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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Use spritesheets of 96x96 sprites
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@@ -2,6 +2,11 @@ class PIFSpriteExtracter
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COLUMNS = 20 # Number of columns in the spritesheet
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@@spritesheet_cache = SpritesBitmapCache.new
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#factor by which the sprite needs to be resized to get it to base game resolution (288x288)
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def get_resize_scale
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return 1
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end
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def load_sprite(pif_sprite,download_allowed=true)
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begin
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start_time = Time.now
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@@ -19,6 +24,7 @@ class PIFSpriteExtracter
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end
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end
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sprite_bitmap = AnimatedBitmap.from_bitmap(bitmap)
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sprite_bitmap.scale_bitmap(get_resize_scale())
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end_time = Time.now
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source = loaded_from_spritesheet ? :"spritesheet" : "cache"
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echoln "Loaded sprite for <head:#{pif_sprite.head_id}, body: #{pif_sprite.body_id}, variant: #{pif_sprite.alt_letter}> from #{source} in #{end_time - start_time} seconds"
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@@ -1,6 +1,6 @@
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class AutogenExtracter < PIFSpriteExtracter
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SPRITESHEET_FOLDER_PATH = "Graphics\\Battlers\\spritesheets_autogen\\"
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SPRITE_SIZE = 288 # Each sprite is 288x288 pixels
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SPRITE_SIZE = 96 # Size of each sprite in the spritesheet
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COLUMNS = 10 # Number of columns in the spritesheet
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SHEET_WIDTH = SPRITE_SIZE * COLUMNS # 2880 pixels wide spritesheet
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@@ -32,6 +32,9 @@ class AutogenExtracter < PIFSpriteExtracter
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return "#{SPRITESHEET_FOLDER_PATH}#{head_id}.png"
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end
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def get_resize_scale
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return 3
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end
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#
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# # Check cache before loading from disk
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# sprite_bitmap = @@spritesheet_cache.fetch(pif_sprite) do
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@@ -7,8 +7,7 @@ class BaseSpriteExtracter < PIFSpriteExtracter
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end
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SPRITESHEET_FOLDER_PATH = "Graphics/CustomBattlers/spritesheets/spritesheets_base/"
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SPRITE_SIZE = 288 # Original sprite size
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SCALED_SIZE = 288 # Scaled sprite size
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SPRITE_SIZE = 96 # Original sprite size
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NB_COLUMNS_BASESPRITES = 10
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SHEET_WIDTH = SPRITE_SIZE * NB_COLUMNS_BASESPRITES # 2880 pixels wide spritesheet
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def load_bitmap_from_spritesheet(pif_sprite)
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@@ -55,4 +54,8 @@ class BaseSpriteExtracter < PIFSpriteExtracter
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return !$updated_spritesheets.include?(spritesheet_file)
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end
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def get_resize_scale
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return 3
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end
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end
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@@ -6,8 +6,7 @@ class CustomSpriteExtracter < PIFSpriteExtracter
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end
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SPRITESHEET_FOLDER_PATH = "Graphics/CustomBattlers/spritesheets/spritesheets_custom/"
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SPRITE_SIZE = 288 # Original sprite size
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SCALED_SIZE = 288 # Scaled sprite size
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SPRITE_SIZE = 96 # Original sprite size
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SHEET_WIDTH = SPRITE_SIZE * COLUMNS # 2880 pixels wide spritesheet
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def load_bitmap_from_spritesheet(pif_sprite)
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@@ -60,6 +59,11 @@ class CustomSpriteExtracter < PIFSpriteExtracter
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load_sprite(PIFSprite.new(:CUSTOM,head_id,body_id,alt_letter))
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end
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def get_resize_scale
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return 3
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end
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#
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# def extract_bitmap_to_file(head_id, body_id, alt_letter, folder)
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# # Create the directory if it doesn't exist
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