYPE_NAMES] +Normal +Normal +Fighting +Fighting +Flying +Flying +Poison +Poison +Ground +Ground +Rock +Rock +Bug +Bug +Ghost +Ghost +Steel +Steel +??? +??? +Fire +Fire +Water +Water +Grass +Grass +Electric +Electric +Psychic +Psychic +Ice +Ice +Dragon +Dragon +Dark +Dark +Fairy +Fairy